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* NintendoHard: The game at its worst is a tough platforming game, [[FakeDifficulty and for all the wrong reasons]].
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* AdaptationalWimp: Captain Kidd wasn't a top tier villain to begin with, but he at least posed ''something'' resembling a threat in the cartoon appeared in. In this game, during the "fight" against him, he just hops or walks around without even using his sword, and he goes down in a few hits from your attack. The [[KaizoTrap pit you have to jump over to complete the game]] is harder than he is!

to:

* AdaptationalWimp: Captain Kidd wasn't a top tier villain to begin with, but he at least posed ''something'' resembling a threat in the cartoon he appeared in. In this game, during the "fight" against him, he just hops or walks around without even using his sword, and he goes down in a few hits from your attack. The [[KaizoTrap pit you have to jump over to complete the game]] is harder than he is!



* ChargedAttack: When he's wearing boxing gloves, Felix can charge them up for a bigger punch. It doesn't seem to do any more damage than a normal punch though, and the charge time leaves you a sitting duck for an attack.

to:

* ChargedAttack: When he's wearing boxing gloves, Felix can charge them up for a bigger punch. It doesn't seem to do any more damage than a normal punch punch, though, and the charge time leaves you a sitting duck for an attack.



* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him, and many levels have bottomless pits or platforms with enemies on them just offscreen with few or any chances to prepare yourself for them [[TrialAndErrorGameplay except by memorization]]. To make matters worse, the game flat out ''hates'' unarmored Felix--he has no MercyInvincibility (the two boss fights can even exploit this by trapping Felix in place, whittling down his power-ups until he dies), and his default attack is a pathetic short range punch, and it's very easy to trigger the nearly useless windup punch, which leaves you a sitting duck for an enemy attack, [[ContinuingIsPainful and you lose all of your power-ups on dying]]. On top of that, Felix has very stiff jumping controls, and the levels are designed to use that against you.

to:

* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him, and many levels have bottomless pits or platforms with enemies on them just offscreen with few or any chances to prepare yourself for them [[TrialAndErrorGameplay except by memorization]]. To make matters worse, the game flat out ''hates'' unarmored Felix--he Felix — he has no MercyInvincibility (the two boss fights can even exploit this by trapping Felix in place, whittling down his power-ups until he dies), and his default attack is a pathetic short range short-range punch, and it's very easy to trigger the nearly useless windup punch, which leaves you a sitting duck for an enemy attack, [[ContinuingIsPainful and you lose all of your power-ups on dying]]. On top of that, Felix has very stiff jumping controls, and the levels are designed to use that against you.



* JumpPhysics: Felix has a very stiff jump thats hard to control, and if you so much as walk off a platform without jumping, Felix will sink like a rock and you lose any mid-air control over him--these are often in spots with BottomlessPits, too.

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* JumpPhysics: Felix has a very stiff jump thats that's hard to control, and if you so much as walk off a platform without jumping, Felix will sink like a rock and you lose any mid-air control over him--these him — these are often in spots with BottomlessPits, too.



* PowerUpFood: Like the 1992 NES game, there are milk bottles floating around, but they just serve as coins here--they don't recharge your power-ups or give you points. The Eggs floating around are worth 10 bottles, which make it easier to get 1-ups.

to:

* PowerUpFood: Like the 1992 NES game, there are milk bottles floating around, but they just serve as coins here--they here — they don't recharge your power-ups or give you points. The Eggs floating around are worth 10 bottles, which make it easier to get 1-ups.



* VillainForgotToLevelGrind: Captain Kidd comes back to challenge Felix again after 62 years--and just tries to rely on CollisionDamage and jumping to fight him, while Felix is now able to use four different attacks, all of them capable of taking down Kidd in seconds.

to:

* VillainForgotToLevelGrind: Captain Kidd comes back to challenge Felix again after 62 years--and years — and just tries to rely on CollisionDamage and jumping to fight him, while Felix is now able to use four different attacks, all of them capable of taking down Kidd in seconds.
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''Felix the Cat by Dragon Co.'' (AKA ''Felix The Cat 3'') is a 1998 [[UnlicensedGame unlicensed]] UsefulNotes/{{NES}} video game, developed by Creator/DragonCo. and starring WesternAnimation/FelixTheCat.

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''Felix the Cat by Dragon Co.'' Cat'' (AKA ''Felix The the Cat 3'') is a 1998 [[UnlicensedGame unlicensed]] UsefulNotes/{{NES}} video game, developed by Creator/DragonCo. and starring WesternAnimation/FelixTheCat.
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''Felix The Cat By Dragon Co.'' (AKA ''Felix The Cat 3'') is a 1998 [[UnlicensedGame unlicensed]] UsefulNotes/{{NES}} video game, developed by Creator/DragonCo. and starring WesternAnimation/FelixTheCat.

to:

''Felix The the Cat By by Dragon Co.'' (AKA ''Felix The Cat 3'') is a 1998 [[UnlicensedGame unlicensed]] UsefulNotes/{{NES}} video game, developed by Creator/DragonCo. and starring WesternAnimation/FelixTheCat.
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Added DiffLines:

Dragon Co. also reused this games engine for another one of their NES bootleg games, ''Super Hero'', for the Dreamgame 75-in-1,
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''Felix The Cat By Dragon Co.'' (AKA ''Felix The Cat 3'') is a 1998 [[UnlicensedGame unlicensed]] UsefulNotes/{{NES}} video game, developed by Dragon Co. and starring WesternAnimation/FelixTheCat.

to:

''Felix The Cat By Dragon Co.'' (AKA ''Felix The Cat 3'') is a 1998 [[UnlicensedGame unlicensed]] UsefulNotes/{{NES}} video game, developed by Dragon Co.Creator/DragonCo. and starring WesternAnimation/FelixTheCat.
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The gameplay is a side-scrolling platformer and has some thematic similarities to Creator/HudsonSoft's [[VideoGame/FelixTheCat 1992 NES game]], but there are several differences. First, there are only two boss fights, the power-up system acts different, and there's an all around lack of polish to the controls, design and all around presentation.

to:

The gameplay is a side-scrolling platformer and has some thematic similarities to Creator/HudsonSoft's [[VideoGame/FelixTheCat 1992 NES game]], but there are several differences. First, there are only two boss fights, the power-up system acts different, and there's an all around lack of polish to the controls, design and all around presentation.
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* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him, and many levels have bottomless pits or platforms with enemies on them just offscreen with few or any chances to prepare yourself for them [[TrialAndErrorGameplay except by memorization]]. To make matters worse, Felix has no MercyInvincibility (the two boss fights can exploit this by trapping Felix in place, whittling down his power-ups until he dies), and his default attack is a pathetic short range punch, and it's very easy to trigger the windup punch, which leaves you a sitting duck for an enemy attack, [[ContinuingIsPainful and you lose all of your power-ups on dying]]. On top of that, Felix has very stiff jumping controls, and the levels are designed to use that against you.

to:

* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him, and many levels have bottomless pits or platforms with enemies on them just offscreen with few or any chances to prepare yourself for them [[TrialAndErrorGameplay except by memorization]]. To make matters worse, Felix the game flat out ''hates'' unarmored Felix--he has no MercyInvincibility (the two boss fights can even exploit this by trapping Felix in place, whittling down his power-ups until he dies), and his default attack is a pathetic short range punch, and it's very easy to trigger the nearly useless windup punch, which leaves you a sitting duck for an enemy attack, [[ContinuingIsPainful and you lose all of your power-ups on dying]]. On top of that, Felix has very stiff jumping controls, and the levels are designed to use that against you.
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* VillainForgotToLevelGrind: Captain Kidd comes back to challenge Felix again after 62 years--and just tries to rely on CollisionDamage and jumping to fight him, and effortlessly goes down from only a few of Felix's attacks.

to:

* VillainForgotToLevelGrind: Captain Kidd comes back to challenge Felix again after 62 years--and just tries to rely on CollisionDamage and jumping to fight him, and effortlessly goes while Felix is now able to use four different attacks, all of them capable of taking down from only a few of Felix's attacks.Kidd in seconds.
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* PowerUpFood: Averted; like the 1992 NES game, there are milk bottles floating around, but they just serve as coins here--they don't recharge your power-ups or give you points. The Eggs floating around do give you 10 milk bottles worth of points though, which makes it easier to get 1-ups.

to:

* PowerUpFood: Averted; like Like the 1992 NES game, there are milk bottles floating around, but they just serve as coins here--they don't recharge your power-ups or give you points. The Eggs floating around do give you 10 milk bottles are worth of points though, 10 bottles, which makes make it easier to get 1-ups.

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* LevelsTakeFlight: Level 5 has Felix grab a hangglider to fly around in it. He can upgrade it to a helicopter as well.

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* LevelsTakeFlight: Level 5 has Felix grab a hangglider to fly around in it. He can upgrade it to a helicopter and flying saucer as well.


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* ShoutOut: Stage 7 has enemies that pop out of the floor to throw axes at you in a way very similar to the Doomship enemies from ''VideoGame/SuperMarioBros3''.
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The story is loosely based on the 1936 Felix cartoon ''WesternAnimation/TheGooseThatLaidTheGoldenEgg''--Captain Kidd, Felix's old foe, has kidnapped Goldie the Goose again, and Felix has to go off and rescue her.

to:

The story is loosely based on the 1936 Felix cartoon ''WesternAnimation/TheGooseThatLaidTheGoldenEgg''--Captain Kidd, Felix's an old foe, foe of Felix, has kidnapped Goldie the Goose again, and Felix has to go off and rescue her.
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''Felix The Cat By Dragon Co.'' (AKA ''Felix The Cat 3'') is a 1998 unlicensed UsefulNotes/{{NES}} video game, developed by Dragon Co. and starring WesternAnimation/FelixTheCat.

to:

''Felix The Cat By Dragon Co.'' (AKA ''Felix The Cat 3'') is a 1998 unlicensed [[UnlicensedGame unlicensed]] UsefulNotes/{{NES}} video game, developed by Dragon Co. and starring WesternAnimation/FelixTheCat.
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* BigBad: Captain Kidd.

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* OneUp: Collecting 100 milk bottles (along with the Eggs, which are worth 10 bottles) gets you a 1-up. Collecting a heart while you have the tank gets you a one-up as well.



* PowerUpFood: Averted; like the 1992 NES game, there are milk bottles floating around, but they just serve as coins here--they don't recharge your power-ups or give you points.

to:

* PowerUpFood: Averted; like the 1992 NES game, there are milk bottles floating around, but they just serve as coins here--they don't recharge your power-ups or give you points. The Eggs floating around do give you 10 milk bottles worth of points though, which makes it easier to get 1-ups.

Added: 235

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* FlamingSword: Felix's first power-up is gaining yellow Knight armor, complete with a (useless) shield and a sword that gets covered in flames each time he swings it on the ground. In mid-air, it doesn't have the flame effect, though.



* TankGoodness: Like in the NES game, Felix can stack power-ups, with the fourth one being a mini-tank. Unlike the 1992 game, the tank is ''much'' more useful here, since it's shots fire in a straight line.

to:

* TankGoodness: Like in the NES game, Felix can stack power-ups, with the fourth one being a mini-tank. Unlike the 1992 game, the tank is ''much'' more useful here, since it's shots fire Tank can shoot in a straight line.line that follows the movement of the tank and quickly mow through targets, but it's attack range is much shorter as a tradeoff.
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* MarathonLevel: Level 4 is a long underwater level that gives you just barely enough time to finish it. If you screw around, you ''will'' run out of time before you reach the goal post.

to:

* MarathonLevel: Level 4 is a long underwater level that gives you just barely enough time to finish it. If you screw around, you ''will'' run out of time before you reach the goal post.post, although dying and respawning at a checkpoint resets the timer, making it slightly easier.

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* DeathMountain: Level 3 is set in a mountain region that Felix has to traverse.

to:

* DeathMountain: Level 3 is set in a mountain region that Felix has to traverse.traverse, with erupting volcanoes in the background.



* SlippySlideyIceWorld: World 6 is an ice themed level with enemies like baby penguins sitting around.

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* SlippySlideyIceWorld: World 6 is an ice themed level with enemies like baby penguins sitting around.around, although design wise its basically a palette swap of World 3.


Added DiffLines:

* VillainForgotToLevelGrind: Captain Kidd comes back to challenge Felix again after 62 years--and just tries to rely on CollisionDamage and jumping to fight him, and effortlessly goes down from only a few of Felix's attacks.
Is there an issue? Send a MessageReason:
None


The gameplay is a side-scrolling platformer and has some thematic similarities to Creator/HudsonSoft's [[VideoGame/FelixTheCat 1992 NES game]], but there are several differences. First, there are almost no boss fights, the power-up system acts different, and there's an all around lack of polish to the controls, design and all around presentation.

to:

The gameplay is a side-scrolling platformer and has some thematic similarities to Creator/HudsonSoft's [[VideoGame/FelixTheCat 1992 NES game]], but there are several differences. First, there are almost no only two boss fights, the power-up system acts different, and there's an all around lack of polish to the controls, design and all around presentation.

Added: 978

Changed: 179

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* AdaptationalWimp: Captain Kidd wasn't a top tier villain to begin with, but he at least posed ''something'' resembling a threat in the cartoon appeared in. In this game, during the "fight" against him, he just hops or walks around without even using his sword, and he goes down in a few hits from your attack. The [[KaizoTrap pit you have to jump over to complete the game]] is harder than he is!
* AWinnerIsYou: Your reward for beating the game? A screen of Felix hugging Goldie Goose with the words "The End" hanging over them.



* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him, and many levels have bottomless pits or platforms with enemies on them just offscreen with few or any chances to prepare yourself for them [[TrialAndErrorGameplay except by memorization]]. To make matters worse, Felix has no MercyInvincibility, and his default attack is a pathetic short range punch, and it's very easy to trigger the windup punch, which leaves you a sitting duck for an enemy attack. On top of that, Felix has very stiff jumping controls, and the levels are designed to use that against you.

to:

* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him, and many levels have bottomless pits or platforms with enemies on them just offscreen with few or any chances to prepare yourself for them [[TrialAndErrorGameplay except by memorization]]. To make matters worse, Felix has no MercyInvincibility, MercyInvincibility (the two boss fights can exploit this by trapping Felix in place, whittling down his power-ups until he dies), and his default attack is a pathetic short range punch, and it's very easy to trigger the windup punch, which leaves you a sitting duck for an enemy attack. attack, [[ContinuingIsPainful and you lose all of your power-ups on dying]]. On top of that, Felix has very stiff jumping controls, and the levels are designed to use that against you.you.
* FinalBoss: Captain Kidd, who just walks or jumps around towards you without unsheathing his sword.


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* GangplankGalleon: The seventh and final level is set on a pirate ship near a tropical island.


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* KaizoTrap: After you beat Captain Kidd, there's one last pit you have to jump over to complete the game, but it's very tricky, and very easy to fall into it. If you fall for it, you have to play some of the level and fight Captain Kidd all over again.

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* ChargedAttack: When he's wearing boxing gloves, Felix can charge them up for a bigger punch. It doesn't seem to do any more damage than a normal punch though, and the charge time leaves you a sitting duck for an attack.



* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him and many levels have bottomless pits or platforms with enemies on them just offscreen with few or any chances to prepare yourself for them [[TrialAndErrorGameplay except by memorization]], he has no MercyInvincibility, and his default attack is a pathetic short range punch, and it's very easy to trigger the windup punch, which leaves you a sitting duck for an enemy attack. On top of that, Felix has very stiff jumping controls, and the levels are designed to use that against you.
* FollowTheMoney: The game occasionally uses these to guide you to a platform offscreen, but they'll often be platforms with enemies on them too.

to:

* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him him, and many levels have bottomless pits or platforms with enemies on them just offscreen with few or any chances to prepare yourself for them [[TrialAndErrorGameplay except by memorization]], he memorization]]. To make matters worse, Felix has no MercyInvincibility, and his default attack is a pathetic short range punch, and it's very easy to trigger the windup punch, which leaves you a sitting duck for an enemy attack. On top of that, Felix has very stiff jumping controls, and the levels are designed to use that against you.
* FollowTheMoney: The game occasionally uses these milk bottles to guide you to a platform offscreen, but they'll often be platforms with enemies on them too.

Added: 148

Changed: 26

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''Felix The Cat By Dragon Co.'' is a 1998 unlicensed UsefulNotes/{{NES}} video game, developed by Dragon Co. and starring WesternAnimation/FelixTheCat.

to:

''Felix The Cat By Dragon Co.'' (AKA ''Felix The Cat 3'') is a 1998 unlicensed UsefulNotes/{{NES}} video game, developed by Dragon Co. and starring WesternAnimation/FelixTheCat.


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* UnInstallment: Some copies call it ''Felix the Cat 3'', even though there weren't any games before it (not counting the official 1992 video game).

Added: 385

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Is there an issue? Send a MessageReason:
None


''Felix The Cat By Dragon Co.'' is a 1998 unlicensed NES video game, developed by Dragon Co. and starring WesternAnimation/FelixTheCat.

The gameplay is a side-scrolling platformer and has some thematic similarities to Hudson Soft's 1992 NES game, but there are several differences. First, there are almost no boss fights, the power-up system acts different, and there's an all around lack of polish to the controls, design and all around presentation.

to:

[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/03_0.png]]

''Felix The Cat By Dragon Co.'' is a 1998 unlicensed NES UsefulNotes/{{NES}} video game, developed by Dragon Co. and starring WesternAnimation/FelixTheCat.

The gameplay is a side-scrolling platformer and has some thematic similarities to Hudson Soft's 1992 NES game, but there are several differences. First, there are almost no boss fights, the power-up system acts different, and there's an all around lack of polish to the controls, design and all around presentation.
WesternAnimation/FelixTheCat.



The gameplay is a side-scrolling platformer and has some thematic similarities to Creator/HudsonSoft's [[VideoGame/FelixTheCat 1992 NES game]], but there are several differences. First, there are almost no boss fights, the power-up system acts different, and there's an all around lack of polish to the controls, design and all around presentation.



* TheBusCameBack: After being absent from the Felix series for 62 years, Captain Kidd returns to challenge Felix once again.

to:

* TheBusCameBack: After being absent from the Felix series for 62 years, Captain Kidd returns to challenge Felix once again. Goldie the Goose also returns alongside him for the occasion.
* DamselInDistress: Goldie the Goose.

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* DeathMountain: Level 3 is set in a mountain region that Felix has to traverse.



* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him, he has no MercyInvincibility, and his default attack is a pathetic short range punch, and it's very easy to trigger the windup punch, which leaves you a sitting duck for an enemy attack.

to:

* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him, him and many levels have bottomless pits or platforms with enemies on them just offscreen with few or any chances to prepare yourself for them [[TrialAndErrorGameplay except by memorization]], he has no MercyInvincibility, and his default attack is a pathetic short range punch, and it's very easy to trigger the windup punch, which leaves you a sitting duck for an enemy attack. On top of that, Felix has very stiff jumping controls, and the levels are designed to use that against you.


Added DiffLines:

* LevelsTakeFlight: Level 5 has Felix grab a hangglider to fly around in it. He can upgrade it to a helicopter as well.


Added DiffLines:

* NintendoHard: The game at its worst is a tough platforming game, [[FakeDifficulty and for all the wrong reasons]].


Added DiffLines:

* SlippySlideyIceWorld: World 6 is an ice themed level with enemies like baby penguins sitting around.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Felix The Cat By Dragon Co.'' is a 1998 unlicensed NES video game, developed by Dragon Co. and starring WesternAnimation/FelixTheCat.

The gameplay is a side-scrolling platformer and has some thematic similarities to Hudson Soft's 1992 NES game, but there are several differences. First, there are almost no boss fights, the power-up system acts different, and there's an all around lack of polish to the controls, design and all around presentation.

The story is loosely based on the 1936 Felix cartoon ''WesternAnimation/TheGooseThatLaidTheGoldenEgg''--Captain Kidd, Felix's old foe, has kidnapped Goldie the Goose again, and Felix has to go off and rescue her.

!Tropes:

* TheBusCameBack: After being absent from the Felix series for 62 years, Captain Kidd returns to challenge Felix once again.
* EarlyGameHell: The first level is much harder than the rest of the game.
* ExcusePlot: Captain Kidd has kidnapped Goldie the Goose again, and Felix has to go save her.
* FakeDifficulty: The game is ''loaded'' with design flaws that make it much harder than it needs to be. Felix can only see a couple feet ahead of him, he has no MercyInvincibility, and his default attack is a pathetic short range punch, and it's very easy to trigger the windup punch, which leaves you a sitting duck for an enemy attack.
* FollowTheMoney: The game occasionally uses these to guide you to a platform offscreen, but they'll often be platforms with enemies on them too.
* GreenHillZone: The first level is a grassy plain setting.
* HauntedCastle: The second level is set in a castle filled with skeleton knights.
* HitboxDissonance: Some enemies, like the pink creatures in level 5, have bigger hitboxes than their sprites.
* JumpPhysics: Felix has a very stiff jump thats hard to control, and if you so much as walk off a platform without jumping, Felix will sink like a rock and you lose any mid-air control over him--these are often in spots with BottomlessPits, too.
* MarathonLevel: Level 4 is a long underwater level that gives you just barely enough time to finish it. If you screw around, you ''will'' run out of time before you reach the goal post.
* PowerUpFood: Averted; like the 1992 NES game, there are milk bottles floating around, but they just serve as coins here--they don't recharge your power-ups or give you points.
* TankGoodness: Like in the NES game, Felix can stack power-ups, with the fourth one being a mini-tank. Unlike the 1992 game, the tank is ''much'' more useful here, since it's shots fire in a straight line.
* WarmUpBoss: The caveman you fight at the beginning of the first stage.

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