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''Goime 500'' (pronounced "goym") is a PlatformGame by Cary Huang of Creator/TheHuangTwins that was released in 2011. You play as a smiling face named Person [=McPerson=] who has to explore the vast gameworld and perform various tasks to get 500 achievements.

Compare ''VideoGame/AchievementUnlocked'', another platformer based on getting hundreds of achievements for various tasks.
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!!This game provides examples of:
* AchievementMockery: A lot of achievements is earned by dying or failing minigames.
* AchievementSystem: The whole game's about getting 500 achievements for various tasks, ranging from mundane to totally random.
* CommonHTTPStatusCode: You get the "Error: File Not Found" achievement by typing 404 with number blocks.
* CompletionMeter: The top-middle of the screen shows how many achievements you've earned and their overall percentage.
* DialogueTree: When talking to the Guy or the Pink Zone Owner, you can select one of three responses. Specific responses grant achievements, but the dialogue will eventually loop.
* DifficultyByAcceleration: The Avoider minigame has balls drop at an increasing speed, making them super fast by the time you have 20 points.
* DisproportionateRetribution: The Pink Zone Owner will kill you if you give just one answer that offends her. Don't try to run away either, because that also makes you die.
* EndGameResultsScreen: The ending screen shows the run's completion time and best time across all runs.
* GameWithinAGame: The Arcade lets you play very simple versions of ''VideoGame/{{Pong}}'', ''VideoGame/SpaceInvaders'', and an avoider game.
* {{Intangibility}}: You can press G to turn into a ghost, passing through walls. The Guy will get freaked out if you turn in front of him.
* LevelMapDisplay: You can open a map of the entire game world by pressing M or clicking a button.
* ObviousRulePatch: You can't ghost in the marathon while the timer's going, the invisible room, or to gain access to the Pink Zone, as that would trivialize those areas.
* PortalEndpointResemblance: Many portals are placed near areas that are colored similarly to them.
* SavePoint: The game saves when you touch a green tile labeled "SAVE GAME".
* SchmuckBait: The first two achievements for touching the lamp tell you to stop touching it, with the second being much more blunt. Doing so for the third time makes the lamp fall.
* StopPokingMe: The player character gets visibly upset when you click on him.
* TakeThatAudience: You can pay your two cents to get "our two cents", which means being told that you're playing horribly.
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