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corrected info under Video Game Dashing


* VideoGameDashing: Dashing is one of the basic abilities Garlic can do. He can dash in all 4 directions.

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* VideoGameDashing: Dashing is one of the basic abilities Garlic can do. He can dash in all 4 6 different directions.
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* DeadlyDroplets: Zone 2 is littered with droplet hazards. Fortunately, most of them are marked with "!" in a speech bubble to make it easier to notice them.
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* MultipleEndings: The ending depends on how close you got to the Cyber Goddess.
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*AllTheWorldsAreAStage: Zone 12, The Top, combines all previous worlds.


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* SlippySlideyIceWorld: Zone 11, the Permafrost, is ice-themed.


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* SuperDrowningSkills: Garlic dies immediately upon contact with water.

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* BreathWeapon: Snakes in Zone 8 breathe fire.



* ConfusedQuestionMark: When Cyber Goddess opens up a locker to find it empty, '''?''' appears in her speech bubble.



* FlameSpewerObstacle: Some areas, particulary The Foundry have pipes with various types of fire hazards. One type spews out flames at regular intervals.

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* FlameSpewerObstacle: Some areas, particulary The Foundry have pipes with various types of fire hazards. One type spews out flames at regular intervals. Zone 7 has statues that breathe out fire in a similar manner, albeit diagonally.


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* SpikeBallsOfDoom: Zone 8 introduced spiky metal spheres that swing back and forth.

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* ConspicuousElectricObstacle: Zone 6 has two types of electric obstacles. First there are electrodes that periodically shoot electric current between them. The second are sparks that travel along the wires.



* EternalEngine: Zone 4 takes place in a factory producing...something. Zone 6 is a power plant.



* HeartSymbol: Hearts can be often seen when Garlic thinks of Cyber Goddess.



* InstantBandages: Zone 6 boss has a hit animation where a pair of bandages appears on him.



* UnexpectedShmupLevel: Zone 5-8 is a horizontal-scholling shoot-em up where Garlix rides on a giant squid while operating a machine gun.




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* WrittenSoundEffect: Doing a GoombaStomp makes "POW" text to appear.

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* {{Checkpoint}}: Checkpoints are indicated by small flagpoles. These are places Garlic respawns after dying.



* SolidClouds: Clouds can be jumped on. Though they disappear after doing so.



* TemporaryPlatform: Many platforms collapse after being stepped on. Usually, temporary platforms are thinner than normal platforms.

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* SpringsSpringsEverywhere: Jumping on a cloud makes Garlic bounce up in the air.
* TemporaryPlatform: Many platforms collapse after being stepped on. Usually, temporary platforms are thinner than normal platforms. A few platforms activate and decactivate based on jumps. For an example, the ones in Factory.

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* FlameSpewerObstacle: Some areas have pipes that spew out flames at regular intervals.

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* FlameSpewerObstacle: Some areas areas, particulary The Foundry have pipes that spew with various types of fire hazards. One type spews out flames at regular intervals.intervals.



* InconvenientlyPlacedConveyorBelt: Zone 4, the Factory, is littered with conveyor belts with no purpose other than to impede the player.
* LethalLavaLand: Zone 3, The Foundry, is fire-themed.



* SmashingHallwayTrapsOfDoom: The player encounters crushers quite frequently. For an example, in 1-7, sections of wall, some with spikes, move up and down.

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* SawBladesOfDeath: Aside from reciprocating saws, Zone 4 features buzzsaws as a common obstacle. Buzzsaws move back and forth along the surface.
* SmashingHallwayTrapsOfDoom: The player encounters crushers quite frequently.frequently throughout the game. For an example, in 1-7, sections of wall, some with spikes, move up and down.



* WrapAround: In the very first zone, if the player goes off the screen from left, he appears on the right and vice versa.

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* WrapAround: In The game has a few vertical sections that wrap around. For an example, in the very first zone, if the player goes off the screen from left, he appears on the right and vice versa.

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* CollisionDamage: Colliding with an enemy without doing the attack does hurt Garlic.



* {{Fireballs}}: Rotating fire sticks made of balls of fire act as a hazard. Some fireballs emerge from fire below in Foundry level.
* FloatingPlatforms: Many platforms float mid-air. Some are static, some move.



* TemporaryPlatform: Many platforms collapse after being stepped on. Usually, temporary platforms are thinner than normal platforms.




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* WrapAround: In the very first zone, if the player goes off the screen from left, he appears on the right and vice versa.

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[[quoteright:460:https://static.tvtropes.org/pmwiki/pub/images/header_994.jpg]]
[[caption-width-right:460:Cover]]



* DashAttack: Dashing into enemies usually damages them.



* PostDefeatExplosionChain: Bosses produce multiple explosions after being defeated.



* VideoGameDashing: Dashing is one of the basic abilities Garlic can do.
* WaterfrontBossBattle: Zone 2-10 is a boss stage where Garlic fights a fish over deadly water with platforms sinking into the water.

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* VideoGameDashing: Dashing is one of the basic abilities Garlic can do.
do. He can dash in all 4 directions.
* WallJump: Garlic has the ability to jump off walls.
* WaterfrontBossBattle: Zone 2-10 is a boss stage where Garlic fights a fish over deadly water with platforms sinking into the water.water.

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''Garlic'' is a 2D action platforming game released in 2023 for the PC.

In this game you play onion-headed boy named Garlic. Garlic has taken a liking to Cyber Goddess, wishing to climb the Sacred Tower to seduce her.

The game takes inspiration of many precision platformers such as ''VideoGame/SuperMeatBoy'' and ''VideoGame/{{Celeste}}'', using most of the stock obstacles in platforming games.

Not to be confused with Garlic, a 2020 game.

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!!Garlic contains examples of

*BlobMonster: Blobs of various sizes act as a common enemy.
*DownTheDrain: Zone 2 takes place in a sewer-themed environment.
*EscapeSequence: Zone 2-7 is an autoscrolling level where Garlic must outrun a 6-legged creature.
*EyePop: When Garlic sees Cyber Goddess for the first time, his eyes extend.
*FlameSpewerObstacle: Some areas have pipes that spew out flames at regular intervals.
*GoombaStomp: Most of the enemies can be stomped on.
*SmashingHallwayTrapsOfDoom: The player encounters crushers quite frequently. For an example, in 1-7, sections of wall, some with spikes, move up and down.
*SpikesOfDoom: Spikes are a common obstacle throughout the game.
*VideoGameDashing: Dashing is one of the basic abilities Garlic can do.
*WaterfrontBossBattle: Zone 2-10 is a boss stage where Garlic fights a fish over deadly water with platforms sinking into the water.

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