Follow TV Tropes

Following

History VideoGame / GettingOverItWithBennettFoddy

Go To

OR

Is there an issue? Send a MessageReason:
This trope is now YMMV


* SpiritualSuccessor: To ''Sexy Hiking''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BilingualBonus: The [[spoiler: just-out-of-site ledge that stops you from falling in the Playground area]] has a warning sign on it which reads "pericolo di caduta", which means "beware of falling" in Italian.
Is there an issue? Send a MessageReason:
None


-->Everything's fresh for about six seconds,\\

to:

-->Everything's -->"Everything's fresh for about six seconds,\\



Out of sight.

to:

Out of sight."
Is there an issue? Send a MessageReason:
None


Out of sight.\\

to:

Out of sight.\\

Added: 294

Changed: 33

Is there an issue? Send a MessageReason:
None


* BatScare: A [[ScreamerPrank Screamer Prank]] caused by a massive swarm of the things that produces a loud roar combined with cacophony of bat noises. Appears from a gift box that falls near the Anvil and, more infamously, at the Church Bell. [[https://www.youtube.com/watch?v=EfN9nmqM4kY&t=212s The latter scare has frustration potential.]]

to:

* BatScare: A [[ScreamerPrank Screamer Prank]] JumpScare caused by a massive swarm of the things that produces a loud roar combined with cacophony of bat noises. Appears from a gift box that falls near the Anvil and, more infamously, at the Church Bell. [[https://www.youtube.com/watch?v=EfN9nmqM4kY&t=212s The latter scare has frustration potential.]]


Added DiffLines:

* RhymesOnADime: Foddy lapses into rhyme while discussing the transient nature of internet culture:
-->Everything's fresh for about six seconds,\\
Until some newer thing beckons\\
And we hit refresh,\\
And there's years of persevering,\\
Disappearing,\\
Into the pile,\\
Out of style,\\
Out of sight.\\
Is there an issue? Send a MessageReason:
None


** There are no enemies, invisible blocks that ruin your path, no {{Kaizo Trap}}s or {{Fake Platform}}s. The biggest enemy in this game is the controls and your own patience in learning how to use them properly. Once you've climbed the mountain, the game can be finished in [[https://www.youtube.com/watch?v=3-v5GHxn94o under 2 minutes.]] That said, it's still known as a rage game for a reason.

to:

** There are no enemies, invisible blocks that ruin your path, no {{Kaizo Trap}}s or {{Fake Platform}}s. The biggest enemy in this game is the controls and your own patience in learning how to use them properly. Once you've climbed the mountain, the game can be finished in [[https://www.youtube.com/watch?v=3-v5GHxn94o com/watch?v=cb8yNvIrn8Q under 2 minutes.a minute.]] That said, it's still known as a rage game for a reason.
Is there an issue? Send a MessageReason:
None


* DoubleMeaningTitle: The game title is both about your character physically ''getting over'' the mountain, and you, the player, emotionally ''getting over'' your [[HarderThanHard repeated and inevitable failures]].

to:

* DoubleMeaningTitle: The game title is both about your character physically ''getting over'' the mountain, and you, the player, emotionally ''getting over'' your [[HarderThanHard [[NintendoHard repeated and inevitable failures]].
Is there an issue? Send a MessageReason:
Rewording it to not use spoilers more than necessary.


* {{Determinator}}: [[spoiler:Diogenes]], according to Foddy, with the player representing his determination.

to:

* {{Determinator}}: [[spoiler:Diogenes]], The main character, according to Foddy, with the player representing his determination.



* MadeOfIron: [[spoiler:Diogenes]] has the strength and endurance to lug himself, a sledgehammer and a cauldron up a mountain of garbage without stopping, ''using the sledgehammer.'' He can fall all the way from the top to the starting area and all happens is some water sloshing out of his cauldron. He also does not freeze to death in the ice and snow section, despite having no clothes and being in a metal cauldron.

to:

* MadeOfIron: [[spoiler:Diogenes]] The man has the strength and endurance to lug himself, a sledgehammer and a cauldron up a mountain of garbage without stopping, ''using the sledgehammer.'' He can fall all the way from the top to the starting area and all happens is some water sloshing out of his cauldron. He also does not freeze to death in the ice and snow section, despite having no clothes and being in a metal cauldron.



* SuperDrowningSkills: The only thing you can do that will actually ''kill'' [[spoiler:Diogenes]] is to drop him in the lake to the left of starting area.

to:

* SuperDrowningSkills: The only thing you can do that will actually ''kill'' [[spoiler:Diogenes]] you is to drop him going in the lake to the left of starting area.



* WalkingShirtlessScene: [[spoiler:Diogenes]], though it's more like "Hopping Shirtless Scene." It's hard to tell if he's wearing ''anything'' under the cauldron. Bennett Foddy confirmed that [[spoiler:Diogenes]] has legs, and that he wears the cauldron to protect them while he climbs.

to:

* WalkingShirtlessScene: [[spoiler:Diogenes]], Your character wears no shirt, though it's more like "Hopping Shirtless Scene." It's hard to tell if he's wearing ''anything'' under the cauldron. Bennett Foddy confirmed that [[spoiler:Diogenes]] he has legs, and that he wears the cauldron to protect them while he climbs.
Is there an issue? Send a MessageReason:
None


-->--'''Release trailer for ''Getting Over It With Bennett Foddy. Oh, it will hurt you.'''''

to:

-->--'''Release -->-- Release trailer for ''Getting Over It With Bennett Foddy. Oh, it the game. And yes, he's not exaggerating; ''it will hurt you.'''''
''
Is there an issue? Send a MessageReason:
None


* AscendedGlitch: Before the game was released on Steam, [[https://clips.twitch.tv/EmpathicAcceptableBisonNerfRedBlaster someone]] got permanently [[Unwinnable stuck]] on the [[spoiler:final tower, by falling bottom of the tower with the hammer on the ''other side''.]] Because of this, the DownerEnding was added for the Steam release.

to:

* AscendedGlitch: Before the game was released on Steam, [[https://clips.twitch.tv/EmpathicAcceptableBisonNerfRedBlaster someone]] got permanently [[Unwinnable [[{{Unwinnable}} stuck]] on the [[spoiler:final tower, by falling bottom of the tower with the hammer on the ''other side''.]] Because of this, the DownerEnding was added for the Steam release.

Added: 186

Removed: 187

Is there an issue? Send a MessageReason:


** TrialAndErrorGameplay: An entire game dedicated to finding the new and unusual ways your hammer interacts with the environment. Naturally, this [[NintendoHard attracts a lot of fans.]]


Added DiffLines:

* TrialAndErrorGameplay: An entire game dedicated to finding the new and unusual ways your hammer interacts with the environment. Naturally, this [[NintendoHard attracts a lot of fans.]]
Is there an issue? Send a MessageReason:
None


** There are no enemies, invisible blocks that ruin your path, no KaizoTrap or [[FakePlatform]]s. The biggest enemy in this game is the controls and your own patience in learning how to use them properly. Once you've climbed the mountain, the game can be finished in [[https://www.youtube.com/watch?v=3-v5GHxn94o under 2 minutes.]] That said, it's still known as a rage game for a reason.

to:

** There are no enemies, invisible blocks that ruin your path, no KaizoTrap {{Kaizo Trap}}s or [[FakePlatform]]s.{{Fake Platform}}s. The biggest enemy in this game is the controls and your own patience in learning how to use them properly. Once you've climbed the mountain, the game can be finished in [[https://www.youtube.com/watch?v=3-v5GHxn94o under 2 minutes.]] That said, it's still known as a rage game for a reason.
Is there an issue? Send a MessageReason:
None


-->'''Foddy''': [[spoiler: You got so close, but this is past mending. You got the bad ending.]]

to:

-->'''Foddy''': [[spoiler: You -->'''Foddy:''' [[spoiler:You got so close, but this is past mending. You got the bad ending.]]



-->'''Narrator''': In this you are his will, his intent. The embodied resolve in his uphill ascent.

to:

-->'''Narrator''': -->'''Foddy:''' In this you are his will, his intent. The embodied resolve in his uphill ascent.



* DoNotSpoilThisEnding: After completing the game you are presented with a screen regarding your "reward", that asks you to confirm you are no longer recording or streaming [[spoiler: then it asks for your name, and lets you into a chat room of a sort, letting you leave messages for Bennett and the other successful climbers. And the game ''will'' kick/ban you if you're caught streaming the chat room.]]

to:

* DoNotSpoilThisEnding: After completing the game you are presented with a screen regarding your "reward", that asks you to confirm you are no longer recording or streaming [[spoiler: then [[spoiler:then it asks for your name, and lets you into a chat room of a sort, letting you leave messages for Bennett and the other successful climbers. And the game ''will'' kick/ban you if you're caught streaming the chat room.]]



** If you hang around the anvil for a while, a mysterious present might fall from the sky. If you go over to investigate, [[spoiler: you'll get a reprise of the BatScare JumpScare from the church.]]

to:

** If you hang around the anvil for a while, a mysterious present might fall from the sky. If you go over to investigate, [[spoiler: you'll [[spoiler:you'll get a reprise of the BatScare JumpScare from the church.]]

Added: 336

Changed: 5518

Removed: 96

Is there an issue? Send a MessageReason:
Removed irrelevant entries and text, and reworded a few descriptions of tropes (ex. Nintendo Hard) so they fit the outline in the page's header. Having an argument within the body of the page about whether this game is or isn't one trope or the other is obnoxious and there's a discussion forum for that kind of thing. Finally, please remember to put your periods, commas, etc. within brackets and quotation marks unless a parenthetical reference (ex. "The mitochondria is the powerhouse of the cell, (College Science Page 33).") follows.


''[[http://www.foddy.net/2017/09/getting-over-it/ Getting Over It With Bennett Foddy]]'' is a platform game built out of recycled assets by Creator/{{Foddy}} in which you must climb over a mountain of assorted garbage using only a sledgehammer. The climber is nothing more than a torso sticking out of a cauldron, and as such, can slide off surfaces and has no ability to jump and climb himself. Similar to ''VideoGame/{{QWOP}}'', this is a game about having very awkward and unreliable controls for the task at hand, but it is a much, much longer game.

The game is designed to be frustrating; a few mistakes can send you plummeting all the way back down the mountain to where you started the game. And given the awkwardness of the controls, and the difficulty of scaling many sections, this is likely to happen many, many times over the course of the game.

Overlaying the game is narration by Bennett Foddy himself, discussing video game design, musing about disposable culture, and talking about the game that inspired ''Getting Over It'', a 2002 B-game called ''Sexy Hiking''. Sometimes, when the player falls far enough, Foddy gives the player some words of encouragement.

to:

''[[http://www.foddy.net/2017/09/getting-over-it/ Getting Over It With Bennett Foddy]]'' is a platform game built out of recycled assets by Creator/{{Foddy}} in which you must climb over a mountain of assorted garbage using only a sledgehammer. an oversized Yosemite hammer. The climber is nothing more than a torso sticking out of a cauldron, and cauldron and, as such, can slide off surfaces and has no ability to jump and climb himself. climb. Similar to ''VideoGame/{{QWOP}}'', this is a game about having very awkward and unreliable controls for the task at hand, but it is a much, much longer game.

hand.

The game is designed to be frustrating; a few mistakes single mistake can send you plummeting all the way back down the mountain to where you started the game. And given Given the awkwardness of the controls, controls and the difficulty of scaling many sections, this is likely to happen [[NintendoHard many, many times times]] over the course of the game.

Overlaying the game is narration by Bennett Foddy himself, discussing himself. He discusses video game design, musing muses about disposable culture, and talking talks about the game that inspired ''Getting Over It'', It'' - a 2002 B-game called ''Sexy Hiking''. Sometimes, when the player falls far enough, Foddy gives the player some words of encouragement.



* AndYourRewardIsClothes: You can get a golden cauldron for beating the game 50 times. It doesn't make the game easier in any way.
* AnyoneRememberPogs: Early in the commentary, Bennett mentions that people were expecting games to eventually be built entirely from premade assets, a la the UsefulNotes/{{Unity}} Store. [[DiscussedTrope Much of the commentary]] is on exactly ''why'' this never came to pass.

to:

* AndYourRewardIsClothes: You can get a golden cauldron for beating the game 50 times. It doesn't make the game easier in any way.
has no other effect.
* AnyoneRememberPogs: Early in the commentary, Bennett mentions that people were expecting games to eventually be built entirely from premade assets, a à la the UsefulNotes/{{Unity}} Store. A lot of the [[DiscussedTrope Much of the commentary]] is on exactly ''why'' this never came to pass.



* ArtisticLicensePhysics: Even with how MusclesAreMeaningful, the protagonist shouldn't be able to get anywhere the way he moves.
* AscendedGlitch: Before the game was released on Steam, [[https://clips.twitch.tv/EmpathicAcceptableBisonNerfRedBlaster someone accidentally got irrevocably stuck]] on the [[spoiler:final tower, by somehow causing himself to fall back down to the bottom of the tower with the hammer on the ''other side of it''.]] Because of this, the DownerEnding was added for the Steam release.

to:

** The title's first three words.
* ArtisticLicensePhysics: Even with how MusclesAreMeaningful, the protagonist shouldn't be able to get anywhere ''begin'' climbing some of these surfaces with the way he moves.
they move.
* AscendedGlitch: Before the game was released on Steam, [[https://clips.twitch.tv/EmpathicAcceptableBisonNerfRedBlaster someone accidentally someone]] got irrevocably permanently [[Unwinnable stuck]] on the [[spoiler:final tower, by somehow causing himself to fall back down to the falling bottom of the tower with the hammer on the ''other side of it''.side''.]] Because of this, the DownerEnding was added for the Steam release.



* BatScare: A [[ScreamerPrank Screamer Prank]] caused by a massive swarm of the things that produces a loud roar combined with cacophony of bat noises. Appears from a gift box that falls near the Anvil and, more infamously, at the Church Bell. [[https://www.youtube.com/watch?v=EfN9nmqM4kY&t=212s The latter scare has massive frustration potential.]]

to:

* BatScare: A [[ScreamerPrank Screamer Prank]] caused by a massive swarm of the things that produces a loud roar combined with cacophony of bat noises. Appears from a gift box that falls near the Anvil and, more infamously, at the Church Bell. [[https://www.youtube.com/watch?v=EfN9nmqM4kY&t=212s The latter scare has massive frustration potential.]]



* ContemplateOurNavels: As you make your trek up the mountain, Bennett talks about his inspiration for making this game, the culture of consumerism, and ''particularly'' the nature of failure (and getting back up from failure).
* ContinuingIsPainful: While you can't die ''per se'' (except in the lake at the beginning), the mountain is designed so that you can fall all the way back to the beginning at almost any point.
* CosmeticAward: Beating the game fifty times will turn the pot you're riding in from black to gold. It doesn't do anything to affect gameplay; it just proves that you've managed to get over it repeatedly.

to:

* ContemplateOurNavels: As you make your trek up the mountain, Bennett talks about his inspiration for making this game, the culture of consumerism, and ''particularly'' the nature of failure (and getting back up from failure).
up.)
* ContinuingIsPainful: While you can't die ''per se'' (except in the [[SuperDrowningSkills lake at the beginning), beginning]]), the mountain is designed so that you can fall all the way back to the beginning at almost any point.
* CosmeticAward: Beating the game fifty times will turn the pot you're riding in from black to gold. It doesn't do anything to affect gameplay; else, it just proves that you've managed to [[TitleDrop get over it it]] repeatedly.



* DeathIsASlapOnTheWrist: The only way to die is to jump into the lake to the left of the starting point. And it immediately puts you back at the starting point if you do.
* DeconstructionGame: On [[SomeDexterityRequired awkward controls]] and CheckpointStarvation. The game also explores the concept of game making and what makes a "b-game", as well as making games meant to reward or entertain a player.
* {{Determinator}}: The Man, according to Foddy, with the player representing his determination.

to:

* DeathIsASlapOnTheWrist: The only way to die is to jump into the lake to the left of the starting point. And it Doing so immediately puts you back at the starting point if you do.
point.
* DeconstructionGame: On [[SomeDexterityRequired awkward controls]] and CheckpointStarvation. The game also explores the concept of game making and what makes a "b-game", "B-game", as well as making games meant to reward or entertain a player.
* {{Determinator}}: The Man, [[spoiler:Diogenes]], according to Foddy, with the player representing his determination.



* DifficultButAwesome: The "Slide Skip", one of the only shortcuts in the game. With a very precise jump, it is possible to leap from the building just before the grill all the way up to the stairs, bypassing a small chunk of the game. While the shortcut is generally more difficult to pull off than just climbing up the normal way, it is used universally by speedrunners to shave ~10-20 seconds off their time (and has the added advantage for everyone else that, unlike taking the slide route, there's almost no possibility of falling back down to the lakeside).

to:

* DifficultButAwesome: The "Slide Skip", one of the only shortcuts in the game. With a very precise jump, it is possible to leap from the building just before the grill all the way up to the stairs, bypassing a small chunk of the game. While the shortcut is generally more difficult to pull off than just climbing up the normal way, it is used universally by speedrunners to shave ~10-20 seconds off their time (and has the added advantage for everyone else that, unlike taking the slide route, there's almost no possibility of falling back down to the lakeside).lake.)



* MadeOfIron: The Man in the Cauldron has the strength and endurance to lug himself, a sledgehammer and a cauldron up a mountain of garbage without stopping, propelled only by the sledgehammer. He can fall all the way from the top to the starting area and all that will happen is some water will slosh out of his cauldron. He also does not freeze to death in the ice and snow section, despite having no clothes and being in a metal cauldron.

to:

* MadeOfIron: The Man in the Cauldron [[spoiler:Diogenes]] has the strength and endurance to lug himself, a sledgehammer and a cauldron up a mountain of garbage without stopping, propelled only by ''using the sledgehammer. sledgehammer.'' He can fall all the way from the top to the starting area and all that will happen happens is some water will slosh sloshing out of his cauldron. He also does not freeze to death in the ice and snow section, despite having no clothes and being in a metal cauldron.



** Downplayed. There are no enemies. [[spoiler:Except the bats.]] This isn't a PlatformHell game. There are no invisible blocks that ruin your path, no KaizoTrap or FakePlatform areas. The biggest enemy in this game is the player's ability to learn the controls, patience to correctly move through the level, and most importantly, their own will to finish it. What you see is what you get; with skill & practice, [[https://www.youtube.com/watch?v=3-v5GHxn94o the game can be legitimately completed in under 2 minutes.]]
** TrialAndErrorGameplay is limited to the merest touch in one small area, the ice mountain section near the end, which can cause a few slide-downs if you didn't catch on (literally) to the hidden ledges within the ice. It is the first & only time the game presents hidden ledges, you won't realize the trick through plain pre-climb observation. As most hidden ledges are placed below the full arm's reach, you only stumble upon it by sliding down from a bad grab onto a non-ledge. [[https://steamcommunity.com/app/240720/discussions/0/1499000547489348827/ Foddy himself pondered the fairness of the section]], but ultimately decided to keep it.
--->'''Bennett Foddy''': And I liked the way you could slide all the way down and hit the snake.

to:

** Downplayed. There are no enemies. [[spoiler:Except the bats.]] This isn't a PlatformHell game. There are no enemies, invisible blocks that ruin your path, no KaizoTrap or FakePlatform areas. [[FakePlatform]]s. The biggest enemy in this game is the player's ability to learn the controls, controls and your own patience in learning how to correctly move through use them properly. Once you've climbed the level, and most importantly, their own will to finish it. What you see is what you get; with skill & practice, mountain, the game can be finished in [[https://www.youtube.com/watch?v=3-v5GHxn94o the game can be legitimately completed in under 2 minutes.]]
** TrialAndErrorGameplay is limited to the merest touch in one small area, the ice mountain section near the end, which can cause
]] That said, it's still known as a few slide-downs if you didn't catch on (literally) to the hidden ledges within the ice. It is the first & only time the rage game presents hidden ledges, you won't realize for a reason.
** TrialAndErrorGameplay: An entire game dedicated to finding
the trick through plain pre-climb observation. As most hidden ledges are placed below new and unusual ways your hammer interacts with the full arm's reach, you only stumble upon it by sliding down from environment. Naturally, this [[NintendoHard attracts a bad grab onto a non-ledge. [[https://steamcommunity.com/app/240720/discussions/0/1499000547489348827/ Foddy himself pondered the fairness lot of the section]], but ultimately decided to keep it.
--->'''Bennett Foddy''': And I liked the way you could slide all the way down and hit the snake.
fans.]]



* PlatformHell: Subverted. While most games of this type are designed to infuriate you through a combination of insane challenges and TrialAndErrorGameplay, ''Getting Over It'' contains no such things. You never need to react quickly to anything, you can always stop at your own leisure and continue at your own pace. There's only one place in the whole game that is debatable to contain Trial and Error mechanics, which is detailed above. The game also doesn't laugh at your failures or mock you in an overt way, with Foddy instead offering words of encouragement and simple praise. The result is that a game which could be used to infuriate and piss people off can also be incredibly meditative, and can actually be sort of ''fun'' since the game isn't laughing at every mistake you make.
* ResetButton: At any point before the end you can slip so badly you end up all the way back at the beginning, even by pushing away in the wrong direction just before the end, where gravity no longer operates. The Snake (whether you hook it out of curiosity, in frustration, by accident, or to show viewers of your LetsPlay what happens) is the major example of this.
* ScalingTheSummit: The point of the game (with a rather unusual mountain made out of junk).

to:

* PlatformHell: Subverted. While Climb towers, icy mountains, buildings, cliffs and more using ''just'' your trusty hammer. The only thing standing in your way is (like most games of this type are designed to infuriate you through a combination of insane challenges and TrialAndErrorGameplay, ''Getting Over It'' contains no such things. You never need to react quickly to anything, you can always stop at games, really,) your own leisure and continue at your own pace. There's only one place in the whole game that is debatable to contain Trial and Error mechanics, which is detailed above. The game also doesn't laugh at your failures or mock you in an overt way, with Foddy instead offering words of encouragement and simple praise. The result is that a game which could be used to infuriate and piss people off can also be incredibly meditative, and can actually be sort of ''fun'' since the game isn't laughing at every mistake you make.
patience.
* ResetButton: At any point before the end you can slip so badly you end up all the way back at the beginning, even by pushing away in the wrong direction just before the end, where gravity no longer operates. The Snake (whether you hook it out of curiosity, in frustration, by accident, or to show viewers of your LetsPlay what happens) is snake at the end is a major example of this.
* ScalingTheSummit: The point of the game (with a rather unusual mountain made out of junk).junk.)



** If you're dumb enough to deliberately "ride the snake" despite the warning not to do so, it takes you all the way back to the start of the game. Of course, the game being what it is, that section and the one after are designed to enable the player to make a mistake, drop down to accidentally land on the snake and fall through the level to the start.
** If you hang around the anvil for a while, a mysterious present might drop from the sky. If you go over to investigate it [[spoiler: you'll get a reprise of the BatScare JumpScare from the church. Haven't you learned that this game doesn't do anything nice for you?]]
* SincerityMode: When the game tells you [[SchmuckBait "DO NOT RIDE SNAKE [sic]"]], they really mean it.

to:

** If you're dumb enough to deliberately you "ride the snake" despite the warning not to do so, it takes you all the way back to the start of the game. Of course, the game being what it is, that section and the one after are designed to enable the player to make a mistake, drop down to and accidentally land on the snake and fall through the level to the start.
it.
** If you hang around the anvil for a while, a mysterious present might drop fall from the sky. If you go over to investigate it investigate, [[spoiler: you'll get a reprise of the BatScare JumpScare from the church. Haven't you learned that this game doesn't do anything nice for you?]]
church.]]
* SincerityMode: When the game tells you [[SchmuckBait "DO NOT RIDE SNAKE [sic]"]], they really mean it ''means'' it.



* SnakesAreSinister: A snake positioned near the end of the game will take you right back to the very beginning. Not the pit where most traps send you - the absolute beginning before the dead tree.

to:

* SnakesAreSinister: A snake positioned near the end of the game will take you right back to the very beginning. Not the pit where most traps send you - the absolute beginning before the dead tree.beginning.



* SuperDrowningSkills: The only thing you can do that will actually ''kill'' The Man is to drop him in the lake to the left of starting area. The cauldron must be heavy, after all, and it's not like The Man can get himself out...
* SuspendSave: The game saves whenever you quit. While it allows you to continue your climbing, it also saves if you screw up, forcing you to climb back up.
* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer do it, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Although considering that most of the LetsPlay viewers don't come to experience the game, but the person playing it (for example, watching LetsPlay/{{Markiplier}} lose his shit and throw objects around in fury), the message might have fallen on deaf ears.
* UnintentionallyUnwinnable: It is possible to get seemingly irrevocably stuck by getting the head of your hammer on one side of the radio tower and your body on the other, then shimmying downwards.[[note]]Escaping this is [[https://www.youtube.com/watch?v=TqF7YEawXJ8 technically possible]], but only a few players have pulled it off.[[/note]] When someone brought this to Foddy's attention, [[ThrowItIn he added a "Bad Ending" voice clip to the game for that circumstance,]] making this an AscendedGlitch.
** The grill is another object that players can become stuck on, but there's no bad ending for doing this. It's also nearly impossible to pull off, even intentionally.
* WalkingShirtlessScene: The Man, though it's more like "Hopping Shirtless Scene". It's hard to tell if he's wearing ''anything'' under the cauldron, in fact...or if he even ''has'' anything, legs included, down there. Bennett Foddy confirmed that The Man in fact has legs, and that he wears the cauldron to protect them while he climbs.
* {{Whammy}}: Pushing the wrong way from an asteroid near the end, landing on the icy slope, slipping down it, and hooking the Snake.
* YankTheDogsChain: A slip can undo as much as all the progress you've made so far (and the [[https://www.youtube.com/watch?v=O_lGDi1EDts Snake]] was thrown in for this purpose). Furthermore, there are things in the scenery (like the house by the chimney formation early on) that look to the first-timer like a goal, but are just part of the scenery.
* YetAnotherStupidDeath: How the game hurts you. Though, outside of jumping into the lake, you don't die. You just have to start over your climb. Again.

to:

* SuperDrowningSkills: The only thing you can do that will actually ''kill'' The Man [[spoiler:Diogenes]] is to drop him in the lake to the left of starting area. The cauldron must be heavy, after all, and it's not like The Man can get himself out...
area.
* SuspendSave: The game saves whenever you quit. While it allows you to continue your climbing, it also saves if you screw up, forcing you to climb back up.
quit.
* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer do it, gamer, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Although considering that Since most of the LetsPlay viewers don't come to experience the game, game but the person playing it (for example, watching LetsPlay/{{Markiplier}} lose his shit and throw objects around in fury), shit) it's the wrong message might have fallen in the first place and fell on deaf ears.
* UnintentionallyUnwinnable: It is possible to get seemingly irrevocably permanently stuck by getting the head of your hammer on one side of the radio tower and your body on the other, then shimmying downwards.[[note]]Escaping this downwards. Escaping is [[https://www.youtube.com/watch?v=TqF7YEawXJ8 technically possible]], possible]] but only a few players have pulled it off.[[/note]] off.
**
When someone brought this to Foddy's attention, [[ThrowItIn he added a "Bad Ending" voice clip to the game for that circumstance,]] making this an AscendedGlitch.
** The grill is another object that players can become stuck on, but there's no bad ending for doing this. It's also nearly impossible to pull it off, even intentionally.
* WalkingShirtlessScene: The Man, [[spoiler:Diogenes]], though it's more like "Hopping Shirtless Scene". Scene." It's hard to tell if he's wearing ''anything'' under the cauldron, in fact...or if he even ''has'' anything, legs included, down there. cauldron. Bennett Foddy confirmed that The Man in fact [[spoiler:Diogenes]] has legs, and that he wears the cauldron to protect them while he climbs.
* {{Whammy}}: Pushing the wrong way away from an asteroid near the end, landing on the icy slope, slipping down it, sliding down, and hooking the Snake.
snake.
* YankTheDogsChain: A slip can undo as much as all the progress you've made so far (and the [[https://www.youtube.com/watch?v=O_lGDi1EDts Snake]] snake]] was thrown in for this purpose). purpose.) Furthermore, there are things in the scenery (like the house by the chimney formation early on) that look to the first-timer like a goal, but are just part of the scenery.
* YetAnotherStupidDeath: How the game hurts you. Though, outside of jumping into the lake, you don't die. You just have to start over your climb. Again.
scenery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoubleMeaningTitle: The game title is both about your character physically ''getting over'' the mountain, and you, the player, emotionally ''getting over'' your [[HarderThanHard repeated and inevitable failures]].
Is there an issue? Send a MessageReason:
None


* The grill is another object that players can become stuck on, but there's no bad ending for doing this.

to:

* ** The grill is another object that players can become stuck on, but there's no bad ending for doing this.this. It's also nearly impossible to pull off, even intentionally.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The grill is another object that players can become stuck on, but there's no bad ending for doing this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SincerityMode: When the game tells you [[SchmuckBait "DO NOT RIDE SNAKE [sic]"]], they really mean it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CosmeticAward: Beating the game fifty times will turn the pot you're riding in from black to gold. It doesn't do anything to affect gameplay; it just proves that you've managed to get over it repeatedly.

Added: 519

Changed: 518

Is there an issue? Send a MessageReason:


* NintendoHard: Downplayed. There are no enemies. [[spoiler:Except the bats.]] This isn't a PlatformHell game. There are no invisible blocks that ruin your path, no KaizoTrap or FakePlatform areas. The biggest enemy in this game is the player's ability to learn the controls, patience to correctly move through the level, and most importantly, their own will to finish it. What you see is what you get; with skill & practice, [[https://www.youtube.com/watch?v=3-v5GHxn94o the game can be legitimately completed in under 2 minutes.]]

to:

* NintendoHard: NintendoHard:
**
Downplayed. There are no enemies. [[spoiler:Except the bats.]] This isn't a PlatformHell game. There are no invisible blocks that ruin your path, no KaizoTrap or FakePlatform areas. The biggest enemy in this game is the player's ability to learn the controls, patience to correctly move through the level, and most importantly, their own will to finish it. What you see is what you get; with skill & practice, [[https://www.youtube.com/watch?v=3-v5GHxn94o the game can be legitimately completed in under 2 minutes.]]



-->'''Bennett Foddy''': And I liked the way you could slide all the way down and hit the snake.

to:

-->'''Bennett --->'''Bennett Foddy''': And I liked the way you could slide all the way down and hit the snake.
Is there an issue? Send a MessageReason:
None


* NintendoHard: Averted. There are no enemies. [[spoiler:Except the bats.]] This isn't a PlatformHell game. There are no invisible blocks that ruin your path, no KaizoTrap or FakePlatform areas. The biggest enemy in this game is the player's own will to finish it, and patience to correctly move through the level. What you see is what you get; with skill & practice, [[https://www.youtube.com/watch?v=3-v5GHxn94o the game can be legitimately completed in under 2 minutes.]]

to:

* NintendoHard: Averted.Downplayed. There are no enemies. [[spoiler:Except the bats.]] This isn't a PlatformHell game. There are no invisible blocks that ruin your path, no KaizoTrap or FakePlatform areas. The biggest enemy in this game is the player's own will ability to finish it, and learn the controls, patience to correctly move through the level.level, and most importantly, their own will to finish it. What you see is what you get; with skill & practice, [[https://www.youtube.com/watch?v=3-v5GHxn94o the game can be legitimately completed in under 2 minutes.]]
Is there an issue? Send a MessageReason:
Per TRS, this was merged into Unintentionally Unwinnable.


* UnwinnableByMistake: It is possible to get seemingly irrevocably stuck by getting the head of your hammer on one side of the radio tower and your body on the other, then shimmying downwards.[[note]]Escaping this is [[https://www.youtube.com/watch?v=TqF7YEawXJ8 technically possible]], but only a few players have pulled it off.[[/note]] When someone brought this to Foddy's attention, [[ThrowItIn he added a "Bad Ending" voice clip to the game for that circumstance,]] making this an AscendedGlitch.

to:

* UnwinnableByMistake: UnintentionallyUnwinnable: It is possible to get seemingly irrevocably stuck by getting the head of your hammer on one side of the radio tower and your body on the other, then shimmying downwards.[[note]]Escaping this is [[https://www.youtube.com/watch?v=TqF7YEawXJ8 technically possible]], but only a few players have pulled it off.[[/note]] When someone brought this to Foddy's attention, [[ThrowItIn he added a "Bad Ending" voice clip to the game for that circumstance,]] making this an AscendedGlitch.

Changed: 71

Is there an issue? Send a MessageReason:
None


-->--'''Release trailer for ''Getting Over It With Bennett Foddy'''''

''[[http://www.foddy.net/2017/09/getting-over-it/ Getting Over It With Bennett Foddy]]'' is a game built out of recycled assets by Creator/{{Foddy}} in which you must climb over a mountain of garbage using only a sledgehammer. The climber is nothing more than a torso sticking out of a cauldron, and as such, can slide off surfaces and has no ability to jump and climb himself. Similar to ''VideoGame/{{QWOP}}'', this is a game about having very inconvenient controls for the task at hand, but it is a much, much longer game.

to:

-->--'''Release trailer for ''Getting Over It With Bennett Foddy'''''

Foddy. Oh, it will hurt you.'''''

''[[http://www.foddy.net/2017/09/getting-over-it/ Getting Over It With Bennett Foddy]]'' is a platform game built out of recycled assets by Creator/{{Foddy}} in which you must climb over a mountain of assorted garbage using only a sledgehammer. The climber is nothing more than a torso sticking out of a cauldron, and as such, can slide off surfaces and has no ability to jump and climb himself. Similar to ''VideoGame/{{QWOP}}'', this is a game about having very inconvenient awkward and unreliable controls for the task at hand, but it is a much, much longer game.
Is there an issue? Send a MessageReason:
None


* UnwinnableByMistake: It is possible to get seemingly irrevocably stuck by getting the head of your hammer on one side of the radio tower and your body on the other, then shimmying downwards.[[note]]Escaping this is [[https://www.youtube.com/watch?v=TqF7YEawXJ8 technically possible]], but only a few players have pulled it off.[[/note]] When someone brought this to Foddy's attention, he added a "Bad Ending" voice clip to the game for that circumstance, making this an AscendedGlitch.

to:

* UnwinnableByMistake: It is possible to get seemingly irrevocably stuck by getting the head of your hammer on one side of the radio tower and your body on the other, then shimmying downwards.[[note]]Escaping this is [[https://www.youtube.com/watch?v=TqF7YEawXJ8 technically possible]], but only a few players have pulled it off.[[/note]] When someone brought this to Foddy's attention, [[ThrowItIn he added a "Bad Ending" voice clip to the game for that circumstance, circumstance,]] making this an AscendedGlitch.
Is there an issue? Send a MessageReason:
None


* MadeOfIron: The Man in the Cauldron has the strength and endurance to lug himself, a sledgehammer and a cauldron up a mountain of garbage without stopping propelled only by the sledgehammer. He can fall all the way from the top to the starting area and all that will happen is some water will slosh out of his cauldron. He also does not freeze to death in the ice and snow section, despite having no clothes and being in a metal cauldron.

to:

* MadeOfIron: The Man in the Cauldron has the strength and endurance to lug himself, a sledgehammer and a cauldron up a mountain of garbage without stopping stopping, propelled only by the sledgehammer. He can fall all the way from the top to the starting area and all that will happen is some water will slosh out of his cauldron. He also does not freeze to death in the ice and snow section, despite having no clothes and being in a metal cauldron.



* NewMediaAreEvil: Foddy believes the main reason asset-based games and the discussion about them never took off is because of a "garbage culture" - though he's quick to explain it is in no way an insult towards the asset makers or consumers. He means it to be a society where things are disposed of once used up - be it a poem or food or, say, a video game - and pre-made items are often faster to go through, and thus disposed once finished, and often forgotten. In this case, Foddy believes a lot of items nowadays are pre-made for ease of use, including entertainment, and people will naturally want to find something unique - and B-Games, like *Sexy Hiking*, were a result, using recycled assets and rough-but-unique gameplay to make something new. Part of Getting Over It's rationale is both trying to defy an easy one-and-done game that won't last long and won't be memorable, as well as using pre-made assets in a way that makes them unique.

to:

* NewMediaAreEvil: Foddy believes the main reason asset-based games and the discussion about them never took off is because of a "garbage culture" - though he's quick to explain it is in no way an insult towards the asset makers or consumers. He means it to be a society where things are disposed of once used up - be it a poem or food or, say, a video game - and pre-made items are often faster to go through, and thus disposed once finished, and often forgotten. In this case, Foddy believes a lot of items nowadays are pre-made for ease of use, including entertainment, and people will naturally want to find something unique - and B-Games, like *Sexy Hiking*, ''Sexy Hiking'', were a result, using recycled assets and rough-but-unique gameplay to make something new. Part of Getting ''Getting Over It's It'''s rationale is both trying to defy an easy one-and-done game that won't last long and won't be memorable, as well as using pre-made assets in a way that makes them unique.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArcWords: "I'm going down the road feeling bad."

Added: 156

Changed: 24

Is there an issue? Send a MessageReason:
None


* CheckpointStarvation: There are no checkpoints. If you fall, you can fall all the way down the mountain, and the only way to get back up is to climb up again. At the very least, the game saves your progress for good OR bad, as narrated by the man himself.

to:

* CheckpointStarvation: There are no checkpoints. If you fall, you can fall all the way down the mountain, and the only way to get back up is to climb up again. At the very least, the game [[SuspendSave saves your progress progress]] for good OR bad, as narrated by the man himself.



* ExactWords: The image quote above. The game will save your progress, every excrutiating frame, and there's one autosave slot.

to:

* ExactWords: The image quote above. The game will save your progress, every excrutiating frame, and there's only one autosave slot.



* SuperDrowningSkills: The only thing you can do that will actually ''kill'' The Man is drop him in the lake to the left of starting area. The cauldron must be heavy, after all, and it's not like The Man can get himself out...

to:

* SuperDrowningSkills: The only thing you can do that will actually ''kill'' The Man is to drop him in the lake to the left of starting area. The cauldron must be heavy, after all, and it's not like The Man can get himself out...out...
* SuspendSave: The game saves whenever you quit. While it allows you to continue your climbing, it also saves if you screw up, forcing you to climb back up.

Changed: 77

Removed: 330

Is there an issue? Send a MessageReason:
None


* AnyoneRememberPogs: Early in the commentary, Bennett mentions that people were expecting games to eventually be built entirely from [[PropRecycling premade assets]], a la the UsefulNotes/{{Unity}} Store. [[DiscussedTrope Much of the commentary]] is on exactly ''why'' this never came to pass.

to:

* AnyoneRememberPogs: Early in the commentary, Bennett mentions that people were expecting games to eventually be built entirely from [[PropRecycling premade assets]], assets, a la the UsefulNotes/{{Unity}} Store. [[DiscussedTrope Much of the commentary]] is on exactly ''why'' this never came to pass.



** WordOfGod states that the infamous snake is a shout-out to the classic board game ''Snakes and Ladders''.

to:

** WordOfGod states that the The infamous snake is a shout-out to the classic board game ''Snakes and Ladders''.



* {{Speedrun}}:
** Several videos have gone online featuring gamers beating the game in minutes. The current leaderboards are [[https://www.speedrun.com/Getting_Over_It_With_Bennett_Foddy/full_game#Glitchless here]].
** Bennett Foddy himself comments on a world record speedrun [[https://www.youtube.com/watch?v=dGU5_UUalPA here]].



* SuperDrowningSkills: The only thing you can do that will actually ''kill'' The Man is drop him in the lake to the left of starting area. [[FridgeBrilliance The cauldron must be heavy, after all, and it's not like The Man can get himself out...]]
* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer do it, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Although considering that most of the LetsPlay viewers don't come to experience the game, but the person playing it (for example, watching LetsPlay/{{Markiplier}} lose his shit and throw objects around in fury), [[MisBlamed the message might have fallen on deaf ears]].

to:

* SuperDrowningSkills: The only thing you can do that will actually ''kill'' The Man is drop him in the lake to the left of starting area. [[FridgeBrilliance The cauldron must be heavy, after all, and it's not like The Man can get himself out...]]
out...
* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer do it, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Although considering that most of the LetsPlay viewers don't come to experience the game, but the person playing it (for example, watching LetsPlay/{{Markiplier}} lose his shit and throw objects around in fury), [[MisBlamed the message might have fallen on deaf ears]].ears.
Is there an issue? Send a MessageReason:
None


* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer do it, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Although considering that most of the LetsPlay viewers don't come to experience the game, but the person playing it, [[MisBlamed the message might have fallen on deaf ears]].

to:

* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer do it, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Although considering that most of the LetsPlay viewers don't come to experience the game, but the person playing it, it (for example, watching LetsPlay/{{Markiplier}} lose his shit and throw objects around in fury), [[MisBlamed the message might have fallen on deaf ears]].

Removed: 230

Is there an issue? Send a MessageReason:
He's not british, he's Australian.


* BritishBrevity: The narrator speaks in an English accent. There are no enemies. The biggest enemy in this game is the player's own patience. With skill and practice, the game can be completed in under 2 minutes without cheating.

Top