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Moving Ladder Physics to Everybody Edits from EEF page, because EEU also has climbable blocks (vines)

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* LadderPhysics: Climbable tiles such as ladders and vines automatically slow movement when touched, and can be navigated in any direction.
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* DerivativeDifferentiation: Various early graphics in ''Everybody Edits Flash'' are derived from Website/{{Facebook}}'s former smiley icons, or tiles from the ''Franchise/SuperMarioBros'' series. ''Everybody Edits Universe'' redesigns all the tiles and tweaks the smiley's appearance, and ''Everybody Edits!'' changes the graphics even further as a result of ArtEvolution.

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* DerivativeDifferentiation: Various early graphics in ''Everybody Edits Flash'' are derived from Website/{{Facebook}}'s former smiley icons, or tiles from the ''Franchise/SuperMarioBros'' series. ''Everybody Edits Universe'' redesigns all the tiles and tweaks the smiley's appearance, and ''Everybody Edits!'' changes the graphics even further as a result of ArtEvolution.being an ArtShiftedSequel.



* ArtEvolution Previews show more colourful sprites, heavier use of multi-part tilesets, and smileys with bigger, shinier eyes making them look more like BigAnimeEyes.

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* ArtEvolution ArtShiftedSequel: Previews show more colourful sprites, heavier use of multi-part tilesets, and smileys with bigger, shinier eyes making them look more like BigAnimeEyes.
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* BigRedDevil: The Devil smiley is red, with a grin and demon horns.


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* EndlessGame: The game never ends, as long as players keep making levels.


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* HeadPet: One of the wearable items shown in the ''Everybody Edits!'' Discord server is a green, wiggling blob that rests on a smiley's head.
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* EasterEgg:
** Hidden in the HTML source, there's also a randomized comment encouraging you to enable the SillinessSwitch in the profile settings if it isn't enabled.
** When the Nostalgia display theme is enabled, there's a hidden HTML comment giving credit to various people who helped created the theme.

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Excited Show Title is no longer a trope.


* ExcitedShowTitle: An exclamation point is sometimes used for titles and logos throughout the series.



* ExcitedShowTitle: In this game, the exclamation point is standardized as part of the title.

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Players are represented by the DigitalAvatar of a [[HaveANiceDaySmile smiley face]], and can quickly move through the games' worlds which feature [[GravityScrew extensive gravity manipulation mechanics]]. There are also more complex tools like portals, signs, effect blocks, and doors and more. Although the gameplay is simple, the wide toolkit can be used for a variety of purposes such as {{Metroidvania}}s, visual art, music, story-based levels, low-level programming, UsefulNotes/{{Roleplaying}}, or just plain PlatformHell.

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Players are represented by the DigitalAvatar of a [[HaveANiceDaySmile smiley face]], and can quickly move through the games' worlds which feature [[GravityScrew extensive gravity manipulation mechanics]]. There are also more complex tools like portals, signs, effect blocks, and doors and more. Although the gameplay is simple, the wide toolkit can be used for a variety of purposes such as {{Metroidvania}}s, visual art, music, story-based levels, low-level programming, basic calculators, UsefulNotes/{{Roleplaying}}, or just plain PlatformHell.



* DerivativeDifferentiation: Various early graphics in ''Everybody Edits Flash'' are derived from Website/{{Facebook}}'s former smiley icons, or tiles from the ''Franchise/SuperMarioBros'' series. ''Everybody Edits Universe'' redesigns all the tiles and tweaks the smiley's appearance, and ''Everybody Edits!'' changes smileys even further as a result of ArtEvolution.

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* DerivativeDifferentiation: Various early graphics in ''Everybody Edits Flash'' are derived from Website/{{Facebook}}'s former smiley icons, or tiles from the ''Franchise/SuperMarioBros'' series. ''Everybody Edits Universe'' redesigns all the tiles and tweaks the smiley's appearance, and ''Everybody Edits!'' changes smileys the graphics even further as a result of ArtEvolution.



* HaveANiceDaySmile: Players are represented by smiley faces. This include different expressions, such as frowning and laughing. Smileys can also come in different occupations, such as a construction worker and a police officer, as well as various animals and fantasy creatures.

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* HaveANiceDaySmile: Players are represented by smiley faces. This include different expressions, such as frowning and laughing. Smileys can also come in with accessories representing different occupations, such as a construction worker and a police officer, as well as various animals and fantasy creatures.



* SlashCommand: The series has several commands activated with chat messages that begin with a forward slash (/). This can include things such as world management, private messaging, resetting a player's own position in the world, and reporting rule-breaking. Later innovations in ''Everybody Edits Flash'' would make these commands less necessary, as many command functions would be available with a more settings in the graphical interface.

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* SlashCommand: The series has several commands activated with chat messages that begin with a forward slash (/). This can include things such as world management, private messaging, resetting a player's own position in the world, and reporting rule-breaking. Later innovations in ''Everybody Edits Flash'' would make these commands less necessary, as many command functions would be available with a more settings in the graphical interface.



* WhiteBunny: Unlike the Bunny in ''Everybody Edits Flash'' which uses the generic yellow, the Bunny smiley seen in previews such as "New Artstyle | Progress Report" is white.

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* WhiteBunny: Unlike the Bunny in ''Everybody Edits Flash'' which uses the generic yellow, yellow colour of most smileys, the Bunny smiley seen in previews such as "New Artstyle | Progress Report" is white.



[[folder:The Everybody Edits Blog]]

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[[folder:The Everybody Edits Blog]]Blog & Game Business]]



* AprilFoolsDay: On April Fool's Day 2016, a post mentioned that a third FanBoy smiley could be gotten by collecting 100,000 blue coins in a world. (It's fake. Also, you couldn't place that many coins in one world through normal means.)

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* AprilFoolsDay: On AprilFoolsDay:
** The post from
April Fool's Day 2016, a post mentioned 2016 mentions that a third FanBoy smiley could be gotten by collecting 100,000 blue coins in a world. (It's fake. Also, you couldn't place that many coins in one world through normal means.))
** For April Fool's Day 2021, Satanya made a SelfParody announcement thread stating ''Everybody Edits!'' was being replaced with ''[=Everybody Edits MUwUltiverse=]'', a game exactly the same (but different and new) as ''Everybody Edits Flash'', all of which written in BabyTalk. Later that day, she also posted that this was being replaced yet again with ''Everybody Edits String Theory''.



* SigningOffCatchPhrase: The blog used to end posts with "See you in the worlds!"

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* SigningOffCatchPhrase: The blog used From September 2012 to end April 2015, most posts end with "See you in the worlds!"



** In 2011, it was flipped upside-down.
** In 2015, the "Teh Languagickle of Teh Kittehs" event caused all text in posts to resemble posts by "[=iPwner=]," a user that who has been known to write in a distinct, cat-themed fashion.
** In 2016, the game's forum had "Monsters Among Us" which amounted to odd noises randomly playing, and links that would sometimes run away from being clicked.

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** In 2011, it was flipped 2011's "Upside Down Forums" flips the forum display upside-down.
** In From 2015, the "Teh Languagickle of Teh Kittehs" event caused causes all text in posts to resemble posts by "[=iPwner=]," a user that who has been known to write in a distinct, cat-themed fashion.
** In 2016, the game's forum had "Monsters Among Us" which amounted amounts to odd noises randomly playing, and links that would sometimes run away from being clicked.



** In 2020, it was put under "quarantine" from the UsefulNotes/Covid19Pandemic, meaning posts could only be posted in the "Quarantine" section which was only available that day.

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** In 2020, it was put under "quarantine" from the UsefulNotes/Covid19Pandemic, meaning posts could only be posted in the "Quarantine" Quarantine section which was only available that day.



** In 2023, the index included a small PlatformGame. The forum sections were also hidden from the index outside of Playground, a temporary section with less moderation.

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** In 2023, the index included a small PlatformGame. The PlatformGame at the bottom, and no longer listed any forum sections were also hidden from except the index outside of Playground, new Playground. Like 2020's Quarantine, Playground was a temporary joke section with less without much moderation.



* DreamingOfAWhiteChristmas: The forums are covered in snowflakes [[HolidayMode during Christmastime]].

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* DreamingOfAWhiteChristmas: The forums are sometimes covered in snowflakes [[HolidayMode during Christmastime]].



* SillinessSwitch: The silly AprilFoolsDay settings can be reactivated through profile settings.

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* SillinessSwitch: The Some of the silly AprilFoolsDay settings can be reactivated through profile settings.
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** In 2023, the index included a small PlatformGame. The forum sections were also hidden from the index outside of Playground, a temporary section with less moderation.
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* EggshellClothing: One of the smileys previewed by Satanya in the game's official Discord server is a smiley wearing two halves of an eggshell.

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* LevelEditor: The core premise of the series is being able to edit and share worlds. Most worlds can be edited at any time, even while others are playing. Worlds can also be owned and protected, requiring permission from the world owner before it can be edited.

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* LevelEditor: The core premise of the series is being able to edit and share [[PlayerCreationSharing share]] worlds. Most worlds can be edited at any time, even while others are playing. Worlds can also be owned and protected, requiring permission from the world owner before it can be edited.


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* PlayerCreationSharing: Online versions of ''Everybody Edits'' act as a live LevelEditor. Players can instantly [[DropInDropOutMultiplayer join]] and modify levels that others are playing, when permitted by the level owner.
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* CoolShades: Depending on the version, the Cool Sunglasses appear either as a wearable cosmetic or as part of the Cool Smiley.

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* ActionBar: There's a bar at the button of the screen with a button to quit the level, an info button, a LevelMapDisplay button, and more.

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* ActionBar: There's a bar at the button of the screen with a button to quit the level, an info button, a LevelMapDisplay button, and more. Some of the contents depend on the version of the game, and what features the player currently has access to.



* DerivativeDifferentiation: Various early graphics in ''Everybody Edits Flash'' are derived from Website/{{Facebook}}'s former smiley icons, or tiles from the ''Franchise/SuperMarioBros'' series. ''Everybody Edits Universe'' redesigns all the tiles and tweaks the smiley's appearance, and ''Everybody Edits!'' changes smileys even further as a result of ArtEvolution.



* GodMode: If the player has access to it, they can switch their character between regular mode and God Mode. God Mode acts mostly like noclip, letting the player fly and ignore any solid blocks placed in the world. It also causes immunity to death, infection, and {{teleportation}}.
* GravityScrew: Gravity tiles and effects can change the direction of gravity, which affects how a smiley moves. There are also gravity effects and world settings, which can increase or decrease the weight of smileys.
* HaveANiceDaySmile: Players are represented by smiley faces. This include different expressions, such as frowning and laughing. Smileys can also come in different roles, such as a construction worker and a police officer, as well as various animals and fantasy creatures.

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* GodMode: If the player has access to it, they can switch their character between regular mode and God Mode. God Mode acts mostly like noclip, letting the player allows it to fly and ignore in front of any solid blocks placed in the world. It also causes immunity to blocks, as well as preventing death, infection, and {{teleportation}}.
* GravityScrew: Gravity tiles and effects can change the direction of gravity, which affects affecting how a smiley moves. There are also gravity effects and world settings, which can increase or decrease the weight of smileys.
* HaveANiceDaySmile: Players are represented by smiley faces. This include different expressions, such as frowning and laughing. Smileys can also come in different roles, occupations, such as a construction worker and a police officer, as well as various animals and fantasy creatures.



* {{Mummy}}: The Mummy smiley is covered in bandages and has glowing green eyes. In the ''Everybody Edits'' games they're [[MonsterMash associated with Halloween]].

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* {{Mummy}}: The Mummy smiley is covered in bandages and has glowing green eyes. In the ''Everybody Edits'' games they're Edits Flash'' it's [[MonsterMash associated with Halloween]].



* SpeechBubbles:
** Speech bubbles appear above [[NonPlayerCharacter NPCs]] or [[DigitalAvatar smileys]] when talking. A smaller bubble with "..." appears above [=NPCs=] before initiating a dialogue, or above smileys when moving.
** A black speech bubble appears above a sign that's being read, or above a tile whose metadata is being checked.



* SpeechBubbles:
** Speech bubbles appear above [[NonPlayerCharacter NPCs]] or [[DigitalAvatar smileys]] when talking. A smaller bubble with "..." appears above [=NPCs=] before initiating a dialogue, or above smileys when moving.
** A black speech bubble appears above a sign that's being read, or above a tile whose metadata is being checked.



* VoidBetweenTheWorlds: Every world has a border which cannot be passed, and beyond it there's a black emptiness that cannot be accessed or modified. It appears transparent on the LevelMapDisplay, which also applies to the fully black blocks, suggesting those blocks are also part of the "void".

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* VoidBetweenTheWorlds: Every world has a border which cannot be passed, and beyond it there's a black emptiness that cannot be accessed or modified. It appears transparent on the LevelMapDisplay, which also applies to the fully black blocks, suggesting giving the appearance that those blocks are also part of the "void".



* ArtEvolution Previews show more colourful sprites, heavier use of multi-part tilesets, and and smileys with bigger, shinier eyes making them look more like BigAnimeEyes.

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* ArtEvolution Previews show more colourful sprites, heavier use of multi-part tilesets, and and smileys with bigger, shinier eyes making them look more like BigAnimeEyes.BigAnimeEyes.
* CuteSlimeMook: In the official ''Everybody Edits!'' Discord server, Satanya posted a scrapped graphic of a Slime Smiley. It's a bouncy, smiling, vibrant blue slime.

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Moving Acceptable Political Targets to YMMV, and changing EEU's description to reflect that some players don't have access to it anymore due to Facebook's API changing.


* ''VideoGame/EverybodyEditsUniverse'' (Private Beta 2019-): A prototype of a sequel, introducing zoning mechanics that allow editors to make areas of worlds with special mechanics. Although the game is still playable to those with access to it, development for it has been cancelled.
* ''Everybody Edits!'' (TBA): The current planned successor to the Flash version. Worlds from that version and ''Universe'' are planned to be transferable to ''Everybody Edits!'', though the details have yet to be finalized. It is planned to be larger than either the previous versions at launch, with massive worlds, customization, parallax backgrounds, more action blocks, new edit tools, and more.

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* ''VideoGame/EverybodyEditsUniverse'' (Private Beta 2019-): A prototype of a sequel, introducing zoning mechanics that allow editors to make areas of worlds with special mechanics. Although the game is still playable to those for some with access to it, development for it has been cancelled.
* ''Everybody Edits!'' (TBA): The current planned successor to the Flash version. Worlds from that version and ''Universe'' are planned to be transferable to ''Everybody Edits!'', though the details have yet to be finalized. It is planned to be much larger than either the previous versions at launch, with massive worlds, customization, parallax backgrounds, more action blocks, new edit tools, and more.



* AcceptablePoliticalTargets: The Compost Bin section for spam threads was once in a category called Imports from North Korea, a jab at UsefulNotes/NorthKorea.
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* SpeechBubbles:
** Speech bubbles appear above [[NonPlayerCharacter NPCs]] or [[DigitalAvatar smileys]] when talking. A smaller bubble with "..." appears above [=NPCs=] before initiating a dialogue, or above smileys when moving.
** A black speech bubble appears above a sign that's being read, or above a tile whose metadata is being checked.

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Moving some of the history to Everybody Edits Flash


* ''VideoGame/EverybodyEditsFlash'' (2010-2020): Also known as just ''Everybody Edits'', this was the humble beginning of the series. Blocks, smileys, worlds, and more could be bought through the {{energy|Economy}} shop, or found through various secret methods. Campaigns were introduced in 2015, which are themed series of [[ApprovalOfGod staff-approved]] levels. It ended support alongside UsefulNotes/AdobeFlash Player.%%[invoked]

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* ''VideoGame/EverybodyEditsFlash'' (2010-2020): Also known as just ''Everybody Edits'', this was the humble beginning of the series.sole version for nearly a decade. Blocks, smileys, worlds, and more could be bought through the {{energy|Economy}} shop, or found through various secret methods. Campaigns were introduced in 2015, which are themed series of [[ApprovalOfGod staff-approved]] levels. It ended support alongside UsefulNotes/AdobeFlash Player.%%[invoked]



In late 2015, Nou--the owner of the series at the time--officially announced that ''Everybody Edits'' would be ported from UsefulNotes/AdobeFlash to [=HTML5=]. After [[TroubledProduction multiple transfers of ownership]] and the scrapped prototype ''Everybody Edits Universe'', the current plans are to make a successor simply named ''Everybody Edits'''!'''''.

The official {{Fora}} can be found [[http://forums.everybodyedits.com here]] and the official wiki can be found [[http://wiki.everybodyedits.com/ here]].

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In late 2015, Nou--the owner of the series at the time--officially announced that ''Everybody Edits'' would be ported from UsefulNotes/AdobeFlash to [=HTML5=]. After [[TroubledProduction multiple transfers of ownership]] and the scrapped prototype ''Everybody Edits Universe'', the current plans are to make a successor simply named ''Everybody Edits'''!'''''.

The official {{Fora}} [[{{Fora}} message boards]] can be found [[http://forums.everybodyedits.com here]] here]], and the official wiki can be found [[http://wiki.everybodyedits.com/ here]].


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* ExcitedShowTitle: In this game, the exclamation point is standardized as part of the title.
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* FollowTheMoney: Gold and blue coins can be placed in worlds. There are coin doors and gates which disappear or appear if enough coins are collected, enabling players to design worlds where getting coins changes the layout of the level.

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* FollowTheMoney: Gold and blue coins can be placed and collected in worlds. There are coin doors and gates which disappear or appear if enough coins are collected, enabling players to design worlds where getting coins changes the layout of the level.
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* DigitalAvatar: Each player is represented by a smiley face.
* DirectionallySolidPlatforms: One-way blocks are a category of block that act as solid on one side. It can also be entered from the sides, but in ''Everybody Edits Flash'' this can only be done if the smiley is moving the direction the block is facing. The One-Way pack introduces one-way blocks pointing in all four directions, and ''Universe'' extends this to all one-way blocks, meaning they can all be rotated.
* DoubleJump: The Double Jump effect changes how many times a player's smiley can jump before touching the ground again. It can even make jumps infinite or disable them altogether.

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* DigitalAvatar: Each player is represented by a smiley face.
face, and there's a variety to choose from.
* DirectionallySolidPlatforms: One-way blocks are a category of block that act as solid on one side. It can also be entered from The exact functionality depends on the sides, but in ''Everybody Edits Flash'' this can only be done if the smiley is moving the direction the block is facing. The One-Way pack introduces one-way blocks pointing in all four directions, and ''Universe'' extends this to all one-way blocks, meaning they can all be rotated.
game.
* DoubleJump: The Double Jump effect changes how many times a player's smiley character can jump before touching needing to touch the ground again. It can even make jumps infinite or disable them altogether.



* EmergentGameplay: Using a bunch of 16×16 pixel blocks, a player can create many complex systems not within the original scope of ''Everybody Edits''.
* EnergyEconomy: Players get energy to spend in a shop over time, encouraging them to PlayEveryDay. Not much is known about energy besides that it is represented by a yellow lightning bolt.

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* EmergentGameplay: Using a bunch of 16×16 pixel simple blocks, a player can create many complex systems not within the original scope of ''Everybody Edits''.
* EnergyEconomy: Players get energy to spend in a shop over time, encouraging them to PlayEveryDay. Not much is known about energy besides that it is represented by a yellow lightning bolt.



* FakePlatform: One type of block in the Secret package disappears when touched.

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* FakePlatform: One type of block in the Secret package disappears blocks appears solid, but instantly vanishes when touched.touched from any side. After that, it appears as a smaller, unfilled square.



* FollowTheMoney: Gold and blue coins can be placed in worlds. There are coin doors and gates which disappear or appear if enough coins are collected, encouraging players to design worlds where getting coins changes the layout of the level.
* GodMode: If the player has access to it, the player can switch their smiley between regular mode and God Mode. God Mode acts mostly like noclip, letting the player fly and ignore any solid blocks placed in the world. It also causes immunity to death, infection, and {{teleportation}}.
* GravityScrew: Gravity tiles and effects can change the direction of gravity. There are also gravity effects and world settings, which change the weight of the player's smiley.

to:

* FollowTheMoney: Gold and blue coins can be placed in worlds. There are coin doors and gates which disappear or appear if enough coins are collected, encouraging enabling players to design worlds where getting coins changes the layout of the level.
* GodMode: If the player has access to it, the player they can switch their smiley character between regular mode and God Mode. God Mode acts mostly like noclip, letting the player fly and ignore any solid blocks placed in the world. It also causes immunity to death, infection, and {{teleportation}}.
* GravityScrew: Gravity tiles and effects can change the direction of gravity. gravity, which affects how a smiley moves. There are also gravity effects and world settings, which change can increase or decrease the weight of the player's smiley.smileys.



* JumpPhysics: With the default gravity, smileys can jump several times their own height.
* LevelEditor: The core premise of the series is being able to edit world you have edit permission in.

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* JumpPhysics: With the default gravity, smileys the player's smiley can jump several times their its own height.
* LevelEditor: The core premise of the series is being able to edit world you have edit and share worlds. Most worlds can be edited at any time, even while others are playing. Worlds can also be owned and protected, requiring permission in.from the world owner before it can be edited.



* WhiteBunny: Unlike the Bunny in ''Everybody Edits Flash'' which used the generic yellow, the Bunny smiley seen in previews such as "New Artstyle | Progress Report" is white.

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* WhiteBunny: Unlike the Bunny in ''Everybody Edits Flash'' which used uses the generic yellow, the Bunny smiley seen in previews such as "New Artstyle | Progress Report" is white.

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Satanya mentioned the Mummy and Bat being Halloween smileys in EE!, hinting at Monster Mash returning, but it hasn't been confirmed with actual content from the game. After reading Creating A Work Page For An Upcoming Work more carefully, I've decided to move the example to Everybody Edits Flash as it is currently only known to apply to that game.


* MonsterMash: Spooky monsters are a staple of [[HolidayMode Halloween]] in ''Everybody Edits'', such as {{mumm|y}}ies.

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* DigitalAvatar: Each player appears as a smiley face.
* DirectionallySolidPlatforms: One-way blocks are a category of block that can only be entered from one side. It can also be entered from the sides, but only if the smiley is moving the direction the block is facing, which can usually be done by jumping. The One-Way pack even has these pointing in all four directions. ''Universe'' extends this to all one-way blocks, meaning they can all be rotated.

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* DigitalAvatar: Each player appears as is represented by a smiley face.
* DirectionallySolidPlatforms: One-way blocks are a category of block that can only be entered from act as solid on one side. It can also be entered from the sides, but in ''Everybody Edits Flash'' this can only be done if the smiley is moving the direction the block is facing, which can usually be done by jumping. facing. The One-Way pack even has these introduces one-way blocks pointing in all four directions. directions, and ''Universe'' extends this to all one-way blocks, meaning they can all be rotated.



* EnergyEconomy: Players got energy to spend in a shop every 150 seconds, encouraging them to PlayEveryDay. It is also available in ''Everybody Edits Universe'', but not fully implemented as it cannot be used to purchase anything. Not much is known about energy besides that it is represented by a yellow lightning bolt.

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* EnergyEconomy: Players got get energy to spend in a shop every 150 seconds, over time, encouraging them to PlayEveryDay. It is also available in ''Everybody Edits Universe'', but not fully implemented as it cannot be used to purchase anything.PlayEveryDay. Not much is known about energy besides that it is represented by a yellow lightning bolt.



* LevelMapDisplay: Each level can be seen on the minimap unless set otherwise. Each visible block has a unique colour, and players' smileys appear as dots with fading trails. A player's own smiley appears green, while other smileys appear white. Some smileys have unique colours in ''Everybody Edits Flash''.

to:

* LevelMapDisplay: Each level can be seen on the minimap unless set otherwise. Each Every visible block has a unique colour, and players' smileys appear as dots with fading trails. A player's own smiley appears green, while other smileys appear white. Some smileys have unique colours in ''Everybody Edits Flash''.



* SlashCommand: The series has several commands activated with chat messages that begin with a forward slash (/). For ''Everybody Edits'', this included world management, private messaging, resetting a player's own position in the world, and reporting rule-breaking. Later updates would make commands less necessary, as many command functions would be available with a more user-friendly interface in the user list and level settings menu.
* {{Teleportation}}: Portals can take smileys from one place in a map to another instantly. There are also {{Slash Command}}s that can move smileys throughout a world.

to:

* SlashCommand: The series has several commands activated with chat messages that begin with a forward slash (/). For ''Everybody Edits'', this included This can include things such as world management, private messaging, resetting a player's own position in the world, and reporting rule-breaking. Later updates innovations in ''Everybody Edits Flash'' would make these commands less necessary, as many command functions would be available with a more user-friendly interface in the user list and level settings menu.
in the graphical interface.
* {{Teleportation}}: {{Teleportation}}:
**
Portals can take smileys from one place in a map to another instantly. instantly.
**
There are also {{Slash Command}}s that can instantly move smileys throughout a world.



* WhiteBunny: Unlike the Bunny in ''Everybody Edits Flash'' which used the generic yellow, the Bunny smiley seen in previews such as "Everybody Edits! New Artstyle | Progress Report" is white.

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* WhiteBunny: Unlike the Bunny in ''Everybody Edits Flash'' which used the generic yellow, the Bunny smiley seen in previews such as "Everybody Edits! New "New Artstyle | Progress Report" is white.



* ShoutOut: [[https://everybodyedits.wordpress.com/2012/10/24/throw-the-third-switch/ Throw the third switch!]] is a reference to ''Film/YoungFrankenstein'', a reference which is explicitly mentioned in the post.



* SillinessSwitch: The AprilFoolsDay settings can be reactivated through profile settings.

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* SillinessSwitch: The silly AprilFoolsDay settings can be reactivated through profile settings.

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Removing Cephalorax since it seems to be about creatures with arms and legs.


* {{Cephalothorax}}: None of the smileys have torsos, and the only limbs present are the occasional [[WingsDoNothing useless wings]]. Despite this, [[InvisibleAnatomy they seem to be capable of wearing scarves and detached collars]].

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Everybody Edits Offline uses the spelling colour, so I'm switching to that.


* AscendedGlitch: The fully black block which appears invisible on the minimap was originally available in from a bug in the Flash version where players could select an [[GlitchEntity invalid block]] to build with.
* BlackBeadEyes: Most of the [[DigitalAvatar smileys]] have black lines for eyes. Some of the female smileys' eyes have a blue tint in them.

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* AscendedGlitch: The fully black block which appears invisible on the minimap LevelMapDisplay was originally available in from through a bug in the Flash version where players could select early versions of ''Everybody Edits Flash''. This involved clicking a precise row of pixels, which selects an [[GlitchEntity invalid block]] block without a texture]] to build with.
* BlackBeadEyes: Most of the [[DigitalAvatar smileys]] have black lines for eyes. Some of the female A few smileys' eyes have a blue tint are in them.different shapes or colours, however.



* LevelMapDisplay: Each level can be seen on the minimap unless set otherwise. Each visible block has a unique color, and players' smileys appear as dots with fading trails. A player's own smiley appears green, while other smileys appear white. Some smileys have unique colors in ''Everybody Edits Flash''.

to:

* LevelMapDisplay: Each level can be seen on the minimap unless set otherwise. Each visible block has a unique color, colour, and players' smileys appear as dots with fading trails. A player's own smiley appears green, while other smileys appear white. Some smileys have unique colors colours in ''Everybody Edits Flash''.



** Coins open up coin doors and coin gates if enough of the same color are collected. However, the game lacks a way to carry or spend coins, so collecting a coin just increases the number collected within the world.

to:

** Coins open up coin doors and coin gates if enough of the same color colour are collected. However, the game lacks a way to carry or spend coins, so collecting a coin just increases the number collected within the world.



* RainbowMotif: Many block packages are ordered in a rainbow color scheme.

to:

* RainbowMotif: Many block packages are ordered in a rainbow color colour scheme.



* ArtEvolution Previews show more colorful sprites, heavier use of multi-part tilesets, and and smileys with bigger, shinier eyes making them look more like BigAnimeEyes.

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* ArtEvolution Previews show more colorful colourful sprites, heavier use of multi-part tilesets, and and smileys with bigger, shinier eyes making them look more like BigAnimeEyes.

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* HornsOfVillainy: The Demon Skull smiley has large, imposing horns.
* WhiteBunny: Unlike the Bunny in ''Everybody Edits Flash'' which used the generic yellow, the Bunny smiley in this game is white.

to:

* HornsOfVillainy: The Sprites of the Demon Skull smiley teased on the game's official chat server show that it has large, imposing horns.
* WhiteBunny: Unlike the Bunny in ''Everybody Edits Flash'' which used the generic yellow, the Bunny smiley seen in this game previews such as "Everybody Edits! New Artstyle | Progress Report" is white.

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* BlackBeadEyes: Most of the [[DigitalAvatar smileys]] have black lines for eyes. Some of the female smileys' eyes have a blue tint in them.



* HornsOfVillainy: The Demon Skull smiley has large, imposing horns.
* WhiteBunny: Unlike the Bunny in ''Everybody Edits Flash'' which used the generic yellow, the Bunny smiley in this game is white.



* AprilFoolsDay: On April Fool's Day 2016, a post mentioned that a third FanBoy smiley could be gotten by collecting 100,000 blue coins in a world. (It's fake. Also, you couldn't place that many coins in one world without using a custom world through hacks or creation from a staff member.)

to:

* AprilFoolsDay: On April Fool's Day 2016, a post mentioned that a third FanBoy smiley could be gotten by collecting 100,000 blue coins in a world. (It's fake. Also, you couldn't place that many coins in one world without using a custom world through hacks or creation from a staff member.normal means.)



* AcceptablePoliticalTargets: The Compost Bin section for spam threads was once in a category called Imports from North Korea, a clear jab at UsefulNotes/NorthKorea.

to:

* AcceptablePoliticalTargets: The Compost Bin section for spam threads was once in a category called Imports from North Korea, a clear jab at UsefulNotes/NorthKorea.



** In 2022, the spambot filter was disabled, allowing lots of spambots to register accounts and post threads.

to:

** In 2022, the spambot filter was temporarily disabled, allowing lots of spambots to register accounts and post threads.

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* ArtEvolution:
** Various blocks and smileys have been modified to have more shading and look more realistic over time. As of 2012, blocks also look less cartoon-like and less [[{{Retraux}} like an old video game]], probably [[DependingOnTheArtist because the staff switched artists]].
** Previews for the planned ''Everybody Edits!'' show more colorful sprites, heavier use of multi-part tilesets, and and smileys with bigger, shinier eyes making them look more like BigAnimeEyes.



* ChristmasSongs: "Jingle Bells" appears in both the 2011 Christmas promo video and during the GameLobby at [[HolidayMode Christmastime]] in ''Everybody Edits Universe''.

to:

* ChristmasSongs: Instrumental versions of "Jingle Bells" appears Bells", a festive song about sleighing are often featured in both the 2011 Christmas promo video and during the GameLobby at [[HolidayMode Christmastime]] in ''Everybody Edits Universe''.Christmas-themed content]].



* DoubleJump: The Double Jump effect changes how many times a player's smiley can jump before touching the ground again. It can even make jumps infinite or disable them altogether!

to:

* DoubleJump: The Double Jump effect changes how many times a player's smiley can jump before touching the ground again. It can even make jumps infinite or disable them altogether!altogether.



* ExcitedShowTitle: The original game is sometimes stylized as ''Everybody Edits!'' in the game's logo, as can be seen in the page image. The exclamation point was dropped for ''Everybody Edits Universe'', but it was eventually standardized in the successor's name, ''Everybody Edits!''.

to:

* ExcitedShowTitle: The original game is sometimes stylized as ''Everybody Edits!'' in the game's logo, as can be seen in the page image. The An exclamation point was dropped is sometimes used for ''Everybody Edits Universe'', but it was eventually standardized in titles and logos throughout the successor's name, ''Everybody Edits!''.series.



* GodMode: If the player has access to it, the player can switch their smiley between regular mode and God Mode. God Mode acts mostly like noclip, letting the player fly and ignore any blocks placed in the world (besides coins).

to:

* GodMode: If the player has access to it, the player can switch their smiley between regular mode and God Mode. God Mode acts mostly like noclip, letting the player fly and ignore any solid blocks placed in the world (besides coins).world. It also causes immunity to death, infection, and {{teleportation}}.



* HolidayMode: Comes in the form of blocks, smileys, campaigns, contests, as well as modified menus and [[SpecialEditionTitle logos]]. They included all four seasons in addition to New Year's Day, AprilFoolsDay, {{Halloween|Episode}}, and {{Christmas|Episode}}, plus various smaller holiday celebrations specifically for ''Everybody Edits Flash''.

to:

* HolidayMode: Comes Holidays come in the form of blocks, smileys, campaigns, contests, as well as modified menus and [[SpecialEditionTitle logos]]. They included include all four seasons in addition to New Year's Day, AprilFoolsDay, {{Halloween|Episode}}, and {{Christmas|Episode}}, plus various smaller holiday celebrations specifically for ''Everybody Edits Flash''.Flash''. Seasons or holidays may also just be skipped entirely, depending on the year.



* LockedDoor: Doors and gates are locked until the right conditions are met. For key doors and gates, keys will open [[TemporaryPlatform and close]] doors and gates of the same color, for five seconds respectively. Coins also open up doors and gates if enough of the same color are collected. However, the game lacks an inventory system or any real way to carry keys or coins.
* {{Ninja}}: The Ninja smiley has a black hood, and in ''Everybody Edits Flash'' it appears invisible on the LevelMapDisplay. There are also the [[HighlyVisibleNinja Red Ninja and Gold Ninja]] smileys in that version of the game.
* NoPlotNoProblem: The series itself has no characters, plot, or narrative. This also applies to many of the campaign worlds in ''Everybody Edits Flash'', though some of them have a goal--stated, or implied.

to:

* LockedDoor: Doors and gates are locked until the right conditions are met. For key met.
** Coins open up coin
doors and gates, keys will open [[TemporaryPlatform and close]] doors and gates of the same color, for five seconds respectively. Coins also open up doors and coin gates if enough of the same color are collected. However, the game lacks an inventory system or any real a way to carry keys or coins.
spend coins, so collecting a coin just increases the number collected within the world.
** Switch doors and gates are opened by switches, either local, only affecting the player who switched it, or global--affecting all players.
* MonsterMash: Spooky monsters are a staple of [[HolidayMode Halloween]] in ''Everybody Edits'', such as {{mumm|y}}ies.
* {{Mummy}}: The Mummy smiley is covered in bandages and has glowing green eyes. In the ''Everybody Edits'' games they're [[MonsterMash associated with Halloween]].
* {{Ninja}}: The Ninja smiley has a black hood, and in ''Everybody Edits Flash'' it appears invisible on it's one of the LevelMapDisplay. There are also the [[HighlyVisibleNinja Red Ninja and Gold Ninja]] few stealthy smileys in that version of don't appear on the game.
LevelMapDisplay.
* NoPlotNoProblem: The Although individual levels may have their own stories, the series itself has no characters, plot, overall does not commit to any plot or narrative. This also applies to many of the campaign worlds in ''Everybody Edits Flash'', though some of them have a goal--stated, or implied.narrative.



* {{Teleportation}}: Portals can take smileys from one place in a map to another instantly.

to:

* {{Teleportation}}: Portals can take smileys from one place in a map to another instantly. There are also {{Slash Command}}s that can move smileys throughout a world.



[[folder:''Everybody Edits!'' (Upcoming)]]
* ArtEvolution Previews show more colorful sprites, heavier use of multi-part tilesets, and and smileys with bigger, shinier eyes making them look more like BigAnimeEyes.
* EasterEgg: In the New Years' teaser, the castle from EX Crew's "Ice Level" can be seen as a silhouette in the snowy background.
[[/folder]]



* ChristmasSongs: An instrumental version of "Jingle Bells" is featured in the 2011 Christmas promo video. A smiley also briefly tries to play it using the game's music blocks.



** In 2019, the names of admin users and forum sections were jokingly changed temporarily.

to:

** In 2019, the names of admin users and forum sections were jokingly changed temporarily. The lead admin, [=Different55=], was also jokingly banned.


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** In 2022, the spambot filter was disabled, allowing lots of spambots to register accounts and post threads.

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More info about Everybody Edits!


* ''Everybody Edits!'' (TBA): The current planned successor to the Flash version. Worlds from that version and ''Universe'' are planned to be transferable to ''Everybody Edits!'', though the details have yet to be finalized.

to:

* ''Everybody Edits!'' (TBA): The current planned successor to the Flash version. Worlds from that version and ''Universe'' are planned to be transferable to ''Everybody Edits!'', though the details have yet to be finalized. It is planned to be larger than either the previous versions at launch, with massive worlds, customization, parallax backgrounds, more action blocks, new edit tools, and more.

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[[folder:Series In General]]



* AprilFoolsDay: The game's {{fora}} will often goof around on April Fools' day. While turned off by default, they can be [[SillinessSwitch re-enabled]] under profile settings. These include:
** In 2011, it was flipped upside-down.
** In 2015, the "Teh Languagickle of Teh Kittehs" event caused all text in posts to resemble posts by "[=iPwner=]," a user that who has been known to write in a distinct, cat-themed fashion.
** In 2016, the game's forum had "Monsters Among Us" which amounted to odd noises randomly playing, and links that would sometimes run away from being clicked.
** In 2019, the names of admin users and forum sections were jokingly changed temporarily.
** In 2020, it was put under "quarantine" from the UsefulNotes/Covid19Pandemic, meaning posts could only be posted in the "Quarantine" section which was only available that day.



** Various blocks and smilies have been modified to have more shading and look more realistic over time. As of 2012, blocks also look less cartoon-like and less [[{{Retraux}} like an old video game]], probably [[DependingOnTheArtist because the staff switched artists]].

to:

** Various blocks and smilies smileys have been modified to have more shading and look more realistic over time. As of 2012, blocks also look less cartoon-like and less [[{{Retraux}} like an old video game]], probably [[DependingOnTheArtist because the staff switched artists]].



* {{Cephalothorax}}: None of the "smilies" have torsos, and the only limbs present are the occasional [[WingsDoNothing useless wings]]. Despite this, [[InvisibleAnatomy they seem to be capable of wearing scarves and detached collars]].

to:

* {{Cephalothorax}}: None of the "smilies" smileys have torsos, and the only limbs present are the occasional [[WingsDoNothing useless wings]]. Despite this, [[InvisibleAnatomy they seem to be capable of wearing scarves and detached collars]].



* HolidayMode:
** Comes in the form of blocks, smilies, campaigns, contests, as well as modified menus and [[SpecialEditionTitle logos]]. They included all four seasons in addition to New Year's Day, Valentine's Day, Saint Patrick's Day, AprilFoolsDay, {{Halloween|Episode}}, {{Thanksgiving|Episode}} and {{Christmas|Episode}}.
** For Christmas 2021, the forums are covered in [[DreamingOfAWhiteChristmas falling snowflake particles]].

to:

* HolidayMode:
**
HolidayMode: Comes in the form of blocks, smilies, smileys, campaigns, contests, as well as modified menus and [[SpecialEditionTitle logos]]. They included all four seasons in addition to New Year's Day, Valentine's Day, Saint Patrick's Day, AprilFoolsDay, {{Halloween|Episode}}, {{Thanksgiving|Episode}} and {{Christmas|Episode}}.
** For Christmas 2021, the forums are covered in [[DreamingOfAWhiteChristmas falling snowflake particles]].
{{Christmas|Episode}}, plus various smaller holiday celebrations specifically for ''Everybody Edits Flash''.


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[[/folder]]

[[folder:The Everybody Edits Blog]]
* AliensSpeakingEnglish: [[https://everybodyedits.wordpress.com/2012/09/13/space-2/ A blog post]] shows off aliens who come in peace and have returned UsefulNotes/{{Laika}} to some smileys.
* AprilFoolsDay: On April Fool's Day 2016, a post mentioned that a third FanBoy smiley could be gotten by collecting 100,000 blue coins in a world. (It's fake. Also, you couldn't place that many coins in one world without using a custom world through hacks or creation from a staff member.)
* MythologyGag: [[https://everybodyedits.wordpress.com/2019/09/09/ee-universe-closed-beta-info/ EE Universe Closed Beta Info]] has a screenshot from EEU that pays homage to an early LoadingScreen for ''Everybody Edits Flash''.
* SigningOffCatchPhrase: The blog used to end posts with "See you in the worlds!"
* SpeedStripes: The blog post introducing Boost Arrows shows the Daredevil smiley with Speed Stripes.
[[/folder]]

[[folder:Official Everybody Edits Forums]]
* AcceptablePoliticalTargets: The Compost Bin section for spam threads was once in a category called Imports from North Korea, a clear jab at UsefulNotes/NorthKorea.
* AprilFoolsDay: The game's forums will often goof around on April Fools' day, sometimes through an InterfaceScrew. While turned off by default, they can be [[SillinessSwitch re-enabled]] under profile settings. These include:
** In 2011, it was flipped upside-down.
** In 2015, the "Teh Languagickle of Teh Kittehs" event caused all text in posts to resemble posts by "[=iPwner=]," a user that who has been known to write in a distinct, cat-themed fashion.
** In 2016, the game's forum had "Monsters Among Us" which amounted to odd noises randomly playing, and links that would sometimes run away from being clicked.
** In 2019, the names of admin users and forum sections were jokingly changed temporarily.
** In 2020, it was put under "quarantine" from the UsefulNotes/Covid19Pandemic, meaning posts could only be posted in the "Quarantine" section which was only available that day.
* TheArtifact: The forums' form of rating a good post is called Woots, which is still named after the long-replaced [[CallAHitPointASmeerp likes]] feature in ''Everybody Edits Flash''.
* DreamingOfAWhiteChristmas: The forums are covered in snowflakes [[HolidayMode during Christmastime]].
* {{Emoticon}}: The "Teh Languagickle of Teh Kittehs" event causes the emoticon >=3 to appear in posts.
* FunWithAutocensors: For a period of time, [=Linus21=], the name of a {{troll}} who often spammed offensive content and evaded bans would be filtered to [[TheScottishTrope "the one whose name shall never be spoken"]].
* HolidayMode: For Christmas, the forums are covered in [[DreamingOfAWhiteChristmas falling snowflake particles]].
* InterfaceScrew:
** For AprilFoolsDay 2011, the forum display was flipped upside-down.
** During AprilFoolsDay 2016, on-page links would sometimes run away from being clicked.
* TheScottishTrope: [=Linus21=], the name of an infamous {{troll}} was once [[FunWithAutocensors automatically replaced]] with "the one whose name shall never be spoken".
* SelfDeprecation:
** The description for Forum Games admits that it's a form of "structured spamming".
** The description for Compost Bin (known as Topic Graveyard at the time) was once a rant about its perceived uselessness before its purpose was solidified.
---> Seriously, what is the point of this forum? Are we trying to make it harder to look for old topics and questions that actually have answers? We don't even put locked topics in here anymore and locked topics sink to the bottom anyway.
* SillinessSwitch: The AprilFoolsDay settings can be reactivated through profile settings.
[[/folder]]

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In late 2015, Nou--the game's owner at the time--officially announced that ''Everybody Edits'' would be ported from UsefulNotes/AdobeFlash to [=HTML5=]. After [[TroubledProduction multiple transfers of ownership]] and the scrapped prototype ''Everybody Edits Universe'', the current plans are to make a successor simply named ''Everybody Edits'''!'''''.

to:

In late 2015, Nou--the game's owner of the series at the time--officially announced that ''Everybody Edits'' would be ported from UsefulNotes/AdobeFlash to [=HTML5=]. After [[TroubledProduction multiple transfers of ownership]] and the scrapped prototype ''Everybody Edits Universe'', the current plans are to make a successor simply named ''Everybody Edits'''!'''''.



* DigitalAvatar: Each player appears as a smiley.
* DirectionallySolidPlatforms: One-way blocks are a category of block that can only be entered from one side. It can also be entered from the sides, but only if the smiley is moving the direction the block is facing, which can usually be done by jumping. The One-Way pack even has these pointing in all four directions.

to:

* DigitalAvatar: Each player appears as a smiley.
smiley face.
* DirectionallySolidPlatforms: One-way blocks are a category of block that can only be entered from one side. It can also be entered from the sides, but only if the smiley is moving the direction the block is facing, which can usually be done by jumping. The One-Way pack even has these pointing in all four directions. ''Universe'' extends this to all one-way blocks, meaning they can all be rotated.



* DropInDropOutMultiplayer: When the game was online, players could join and leave levels at any time as long as they're public.

to:

* DropInDropOutMultiplayer: When the game was online, In online versions, players could can join and leave levels at any time as long as they're public.



* GravityScrew: Gravity tiles and effects can change the direction of gravity. There's also the Low and High Gravity effects, which change the weight of the player's smiley.
* HaveANiceDaySmile: Players are represented by smiley faces. This include different expressions, such as frowning and laughing. Smileys can also come in different roles, such as construction worker and police officer, as well as various animals and fantasy creatures.
* HolidayMode: Came in the form of blocks, smilies, campaigns, contests, as well as modified menus and [[SpecialEditionTitle logos]]. They included all four seasons in addition to New Year's Day, Valentine's Day, Saint Patrick's Day, AprilFoolsDay, {{Halloween|Episode}}, {{Thanksgiving|Episode}} and {{Christmas|Episode}}.

to:

* GravityScrew: Gravity tiles and effects can change the direction of gravity. There's There are also the Low gravity effects and High Gravity effects, world settings, which change the weight of the player's smiley.
* HaveANiceDaySmile: Players are represented by smiley faces. This include different expressions, such as frowning and laughing. Smileys can also come in different roles, such as a construction worker and a police officer, as well as various animals and fantasy creatures.
* HolidayMode: Came HolidayMode:
** Comes
in the form of blocks, smilies, campaigns, contests, as well as modified menus and [[SpecialEditionTitle logos]]. They included all four seasons in addition to New Year's Day, Valentine's Day, Saint Patrick's Day, AprilFoolsDay, {{Halloween|Episode}}, {{Thanksgiving|Episode}} and {{Christmas|Episode}}.{{Christmas|Episode}}.
** For Christmas 2021, the forums are covered in [[DreamingOfAWhiteChristmas falling snowflake particles]].



* LockedDoor: Doors and gates are made to work this way. Touching a key will open [[TemporaryPlatform and close]] doors and gates of the same color, for five seconds respectively. However, the game lacks an inventory system or any real way to carry keys.
* {{Ninja}}: The Ninja smiley has a black hood, and it in ''Everybody Edits Flash'' it appears invisible on the LevelMapDisplay. There are also the [[HighlyVisibleNinja Red Ninja and Gold Ninja]] smileys in that version of the game.
* NoPlotNoProblem: The series itself has no characters, plot, or narrative. This also applies to many of the campaign worlds, though some of them have a goal--stated, or implied.

to:

* LockedDoor: Doors and gates are made to work this way. Touching a locked until the right conditions are met. For key doors and gates, keys will open [[TemporaryPlatform and close]] doors and gates of the same color, for five seconds respectively. Coins also open up doors and gates if enough of the same color are collected. However, the game lacks an inventory system or any real way to carry keys.
keys or coins.
* {{Ninja}}: The Ninja smiley has a black hood, and it in ''Everybody Edits Flash'' it appears invisible on the LevelMapDisplay. There are also the [[HighlyVisibleNinja Red Ninja and Gold Ninja]] smileys in that version of the game.
* NoPlotNoProblem: The series itself has no characters, plot, or narrative. This also applies to many of the campaign worlds, worlds in ''Everybody Edits Flash'', though some of them have a goal--stated, or implied.



* RainbowMotif: Glass, Mineral, Plastic, Colored windows, and other packages are based off a rainbow color scheme.

to:

* RainbowMotif: Glass, Mineral, Plastic, Colored windows, and other Many block packages are based off ordered in a rainbow color scheme.

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* LevelMapDisplay: Each level can be seen on the minimap unless set otherwise. Each visible block has a unique color, and players' smileys appear as dots with fading trails. A player's own smiley appears green, while other smileys appear white. Some smileys have unique colors.

to:

* LevelMapDisplay: Each level can be seen on the minimap unless set otherwise. Each visible block has a unique color, and players' smileys appear as dots with fading trails. A player's own smiley appears green, while other smileys appear white. Some smileys have unique colors.colors in ''Everybody Edits Flash''.


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* {{Ninja}}: The Ninja smiley has a black hood, and it in ''Everybody Edits Flash'' it appears invisible on the LevelMapDisplay. There are also the [[HighlyVisibleNinja Red Ninja and Gold Ninja]] smileys in that version of the game.

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* ''VideoGame/EverybodyEditsFlash'' (2010-2020): Also known as just ''Everybody Edits'', this was the humble beginning of the series. Blocks, smileys, worlds, and more could be bought through the {{energy|Economy}} shop, or found through various secret methods. Campaigns were introduced in 2015, which are themed series of [[ApprovalOfGod staff-approved]] levels. It ended support alongside UsefulNotes/AdobeFlash Player.[[/index]]%%[invoked]

to:

* ''VideoGame/EverybodyEditsFlash'' (2010-2020): Also known as just ''Everybody Edits'', this was the humble beginning of the series. Blocks, smileys, worlds, and more could be bought through the {{energy|Economy}} shop, or found through various secret methods. Campaigns were introduced in 2015, which are themed series of [[ApprovalOfGod staff-approved]] levels. It ended support alongside UsefulNotes/AdobeFlash Player.[[/index]]%%[invoked]%%[invoked]



* ''[[https://ee-universe.com/ Everybody Edits Universe]]'' (Private Beta 2019-): A prototype of a sequel, introducing zoning mechanics that allow editors to make areas of worlds with special mechanics. Although the game is still playable to those with access to it, development for it has been cancelled.
* ''Everybody Edits!'' (TBA): The current planned successor to the Flash version. Worlds from that version and ''Everybody Edits Universe'' are planned to be transferable to ''Everybody Edits!'', though the details have yet to be finalized.

to:

* ''[[https://ee-universe.com/ Everybody Edits Universe]]'' ''VideoGame/EverybodyEditsUniverse'' (Private Beta 2019-): A prototype of a sequel, introducing zoning mechanics that allow editors to make areas of worlds with special mechanics. Although the game is still playable to those with access to it, development for it has been cancelled.
* ''Everybody Edits!'' (TBA): The current planned successor to the Flash version. Worlds from that version and ''Everybody Edits Universe'' ''Universe'' are planned to be transferable to ''Everybody Edits!'', though the details have yet to be finalized.
[[/index]]



[[foldercontrol]]

[[folder:General]]



[[/folder]]

[[folder:''Everybody Edits Universe'']]
* ChristmasSongs: The song used in the GameLobby [[HolidayMode around Christmas]], "Christmas Quest" is a medley of "Jingle Bells", "Carol of the Bells", "Deck the Halls", and "Joy to the World".
* ColorCodedArmies: An old background for the game's website featured red and blue castles with cannons shooting their own color of projectile at each other.
* FlyingSaucer: The website background features a duck flying a saucer-shaped UFO, carrying another duck in a TractorBeam.
* HalloweenSongs: [[HolidayMode Around Halloween]], the spooky track "Ritual Quest" played in the GameLobby. It features woodwind, a tuba, a pulsing string section, a tambourine, and an xylophone.
* LevelGoal: In this installment, the gold crown block is repurposed as the Level Goal.
* LoadingScreen: The loading screen is more minimalist in this game, just having a small text describing the content being loaded in the bottom left corner.
* RunningGag: A running gag is the appearance of ducks in the background of the game's website.
* SnowySleighBells: "Christmas Quest", the music used [[HolidayMode around Christmastime]] uses sleigh bells to invoke the sound of Christmas.
* TractorBeam: A FlyingSaucer in the website background uses a Tractor Beam to carry a duck.
[[/folder]]

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* ChristmasSongs: "Jingle Bells" appears in both the 2011 Christmas promo video and during the GameLobby at [[HolidayMode Christmastime]] in ''Everybody Edits Universe''.



* SlashCommand: The series has several commands activated with chat messages that begin with a forward slash (/). For ''Everybody Edits'', this included world management, private messaging, reseting a player's own position in the world, and reporting rule-breaking. Later updates would make commands less necessary, as many command functions would be available with a more user-friendly interface in the user list and level settings menu.

to:

* SlashCommand: The series has several commands activated with chat messages that begin with a forward slash (/). For ''Everybody Edits'', this included world management, private messaging, reseting resetting a player's own position in the world, and reporting rule-breaking. Later updates would make commands less necessary, as many command functions would be available with a more user-friendly interface in the user list and level settings menu.


Added DiffLines:

* ChristmasSongs: The song used in the GameLobby [[HolidayMode around Christmas]], "Christmas Quest" is a medley of "Jingle Bells", "Carol of the Bells", "Deck the Halls", and "Joy to the World".
* ColorCodedArmies: An old background for the game's website featured red and blue castles with cannons shooting their own color of projectile at each other.
* FlyingSaucer: The website background features a duck flying a saucer-shaped UFO, carrying another duck in a TractorBeam.
* HalloweenSongs: [[HolidayMode Around Halloween]], the spooky track "Ritual Quest" played in the GameLobby. It features woodwind, a tuba, a pulsing string section, a tambourine, and an xylophone.


Added DiffLines:

* SnowySleighBells: "Christmas Quest", the music used [[HolidayMode around Christmastime]] uses sleigh bells to invoke the sound of Christmas.
* TractorBeam: A FlyingSaucer in the website background uses a Tractor Beam to carry a duck.

Top