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The game was originally released on UsefulNotes/{{Steam}}, UsefulNotes/{{iOS|Games}}, and UsefulNotes/{{Android|Games}} in November 2014. Afterwards, it was ported to [[UsefulNotes/PlayStation4 PS4]] and UsefulNotes/XboxOne in November 2015, and to UsefulNotes/NintendoSwitch in March 2019. It is FreeToPlay on all platforms.

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The game was originally released on UsefulNotes/{{Steam}}, UsefulNotes/{{iOS|Games}}, Platform/{{Steam}}, Platform/{{iOS}}, and UsefulNotes/{{Android|Games}} Platform/{{Android}} in November 2014. Afterwards, it was ported to [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] and UsefulNotes/XboxOne Platform/XboxOne in November 2015, and to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in March 2019. It is FreeToPlay on all platforms.



* MultiPlatform: Originally built in Adobe AIR, the game was later ported to UsefulNotes/{{Unity}} (partially because Android discontinued support for Adobe AIR in its Oreo 8.0 release). Both platforms function equally well in iOS, Android, and Windows.

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* MultiPlatform: Originally built in Adobe AIR, the game was later ported to UsefulNotes/{{Unity}} MediaNotes/{{Unity}} (partially because Android discontinued support for Adobe AIR in its Oreo 8.0 release). Both platforms function equally well in iOS, Android, and Windows.Platform/MicrosoftWindows.
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Trope was cut/disambiguated due to cleanup


* SimpleYetAwesome: the "Mountain Crusher" DropTheHammer weapon is gained by getting your Brown mastery to 17, which is a pretty easy way to unlock the single most useful weapon in the game. When used, it Explodes Brown gems equal to your Magic... and it's comparatively easy to get your Magic so high that it blows up ''every Brown gem there is''. This is often enough to charge it for a second cast, especially if combined with the "Duststorm" [[Geo Effect]] which increases the odds of spawning Brown gems -- which the Crusher can be upgraded to cause every time it is cast. There are also character classes which have the "Stone" talent tree, allowing them to unlock an ability where they gain a Barrier ''whenever they gain Brown mana'' -- for instance, when they use the Mountain Crusher. And in the meanwhile you're doing all the things an Explode weapon does: charging all your ''other'' troops, getting ScratchDamage by exploding Skulls, triggering any passives that require matching 4 or more gems. Once you get it, the Mountain Crusher becomes the foundation of a lot of your teams.

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* SimpleYetAwesome: the "Mountain Crusher" DropTheHammer weapon is gained by getting your Brown mastery to 17, which is a pretty easy way to unlock the single most useful weapon in the game. When used, it Explodes Brown gems equal to your Magic... and it's comparatively easy to get your Magic so high that it blows up ''every Brown gem there is''. This is often enough to charge it for a second cast, especially if combined with the "Duststorm" [[Geo Effect]] which increases the odds of spawning Brown gems -- which the Crusher can be upgraded to cause every time it is cast. There are also character classes which have the "Stone" talent tree, allowing them to unlock an ability where they gain a Barrier ''whenever they gain Brown mana'' -- for instance, when they use the Mountain Crusher. And in the meanwhile you're doing all the things an Explode weapon does: charging all your ''other'' troops, getting ScratchDamage by exploding Skulls, triggering any passives that require matching 4 or more gems. Once you get it, the Mountain Crusher becomes the foundation of a lot of your teams.
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** Seen on {{Superboss}}es. The player's {{cap}} is Level 20. In Dungeons, the enemy team can reach level 40, which is bad enough. In Delves? The max level is ''500''. Arguably worse in Epic Trials, where while the enemy level is "only" 250, you're stuck with a pre-assembled team from that kingdom.

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** Seen on {{Superboss}}es. The player's {{cap}} is Level 20. In Dungeons, the enemy team can reach level 40, which is bad enough. In Epic Trials, the max is 350. In Delves? The max level is ''500''. Arguably worse in Epic Trials, where while the enemy level is "only" 250, you're stuck with a pre-assembled team from that kingdom.

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** Seen on {{Superboss}}es. The player's {{cap}} is Level 20. In Dungeons, the enemy team can reach level 40, which is bad enough. In Delves? The max level is ''500''.

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** Seen on {{Superboss}}es. The player's {{cap}} is Level 20. In Dungeons, the enemy team can reach level 40, which is bad enough. In Delves? The max level is ''500''. Arguably worse in Epic Trials, where while the enemy level is "only" 250, you're stuck with a pre-assembled team from that kingdom.


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** Beating the Epic Trial levels. Not only do the enemies start at 250, you have to beat them with a pre-assembled team.


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* WhyDidItHaveToBeSnakes: In the Quest for the Nightweaver class, we find out The Commander has phobias for (in ascending order) spiders, birds, the dark and clowns.
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Trope was cut/disambiguated due to cleanup


** Seen on {{Bonus Boss}}es. The player's {{cap}} is Level 20. In Dungeons, the enemy team can reach level 40, which is bad enough. In Delves? The max level is ''500''.

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** Seen on {{Bonus Boss}}es.{{Superboss}}es. The player's {{cap}} is Level 20. In Dungeons, the enemy team can reach level 40, which is bad enough. In Delves? The max level is ''500''.
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Not enough context (ZCE), Trope was cut/disambiguated due to cleanup


* BonusBoss: Seen in the Dungeons, where players gain crafting reagents for the Soulforge, and in Delves, traditional spelunking adventures where the player can choose the enemy's maximum level, but rewards scale commensurably.
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Dewicked trope


* BareYourMidriff: A few female armors (the free Phoenix Armor and premium Archmage armor, along with arguably the Steampunk Armor) feature this.
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Since this is about a whole society, not an individual, it should use the main title and not a redirect.


* ProudScholarRaceGuy: Proud Scholar Race Adana is distinguished from its neighbours by its dedication to scholarship and technology. (Not necessarily ''peaceful'' technology, though — it includes muskets.)

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* ProudScholarRaceGuy: Proud Scholar Race ProudScholarRace: Adana is distinguished from its neighbours by its dedication to scholarship and technology. (Not necessarily ''peaceful'' technology, though -- it includes muskets.)



** At least two of them are of the same Type (IE race and/or class). This gives bonuses to their Skills — IE, HP, Armor, ATK, and/or MAG.

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** At least two of them are of the same Type (IE race and/or class). This gives bonuses to their Skills -- IE, HP, Armor, ATK, and/or MAG.
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Not what that trope means. Description is already listed under It Only Works Once.


* UniquenessRule: One-Shot spells can only be used once per battle.
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* UniquenessRule: One-Shot spells can only be used once per battle.
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** Beating the higher Delve levels (to get the full faction bonus) - especially with the Tinker Town faction, due to Tink Steamwhistle's ability to spam troop summons (and increases the remaining party's armor and life points at the same time), making it hard to do skull damage. Also, given that every faction troop other than Steamwhistle has a random chance to self-destruct, only two of them have offensive specials and only one of them can choose its target, it can turn into a war of attrition to destroy the enemy Steamwhitle, that can last more than an hour. Assuming, of course, you can keep your Steamwhistle alive long enough.
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Baleful Polymorph was renamed per TRS


** Lycanthropy: Similar to Death Mark, but the chance to go off on each round is 15% and instead of a OneHitKill, [[BalefulPolymorph it changes the victim to a random Beast]] (which could still cripple the victim's team if they were dependent on its Spell and/or Traits).

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** Lycanthropy: Similar to Death Mark, but the chance to go off on each round is 15% and instead of a OneHitKill, [[BalefulPolymorph [[ForcedTransformation it changes the victim to a random Beast]] (which could still cripple the victim's team if they were dependent on its Spell and/or Traits).
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Up To Eleven is a defunct trope


** The Grave Knight takes this UpToEleven with Shattering Blow, which specifically takes away all of an enemy's armor as its first step, then deals damage.

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** The Grave Knight takes this UpToEleven up to eleven with Shattering Blow, which specifically takes away all of an enemy's armor as its first step, then deals damage.

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* SupernaturalIsPurple: The Magic element is represented with purple orbs.


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* TechnicolorMagic: The Magic element is represented with purple orbs.

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* ExtraTurn: This is the Goblins' [[PlanetOfHats Hat]], gameplay-wise; their spells almost always provide one. Since some of them also give you ways to (re)charge said spells, a Goblin comp can spiral out of control in a hurry.

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* ExtraTurn: ExtraTurn:
**
This is the Goblins' [[PlanetOfHats Hat]], gameplay-wise; their spells almost always provide one. Since some of them also give you ways to (re)charge said spells, a Goblin comp can spiral out of control in a hurry. hurry.
** Every player has access to extra turns, though: just match 4 or more gems.



* SimpleYetAwesome: the "Mountain Crusher" DropTheHammer weapon is gained by getting your Brown mastery to 17, which is a pretty easy way to unlock the single most useful weapon in the game. When used, it Explodes Brown gems equal to your Magic... and it's comparatively easy to get your Magic so high that it blows up ''every Brown gem there is''. This is often enough to charge it for a second cast, especially if combined with the "Duststorm" [[Geo Effect]] which increases the odds of spawning Brown gems -- which the Crusher can be upgraded to cause every time it is cast. There are also character classes which have the "Stone" talent tree, allowing them to unlock an ability where they gain a Barrier ''whenever they gain Brown mana'' -- for instance, when they use the Mountain Crusher. And in the meanwhile you're charging charging all your ''other'' troops as well. Once you get it, the Mountain Crusher becomes the foundation of a lot of your teams.

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* SimpleYetAwesome: the "Mountain Crusher" DropTheHammer weapon is gained by getting your Brown mastery to 17, which is a pretty easy way to unlock the single most useful weapon in the game. When used, it Explodes Brown gems equal to your Magic... and it's comparatively easy to get your Magic so high that it blows up ''every Brown gem there is''. This is often enough to charge it for a second cast, especially if combined with the "Duststorm" [[Geo Effect]] which increases the odds of spawning Brown gems -- which the Crusher can be upgraded to cause every time it is cast. There are also character classes which have the "Stone" talent tree, allowing them to unlock an ability where they gain a Barrier ''whenever they gain Brown mana'' -- for instance, when they use the Mountain Crusher. And in the meanwhile you're charging doing all the things an Explode weapon does: charging all your ''other'' troops as well.troops, getting ScratchDamage by exploding Skulls, triggering any passives that require matching 4 or more gems. Once you get it, the Mountain Crusher becomes the foundation of a lot of your teams.
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* ItemCrafting: Introduced in August 2017, the Soulforge lets you craft Traitstones (which are consumed to unlock permanent upgrades to a Troop), a bunch of Weapons that can only be obtained there, a selection of 4 Legendary and 4 Mythic-Rare Troops (the menu changes every week), and a Mythic Rare named Xathenos who can ''only'' be obtained there.

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* ItemCrafting: Introduced in August 2017, the Soulforge lets you craft Traitstones (which are consumed to unlock permanent upgrades to a Troop), a bunch rotation of Weapons that can only be obtained there, a selection of 4 Legendary and 4 Mythic-Rare Troops (the menu changes every week), troops and a Mythic Rare named Xathenos who limited-time weapons which have been previously released, plus some troops and weapons that can ''only'' be obtained there.there, and -- most important -- a bunch of reagents which are used in upgrading or producing all these things, not to mention upgrading kingdoms.

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