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''Exit Limbo: Opening'' is a 2020 BeatEmUp {{gorn}}fest made by indie producer Virtual Craft Studio, set in a world of andromorphic animals... in the aftermath of a virus outbreak that turns almost all it's population into zombie-like monstrosities.

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''Exit Limbo: Opening'' is a 2020 BeatEmUp {{gorn}}fest made by indie producer Virtual Craft Studio, set in a world of andromorphic animals... in the aftermath of a virus outbreak that turns almost all it's its population into zombie-like monstrosities.
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* DamselInDistress: Halfway through, Rhino's benefactor, Vivian, gets abducted by the villains responsible for the mutagen outbreak, kicking off a RescueMission for Rhino. [[spoiler:One which ends with a YouAreTooLate, if the {{cliffhanger}} of an ending is any indication]]...

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* DamselInDistress: Halfway through, Rhino's benefactor, Vivian, gets abducted by the villains responsible for the mutagen outbreak, kicking off a RescueMission RoaringRampageOfRescue for Rhino. [[spoiler:One which ends with a YouAreTooLate, if the {{cliffhanger}} of an ending is any indication]]...



* LudicrousGibs: Most of the enemies will break apart like pinatas filled with bloody chunks of meat after they're killed. The selling point of the game is in fact the number of times this trope can regularly happen.

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* LudicrousGibs: Most of the enemies will break apart like pinatas piñatas filled with bloody chunks of meat after they're killed. The selling point of the game is in fact the number of times this trope can regularly happen.
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* AmnesiacHero: Rhino, who have zero memories of what happened before and must uncover the truth.


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* {{Cliffhanger}}: [[spoiler: The game ends with Rhino discovering the kidnapped Vivian, all strung up in a lab, with assorted mutagen canisters injected into her in the aftermath of her captors performing assorted kinds of experiments after her abduction]]. Then comes a black screen with a "To Be Continued" plastered over it.
* DamselInDistress: Halfway through, Rhino's benefactor, Vivian, gets abducted by the villains responsible for the mutagen outbreak, kicking off a RescueMission for Rhino. [[spoiler:One which ends with a YouAreTooLate, if the {{cliffhanger}} of an ending is any indication]]...
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exit_limbo.PNG]]
[[caption-width-right:350:RhinoRampage!]]

--> ''Release the '''''Beast'''''!''
Who knew a WorldOfFunnyAnimals have it's own version of purgatory?
''Exit Limbo: Opening'' is a 2020 BeatEmUp {{gorn}}fest made by indie producer Virtual Craft Studio, set in a world of andromorphic animals... in the aftermath of a virus outbreak that turns almost all it's population into zombie-like monstrosities.
Rhino, an andromorphic rhino-man, wakes up in what appears to be purgatory, without his memories, surrounded by corpses and himself drenched in blood. There's smell of blood and death in the air, and as Rhino tries crawling his way out the dead around him suddenly animates themselves. But Rhino's a fighter, and he's not going down just like that.
After surviving an attack from hordes and hordes of deformed, zombie-like creatures (later called the "infected" in-game), Rhino ends up in an underground community of rodent-people, tended by the rodent girl Vivian and her father, the village Chief Sekuru, in the middle of a wasteland swarming with assorted monsters. Now Rhino must seek the truth behind all this madness.
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!! ''Exit Limbo: Opening'' contain examples of:
* AcidAttack: There are infected mooks capable of vomiting green stomach acid in later levels. Try hitting them from behind.
* AfterlifeExpress: Invoked; the first level have Rhino waking up in a train, and upon regaining his bearings, realize he's the only one alive, being surrounded by dead passengers in various state of decay. Then the passengers wakes up as he approaches them.
* AlwaysNight: The entire game takes place after dark. It really brings out the creepy atmosphere in addition to all the gore and violence.
* BeastMan: All of the characters, bosses and NPC alike.
* BodyHorror: The effects of mutagen infection on the animal folk, turning their bodies into a deformed mess. Their heads swell and becomes far too large for their bodies, for starters, and their limbs and exposed flesh in a state of semi-decay, and that's not getting into some of them having their ribs coming out of the torso...
* BloodyHilarious: The amount of onscreen gorn and overkills the game constantly throws around can occasionally fall into this.
* BloodSplatteredWarrior: Rhino, the ''entire'' game. His shirt is already splattered with plenty of red when he wakes up in the opening, and he spends every single level kicking ass and ripping heads in that attire.
* BullfightBoss: The first boss, Junkie Ram, who spends the entire level charging and tackling at Rhino. Fighting Ram directly won't work, and the best way is to trick Ram into ramming at a lowering door with a set of spinning gears behind, which raises the doors upon impact while momentarily disorientating him - allowing Rhino to shove Ram into those gears. Rinse and repeat a few times to turn Ram into a pile of red sauce.
* CameraAbuse: You can expect the camera to be constantly splattered by bloods, guts, and chunks of flesh from slain enemies, all the damn time.
* DavidVersusGoliath: All of the bosses are several times larger than Rhino. Junkie Ram can even lift Rhino with a single hand!
* DepartmentOfRedundancyDepartment: This line from Vivian, when Rhino begins regaining consciousness and tries looking around.
--> '''Vivian''': "We don't usually take in strangers... let alone ''strange-looking strangers''!"
* ADogNamedDog: Your player character is a rhino-man named Rhino. There's also a bull-man named Bullocks and a boar-man named Boar serving as bosses. Averted for the rodent people who have names though, notably Vivian and her father Sekuru.
* FinishingStomp: Can be done on an enemy after knocking them down, before they regain consciousness, by pressing the attack button. They burst into a bloody puddle after that.
* {{Gorn}}: Roughly once every ten seconds.
* GroundByGears: Rotating gears are a common hazard that shreds entire chunks of Rhino's life if he touches them. These gears can also be used for throwing enemies into, and is in fact the best weapon for the first boss, Junkie Ram. It doesn't kill instantly though, if Rhino have enough health the gear will spit him out and Ram needs to be shoved into those gears at least six times.
* HalfTheManHeUsedToBe: Even in the early stages before Rhino's power upgrade, he can already rip enemies into two horizontally. There are enemies who can continue fighting without their lower bodies attached as well...
* HeroicMime: Rhino doesn't speak, though he does grunt and / or roar during his fights.
--> '''Vivian''': [''trying to converse with the awakened Rhino only to get zero response''] Oooooooookay, not the talkative type, I guess.
* LudicrousGibs: Most of the enemies will break apart like pinatas filled with bloody chunks of meat after they're killed. The selling point of the game is in fact the number of times this trope can regularly happen.
* MeatMoss: ''Every''. ''Single''. ''Area''. in purgatory is coated in flesh and organs, with walls and floors adorned with living tissue - many which are constantly dripping blood.
* MetronomicManMashing:
** When fully powered up, Rhino can grab any nearby infected and smash him left and right, occasionally using [[GrievousHarmWithABody a mook as a makeshift club on other mooks]].
** The first boss, Junkie Ram, does this to Rhino during a cutscene, though [[GameplayAndStorySegregation it doesn't affect his health in gameplay]].
* MookMaker: A section in a tunnel contains infected spawners, who will regurgitate enemies to attack Rhino from all sides.
* NoHoldsBarredBeatdown: Rhino can sit on downed enemies and repeatedly pummel their skulls in by pressing the Grab button before they get up.
* OffWithHisHead: Another one of Rhino's {{Finishing Move}}s, should his enemy be weak enough. He'll rip their heads off with his ''bare hands''.
* OurZombiesAreDifferent: The game's equivalent to zombies are simply called infected, and given the setting in a world of sentient animals, they're zombified Beast people. All of them.
* OutlivingOnesOffspring: As the backstory reveals after Rhino spend some significant amount of time talking to the Rat village community. It turns out Vivian isn't Sekuru's only child - Sekuru have a son as well, who led a band of rodent warriors to investigate the mutagen outbreak. They return, having being turned into monsters, before they're killed.
* RatMen: The underground community of rodent-people who takes Rhino in are a benevolent, non-hostile example, with Vivian the caretaker nursing Rhino back to health in the early levels.
* RhinoRampage: In which ''you'' are the one doing the rampaging.
* {{Shoryuken}}: An early power upgrade allows Rhino to pull this off on enemies, accompanied by a ''massive'' aura of orange energy that shoots right to the top of the screen. Mooks finished off in this manner tends to fall apart in bloody chunks all over the place.
* SpikesOfDoom: Unlike gears, falling into spikes ''is fatal''.
* StepIntoTheBlindingFight: Because of the game's environment, there's a lot of fights taking place amidst the shadows, especially within indoor areas where you can only identify Rhino and enemy mooks based on their silhouettes.
* ThrowABarrelAtIt: The game have ExplodingBarrels in various places, which Rhino can grab and hurl with explosive effects. Besides taking down mooks, throwing barrels is also the only way to break down walls or obstacles in certain areas so that Rhino can access the next location.
* WakingUpElsewhere: Twice for Rhino - the game begins with him regaining consciousness in a train filled with dead bodies, and later he passes out again before waking up at Vivian's place, treated for his injuries after a two-day coma.
* WasOnceAMan: The zombie-like freaks throughout the game ''used'' to be ordinary animal people, prior to the mutagen leak.
* ZombieApocalypse: The backstory of the game.
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