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* VillainOverride: One of the central gameplay mechanics is the ability to do this to any of your own troops, turning the game from an RTS to an FPS.

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* AnInteriorDesignerIsYou: At least as far as internal defenses are concerned.


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* AnInteriorDesignerIsYou: At least as far as internal defenses are concerned.

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''Executive Assault'' is a hybrid RTS and FPS developed with [[{{UsefulNotes/Unity}} the Unity engine]] by one-man developer Hesketh Studios, and released on UsefulNotes/{{Steam}} in July 2015. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you. This is because you yourself are a unit, and can be controlled in first person view yourself.

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''Executive Assault'' is a hybrid RTS and FPS an {{RTS}}[=/=]{{FPS}} hybrid, developed with [[{{UsefulNotes/Unity}} the Unity engine]] by one-man developer Hesketh Studios, and released on UsefulNotes/{{Steam}} in July 2015. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you. This is because you yourself are a unit, and can be controlled in first person view yourself.



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!!''Executive Assault'' contains examples of:

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!!''Executive Assault''

!!Executive Assault
contains examples of:



* YouRequireMoreVespeneGas: The resources to gather in the game include Iron, Trion and Heskonium. On top of these are the crystals lying around on the map that can boost power and research time.

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* YouRequireMoreVespeneGas: The resources to gather in the game include Iron, Trion and Heskonium. On top of these are the crystals lying around on the map that can boost power and research time.time.
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''Executive Assault'' is a hybrid RTS and FPS developed in [[{{UsefulNotes/Unity}} the Unity engine]] by one-man developer Hesketh Studios. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you. This is because you yourself are a unit, and can be controlled in first person view yourself.

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''Executive Assault'' is a hybrid RTS and FPS developed in with [[{{UsefulNotes/Unity}} the Unity engine]] by one-man developer Hesketh Studios.Studios, and released on UsefulNotes/{{Steam}} in July 2015. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you. This is because you yourself are a unit, and can be controlled in first person view yourself.yourself.

A sequel focused on space combat, ''Executive Assault 2'', was released in October 2018.
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* SuperDrowningSkills: Every unit from the smallest robot to giant war machines will explode the moment they touch water. CEOs are also incapable of swimming, but then again it's not a good idea to venture outside your base.

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* SuperDrowningSkills: Every unit from the smallest robot to giant war machines will explode the moment they touch water. CEOs [=CEOs=] are also incapable of swimming, but then again it's not a good idea to venture outside your base.
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''Executive Assault'' is a hybrid RTS and FPS developed in [[{{UsefulNotes/Unity}} the Unity engine]] by one-man developer Hesketh Studios. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you.

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''Executive Assault'' is a hybrid RTS and FPS developed in [[{{UsefulNotes/Unity}} the Unity engine]] by one-man developer Hesketh Studios. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you. This is because you yourself are a unit, and can be controlled in first person view yourself.
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* CorruptCorporateExecutive: Tarkon the male CEO is a spendthrift who's described as a man who [[RichInDollarsPoorInSense likes to spend his money on silly things and has more money than sense]], while Selina is a cutthroat businesswoman obsessed with precious minerals and more than willing to eliminate the competition by any means.

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* CorruptCorporateExecutive: Tarkon Tarquin the male CEO is a spendthrift who's described as a man who [[RichInDollarsPoorInSense likes to spend his money on silly things and has more money than sense]], while Selina is a cutthroat businesswoman obsessed with precious minerals and more than willing to eliminate the competition by any means.
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* CorruptCorporateExecutive: Tarkon the male CEO is a spendthrift who's described as a man who [[RichInDollarsPoorInSense likes to spend his money on silly things and has more money than sense]], while Selina is a cutthroat businesswoman obsessed with precious minerals and more than willing to eliminate the competition by any means.


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* SuperDrowningSkills: Every unit from the smallest robot to giant war machines will explode the moment they touch water. CEOs are also incapable of swimming, but then again it's not a good idea to venture outside your base.
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* EmergencyWeapon: Your CEO's pistol, the wimpiest gun in the game. You can upgrade it to make it stronger, but if you find yourself in a situation where you need to use it, you're probably much already dead.

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* EmergencyWeapon: Your CEO's pistol, the wimpiest gun in the game. You can upgrade it to make it stronger, but if you find yourself in a situation where you need to use it, you're probably much already dead.
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* EmergencyWeapon: Your CEO's pistol, the wimpiest gun in the game. You can upgrade it to make it stronger, but if you find yourself in a situation where you need to use it, you're probably much already dead.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/executiveassault.jpg]]
[[caption-width-right:350:[=Item 1 on the agenda, do something about those robots knocking down the front door.=]]]
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''Executive Assault'' is a hybrid RTS and FPS developed in the Unity engine by one-man developer Hesketh Studios. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you.

to:

''Executive Assault'' is a hybrid RTS and FPS developed in [[{{UsefulNotes/Unity}} the Unity engine engine]] by one-man developer Hesketh Studios. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you.
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A number of [=CEOs=] from different corporations are put in charge of taking over a planet, with the aid of simple infrastructure-building tools, and ease of access to an army of autonomous vehicles and robots. The question is, who will come out on top?

''Executive Assault'' is a hybrid RTS and FPS developed in the Unity engine by one-man developer Hesketh Studios. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you.
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!!''Executive Assault'' contains examples of:
* AnInteriorDesignerIsYou: At least as far as internal defenses are concerned.
* ArbitraryHeadcountLimit: This can be increased by building a mainframe.
* BadassInANiceSuit: The player character.
* CommandAndConquerEconomy: Justified in that your units are robotic drones.
* ConstructAdditionalPylons: Basic resource gathering requires a power station and a drone factory, and that's before physical space usage comes into play when it comes to connecting structures together.
* TheElevatorFromIpanema: The elevator in your office does this.
* GatlingGood: The earliest vehicle-mounted ballistic weapon takes the form of this.
* HumongousMecha: Later vehicle units can resemble this.
* NonEntityGeneral: Subverted. You're not only present in-game commanding the units and building the structures, but you are also able to take part in the combat either by controlling one of the units, or the less advisable route of using your own gun.
* PowerCrystal: These can be found lying around on the map, and can be used to boost your power output.
* RidiculouslyFastConstruction: Within seconds, you'll have built a pretty large power station right at the start of the game.
* SceneryPorn: Ever wanted the feeling of actually being able to observe a sweeping RTS battle at ground level? Or walk among the buildings you decided the position of yourself? This game lets you do that.
* TechTree: Specifically several small ones in their own categories.
* YouRequireMoreVespeneGas: The resources to gather in the game include Iron, Trion and Heskonium. On top of these are the crystals lying around on the map that can boost power and research time.

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