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* AffablyEvil: Despite knowingly and actively furthering plot to take over the world, and conducting highly unethical him
experiments that literally rip the souls out of the test sibjects, most Volk's staff appear to be otherwise nice people who genuinely care about each other.

to:

* AffablyEvil: Despite knowingly and actively furthering plot to take over the world, and conducting highly unethical him
experiments that that literally rip the souls out of the test sibjects, most Volk's staff appear to be otherwise nice people who genuinely care about each other.

Added: 157

Changed: 131

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* AffablyEvil: Most of Volk's staff appear to be nice people who genuinely care about each other.

to:

* AffablyEvil: Most Despite knowingly and actively furthering plot to take over the world, and conducting highly unethical him
experiments that literally rip the souls out
of the test sibjects, most Volk's staff appear to be otherwise nice people who genuinely care about each other.
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* EvilLaugh: Anti-Hero variant. While possessing the Volks' facility cook, Raimi serves the guards soup contaminated with rat poison, then smiles and chuckles as the each grab a bowl of the lethal meal.

to:

* EvilLaugh: Anti-Hero variant. While possessing the Volks' facility cook, Raimi serves the guards soup contaminated with rat poison, then smiles and chuckles as the they each grab a bowl of the lethal meal.



* GoodIsNotNice: Raimi is undoubtedly the hero of the story, trying to stop 1, technically 2, world domination plots, but if his smug satisfaction of lethally poisoning some guard is any indication, he is rather enjoying killing the Volks' staff and guards.

to:

* GoodIsNotNice: Raimi is undoubtedly the hero of the story, trying to stop 1, technically 2, world domination plots, but if his smug satisfaction of lethally poisoning some guard guards is any indication, he is rather enjoying killing the Volks' staff and guards.



* InfernalParadise: The antagonist's plans for Earth.

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* InfernalParadise: The antagonist's demon's plans for Earth.



* JustEatHim: One boss swallows one of your allies whole, but spits him back up later.

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* JustEatHim: One boss swallows one of your allies whole, but spits "spits" him back up later.



* OmnidisciplinaryScientist: Avtered. Raimi's supposed to have knowledge on chemical and biological warfare. A scientist. But [[http://www.gamefaqs.com/gamecube/914965-geist/faqs/59187 descriptions]] have him looking at control panels and thinking "Hmm... looks complicated", and finding equations incomprehensible, showing that the mix of science and the occult that Volks is working on is well beyond his fields of study.

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* OmnidisciplinaryScientist: Avtered.Averted. Raimi's supposed to have knowledge on chemical and biological warfare. A scientist. But [[http://www.gamefaqs.com/gamecube/914965-geist/faqs/59187 descriptions]] have him looking at control panels and thinking "Hmm... looks complicated", and finding equations incomprehensible, showing that the mix of science and the occult that Volks is working on is well beyond his fields of study.

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* InformedAbility: Raimi's supposed to have knowledge on chemical and biological warfare. A scientist. But [[http://www.gamefaqs.com/gamecube/914965-geist/faqs/59187 descriptions]] have him looking at control panels and thinking "Hmm... looks complicated", and finding equations incomprehensible.


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* OmnidisciplinaryScientist: Avtered. Raimi's supposed to have knowledge on chemical and biological warfare. A scientist. But [[http://www.gamefaqs.com/gamecube/914965-geist/faqs/59187 descriptions]] have him looking at control panels and thinking "Hmm... looks complicated", and finding equations incomprehensible, showing that the mix of science and the occult that Volks is working on is well beyond his fields of study.

Changed: 58

Removed: 498

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Natter, Example Indentation. Also, Bigger Bad is no longer a trope, and neither is "Omnidisciplinary Scientist"


* BigBad: Alexander Volks. Although most details of the main EvilPlan were not what he had initially intended.
** BiggerBad: The demon that posseses him midway through the story.

to:

* BigBad: Alexander Volks. Although most details of the main EvilPlan were not what he had initially intended.
** BiggerBad:
intended. The demon that posseses possessing him midway through the story. serves as a GreaterScopeVillain.



** He is at least capable of some speech, as he presumedly spoke the code word for an evac into the radio. Tho there is no voice heard by the players.



* OmnidisplinaryScientist: Averted and crosses with InformedAbility above. While Raimi is trained to counter chemical and biological warfare, it doesn't mean he knows about machines that literally make people into ghosts and demons, even if they are somehow in a "biological" form.
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* OmnidisplinaryScientist: Averted and crosses with InformedAbility above. While Raimi is trained to counter chemical and biological warfare, it doesn't mean he knows about machines that literally make people into ghosts and demons, even if they are somehow in a "biological" form.
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* FirstPersonGhost: Perhaps because of the obvious pun, single player only partially uses the trope by containing a full model of your current form in the corner, to give you an idea of what your actions look like to anyone who may see you.

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* FirstPersonGhost: Zigzagged. Perhaps because of the obvious pun, single player only partially uses the trope by containing a full model of your current form in the corner, to give you an idea of what your actions look like to anyone who may see you.you. You still cannot see your feet, tho any action (such as pressing a button, turning a valve, etc) allow you to see your hand as your character interacts with the object.
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** He is at least capable of some speech, as he presumedly spoke the code word for an evac into the radio. Tho there is no voice heard by the players.
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Added DiffLines:

* EvilLaugh: Anti-Hero variant. While possessing the Volks' facility cook, Raimi serves the guards soup contaminated with rat poison, then smiles and chuckles as the each grab a bowl of the lethal meal.


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* GoodIsNotNice: Raimi is undoubtedly the hero of the story, trying to stop 1, technically 2, world domination plots, but if his smug satisfaction of lethally poisoning some guard is any indication, he is rather enjoying killing the Volks' staff and guards.

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* BadBoss: Rourke being cruel, dumb and neglectful seems to have missed out on all the damage you caused throughout the game according to a few security officers you can talk to.

to:

* BadBoss: Rourke being cruel, dumb and Rourke
** Seems
neglectful seems enough to have missed out on all the damage you caused throughout the game game, according to a few security officers you can talk to.to.
** Is stupid enough to try and force the dimensional rift open, despite one of the portal engineers clearing telling him why that is a BAD idea... right before Rouke shot said engineer, forced the other one to open the rift, then was surprised when a massive demon escaped.


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** BiggerBad: The demon that posseses him midway through the story.
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A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...

to:

A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space.n-Space and Creator/{{Nintendo}}, with this being their second ever M rated title they've developed/published. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...
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Now launched as Angry Chef


* ChefOfIron: The multiplayer Chef can kill you with an empty plate. [[strike:In single player you merely have a DisgruntledChef, who is only so because you're possessing him.]]

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* ChefOfIron: The multiplayer Chef can kill you with an empty plate. [[strike:In In single player you merely have a DisgruntledChef, an AngryChef, who is only so because you're possessing him.]]
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* ModestyTowel: After the above mentioned "Censor Suds" situation, the girl Raimi scares will leave the shower and cover herself in a towel. After scaring her further, you can possess her. While you can leave the locker room, you cannot progress until she gets dressed as there are guards everywhere and, as one would reasonably expect from a mostly naked woman in the presence of strangers, she has an aversion to approaching the male guards without clothes.

to:

* ModestyTowel: After the above mentioned "Censor Suds" situation, the girl Raimi scares will leave the shower and cover herself in a towel. After scaring her further, you can possess her. While you can leave the locker room, you cannot progress until she gets dressed as there are guards everywhere and, as one would reasonably expect from a mostly naked woman in the presence of strangers, she has an aversion to approaching the male guards without clothes.
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* CensorSuds: In order to progress, Raimi has to possess a female doctor, of whom is in the shower with another woman. There's nothing stopping the player from gawking at the scene, however her naughty bits are covered.


Added DiffLines:

* ModestyTowel: After the above mentioned "Censor Suds" situation, the girl Raimi scares will leave the shower and cover herself in a towel. After scaring her further, you can possess her. While you can leave the locker room, you cannot progress until she gets dressed as there are guards everywhere and, as one would reasonably expect from a mostly naked woman in the presence of strangers, she has an aversion to approaching the male guards without clothes.
Is there an issue? Send a MessageReason:
None


A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigadte a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...

to:

A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigadte investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...
Is there an issue? Send a MessageReason:
Trope sent back to TLP. draft


A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...

to:

A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate investigadte a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...



* ChefOfIron: The multiplayer Chef can kill you with an empty plate. In single player you merely have a DisgruntledChef, who is only so because you're possessing him.

to:

* ChefOfIron: The multiplayer Chef can kill you with an empty plate. In [[strike:In single player you merely have a DisgruntledChef, who is only so because you're possessing him.]]
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* ChefOfIron: The multiplayer Chef. In single player you merely have a DisgruntledChef, who is only so because you're possessing him.

to:

* ChefOfIron: The multiplayer Chef.Chef can kill you with an empty plate. In single player you merely have a DisgruntledChef, who is only so because you're possessing him.
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* ChefOfIron: The multiplayer Chef. In single player you merely have a DisgruntledChef, who is only so because you're possessing him.
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* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer. Volks demon has rings that completely stop whatever Raimi can hit it with.

to:

* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer. Volks demon has rings that completely stop whatever Raimi can hit it with.with, but it needs to shed them to attack Raimi.
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* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer.

to:

* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer. Volks demon has rings that completely stop whatever Raimi can hit it with.



* EyeBeams: There are statues that can uses these on Raimi, blocking his way to Volks.



* FlunkyBoss: Volks can summons spec ops to harass you. He will do this every time you successfully redirect one of his rockets back at him, because the only logical conclusion is that you left your body unattended.



* GrenadeHotPotato: Variation, in that Cord is competent enough not to won't throw a grenade until it's about to explode, but if you shoot him in the arm when he pulls one out, you can possess it and cause it to explode near him prematurely.



* LuckilyMyShieldWillProtectMe: Cord uses a shield to block your shots while throwing grenades in the first boss battle. Ironically, the next fight where he doesn't use these is harder.



* RecurringBoss: The first boss will be the one you see the most.

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* RecurringBoss: The first boss will be the one you see the most. Cord and the boss from the fourth chapter are fought twice.



* RollingAttack: The boss of chapter four can roll up to regenerate its health and to roll over you. Luckily there is a hole in its shell, unluckily your bullets won't do anything even if it is shot there, you need to use grenades and time your throws carefully.(You can shoot its face when exposed but it will be shooting at you too when it is and will likely regenerate faster than you can do damage that way). The second time you fight it, it is always rolling, but it hasn't fully recovered from the first fight and you have the prototype weapons, which make a mockery of its ImprovisedArmor.



* SecretCharacter: Rabbits, Raimi, bats, Towel Girl, rats, Chef, roaches, Volks, imps and Anna are hosts that have to be unlocked for multiplayer mode in the single player mode.

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* SecretCharacter: Rabbits, Extra multiplayer hosts are rabbits, Raimi, bats, Towel Girl, rats, Chef, roaches, Volks, imps and Anna are hosts that Anna. They have to be unlocked for multiplayer mode in the single player mode.mode.
* ShockWaveStomp: The living statue bosses sometimes create shock waves, and there is nothing to be done about them except moving far away.
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* LightningBruiser: Raimi, Volks and Anna in multiplayer, particularly heavy insistence on the ''lightning'' in the case of Volks. Raimi is notable though because unlike the other two his multiplayer incarnation doesn't have a spring command, he's just that fast.
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* UnusableEnemyContent: The player can only possess imps in multiplayer mode.

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* UnusableEnemyContent: UnusableEnemyEquipment: The player can only possess imps in multiplayer mode.
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** For [[ObviousRulesPatch obvious reasons]], this is {{averted|trope}} in death match, where death of your host doesn't just lose you points, the host is still considered yours a few seconds after voluntarily relinquishing possession. So if you're planning on using the ghosts form's advantages to preserve your score, you'll have to plan for it ahead of time.

to:

** For [[ObviousRulesPatch [[ObviousRulePatch obvious reasons]], this is {{averted|trope}} in death match, where death of your host doesn't just lose you points, the host is still considered yours a few seconds after voluntarily relinquishing possession. So if you're planning on using the ghosts form's advantages to preserve your score, you'll have to plan for it ahead of time.
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%%* BigBad: Alexander Volks.
* BodySurf: The central concept of the game.

to:

%%* * BigBad: Alexander Volks.
Volks. Although most details of the main EvilPlan were not what he had initially intended.
* BodySurf: The central concept of the game. The hijack power up in multiplayer lets you take hosts other ghosts are already "surfing", unless they have the "anti hijack" power up.



* BulletTime: Being a bodiless ghost naturally slows time down; there are also battlesuits that can temporarily produce the same effect.

to:

* BulletTime: Being a bodiless ghost naturally slows time down; there are also battlesuits that can temporarily produce the same effect. Ghosts don't get bullet time in multiplayer though, for {{competitive balance}}.
* CaptureTheFlag: Two multiplayer modes are "capture the host", where ghosts compete to possess a body and move it to a designated location ''or'' ghosts compete to get a body that can make use of InterchangeableAntimatterKeys to open up specific areas.



%%* CreepyChild: Gigi.

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%%* * CreatorProvincialism: Despite being set in France, several UsefulNotes/AmericanAccents, such as Dixie, Military Basic, Midwestern and Tidewater seem to appear.
*
CreepyChild: Gigi.Gigi, mainly as a side affect of being one of the few ghosts who both speaks and can maintain a lasting existence without possessing anything.



* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.

to:

* DeathIsASlapOnTheWrist: DeathIsASlapOnTheWrist
**
If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.Over.
** For [[ObviousRulesPatch obvious reasons]], this is {{averted|trope}} in death match, where death of your host doesn't just lose you points, the host is still considered yours a few seconds after voluntarily relinquishing possession. So if you're planning on using the ghosts form's advantages to preserve your score, you'll have to plan for it ahead of time.
* DeflectorShields - Orange shields reduce the amount of damage hosts take in multiplayer.



* ExtraLives: Only in multiplayer's "Hunt" mode.



* FogOfWar: Ghosts can't be viewed by hosts in multiplayer, excepting hunt mode. And even then, only if the ghost is moving. Additionally, you can choose whether or not to allow radar and whether or not players can immediately identify possessed hosts in the multiplayer settings.



%%* HospitalHottie: Anna.

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%%* * HospitalHottie: Anna.Anna, more , or perhaps less, so when Raimi is possessing her and rolls up most of the hospital uniform getting in the way of his escapade.



* ImmuneToBullets: Ghosts

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* ImmuneToBullets: GhostsGhosts. In the multiplayer death match this means that ghosts that don't take a host are almost invincible, but they can't score any points until they take possession of someone susceptible to bullets.



* InASingleBound: Yellow arrow power ups in multiplayer allow hosts to jump higher.
* JokeCharacter: Towel girl in multiplayer, who attacks with a wet...towel, in a game with guns and invisible ghosts.



* LivingStatue: ''Two'' serve as the last boss before the fights with Volks [[spoiler: and the Demon Lord.]]

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* LivingStatue: ''Two'' ''[[DualBoss Two]]'' serve as the last boss before the fights with Volks [[spoiler: and the Demon Lord.]]


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* QuadDamage: Purple power ups increase the damage done by weapons and host attacks in multiplayer


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* SecretCharacter: Rabbits, Raimi, bats, Towel Girl, rats, Chef, roaches, Volks, imps and Anna are hosts that have to be unlocked for multiplayer mode in the single player mode.


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* UnusableEnemyContent: The player can only possess imps in multiplayer mode.


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* WhoYouGonnaCall: Multiplayer's "Hunt" mode has one team take the role of ghost hunters, and the other as the ghosts trying to make the hunters commit suicide through possession.
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Not to be confused with ''Anime/MDGeist'', which is a SoBadItsGood OVA from the 1980s. Also not to be confused with the TabletopGame/NewWorldOfDarkness game, ''[[TabletopGame/GeistTheSinEaters Geist: The Sin-Eaters]]''.

to:

Not to be confused with ''Anime/MDGeist'', which is a SoBadItsGood OVA from the 1980s. Also not to be confused with the TabletopGame/NewWorldOfDarkness game, ''[[TabletopGame/GeistTheSinEaters Geist: The Sin-Eaters]]''.
Sin-Eaters]]''. Or the character named Geist that appears in the video game ''VideoGame/{{Astal}}''.
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Commented out Zero Context Examples.


---> Remember, Friday is Hawaiian shirt day!

to:

---> --> Remember, Friday is Hawaiian shirt day!



* BigBad: Alexander Volks.

to:

* %%* BigBad: Alexander Volks.



* CreepyChild: Gigi.

to:

* %%* CreepyChild: Gigi.



* HospitalHottie: Anna. ''Damn''.
* InfernalParadise The antagonist's plans for Earth.

to:

* %%* HospitalHottie: Anna. ''Damn''.
Anna.
* InfernalParadise InfernalParadise: The antagonist's plans for Earth.
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No potholes in headline quotes


->''[[CreepyChild Raaaaaaaimiiiiiiii...]]''

to:

->''[[CreepyChild Raaaaaaaimiiiiiiii...]]''
->''Raaaaaaaimiiiiiiii...''
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Useful Notes are not tropes, I\'m afraid


* UsefulNotes/AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in France.
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None


* AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in France.

to:

* AmericanAccents: UsefulNotes/AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in France.
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Unnecessary


* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over. Sadly the latter is almost always the case.

to:

* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over. Sadly the latter is almost always the case.

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