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''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it's a large departure from the games that came before. The gameplay is GenreShift from WesternRPG to an isometric-view ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.

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''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it's a large departure from the ''Fallout'' games that came before. The gameplay is a GenreShift from WesternRPG to an isometric-view ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it's a large departure from the games that came before. The gameplay is GenreShift from WesternRPG to an isometric-view ActionRPG very much in the line of ''[[VideoGame/BaldursGateDarkAlliance''. Also of note is its {{Metalcore}} soundtrack rather than [[MisterSandmanSequence Mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.

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''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it's a large departure from the games that came before. The gameplay is GenreShift from WesternRPG to an isometric-view ActionRPG very much in the line of ''[[VideoGame/BaldursGateDarkAlliance''. ''VideoGame/BaldursGateDarkAlliance''. Also of note is its {{Metalcore}} soundtrack of {{metalcore}} rather than [[MisterSandmanSequence Mid-20th mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.

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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it commonly regarded as the nadir of the series, for reasons such as the GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarana]] ProductPlacement, the soundtrack's inexplicable change from [[MisterSandmanSequence Mid-20th century classics]] to {{Metalcore}}[[note]](licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others)[[/note]], and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.

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The ''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it commonly regarded as it's a large departure from the nadir of the series, for reasons such as the games that came before. The gameplay is GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarana]] ProductPlacement, an isometric-view ActionRPG very much in the soundtrack's inexplicable change from line of ''[[VideoGame/BaldursGateDarkAlliance''. Also of note is its {{Metalcore}} soundtrack rather than [[MisterSandmanSequence Mid-20th century classics]] to {{Metalcore}}[[note]](licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others)[[/note]], and general contradictions to ''VideoGame/{{Fallout}}'' canon.classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.



* BatterUp: One of the three hidden weapons in the game is the Slugger, found in the early Docks levels and much more powerful than other melee weapons found at that time. You have to shoot kill some inaccessible enemies to spawn a huge glowing mutant and kill it to get the Slugger.

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* BatterUp: One of the three hidden weapons in the game is the Slugger, found in the early Docks levels and much more powerful than other melee weapons found available at that time. You have to shoot kill some inaccessible enemies to spawn a huge glowing mutant and kill it to get the Slugger.


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* MsFanService: Jane, the raider matriarch, wears a stripperific outfit.
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* RatStomp: The player's first quest is to clear out the radscorpions from the town of Carbon.

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* RatStomp: The player's first quest is to clear out the radscorpions rats and irradiated bugs from the town of Carbon.
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* ShoutOut: One of the hidden weapons is the Red Ryder BB Gun, which does 1-100 damage with each shot. While the Red Ryder BB gun is a real thing, its inclusion in the game is a reference to its appearance in ''Film/AChrismasStory'' and ''VideoGame/{{Wasteland}}'', the predecessor to the ''Fallout'' series.

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* ShoutOut: One of the hidden weapons is the Red Ryder BB Gun, which does 1-100 damage with each shot. While the Red Ryder BB gun is a real thing, its inclusion in the game is a reference to its appearance in ''Film/AChrismasStory'' ''Film/AChristmasStory'' and ''VideoGame/{{Wasteland}}'', the predecessor to the ''Fallout'' series.
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This is a quote about it rather than from it. Also just YMMV.


->''"I don't know if I'll ever feel fully clean again. I so wanted it to be good, because it had been so very long since a good Fallout game. Nowadays, I keep the disc around solely to focus all of my hatred and scorn into it. But I try not to actually touch it, lest its fundamental badness rub off on me."''
-->-- '''Fred Zeleny''', ''Meet the VideoGame/{{Fallout 3}} Devs'' interview

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* ActionGirl: Nadia is as tough as the guys, though a FragileSpeedster.



* AnArmAndALeg: Attis cuts off the player's arm, but you get a replacement. The player has to fight with only one arm for a bit too [[GameplayAndStoryIntegration and can only use one handed weapons]]. Hope you remembered not to sell all your pistols.

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* ApocalypseCult: The player fights a ghoul cult led by Blake in Los.
* AnArmAndALeg: Attis cuts off the player's arm, but you get a replacement. The player has to fight with only one arm for a bit too as well [[GameplayAndStoryIntegration and can only use one handed weapons]]. Hope you remembered not to sell all your pistols.pistols.
* BatterUp: One of the three hidden weapons in the game is the Slugger, found in the early Docks levels and much more powerful than other melee weapons found at that time. You have to shoot kill some inaccessible enemies to spawn a huge glowing mutant and kill it to get the Slugger.



* CanonDiscontinuity: While ''Brotherhood'' doesn't necessarily contradict the ''exact events'' of previous games, the tone and setting, blatant ProductPlacement, and inexplicable {{metalcore}} soundtrack completely flies in the face of previous games' [[TheFifties 1950's]] [[{{Zeerust}} retro-futuristic]] lore. [[FanonDiscontinuity Fans had declared it dead]] ''long'' before Creator/{{Bethesda}} made it official.

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* CainAndAbel: There are two mutant merchants who are twins and will pay the player to assassinate the other one.
* CanonDiscontinuity: While ''Brotherhood'' doesn't necessarily contradict the ''exact events'' of previous games, the tone and setting, blatant ProductPlacement, and inexplicable {{metalcore}} soundtrack completely flies in the face of previous games' [[TheFifties 1950's]] [[{{Zeerust}} retro-futuristic]] lore. [[FanonDiscontinuity Fans had declared it dead]] ''long'' before Creator/{{Bethesda}} made announced that the game's story was not canon, which was a pretty easy decision given how poorly it official.fits into the established canon.



* FaceHeelTurn: The Mayor of Carbon, whom you meet in the beginning of the game as a friendly NPC, turns out to be the second boss.



* GunsAkimbo: So far the only game in the franchise that has this. Pistols and laser pistols can be dual wielded be Nadia and Cain.

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* GunsAkimbo: So far the only game in the franchise that has this. Pistols and laser pistols can be dual wielded be by Nadia and Cain.


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* RatStomp: The player's first quest is to clear out the radscorpions from the town of Carbon.


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* SecretLevel: If you jump off of one section of Los, you can get to a secret area and find the meat cannon.
* ShoutOut: One of the hidden weapons is the Red Ryder BB Gun, which does 1-100 damage with each shot. While the Red Ryder BB gun is a real thing, its inclusion in the game is a reference to its appearance in ''Film/AChrismasStory'' and ''VideoGame/{{Wasteland}}'', the predecessor to the ''Fallout'' series.
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* AnArmAndALeg: Attis cuts off the player's arm, but you get a replacement.

to:

* AnArmAndALeg: Attis cuts off the player's arm, but you get a replacement. The player has to fight with only one arm for a bit too [[GameplayAndStoryIntegration and can only use one handed weapons]]. Hope you remembered not to sell all your pistols.
Is there an issue? Send a MessageReason:
None


The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarana]] ProductPlacement, the soundtrack's inexplicable change from [[MisterSandmanSequence Mid-20th century classics]] to {{Metalcore}}[[note]](licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others)[[/note]], and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.

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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to commonly regarded as the format, nadir of the series, for reasons such as the GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarana]] ProductPlacement, the soundtrack's inexplicable change from [[MisterSandmanSequence Mid-20th century classics]] to {{Metalcore}}[[note]](licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others)[[/note]], and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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* AdaptationalHeroism: The Brotherhood of Steel, who are known for being an isolationist faction only interested in collecting pre-War technology, are depicted in this game as self-proclaimed protectors of the Wasteland and are far more willing to recruit outsiders--including Ghouls.

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* AdaptationalHeroism: The Brotherhood of Steel, who are known for being an isolationist faction only interested in collecting pre-War technology, are depicted in this game as self-proclaimed protectors of the Wasteland and are far more willing to recruit outsiders--including Ghouls.Ghouls--than in the first two games.
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* AdaptationalHeroism: The Brotherhood of Steel, who are known for being an isolationist faction only interested in collecting pre-War technology, are depicted in this game as self-proclaimed protectors of the Wasteland and are far more willing to recruit outsiders--including Ghouls.
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* UniversalAmmunition: Bullets are basically divided into big and small bullets, simplifying the ammunition system from prior (and subsequent) games, which means the [[HandCannon Desert Eagle]] essentially takes the same ammo as a [[{{BFG}} heavy machinegun]].
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* NewGamePlus: Completing the game allows a replay with your previous characters or certain [=NPCs=] who can be unlocked who are basically reskins of the three main characters.
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* GunsAkimbo: So far the only game in the franchise that has this. Pistols and laser pistols can be dual wielded be Nadia and Cain.

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Expy is for when a character is based off of one from another series.


* Expy: [[BigBad Attis]] is a thinly veiled stand-in for the Lieutenant from the original Fallout; both are highly intelligent super mutant leaders with cybernetic implants over their right eye, and share the same voice actor (Tony Jay).


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* SuspiciouslySimilarSubstitute: [[BigBad Attis]] is a thinly veiled stand-in for the Lieutenant from the original ''Fallout''; both are highly intelligent super mutant leaders with cybernetic implants over their right eye, and share the same voice actor (Tony Jay).
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* Expy: [[BigBad Attis]] is a thinly veiled stand-in for the Lieutenant from the original Fallout; both are highly intelligent super mutant leaders with cybernetic implants over their right eye, and share the same voice actor (Tony Jay).
Is there an issue? Send a MessageReason:
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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarana]] ProductPlacement, the soundtrack's inexplicable change from [[MisterSandmanSequence Mid-21st century classics]] to {{Metalcore}}[[note]](licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others)[[/note]], and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.

to:

The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarana]] ProductPlacement, the soundtrack's inexplicable change from [[MisterSandmanSequence Mid-21st Mid-20th century classics]] to {{Metalcore}}[[note]](licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others)[[/note]], and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the inexplicable soundtrack (licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), the GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarana]] ProductPlacement, and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.

to:

The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the inexplicable soundtrack (licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), the GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarana]] ProductPlacement, the soundtrack's inexplicable change from [[MisterSandmanSequence Mid-21st century classics]] to {{Metalcore}}[[note]](licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others)[[/note]], and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the inexplicable soundtrack (licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), the GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarrana]] ProductPlacement, and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.

to:

The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the inexplicable soundtrack (licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), the GenreShift from WesternRPG to a ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarrana]] Guarana]] ProductPlacement, and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the inexplicable soundtrack (licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), the GenreShift from WesternRPG to a blatant ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarrana]] ProductPlacement, and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.

to:

The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the inexplicable soundtrack (licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), the GenreShift from WesternRPG to a blatant ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarrana]] ProductPlacement, and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the inexplicable soundtrack (licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), the GenreShift from WesternRPG to a blatant ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.

to:

The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the inexplicable soundtrack (licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), the GenreShift from WesternRPG to a blatant ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, blatant [[https://en.wikipedia.org/wiki/Bawls BAWLS Guarrana]] ProductPlacement, and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the soundtrack (for some reason, rather than the traditional ambient tracks and golden oldies, the music was licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), lack of various series staples ([[ArcWords "War never changes"]] is never spoken, the intro isn't narrated by Creator/RonPerlman) and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.

to:

The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the inexplicable soundtrack (for some reason, rather than the traditional ambient tracks and golden oldies, the music was licensed (licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), lack of various series staples ([[ArcWords "War never changes"]] is never spoken, the intro isn't narrated by Creator/RonPerlman) GenreShift from WesternRPG to a blatant ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance]]'' clone, and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the soundtrack (for some reason, rather than the traditional ambient tracks and golden oldies, the music was licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), lack of various series stapes ([[ArcWords "War never changes"]] is never spoken, the intro isn't narrated by Creator/RonPerlman) and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.

to:

The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the soundtrack (for some reason, rather than the traditional ambient tracks and golden oldies, the music was licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), lack of various series stapes staples ([[ArcWords "War never changes"]] is never spoken, the intro isn't narrated by Creator/RonPerlman) and general contradictions to ''VideoGame/{{Fallout}}'' canon. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the soundtrack (for some reason, rather than the traditional ambient tracks and golden oldies, the music was licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), lack of various series stapes ([[ArcWords "War never changes"]] is never spoken, the intro isn't narrated by Creator/RonPerlman) and general contradictions to ''VideoGame/{{Fallout}}'' canon. It is apparently considered CanonDiscontinuity by Bethesda Softworks.

to:

The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the soundtrack (for some reason, rather than the traditional ambient tracks and golden oldies, the music was licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others), lack of various series stapes ([[ArcWords "War never changes"]] is never spoken, the intro isn't narrated by Creator/RonPerlman) and general contradictions to ''VideoGame/{{Fallout}}'' canon. It is apparently considered has since been declared CanonDiscontinuity by Bethesda Softworks.

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The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the soundtrack (for some reason, rather than the traditional ambient tracks and golden oldies, the music was licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others) and general contradictions to ''VideoGame/{{Fallout}}'' canon. It is apparently considered CanonDiscontinuity by Bethesda Softworks.

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\n[[caption-width-right:265:''In the 1950s, we dreamed of a better world...'']]

->''"I don't know if I'll ever feel fully clean again. I so wanted it to be good, because it had been so very long since a good Fallout game. Nowadays, I keep the disc around solely to focus all of my hatred and scorn into it. But I try not to actually touch it, lest its fundamental badness rub off on me."''
-->-- '''Fred Zeleny''', ''Meet the VideoGame/{{Fallout 3}} Devs'' interview

The first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it is viewed quite negatively by some fans due to several changes to the format, such as the soundtrack (for some reason, rather than the traditional ambient tracks and golden oldies, the music was licensed from Music/{{Slipknot}} and Music/KillswitchEngage amongst others) others), lack of various series stapes ([[ArcWords "War never changes"]] is never spoken, the intro isn't narrated by Creator/RonPerlman) and general contradictions to ''VideoGame/{{Fallout}}'' canon. It is apparently considered CanonDiscontinuity by Bethesda Softworks.
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It's 2208, and [[RunningGag the Texas Wasteland is]] ''[[SubvertedTrope not]]'' [[RunningGag an okay place to live]] -- there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus.

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It's 2208, and [[RunningGag the Texas Wasteland is]] ''[[SubvertedTrope not]]'' [[RunningGag an okay place to live]] -- there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus.
Rhombus, [[RaceLift who is now white]].
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* CanonDiscontinuity: While ''Brotherhood'' doesn't necessarily contradict the ''exact events'' of previous games, the tone and setting, blatant ProductPlacement, and inexplicable {{metalcore}} soundtrack completely flies in the face of previous games' [[TheFifties 1950's]] [[{{Zeerust}} retro-futuristic]] lore.

to:

* CanonDiscontinuity: While ''Brotherhood'' doesn't necessarily contradict the ''exact events'' of previous games, the tone and setting, blatant ProductPlacement, and inexplicable {{metalcore}} soundtrack completely flies in the face of previous games' [[TheFifties 1950's]] [[{{Zeerust}} retro-futuristic]] lore. [[FanonDiscontinuity Fans had declared it dead]] ''long'' before Creator/{{Bethesda}} made it official.
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* CanonDiscontinuity: While ''Brotherhood'' doesn't necessarily contradict the ''exact events'' of previous games, the tone, elements of the setting, and inexplicable {{metalcore}} soundtrack completely fly in the face of previous games' [[TheFifties 1950's]] [[{{Zeerust}} retro-futuristic]] lore.

to:

* CanonDiscontinuity: While ''Brotherhood'' doesn't necessarily contradict the ''exact events'' of previous games, the tone, elements of the tone and setting, blatant ProductPlacement, and inexplicable {{metalcore}} soundtrack completely fly flies in the face of previous games' [[TheFifties 1950's]] [[{{Zeerust}} retro-futuristic]] lore.
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None


* CanonDiscontinuity: While ''Brotherhood'' doesn't necessarily contradict the ''exact events'' of previous games, the tone, elements of the setting, and inexplicable {{metalcore}} soundtrack completely fly in the face of previous games' [[{{Zeerust}} retro-futuristic]] style.

to:

* CanonDiscontinuity: While ''Brotherhood'' doesn't necessarily contradict the ''exact events'' of previous games, the tone, elements of the setting, and inexplicable {{metalcore}} soundtrack completely fly in the face of previous games' [[TheFifties 1950's]] [[{{Zeerust}} retro-futuristic]] style.lore.
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Bull-freakin\'-honkey. I don\'t know who started that talk about Tactics being worse about canon but they clearly never played either for an extended period.


* CanonDiscontinuity: Rather odd, because the game actually contains less contradictions than ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', which is only BroadStrokes. Though considering the bad fan reaction to this game, this may have been for the best.

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* CanonDiscontinuity: Rather odd, because While ''Brotherhood'' doesn't necessarily contradict the game actually contains less contradictions than ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', which is only BroadStrokes. Though considering ''exact events'' of previous games, the bad fan reaction to this game, this may have been for tone, elements of the best.setting, and inexplicable {{metalcore}} soundtrack completely fly in the face of previous games' [[{{Zeerust}} retro-futuristic]] style.

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