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Added an aversion for the Princess is in another castle trope


* YourPrincessIsInAnotherCastle: "THIS ROOM IS AN ILLUSION AND IS A TRAP DEVISUT BY SATAN. GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES!" After defeating the ''Ghosts 'n Goblins'' FinalBoss, Arthur is forced to replay the entire game, on a harder difficulty level, to get the genuine end. This is a tradition kept for the later games, with the second loops adding special weapons that Arthur needs to carry to the end to fight the TrueFinalBoss.

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* YourPrincessIsInAnotherCastle: "THIS ROOM IS AN ILLUSION AND IS A TRAP DEVISUT BY SATAN. GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES!" After defeating the ''Ghosts 'n Goblins'' FinalBoss, Arthur is forced to replay the entire game, on a harder difficulty level, to get the genuine end. This is a tradition kept for the later games, with the second loops adding special weapons that Arthur needs to carry to the end to fight the TrueFinalBoss. Averted in Resurrection, as you do rescue her in the first cycle, though saving the whole kingdom requires a second loop.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: A magician who likes to hide in treasure chests casts magic that turns you into many different things depending on game/armor status, including a girl, duck and seal that all can't attack, and an old man that can... but slowly. Another transformation is a bee whose "flying" hitbox can actually be beneficial and allow you to walk across lava. In the first game, the magician hides in grave stones and turns Arthur into a frog.



** Breaking open a treasure chest in the games that have them can spawn a magician enemy, who will quickly fire a BalefulPolymorph spell and vanish if you don't kill it instantly.

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** Breaking open a treasure chest in the games that have them can spawn a magician enemy, who will quickly fire a BalefulPolymorph ForcedTransformation spell and vanish if you don't kill it instantly.


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* ForcedTransformation: A magician who likes to hide in treasure chests casts magic that turns you into many different things depending on game/armor status, including a girl, duck and seal that all can't attack, and an old man that can... but slowly. Another transformation is a bee whose "flying" hitbox can actually be beneficial and allow you to walk across lava. In the first game, the magician hides in grave stones and turns Arthur into a frog.
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* VideoGameRemake: ''Resurrection'' can be seen as a partial remake since it heavily calls back to the first two entries in the series with its selection of enemies and locations, and having no double-jumping. However, there are many new weapons and spells for Arthur, and the TrueFinalBoss is [[spoiler]]Hades from ''Ultimate Ghosts 'n Goblins''[[/spoiler]].

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* VideoGameRemake: ''Resurrection'' can be seen as a partial remake since it heavily calls back to the first two entries in the series with its selection of enemies and locations, and having no double-jumping. However, there are many new weapons and spells for Arthur, and the TrueFinalBoss is [[spoiler]]Hades [[spoiler:Hades from ''Ultimate Ghosts 'n Goblins''[[/spoiler]].Goblins'']].
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Making this statement more concise and accurate.


* VideoGameRemake: Unlike ''Ultimate'' in 2006 which tried to update the designs of certain locations, characters, Princess Prin-Prin being the most notable differentiation, and how the little introduction and ending cutscenes went; ''Resurrection'' in 2021 really tries to equate innovation with keeping it as a classic as possible: all characters, locations and little cutscenes are pretty much strictly based on the very first game in the series, the Arcade release in 1985.

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* VideoGameRemake: Unlike ''Ultimate'' in 2006 which tried to update the designs of certain locations, characters, Princess Prin-Prin being the most notable differentiation, and how the little introduction and ending cutscenes went; ''Resurrection'' in 2021 really tries to equate innovation with keeping it can be seen as a classic as possible: all characters, locations and little cutscenes are pretty much strictly based on partial remake since it heavily calls back to the very first game two entries in the series, series with its selection of enemies and locations, and having no double-jumping. However, there are many new weapons and spells for Arthur, and the Arcade release in 1985.TrueFinalBoss is [[spoiler]]Hades from ''Ultimate Ghosts 'n Goblins''[[/spoiler]].
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* DeathIsASlapOnTheWrist: With the exceptions of ''Super Ghouls 'n Ghosts'' and the arcade entries outside free play mode, every game in the series technically has infinite lives/continues. Even if the game has a Game Over screen and you reach it, you are allowed to retry at the beginning of the level where you lost.
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** Even though it immediately breaks upon touching fire, Arthur is given invincibility and may jump out of the fire, which means he can cross the fire without extinguishing it. Why does that matter? It's because during the second loop, there is one unavoidable fire trap that spawns a Red Arremer if the fire goes out, and Emboulden is the only way to not trigger that trap.

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** Even though it immediately breaks upon touching fire, Arthur is given invincibility and may jump out of the fire, which means he can cross the fire without extinguishing it. Why does that matter? It's because during the second loop, there is one unavoidable fire trap that spawns a Red Arremer if the fire goes out, and Emboulden is the only way to not trigger pass without triggering that trap.
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* NotCompletelyUseless: In ''Resurrection'', Emboulden I seems to be the least useful early game spell since it doesn't take enough hits to handle large enemy waves any better than normal weapons and other spells do, and immediately breaks upon touching fire. While the upgraded version Emboulden II is [[MagikarpPower overtly useful]], even the base form has some hidden utility:
** While the boulder is being formed, it gives Arthur the typical spell startup invincibility and also a decently-sized close-up hitbox, which means the defense starts earlier than it looks.
** While it's not good against an aggressive enemy wave, it makes getting past a row of consecutive guillotines much easier, since it could tank a hit.
** Even though it immediately breaks upon touching fire, Arthur is given invincibility and may jump out of the fire, which means he can cross the fire without extinguishing it. Why does that matter? It's because during the second loop, there is one unavoidable fire trap that spawns a Red Arremer if the fire goes out, and Emboulden is the only way to not trigger that trap.
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** The death to retry issue described in FakeLongevity is fully fixed. The game no longer takes a few seconds to show you the map before letting to retry; instead, the retry menu simply shows a picture of the map without interrupting the player.
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** Regardless of the difficulty, you have infinite lives. And you can shut the game off and continue at the stage where you were at (which is to be expected of a modern video game release, even one that emulates a classic NintendoHard one).
** The collectible Umbral Bees can be exchanged for upgrades, and those investments can be rescinded freely, encouraging the player to try out various upgrades without having to worry about committing to certain builds.

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** Regardless of the difficulty, you have infinite lives. And lives/continues, and you can shut the game off and continue at the stage where you were at (which is to be expected of a modern video game release, even one that emulates a classic NintendoHard one).
one). In contrast, ''Super Ghouls 'n Ghosts'' gives you only six continues before making you start over the whole game, and has no save feature.
** The collectible Umbral Bees can be exchanged for upgrades, and those investments can be rescinded freely, freely (starting with the farthest upgrade in the branch), encouraging the player to try out various upgrades without having to worry about committing to certain builds.
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* NewSkillAsReward: In ''Resurrection'', the reward for collecting and returning all the Umbral Bees to the Umbral Tree is a bonus skill that [[spoiler: turns Arthur into a Red Arremer]].
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* AscendedMeme: In ''Ghosts 'n Goblins Resurrection'', the [[AchievementSystem challenge]] for reaching the game's true ending is named [[AWinnerIsYou "Congraturation"]] [[note]]including the quotation marks[[/note]].

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* AscendedMeme: In ''Ghosts 'n Goblins Resurrection'', the [[AchievementSystem challenge]] for reaching the game's true ending is named [[AWinnerIsYou [[spoiler:[[AWinnerIsYou "Congraturation"]] [[note]]including the quotation marks[[/note]].]]

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A costume based on Arthur appears as DownloadableContent in ''VideoGame/SuperSmashBrosUltimate'', while Arthur himself appears as a Spirit for those who have save data of ''Ghosts 'n Goblins Resurrection'' (and will be available to the public at a later date).

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A costume based on Arthur appears as DownloadableContent in ''VideoGame/SuperSmashBrosUltimate'', while Arthur himself appears as a Spirit initially for those players who have save data of ''Ghosts 'n Goblins Resurrection'' (and will be available to the public at a later date).
and added for all players afterwards.


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* AscendedMeme: In ''Ghosts 'n Goblins Resurrection'', the [[AchievementSystem challenge]] for reaching the game's true ending is named [[AWinnerIsYou "Congraturation"]] [[note]]including the quotation marks[[/note]].
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* ZeroEffortBoss: The first boss in the NES version, even by first boss standards. It only has one attack: shooting fireballs. You can duck under those fireballs. Crouch, fire away, done.

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* BlindIdiotTranslation: The NES version is full of this, as evidenced by the quote at the top of the page. The arcade version isn't ''quite'' as bad; it still has the same mangled grammar and syntax, but at least everything is spelled correctly. [[spoiler:''Resurrection'' gives a little nod towards the series old mangled english days, in a otherwise grammar accurate game released in 2021, the perk for clearing the True Ending route is aptly called "Congraturation"]].

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* BlindIdiotTranslation: The NES version is full of this, as evidenced by the quote at the top of the page. The arcade version isn't ''quite'' as bad; it still has the same mangled grammar and syntax, but at least everything is spelled correctly. [[spoiler:''Resurrection'' gives a little nod towards the series old mangled english English days, in a otherwise grammar accurate game released in 2021, the perk for clearing the True Ending route is aptly called "Congraturation"]].



* OrpheanRescue: Arthur's goal in the second game (still SaveThePrincess, however, because that's who he wants to rescue).



* RescuedFromTheUnderworld: Arthur's goal is an Orphean one in the second game (still SaveThePrincess, however, because that's who he wants to rescue).



* WombLevel: The fourth level in ''Super Ghouls 'n Ghosts'' is called "The Ghoul's Stomach." (Also known as "The Demon's Insides" 魔物の腹 in Japanese). It's appropriately spooky. Doubles as both a GimmickLevel in its first section with the changing gravity and heavy use of sprite rotation in both sections, and an AutoScrollingLevel in its second where you board swinging platforms and avoid deadly gas spewing from demonic viscera. The autoscrolling is [[JustifiedTrope justified]] since you're ''inside'' a demon. This stage is followed up with an [[OrganTheft ice world]].

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* WombLevel: The fourth level in ''Super Ghouls 'n Ghosts'' is called "The Ghoul's Stomach." (Also known as "The Demon's Insides" 魔物の腹 in Japanese). It's appropriately spooky. Doubles as both a GimmickLevel in its first section with the changing gravity and heavy use of sprite rotation in both sections, and an AutoScrollingLevel in its second where you board swinging platforms and avoid deadly gas spewing from demonic viscera. The autoscrolling is [[JustifiedTrope justified]] {{justified|Trope}} since you're ''inside'' a demon. This stage is followed up with an [[OrganTheft ice world]].



-->''[[{{AWinnerIsYou}} CONGRATURATION]]\\

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-->''[[{{AWinnerIsYou}} -->''[[AWinnerIsYou CONGRATURATION]]\\
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YMMV


* IHaveManyNames: Barring {{FanNickname}}s, Astaroth is often called "The Devil" in manuals, Hades in the GBC port, and Gondiaz in early Japanese materials.

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* IHaveManyNames: Barring {{FanNickname}}s, Astaroth is often called "The Devil" in manuals, Hades in the GBC port, and Gondiaz in early Japanese materials.
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* ChainReactionDestruction: Bosses like to explode in that manner in ''Ghouls n' Ghosts''.
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* GameplayAndStorySegregation: The ultimate spell you need to access and beat the FinalBoss of each game is underpowered gameplay-wise.
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* WaterfrontBossBattle: The second boss of ''Super Ghouls 'n Ghosts'', the Kraken, is fought from a tiny raft.

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* {{Plot Coupon}}s: In ''Ultimate Ghosts 'n Goblins'', there are 33 golden rings scattered throughout the levels; you must find them all in order to reach the FinalBoss.



* StockMoneyBag: The series takes place in a medieval setting. Despite that, dollar bags are found for ScoringPoints.

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* StockMoneyBag: The series takes place in a medieval setting. Despite that, dollar bags are found for ScoringPoints.ScoringPoints (and in ''Super Ghouls 'n Ghosts'', getting extra continues).
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* MeaninglessLives: One of the few mercies of the series is that you have effectively unlimited tries as long as the system is on, as getting a game over doesn't reset your checkpoint and there are usually infinite continues. While ''Super Ghouls 'n Ghosts'' attempts to have limited continues, you have to be actively trying to run out, since you get them by collecting the common money bags.

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* MeaninglessLives: One of the few mercies of the series is that you have effectively unlimited tries as long as the system is on, as getting a game over doesn't reset your checkpoint and there are usually infinite continues. While ''Super Ghouls 'n Ghosts'' attempts to have limited continues, you have to be actively trying in order to run out, since you get more of them by collecting the common money bags.
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Per TRS, this was merged into Unintentionally Unwinnable.


** The American release of ''Ghouls 'n Ghosts'' has armor appear more commonly in chests, less HP for bosses, and more checkpoints per level. However, this comes with a trade-off: since every boss now has a checkpoint before it, you can't get Gold Armor or change weapons before the battle, and since Ohme in Stage 4 requires a ranged weapon, if you get there with the Sword [[UnwinnableByMistake it's unbeatable]].

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** The American release of ''Ghouls 'n Ghosts'' has armor appear more commonly in chests, less HP for bosses, and more checkpoints per level. However, this comes with a trade-off: since every boss now has a checkpoint before it, you can't get Gold Armor or change weapons before the battle, and since Ohme in Stage 4 requires a ranged weapon, if you get there with the Sword [[UnwinnableByMistake [[UnintentionallyUnwinnable it's unbeatable]].
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* EquipmentBasedProgression: Such a system is incorporated into the Master System port of Ghouls ‘n Ghosts, where treasure chests may open a door to a screen where Arthur can choose to upgrade his equipment. Choosing to upgrade the helmet unlocks more magic, upgrading the armour will increase his health, and upgrading his boots increases his movement speed and jump height.
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* YouGottaHaveBlueHair: Most of Princess Prin-Prin's appearances give her blue hair, a bit odd for the medieval setting.
* YoungerThanTheyLook: According to Tokuma Shoten's official guidebook to ''Super Ghouls 'n Ghosts'', Arthur's age is 28 in that game, which would've made him 21 in ''Ghosts 'n Goblins'' and 24 in the original ''Ghouls 'n Ghosts''. This is lampshaded in Arthur's bio in ''VideoGame/MarvelVsCapcom3''.
-->Though he looks like an old man, he's really only 28 years old.

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* DifficultyByRegion: The American release has the mercy of MeaninglessLives, but the Japanese version has no visible continue option (you have to use controller commands when pressing start).

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* DifficultyByRegion: DifficultyByRegion:
**
The American release of the original game has the mercy of MeaninglessLives, but the Japanese version has no visible continue option (you have to use controller commands when pressing start).start).
** The American release of ''Ghouls 'n Ghosts'' has armor appear more commonly in chests, less HP for bosses, and more checkpoints per level. However, this comes with a trade-off: since every boss now has a checkpoint before it, you can't get Gold Armor or change weapons before the battle, and since Ohme in Stage 4 requires a ranged weapon, if you get there with the Sword [[UnwinnableByMistake it's unbeatable]].
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** ''Resurrection'' portrays more horrific renditions of many demonic beings in the series, compared to the somewhat cartoonish designs from all versions prior; Astaroth is a shining example of it, the game has his most terrifying design in the entire series by far.
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* EasyModeMockery: Playing ''Resurrection'' on the Page difficulty will make the player invincible for the rest of the game, but it will not allow you to see the True Ending. The game even warns you about this when you start a new game.
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A costume based on Arthur appears as DownloadableContent in ''VideoGame/SuperSmashBrosUltimate''.

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A costume based on Arthur appears as DownloadableContent in ''VideoGame/SuperSmashBrosUltimate''.
''VideoGame/SuperSmashBrosUltimate'', while Arthur himself appears as a Spirit for those who have save data of ''Ghosts 'n Goblins Resurrection'' (and will be available to the public at a later date).
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A costume based on Arthur appears as DownloadableContent in ''VideoGame/SuperSmashBrosUltimate''.
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* AntiFrustrationFeatures: ''Resurrection'' has a number of factors that make this entry more accessible:
** One that's so simple yet so fundamental is a selection of difficulties. Legend difficulty is the entry that's most on par with the NES game. The difficulties further down the line give Arthur more hit points before he bites it (showing off various levels of ClothingDamage in the process), having fewer and slower enemies, and having more checkpoints.
** Regardless of the difficulty, you have infinite lives. And you can shut the game off and continue at the stage where you were at (which is to be expected of a modern video game release, even one that emulates a classic NintendoHard one).
** The collectible Umbral Bees can be exchanged for upgrades, and those investments can be rescinded freely, encouraging the player to try out various upgrades without having to worry about committing to certain builds.

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