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* ThePlague: [[spoiler:Rundown 7 has a log describing that the NAM-V virus has wiped out one third of the population of the United States and is still raging, with the host of State of Truth encouraging people to abandon cities and hide in the wilderness]]. Its relationship to the sleepers is currently unclear. Further logs reveal that [[spoiler: NAM-V and a parasite called Parasitidae Garganta have evolved together as a symbiotic pair, and are responsible for creating the sleepers as well as the creatures seen in the other dimension. The parasites incubate NAM-V and NAM-V gives the parasites the ability to mutate their hosts into assorted monsters to further spread the infection. NAM-V by itself can also act as a more conventional virus even without the parasites.]]

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* ThePlague: [[spoiler:Rundown 7 7.0 has a log describing that the NAM-V virus has wiped out one third of the population of the United States and is still raging, with the host of State of Truth encouraging people to abandon cities and hide in the wilderness]]. Its relationship to the sleepers is currently unclear. Further logs reveal that [[spoiler: NAM-V and a parasite called Parasitidae Garganta have evolved together as a symbiotic pair, and are responsible for creating the sleepers as well as the creatures seen in the other dimension. The parasites incubate NAM-V and NAM-V gives the parasites the ability to mutate their hosts into assorted monsters to further spread the infection. NAM-V by itself can also act as a more conventional virus even without the parasites.]]
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** In [=R6D1=]: Nemesis [[spoiler:the Nemesis monster can only be hurt by shooting glowing tumors on its enormous surface. The monster is so tall the players have to climb to different elevations to get clear shots.]]

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** In [=R6D1=]: Nemesis Nemesis, [[spoiler:the Nemesis monster Kraken can only be hurt by shooting glowing tumors on its enormous surface. The monster is so tall the players have to climb to different elevations to get clear shots.]]
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They do have a massive role in ALT://Rundown 6.0, and have a constant narrative role afterwards, though not a physical one, nor from audio messages besides the on in the mentioned Rundown.


* ArtificialHuman: The mysterious "strangers" mentioned in some of the audio logs are indicated to be [[spoiler: vat-grown artificial humans (not copies[=/=]clones, more like a new species) created by Kovac as a replacement for its current brainwashed BoxedCrook program, due to being able to be manufactured much more quickly. Once you learn this, they end up playing no additional role in the plot despite the build-up they were given in prior logs.]]

to:

* ArtificialHuman: The mysterious "strangers" mentioned in some of the audio logs are indicated to be [[spoiler: vat-grown artificial humans (not copies[=/=]clones, more like a new species) created by Kovac as a replacement for its current brainwashed BoxedCrook program, due to being able to be manufactured much more quickly. Once you learn this, they end up playing no additional role in the plot despite the build-up they were given in prior logs.]] ]]
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* AlternateUniverse: [[spoiler: the Alt rundowns are heavily implied to be occurring in a parallel universe from the original rundowns. The Alt version of one of the final rundowns has your characters stumbling upon the corpses of alternate versions of two of your team members from yet another alternate universe.]]

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* AlternateUniverse: [[spoiler: the [[spoiler:The Alt rundowns are heavily implied to be occurring in a parallel universe from the original rundowns. The Alt version of one of the final rundowns has your characters stumbling upon the corpses of alternate versions of two of your team members from yet another alternate universe.]]
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* BolivianArmyEnding: [[spoiler: The Valiant ending in Rundown 8.0, which concludes with Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits.]]

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* BolivianArmyEnding: [[spoiler: The Valiant ending Ending in Rundown 8.0, which concludes with Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits.]]
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None


* BolivianArmyEnding: [[spoiler: Rundown 8.0's Valiant ending, which shows Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits.]]

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* BolivianArmyEnding: [[spoiler: The Valiant ending in Rundown 8.0's Valiant ending, 0, which shows concludes with Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits.]]
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None


* BolivianArmyEnding: [[spoiler: One of Rundown 8.0's endings, which concludes the game's story, ends with Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits.]]

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* BolivianArmyEnding: [[spoiler: One of Rundown 8.0's endings, Valiant ending, which concludes the game's story, ends with shows Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits.]]
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Mentioning the existence of the second ending (R 8 E 2)


* BolivianArmyEnding: Rundown 8.0, which concludes the game's story, ends with [[spoiler: Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits.]]

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* BolivianArmyEnding: [[spoiler: One of Rundown 8.0, 0's endings, which concludes the game's story, ends with [[spoiler: Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits.]]
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Ensuring inpartiality over the meaning of the ending.


* BolivianArmyEnding: Rundown 8.0, which concludes the game's story, ends with [[spoiler: Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits. The ending fits with the game's overall theme of being a big middle finger to players and being intended for masochists.]]

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* BolivianArmyEnding: Rundown 8.0, which concludes the game's story, ends with [[spoiler: Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits. The ending fits with the game's overall theme of being a big middle finger to players and being intended for masochists.]]
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None


''GTFO'' is a first-person co-op horror shooter developed by 10 Chambers Collective, a small 10 developer indie company founded by Ulf Andersson, who previously founded Overkill Software of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. Players control a group of prisoners sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers," strange humanoid monsters who are agitated by light and noise.

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''GTFO'' is a first-person co-op horror shooter developed by 10 Chambers Collective, a small 10 developer an indie company with 10 core developers and a few dozen employees in total founded by Ulf Andersson, who previously founded Overkill Software of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. Players control a group of prisoners sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers," strange humanoid monsters who are agitated by light and noise.
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None


''GTFO'' is a first-person co-op horror shooter developed by 10 Chambers Collective, a company founded by Ulf Andersson, who previously founded Overkill Software of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. Players control a group of prisoners sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers," strange humanoid monsters who are agitated by light and noise.

to:

''GTFO'' is a first-person co-op horror shooter developed by 10 Chambers Collective, a small 10 developer indie company founded by Ulf Andersson, who previously founded Overkill Software of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. Players control a group of prisoners sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers," strange humanoid monsters who are agitated by light and noise.

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* AlternateUniverse: [[spoiler: the Alt rundowns are heavily implied to be occurring in a parallel universe from the original rundowns. The Alt version of one of the final rundowns has your characters stumbling upon the corpses of alternate versions of two of your team members from yet another alternate universe.]]



* ArtificialHuman: The mysterious "strangers" mentioned in some of the audio logs are indicated to be [[spoiler: vat-grown artificial humans (not copies[=/=]clones, more like a new species) created by Kovac as a replacement for its current brainwashed BoxedCrook program, due to being able to be manufactured much more quickly. Once you learn this, they end up playing no additional role in the plot despite the build-up they were given in prior logs.]]
* ArtificialStupidity: Bots are at least functional but are deliberately undertuned and not intended as a substitute for human players, and many levels are not intended to be completable using only the bots, unlike bots in games like ''VideoGame/Left4Dead'' or ''VideoGame/AliensFireteamElite'' which are decent enough to allow you to play through the entire game solo on Normal or even Hard. Not only can they not split focus and complete multiple objectives at once (which is at least understandable, as most bots in this genre can't), which many levels require, but they're also subpar in combat, often hesitating for a good second or two before shooting each individual enemy even in intense firefights and often making poor target prioritization choices. The bots also immediately fall to pieces the instant you the human player get downed and are out of the fight. On the whole they're meant to gives solos a taste of the game's gameplay rather than allow them to play through the game entirely. This is further compounded by the game's lack of built-in matchmaking; unless you have friends to play it with, the game outright tells you that you're expected to put a party together through social media channels.



* BolivianArmyEnding: Rundown 8.0, which concludes the game's story, ends with [[spoiler: Schaeffer sending your team to the Valiant Chamber excavation and [=KDS=] Deep, only for you to discover it's a bombed out hole. Your team is then swarmed by endless waves of sleepers, including multiple Tanks if you somehow manage to hold out long enough. Death is inevitable, which leads to a unique game over screen that remarks on the futility of your efforts and then rolls the credits. The ending fits with the game's overall theme of being a big middle finger to players and being intended for masochists.]]



* ThePlague: [[spoiler:Rundown 7 has a log describing that the NAM-V virus has wiped out one third of the population of the United States and is still raging, with the host of State of Truth encouraging people to abandon cities and hide in the wilderness]]. Its relationship to the sleepers is currently unclear.

to:

* ThePlague: [[spoiler:Rundown 7 has a log describing that the NAM-V virus has wiped out one third of the population of the United States and is still raging, with the host of State of Truth encouraging people to abandon cities and hide in the wilderness]]. Its relationship to the sleepers is currently unclear. Further logs reveal that [[spoiler: NAM-V and a parasite called Parasitidae Garganta have evolved together as a symbiotic pair, and are responsible for creating the sleepers as well as the creatures seen in the other dimension. The parasites incubate NAM-V and NAM-V gives the parasites the ability to mutate their hosts into assorted monsters to further spread the infection. NAM-V by itself can also act as a more conventional virus even without the parasites.]]
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None


* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it's present inside it becomes the dominant force over all life, with no known way to meaningfully fight back.]]

to:

* CosmicHorrorStory: Latter Later chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it's present inside it becomes the dominant force over all life, with no known way to meaningfully fight back.]]
Is there an issue? Send a MessageReason:
None


* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it's present inside it becomes the dominant force over all life.]]

to:

* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it's present inside it becomes the dominant force over all life.life, with no known way to meaningfully fight back.]]
Is there an issue? Send a MessageReason:
None


* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it's present isiden it becomes the dominant force over all life.]]

to:

* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it's present isiden inside it becomes the dominant force over all life.]]
Is there an issue? Send a MessageReason:
None


* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it's present in it becomes the dominant force over all life.]]

to:

* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it's present in isiden it becomes the dominant force over all life.]]
Is there an issue? Send a MessageReason:
None


* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it is present in it becomes the dominant force over all life.]]

to:

* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it is it's present in it becomes the dominant force over all life.]]
Is there an issue? Send a MessageReason:
None


* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it is present in It becomes the dominant force over all life.]]

to:

* CosmicHorrorStory: Latter chapters gradually push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it is present in It it becomes the dominant force over all life.]]
Is there an issue? Send a MessageReason:
None


* CosmicHorrorStory: Latter chapters gradually introduce the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it is present in It becomes the dominant force over all life.]]

to:

* CosmicHorrorStory: Latter chapters gradually introduce push the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it is present in It becomes the dominant force over all life.]]
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None

Added DiffLines:

* CosmicHorrorStory: Latter chapters gradually introduce the story into this territory, [[spoiler: as the extradimensional nature of the NAM-V contamination (Sleeper infection) begins to show itself, and how in every single dimension it is present in It becomes the dominant force over all life.]]
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* CutAndPasteEnvironments: Much of the complex looks samey. Likely a deliberate choice to make unaware players get lost easier.

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* CutAndPasteEnvironments: Much of the complex looks samey. Likely a deliberate choice to make unaware players get lost easier.[[note]]Also quite probably for technical reasons too; repeating modular pieces of the environment and props allows the developers to more easily generate new levels on a regular basis, though with the limitation that everything looks "samey".[[/note]]
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** The Titan enemies will continue attacking even after their heads are removed and their chests destroyed, much to the surprise of new players.

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** The Titan Most enemies will continue attacking even after their heads heads, limbs and even torsos are removed and their chests destroyed, much to the surprise of new players.



* SuspiciousVideoGameGenerosity: In general, whenever players get to a room that has a lot of resource lockers and resources, expect a gimmick where the player has to survive hordes and hordes of enemies while the player has to complete a different type of objective.

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* SuspiciousVideoGameGenerosity: In general, whenever players get to a room that has a lot of resource lockers and resources, expect a gimmick where the player has players have to survive hordes and hordes of enemies while the player has to complete completing a different type of new objective.
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TRS deemed def-only now


* SpeedRun: While the game is all about stealth, this hasn't stopped players from achieving this feat. In fact, the hardest level of the first Rundown for four people, can be done in only ''[[https://www.youtube.com/watch?v=Rkxsq7YobYA 13 minutes!]]''
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* PermanentlyMissableContent: Once a particular Rundown event ends, its special weapons and level gimmicks are inaccessible for good.

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* PermanentlyMissableContent: Once a particular Rundown event ends, its special weapons and level gimmicks are inaccessible for good. Averted in the 2022 update, with the old rundowns being slowly added back into the game, where they will be permanently available with no expiration date.
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* GuideDangIt: At no point are the game's many unique mechanics explained in any way in the game itself (which is pretty important, since beating a level is virtually impossible without knowing what's expected of you from the game itself). The only way to know how to play the game is to watch multiple videos on youtube explaining how to play.

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* GuideDangIt: At no point are the game's many unique mechanics explained in any way in the game itself (which is pretty important, since beating a level is virtually impossible without knowing what's expected of you from the game itself). The only way to know how to play the game is to watch multiple videos on youtube explaining how to play. The full release, thankfully, included a tutorial that took you through the various basics like how to use melee weapons, how to avoid being detected, how the doors worked, and how to use tools.
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* SprintMeter: In the form of your character's Pulse, displayed above their health. Sprinting will make your pulse go up and eventually cause you to slow down, while combat will send it sky-high and slow you down considerably as an anti-kiting mechanic.
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The Mean Brit has been disambiguated


* MeanBrit: Bishop.

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* ArmorPiercingAttack: The HEL Revolver primary weapon and the HEL Gun special weapon can target groups of enemies if they're all lined up for a shot.

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* ArmorPiercingAttack: The All HEL Revolver primary weapon and the HEL Gun special weapon can target groups of enemies if they're all lined up for a weapons fire high-energy lasers that pierce targets, letting you kill multiple with one shot.



* AxCrazy: Humans that are removed from Hydrostasis without being given an injection of Hydrokinetic Fluid suffer neuronal collapse and become insane and violent.



** The heads of sleepers add a multiplier to any incoming damage, allowing stronger weapons to kill very efficiently. Weaker weapons still get the multiplier but have a change of destroying the head without killing the sleeper.



* BoxedCrook: Players are condemned prisoners who are being used as cannon fodder by the Warden to accomplish objectives inside the infested complex. [[spoiler:Logs the players can find describe that the Hydrostasis pods that store the prisoners also erase long-term memories, so it's unclear if the player characters actually committed any crimes...]]

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* BoxedCrook: Players are condemned prisoners who are being used as cannon fodder by the Warden to accomplish objectives inside the infested complex. [[spoiler:Logs the players can find describe that the [[spoiler:Subverted. The Hydrostasis pods that store the prisoners also erase long-term memories, so it's unclear if the player characters actually committed any crimes...many of them are civilians that KSO/The Warden abducted and brainwashed.]]



* TheCoup: [[spoiler:Santonian Mining Company built Garganta as a combination mine and research lab, hiring Kovac Security Operations to provide physical and digital security for them. Kovac moved in a huge amount of weapons and officers then annexed the facility piece by piece, murdering or capturing anyone who tried to stop them.]]



* DugTooDeep: As revealed in some of the logs, [[spoiler:the complex is apparently located in a huge mining installation that stretches down 1.5km into the earth. Whatever caused the sleepers may have originated from deep underground.]]

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* DugTooDeep: As revealed in some of the logs, [[spoiler:the complex is apparently [[spoiler:Garganta started as an enormous Iridium mine until they discovered "The Fossil", an enclosed biome containing alien life forms located in a huge mining installation that stretches down over 1.5km into the earth. Whatever caused 5 kilometers down. This includes the sleepers may have originated from deep underground.]]and the infection that creates them]].



* HellIsThatNoise: The rapid, throbbing heartbeat a Sleeper lets out if it detects movement. You have to stay completely still until it calms down or you risk waking up the entire room, so hearing it will definitely spike your blood pressure.

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* HellIsThatNoise: HellIsThatNoise:
**
The rapid, throbbing heartbeat a Sleeper lets out if it detects movement. You have to stay completely still until it calms down or you risk waking up the entire room, so hearing it will definitely spike your blood pressure.



** As of Rundown 7, a new group of sleepers spawning will produce a distant scream. Player Characters are so unnerved they will comment on it.



* InterfaceScrew:
** Being infected causes your vision to swim, which can make it hard to read terminals or other text.
** The Warden sends new orders to your character's masks via a holographic HUD. This can sometimes receive random garbage if the Warden suffers an error.
** Suffering the effects of [[spoiler:a Pouncer's grab]] covers your screen in [[spoiler:writhing tentacles]] until it wears off, leaving you deliberately disoriented.



** Later logs and lore imply some are not made from human bodies, instead growing in cocoons or [[spoiler:walking in from another dimensions]].

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** Later logs and lore imply some are not made from human bodies, instead growing in cocoons or [[spoiler:walking in from another dimensions]].dimension]].
* OffScreenTeleportation: Sleepers will always spawn 2 rooms away from the party's current location when an alarm begins. There's no animation for it. [[spoiler:Logs imply that many sleepers can do this by travelling between dimensions.]]



* PeopleJars:
** Tons of them are around the facility, showing preserved plants and animals that are being studied by scientists in Garganta. A log in Rundown 7 says that Dr. Hammerstein, head of the project and a narcissist, ordered them to be displayed everywhere to "inspire" the workers.
** The HSU tanks are used to store people long-term, suspending them in water [[spoiler:and partially turning them into plants]] to avoid aging, hunger, or disease.



* ThePlague: [[spoiler:Rundown 7 has a log describing that the NAM-V virus has wiped out one third of the population of the United States and is still raging, with the host of State of Truth encouraging people to abandon cities and hide in the wilderness]]. Its relationship to the sleepers is currently unclear.



* TheVirus: Revealed in the logs [[spoiler:the sleepers might be the result of a virus that was released after digging down into the earth past the 1.5km mark. Logs from Rundown 5 hint that the virus has already exploded into a global pandemic.]]
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adding in some more info about the Warden in spoilers.

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** A text log recovered during Rundown 6.0 (XXX-4-WRDN.LOG) strongly implies that [[spoiler:the Warden is the result of someone or something hacking into and messing with the BIOCOM Digital Intelligence that Kovac installed to manage security in the Garganta facility, and turning off all of its safeguards. BIOCOM was also responsible for controlling Kovac's security personnell, in a manner identical to the way the Warden uses the Prisoners.]]
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Added DiffLines:

** Later logs and lore imply some are not made from human bodies, instead growing in cocoons or [[spoiler:walking in from another dimensions]].

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