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History VideoGame / FatalFrameII

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The game was released on the [[UsefulNotes/Playstation2 [=PS2=]]] in 2003, and was given a DirectorsCut onto the Xbox in 2004. The Director's Cut added a new ending, more costumes to unlock, and a higher difficulty.

The game was remade for the [[UsefulNotes/NintendoWii Wii]] in 2012, and released in [[NoExportForYou Japan and Europe]] under the subtitle ''Deep Crimson Butterfly''. The remake included updated graphics and took over the motion control-based camera mechanics from ''VideoGame/FatalFrameMaskOfTheLunarEclipse'', while also refining those mechanics. It includes two new endings, accessible areas, and an optional mission mode called ''Haunted House'' that was run by Lady Kureha, a new character added for that mode.

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The game was released on the [[UsefulNotes/Playstation2 [[Platform/Playstation2 [=PS2=]]] in 2003, and was given a DirectorsCut onto the Xbox in 2004. The Director's Cut added a new ending, more costumes to unlock, and a higher difficulty.

The game was remade for the [[UsefulNotes/NintendoWii [[Platform/NintendoWii Wii]] in 2012, and released in [[NoExportForYou Japan and Europe]] under the subtitle ''Deep Crimson Butterfly''. The remake included updated graphics and took over the motion control-based camera mechanics from ''VideoGame/FatalFrameMaskOfTheLunarEclipse'', while also refining those mechanics. It includes two new endings, accessible areas, and an optional mission mode called ''Haunted House'' that was run by Lady Kureha, a new character added for that mode.
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** It uses an over-the-shoulder camera orientation, compared to the previously fixed camera angle.

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** It uses an over-the-shoulder AlwaysOverTheShoulder camera orientation, compared to the previously fixed camera angle.
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See Administrivia.How To Write An Example - Work names should be italicized.


!! Fatal Frame II contains the following Tropes

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!! Fatal ''Fatal Frame II II'' contains the following Tropes

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Adding an example.


* HeroicSacrifice

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* HeroicSacrificeHeroicSacrifice:



* HumanSacrifice

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* HumanSacrificeHourglassPlot: Mayu's knee injury has led her to become dependent on Mio. [[spoiler:In the Hellish Abyss ending, Mio's blindness leads her to become dependent on Mayu]].
* HumanSacrifice:

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Proper example indentation


** The first entry of the Violet Diary, written by the Kiryu twins, which has "Why kill? Why kill? Why kill? Why kill?"
*** The DCB version has "[=WhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillher=]"

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** The first entry of the Violet Diary, written by the Kiryu twins, which has "Why kill? Why kill? Why kill? Why kill?"
***
kill?" The DCB ''Deep Crimson Butterfly'' version has "[=WhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillher=]"
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Added DiffLines:

* GuideDangIt: There are a great deal of ghosts who appear during small timeframes in places that you have no reason to return to. The small sidequest involving Masumi is easy to complete, but starting it requires to revisit a part of the Osaka house after you've already done everything story-relevant there. Then there's the ghosts that don't make the filament react (only showing static on screen) , or those only available on later playthroughs with Sense activated. In short, you ''will'' need a guide to catch every ghost in this game.
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The game was remade for the [[UsefulNotes/NintendoWii Wii]] in 2012, and released in [[NoExportForYou Japan and Europe]] under the subtitle ''Deep Crimson Butterfly''. The remake included updated graphics and took over the motion control-based camera mechanics from ''VideoGame/FatalFrameIV'', while also refining those mechanics. It includes two new endings, accessible areas, and an optional mission mode called ''Haunted House'' that was run by Lady Kureha, a new character added for that mode.

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The game was remade for the [[UsefulNotes/NintendoWii Wii]] in 2012, and released in [[NoExportForYou Japan and Europe]] under the subtitle ''Deep Crimson Butterfly''. The remake included updated graphics and took over the motion control-based camera mechanics from ''VideoGame/FatalFrameIV'', ''VideoGame/FatalFrameMaskOfTheLunarEclipse'', while also refining those mechanics. It includes two new endings, accessible areas, and an optional mission mode called ''Haunted House'' that was run by Lady Kureha, a new character added for that mode.
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* AlwaysIdenticalTwins: All of the twin pairs in the game qualify. Mio and Mayu have their different outfits and hair parts as their {{Identical Twin ID Tag}}s.

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* AlwaysIdenticalTwins: All ''All'' of the twin pairs in the game qualify.are identical twins, not fraternal. Mio and Mayu have their different outfits and hair parts as their {{Identical Twin ID Tag}}s.

Changed: 10

Removed: 249

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Not the trope if he did it for compassionate (however stupid) reasons.


* WellIntentionedExtremist: Yoshitatsu created a life-sized doll of his dead daughter, to help Akane deal with the trauma [[spoiler:of having killed her. It helped for a while, but then a malevolent spirit possessed the doll, stole Akane's soul, and killed Yoshitatsu.]]
* WhamEpisode: Chapter 8 turns the tables on all expectations. [[spoiler:Mio believed that she would end up killed at the ritual, since she's the younger twin. But the village is using the old-fashioned way of counting twins, believing the older twin to "allow" the younger twin to be born first. Mio isn't supposed to be killed. Mayu is.]]

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* WellIntentionedExtremist: Yoshitatsu created a life-sized doll of his dead daughter, daughter to help Akane deal with the trauma [[spoiler:of having killed her. It helped for a while, but then a malevolent spirit possessed the doll, stole Akane's soul, and killed Yoshitatsu.]]
* WhamEpisode: Chapter 8 turns the tables on all expectations. [[spoiler:Mio believed that she would end up killed at the ritual, since she's the younger twin. But the village is using the old-fashioned way of counting twins, believing that the older twin to "allow" "allows" the younger twin to be born first. Mio isn't supposed to be killed. Mayu is.]]



* WickedToymaker: Yoshitatsu Kiryu created a doll in the spitting image of his dead daughter, life-sized and with long, dark hair falling into its face. Granted, he tried to help his surviving daughter deal with her grief, but it backfired horribly.
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*** The DCB version has "WhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillher"

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*** The DCB version has "WhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillher""[=WhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillherWhydoIhavetokillher=]"

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