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It's 2208, and [[RunningGagStumbles the Texas Wasteland is ''far'' from an okay place to live]]. there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus, [[RaceLift who is now white]].

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It's 2208, and [[RunningGagStumbles the Texas Wasteland is ''far'' is]] ''[[RunningGagStumbles far]]'' [[RunningGagStumbles from an okay place to live]]. there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus, [[RaceLift who is now white]].
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It's 2208, and the Texas Wasteland is ''far'' from an okay place to live -- there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus, [[RaceLift who is now white]].

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It's 2208, and [[RunningGagStumbles the Texas Wasteland is ''far'' from an okay place to live -- live]]. there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus, [[RaceLift who is now white]].

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* FaceHeelTurn: The Mayor of Carbon, whom you meet in the beginning of the game as a friendly NPC, turns out to be the second boss.

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* FaceHeelTurn: FaceHeelTurn:
**
The Mayor of Carbon, whom you meet in the beginning of the game as a friendly NPC, turns out to be the second boss.boss.
** Weirdly, The Vault Dweller appears as an OptionalBoss in Los. There's absolutely no explanation for this.
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It's 2208, and the Texas Wasteland is ''not'' an okay place to live -- there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus, [[RaceLift who is now white]].

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It's 2208, and the Texas Wasteland is ''not'' ''far'' from an okay place to live -- there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus, [[RaceLift who is now white]].
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* AnArmAndALeg: Attis cuts off the player's arm, but you get a replacement.

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* AntiFrustrationFeatures: In Co-op, several items/weapons that the player can find are doubled so both players can make use of hidden weapons/armor that the player can find.



* AnArmAndALeg: Attis cuts off the player's arm, but you get a replacement. The player has to fight with only one arm for a bit as well [[GameplayAndStoryIntegration and can only use one handed weapons]]. Hope you remembered not to sell all your pistols.

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* AnArmAndALeg: Attis Attis [[spoiler: cuts off the player's arm, but you get a replacement. The player has to fight with only one arm for a bit as well [[GameplayAndStoryIntegration and can only use one handed weapons]]. Hope you remembered not to sell all your pistols.]]
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''Fallout: Brotherhood of Steel'' is the first ''Franchise/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, it's a large departure from the ''Fallout'' games that came before. The gameplay is a GenreShift from Turn Based RPG to an ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.

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''Fallout: Brotherhood of Steel'' is the first ''Franchise/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004 for UsefulNotes/PS2 Platform/PS2 and UsefulNotes/{{Xbox}}, Platform/{{Xbox}}, it's a large departure from the ''Fallout'' games that came before. The gameplay is a GenreShift from Turn Based RPG to an ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, it's a large departure from the ''Fallout'' games that came before. The gameplay is a GenreShift from Turn Based RPG to an ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.

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''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, it's a large departure from the ''Fallout'' games that came before. The gameplay is a GenreShift from Turn Based RPG to an ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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Added DiffLines:

* ClusterFBomb: Just about everyone in the game says "Fuck" or any other swear word every few seconds. Not before or after in the franchise has profanity been used in this sprint.
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It's 2208, and [[RunningGag the Texas Wasteland is]] ''[[SubvertedTrope not]]'' [[RunningGag an okay place to live]] -- there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus, [[RaceLift who is now white]].

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It's 2208, and [[RunningGag the Texas Wasteland is]] ''[[SubvertedTrope not]]'' [[RunningGag is ''not'' an okay place to live]] live -- there's raiders, mutants, and the occasional pests who plague the wasteland. That is why the Brotherhood was supposedly cleaning house here. While hunting for mutants, raiders and tech, of course, they all go missing in the town of Carbon and you are sent to find them before they are pilfered by the Raiders. Oh, the Vault Dweller from ''VideoGame/{{Fallout 1}}'' is also here. Apparently, he took a WrongTurnAtAlbuquerque and is now in the Texan Wasteland along with Rhombus, [[RaceLift who is now white]].
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* PaletteSwap: The extra player characters in the game that are unlockable are reskins of Cyrus (Rhombus and the Vault Dweller) and Nadia (Party).

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* PaletteSwap: The extra player characters in the game that are unlockable are reskins of Cyrus (Rhombus and the Vault Dweller) and Nadia (Party).(Patty).
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Corrected information in Product Placement


* ProductPlacement: In a bizarre example of this, Bawls Guarana replaces Nuka-Cola for most purposes, and Bawls bottlecaps are worth 50 regular bottlecaps.

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* ProductPlacement: In a bizarre example of this, Bawls Guarana replaces Nuka-Cola for most purposes, and Bawls bottlecaps are worth 50 100 regular bottlecaps.
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* {{Interquel}}: The appearance of The Vault Dweller puts the timeline of this game somewhere between ''VideoGame/Fallout1'' and ''VideoGame/Fallout2'', specifically after The Vault Dweller founded Arroyo and subsequently left the village behind.
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* PaletteSwap: The extra player characters in the game that are unlockable are reskins of Cyrus (Rhombus and the Vault Dweller) and Nadia (Party).
* PreviousPlayerCharacterCameo: The Vault Dweller appears as an NPC.
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* TakeThatCritics: The credits call out a ''Fallout'' fan messageboard that had been a particularly strong source of condemnation for the game during its production and tells it, "Thanks for the laughs!"
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* {{Stripperiffic}}: Jane, the Raider Matron, wears a black harness that leaves most of her body exposed. One wonders how she remains so pale in the desert sun wearing next to nothing.
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''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, it's a large departure from the ''Fallout'' games that came before. The gameplay is a GenreShift from WesternRPG to an isometric-view ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.

to:

''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, it's a large departure from the ''Fallout'' games that came before. The gameplay is a GenreShift from WesternRPG Turn Based RPG to an isometric-view ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.
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Not to be confused with ''VideoGame/FalloutTacticsBrotherhoodOfSteel'', a tactical RPG developed by Micro Forte and released in 2001.

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Not to be confused with ''VideoGame/FalloutTacticsBrotherhoodOfSteel'', a tactical RPG developed by Micro Forte and released in 2001.
2001 exclusively for the PC.
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Not to be confused with VideoGame/FalloutTacticsBrotherhoodOfSteel, a tactical RPG developed by Micro Forte and released in 2001.

to:

Not to be confused with VideoGame/FalloutTacticsBrotherhoodOfSteel, ''VideoGame/FalloutTacticsBrotherhoodOfSteel'', a tactical RPG developed by Micro Forte and released in 2001.
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Added DiffLines:

Not to be confused with VideoGame/FalloutTacticsBrotherhoodOfSteel, a tactical RPG developed by Micro Forte and released in 2001.
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''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, it's a large departure from the ''Fallout'' games that came before. The gameplay is a GenreShift from WesternRPG to an isometric-view ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.

to:

''Fallout: Brotherhood of Steel'' is the first ''VideoGame/{{Fallout}}'' game to reach the consoles. Released by Creator/InterplayEntertainment in 2004, 2004 for UsefulNotes/PS2 and UsefulNotes/{{Xbox}}, it's a large departure from the ''Fallout'' games that came before. The gameplay is a GenreShift from WesternRPG to an isometric-view ActionRPG very much in the line of ''VideoGame/BaldursGateDarkAlliance''. Also of note is its soundtrack of {{metalcore}} rather than [[MisterSandmanSequence mid-20th century classics]]. It has since been declared CanonDiscontinuity by Bethesda Softworks.



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