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Weapon Of Choice is now a dewicked trope + ZCE


* WeaponOfChoice: The whole playable cast has one.
** Ace: [[DeathDealer Cards]]
** Deuce: [[MusicalAssassin Flute]]
** Trey: [[ArcherArchetype Bow]]
** Cater: [[MageMarksman Pistol]]
** Cinque: [[CarryABigStick Mace]]
** Sice: [[SinisterScythe Scythe]]
** Seven: [[WhipSword Whipblade]]
** Eight: [[KungFuWizard Knuckles]]
** Nine: [[BladeOnAStick Spear]]
** Jack: [[KatanasAreJustBetter Katana]]
** Queen: [[{{BFS}} Sword]]
** King: [[GunsAkimbo Revolvers]]
** Machina: [[DualWielding Twin Rapiers]]
** Rem: [[DeviousDaggers Daggers]]

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* WeaponOfChoice: %%* : The whole playable cast has one.
** %%** Ace: [[DeathDealer Cards]]
** %%** Deuce: [[MusicalAssassin Flute]]
** %%** Trey: [[ArcherArchetype Bow]]
** %%** Cater: [[MageMarksman Pistol]]
** %%** Cinque: [[CarryABigStick Mace]]
** %%** Sice: [[SinisterScythe Scythe]]
** %%** Seven: [[WhipSword Whipblade]]
** %%** Eight: [[KungFuWizard Knuckles]]
** %%** Nine: [[BladeOnAStick Spear]]
** %%** Jack: [[KatanasAreJustBetter Katana]]
** %%** Queen: [[{{BFS}} Sword]]
** %%** King: [[GunsAkimbo Revolvers]]
** %%** Machina: [[DualWielding Twin Rapiers]]
** %%** Rem: [[DeviousDaggers Daggers]]
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Strangers of Paradise also has an M rating


* DarkerAndEdgier: This is the first and only ''Final Fantasy'' game so far to have an M rating (compared to the usual T rating the series gets) and for good reason. The game explores [[WarIsHell the horrors of war]] without sugar-coating it with how brutal and bloody they can be. The game also rivals ''VideoGame/FinalFantasyTactics'' with its body count; [[spoiler: with all but two of the playable characters dead by the end, and virtually every NPC dying in between the final chapter and the climax, not even taking the alternate spirals into account.]]

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* DarkerAndEdgier: This is the first and only ''Final Fantasy'' game so far to have an M rating (compared to the usual T rating the series gets) and for good reason. The game explores [[WarIsHell the horrors of war]] without sugar-coating it with how brutal and bloody they can be. The game also rivals ''VideoGame/FinalFantasyTactics'' with its body count; [[spoiler: with all but two of the playable characters dead by the end, and virtually every NPC dying in between the final chapter and the climax, not even taking the alternate spirals into account.]]
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Up To Eleven is a defunct trope


* HarderThanHard: Done with the replayable missions from the title screen. Agito (Advanced) Mode features all enemies 30 levels higher, while Finis (Expert) Mode features [[UpToEleven all enemies 50 levels higher, under constant Rage status, and the requirement that only]] ''[[UpToEleven one]]'' [[UpToEleven member can participate with no reserves]]. The HD version adds these difficulty modes to the main game.

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* HarderThanHard: Done with the replayable missions from the title screen. Agito (Advanced) Mode features all enemies 30 levels higher, while Finis (Expert) Mode features [[UpToEleven all enemies 50 levels higher, under constant Rage status, and the requirement that only]] ''[[UpToEleven one]]'' [[UpToEleven only ''one'' member can participate with no reserves]].reserves. The HD version adds these difficulty modes to the main game.

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* LoopholeAbuse: The more specific a Special Order is, the more likely you'll be able to find a loophole. For example: during Operation MA Demolition, you receive a Special Order to get to point X without taking damage. You ''could'' trigger the Special Order as soon as it is received and mash the dodge button until you reach point X... ''or'' you could [[KillEmAll murderize everything]], walk up to point X, trigger the Special Order, and then take one more step - at which point, the Special Order is considered 'complete'.

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* LoopholeAbuse: LoopholeAbuse:
**
The more specific a Special Order is, the more likely you'll be able to find a loophole. For example: during Operation MA Demolition, you receive a Special Order to get to point X without taking damage. You ''could'' trigger the Special Order as soon as it is received and mash the dodge button until you reach point X... ''or'' you could [[KillEmAll murderize everything]], walk up to point X, trigger the Special Order, and then take one more step - at which point, the Special Order is considered 'complete'.



* LoreCodex: The Rubicus serves as the game's lore codex. However, it can only be accessed either from the History option on the title screen or in-game in the Crystarium building in Akademeia.



* LuckilyMyShieldWillProtectMe: [[spoiler:When the Verboten Eidolon Alexander obliterates nearly the entire Militesi border, only Qator and the mysterious l'Cie Incognitus survive, thanks to the latter enhancing the magic shield on the former's MA.]]

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* LuckilyMyShieldWillProtectMe: LuckilyMyShieldWillProtectMe:
**
[[spoiler:When the Verboten Eidolon Alexander obliterates nearly the entire Militesi border, only Qator and the mysterious l'Cie Incognitus survive, thanks to the latter enhancing the magic shield on the former's MA.]]






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** Rem: [[KnifeNut Daggers]]

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** Rem: [[KnifeNut [[DeviousDaggers Daggers]]

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* DeviousDaggers: Rem uses two daggers. Odd for this trope, she's also the game's SquishyWizard.[[note]]Which provides an interesting [[VideoGame/FinalFantasyI call back]]...[[/note]]



* KnifeNut: Rem uses two daggers. Odd for this trope, she's also the game's SquishyWizard.[[note]]Which provides an interesting [[VideoGame/FinalFantasyI call back]]...[[/note]]
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: There are ''fourteen'' playable characters, tied with ''VideoGame/FinalFantasyVI'' as the most in the series.
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Panty Shot is definition only.


* HotterAndSexier: Compared to the rest of the series anyway. It's the first time the developers have been forthcoming with the design process behind the {{Panty Shot}}s of the playable female characters.

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* HotterAndSexier: Compared to the rest of the series anyway. It's the first time the developers have been forthcoming with the design process behind the {{Panty Shot}}s panty shots of the playable female characters.
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Panty Shot is a definition-only page


* PantyShot: Each of the girls is wearing a different color of underwear, courtesy of the game's character texture designer. Almost always happens to Cinque no matter what angle she is knocked down. Only Seven averts this and wears ModestyShorts due to her SheFu fighting style.

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* AwesomeButImpractical: A lot of the SP-unlockable magic qualifies as this (if only for their ludicrous MP costs), but Aloud takes the cake: about seven shots in random directions across a 180-degree arc are not likely to hit anything, ever. The description even states that the accuracy is infamous throughout the dominion.

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* AwesomeButImpractical: AwesomeButImpractical
**
A lot of the SP-unlockable magic qualifies as this (if only for their ludicrous MP costs), but Aloud takes the cake: about seven shots in random directions across a 180-degree arc are not likely to hit anything, ever. The description even states that the accuracy is infamous throughout the dominion.dominion.
** Militesi Supersoldiers empty a clip from their firearms at chest height, and promptly graduate from the ImperialStormtrooperMarksmanshipAcademy. Contrast with the standard-issue soldiers, who fire a single shot and WILL hit the cadet they're aiming at if said cadet doesn't move.



* RealityEnsues: Militesi Supersoldiers empty a clip from their firearms at chest height, and promptly graduate from the ImperialStormtrooperMarksmanshipAcademy. Contrast with the standard-issue soldiers, who fire a single shot and WILL hit the cadet they're aiming at if said cadet doesn't move.
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The original blog is alive, somehow


A game in the [[RunningGag war-declaringly popular]] ''Franchise/FinalFantasy'' series and second entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, ''Final Fantasy Type-0'' (originally known as ''Final Fantasy Agito XIII'' until late January 2011) is an EasternRPG originally released for the UsefulNotes/PlayStationPortable. As with the other ''FNC'' games ([[VideoGame/FinalFantasyXIII the]] ''[[VideoGame/FinalFantasyXIII2 XIII]]'' [[VideoGame/LightningReturnsFinalFantasyXIII trilogy]]), ''Type-0'' shares some concepts with the other games but are entirely independent of each other. The game was originally bound for cellphones, but this was changed early in development. The PSP original was released in Japan on October 27, 2011, and never saw a stateside release (save for [[http://www.skybladecloud.net/projects/final-fantasy-type-0-psp-english-translation a fan translation project]]).

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A game in the [[RunningGag war-declaringly popular]] ''Franchise/FinalFantasy'' series and second entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, ''Final Fantasy Type-0'' (originally known as ''Final Fantasy Agito XIII'' until late January 2011) is an EasternRPG originally released for the UsefulNotes/PlayStationPortable. As with the other ''FNC'' games ([[VideoGame/FinalFantasyXIII the]] ''[[VideoGame/FinalFantasyXIII2 XIII]]'' [[VideoGame/LightningReturnsFinalFantasyXIII trilogy]]), ''Type-0'' shares some concepts with the other games but are entirely independent of each other. The game was originally bound for cellphones, but this was changed early in development. The PSP original was released in Japan on October 27, 2011, and never saw a stateside release (save for [[http://www.skybladecloud.net/projects/final-fantasy-type-0-psp-english-translation a fan translation project]]).
project]]. Oddly, after the original blog was deleted, someone else took it and made new posts, while saving the old ones).
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons: Concordia's specialty, in no small part due to having the Azure Dragon Crystal.
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Examples Are Not Recent, plus you shouldn't be troping leaks.


An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which [[LateExportForYou finally allowed the game an international release in 2015]] (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first and so far only ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, and "C" (15+) for Japan's CERO. This may change with the upcoming release of Final Fantasy XVI, as a leaked PR email from PEGI reveals it to have a +17 rating.

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An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which [[LateExportForYou finally allowed the game an international release in 2015]] (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first and so far only ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, and "C" (15+) for Japan's CERO. This may change with the upcoming release of Final Fantasy XVI, as a leaked PR email from PEGI reveals it to have a +17 rating.
CERO.
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None


A game in the [[RunningGag war-declaringly popular]] ''Franchise/FinalFantasy'' series and second entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, ''Final Fantasy Type-0'' (originally known as ''Final Fantasy Agito XIII'' until late January 2011) is an {{Eastern RPG}} originally released for the UsefulNotes/PlaystationPortable. As with the other ''FNC'' games ([[VideoGame/FinalFantasyXIII the]] ''[[VideoGame/FinalFantasyXIII2 XIII]]'' [[VideoGame/LightningReturnsFinalFantasyXIII trilogy]]), ''Type-0'' shares some concepts with the other games but are entirely independent of each other. The game was originally bound for cellphones, but this was changed early in development. The PSP original was released in Japan on October 27, 2011, and never saw a stateside release (save for [[http://www.skybladecloud.net/projects/final-fantasy-type-0-psp-english-translation a fan translation project]]).

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A game in the [[RunningGag war-declaringly popular]] ''Franchise/FinalFantasy'' series and second entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, ''Final Fantasy Type-0'' (originally known as ''Final Fantasy Agito XIII'' until late January 2011) is an {{Eastern RPG}} EasternRPG originally released for the UsefulNotes/PlaystationPortable.UsefulNotes/PlayStationPortable. As with the other ''FNC'' games ([[VideoGame/FinalFantasyXIII the]] ''[[VideoGame/FinalFantasyXIII2 XIII]]'' [[VideoGame/LightningReturnsFinalFantasyXIII trilogy]]), ''Type-0'' shares some concepts with the other games but are entirely independent of each other. The game was originally bound for cellphones, but this was changed early in development. The PSP original was released in Japan on October 27, 2011, and never saw a stateside release (save for [[http://www.skybladecloud.net/projects/final-fantasy-type-0-psp-english-translation a fan translation project]]).
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PNG


[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/type-0_poster_artwork_copy_3077.jpg]]
[[caption-width-right:320:For them, the path was not chosen... [[ScrewDestiny They chose their path]]. Yes, not knowing the fear of death. [[WarIsHell Having never learned the fear of confronting it]].]]

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[[quoteright:320:https://static.[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/type-0_poster_artwork_copy_3077.jpg]]
[[caption-width-right:320:For
org/pmwiki/pub/images/type_0_poster_artwork.png]]
[[caption-width-right:319:For
them, the path was not chosen... [[ScrewDestiny They chose their path]]. Yes, not knowing the fear of death. [[WarIsHell Having never learned the fear of confronting it]].]]
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%%* ZettaiRyouiki: Sice, Cinque, Rem, Aria and the female dominion soldiers
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** The secret ending's name also brings to mind the secret movie "Another side, Another Story", the very first KH secret movie.
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* ArtstyleDissonance: Oh yes. The game's art style takes some cues from ''VideoGame/FinalFantasyXII'', save that your heroes and most of the supporting [=NPCs=] walk around in modern-day school uniforms. And the game is about the horrors of war and is BloodierAndGorier than your average ''Final Fantasy'' title. The contrast may or may not be deliberate.

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* ArtstyleDissonance: ArtStyleDissonance: Oh yes. The game's art style takes some cues from ''VideoGame/FinalFantasyXII'', save that your heroes and most of the supporting [=NPCs=] walk around in modern-day school uniforms. And the game is about the horrors of war and is BloodierAndGorier than your average ''Final Fantasy'' title. The contrast may or may not be deliberate.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* CuttingTheKnot: Class Zero's final RTS mission against Milites includes a fight at an airbase, with the requisite that they stop three Militesi airships from taking off in order to be able to give orders to the airbase. The airships are all inflicted with Killsight during the takeoff, but the airstrip is '''well''' out of the playable region, which leaves it down to the team's rangers. Trey, Cater, or King could use their Hawkeye abilities to LeadTheTarget... or Ace could fire off a [[FrickinLaserBeams JackpotShot]], which has a range that only stops where the game stops rendering the area, to act as a tripwire.

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* CuttingTheKnot: Class Zero's final RTS mission against Milites includes a fight at an airbase, with the requisite that they stop three Militesi airships from taking off in order to be able to give orders to the airbase. The airships are all inflicted with Killsight during the takeoff, but the airstrip is '''well''' out of the playable region, which leaves it down to the team's rangers. Trey, Cater, or King could use their Hawkeye abilities to LeadTheTarget... or Ace could fire off a [[FrickinLaserBeams [[EnergyWeapon JackpotShot]], which has a range that only stops where the game stops rendering the area, to act as a tripwire.



** Nimbus in Chapter 3. If all party members die, the mission automatically ends anyway because of the plot. [[spoiler:However, it is possible to spend those three minutes avoiding his attacks, so as long as you stay in a corner during [[FrickinLaserBeams beam spams]] and run away from him if he suddenly teleports near you. The mission ends with the announcement of a ceasefire, so you just need to wait it out until then.]]

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** Nimbus in Chapter 3. If all party members die, the mission automatically ends anyway because of the plot. [[spoiler:However, it is possible to spend those three minutes avoiding his attacks, so as long as you stay in a corner during [[FrickinLaserBeams [[EnergyWeapon beam spams]] and run away from him if he suddenly teleports near you. The mission ends with the announcement of a ceasefire, so you just need to wait it out until then.]]
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An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which [[LateExportForYou finally allowed the game an international release in 2015]] (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first and so far only ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, and "C" (15+) for Japan's CERO.

to:

An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which [[LateExportForYou finally allowed the game an international release in 2015]] (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first and so far only ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, and "C" (15+) for Japan's CERO.
CERO. This may change with the upcoming release of Final Fantasy XVI, as a leaked PR email from PEGI reveals it to have a +17 rating.
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None


* DarkerAndEdgier: In addition of being the first ''Final Fantasy'' game to have a M rating (compared to the usual T rating the series gets), the game explores [[WarIsHell the horrors of war]] without sugar-coating it with how brutal and bloody they can be. The game also rivals ''VideoGame/FinalFantasyTactics'' with its body count; [[spoiler: with all but two of the playable characters dead by the end, and virtually every NPC dying in between the final chapter and the climax, not even taking the alternate spirals into account.]]

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* DarkerAndEdgier: In addition of being This is the first and only ''Final Fantasy'' game so far to have a an M rating (compared to the usual T rating the series gets), the gets) and for good reason. The game explores [[WarIsHell the horrors of war]] without sugar-coating it with how brutal and bloody they can be. The game also rivals ''VideoGame/FinalFantasyTactics'' with its body count; [[spoiler: with all but two of the playable characters dead by the end, and virtually every NPC dying in between the final chapter and the climax, not even taking the alternate spirals into account.]]
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** The names of the Black Tortoise l’Cie who left behind l'Cie stones are named after characters from the Literature/TheEpicOfGilgamesh.

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** The names of the Black Tortoise l’Cie who left behind l'Cie stones are named after characters from the Literature/TheEpicOfGilgamesh.
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** A darker example: the first mission had Akademia attacked by a crystal jammer, disabling their magic - Izana is specifically shown being unable to heal is chocobo, Chichiri. [[spoiler:The final mission has Akademia attacked by the Rursus, whose attacks destroy phantoma - this makes their wounds impossible to heal.]]
** The game's opening cutscene has Ace impaling a Rubrum flag in the ground before the rest of Class Zero [[EstablishingTeamShot has arrived]]. [[spoiler: The last cutscene in the game ends with a makeshift Rubrum flag formed from the Class' red capes.

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** A darker example: the first mission had Akademia attacked by a crystal jammer, disabling their magic - Izana is specifically shown being unable to heal is his chocobo, Chichiri. [[spoiler:The final mission has Akademia attacked by the Rursus, whose attacks destroy phantoma - this makes their wounds impossible to heal.]]
** The game's opening cutscene has Ace impaling a Rubrum flag in the ground before the rest of Class Zero [[EstablishingTeamShot has arrived]]. [[spoiler: The last cutscene in the game ends with a makeshift Rubrum flag formed from the Class' red capes.]]
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* ChildSoldiers: Maybe this is stretching the definition, but Rubrum's idea of specialized warfare seems to be sending teenagers into violent and bloody battles. It gets even worse when their Crystal only bestows the height of magical ability in one's youth, and further diminishes as they get older, which doesn't leave much choice for youth born in the country. One cutscene also explains that Arecia made the suggestion to deploy cadets into battle because of this advantage.

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* ChildSoldiers: Maybe this is stretching the definition, but Rubrum's idea of specialized warfare seems to be sending teenagers into violent and bloody battles. It gets even worse when their Crystal only bestows the height of magical ability in one's youth, and further diminishes as they get older, which doesn't leave much choice for youth born in the country. One cutscene also explains that Arecia made the suggestion to deploy cadets into battle because of this advantage. This is also [[PlayedForDrama absolutely not glorified in any way compared to other examples]] - the characters essentially live ''for'' war, and make multiple poor decisions you would expect of people who are between 16 and 17 years old.
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That's misuse. The trope is about a twist that occurs at the beginning of the series but is impossible to talk about otherwise.


* FirstEpisodeSpoiler: The game opens with the death of Izana Kunagiri, though this opening movie has been uploaded to Square Enix’s official Website/YouTube channel ahead of the game's release.
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* TheComputerIsACheatingBastard: [[TropesAreNotBad And you thought this trope couldn't be exploited!]] Militesi Supersoldiers react to the player's button presses, not the character's movements. On Class Zero's rangers (Ace, Trey, Cater, and King), this means that they'll dodge when the projectile ''starts moving'', and will be finishing up their dodge when it connects.

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* TheComputerIsACheatingBastard: [[TropesAreNotBad [[Administrivia/TropesAreTools And you thought this trope couldn't be exploited!]] Militesi Supersoldiers react to the player's button presses, not the character's movements. On Class Zero's rangers (Ace, Trey, Cater, and King), this means that they'll dodge when the projectile ''starts moving'', and will be finishing up their dodge when it connects.

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** Somewhat averted with the vast size of the playable cast, and while everyone has wildly varrying weapons and abilities, their stats do not differ too wildly.



* SecondEpisodeIntroduction: Deuce, Trey, Cater, Cinque, Sice, Eight, and King don't appear until Chapter 2, and even then, they don't exactly get equal, much less ''proper'' introductions like their classmates who appeared in Chapter 1.

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* SecondEpisodeIntroduction: Deuce, Trey, Cater, Cinque, Sice, Eight, and King don't appear until Chapter 2, 2 (though some can be heard on the COMM), and even then, they don't exactly get equal, much less ''proper'' introductions like their classmates who appeared in Chapter 1.



* StableTimeLoop: [[spoiler:Turns out [[PhysicalGod Arecia]] knew all along that Orience is trapped in one as part of her and the Rursan Arbitor's experiment to see which of them gets to open the gate to the Invisible World -- the latter through [[KillEmAll sacrificing billions of lives]], Arecia through the "mighty souls", which come in the form of the sixteen students of Class Zero. However, within the last ''600,104,971'' iterations of this cycle, [[YouCantFightFate Class Zero has been doomed to fail Operation Apostle each time by becoming l'Cie and dying in battle]], and Orience to destruction because of Cid's actions, and along the way four such pawns were abandoned, leaving only twelve to try and hold off [[TheEndOfTheWorldAsWeKnowIt Finis]] long enough for either deity to finish their own experiment, each being apparently an AnthropomorphicPersonification of a given power: Ace represents trust, Deuce to kindness, Trey to knowledge, Cater to courage, Cinque to innocent, Sice to persistence, Seven to understanding, Eight to calmness, Nine to action, Jack to ignorance, Queen to intelligence, and King to resolve. Come the 600,104,972nd cycle, Machina and Rem, two such "abandoned" pawns representing fear and love, respectively, helped the twelve defeat Cid -- [[BittersweetEnding not that this keeps Machina and Rem from crystallizing and their classmates from dying, though]]. Fortunately, their actions, [[ScrewDestiny which changed Orience's destiny]], convinced Arecia (with some help from Joker and Tiz, the two remaining "abandoned" pawns representing pain and decrepitude, respectively) to revive Machina and Rem and allow them to record their classmates' deeds 50 years later; and at best, she abandons the experiment altogether and [[CosmicRetcon changes history]] such that [[RetGone the crystals would cease to exist]], giving Class Zero and Kurasame [[EarnYourHappyEnding another chance at life as a]] WackyHomeroom of sorts.]]

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* StableTimeLoop: [[spoiler:Turns out [[PhysicalGod Arecia]] knew all along that Orience is was trapped in one one, as part of her and the Rursan Arbitor's experiment to see which of them gets to open the gate to the Invisible World -- the latter through [[KillEmAll sacrificing billions of lives]], Arecia through the "mighty souls", which come in the form of the sixteen students of Class Zero. However, within the last ''600,104,971'' iterations of this cycle, [[YouCantFightFate Class Zero has been doomed to fail Operation Apostle each time by becoming l'Cie and dying in battle]], and Orience to destruction because of Cid's actions, and along the way four such pawns were abandoned, leaving only twelve to try and hold off [[TheEndOfTheWorldAsWeKnowIt Finis]] long enough for either deity to finish their own experiment, each being apparently an AnthropomorphicPersonification of a given power: Ace represents trust, Deuce to kindness, Trey to knowledge, Cater to courage, Cinque to innocent, innocence, Sice to persistence, Seven to understanding, Eight to calmness, Nine to action, Jack to ignorance, Queen to intelligence, and King to resolve. Come the 600,104,972nd cycle, Machina and Rem, two such "abandoned" pawns pawns, representing fear and love, love respectively, helped the twelve defeat Cid -- [[BittersweetEnding not that this keeps Machina and Rem from crystallizing and their classmates from dying, though]]. Fortunately, their actions, [[ScrewDestiny which changed Orience's destiny]], convinced Arecia (with some help from Joker and Tiz, the two remaining "abandoned" pawns pawns, representing pain and decrepitude, decrepitude respectively) to revive Machina and Rem and allow them to record their classmates' deeds 50 years later; and at best, she abandons the experiment altogether and [[CosmicRetcon changes history]] such that [[RetGone the crystals would cease to exist]], giving Class Zero and Kurasame [[EarnYourHappyEnding another chance at life as a]] WackyHomeroom of sorts.]]



** GravityMaster: Diabolos-class Eidolons [[CastFromHitPoints can endanger your teammates]] in exchange for [[GlassCannon the highest damage-dealing potential of any Eidolons]]. Usually deployed for special ops.

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** GravityMaster: Diabolos-class Eidolons [[CastFromHitPoints can endanger your teammates]] in exchange for [[GlassCannon the highest damage-dealing potential of any Eidolons]]. They're also the only ones that can heal themselves, doing so by landing attacks. Usually deployed for special ops.



** Twelve of the playable characters are named after playing cards and French dice terms. The low numbers are dice terms, possibly simply for sounding more like names. The other two characters that are playable have Latin and Japanese {{Meaningful Name}}s.

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** Twelve of the playable characters are named after playing cards and French dice terms. The low numbers are dice terms, possibly simply for sounding more like names. The other two characters that are playable have Latin and Japanese {{Meaningful Name}}s. [[spoiler: Meanwhile, Tiz and Joker represent Ten and Zero, though they also have real names like Machina and Rem.]]


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*** [[spoiler:If the player chooses to become l'Cie, they can see the Commandant's corpse.]]

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** In addition, both of your AI-controlled allies take less damage from attacks, consume less MP, and deplete their ability gauges slower when using abilities, to make up for the fact that they simply won't be as wise or aggressive as a human-controlled character.



* KudzuPlot: Though the main storyline of the war between nations is pretty simple and easy to follow, the various subplots going on are not, and the final chapter is a BizarroEpisode for how out-of-left-field it is. Cutscenes and alternate missions to explain some of what's going on need a second playthrough to unlock, resulting in some aspects of the story being disjointed until you begin said second playthrough.

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* KudzuPlot: Though the main storyline of the war between nations is pretty simple and easy to follow, the various subplots going on are not, and the final chapter is a BizarroEpisode for how out-of-left-field it is. Cutscenes and alternate missions to explain some of what's going on need a second playthrough to unlock, resulting in some aspects of the story being disjointed until you begin said second playthrough. Despite this, the fate of several characters is unknown, and even the Rubicus doesn't supply all the information.



* LoadsAndLoadsOfCharacters: There are fourteen ''playable'' characters. [[http://psp.rpgsite.net/news/1292-new-final-fantasy-type0-trailer-released And then there is this trailer.]]

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* LoadsAndLoadsOfCharacters: There are fourteen ''playable'' characters. [[http://psp.rpgsite.net/news/1292-new-final-fantasy-type0-trailer-released And then there is this trailer.]]''fourteen'' playable characters, tied with ''VideoGame/FinalFantasyVI'' as the most in the series.



** Agito Tower, in which each challenge room requires you to defeat one hundred of a certain enemy, all of who are at [[TheComputerIsACheatingBastard Level 128]]. There are Save Points in between challenge rooms, but once you begin the ascent, there is no leaving the tower until you reach the goal of obtaining the game's ultimate accessory. That accessory is worth it though.

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** Agito Tower, in which each challenge room requires you to defeat one hundred of a certain enemy, all of who are at [[TheComputerIsACheatingBastard Level 128]]. There are Save Points in between challenge rooms, but once you begin the ascent, there is no leaving the tower until you reach the goal of obtaining the game's ultimate accessory.accessory, unless you brought some teleport stones. That accessory is worth it though.



* MonsterArena: Opens up in Akademeia not long into Chapter 2. One character will fight three Mooks at a time, until sixty have been defeated total, and then you will have the option to either continue to the next round or leave. If you are defeated, you are simply returned to the entrance before the battles started. Since cadets follow a free time schedule before the next storyline mission, they have limited chances to go out to the World Map, making the Arena a good area for training.

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* MonsterArena: Opens up in Akademeia not long into Chapter 2. One character The party leader will fight three Militesi Mooks at a time, time by themselves, until sixty have been defeated total, and then you will have the option to either continue to the next round or leave.leave. The Mooks are one level above you (in addition to their level increasing from a harder difficulty), and starting another round increases their level. If you are defeated, you are simply returned to the entrance before the battles started. Since cadets follow a free time schedule before the next storyline mission, they have limited chances to go out to the World Map, making the Arena a good area for training.training, though the EXP and Phantoma rewards are minimal.



** "Peristylium" comes from the Latin word ''peristyle'', which is a private garden. ''VideoGame/FinalFantasyVIII'''s {{military academ|y}}ies were called Gardens.

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** "Peristylium" comes from the Latin word ''peristyle'', which is a private garden. ''VideoGame/FinalFantasyVIII'''s {{military academ|y}}ies were called Gardens.Gardens, which also happened to train child soldiers.



** Chapter 3 involve the infiltration of the imperial capital to explore and shut down their Magitek Armor factory. Bonus points for the party making their escape on a subway train in the next chapter.

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** Chapter 3 involve involves the infiltration of the imperial capital to explore and shut down their Magitek Armor factory. Bonus points for the party making their escape on a subway train in the next chapter.


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** Gilgamesh in Chapter 6. He's much easier to survive against than the other two, and losing simply alters the cutscene afterwards.

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* BottomlessMagazines: Ace, Trey, Cater, and King are the party’s ranged fighters and have infinite ammunition. However, King subverts this trope by having ''unlimited'' magazines, still needing to reload after expending them.

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* BottomlessMagazines: Ace, Trey, Cater, and King are the party’s ranged fighters and have infinite ammunition. However, King subverts this trope by having ''unlimited'' magazines, unlimited ''magazines'', still needing to reload after expending them.



* CrapsackWorld: War is commonplace, people are resigning themselves to dying as though it's an unfortunate chore that's coming up, and when someone dies all their friends and family forget about them with barely their name remaining. [[spoiler:And if you go further into the deeper specifics of it, Orience has been doomed to go through the same history and war over ''six hundred million times''.]]

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* CrapsackWorld: War is commonplace, people are resigning themselves to dying as though it's an unfortunate chore that's coming up, and when someone dies all their friends and family forget about them with barely their name remaining. [[spoiler:And if you go further into the deeper specifics of it, Orience has been doomed to go through the same dreadful history and war over ''six hundred million times''.'''''SIX HUNDRED MILLION TIMES'''''.]]



* DarkerAndEdgier: In addition of being the first ''Final Fantasy'' game to have a M rating (compared to the usual T rating the series gets), the game explores [[WarIsHell the horrors of war]] without sugar-coating it with how brutal and bloody they can be. In addition, the game rivals ''VideoGame/FinalFantasyTactics'' with its body count; [[spoiler: with all but two of the playable characters dead by the end and many others who dies in between the final chapter and the end, not even taking the alternate spirals into account.]]

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* DarkerAndEdgier: In addition of being the first ''Final Fantasy'' game to have a M rating (compared to the usual T rating the series gets), the game explores [[WarIsHell the horrors of war]] without sugar-coating it with how brutal and bloody they can be. In addition, the The game also rivals ''VideoGame/FinalFantasyTactics'' with its body count; [[spoiler: with all but two of the playable characters dead by the end end, and many others who dies virtually every NPC dying in between the final chapter and the end, climax, not even taking the alternate spirals into account.]]



* HotterAndSexier: Compared to the rest of the series anyway. The scenes of Emina in her bikini are '''the''' most gratuitous fanservice to yet come from ''Final Fantasy'', which considering their past instances of such is saying a lot. It's also the first time the developers have been forthcoming with the design process behind the {{Panty Shot}}s of the female characters, and recurring MsFanservice summon Shiva barely even qualifies as a CuteMonsterGirl, just being a buxom human in a bikini top and miniskirt.

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* HotterAndSexier: Compared to the rest of the series anyway. The scenes of Emina in her bikini are '''the''' most gratuitous fanservice to yet come from ''Final Fantasy'', which considering their past instances of such is saying a lot. It's also the first time the developers have been forthcoming with the design process behind the {{Panty Shot}}s of the playable female characters, and recurring characters.
** The scenes of Emina in her bikini may be the most gratuitous fanservice yet to come from ''Final Fantasy'', which considering their past instances of such is saying a lot.
** There's a short cutscene involving a [[MrFanservice shirtless]] Kazusa experimenting on the currently controlled Class Zero student, presumably in his own swimsuit attire.
** Recurring
MsFanservice summon Shiva barely even qualifies as a CuteMonsterGirl, just being a buxom human in a bikini top and miniskirt.

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* AlternativeCalendar: Orience uses the RG Calendar which retains the Gregorian calendar system, but renames the twelve months after elements (e.g. "Month of Fire" or "Ignusmens" corresponds to January). The game takes place in the year 842.
** Taken up a notch in the official translation: the month names are abbreviated Latin terms and the the dates are written in Roman numerals.

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* AlternativeCalendar: Orience uses the RG Calendar which retains the Gregorian calendar system, but renames the twelve months after elements (e.g. Ignismens, "Month of Fire" or "Ignusmens" Fire", corresponds to January). January), and the dates are written in Roman numerals rather than Arabic numerals. The game takes place in the year 842.
** Taken up a notch in the official translation: the month names are abbreviated Latin terms and the the dates are written in Roman numerals.
842.



* AnotherSideAnotherStory: From the second playthrough on, the last mission of each Chapter provides a choice between the usual mission[[note]][[NewGamePlus for which you will probably be overlevelled]][[/note]] and an alternative 'Code Crimson' mission. The usual missions still happen; they're just not done by the player.

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* AnotherSideAnotherStory: From the second playthrough on, the last mission of each Chapter provides a choice between the usual mission[[note]][[NewGamePlus for which you will probably be overlevelled]][[/note]] and an alternative 'Code Crimson' mission. The In a minor deviation from the trope, the usual missions still happen; they're just not are usually indicated to occur shortly before or shortly after the player is done by the player.with Code Crimson, rather than concurrently.

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