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Not to be confused with MDGeist, which is a SoBadItsGood OVA from the 1980s. Also not to be confused with the TabletopGame/NewWorldOfDarkness game, ''[[TabletopGame/GeistTheSinEaters Geist: The Sin-Eaters]]''.

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Not to be confused with MDGeist, ''Anime/MDGeist'', which is a SoBadItsGood OVA from the 1980s. Also not to be confused with the TabletopGame/NewWorldOfDarkness game, ''[[TabletopGame/GeistTheSinEaters Geist: The Sin-Eaters]]''.
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* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.

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* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over. Sadly the latter is almost always the case.

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Natter, Example Indentation. Also moving Reception stuff to YMMV


This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management.

Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like. A playthrough can be found [[http://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 here]].

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This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management.

Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like.
management. A playthrough can be found [[http://www.youtube.com/playlist?list=PLA27D35E9C3B1AAB1 here]].



** [[spoiler:TheManBehindTheMan: Volks' Demon]].



* DeadToBeginWith: Well, after one level...

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* DeadToBeginWith: Well, after one level...the first level.



* HeroicMime: Raimi is completely silent throughout, even when possessing humans and trying to convince a friend it's really him. For that matter, so are all the other ghosts made at Volks except for Gigi. So this might be a JustifiedTrope as a side-effect of being separated from the body. Also, might be an unintentional DownerEnding in that even after [[spoiler: Raimi recovers his body he doesn't speak, so he might not be able to do so again]].
** Although for that matter, he says nothing in the beginning, and he speaks twice late in the game, as a parrot and an animal trainer. The separation process rendering ghosts mute makes a lot more sense, all things considered.

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* HeroicMime: Raimi is completely silent throughout, even when possessing humans and trying to convince a friend it's really him. For that matter, so are all the other ghosts made at Volks except for Gigi. So this might be a JustifiedTrope as a side-effect of being separated from the body. Also, might be an unintentional DownerEnding in that even after [[spoiler: Raimi recovers his body he doesn't speak, so he might not be able to do so again]].\n** Although for that matter, he says nothing in the beginning, and he speaks twice late in the game, as a parrot and an animal trainer. The separation process rendering ghosts mute makes a lot more sense, all things considered.



** Likewise, Gigi ([[spoiler:and the Demon Lord]], for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that [[spoiler: he's her brother.]]

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** Likewise, Gigi ([[spoiler:and the Demon Lord]], for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that [[spoiler: he's her brother.]]



* TheManBehindTheMan: [[spoiler:Volks' Demon]].



* MiniGame: Among other examples, one area can only be passed after a literally riveting action sequence.
** Or one could just [[VideoGameCrueltyPotential kill all the workers in the area]].

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* MiniGame: Among other examples, one area can only be passed after a literally riveting action sequence.
**
sequence. Or one could just [[VideoGameCrueltyPotential kill all the workers in the area]].



* PlayingTennisWithTheBoss: In an odd variant, you possess his missiles and guide them back manually.
** [[MoreDakka Or you could just pump him full of bullets until he dies.]]
* {{Railroading}}: One of the game's biggest faults is the limited amount of freedom given in progressing through the game.
** Generally if you find an item or person that you can possess, the game is designed so that you ''have'' to possess it. Many of the game's puzzles can be solved simply by looking around for what you are allowed to possess.
* RecurringBoss: The first one, will be the one you see the most.

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* PlayingTennisWithTheBoss: In an odd variant, you possess his missiles and guide them back manually.
** [[MoreDakka Or you could just pump him full of bullets until he dies.]]
manually, but this is optional.
* {{Railroading}}: One of the game's biggest faults is the limited amount of freedom given in progressing through the game.
**
Generally if you find an item or person that you can possess, the game is designed so that you ''have'' to possess it. Many of the game's puzzles can be solved simply by looking around for what you are allowed to possess.
* RecurringBoss: The first one, boss will be the one you see the most.



* ShoutOut: John ''Raimi''.
* SpiritAdvisor: Gigi.

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* ShoutOut: The surname of John ''Raimi''.
''Raimi'' is borrowed from that of famed director, writer and actor Creator/SamRaimi.
* SpiritAdvisor: Gigi.Gigi during the first six chapters of the game. Afterwards, when Raimi approaches the darker corners of Volks Corp, she's unable to go any further with him.



* VeryHighVelocityRounds: {{Averted| Trope}} for the player, too bad for you. Your enemies only use them in one section of story mode though.

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* VeryHighVelocityRounds: {{Averted| Trope}} {{Averted|Trope}} for the player, too bad for you. Your enemies only use them in one section of story mode though.
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* EasterEgg: Part of the Medical level takes place in a women's locker room. Inside one of the lockers is Samus Aran's helmet.

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* EasterEgg: Part of the Medical level takes place in a women's locker room. Inside one of the lockers is [[Franchise/{{Metroid}} Samus Aran's Aran]]'s helmet.
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Word Cruft. It\'s justified or it isn\'t


* EleventhHourSuperpower: During the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Possibly justified, as [[spoiler:he's fighting the demon possessing Volks in some kind of spiritual plane; obviously not bound by the rules of the real world.]]

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* EleventhHourSuperpower: During the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Possibly justified, Justified, as [[spoiler:he's fighting the demon possessing Volks in some kind of spiritual plane; obviously not bound by the rules of the real world.]]
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* EleventhHourSuperpower: During the final boss fight, Raimi get the ability to fire energy bursts in his spirit form. Possibly justified, as [[spoiler:he's fighting the demon possessing Volks in some kind of spiritual plane; obviously not bound by the rules of the real world.]]

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* {{Railroading}}: One of the game's biggest faults is the limited amount of freedom given in progressing through the game.

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* {{Railroading}}: One of the game's biggest faults is the limited amount of freedom given in progressing through the game.
** Generally if you find an item or person that you can possess, the game is designed so that you ''have'' to possess it. Many of the game's puzzles can be solved simply by looking around for what you are allowed to possess.
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* ConsoleCameo: There's a Gamecube inside one of the lockers in the Medical level.


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* EasterEgg: Part of the Medical level takes place in a women's locker room. Inside one of the lockers is Samus Aran's helmet.
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-> Remember, Friday is Hawaiian shirt day!

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-> ---> Remember, Friday is Hawaiian shirt day!
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* ReplayMode: The game allows the player to replay the chapters of the game after its completion.
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* TheStrongShouldDominateTheWeak: Volk's demon, to the point it is disgusted by the idea of peaceful resolution.

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* TheStrongShouldDominateTheWeak: TheSocialDarwinist: Volk's demon, to the point it is disgusted by the idea of peaceful resolution.
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* DemonicInvaders

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* DemonicInvadersDemonicInvaders: Behind your human antagonists is a demon and in fighting them you let more crossover. They have apparently invaded the world in the past too, based on the first one's dialog.
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* BedsheetGhost

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* BedsheetGhostBedsheetGhost: Or rather, a ghost possessed bed sheet.
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* HackedByAPirate: Ghost Raimi can possess a computer and cause it to flash the skull-and-crossbones, pretending to be a virus to scare a technician.
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* GameplayRoulette: The game perpetually oscillates through first-person shooter, survival horror, puzzle and action-adventure. This is justified by the game's premise (spiritual possession), as the gameplay mechanics can change according to the current host character.
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* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.

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* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.
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* VideogameFlamethrowersSuck: As usual it has a good damage output but a pathetic range. It does have a longer range secondary fire...that is shared with two other weapons found in the same area. Better than most video game flamethrowers but still much worse than a real one. To be fair, it is a just prototype.

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* VideogameFlamethrowersSuck: As usual it has a good damage output but a pathetic range. It does have a longer range secondary fire...fire, that is shared with two other weapons found in the same area. Better than most video game flamethrowers but still much worse than a real one. To be fair, it is a just prototype.
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* DeathIsASlapOnTheWrist: If the host Raimi is currently possessing has the life meter depleted, and is an expendable host Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.
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* AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in Southern France.[[note]]This is just an uneducated guess, if you know accents better please correct it.[[/note]]

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* AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in Southern France.[[note]]This is just an uneducated guess, if you know accents better please correct it.[[/note]]
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* BossBonanza: In the final level, Raimi fights two giant statues, Alexander Volks and [[spoiler:the demon who is possessing him]]. One after another in a row.
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* FirstPersonGhost: Perhaps because of the obvious pun, single player only partially uses the trope by containing a full model of your current form in the corner, to give you an idea of what your actions look like to anyone who may see you.
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* AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in Southern France.[[note]]This is just an uneducated guess, if you know better please correct it.[[/note]]

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* AmericanAccents: Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in Southern France.[[note]]This is just an uneducated guess, if you know accents better please correct it.[[/note]]
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* AmericanAccents: Despite being set in Southern France it runs the gauntlet of them.

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* AmericanAccents: Despite Dixie, Military Basic, Midwestern and Tidewater all seem to appear despite being set in Southern France it runs the gauntlet of them.France.[[note]]This is just an uneducated guess, if you know better please correct it.[[/note]]

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* AffablyEvil: Most of Volk's staff appears to be

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* AffablyEvil: Most of Volk's staff appears appear to bebe nice people who genuinely care about each other.



* AirVentPassageway: You're a dog that appears to be a boxer at the time, and you still have to crouch to get through. No one notices barking or claws clicking.

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* AirVentPassageway: You're a dog that appears to be a boxer at the time, and you still have to crouch to get through. No one notices barking or claws clicking.paws clicking.
* AmericanAccents: Despite being set in Southern France it runs the gauntlet of them.



* BottomlessMagazines: The turret guns and the prototype weapons, in single player anyway.

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* BottomlessMagazines: The turret guns and the prototype weapons, weapons in the main single player anyway.mode.



* SocialDarwinist: Volk's demon, to the point it is disgusted by the idea of peaceful resolution.


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* StockAnimalDiet: Rats and cheese.
* TheStrongShouldDominateTheWeak: Volk's demon, to the point it is disgusted by the idea of peaceful resolution.
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* VeryHighVelocityRounds: {{Averted| Trope}} for the player, too bad for you. Your enemies only use them in one section of story mode though.

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* AffablyEvil: Most of Volk's staff appears to be
-> Remember, Friday is Hawaiian shirt day!



* BadBoss: Rourke being cruel, dumb and neglectful seems to have missed out on all the damage you caused throughout the game according to a few security officers you can talk to.



* BottomlessMagazines: The turret guns and the prototype weapons, in single player anyway.



* ConvectionSchmocvection: Averted, both with fire ''and'' with smoke.



* CutscenePowerToTheMax: Watch those jumps you cannot duplicate, watch those weapons do a lot less damage when you finally get to use them!



* HelmetsAreHardlyHeroic: Few named characters will be wearing any and none of them will be full faced.



* ImmuneToBullets: Ghosts
* ImprovisedArmor: One monster covers itself in random bits of debris after its shell is broken.



* NoSidepathsNoExplorationNoFreedom: For a game with a fundamental point of scaring people to control random guards, there is only one direction you can ever go in any given situation whatsoever, going back is never an option, as the game will never let you reopen some doors, not that there's a thing to find anyways.

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* NoSidepathsNoExplorationNoFreedom: For a game with a fundamental point of scaring people to control random guards, there is only one direction you can ever go in any given situation whatsoever, going back is never an option, as the game will never let you reopen some doors, not that there's a thing to find anyways.besides multiplayer content and life upgrades (that come with extra story details) anyways.
* NotQuiteFlight: Your ghost form can float a little but not really fly until the end of the game.


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* RecurringBoss: The first one, will be the one you see the most.
* RunDontWalk: You probably will not be releasing that L button very much.


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* SocialDarwinist: Volk's demon, to the point it is disgusted by the idea of peaceful resolution.


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* SplashDamage: In multiplayer, using this on themselves is a common tactic hosts use to get rid of ghosts.


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* VideogameFlamethrowersSuck: As usual it has a good damage output but a pathetic range. It does have a longer range secondary fire...that is shared with two other weapons found in the same area. Better than most video game flamethrowers but still much worse than a real one. To be fair, it is a just prototype.
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Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like. A Let's Play of the game can be found [[http://www.viddler.com/explore/yourleadingman/videos/1/ here]].

to:

Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like. A Let's Play of the game playthrough can be found [[http://www.viddler.com/explore/yourleadingman/videos/1/ youtube.com/playlist?list=PLA27D35E9C3B1AAB1 here]].
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** Likewise, Gigi ([[spoiler: and the Demon Lord]], for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that [[spoiler: he's her brother.]]

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** Likewise, Gigi ([[spoiler: and ([[spoiler:and the Demon Lord]], for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that [[spoiler: he's her brother.]]
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-->''[[CreepyChild Raaaaaaaimiiiiiiii...]]''

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-->''[[CreepyChild ->''[[CreepyChild Raaaaaaaimiiiiiiii...]]''
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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/Geist_119.jpg]]

-->''[[CreepyChild Raaaaaaaimiiiiiiii...]]''

A 2005 FirstPersonShooter developed for the Nintendo Gamecube by n-Space. ''Geist'' is the story of John Raimi, a scientist hired by a counter-terrorism unit to help them investigate a biochemical corporation. They have good reason to be suspicious. The Volks Corporation has apparently been developing chemical weaponry, according to information gathered by the unit's inside man (and Raimi's mentor). But even this is far from the truth, as one of the soldiers seemingly kills the rest of the team against his will, and Raimi awakens to discover that he is now a ghost, and the only way to survive and discover the truth is to possess others...

This game is hardly your stereotypical FPS. While the gameplay never leaves the first-person perspective except for cutscenes, the gameplay varies widely from sequence to sequence. Some areas demand standard shooting and platforming skills, while others take the form of puzzles and resource management.

Critical reception was fair to good, as critics praised the concept but not the execution. The graphics were greatly outdated (resembling Nintendo 64 graphics more than anything else), the game didn't give the player any alternate solutions to its puzzles, and the like. A Let's Play of the game can be found [[http://www.viddler.com/explore/yourleadingman/videos/1/ here]].

Not to be confused with MDGeist, which is a SoBadItsGood OVA from the 1980s. Also not to be confused with the TabletopGame/NewWorldOfDarkness game, ''[[TabletopGame/GeistTheSinEaters Geist: The Sin-Eaters]]''.
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!!This game provides examples of:
* AirVentPassageway: You're a dog that appears to be a boxer at the time, and you still have to crouch to get through. No one notices barking or claws clicking.
* BedsheetGhost
* BigBad: Alexander Volks.
** [[spoiler:TheManBehindTheMan: Volks' Demon]].
* BodySurf: The central concept of the game.
* BulletTime: Being a bodiless ghost naturally slows time down; there are also battlesuits that can temporarily produce the same effect.
* CreepyChild: Gigi.
* DeadpanSnarker: Raimi is a HeroicMime, but descriptions of his surroundings, archived [[http://www.gamefaqs.com/gamecube/914965-geist/faqs/59187 here]], reveal that he makes some snide observations. "This is where all of the important faxes come to the morgue", "This [gurney in a morgue] must have been difficult to get down the stairs. At least the passengers don't mind the bumpy ride", "Thanks for the pants" [to a dead guard whose pants he stole] are the most notable.
* DeadToBeginWith: Well, after one level...
* DemonicInvaders
* EscortMission: A bizarre one; you help a friend escape by possessing any and all useful objects in the vicinity, including the escape vehicle. Before that happens there's a more standard escort mission, but fortunately the unarmed Bryson is too weak to run out ahead of you and the enemies don't really focus on him.
* EvilDetectingDog Dogs can tell if you're possessing a soldier, and will bark. This sets off the alarm and causes every soldier nearby to start shooting at you immediately.
* FauxActionGirl: Anna is an average nurse who only turns into a gun-toting ActionGirl because you are possessing her at the time. After you leave her, she keeps the outfit and weapon, but not the competence.
* GenderBender: You possess several women.
* GrandTheftMe: It reaches the point where ghosts try to kill you by inhabiting your body and killing yourself.
* HeroicMime: Raimi is completely silent throughout, even when possessing humans and trying to convince a friend it's really him. For that matter, so are all the other ghosts made at Volks except for Gigi. So this might be a JustifiedTrope as a side-effect of being separated from the body. Also, might be an unintentional DownerEnding in that even after [[spoiler: Raimi recovers his body he doesn't speak, so he might not be able to do so again]].
** Although for that matter, he says nothing in the beginning, and he speaks twice late in the game, as a parrot and an animal trainer. The separation process rendering ghosts mute makes a lot more sense, all things considered.
* HospitalHottie: Anna. ''Damn''.
* InfernalParadise The antagonist's plans for Earth.
* InformedAbility: Raimi's supposed to have knowledge on chemical and biological warfare. A scientist. But [[http://www.gamefaqs.com/gamecube/914965-geist/faqs/59187 descriptions]] have him looking at control panels and thinking "Hmm... looks complicated", and finding equations incomprehensible.
* JustEatHim: One boss swallows one of your allies whole, but spits him back up later.
* JustifiedTutorial: A computer specifically designed to train new ghosts.
* LastNameBasis:
** No one but Bryson calls you John.
** Likewise, Gigi ([[spoiler: and the Demon Lord]], for a brief moment at the beginning of Chapter 5) are the only two people who call Volks "Alexander". The former makes a little more sense, given that [[spoiler: he's her brother.]]
* LivingStatue: ''Two'' serve as the last boss before the fights with Volks [[spoiler: and the Demon Lord.]]
* TheMindIsAPlaythingOfTheBody: Possessing some characters results in subconscious desires and aversions that the player doesn't share.
* MiniGame: Among other examples, one area can only be passed after a literally riveting action sequence.
** Or one could just [[VideoGameCrueltyPotential kill all the workers in the area]].
* NiceJobBreakingItHero: Trying to keep Bryson from being hit by the separation procedure and possibly driven mad, Raimi destroys the machinery that's keeping the rift stable. This does result in Bryson being taken down and sent to the medical wing, but it also means that a huge incorporeal demon can pass through and start making everything worse. Though it can't be solely blamed on Raimi - after the machinery was destroyed, one of the technicians insisted that the rift be closed down lest something escape, but [[TheDragon Rourke]] orders it forced wide open, and when he gets argued with, he gives the engineer a present from his gun to the head to convince the other engineer to open it.
* NoSidepathsNoExplorationNoFreedom: For a game with a fundamental point of scaring people to control random guards, there is only one direction you can ever go in any given situation whatsoever, going back is never an option, as the game will never let you reopen some doors, not that there's a thing to find anyways.
* PlayingTennisWithTheBoss: In an odd variant, you possess his missiles and guide them back manually.
** [[MoreDakka Or you could just pump him full of bullets until he dies.]]
* {{Railroading}}: One of the game's biggest faults is the limited amount of freedom given in progressing through the game.
* ShoutOut: John ''Raimi''.
* SpiritAdvisor: Gigi.
* UnexpectedGameplayChange: Repeatedly, up to and including a space shooter.
* VoiceOfTheLegion: Volks gets a bit of this in his speech at the end of Chapter 7.
* WhyDidItHaveToBeSnakes: Half of a level is spent setting up a situation where you can take advantage of TheDragon's fear of dogs.
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