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* TheArtifact: Since the Pixel Remaster lets you call up the world map whenever you want, the World Map ''item'' you find in the Ship Graveyard is useless outside of OneHundredPercentCompletion.
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* UselessItem: On SNES, PSX and Pixel Remaster, the Ash item first obtained in the Forest of Moore, only exists to fill the inventory, and if thrown deals less damage than the elemental scrolls obtainable much earlier in the game. Downplayed in the versions with Canonneer, as using Ash with !Combine allows you to blind enemies such as Shinryu.

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* UselessItem: On SNES, PSX and Pixel Remaster, the Ash item first obtained in the Forest of Moore, only exists to fill the inventory, and if thrown deals less damage than the elemental scrolls obtainable much earlier in the game. Downplayed in the versions with Canonneer, Cannoneer, as using Ash with !Combine allows you to blind enemies such as Shinryu.
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* UselessItem: On SNES, PSX and Pixel Remaster, the Ash item is first obtained in the Forest of Moore, only exists to fill the inventory, and if thrown deals less damage than the elemental scrolls obtainable much earlier in the game. Downplayed in the versions with Canonneer, as using Ash with !Combine allows you to blind enemies such as Shinryu.

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* UselessItem: On SNES, PSX and Pixel Remaster, the Ash item is first obtained in the Forest of Moore, only exists to fill the inventory, and if thrown deals less damage than the elemental scrolls obtainable much earlier in the game. Downplayed in the versions with Canonneer, as using Ash with !Combine allows you to blind enemies such as Shinryu.
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* UselessItem: On SNES, PSX and Pixel Remaster, the Ash item is first obtained in the Forest of Moore, only exists to fill the inventory, and if thrown deals less damage than the elemental scrolls obtainable much earlier in the game. Downplayed in the versions with Canonner, as using Ash with !Combine allows you to blind enemies such as Shinryu.

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* UselessItem: On SNES, PSX and Pixel Remaster, the Ash item is first obtained in the Forest of Moore, only exists to fill the inventory, and if thrown deals less damage than the elemental scrolls obtainable much earlier in the game. Downplayed in the versions with Canonner, Canonneer, as using Ash with !Combine allows you to blind enemies such as Shinryu.
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* UselessItem: On SNES, PSX and Pixel Remaster, the Ash item is first obtained in the Forest of Moore, only exists to fill the inventory, and if thrown deals less damage than the elemental scrolls obtainable much earlier in the game. Downplayed in the versions with Canonner, as using Ash with !Combine allows you to blind enemies such as Shinryu.
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Tropes that only apply when you're doing the Four Job Fiesta should not go on the main page. Sometimes, people play FFV without doing FJF.


* UselessItem: In the Four Job Fiesta playstyle, many pieces of equipment will be unable to be used by any given team of four jobs, turning a lot of items into this.
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* UselessItem: In the Four Job Fiesta playstyle, many pieces of equipment will be unable to be used by any given team of four jobs, turning a lot of items into this.

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* CrisisCatchAndCarry: Bartz carries Galuf this way to escape the Barrier Tower [[spoiler:after knocking him unconscious to prevent him from going into the basement to rescue Xezat, who's trapped there at the time]] while the tower itself is mere moments away from exploding.

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* CrisisCatchAndCarry: Bartz carries Galuf this way to escape the Barrier Tower [[spoiler:after knocking him unconscious to prevent him from going into the basement to rescue Xezat, who's trapped there at the time]] time,]] while the tower itself is mere moments away from exploding.



* MetalSlime: The 'Skull Eater' enemy is nearly impossible to hit, has a remarkably high attack, and is generally nigh-impossible to defeat unless you use a Geomancer's ability - and get lucky, use the Blue Magic spell "[[FixedDamageAttack 1000 Needles]]", use Control to make it eat its own skull ([[MST3KMantra don't think too hard about how that works]]), or attack it when equipped with an [[FixedDamageAttack Excalipoor]]. Its encounter also gives 5 AP, more than any other non-boss monster at that point in the game. Oh, and it also [[EnemySummoner summons four more]] if you attack it with a magic based attack that can't kill it.

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* MetalSlime: MetalSlime:
**
The 'Skull Eater' enemy is nearly impossible to hit, has a remarkably high attack, and is generally nigh-impossible to defeat unless you use a Geomancer's ability - and get lucky, use the Blue Magic spell "[[FixedDamageAttack 1000 Needles]]", use Control to make it eat its own skull ([[MST3KMantra don't think too hard about how that works]]), or attack it when equipped with an [[FixedDamageAttack Excalipoor]]. Its encounter also gives 5 AP, more than any other non-boss monster at that point in the game. Oh, and it also [[EnemySummoner summons four more]] if you attack it with a magic based attack that can't kill it.
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* CrisisCatchAndCarry: Bartz carries Galuf this way to escape the Barrier Tower [[spoiler:after knocking him unconscious to prevent him from going into the basement to rescue Xezat, who's trapped there at the time]] while the tower itself is mere moments away from exploding.
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### For mastering a job, Freelancers get all of its innate abilities ''apart'' from Berserk or Undead (for practical reasons). Even though it seems like Berserk should be an innate ability of the Berserker job.

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### For mastering a job, Freelancers get all of its innate abilities ''apart'' from Berserk or Undead (for practical reasons). Even reasons), even though it seems like Berserk should be an innate ability of the Berserker job.



* MultipleEndings: Unique in that depending on which of the four characters are left capable of fighting at the end of the final battle, the ending changes, with any actions taken or abilities gained before that point having no bearing on the ending whatsoever. Any characters who were Dead or Petrified at the end of the fight lack the strength to actually escape the void with the rest of the party. This alters the dialogue and some of the later scenes to show that even though the world is at peace, the survivors still mourn the loss of their friends, until the Warriors of Dawn make them come BackFromTheDead.

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* MultipleEndings: Unique in that depending on which of the four characters are left capable of fighting at the end of the final battle, the ending changes, with any actions taken or abilities gained before that point having no bearing on the ending whatsoever. Any characters who were Dead or Petrified at the end of the fight lack the strength to actually escape the void with the rest of the party. This alters the dialogue and some of the later scenes to show that that, even though the world is at peace, the survivors still mourn the loss of their friends, until the Warriors of Dawn make them come BackFromTheDead.

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* AStormIsComing: The precredits sequence alludes to this. The beginning cutscene of the game has several characters realize that the wind has stopped, heralding the disaster to come.

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* ArtworkAndGameGraphicsSegregation: Faris looks very different in-game compared to her concept art. In the official art, she has white hair, tied up in a ponytail, and dons a black BadassLongcoat over a flowing white blouse with black thigh-high boots. In-game, meanwhile, she has pink hair, which she keeps down, and wears a blue coat over a light blue dress, brown boots, a green scarf, and a green headband on her forehead.
* AStormIsComing: The precredits pre-credits sequence alludes to this. The beginning cutscene of the game has several characters realize that the wind has stopped, heralding the disaster to come.

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renamed trope


* ClassicalElementsEnsemble: Each character represents and has an affinity for one of the elements and its corresponding essence. Lenna is water/devotion, Faris is fire/courage, Galuf is earth/hope, and Bartz is wind/passion.



* FourElementEnsemble: Each character represents one of the elements and its corresponding essence. Lenna is water/devotion, Faris is fire/courage, Galuf is earth/hope, and Bartz is wind/passion.
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* GhostTown: Gohn, Town of Ruin. True to its namesake, the entire place is deserted, and no one has been residing within it for many years.

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** The Excalipoor is a ShoddyKnockoff of the legendary Excalibur that always only does 1 damage if used like a normal weapon, but it has several useful quirks. First of all, it will deal several thousand points if thrown with the Ninja's "Throw" ability, as the 'always deals 1 damage' quirk is in addition to its decent attack power, and "Throw" uses the attack power for its damage calculation. It'll be lost if you do this, so it's TooAwesomeToUse in this fashion. Secondly, the Blue Magic spell "Goblin Punch" will ignore its normal damage restriction (weak unless the target and user are the same level) and deal tons of damage normally, as it is based on the equipped attack power. Finally, because 'always deals one damage' is ''literal'', '''it never misses'''. This makes it useful against Skull Eaters (enemies with [[OneHitPointWonder 1 HP and ridiculously high evasion]]).

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** The Excalipoor is a ShoddyKnockoff of the legendary Excalibur that always only does 1 damage if used like a normal weapon, but it has several useful quirks. First of all, it will deal several thousand points if thrown with the Ninja's "Throw" ability, as the 'always deals 1 damage' quirk is in addition to its decent attack power, and "Throw" uses the attack power for its damage calculation. It'll be lost if you do this, so it's TooAwesomeToUse in this fashion. Secondly, the Blue Magic spell "Goblin Punch" will ignore its normal damage restriction (weak unless the target and user are the same level) and deal tons of damage normally, as it is based on the equipped attack power. Finally, because 'always deals one damage' is ''literal'', '''it never misses'''. This makes it useful against Skull Eaters (enemies with [[OneHitPointWonder 1 HP and ridiculously high evasion]]).evasion]]) and weakening Crystelles (which have 3 HP and use Mighty Guard when released) to catch them.


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** In the Legend of the Crystals translation, Xezat says "[[Film/StarTrekIITheWrathOfKhan The needs of the many outweigh the needs of the few, or the one.]]" to explain why he went down to the generator room knowing it would kill him.
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Blade On A Stick has been disambiguated


## Holy Lance, the Legendary [[BladeOnAStick Spear]]. {{Holy|HandGrenade}}-elemental and increases Strength by 3.

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## Holy Lance, the Legendary [[BladeOnAStick Spear]].Spear. {{Holy|HandGrenade}}-elemental and increases Strength by 3.



** BladeOnAStick: Dragoons and Gladiators.

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** BladeOnAStick: Spears: Dragoons and Gladiators.
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missed this


## Fire Lash, the Legendary {{Whip|ItGood}}. [[PlayingWithFire Fire-elemental, and has a chance of casting Firaga upon attacking.]]

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## Fire Lash, the Legendary {{Whip|ItGood}}.Whip. [[PlayingWithFire Fire-elemental, and has a chance of casting Firaga upon attacking.]]
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Whip It Good has been disambiguated


** WhipItGood: Beastmasters.

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** WhipItGood: Whips: Beastmasters.
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* ArmoredButFrail: Skull Eaters have [[OneHitPointWonder a single hit point]], but they're tough enough to shrug off all but the strongest of attacks, and are particularly {{resistant to magic}}.
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''Advance'' was ported to iOS and Android in 2013 with other enhancements, such as analog control and redrawn job sprites/spell effects. This port was added to the {{UsefulNotes/Steam}} store for PC towards the later end of 2015 but would later be delisted in 2021. A remastered version in the ''Final Fantasy Pixel Remaster'' series was released on November 10th, 2021. 2023 will see the ''Pixel Remaster'' version brought to the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.

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''Advance'' was ported to iOS and Android in 2013 with other enhancements, such as analog control and redrawn job sprites/spell effects. This port was added to the {{UsefulNotes/Steam}} store for PC towards the later end of 2015 but would later be delisted in 2021. A remastered version in the ''Final Fantasy Pixel Remaster'' series was released on November 10th, 2021. On April 19, 2023 will see the ''Pixel Remaster'' version was brought over to the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.
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The game's out, so citations aren't needed anymore, plus it turns out there's an option for halving experience gain in addition to the ones for increasing and disabling it. Also, it turns out there are settings for AP as well.


* ChallengeRun: According to the [[https://www.nintendo.com/store/products/final-fantasy-v-switch/ Nintendo eShop]] and [[https://store.playstation.com/en-us/concept/10002343 PlayStation Store]], the Switch and [=PS4=] versions of ''Pixel Remaster'' have options to adjust experience gain, including turning it off to make the game harder.

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* ChallengeRun: According to the [[https://www.nintendo.com/store/products/final-fantasy-v-switch/ Nintendo eShop]] and [[https://store.playstation.com/en-us/concept/10002343 PlayStation Store]], the The Switch and [=PS4=] versions of ''Pixel Remaster'' have options to adjust experience and AP gain, including halving it or turning it off to make the game harder.
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Messed up the wording a bit here. I think I already mentioned I was tired at the time.


* ChallengeRun: According to the [[https://www.nintendo.com/store/products/final-fantasy-v-switch/ Nintendo eShop]] and [[https://store.playstation.com/en-us/concept/10002343 PlayStation Store]], Switch and [=PS4=] versions of ''Pixel Remaster'' have options to adjust experience gain, including turning it off to make the game harder.

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* ChallengeRun: According to the [[https://www.nintendo.com/store/products/final-fantasy-v-switch/ Nintendo eShop]] and [[https://store.playstation.com/en-us/concept/10002343 PlayStation Store]], the Switch and [=PS4=] versions of ''Pixel Remaster'' have options to adjust experience gain, including turning it off to make the game harder.
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Adding sources since these specific versions aren't released yet


* ChallengeRun: The Switch and [=PS4=] versions of ''Pixel Remaster'' have options to adjust experience gain, including turning it off to make the game harder.

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* ChallengeRun: The According to the [[https://www.nintendo.com/store/products/final-fantasy-v-switch/ Nintendo eShop]] and [[https://store.playstation.com/en-us/concept/10002343 PlayStation Store]], Switch and [=PS4=] versions of ''Pixel Remaster'' have options to adjust experience gain, including turning it off to make the game harder.
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Missed some words because I'm tired


* ChallengeRun: The Switch and [=PS4=] versions of ''Pixel Remaster'' to adjust experience gain, including turning it off to make the game harder.

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* ChallengeRun: The Switch and [=PS4=] versions of ''Pixel Remaster'' have options to adjust experience gain, including turning it off to make the game harder.
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Rewording to make it more unique from the original entry


* ChallengeRun: The Switch and [=PS4=] versions of ''Pixel Remaster'' allow you to customize how much experience is earned, including disabling it entirely.

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* ChallengeRun: The Switch and [=PS4=] versions of ''Pixel Remaster'' allow you to customize how much adjust experience is earned, gain, including disabling turning it entirely.off to make the game harder.
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Copied from an example added to Final Fantasy VI's page, since this feature is present in all six games

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* ChallengeRun: The Switch and [=PS4=] versions of ''Pixel Remaster'' allow you to customize how much experience is earned, including disabling it entirely.
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In 2006, Creator/SquareEnix released ''Final Fantasy V Advance'' for the UsefulNotes/GameBoyAdvance; a near-perfect port of the original Super Famicom cart. ''Advance'' offered [[UpdatedRerelease some bonus content]] along with a new translation and [[WorldOfSnark added humor]], which, along with Bartz and Exdeath appearing in ''[[VideoGame/DissidiaFinalFantasy Dissidia]]'', made its increasingly-positive reception possible. New features included a BossRush, a BonusDungeon, more [[BonusBoss superbosses]], and four [[SecretCharacter extra jobs]].

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In 2006, Creator/SquareEnix released ''Final Fantasy V Advance'' for the UsefulNotes/GameBoyAdvance; a near-perfect port of the original Super Famicom cart. ''Advance'' offered [[UpdatedRerelease some bonus content]] along with a new translation and [[WorldOfSnark added humor]], which, along with Bartz and Exdeath appearing in ''[[VideoGame/DissidiaFinalFantasy Dissidia]]'', made its increasingly-positive reception possible. New features included a BossRush, a BonusDungeon, more [[BonusBoss [[{{Superboss}} superbosses]], and four [[SecretCharacter extra jobs]].



* BeginWithAFinisher: [[spoiler:The BonusBoss Shinryu]] always opens the fight with Tsunami, a powerful water-elemental attack that hits the entire party for massive damage.

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* BeginWithAFinisher: [[spoiler:The BonusBoss {{Superboss}} Shinryu]] always opens the fight with Tsunami, a powerful water-elemental attack that hits the entire party for massive damage.



* ExcusePlot: The "story", though simplistic compared to other installments, is nevertheless well-liked for being just plain fun.
* {{Expy}}: The famous two of this game's [[BonusBoss Super Bosses]], Shinryu and Omega, who [[RecurringBoss reappear in later titles]], can be seen as being partly based on opponents from previous games:

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* ExcusePlot: The "story", story, though simplistic compared to other installments, is nevertheless well-liked for being just plain fun.
fun and still having well defined character arcs.
* {{Expy}}: The famous two of this game's [[BonusBoss [[{{Superboss}} Super Bosses]], Shinryu and Omega, who [[RecurringBoss reappear in later titles]], can be seen as being partly based on opponents from previous games:



* InstantAwesomeJustAddMecha: The Mecha Heads in the Pyramid of Moore and the BonusBoss Omega. Both are probably left behind from the technologically-advanced Ancients.

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* InstantAwesomeJustAddMecha: The Mecha Heads in the Pyramid of Moore and the BonusBoss {{Superboss}} Omega. Both are probably left behind from the technologically-advanced Ancients.
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* StupidityIsTheOnlyOption: King Tycoon [[spoiler:is very obviously acting suspicious when you meet him in the airborne Ronka Ruins. Considering that the last time you saw him, he lured you into a trap, you have already seen one monarch possessed by a monster to get to the crystals and destroy them, and when you find him stopped by the guardian of the earth crystal, he just tells you to "Make yourself useful and kill it," the fact that no one seems to voice any suspicions of him until after you have done so is a serious IdiotBall moment. Granted, he is Lenna and Faris's father, so their judgement is clouded, but neither Bartz nor Galuf says anything until after you have defeated the last guardian and given him access to the earth crystal.]]
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* SealedEvilInAnotherWorld: 30 years prior to the game's events, the Four Dawn Warriors managed to defeat [[BigBad ExDeath]], following him to another world. While one of the warriors objects to sealing the enemy there, he eventually relents, though [[IChooseToStay choosing to remain]] in order to watch over the seal. Turns out that [[spoiler: the Dawn Warriors' world and the world where Exdeath was sealed were originally one, split apart to contain The Void. Exdeath's goal is to re-merge the worlds to access the Void.]]
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* OurWerewolvesAreDifferent: The werewolves of Quelb aren't ForcedTransformation victims just humanoid wolves with a touch of ProudWarriorRaceGuy. They're allies to the party.

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* OurWerewolvesAreDifferent: The werewolves of Quelb aren't ForcedTransformation victims victims, just humanoid wolves with a touch of ProudWarriorRaceGuy. They're allies to the party.
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''Advance'' was ported to iOS and Android in 2013 with other enhancements, such as analog control and redrawn job sprites/spell effects. This port was added to the {{UsefulNotes/Steam}} store for PC towards the later end of 2015 but would later be delisted in 2021. A remastered version in the ''Final Fantasy Pixel Remaster'' series was released on November 10th, 2021.

to:

''Advance'' was ported to iOS and Android in 2013 with other enhancements, such as analog control and redrawn job sprites/spell effects. This port was added to the {{UsefulNotes/Steam}} store for PC towards the later end of 2015 but would later be delisted in 2021. A remastered version in the ''Final Fantasy Pixel Remaster'' series was released on November 10th, 2021.
2021. 2023 will see the ''Pixel Remaster'' version brought to the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.

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