Follow TV Tropes

Following

History VideoGame / FinalFantasyType0

Go To

OR

Added: 530

Changed: 343

Is there an issue? Send a MessageReason:
None


* GenderEqualEnsemble: The gender split of the 14 playable characters is exactly even: 7 girls and 7 boys. [[spoiler:There are also two others with relations to Class Zero, one girl and one boy, and ''still'' keeps it even.]]

to:

* GameplayAndStorySegregation: A minor point during the opening, upon starting a new game. Ace enters the scene by frying a trio of Militesi soldiers with a Fire spell and attempting to heal Izana with Cure magic, but his default loadout has him equipped with Blizzard BOM and Wall.
* GenderEqualEnsemble: The gender split of the 14 playable characters is exactly even: 7 girls and 7 boys. They take orders from Arecia (female), Kurasame (male), and Mog ([[NoBiologicalSex moogle]]). [[spoiler:There are also two others with relations to Class Zero, one girl and one boy, and ''still'' keeps it even.]]]] Additionally, every Crystal that has two l'Cie during the events of the game has a male Primus l'Cie and a female Secundus l'Cie [[spoiler:until Machina takes Qun'mi's place as the White Tiger Secundus l'Cie]].

Changed: 474

Removed: 1793

Is there an issue? Send a MessageReason:
None


* AlwaysInClassOne: Subverted, actually all of your player characters are a part of Class Zero, a special unit created within the academy that is the focus of much of your time in the game. Class First does exist and apparently had a fair amount of clout before Class Zero came on the scene, though there are those who claim also that Class Eleventh was the cream of the crop before Class Zero.



* AnotherSideAnotherStory: Subverted with the ''Code Crimson'' missions. From the second playthrough on, the last mission of each Chapter provides a choice between the usual mission[[note]][[NewGamePlus for which you will probably be overlevelled]][[/note]] and an alternative 'Code Crimson' mission. However, it is implied that the usual missions still happen; they're just not done by the player for it.
** Played straight with the alternate Chapter 7 mission in which you play as [[spoiler:Machina under the guise of White Tiger l'Cie Incognitus. While the rest of Class Zero has defeated Qator Bashtar and are returning to Akademeia, Machina's solo mission has him running through the streets of the Militesi capital to kill off any dominion soldier, cadet, or Eidolon in his way.]]

to:

* AnotherSideAnotherStory: Subverted with the ''Code Crimson'' missions. From the second playthrough on, the last mission of each Chapter provides a choice between the usual mission[[note]][[NewGamePlus for which you will probably be overlevelled]][[/note]] and an alternative 'Code Crimson' mission. However, it is implied that the The usual missions still happen; they're just not done by the player for it.
** Played straight with the alternate Chapter 7 mission in which you play as [[spoiler:Machina under the guise of White Tiger l'Cie Incognitus. While the rest of Class Zero has defeated Qator Bashtar and are returning to Akademeia, Machina's solo mission has him running through the streets of the Militesi capital to kill off any dominion soldier, cadet, or Eidolon in his way.]]
player.



** Expert Trials have no save points ''and'' disable the Abort Mission option (which leaves the mission and keeps the EXP), but this trope is usually averted due to their relative shortness. Then you do the last trial against each opposing peristylium: Colonel Faith's Last Stand has Class Zero run spiral laps around Gewher Base ''twice'', the second round of which ''disables all forms of healing'', and Dominating the Dragon's Nest requires Class Zero to climb a huge-ass Sanctuary and destroy a stupidly durable Dragon Egg.

to:

** Expert Trials have no save points ''and'' disable the Abort Mission option (which leaves the mission and keeps the EXP), but this trope is usually averted due to their relative shortness.are mercifully short. Then you do the last trial against each opposing peristylium: Colonel Faith's Last Stand has Class Zero run spiral laps around Gewher Base ''twice'', the second round of which ''disables all forms of healing'', and Dominating the Dragon's Nest requires Class Zero to climb a huge-ass Sanctuary and destroy a stupidly durable Dragon Egg.



* DoomedHometown: Subverted. The opening movie sets this up for Rubrum, as Milites has conquered nearly all of Orience at this point, but then Class Zero arrives to liberate the capital.
** [[spoiler:Then it really becomes the case when Tempus Finis happens in the final chapter and Class Zero comes home to find Akademeia in bloodshed and pandemonium…]]

to:

* DoomedHometown: Subverted. The opening movie sets this up for Rubrum, as Milites has conquered nearly all of Orience at this point, but then Class Zero arrives to liberate the capital.
**
capital. [[spoiler:Then it really becomes the case when Tempus Finis happens in the final chapter and Class Zero comes home to find Akademeia in bloodshed and pandemonium…]]



* FissionMailed: At first, Nimbus (Chapter 3), Shinryu Celestia (Chapter 5), and [[spoiler:Gilgamesh]] (Chapter 6) seem to be this. However, it becomes subverted once your characters are stronger enough because it ''is'' possible to not die at either of their hands.

to:

* FissionMailed: At first, Nimbus (Chapter 3), Shinryu Celestia (Chapter 5), and [[spoiler:Gilgamesh]] (Chapter 6) seem to be this. However, it becomes subverted once your characters are stronger strong enough because it ''is'' possible to not die at either of their hands.



** [[spoiler:Played straight in the final mission. The last "judgment trial" requires the party to quickly ascend a staircase, only for all of them to be immediately KO'ed as the battle text states that they failed the trial. However, this is part of the story and afterwards, they wake up in another hallway ''at the edge of death.'']]

to:

** [[spoiler:Played straight in the final mission. The [[spoiler:The last "judgment trial" requires the party to quickly ascend a staircase, only for all of them to be immediately KO'ed as the battle text states that they failed the trial. However, this is part of the story and afterwards, they wake up in another hallway ''at the edge of death.'']]



* LazyBackup: Averted. You don't get a game over until all the playable characters are KO'd.



* LetsSplitUpGang: Averted for the most part; Class Zero goes through everything together.

to:

* LetsSplitUpGang: Averted for For the most part; part Class Zero goes through everything together.



* MagicIsRareHealthIsCheap:
** Subverted for normal gameplay; Potions and Ethers and their variants heal identical ''percentages'', and all healing portals restore HP and MP both. However, Ethers are decently more ''expensive'' than Potions, and HP gradually regenerates for Class Zero with [[TheVeryDefinitelyFinalDungeon one exception]].
** Inverted for Eidolons, who have the opposite problem; their ''MP'' auto-regenerates, but with the exception of certain Eidolons with a Regen function, it's ''impossible'' for them to restore HP.



* ObfuscatingStupidity: Class Ninth is this to the member. They are seen both by themselves, and the general Akademeia student body as bungling fools who have no real place among other cadets. In actuality [[spoiler: they are all secret agents working under Intel Division Section Four, using the "idiot" routine to throw off suspicion.]]. Subverted with Class Twelfth who... actually do seem to be a bit scatterbrained.

to:

* ObfuscatingStupidity: Class Ninth is this to the member. They are seen both by themselves, and the general Akademeia student body as bungling fools who have no real place among other cadets. In actuality [[spoiler: they are all secret agents working under Intel Division Section Four, using the "idiot" routine to throw off suspicion.]]. Subverted with Class Twelfth who... actually do seem to be a bit scatterbrained.]]



** Subverted during free time, as all the other characters will be wandering out and are free to talk to.



** Subverted for Trey, Sice, and Eight, who get featured in a bonus cutscene that took place during the opening mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorAppeal: Director Hajime Tabata grew up surrounded by history books and is highly interested in that type of grounding in his projects. You can likely attribute this affinity as the reason ''Type-0's'' story sequences are presented like a stylized television documentary, and the game as a whole places a lot of emphasis on world events and how Class Zero gets caught up in them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BareYourMidriff: Happens quite often thanks to the uniform designs of Class Zero's girls. Their shirt itself only comes down to their hips, some of them like Rem's are even more shorter leaving a little midriff exposed.
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: In addition of being the first Final Fantasy game to have a M rating (compared to the usual T the series have (yes, even Tactics who is just as dark as Type-0) the game handeles the theme of WarIsHell and death without sugar-coating it with how brutal and bloody they can be. In addition, it can rival Tactics with its body count; [[spoiler: with all but two of the main characters dead by the end and many others who dies in between the final chapter and the end.]]

to:

* DarkerAndEdgier: In addition of being the first Final Fantasy ''Final Fantasy'' game to have a M rating (compared to the usual T rating the series have (yes, even Tactics who is just as dark as Type-0) gets), the game handeles explores [[WarIsHell the theme horrors of WarIsHell and death war]] without sugar-coating it with how brutal and bloody they can be. In addition, it can rival Tactics the game rivals ''VideoGame/FinalFantasyTactics'' with its body count; [[spoiler: with all but two of the main playable characters dead by the end and many others who dies in between the final chapter and the end.end, not even taking the alternate spirals into account.]]



* DecoyProtagonist: Zigzagged between Ace/the Twelve and Machina/Rem. Sometimes the latter pair are billed after the Twelve, other times ''before'' the Twelve. In the end, ''all of them'' are central to the plot. [[spoiler:On one hand, Machina and Rem become unplayable for the final chapter, leaving the Twelve to take on the mission to defeat Cid even if it kills them. On the other hand, their actions have influenced the Twelve's decision to reject becoming l'Cie (which happened on previous cycles) and instead make that HeroicSacrifice, to the point of lending their souls to them to allow them to slowly tear the Rursan Arbiter apart; Arecia is so impressed she de-crystallizes Machina and Rem in order to allow them to honor their classmates' memory and rebuild Orience.]]

to:

* DecoyProtagonist: Zigzagged between Ace/the Twelve Al-Rashia's children and Machina/Rem. Sometimes the latter pair are billed after the Twelve, other times ''before'' the Twelve. In the end, ''all of them'' are central to the plot. [[spoiler:On one hand, Machina and Rem become unplayable for the final chapter, leaving the Twelve to take on the mission to defeat Cid even if it kills them. On the other hand, their actions have influenced the Twelve's decision to reject becoming l'Cie (which happened on previous cycles) and instead make that HeroicSacrifice, to the point of lending their souls to them to allow them to slowly tear the Rursan Arbiter apart; Arecia is so impressed she de-crystallizes Machina and Rem in order to allow them to honor their classmates' memory and rebuild Orience.]]
Is there an issue? Send a MessageReason:
None


* TooManyBelts: Where a normal school uniform would have buttons to close up their shirts and coats, we have buckles here. [[AuthorAppeal Thank]] [[TetsuyaNomura Nomura]] for this.

to:

* TooManyBelts: Where a normal school uniform would have buttons to close up their shirts and coats, we have buckles here. [[AuthorAppeal Thank]] [[TetsuyaNomura [[Creator/TetsuyaNomura Nomura]] for this.

Added: 510

Changed: 8

Is there an issue? Send a MessageReason:
None


** When roaming around Akademeia during free time, each character has a series of voice quotes played when they examine points in various areas (e.g. sitting on a bench, pulling out a book from a bookshelf). Beginning with Chapter 5, Machina's quotes change from his usual optimistic outlook to colder, sterner, and mostly one-word reactions. [[spoiler:It's only revealed near the ending that Machina became a l'Cie at this point, and he is slowly losing his humanity in favor of the Focus the Crystal has ordained for him.]]

to:

** When roaming around Akademeia during free time, each character has a series of voice quotes played when they examine points in various areas (e.g. sitting on a bench, pulling out a book from a bookshelf). Beginning with Chapter 5, Machina's quotes change from his usual optimistic outlook to colder, sterner, and mostly one-word one- or two-word reactions. [[spoiler:It's only revealed near the ending that Machina became a l'Cie at this point, and he is slowly losing his humanity in favor of the Focus the Crystal has ordained for him.]]


Added DiffLines:

* GilliganCut: After the First Battle of Judecca, Rem wonders how the Militesi front is doing; Ace argues that, with Lady Caetuna there, the Empire is probably running scared[[labelnote:*]]The exact conversation partners are dependent on who is deployed, but it always defaults to Rem and Ace if they're available[[/labelnote]]. One save prompt and one chapter title later, we cut to Big Bridge, where Rubrum is being pushed back and given no opportunity for Caetuna's [[DangerousForbiddenTechnique strategy]].

Added: 322

Changed: 64

Is there an issue? Send a MessageReason:
None


* FissionMailed: At first, Nimbus (Chapter 3) and Shinryu Celestia (Chapter 5) seem to be this. However, it becomes subverted once your characters are stronger enough because it ''is'' possible to not die at either of their hands.

to:

* FissionMailed: At first, Nimbus (Chapter 3) and 3), Shinryu Celestia (Chapter 5) 5), and [[spoiler:Gilgamesh]] (Chapter 6) seem to be this. However, it becomes subverted once your characters are stronger enough because it ''is'' possible to not die at either of their hands.



** [[spoiler:Gilgamesh]] runs on much the same system as Shinyru Celestia does. Getting your whole party KO'd will simply end the mission there, although the casualties won't do your rank any favours, but it's entirely possible to defeat him with Class Zero. That being said, he's a much lower-scale fight than Shinyru is.



* {{Frameup}}: When [[spoiler:Queen Andoria is assassinated in Ingram]], Class Zero is framed for the crime. They are innocent, but it earns the wrath of Concordia to declare war on Rubrum. [[spoiler:Turns out it was an inside-job courtesy of the ceremonial Emperor, who always wanted to turn Concordia's long matriarchal dynasty on its head.]]

to:

* {{Frameup}}: When [[spoiler:Queen Andoria is assassinated in Ingram]], Class Zero is framed for the crime. They are innocent, but it earns the wrath of Concordia to declare war on Rubrum. [[spoiler:Turns out it was an inside-job courtesy of the ceremonial Emperor, king of Concordia, who always wanted to turn Concordia's long matriarchal dynasty on its head.]]
Is there an issue? Send a MessageReason:
None



to:

* CuttingTheKnot: Class Zero's final RTS mission against Milites includes a fight at an airbase, with the requisite that they stop three Militesi airships from taking off in order to be able to give orders to the airbase. The airships are all inflicted with Killsight during the takeoff, but the airstrip is '''well''' out of the playable region, which leaves it down to the team's rangers. Trey, Cater, or King could use their Hawkeye abilities to LeadTheTarget... or Ace could fire off a [[FrickinLaserBeams JackpotShot]], which has a range that only stops where the game stops rendering the area, to act as a tripwire.
Is there an issue? Send a MessageReason:
Sorry for the rapid-fire edits; when there's this many folders I don't like to risk my lock expiring.


* TacticalWithdrawal: Done at the end of the Togoreth mission in Chapter 2 when Nimbus appears and Zhuyu is sent to fight him. When a Primus l'Cie is present, everyone had best get far, far away as possible; when two Primus l'Cie are fighting each other, ''that might not be enough''.

to:

* TacticalWithdrawal: Done at the end of the Togoreth mission in Chapter 2 when Nimbus appears and Zhuyu is sent to fight comes after him. When a Primus l'Cie is present, everyone had best get far, far away as possible; when two Primus l'Cie are fighting each other, ''that might not be enough''.



** Seven: WhipSword

to:

** Seven: WhipSword[[WhipSword Whipblade]]

Added: 252

Changed: 21

Is there an issue? Send a MessageReason:
None


** The game's opening cutscene has Ace impaling a Rubrum flag in the ground before the rest of Class Zero [[EstablishingTeamShot has arrived]]. [[spoiler: The last cutscene in the game ends with a makeshift Rubrum flag formed from the Class' red capes.



* PowerFist: Eight wears gloves that enhance the strength of his [[BareFistedMonk punches]].

to:

* PowerFist: Eight wears gloves that with knuckle-dusters to enhance the strength of his [[BareFistedMonk punches]].
Is there an issue? Send a MessageReason:
None


* KnifeNut: Rem uses two daggers. Odd for this trope, she's also the game's SquishyWizard[[note]]Which provides an interesting [[VideoGame/FinalFantasyI call back]]...

to:

* KnifeNut: Rem uses two daggers. Odd for this trope, she's also the game's SquishyWizard[[note]]Which SquishyWizard.[[note]]Which provides an interesting [[VideoGame/FinalFantasyI call back]]...[[/note]]



* LanguageOfMagic: Concordian has a language used to command dragons, as shown when Celestia sends one to attack Ace and Deuce.

to:

* LanguageOfMagic: Concordian has a language used to command dragons, as shown when Celestia sends one to attack Ace and Deuce. It's not as articulate as most human tongues, but it's designed to be unambiguous in combat.
Is there an issue? Send a MessageReason:
None


* AlwaysInClassOne: Suverted, actually all of your player characters are a part of the elite Class Zero, a special unit created within the academy that is the focus of much of your time in the game. Class One does exist and apparently had a fair amount of clout before Class Zero came on the scene, though there are those who claim also that Class Eleven was the cream of the crop before Class Zero.

to:

* AlwaysInClassOne: Suverted, Subverted, actually all of your player characters are a part of the elite Class Zero, a special unit created within the academy that is the focus of much of your time in the game. Class One First does exist and apparently had a fair amount of clout before Class Zero came on the scene, though there are those who claim also that Class Eleven Eleventh was the cream of the crop before Class Zero.
Is there an issue? Send a MessageReason:
None


* RealityEnsues: Militesi Supersoldiers empty a clip from their firearms at chest height, and promptly graduate from the ImperialStormstrooperMarksmanshipAcademy. Contrast with the standard-issue soldiers, who fire a single shot and WILL hit the cadet they're aiming at if said cadet doesn't move.

to:

* RealityEnsues: Militesi Supersoldiers empty a clip from their firearms at chest height, and promptly graduate from the ImperialStormstrooperMarksmanshipAcademy.ImperialStormtrooperMarksmanshipAcademy. Contrast with the standard-issue soldiers, who fire a single shot and WILL hit the cadet they're aiming at if said cadet doesn't move.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GratuitousForeignLanguage: The game's alternate ending theme, "Colorful - Falling in Love," has gratuitous English, while the English version of it has gratuitous Japanese.

Added: 197

Changed: 12

Is there an issue? Send a MessageReason:
None


** In the HD release, Creator/TetsuyaNomura is represented by King - a character with [[VideoGame/KingdomHearts358DaysOver2 two guns that need reloading every dozen shots or so]][[note]]Nomura has stated that Xigbar is his favourite character for use in 358's multiplayer mode[[/note]].

to:

** In the HD release, Creator/TetsuyaNomura is represented by King - a character with [[VideoGame/KingdomHearts358DaysOver2 two guns that need reloading every dozen shots or so]][[note]]Nomura so]][[labelnote:*]]Nomura has stated that Xigbar is his favourite character for use in 358's multiplayer mode[[/note]].mode[[/labelnote]].
** In regards to the secret ending: [[spoiler:Naming the relatively normal life of the alternate universe "Another Spiral" brings to mind a similarly mundane "[[TheWorldEndsWithYou Another Day]]"]]

Added: 286

Changed: 21

Is there an issue? Send a MessageReason:
None


An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which finally allowed the game an international release in 2015 (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first and so far only ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, and "C" (15+) for Japan's CERO.

to:

An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which [[LateExportForYou finally allowed the game an international release in 2015 2015]] (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first and so far only ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, and "C" (15+) for Japan's CERO.


Added DiffLines:

[[foldercontrol]]

[[folder:A to C]]


Added DiffLines:


[[/folder]]

[[folder:D to F]]


Added DiffLines:


[[/folder]]

[[folder:G to I]]


Added DiffLines:



[[/folder]]

[[folder:J to L]]


Added DiffLines:


[[/folder]]


[[folder:M to P]]


Added DiffLines:


[[/folder]]


[[folder:Q to S]]


Added DiffLines:


[[/folder]]


[[folder:T to Z]]


Added DiffLines:

* VerbalTic: The Moogles begin and end almost every sentence with "Kupo"!


Added DiffLines:


[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoldYourHippogriffs: At one point, you can speak with a random [=NPC=] trainee, who comments that "Confidence is exactly what I'm lacking. I go in thinking I can do it, but when push comes to shove, I always chocobo out..."
Is there an issue? Send a MessageReason:
None


* Subverted also in the ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games. Most of your player characters are part of the Thors Academy Class VII. Previously, Class I was well-regarded, being made up entirely of nobles. However, Class VII is a special new experiment containing a mixed group of both commoners and nobles, with your main character, Rean Schwarzer, being a commoner who was adopted as a baby into a noble family.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlwaysInClassOne: Suverted, actually all of your player characters are a part of the elite Class Zero, a special unit created within the academy that is the focus of much of your time in the game. Class One does exist and apparently had a fair amount of clout before Class Zero came on the scene, though there are those who claim also that Class Eleven was the cream of the crop before Class Zero.
* Subverted also in the ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games. Most of your player characters are part of the Thors Academy Class VII. Previously, Class I was well-regarded, being made up entirely of nobles. However, Class VII is a special new experiment containing a mixed group of both commoners and nobles, with your main character, Rean Schwarzer, being a commoner who was adopted as a baby into a noble family.
Is there an issue? Send a MessageReason:
None


** Rubrum includes towns named [[CthulhuMythos Innsmouth and Arkham]]. Milites has a base named [[Literature/TheLordOfTheRings Arwen]].

to:

** Rubrum includes towns named [[CthulhuMythos [[Franchise/CthulhuMythos Innsmouth and Arkham]]. Milites has a base named [[Literature/TheLordOfTheRings Arwen]].

Added: 325

Changed: 179

Is there an issue? Send a MessageReason:
None


* AttackItsWeakPoint: The purpose of the yellow Breaksight target.

to:

* AttackItsWeakPoint: The purpose of the yellow Breaksight target.and Killsight hits. Breaksights takes off a set amount of health from the target; Killsights are a OneHitKill.
* AwesomeButImpractical: A lot of the SP-unlockable magic qualifies as this (if only for their ludicrous MP costs), but Aloud takes the cake: about seven shots in random directions across a 180-degree arc are not likely to hit anything, ever. The description even states that the accuracy is infamous throughout the dominion.



** The Militesi Empire's Crystal Jammer weapon, when activated, negates the magic power from the Vermilion Bird Crystal, rendering the people of the dominion powerless. Because Class Zero's power source is not from the Crystal, they can bypass this ban, though Machina and Rem are still affected, thus during the Big Bridge mission in Chapter 6, Rem cannot be added to the battle party until the rest of the class destroys a jammer weapon in the area.

to:

** The Militesi Empire's Crystal Jammer weapon, when activated, negates the magic power from of the Vermilion Bird Crystal, rendering enemy crystal - in Rubrum's case, the gift of magic, which renders the people of the dominion powerless. Because Class Zero's power source is not from the Crystal, they can bypass this ban, though Machina and Rem are still affected, thus during the Big Bridge mission in Chapter 6, Rem cannot be added to the battle party until the rest of the class destroys a jammer weapon in the area.
Is there an issue? Send a MessageReason:
None


* TheDevTeamThinksOfEverything: Machina and Rem often have dialogue for (parts of) missions they aren't playable in during normal gameplay, [[spoiler:Tempus Finis]] notwithstanding.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: Machina and Rem often have dialogue for (parts of) missions they aren't playable in during normal gameplay, [[spoiler:Tempus Finis]] notwithstanding.
Is there an issue? Send a MessageReason:
None


An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which finally allowed the game an international release in 2015 (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first and so far only ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, compared to "C" (15+) for Japan's CERO, "16+" for Europe's PEGI, and "[=MA15=]" for Australia's ACB, all of which are average franchise-wide ratings, comparable to the ESRB's "Teen" (13+).

to:

An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which finally allowed the game an international release in 2015 (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first and so far only ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, compared to and "C" (15+) for Japan's CERO, "16+" for Europe's PEGI, and "[=MA15=]" for Australia's ACB, all of which are average franchise-wide ratings, comparable to the ESRB's "Teen" (13+).
CERO.
Is there an issue? Send a MessageReason:
None


An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which finally allowed the game an international release in 2015 (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, compared to "C" (15+) for Japan's CERO, "16+" for Europe's PEGI, and "[=MA15=]" for Australia's ACB, all of which are average franchise-wide ratings, comparable to the ESRB's "Teen" (13+).

to:

An UpdatedRerelease has also been made for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, which finally allowed the game an international release in 2015 (March 17 in the USA, 19 in Japan, and 20 in Europe, along with a Steam release on August 18), bundled together with a voucher for the ''VideoGame/FinalFantasyXV: Episode Duscae'' demo. Due to its BloodierAndGorier nature compared to the rest of the franchise, ''Type-0 HD'' is the first and so far only ''Final Fantasy'' game to receive a "Mature" (17+) rating in the USA's ESRB system, compared to "C" (15+) for Japan's CERO, "16+" for Europe's PEGI, and "[=MA15=]" for Australia's ACB, all of which are average franchise-wide ratings, comparable to the ESRB's "Teen" (13+).
Is there an issue? Send a MessageReason:
None


However, the expansionist [[MeaningfulName Milites]] [[EvilEmpire Empire]], led by High Commander [[MythologyGag Cid Aulstyne]], has found a way to shatter the crystals and has set their sights on Rubrum and the Vermilion Peristylium. Twelve students somehow retain their powers from the crystal pact, and it's up to them (and two expansion members) to save their homeland and become Agito, the savior of the world.

to:

However, the expansionist [[MeaningfulName Milites]] [[EvilEmpire Empire]], led by High Commander [[MythologyGag Cid Aulstyne]], has found a way to shatter the crystals and has set their sights on Rubrum and the Vermilion Peristylium. Twelve students cadets of the elite Class 0 somehow retain their powers from the crystal pact, and it's up to them (and two expansion additional members) to save their homeland and become the Agito, the savior of the world.
Is there an issue? Send a MessageReason:
None


A game in the [[RunningGag war-declaringly popular]] ''Franchise/FinalFantasy'' series and second entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, ''Final Fantasy Type-0'' (originally known as ''Final Fantasy Agito XIII'' until late January 2011) is an {{Eastern RPG}} originally released for the UsefulNotes/PlaystationPortable. As with the other ''FNC'' games ([[VideoGame/FinalFantasyXIII the]] ''[[VideoGame/FinalFantasyXIII2 XIII]]'' [[VideoGame/LightningReturnsFinalFantasyXIII trilogy]]), ''Type-0'' shares some concepts with the other games but are entirely independent of each other. The game was originally bound for cellphones, but this was changed early in development. The PSP original was released in Japan on October 27, 2011, and never saw a stateside release (save for [[http://www.skybladecloud.net/projects/final-fantasy-type-0-psp-english-translation a fan translation project]]).



A game in the [[RunningGag war-declaringly popular]] ''Franchise/FinalFantasy'' series and second entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, ''Final Fantasy Type-0'' (originally known as ''Final Fantasy Agito XIII'' until late January 2011) is an {{Eastern RPG}} originally released for the UsefulNotes/PlaystationPortable. As with the other ''FNC'' games ([[VideoGame/FinalFantasyXIII the]] ''[[VideoGame/FinalFantasyXIII2 XIII]]'' [[VideoGame/LightningReturnsFinalFantasyXIII trilogy]]), ''Type-0'' shares some concepts with the other games but are entirely independent of each other. The game was originally bound for cellphones, but this was changed early in development. The PSP original was released in Japan on October 27, 2011, and never saw a stateside release (save for [[http://www.skybladecloud.net/projects/final-fantasy-type-0-psp-english-translation a fan translation project]]).
Is there an issue? Send a MessageReason:
None


* AttackItsWeakPoint ForMassiveDamage: The purpose of the yellow Breaksight target.

to:

* AttackItsWeakPoint ForMassiveDamage: AttackItsWeakPoint: The purpose of the yellow Breaksight target.
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."


A game in the [[RunningGag war-declaringly popular]] ''Franchise/FinalFantasy'' series and second entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, '''''Final Fantasy Type-0''''' (originally known as ''Final Fantasy Agito XIII'' until late January 2011) is an {{Eastern RPG}} originally released for the UsefulNotes/PlaystationPortable. As with the other ''FNC'' games ([[VideoGame/FinalFantasyXIII the]] ''[[VideoGame/FinalFantasyXIII2 XIII]]'' [[VideoGame/LightningReturnsFinalFantasyXIII trilogy]]), ''Type-0'' shares some concepts with the other games but are entirely independent of each other. The game was originally bound for cellphones, but this was changed early in development. The PSP original was released in Japan on October 27, 2011, and never saw a stateside release (save for [[http://www.skybladecloud.net/projects/final-fantasy-type-0-psp-english-translation a fan translation project]]).

to:

A game in the [[RunningGag war-declaringly popular]] ''Franchise/FinalFantasy'' series and second entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' sub-series, '''''Final ''Final Fantasy Type-0''''' Type-0'' (originally known as ''Final Fantasy Agito XIII'' until late January 2011) is an {{Eastern RPG}} originally released for the UsefulNotes/PlaystationPortable. As with the other ''FNC'' games ([[VideoGame/FinalFantasyXIII the]] ''[[VideoGame/FinalFantasyXIII2 XIII]]'' [[VideoGame/LightningReturnsFinalFantasyXIII trilogy]]), ''Type-0'' shares some concepts with the other games but are entirely independent of each other. The game was originally bound for cellphones, but this was changed early in development. The PSP original was released in Japan on October 27, 2011, and never saw a stateside release (save for [[http://www.skybladecloud.net/projects/final-fantasy-type-0-psp-english-translation a fan translation project]]).
Is there an issue? Send a MessageReason:
None


* BloodierAndGorier: Surprisingly enough, as the ''Final Fantasy'' theme of swords and guns usually hit bluntly or without effect. People are set on fire, maiming and bloodletting are prevalent, death is shown a lot more onscreen, and even the magic system requires magically pulling a life force known as Phantoma out of their enemies' bodies through ''forcibly exploding them'' into a messy pulp.

to:

* BloodierAndGorier: Surprisingly enough, as the ''Final Fantasy'' theme of swords and guns usually hit bluntly or without effect. People are set on fire, maiming and bloodletting are prevalent, death is shown a lot more onscreen, and even the magic system requires magically pulling a life force known as Phantoma out of their enemies' bodies through ''forcibly exploding them'' into a messy pulp. As a result, the game gets a "Mature" rating.

Top