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* TakeOverTheWorld: The goal of The Intruder in the sequel is to take over all of Earth's oceans.
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* {{Balloonacy}}: * In ''Shipwreck Showdown'', during the several levels where the playable fish can jump out of the water, there are items occasionally flying around the stage while attached to balloons.

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* {{Balloonacy}}: * In ''Shipwreck Showdown'', during the several levels where the playable fish can jump out of the water, there are items occasionally flying around the stage while attached to balloons.
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* {{Balloonacy}}: * In ''Shipwreck Showdown'', during the several levels where the playable fish can jump out of the water, there are items occasionally flying around the stage while attached to balloons.

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* AnimalGenderBender: In the first game, Eddie the anglerfish is identified as male, although it's clearly female as male anglerfish are tiny and don't have a headlight.. Averted in ''Shipwreck Showdown'', where he's {{Gender Flip}}ped and renamed Edie.

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* AnimalGenderBender: In the first game, Eddie the anglerfish is identified as male, although it's clearly female as male anglerfish are tiny and don't have a headlight..headlight. Averted in ''Shipwreck Showdown'', where he's {{Gender Flip}}ped and renamed Edie.



* EverythingsSquishierWithCephalopods: The second game introduces cuttlefish. They are harmless, but get scared easily and will spray ink on the player, which will interfere with the controls for a short period of time.
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* AwesomeButImpractical: The game gives you the opportunity to bite a Barracuda's tail for some extra points and in the second, shrink it after enough times to be eaten for a lot of points and nutrition value. However, by biting their tail, you will provoke them that they will pursue you as opposed to passively eat whatever is in their path and unless you have a good amount of manuverability, you're going to be their number one priority food for the fish.

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* AwesomeButImpractical: The game gives you the opportunity to bite a Barracuda's tail for some extra points and in the second, shrink it after enough times to be eaten for a lot of points and nutrition value. However, by biting their tail, you will provoke them that they will aggressively pursue you as opposed to passively eat whatever is in their path and unless you have a good amount of manuverability, maneuverability, you're going to be their number one priority food for ended up being eaten straight away by the fish.fish that you angered.
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* AwesomeButImpractical: The game gives you the opportunity to bite a Barracuda's tail for some extra points and in the second, shrink it after enough times to be eaten for a lot of points and nutrition value. However, by biting their tail, you will provoke them that they will pursue you as opposed to passively eat whatever is in their path and unless you have a good amount of manuverability, you're going to be their number one priority food for the fish.
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** ''ShipwreckShowdown'' tells players some fun facts about marine creatures after they beat a level, many of which are accurate.

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** ''ShipwreckShowdown'' ''Shipwreck Showdown'' tells players some fun facts about marine creatures after they beat a level, many of which are accurate.

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* AlienInvasion: The plot of the second game.

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* AlienInvasion: The plot of the second game. [[BigBad The Intruder]] is an extraterrestrial fish which seeks out to [[ExplosiveBreeder unleash all]] [[TrulySingleParent of its offspring]] into the sea to take over the oceans of the world.



*AnimalsNotToScale: Most fish species are portrayed with sizes that are inaccurate when compared to their real-life counterparts. In the later levels of both games, both an oyster and even a triggerfish can eat '''''orca whales'''''. There are some particularly egregious examples in this regard...
** Layla, the queen triggerfish. In her early levels, she can grow up big enough to eat humphead wrasses, which is inaccurate enough on its own, while leopard sharks remain the apex predators. By the time you play as her once more, she can now grow up huge enough to ''[[UpToEleven gobble up the very same leopard sharks that were such a pain in the butt for you!]]''.
** Leopard sharks in the second game suffer a nasty case of YourSizeMayVary. The real-life animal measures only 1.2 to 1.5 meters in lenght, yet here they are large enough to eat adult, healthy humphead wrasses and marlins, both of which are fairly large species, measuring up to 2 meters long and 5 meters long in reality. And you eventually encounter leopard sharks big enough to munch on young great whites until you manage to surpass their size. The same applies to barracudas, which we assume are Great Barracudas, whose biggest members measure up to 100 centimeters long.
** Orville and Goliath, an orca and a great white shark respectively, are both rather small, but this is justified by them being the youngest members of the group. Eating their prey will cause them to grow up to their adult size. Great whites show up as enemies in the sequel only in a single level, being of the same size as Goliath, meaning they are most likely youngsters like him. Plus, an adult Great White can be seen in the menu of ''Shipwreck Showdown''.



** Most fish species are portrayed with sizes that are inaccurate when compared to their real-life counterparts. In the later levels of both games, both an oyster and a triggerfish can eat '''''orca whales'''''.



* InterfaceScrew: The mutant fish, which can be a death sentence to an unexpecting player, looks exactly like the smallest fishes in the game, only recolored green. Eating one will invert the controls. They are quite recognizable and bright in the first game, but in ''Shiwpreck Showdown'', their colours have been made darker and duller, making them a tad harder to discern from the normal fishes.

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* InformedSpecies: There are great white sharks in the first game, but are so stylized, they look more like cartoony versions of a grey reef shark. The ones in the sequel, while still slightly cartoony and stylized, have been redesigned to look closer to the real animal.
* InterfaceScrew: The mutant fish, poisoned minnow, which can be a death sentence to an unexpecting player, looks exactly like the smallest fishes edible minnows in the game, only recolored green. Eating one will invert the controls. They are quite recognizable and bright in the first game, but in ''Shiwpreck Showdown'', their colours have been made darker and duller, making them a tad harder to discern from the normal fishes.



* SecretCharacter: Finish Shipwreck Showdown once and you'll be awarded with an account named "The Intruder". You can play as The Intruder there, with sucking, jaw size, and speed, all maximum. Arguably doubles as the strongest playable character.
* ShownTheirWork: The first fish to unlock the ability to suck in prey is Leon the lionfish — a species that employs this tactic in real life.
* SicklyGreenGlow: In some levels, there are some glowing green fish. They are ''radioactive'', and eating them will immediately ''reverse the controls''. This makes them a lethal threat, as unexpectantly swallowing one often leads a surprised player straight into the maw of a bigger fish.

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* SecretCharacter: Finish Shipwreck Showdown ''Shipwreck Showdown'' once and you'll be awarded with an account named "The Intruder". You can play as The Intruder there, with sucking, jaw size, and speed, all maximum. Arguably doubles as the strongest playable character.
* ShownTheirWork: Even if there is a handful of ArtisticLicenseBiology in both games, it's clear the creators took some time to properly research the main theme of these games:
**
The first fish to unlock the ability to suck in prey is Leon the lionfish — a species that employs this tactic in real life.
** ''ShipwreckShowdown'' tells players some fun facts about marine creatures after they beat a level, many of which are accurate.
** The leopard sharks from ''Shipwreck Showdown'', while rather oversized, have a color scheme identical to that of the real creature.
* SicklyGreenGlow: In some levels, there are some glowing green fish.poisoned minnows. They are ''radioactive'', and eating them will immediately ''reverse the controls''. This makes them a lethal threat, as unexpectantly swallowing one often leads a surprised player straight into the maw of a bigger fish.



* ThreateningShark: Most of the enemies the player encounters in both games are, as expected, sharks, including the BigBad of the first game. Averted with Goliath in the second game. He's actually a playable character who's on the good side.
* UniqueEnemy: While you get to play as a Great White Shark in ''Shipwreck Showdown'', they only appear as an ''enemy'' in the penultimate level.

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* ThreateningShark: Most of the enemies the player encounters in both games are, as expected, sharks, including the BigBad of the first game. The first game has Great White sharks in plenty of levels, but in the sequel they only pop up as enemies in one single level. The main predatory sharks in ''Shipwreck Showdown'' are instead the leopard sharks. Averted with Goliath the Great White in the second game. He's actually a playable character who's on the good side.
* UniqueEnemy: While you get to play as a Great White Shark in ''Shipwreck Showdown'', they only appear as an ''enemy'' in the penultimate level. Like Goliath, they are possibly young ones because of their relatively small size.
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The game was successful enough that it got a sequel called ''Feeding Frenzy: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes, and all-new characters, the player must once again eat their way up the food chain as they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}}.

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The game was successful enough that it got a sequel called ''Feeding Frenzy: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes, and all-new characters, the player must once again eat their way up the food chain everything in sight as they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}}.
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''Feeding Frenzy'' is an arcade-style video game released in 2004 by Creator/PopCapGames. [[RisingUpTheFoodChainGame Basically, you take on the role of a hungry, predatory small fish who must chew his way through the food chain by eating smaller fishes.]] As you progress in the food chain, you take on the role of more bigger and powerful marine predators and must defeat the [[BigBad Shark King]].

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''Feeding Frenzy'' is an arcade-style video game released in 2004 by Creator/PopCapGames. [[RisingUpTheFoodChainGame Basically, you take on the role of a hungry, predatory small fish who must chew his way through the food chain sea by eating smaller fishes.]] As you progress in the food chain, you take on the role of more bigger and powerful marine predators and must defeat the [[BigBad Shark King]].
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''Feeding Frenzy'' is an arcade-style video game released in 2004 by Creator/PopCapGames. [[RisingUpTheFoodChainGame Basically, you take on the role of a small fish who must chew his way through the food chain by eating smaller fishes.]] As you progress in the food chain, you take on the role of more bigger and powerful marine predators and must defeat the [[BigBad Shark King]].

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''Feeding Frenzy'' is an arcade-style video game released in 2004 by Creator/PopCapGames. [[RisingUpTheFoodChainGame Basically, you take on the role of a hungry, predatory small fish who must chew his way through the food chain by eating smaller fishes.]] As you progress in the food chain, you take on the role of more bigger and powerful marine predators and must defeat the [[BigBad Shark King]].

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* EverythingsSquishierWithCephalopods: The second game introduces cuttlefish. They are harmless, but get scared easily and will spray ink on the player, which will confuse you for a short period of time.

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* EverythingsSquishierWithCephalopods: The second game introduces cuttlefish. They are harmless, but get scared easily and will spray ink on the player, which will confuse you interfere with the controls for a short period of time.



%%* FoodChainOfEvil



* MetalSlime: The Golden Herring is a very rare fish that zooms by very fast, but if you eat it, you immediately grow a size or complete the level.

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* MetalSlime: The Golden Herring is a very rare fish that zooms by very fast, but if you eat it, you immediately grow a size or complete the level.level (depending on how big you are when you find it).



* RisingUpTheFoodChainGame

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* RisingUpTheFoodChainGameRisingUpTheFoodChainGame: One of the more prominent examples of this trope.
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* CirclingBirdies: Little stars spin on top of the fishes temporarily paralyzed by jellyfishes in both games.

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''Feeding Frenzy'' is an arcade-style video game released in 2004 by Creator/PopCapGames. Basically, you take on the role of a small fish who must chew his way through the food chain by eating smaller fishes. As you progress in the food chain, you take on the role of more bigger and powerful marine predators and must defeat the [[BigBad Shark King]].

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''Feeding Frenzy'' is an arcade-style video game released in 2004 by Creator/PopCapGames. [[RisingUpTheFoodChainGame Basically, you take on the role of a small fish who must chew his way through the food chain by eating smaller fishes. fishes.]] As you progress in the food chain, you take on the role of more bigger and powerful marine predators and must defeat the [[BigBad Shark King]].


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* RisingUpTheFoodChainGame

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* AnimalGenderBender: In the first game, Eddie the anglerfish is identified as male, although it's clearly female. Averted in ''Shipwreck Showdown'', where he/she's renamed Edie.

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* AnimalGenderBender: In the first game, Eddie the anglerfish is identified as male, although it's clearly female. female as male anglerfish are tiny and don't have a headlight.. Averted in ''Shipwreck Showdown'', where he/she's he's {{Gender Flip}}ped and renamed Edie.



** Most fish species are portrayed with sizes that are inaccurate when compared to their real-life counterparts. In the later levels of both games, both an oyster and a triggerfish can eat mother-effing '''''orca whales'''''.

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** Most fish species are portrayed with sizes that are inaccurate when compared to their real-life counterparts. In the later levels of both games, both an oyster and a triggerfish can eat mother-effing '''''orca whales'''''.



* LightningBruiser: Barracudas are extremely fast and inedible in the first game, and have to be shrunk by biting its tail four times in the second.
* MetalSlime: The Golden Herring is a very rare fish that zooms by very fast, but if you eat it, you immediately grow a size or complete the level.



* ThreateningShark: Most of the enemies the player encounters in both games are, as expected, sharks. Averted with Goliath in the second game. He's actually a playable character who's on the good side.
* AWinnerIsYou: After defeating the FinalBoss in both games, all you get is a screen congratulating you for your efforts and your overall score after finishing the game. Subverted in the second game, see SecretCharacter above.

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* ThreateningShark: Most of the enemies the player encounters in both games are, as expected, sharks.sharks, including the BigBad of the first game. Averted with Goliath in the second game. He's actually a playable character who's on the good side.
* UniqueEnemy: While you get to play as a Great White Shark in ''Shipwreck Showdown'', they only appear as an ''enemy'' in the penultimate level.
* AWinnerIsYou: After defeating the FinalBoss in both games, all you get is a screen congratulating you for your efforts and your overall score after finishing the game. Subverted in the second game, see SecretCharacter above.where you get to play as the Intruder.
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* PainfulPointyPufferfish: The pufferfishes have the annoying habit of sporadically puffing up, revealing some nasty spikes that bounce the player fish away, withdrawing points from the player's score in the process. And since there is no MercyInvulnerability after that, the player very often bounces directly into the maws of a bigger fish.

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* PainfulPointyPufferfish: The pufferfishes have the annoying habit of sporadically puffing up, revealing some nasty spikes that bounce the player fish away, withdrawing points from the player's score in the process. And since there is no MercyInvulnerability MercyInvincibility after that, the player very often bounces directly into the maws of a bigger fish.
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* PainfulPointyPufferfish: The pufferfishes have the annoying habit of sporadically puffing up, revealing some nasty spikes that bounce the player fish away, withdrawing points from the player's score in the process. And since there is no MercyInvulnerability after that, the player very often bounces directly into the maws of a bigger fish.
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[[caption-width-right:219:Time to climb the food chain!]]

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[[caption-width-right:219:Time to climb up the food chain!]]
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[[quoteright:219:http://static.tvtropes.org/pmwiki/pub/images/ffee.png]]
[[caption-width-right:219:Time to climb the food chain!]]

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* SeaMine: These are among the numerous threats lurking the ocean. If a fish, be it the playable character, preys or predators, come in contact with it, their life will go out with a bang.



* TheSpiny: Pufferish, when inflated, cannot be eaten--try and you'll simply bounce off in a random direction.


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* TheSpiny: Pufferish, when inflated, cannot be eaten--try and you'll simply bounce off in a random direction.
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* ShownTheirWork: The first fish to unlock the ability to suck in prey is Leon the lionfish — a species that employs this tactic in real life.
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The game was successful enough that it got a sequel called ''Feeding Frenzy: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes, and all-new characters, the player must once again eat their way up the food chain as they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for {{Xbox}} and {{Xbox 360}}.

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The game was successful enough that it got a sequel called ''Feeding Frenzy: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes, and all-new characters, the player must once again eat their way up the food chain as they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for {{Xbox}} UsefulNotes/{{Xbox}} and {{Xbox UsefulNotes/{{Xbox 360}}.
Is there an issue? Send a MessageReason:
None


The game was successful enough that it got a sequel called ''Feeding Frenzy: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes, and all-new characters, the player must once again eat his way up the food chain as he tries to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for {{Xbox}} and {{Xbox 360}}.

to:

The game was successful enough that it got a sequel called ''Feeding Frenzy: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes, and all-new characters, the player must once again eat his their way up the food chain as he tries they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for {{Xbox}} and {{Xbox 360}}.
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* AlluringAnglerfish: Downplayed with Edie in ''Shipwreck Showdown''. Though it can illuminate the BlackoutBasement levels, it doesn't attrack any other fish with its light.

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* AlluringAnglerfish: Downplayed with Edie in ''Shipwreck Showdown''. Though it she can illuminate the BlackoutBasement levels, it she doesn't attrack any other fish with its her light.

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indentation


** Most fish species are portrayed with sizes that are inaccurate when compared to their real-life counterparts.
*** Taken UpToEleven in later levels of both games when both an oyster and a triggerfish can eat mother-effing '''''orca whales'''''.

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** Most fish species are portrayed with sizes that are inaccurate when compared to their real-life counterparts.
*** Taken UpToEleven in
counterparts. In the later levels of both games when games, both an oyster and a triggerfish can eat mother-effing '''''orca whales'''''.



* InterfaceScrew: The mutant fish, which can be a death sentence to an unexpecting player, looks exactly like the smallest fishes in the game, only recolored green. Eating one will invert the controls. They are quite recognizable and bright in the first game, but in ''Shiwpreck Showdown'', their colours have been made darker and duller, making them a tad harder to discern from the normal fishes.



* PoisonMushroom: The mutant fish, which can be a death sentence to an unexpecting player, looks exactly like the smallest fishes in the game, only recolored green. Eating one will invert the controls. They are quite recognizable and bright in the first game, but in ''Shiwpreck Showdown'', their colours have been made darker and duller, making them a tad harder to discern from the normal fishes.



* ThreateningShark: Most of the enemies the player encounters in both games are, as expected, sharks. Subverted with Goliath in the second game. He's actually a playable character who's on the good side.

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* ThreateningShark: Most of the enemies the player encounters in both games are, as expected, sharks. Subverted Averted with Goliath in the second game. He's actually a playable character who's on the good side.
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* DegradedBoss: In the early levels of the first game, Barracudas are giant, invincible enemies who semi-regularly swim across the screen, eating everything in their path. As you move up the food chain, they get downgraded all the way to harmless baitfish. Sharks go through the same process later, although they remain high-level, if still eatable, predators.

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* DegradedBoss: In the early levels of the first game, Barracudas are giant, invincible enemies who semi-regularly swim across the screen, eating everything in their path. As you move up the food chain, they get downgraded all the way to harmless baitfish. Sharks go through the same process later, later in both games, although they remain high-level, if still eatable, predators.
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* DegradedBoss: In the early levels of the first game, Barracudas are giant, invincible enemies who semi-regularly swim across the screen, eating everything in their path. As you move up the food chain, they get downgraded all the way to harmless baitfish. Sharks go through the same process later, although they remain high-level, if still eatable, predators.

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*** Taken UpToEleven in later levels of both games when both an oyster and a triggerfish can eat mother-effing '''''orca whales'''''.



* BonusLevel: Some pop up from time to time.



* NuclearCandle: Edie's lure qualifies: what anglerfish can properly light up areas four times it's sizes? Even without power-ups, it illuminates far more than any real anglerfish can.

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* NuclearCandle: Edie's lure qualifies: what anglerfish can properly light up areas four five times it's sizes? Even its size?
* OurMermaidsAreDifferent: After you finish a level
without power-ups, it illuminates far more than any real anglerfish can.getting devoured once, a mermaid will cross the screen, leaving a flurry of bonus bubbles behind for you to gobble.
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* NuclearCandle: Edie's lure qualifies: what anglerfish can properly light up areas four times it's sizes? Even without power-ups, it illuminates far more than any real anglerfish can.

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* AlluringAnglerfish: Downplayed with Edie in ''Shipwreck Showdown''. Though it can illuminate the BlackoutBasement levels, it doesn't attrack any other fish with its light.



%%* AmazingTechnicolorWildlife

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%%* AmazingTechnicolorWildlife* AmazingTechnicolorWildlife: Most of the fishes come in multiple [[PaletteSwap palette swaps]], which are usually exceedingly vivid: fuchsia-and-orange wrasses, purple-and-blue dories, pink pompanos and so on.


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* BlackoutBasement: Almost all the levels you play as Edie the anglerfish take place deep within the ocean. As such, they are pitch black save for the area immediately next to Edie, making them quite hazardous to navigate. Gobbling [[BioluminescenceIsCool bioluminescent plancton]] or lightbulb bubbles allow Edie's lure to brighten a bit, widening the lit area.


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* PoisonMushroom: The mutant fish, which can be a death sentence to an unexpecting player, looks exactly like the smallest fishes in the game, only recolored green. Eating one will invert the controls. They are quite recognizable and bright in the first game, but in ''Shiwpreck Showdown'', their colours have been made darker and duller, making them a tad harder to discern from the normal fishes.


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* SicklyGreenGlow: In some levels, there are some glowing green fish. They are ''radioactive'', and eating them will immediately ''reverse the controls''. This makes them a lethal threat, as unexpectantly swallowing one often leads a surprised player straight into the maw of a bigger fish.

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