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And then you wake up to Ann, suddenly a stranger, and another woman, Antoneva, watching over you. You cry all of a sudden, find yourself with [[IdentityAmnesia no memory]], and only a mysterious device called a Tactical Terminal with your name on it by your side.

It is explained then that you are a newly inducted Commander of the Central Department, someone who has the ability to supply Wielders with extra energy to boost their powers and command them for the sake of defending humanity. You are then tasked with sealing the Black Gates appearing throughout the city with your Wielders... all while a huge number '7' floats high above the city that only you can see, which ticks down with every day that passes...

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And then you wake up in a hospital bed to Ann, suddenly a stranger, and another woman, Antoneva, two women watching over you.you: Ann and Antoneva (the brunette woman from the battle you were in), suddenly acting like they never met you before. You cry all of a sudden, find yourself with [[IdentityAmnesia no memory]], and only a mysterious device called a Tactical Terminal with your name on it by your side.

It is explained then that you are a newly inducted Commander of the Central Department, someone who has the ability to supply Wielders with [[SuperEmpowering extra energy energy]] to boost their powers and command them for the sake of defending humanity. You are then tasked with sealing the Black Gates appearing throughout the city with your Wielders... all while a huge number '7' floats high above the city that only you can see, which ticks down with every day that passes...



* ActionPrologue: After answering some questions from a mysterious girl, you're then tossed into a cutscene of later-named Wielders fighting hulking, crystal-embedded monsters in a burning city, and then you directing one named Ann against a horde of monsters as a tutorial stage. At the end, the building you're on gets sucked into a massive black hole in the sky, where you fight a huge monster, and despite defeating it, the hole engulfs the entire city. With so many questions about the scene and setting unanswered, ''only then'' does the game really start when you [[GoodMorningCrono wake up in a hospital bed.]]



* {{Crossover}}: Outside of SEA, ''Eternal City'' has had four collaborations where characters from other works feature as Wielders: ''Music/HatsuneMiku'', ''Manga/CardcaptorSakura'', ''VisualNovel/SteinsGate'', and ''VideoGame/Onmyoji2016''.

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* {{Crossover}}: {{Crossover}}:
**
Outside of SEA, ''Eternal City'' has had four collaborations where characters from other works feature as Wielders: ''Music/HatsuneMiku'', ''Manga/CardcaptorSakura'', ''VisualNovel/SteinsGate'', and ''VideoGame/Onmyoji2016''.''VideoGame/Onmyoji2016''.
** ''VideoGame/ExtraordinaryOnes'' feature a few Wielders from ''Eternal City'': Kun Yui, Viatin



* DoomsdayClock: The '7 Days' you see underneath the AP bar at every cycle's start is this; for every day that passes, it reduces itself by one, until you reach the last day where the route's climax happens. Whether or not the world gets doomed or saved on that day is up to you.

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* DoomsdayClock: The '7 Days' days' you see underneath the AP bar at every cycle's start is this; for every day that passes, it reduces itself by one, until you reach the last day where the route's climax happens. Whether or not the world gets doomed or saved on that day is up to you.


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* StandardSuperheroSetting: The game ticks off a few checkboxes:
** There's a [[FantasyKitchenSink huge mix of cultures, settings and powers]].

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* VisualNovel, in which you go about the city liberating zones to progress the current cycle, or in the case of 'routes', complete objectives related to the one you are on. Each action (used for district liberations and patrols) requires 10 Action Points (AP); you have a maximum of 240 AP, which restores at a natural rate of 24 hours, though excess AP can be converted into clocks that can be saved for later game sessions. As for the actual Visual Novel parts, a majority of the story is read this way, at times with {{Dialogue Tree}}s you can choose from--it must be noted that many of such choices have a major impact on the ending you want to pursue, so choose carefully.
* HackAndSlash, where you pick a team of three Wielders and battle enemies in instanced stages. Every Wielder has a basic attack and three skills, two of which are Active Skills and one being an Ultimate. You control a single Wielder at a time while your other two teammates automatically fight and follow you; you can switch over to one of them, but doing so consumes one of three charges you cannot refill, though it will restore half the maximum health of the Wielder you switch to and reset any skills on cooldown. Moreover, AI teammates will not use their Ultimates unless you give the say-so. Monster enemies often come in hordes or as singular bosses, though you may fight hostile Wielders as well.

The game takes place on a world similar to Earth, where an incident that would come to be known as the "Black Gate Event" endangered the entire world where monsters of the unknown, alien Dimension invaded through space-tearing Black Gates. They terrorized the people until they were pushed back to the Gates' point of origin by the combined forces of countries around the world, and people who suddenly gained powers after coming into contact with strange items--Artifacts--from the Dimension, later termed "Artifact Wielders". Once the threat was suppressed, it was at that conjunction between the world and the Dimension where the city of Confluence was established, led by the Central Department that took up the responsibility of managing Wielders and stemming the flow of monsters still coming through the Black Gates.

Six months later, Confluence is in the middle of a city-wide battle between the monsters and the Wielders, with you as a "Commander" directing a time-manipulating Wielder named Ann to seal a massive Black Gate, only for it to engulf the entire city along with yourself...

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* VisualNovel, in which you go about the city liberating zones to progress the current cycle, or in the case of 'routes', complete objectives related to the one you are on. Each action (used for district liberations and patrols) requires 10 Action Points (AP); [[AntiPoopSocking you have a maximum of 240 AP, AP]], which restores at a natural rate of 24 hours, though excess AP can be converted into clocks that can be saved for later game sessions. As for the actual Visual Novel parts, a majority of the story is read this way, at times with {{Dialogue Tree}}s you can choose from--it must be noted that many of such choices have a major impact on the ending you want to pursue, so choose carefully.
* HackAndSlash, where you pick a team of three Wielders and battle enemies in instanced stages. Every Wielder has a basic attack and three four skills, two of which are Active Skills and Skills, one being an Ultimate. a Passive, and the last a tide-turning [[SecretArt Ultimate]]. You control a single Wielder at a time while your other two teammates automatically fight and follow you; you can switch over to one of them, but doing so consumes one of three charges you cannot refill, though it will [[HealingHands restore half the maximum health of the Wielder you switch to to]] and [[CooldownManipulation reset cooldowns on any skills on cooldown.skills]]. Moreover, AI teammates will not use their Ultimates unless you give the say-so. Monster enemies often come in hordes or as singular bosses, though you may fight hostile Wielders as well.

The game takes place on a world similar to Earth, where an incident that would come to be known as the "Black Gate Event" endangered the entire world where monsters of the unknown, alien Dimension invaded through space-tearing Black Gates. They terrorized the people until they were pushed back to the Gates' point of origin by the combined forces of countries around the world, and people who suddenly gained powers after coming into contact with strange items--Artifacts--from items--[[ArtifactOfPower Artifacts]]--from the Dimension, later termed "Artifact Wielders". Once the threat was suppressed, it was at that conjunction between the world and the Dimension where the [[CityOfAdventure city of Confluence Confluence]] was established, led by the Central Department that took up the responsibility of managing Wielders and stemming the flow of monsters still coming through the Black Gates.

Six months later, Confluence is in the middle of a city-wide battle between the monsters and the Wielders, with you as a "Commander" directing a time-manipulating Wielder named Ann to seal a massive Black Gate, [[UncertainDoom only for it to engulf the entire city along with yourself...
yourself...]]



And then you wake up to Ann, suddenly a stranger, and another woman, Antoneva, watching over you. You cry all of a sudden, find yourself with no memory, and only a mysterious device called a Tactical Terminal with your name on it by your side.

to:

And then you wake up to Ann, suddenly a stranger, and another woman, Antoneva, watching over you. You cry all of a sudden, find yourself with [[IdentityAmnesia no memory, memory]], and only a mysterious device called a Tactical Terminal with your name on it by your side.



* EarnYourBadEnding: You can do this to see the route unique to that ending, as well as get its CG for the HundredPercentCompletion, the extra Opals and the 'new ending' bonus to the cycle's score. The only downside is that you'll know yourself as the one who may or may not have messed up on purpose and subjected the people involved to [[YouBastard unnecessary pain...]] [[spoiler:Then again, the ''Chaos of Camael'' route heavily implies that each timeline is something that did happen canonically, including the bad endings.]]

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* EarnYourBadEnding: You can do this to see the route unique to that ending, such endings, as well as get its CG for the HundredPercentCompletion, the extra Opals and the 'new ending' bonus to the cycle's score.whatever unique bonuses that come with it. The only downside is that you'll know yourself as the one who may or may not have messed up on purpose and subjected the people involved to [[YouBastard unnecessary pain...]] [[spoiler:Then again, the ''Chaos of Camael'' route heavily implies that each timeline is something that did happen canonically, including the bad endings.]]



* GameplayAndStorySegregation: You can pit Wielders against their own selves in certain routes involving them.
** While the ''Steps Toward the Abyss'' route subverts it by ensuring that [[spoiler:you won't face Wielders loyal to you once the Central Department comes for you after defecting to Hiro, it's pretty funny to imagine that the remaining leaders (Antoneva, Anka and Elusha) are still playable and loyal despite their canonical selves opposing.]]
** In boss battles against the Hound of Tindalos, [[spoiler:you can have Isaac, the monster's true identity, fight his own hated transformation.]]
* GroundhogDayLoop: An important element of the game lies in the seven-day cycles. Once Day 1 ends, time resets, tossing you into a new loop without your memories. [[spoiler:The few people unaffected by this include "God", who is responsible for the loop, and Viatin, who is actually an unknown being existing outside of normal spacetime.]]

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
** Invoked when using Wielders who have died in the route you're on. In the event of their death, disability or whatnot in-story, [[AntiFrustrationFeatures they can still be deployed in-game]], but their LoyaltyMission will be locked until you end the current cycle.
**
You can pit Wielders [[MirrorMatch against their own selves selves]] in certain stages where they appear as enemies, and routes involving them.
** *** While the ''Steps Toward the Abyss'' route subverts it by ensuring that [[spoiler:you won't face Wielders loyal to you once the Central Department comes for you after defecting to Hiro, it's pretty funny to imagine that the remaining leaders (Antoneva, Anka and Elusha) are still playable and loyal despite their canonical selves opposing.]]
** *** In boss battles against the Hound of Tindalos, [[spoiler:you can have Isaac, the monster's true identity, fight his own hated transformation.]]
* GroundhogDayLoop: An important element of the game lies in the seven-day cycles. Once you reach Day 1 and it ends, time resets, tossing you into a new loop without your memories. [[spoiler:The few people unaffected by this include "God", who is responsible for the loop, and Viatin, who is actually an unknown being existing outside of normal spacetime.]]



** The ending song for ''Pure White Relief'' is based on Mozart's ''Requiem''.

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** The ending song for ''Pure White Relief'' is based on Mozart's [[Music/WolfgangAmadeusMozart Mozart's]] ''Requiem''.
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* {{Sampling}}: A number of music pieces are based on classical music.
** The ending song for ''Pure White Relief'' is based on Mozart's ''Requiem''.

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* VisualNovel, in which you go about the city liberating zones to progress the current cycle, or in the case of 'routes', complete objectives related to the one you are on. Each action (used for district liberations and patrols) requires 10 Action Points; you have a maximum of 240 AP, which restores at a natural rate of 24 hours, though you extra AP can be converted into clocks that can be saved for later game sessions. As for the actual Visual Novel parts, a majority of the story is read this way, at times with {{Dialogue Tree}}s you can choose from--it must be noted that many of such choices have a major impact on the ending you want to pursue, so choose carefully.

to:

* VisualNovel, in which you go about the city liberating zones to progress the current cycle, or in the case of 'routes', complete objectives related to the one you are on. Each action (used for district liberations and patrols) requires 10 Action Points; Points (AP); you have a maximum of 240 AP, which restores at a natural rate of 24 hours, though you extra excess AP can be converted into clocks that can be saved for later game sessions. As for the actual Visual Novel parts, a majority of the story is read this way, at times with {{Dialogue Tree}}s you can choose from--it must be noted that many of such choices have a major impact on the ending you want to pursue, so choose carefully.



* AnAdventurerIsYou: Wielders are sorted into six classes--Warrior, Tank, Mage, Assassin, Shooter, and Support--that define their role in battle, further divided into two types based on their attack range.
** [[CloseRangeCombatant Melee]]:
*** [[LightningBruiser Warriors]] possess both the health to live through close engagements while dishing out high damage.
*** [[StoneWall Tanks]] have a large amount of health and can DrawAggro from enemies, taking heat off their teammates.
*** [[TheSneakyGuy Assassins]] have [[GlassCannon low health but high damage]], often boasting stealth and warp skills.
** [[LongRangeFighter Ranged]]:
*** [[SquishyWizard Mages]] specialize in dealing magical damage. In comparison to Shooters, they have lower range but deal large bursts of damage, sometimes having [[KneeCapping movement-restricting]] skills.
*** [[FriendlySniper Shooters]] can deal damage from afar, having the longest range of the six classes.
*** [[SupportPartyMember Supporters]] focus on [[TheMedic healing]] and/or [[StatusBuff buffing]] their team over dealing damage. Certain Supporters can also have skills focused on [[StatusEffects debuffing]] enemies or crowd control.
* AerithAndBob: You've got the unusual Antoneva, Anka, Ranulk and Senmo Shika, the mythical types in Askr, Ymir, Sigrifa and Iscariot, the comparatively normal Ann, Bonnie, Cybil and Helga, and the Eastern-style Kachigo, Kaliyyeh, Ririko and Li Ruoyin.

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* AnAdventurerIsYou: Wielders are sorted into six classes--Warrior, classes, the first three having melee range and the last being ranged: Warrior, Tank, Mage, Assassin, Mage, Shooter, and Support--that define their role in battle, further divided into two types based on their attack range.
** [[CloseRangeCombatant Melee]]:
*** [[LightningBruiser Warriors]] possess both the health to live through close engagements while dishing out high damage.
*** [[StoneWall Tanks]] have a large amount of health and can DrawAggro from enemies, taking heat off their teammates.
*** [[TheSneakyGuy Assassins]] have [[GlassCannon low health but high damage]], often boasting stealth and warp skills.
** [[LongRangeFighter Ranged]]:
*** [[SquishyWizard Mages]] specialize in dealing magical damage. In comparison to Shooters, they have lower range but deal large bursts of damage, sometimes having [[KneeCapping movement-restricting]] skills.
*** [[FriendlySniper Shooters]] can deal damage from afar, having the longest range of the six classes.
*** [[SupportPartyMember Supporters]] focus on [[TheMedic healing]] and/or [[StatusBuff buffing]] their team over dealing damage. Certain Supporters can also have skills focused on [[StatusEffects debuffing]] enemies or crowd control.
Support.
* AerithAndBob: You've got The game's cast runs the unusual Antoneva, Anka, Ranulk and Senmo Shika, gamut from the mythical types in Askr, Ymir, Sigrifa and Iscariot, the comparatively normal (ex. Ann, Bonnie, Cybil Rachel), to mythical (Askr, Sigrifa, Iscariot), and Helga, and the Eastern-style Kachigo, Kaliyyeh, Ririko and to foreign (Kaliyyeh, Sulette, Li Ruoyin.Ruoyin).



* ArtifactOfPower: Artifacts, which are how their wielders gain power and thus named as Artifact Wielders. The main points about them can be condensed into these bullet points:
** An Artifact chooses their Wielder, letting the latter gain power from it. Since each Artifact is unique, no Wielder's power is the same as each other.
** Artifacts can change the physiology of their Wielders without their consent to suit the Artifact's power, if not theme.
** According to Hiro, Artifacts originate from the Dimension, presumably transported from it through Black Gates, hence the meteoric rise in Wielders during the Black Gate Event. Any information about their origins beyond that is unknown at the moment.
** It is possible for non-biological and non-living beings/creations to link to an Artifact, or gain sentience as a result. Leos, [[spoiler:Ann]], and [[spoiler:No. 1000]] are some examples.



* GameplayAndStorySegregation: You can pit Wielders against their own selves in certain routes involving them. While the ''Steps Toward the Abyss'' route subverts it by ensuring that [[spoiler:you won't face Wielders loyal to you once the Central Department comes for you after defecting to Hiro, it's pretty funny to imagine that the remaining leaders (Antoneva, Anka and Elusha) are still playable and loyal despite their canonical selves opposing.]]

to:

* GameplayAndStorySegregation: You can pit Wielders against their own selves in certain routes involving them. them.
**
While the ''Steps Toward the Abyss'' route subverts it by ensuring that [[spoiler:you won't face Wielders loyal to you once the Central Department comes for you after defecting to Hiro, it's pretty funny to imagine that the remaining leaders (Antoneva, Anka and Elusha) are still playable and loyal despite their canonical selves opposing.]]
** In boss battles against the Hound of Tindalos, [[spoiler:you can have Isaac, the monster's true identity, fight his own hated transformation.
]]



* {{Mana}}: Thauma is a foreign energy Wielders manipulate that lets them perform inhuman feats and magical effects, which remains in the human body alongside Anima, the energy that 'represents' their human side. [[spoiler:What makes Thauma foreign is that it comes from the Dimension, which itself is full of the stuff, and when a Wielder uses more of their powers (or stay in the Dimension too long), this increases the amount of Thauma they carry, creating an imbalance of Thauma and Anima through an overflow of the former, and ultimately Mortifying into a Monster. Conversely, if a Wielder has low or no Thauma, they die from a lack of it. Preventing this imbalance is what Commanders are really there for--[[CastFromLifespan by using their life force]].]]



* StarterMon: You get Ann at the start before getting a second C-base grade Wielder from your first summoning. One of three will appear: [[StoneWall Osagi]], [[TheMedic Kaliyyeh]], or [[FriendlySniper Niya]].
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* StarterMon: You get Ann at the start before getting a second C-base grade Wielder from your first summoning. One of three will appear: [[StoneWall Osagi]], [[TheMedic Kaliyyeh]], or [[FriendlySniper Niya]].
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* ActionRPG: The game’s action happens as a TopDownView HackAndSlash, where you control one Wielder out of a team of three to tear a path through hordes of monsters. The objective of each stage can differ, but you can expect to fight a lot. It's easy to think of it as ''VideoGame/{{Diablo}}'', crossed with a few elements of a {{MOBA}} (you're not a OneManArmy unless your Wielder is really strong; you have two other characters fighting beside you for most of the time; and you can freely aim some skills but must be wary of their cooldowns, most of all your [[SecretArt Ultimate Skill]]).

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* ActionRPG: The game’s action happens as a TopDownView HackAndSlash, where you control one Wielder out of a team of three to tear a path through hordes of monsters. The objective of each stage can differ, but you can expect to fight a lot. It's easy to think of it as ''VideoGame/{{Diablo}}'', ''VideoGame/{{Diablo}}'' if it crossed with a few elements of a {{MOBA}} (you're a bit [[labelnote:Parallels]]You're not a OneManArmy unless your Wielder is really strong; you have two other characters fighting beside you for most of the time; and you can freely aim some skills but must be wary of their cooldowns, most of all your [[SecretArt Ultimate Skill]]).Skill]]; and though there's no [[PlayerVersusPlayer PVP]], you are certain to fight other AI-controlled Wielders, all of whom have the same skills as their playable selves.[[/labelnote]].

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('''WARNING:''' As of the present, all sub-pages including this one are under heavy construction!)

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('''WARNING:''' '''(WARNING: As of the present, all sub-pages including this one are under heavy construction!)
construction!)'''



* GuideDangIt: With the limited amount of actions you can do in an entire cycle, let alone a day, it's important that you keep to a schedule, and ''stay with it perfectly'' so that you don't waste even a single action or risk making even a ''single'' mistake and forced to redo a cycle just for that. For instance, Saihamm's LoyaltyMission can only be completed during Day 7 because, unless you're on the ''Freedom'' route, [[spoiler:she Mortifies on Day 6]], while Rei's requires you to have completed Osagi's story, have 200000 Gold, and keep a "Hat of Stealth" Kageso handy--and that's not getting into the right dialogue options to make! It's best to rely on guides so that you can plan ahead of time.

to:

* GroundhogDayLoop: An important element of the game lies in the seven-day cycles. Once Day 1 ends, time resets, tossing you into a new loop without your memories. [[spoiler:The few people unaffected by this include "God", who is responsible for the loop, and Viatin, who is actually an unknown being existing outside of normal spacetime.]]
** Everyone else also loses their memories, notably your Wielders, [[GameplayAndStoryIntegration which is why your Affection Meter with them is always 0 in every new cycle]] and must be built back up for their personal questlines if you haven't completed them.
** At the end of a cycle, the game tallies a "Cycle Score" based on the [=CGs=] you obtained in the cycle and other important objectives (number of Zones Liberated, number of Wielder stories you conquered, etc.). This score is converted into Memorial Passes, as well as a determination of your Commander experience and Coin rewards.
* GuideDangIt: With the limited amount of actions you can do in an entire cycle, let alone a day, it's important that you keep to a schedule, and ''stay with it perfectly'' so that you don't waste even a single action or risk making even a ''single'' mistake and forced to redo a cycle just for that. For instance, Saihamm's LoyaltyMission can only be completed during Day 7 because, unless you're on the ''Freedom'' route, [[spoiler:she Mortifies on Day 6]], while Rei's requires you to have completed Osagi's story, have 200000 Gold, Coins, and keep a "Hat of Stealth" Kageso handy--and that's not getting into the right dialogue options to make! It's best to rely on guides so that you can plan ahead of time.

Added: 809

Changed: 1501

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* DoomsdayClock: The '7 Days' you see underneath the AP bar at every cycle's start is this; for every day that passes, it reduces itself by one, until you reach the last day where the route's climax happens. Whether or not the world gets doomed or saved on that day is up to you.
* EarnYourBadEnding: You can do this to see the route unique to that ending, as well as get its CG for the HundredPercentCompletion, the extra Opals and the 'new ending' bonus to the cycle's score. The only downside is that you'll know yourself as the one who may or may not have messed up on purpose and subjected the people involved to [[YouBastard unnecessary pain...]] [[spoiler:Then again, the ''Chaos of Camael'' route heavily implies that each timeline is something that did happen canonically, including the bad endings.]]



** ''The Meaning of Sacrifice'' ending: [[spoiler:You defeat Hiro, seal the Black Gate and save the rest of the world. But having your Wielders fight in the Dimension has resulted in their Thauma overflowing, putting them on the edge of Mortification, and you, alone, cannot purify them all. Kachigo is the first to go, and the first of every Wielder you have to put down once they turn. And even if some Wielders didn't Mortify, they'll eventually die without the Dimension supplying Thauma. By the end, it's made clear that there is no Wielder left alive.]]
** The default 'failure' ending, ''Terminated'', happens if you fail a route, where you are defeated by [[spoiler:Hiro]] at the final battle. [[spoiler:The madman gleefully opens the Black Gate, letting hordes of Monsters pour through to destroy the world. All hope is lost... until a giant-sized version of the mysterious girl breaks the sky itself, resetting the cycle.]]

to:

** ''The Meaning of Sacrifice'' ending: [[spoiler:You defeat Hiro, seal the Black Gate and save the rest of the world. But having your Wielders fight in the Dimension Every route has resulted in their Thauma overflowing, putting them on the edge of Mortification, and you, alone, cannot purify them all. Kachigo is the first to go, and the first of every Wielder you have to put down once they turn. And even if some Wielders didn't Mortify, they'll eventually die without the Dimension supplying Thauma. By the end, it's made clear that there is no Wielder left alive.]]
** The
a default 'failure' ending, ''Terminated'', some of them having unique ones. ''Terminated'' in particular happens if you fail a route, where you are defeated by [[spoiler:Hiro]] at the final battle. [[spoiler:The madman gleefully opens the Black Gate, letting hordes of Monsters pour through to destroy the world. All hope is lost... until a giant-sized version of the mysterious girl breaks the sky itself, resetting the cycle.]]
** ''[[PyrrhicVictory The Meaning of Sacrifice]]'' ending: [[spoiler:You defeat Hiro, seal the Black Gate and save the rest of the world. But having your Wielders fight in the Dimension has resulted in their Thauma overflowing, putting them on the edge of Mortification, and you, alone, cannot purify them all. Kachigo is the first to go, followed by every Wielder you have recruited up to that point, and must now be put down once they turn. And even if some Wielders didn't Mortify, they'll eventually die without the Dimension supplying Thauma. By the end, it's made clear that there is no Wielder left alive.
]]
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* GuideDangIt: With the limited amount of actions you can do in an entire cycle, let alone a day, it's important that you keep to a schedule, and ''stay with it perfectly'' so that you don't waste even a single action or risk making even a ''single'' mistake and forced to redo a cycle just for that. For instance, Saihamm's LoyaltyMission can only be completed during Day 7 because, unless you're on the ''Freedom'' route, [[spoiler:she Mortifies on Day 6]], while Rei's eventually requires you to keep a "Hat of Stealth" Kageso handy, assuming you didn't sell it or anything--and that's not getting into the right dialogue options to make! It's best to rely on guides so that you can plan ahead of time.

to:

* GuideDangIt: With the limited amount of actions you can do in an entire cycle, let alone a day, it's important that you keep to a schedule, and ''stay with it perfectly'' so that you don't waste even a single action or risk making even a ''single'' mistake and forced to redo a cycle just for that. For instance, Saihamm's LoyaltyMission can only be completed during Day 7 because, unless you're on the ''Freedom'' route, [[spoiler:she Mortifies on Day 6]], while Rei's eventually requires you to have completed Osagi's story, have 200000 Gold, and keep a "Hat of Stealth" Kageso handy, assuming you didn't sell it or anything--and handy--and that's not getting into the right dialogue options to make! It's best to rely on guides so that you can plan ahead of time.
Is there an issue? Send a MessageReason:
None


* ActionRPG: The game’s action happens as a TopDownView HackAndSlash, where you control one Wielder out of a team of three to tear a path through hordes of monsters. The objective of each stage can differ, but you can expect to fight a lot. It's easy to think of it as ''VideoGame/{{Diablo}}'', crossed with a few elements of a MOBA (you have two other characters fighting beside you, and you can freely aim some skills but must be wary of their cooldowns, most of all your [[SecretArt Ultimate Skill]]).
* AnAdventurerIsYou: Wielders are sorted into six classes--Warrior, Tank, Mage, Assassin, Shooter, and Support--that define their role in battle, further divided into two types based on their range.

to:

* ActionRPG: The game’s action happens as a TopDownView HackAndSlash, where you control one Wielder out of a team of three to tear a path through hordes of monsters. The objective of each stage can differ, but you can expect to fight a lot. It's easy to think of it as ''VideoGame/{{Diablo}}'', crossed with a few elements of a MOBA (you {{MOBA}} (you're not a OneManArmy unless your Wielder is really strong; you have two other characters fighting beside you, you for most of the time; and you can freely aim some skills but must be wary of their cooldowns, most of all your [[SecretArt Ultimate Skill]]).
* AnAdventurerIsYou: Wielders are sorted into six classes--Warrior, Tank, Mage, Assassin, Shooter, and Support--that define their role in battle, further divided into two types based on their attack range.



* ArbitraryHeadcountLimit: You can only deploy up to three Wielders for every stage. This also applies to Patrols.

to:

* ArbitraryHeadcountLimit: You can only deploy up to three Wielders for every stage. This also applies to Patrols.Patrols and Construction.



** Anyone who comes into contact with Artifacts gain power from it. Since each Artifact is unique, no Wielder's power is the same as each other.

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** Anyone who comes into contact with Artifacts An Artifact chooses their Wielder, letting the latter gain power from it. Since each Artifact is unique, no Wielder's power is the same as each other.



** According to Hiro in the ''Steps Toward the Abyss'' route, Artifacts are unknown items that originate from the Dimension, presumably transported from it through Black Gates, hence the sudden appearance of Wielders during the Black Gate Event. Any information about their origins beyond that is unknown at the moment.
** It is possible for a non-biological or non-living being/creation to gain sentience from being given an Artifact. Leos is a robot empowered by one, and so is [[spoiler:No. 1000]].
* BlindIdiotTranslation: The SEA version constantly suffers from this in the form of (excepting misspellings) confusing syntax and words that don't suit or match a character's action.

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** According to Hiro in the ''Steps Toward the Abyss'' route, Hiro, Artifacts are unknown items that originate from the Dimension, presumably transported from it through Black Gates, hence the sudden appearance of meteoric rise in Wielders during the Black Gate Event. Any information about their origins beyond that is unknown at the moment.
** It is possible for a non-biological or and non-living being/creation beings/creations to link to an Artifact, or gain sentience from being given an Artifact. Leos is as a robot empowered by one, result. Leos, [[spoiler:Ann]], and so is [[spoiler:No. 1000]].
1000]] are some examples.
* BlindIdiotTranslation: The SEA version constantly suffers from this in the form of (excepting misspellings) confusing syntax and words that don't suit or match a character's action. It only got better in later updates.



* GuideDangIt: With the limited amount of actions you can do in an entire cycle, let alone a day, it's important that you keep to a schedule, and ''stay with it perfectly'' so that you don't waste even a single action or risk making even a ''single'' mistake and forced to redo a cycle just for that. For instance, Saihamm's LoyaltyMission can only be completed during Day 7 because [[spoiler:she Mortifies on Day 6]], while Rei's eventually requires you to keep a "Hat of Stealth" Kageso handy, assuming you didn't sell it or anything--and that's not getting into the right dialogue options to make! It's best to rely on guides so that you can plan ahead of time.

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* GuideDangIt: With the limited amount of actions you can do in an entire cycle, let alone a day, it's important that you keep to a schedule, and ''stay with it perfectly'' so that you don't waste even a single action or risk making even a ''single'' mistake and forced to redo a cycle just for that. For instance, Saihamm's LoyaltyMission can only be completed during Day 7 because because, unless you're on the ''Freedom'' route, [[spoiler:she Mortifies on Day 6]], while Rei's eventually requires you to keep a "Hat of Stealth" Kageso handy, assuming you didn't sell it or anything--and that's not getting into the right dialogue options to make! It's best to rely on guides so that you can plan ahead of time.

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* DatingSim: It's downplayed in the fact that not all Wielders become romantically interested in the Commander, but increasing their Affection meter and completing their {{Loyalty Mission}}s happen in a style typical of the average Dating Sim: you go out on Patrols with them as well as raise their affection (which can also be done by giving them affection-raising items, but only up to five times) to progress their individual storylines, though you may have to complete some special conditions.



** The default ''Box Garden'' route [[spoiler:has every ending resulting in this to varying degrees]]:
*** ''The Meaning of Sacrifice'': [[spoiler:You defeated Hiro, sealed the Black Gate and saved the rest of the world. But having your Wielders fight in the Dimension has resulted in their Thauma overflowing, putting them on the edge of Mortification, and you, alone, cannot purify them all. Kachigo is the first to go, and the first of every Wielder you have to put down once they turn. And even if there weren't Mortified Wielders, they'll eventually die without the Dimension supplying Thauma. By the end, there is no Wielder left alive.]]
*** ''Terminated'': If you fail to defeat [[spoiler:Hiro]] at the final battle, [[spoiler:the madman gleefully opens the Black Gate, letting hordes of Monsters pour through to destroy the world. All hope is lost... until a giant-sized version of the mysterious girl breaks the sky itself.]]

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** The default ''Box Garden'' route [[spoiler:has every ending resulting in this to varying degrees]]:
***
''The Meaning of Sacrifice'': Sacrifice'' ending: [[spoiler:You defeated defeat Hiro, sealed seal the Black Gate and saved save the rest of the world. But having your Wielders fight in the Dimension has resulted in their Thauma overflowing, putting them on the edge of Mortification, and you, alone, cannot purify them all. Kachigo is the first to go, and the first of every Wielder you have to put down once they turn. And even if there weren't Mortified Wielders, some Wielders didn't Mortify, they'll eventually die without the Dimension supplying Thauma. By the end, it's made clear that there is no Wielder left alive.]]
*** ''Terminated'': If ** The default 'failure' ending, ''Terminated'', happens if you fail to defeat a route, where you are defeated by [[spoiler:Hiro]] at the final battle, [[spoiler:the battle. [[spoiler:The madman gleefully opens the Black Gate, letting hordes of Monsters pour through to destroy the world. All hope is lost... until a giant-sized version of the mysterious girl breaks the sky itself.itself, resetting the cycle.]]


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* GuideDangIt: With the limited amount of actions you can do in an entire cycle, let alone a day, it's important that you keep to a schedule, and ''stay with it perfectly'' so that you don't waste even a single action or risk making even a ''single'' mistake and forced to redo a cycle just for that. For instance, Saihamm's LoyaltyMission can only be completed during Day 7 because [[spoiler:she Mortifies on Day 6]], while Rei's eventually requires you to keep a "Hat of Stealth" Kageso handy, assuming you didn't sell it or anything--and that's not getting into the right dialogue options to make! It's best to rely on guides so that you can plan ahead of time.
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('''WARNING:''' As of the present, all sub-pages including this one are under heavy construction!)

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''Eternal City'' (永远的7日之都 in Chinese, lit. ''City of Forever 7 Days'' or ''Forever 7th Capital'') is a HackAndSlash EasternRPG [[MobilePhoneGame mobile]] [[GachaGames gacha game]] developed by [=NetEase=] Games, formerly available for download in China, South Korea, Japan, Taiwan. The Southeast Asia (SEA) version that released in the English language went under the name ''Eternal City'', however its servers went defunct as of June 30, 2020. Currently, it has a Japanese-only re-release as an auto-battler idle game.

The game takes place on a world similar to Earth when an incident that would come to be known as the "Black Gate Event" endangered the entire world where monsters of the unknown, alien Dimension invaded through space-tearing Black Gates. They terrorized the people until they were pushed back to the Gates' point of origin by the combined forces of countries around the world, and people who suddenly gained powers after coming into contact with strange items--Artifacts--from the Dimension, later termed "Artifact Wielders". Once the threat was suppressed, it was at that conjunction between the world and the Dimension where the city of Confluence was established, led by the Central Department that took up the responsibility of managing Wielders and stemming the flow of monsters still coming through the Black Gates.

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''Eternal City'' (永远的7日之都 in Chinese, lit. ''City of Forever 7 Days'' or ''Forever 7th Capital'') is a HackAndSlash an EasternRPG [[MobilePhoneGame mobile]] [[CastOfSnowflakes hero-collecting]] [[GachaGames gacha game]] developed by [=NetEase=] Games, Games. It was formerly available for download in China, South Korea, Japan, Taiwan. The Southeast Asia (SEA) version that released in the English language went under the name ''Eternal City'', however its servers went defunct as of June 30, 2020. Currently, it has a Japanese-only re-release as an auto-battler idle game.

The main parts of gameplay, most often for main story progression, are divided into two segments:
* VisualNovel, in which you go about the city liberating zones to progress the current cycle, or in the case of 'routes', complete objectives related to the one you are on. Each action (used for district liberations and patrols) requires 10 Action Points; you have a maximum of 240 AP, which restores at a natural rate of 24 hours, though you extra AP can be converted into clocks that can be saved for later game sessions. As for the actual Visual Novel parts, a majority of the story is read this way, at times with {{Dialogue Tree}}s you can choose from--it must be noted that many of such choices have a major impact on the ending you want to pursue, so choose carefully.
* HackAndSlash, where you pick a team of three Wielders and battle enemies in instanced stages. Every Wielder has a basic attack and three skills, two of which are Active Skills and one being an Ultimate. You control a single Wielder at a time while your other two teammates automatically fight and follow you; you can switch over to one of them, but doing so consumes one of three charges you cannot refill, though it will restore half the maximum health of the Wielder you switch to and reset any skills on cooldown. Moreover, AI teammates will not use their Ultimates unless you give the say-so. Monster enemies often come in hordes or as singular bosses, though you may fight hostile Wielders as well.

The game takes place on a world similar to Earth when Earth, where an incident that would come to be known as the "Black Gate Event" endangered the entire world where monsters of the unknown, alien Dimension invaded through space-tearing Black Gates. They terrorized the people until they were pushed back to the Gates' point of origin by the combined forces of countries around the world, and people who suddenly gained powers after coming into contact with strange items--Artifacts--from the Dimension, later termed "Artifact Wielders". Once the threat was suppressed, it was at that conjunction between the world and the Dimension where the city of Confluence was established, led by the Central Department that took up the responsibility of managing Wielders and stemming the flow of monsters still coming through the Black Gates.



-->''Wielder life-signs critical... Death confirmed.\\

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-->''Wielder ->''Wielder life-signs critical... Death confirmed.\\

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* ActionRPG: The game’s action happens as a TopDownView HackAndSlash, where you control one Wielder out of a team of three to tear a path through hordes of monsters. The objective of each stage can differ, but you can expect to fight a lot. It's easy to think of it as ''VideoGame/{{Diablo}}'', crossed with a few elements of a MOBA (you have two other characters fighting beside you, and you can freely aim some skills but be wary of their cooldowns, most of all your [[SecretArt Ultimate]]).

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* ActionRPG: The game’s action happens as a TopDownView HackAndSlash, where you control one Wielder out of a team of three to tear a path through hordes of monsters. The objective of each stage can differ, but you can expect to fight a lot. It's easy to think of it as ''VideoGame/{{Diablo}}'', crossed with a few elements of a MOBA (you have two other characters fighting beside you, and you can freely aim some skills but must be wary of their cooldowns, most of all your [[SecretArt Ultimate]]).Ultimate Skill]]).



*** Warriors possess both the health to live through close engagements while dishing out high damage.
*** Tanks have a large amount of health and can DrawAggro from enemies, taking heat off their teammates.
*** Assassins have low health but high damage, often boasting stealth and warp skills.

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*** Warriors [[LightningBruiser Warriors]] possess both the health to live through close engagements while dishing out high damage.
*** Tanks [[StoneWall Tanks]] have a large amount of health and can DrawAggro from enemies, taking heat off their teammates.
*** Assassins [[TheSneakyGuy Assassins]] have [[GlassCannon low health but high damage, damage]], often boasting stealth and warp skills.



*** Mages specialize in dealing magical damage. In comparison to Shooters, they have lower range but deal large bursts of damage.
*** Shooters can deal damage from afar, having the longest range of the six classes.
*** Supporters focus on healing and buffing their team over dealing damage.

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*** Mages [[SquishyWizard Mages]] specialize in dealing magical damage. In comparison to Shooters, they have lower range but deal large bursts of damage.
damage, sometimes having [[KneeCapping movement-restricting]] skills.
*** Shooters [[FriendlySniper Shooters]] can deal damage from afar, having the longest range of the six classes.
*** Supporters [[SupportPartyMember Supporters]] focus on healing and buffing [[TheMedic healing]] and/or [[StatusBuff buffing]] their team over dealing damage.damage. Certain Supporters can also have skills focused on [[StatusEffects debuffing]] enemies or crowd control.



* ArbitraryHeadcountLimit: You can only deploy up to three Wielders for every stage. This also applies to Patrols.



* ElementalRockPaperScissors: There are three Attributes that allow a Wielder of one type to deal more damage to an Attribute it is effective towards and take less damage from it. Going by order of which Attribute is effective against the other: '''Tough > Deft > Spirit > Tough'''.



*** ''Termination'': If you fail to defeat [[spoiler:Hiro]] at the final battle, [[spoiler:the madman gleefully opens the Black Gate, letting hordes of Monsters pour through to destroy the world. All hope is lost... until a giant-sized version of the mysterious girl breaks the sky itself.]]

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*** ''Termination'': ''Terminated'': If you fail to defeat [[spoiler:Hiro]] at the final battle, [[spoiler:the madman gleefully opens the Black Gate, letting hordes of Monsters pour through to destroy the world. All hope is lost... until a giant-sized version of the mysterious girl breaks the sky itself.]]

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'''World restruction...............starts'''''

And then you wake up to Ann, suddenly a stranger, and another woman, Antoneva, watching over you. You cry all of a sudden, find yourself with no memory, and only a mysterious device called a Tactical Terminal by your side.

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'''World restruction...............starts'''''

reconstruction...............start'''''

And then you wake up to Ann, suddenly a stranger, and another woman, Antoneva, watching over you. You cry all of a sudden, find yourself with no memory, and only a mysterious device called a Tactical Terminal with your name on it by your side.



* ActionRPG: The game’s action happens as a TopDownView HackAndSlash, where you control one Wielder out of a team of three to tear a path through hordes of monsters. The objective of each stage can differ, but you can expect to fight a lot. It's easy to think of it as ''VideoGame/{{Diablo}}'', crossed with a few elements of a MOBA (you have two other characters fighting beside you, and you can freely aim some skills but be wary of their cooldowns, most of all your [[SecretArt Ultimate]]).



* HackAndSlash: The game’s action happens this way, where you control one Wielder out of a team of three to tear a path through hordes of monsters.

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''Eternal City'' (永远的7日之都 in Chinese, lit. ''City of Forever 7 Days'' or ''Forever 7th Capital'') is a real-time [[ActionRPG action]] EasternRPG [[MobilePhoneGame mobile]] [[GachaGames gacha game]] developed by [=NetEase=] Games, formerly available for download in China, South Korea, Japan, Taiwan. The Southeast Asia (SEA) version that released in the English language went under the name ''Eternal City'', however its servers went defunct as of June 30, 2020. Currently, it has a Japanese-only re-release as an auto-battler idle game.

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''Eternal City'' (永远的7日之都 in Chinese, lit. ''City of Forever 7 Days'' or ''Forever 7th Capital'') is a real-time [[ActionRPG action]] HackAndSlash EasternRPG [[MobilePhoneGame mobile]] [[GachaGames gacha game]] developed by [=NetEase=] Games, formerly available for download in China, South Korea, Japan, Taiwan. The Southeast Asia (SEA) version that released in the English language went under the name ''Eternal City'', however its servers went defunct as of June 30, 2020. Currently, it has a Japanese-only re-release as an auto-battler idle game.


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* HackAndSlash: The game’s action happens this way, where you control one Wielder out of a team of three to tear a path through hordes of monsters.

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* GameplayAndStorySegregation: You can pit Wielders against their own selves in certain routes involving them. While the ''Steps Toward the Abyss'' route subverts it by ensuring that [[spoiler:you won't face Wielders loyal to you once the Central Department comes for you after defecting to Hiro, it's pretty funny to imagine that the remaining leading Wielders Antoneva, Anka and Elusha will stay with you despite their in-story selves opposing.]]

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* EverybodyDiesEnding: Quite a few endings happen this way.
** The default ''Box Garden'' route [[spoiler:has every ending resulting in this to varying degrees]]:
*** ''The Meaning of Sacrifice'': [[spoiler:You defeated Hiro, sealed the Black Gate and saved the rest of the world. But having your Wielders fight in the Dimension has resulted in their Thauma overflowing, putting them on the edge of Mortification, and you, alone, cannot purify them all. Kachigo is the first to go, and the first of every Wielder you have to put down once they turn. And even if there weren't Mortified Wielders, they'll eventually die without the Dimension supplying Thauma. By the end, there is no Wielder left alive.]]
*** ''Termination'': If you fail to defeat [[spoiler:Hiro]] at the final battle, [[spoiler:the madman gleefully opens the Black Gate, letting hordes of Monsters pour through to destroy the world. All hope is lost... until a giant-sized version of the mysterious girl breaks the sky itself.]]
* GameplayAndStorySegregation: You can pit Wielders against their own selves in certain routes involving them. While the ''Steps Toward the Abyss'' route subverts it by ensuring that [[spoiler:you won't face Wielders loyal to you once the Central Department comes for you after defecting to Hiro, it's pretty funny to imagine that the remaining leading Wielders Antoneva, leaders (Antoneva, Anka and Elusha will stay with you Elusha) are still playable and loyal despite their in-story canonical selves opposing.]]

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It is explained then that you are a newly inducted Commander of the Central Department--a job with only one other person qualifying besides yourself--responsible for directing your Wielders and with the ability to supply them with extra energy to boost their powers. You are then tasked with sealing the Black Gates appearing throughout the city with your Wielders... all while a huge number '7' floats high above the city that only you can see, which ticks down with every day that passes...

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It is explained then that you are a newly inducted Commander of the Central Department--a job with only one other person qualifying besides yourself--responsible for directing your Wielders and with Department, someone who has the ability to supply them Wielders with extra energy to boost their powers.powers and command them for the sake of defending humanity. You are then tasked with sealing the Black Gates appearing throughout the city with your Wielders... all while a huge number '7' floats high above the city that only you can see, which ticks down with every day that passes...


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* {{Mana}}: Thauma is a foreign energy Wielders manipulate that lets them perform inhuman feats and magical effects, which remains in the human body alongside Anima, the energy that 'represents' their human side. [[spoiler:What makes Thauma foreign is that it comes from the Dimension, which itself is full of the stuff, and when a Wielder uses more of their powers (or stay in the Dimension too long), this increases the amount of Thauma they carry, creating an imbalance of Thauma and Anima through an overflow of the former, and ultimately Mortifying into a Monster. Conversely, if a Wielder has low or no Thauma, they die from a lack of it. Preventing this imbalance is what Commanders are really there for--[[CastFromLifespan by using their life force]].]]
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* {{Crossover}}: Outside of SEA, ''Eternal City'' has had four collaborations where characters from other works feature as Wielders: ''Music/HatsuneMiku'', ''Manga/CardcaptorSakura'', ''VisualNovel/SteinsGate'', and ''VideoGame/Onmyoji2016''.

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* AerithAndBob: You've got the unusual Antoneva, Anka, Ranulk and Senmo Shika, the mythical types in Askr, Ymir, Sigrifa and Iscariot, the the comparatively normal Ann, Bonnie, Cybil and Helga, and the Eastern-style Kachigo, Kaliyyeh, Ririko and Li Ruoyin.

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* AerithAndBob: You've got the unusual Antoneva, Anka, Ranulk and Senmo Shika, the mythical types in Askr, Ymir, Sigrifa and Iscariot, the the comparatively normal Ann, Bonnie, Cybil and Helga, and the Eastern-style Kachigo, Kaliyyeh, Ririko and Li Ruoyin.



* BlindIdiotTranslation: The SEA version constantly suffers from this in the form of (excepting misspellings) confusing syntax and words that don't suit or match a character's action.



* InconsistentDub: Upon picking up your first "Kageso", Ann explains it's a "shadow Relic", that is, a knockoff of the real thing that Wielders use. While it explains what the word Kageso means, this is inconsistent with the fact that Artifacts aren't named the same.

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* InconsistentDub: Upon picking up your first "Kageso", Ann explains it's a "shadow Relic", that is, a knockoff of the real thing that Wielders use. While it explains what the word Kageso means, this is inconsistent with the fact that Artifacts aren't Artifacts--especially with "Artifact" being the name of the tab for strengthening said item--aren't named the same.
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'''NOTE:''' ''Eternal City'''s Chinese servers were active before others, and thus have released more story and gameplay elements compared to the now defunct SEA version. English names up to the SEA version's last update will be used, with the future Chinese content used and translated as best as possible for English-reading audiences. As such, there will be spoilers aplenty, marked and unmarked.


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* AerithAndBob: You've got the unusual Antoneva, Anka, Ranulk and Senmo Shika, the mythical types in Askr, Ymir, Sigrifa and Iscariot, the the comparatively normal Ann, Bonnie, Cybil and Helga, and the Eastern-style Kachigo, Kaliyyeh, Ririko and Li Ruoyin.


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* InconsistentDub: Upon picking up your first "Kageso", Ann explains it's a "shadow Relic", that is, a knockoff of the real thing that Wielders use. While it explains what the word Kageso means, this is inconsistent with the fact that Artifacts aren't named the same.
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** As explained in this page's description, the game's original Chinese name is 永远的7日之都, which can mean ''City of Forever 7 Days'' or ''Forever 7th Capital''. This refers to the fact that each time-looping cycle consists of seven days.
** There are seven city districts.
** You need seven Opals to summon a Wielder.
** There are seven leaders of the Central Department: Antoneva, Anka, Elusha, Olucia, Ranulk, Flora, and Hiro (the lone non-Wielder, and is a Commander).
** The number is also a biblical reference for factions based on religion, where there's often seven of something, so it's appropriate that the week in the game's story refers to God's myth of creating the world within seven days. Moreover, one such faction is called the "7th Trumpet", which in mythology is supposed to herald "the wrath of God" coming down on humans; [[spoiler:the 7th Trumpet is an antagonistic entity that desires the death of all Wielders, hence, every route that involves their direct involvement has them responsible for the destruction of Confluence.]]

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** As explained in this page's description, the game's original Chinese name is 永远的7日之都, 永远的'''7'''日之都, which can mean ''City of Forever 7 '''7''' Days'' or ''Forever 7th '''7th''' Capital''. This refers to the fact that each time-looping cycle consists of seven '''seven''' days.
** There are seven '''seven''' city districts.
** You need seven '''seven''' Opals to summon a Wielder.
** There are seven leaders '''seven''' leading Wielders of the Central Department: Antoneva, Anka, Elusha, Olucia, Ranulk, Flora, and Hiro (the lone non-Wielder, and is a Commander).
the anonymous "Son of Darkness", [[spoiler:Darvela]].
** The number is also a biblical reference for factions based on religion, where there's often seven of something, so it's appropriate that the week in the game's story refers to God's myth of creating the world within seven days. '''seven days'''. Moreover, one such faction is called the "7th "'''7th''' Trumpet", which in mythology is supposed to herald "the wrath of God" coming down on humans; [[spoiler:the 7th Trumpet is an antagonistic entity that desires the death of all Wielders, hence, every route that involves their direct involvement has them responsible for the destruction of Confluence.]]
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* HelloInsertYourNameHere: The Commander doesn't have a canonical name, so your account name is treated as the Commander's real name in-story.

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* HelloInsertYourNameHere: HelloInsertNameHere: The Commander doesn't have a canonical name, so your account name is treated as the Commander's real name in-story.

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The game takes place on a world similar to Earth when an incident that would come to be known as the "Black Gate Event" endangered the entire world where monsters of the unknown, alien Dimension invaded through space-tearing Black Gates. They terrorized the people until they were pushed back to the Gates' point of origin by the combined forces of countries around the world, and "Relic Wielders", people who suddenly gained powers after coming into contact with strange items from the Dimension. Once the threat was suppressed, it was there the city of Confluence was established, led by the Central Department that took up the responsibility of managing Wielders and stemming the flow of monsters still coming through the Black Gates.

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The game takes place on a world similar to Earth when an incident that would come to be known as the "Black Gate Event" endangered the entire world where monsters of the unknown, alien Dimension invaded through space-tearing Black Gates. They terrorized the people until they were pushed back to the Gates' point of origin by the combined forces of countries around the world, and "Relic Wielders", people who suddenly gained powers after coming into contact with strange items from items--Artifacts--from the Dimension. Dimension, later termed "Artifact Wielders". Once the threat was suppressed, it was there at that conjunction between the world and the Dimension where the city of Confluence was established, led by the Central Department that took up the responsibility of managing Wielders and stemming the flow of monsters still coming through the Black Gates.



And then you wake up to Ann, who doesn't recognize you, and another woman, Antoneva, watching over you. You cry all of a sudden, find yourself with no memory, and with only a mysterious Tactical Terminal by your side.

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And then you wake up to Ann, who doesn't recognize you, suddenly a stranger, and another woman, Antoneva, watching over you. You cry all of a sudden, find yourself with no memory, and with only a mysterious device called a Tactical Terminal by your side.



* ArtifactOfPower: Artifacts, which are how their wielders gain power and thus named as Artifact Wielders. The main points about them can be condensed into these bullet points:
** Anyone who comes into contact with Artifacts gain power from it. Since each Artifact is unique, no Wielder's power is the same as each other.
** Artifacts can change the physiology of their Wielders without their consent to suit the Artifact's power, if not theme.
** According to Hiro in the ''Steps Toward the Abyss'' route, Artifacts are unknown items that originate from the Dimension, presumably transported from it through Black Gates, hence the sudden appearance of Wielders during the Black Gate Event. Any information about their origins beyond that is unknown at the moment.
** It is possible for a non-biological or non-living being/creation to gain sentience from being given an Artifact. Leos is a robot empowered by one, and so is [[spoiler:No. 1000]].



* HelloInsertYourNameHere: The Commander doesn't have a canonical name, so your account name is treated as the Commander's real name in-story.



** The ''Rhapsody of Twin Stars'' is a unique but more traditional route where both sub-routes have you spend the next six days after the first progressing through a dialogue tree of choices.

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** The ''Rhapsody of Twin Stars'' is a unique but more traditional route where both sub-routes have you spend the next six days after the first progressing through a dialogue tree massive DialogueTree of choices.
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* TwoRoadsBeforeYou: With a few rare exceptions, each route has a major milestone where it offers you two choices, and thus two paths to go down. This becomes the norm in later routes after ''Mirror Image of the Floating World'', [[spoiler:possibly as a result of the two Antonevas tying together your possibilities.]]

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* TwoRoadsBeforeYou: With a few rare exceptions, each route has a major milestone where it offers you two choices, and thus two paths to go down. This becomes the norm in later routes after ''Mirror Image ''Mirrored Shadow of the Floating Transient World'', [[spoiler:possibly as a result of the two Antonevas tying together your possibilities.]]

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* GameplayAndStorySegregation: You can pit Wielders against their own selves in certain routes involving them. While the ''Steps Toward the Abyss'' route subverts it by ensuring that [[spoiler:you won't face Wielders loyal to you once the Central Department comes for you after defecting to Hiro, it's pretty funny to imagine that the remaining leading Wielders Antoneva, Anka and Elusha will stay with you despite their in-story selves opposing.]]



** The number is also a biblical reference for newer factions based on religion, where there's often seven of something, so it's appropriate that the week in the game's story refers to God's myth of creating the world within seven days. Moreover, a new faction is called the "7th Trumpet", which is supposed to herald "the wrath of God" coming down on humans; [[spoiler:the 7th Trumpet is an antagonistic entity that desires the death of all Wielders, hence, every route that involves their direct involvement has them responsible for the destruction of Confluence.]]

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** The number is also a biblical reference for newer factions based on religion, where there's often seven of something, so it's appropriate that the week in the game's story refers to God's myth of creating the world within seven days. Moreover, a new one such faction is called the "7th Trumpet", which in mythology is supposed to herald "the wrath of God" coming down on humans; [[spoiler:the 7th Trumpet is an antagonistic entity that desires the death of all Wielders, hence, every route that involves their direct involvement has them responsible for the destruction of Confluence.]]



** The main game is all about this; every week before time loops, you can set up your own schedule so long as you make the correct choices according to the route you want to go on, even fit in some side quests like your Wielders' stories. Be careful however, since it's all too easy to run out of time before you complete an objective or make a careless mistake that easily fails your run.
** The ''Rhapsody of Twin Stars'' is a unique but more traditional route where both sub-routes have you spend the next six days after the first progressing through a dialogue tree of choices.

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** The main game is all about this; every week before time loops, you can set up your own schedule so long as you complete any requirements (usually completing a previous route) and make the correct choices according to the route you want to go on, even fit in some side quests like your Wielders' stories. Be careful however, since it's all too easy to run out of time before you complete an objective or make a careless mistake that easily fails your run.
** The ''Rhapsody of Twin Stars'' is a unique but more traditional route where both sub-routes have you spend the next six days after the first progressing through a dialogue tree of choices.choices.
* TwoRoadsBeforeYou: With a few rare exceptions, each route has a major milestone where it offers you two choices, and thus two paths to go down. This becomes the norm in later routes after ''Mirror Image of the Floating World'', [[spoiler:possibly as a result of the two Antonevas tying together your possibilities.]]
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* CombatAndSupport: The Wielders and the Commander are this respectively, the latter being incapable of fighting monsters and hostile humans alike, but with the ability to boost the power of Wielders that do the fighting in their stead. In gameplay, this takes the form of three yellow gems under their health bar, which boosts their health and resets their skill cooldowns whenever you switch Wielders.

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* CombatAndSupport: The Wielders and the Commander are this respectively, the latter being incapable of fighting monsters and hostile humans alike, but with the ability to boost the power of Wielders that do the fighting in their stead. In gameplay, this takes the form of three yellow gems under their health bar, which boosts their health and resets their skill cooldowns whenever you switch Wielders.Wielders.
* RuleOfSeven: Expect to see the number '7' a lot.
** As explained in this page's description, the game's original Chinese name is 永远的7日之都, which can mean ''City of Forever 7 Days'' or ''Forever 7th Capital''. This refers to the fact that each time-looping cycle consists of seven days.
** There are seven city districts.
** You need seven Opals to summon a Wielder.
** There are seven leaders of the Central Department: Antoneva, Anka, Elusha, Olucia, Ranulk, Flora, and Hiro (the lone non-Wielder, and is a Commander).
** The number is also a biblical reference for newer factions based on religion, where there's often seven of something, so it's appropriate that the week in the game's story refers to God's myth of creating the world within seven days. Moreover, a new faction is called the "7th Trumpet", which is supposed to herald "the wrath of God" coming down on humans; [[spoiler:the 7th Trumpet is an antagonistic entity that desires the death of all Wielders, hence, every route that involves their direct involvement has them responsible for the destruction of Confluence.]]
* StoryBranching:
** The main game is all about this; every week before time loops, you can set up your own schedule so long as you make the correct choices according to the route you want to go on, even fit in some side quests like your Wielders' stories. Be careful however, since it's all too easy to run out of time before you complete an objective or make a careless mistake that easily fails your run.
** The ''Rhapsody of Twin Stars'' is a unique but more traditional route where both sub-routes have you spend the next six days after the first progressing through a dialogue tree of choices.
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* CityOfAdventure: Confluence, a city built on the conjunction between the real world and the Dimension. As a result, it's constantly under attack by Black Gates and the monsters invading through it, which is why Wielders (at least those registered with the Central Department) are always around and obligated to take down the threat. Dangers aside, there's adventure to be found throughout the city, especially alongside your Wielders.

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* CityOfAdventure: Confluence, a city built on the conjunction between the real world and the Dimension. As a result, it's it constantly under attack by experiences Black Gates manifesting in the middle of public areas and the monsters invading through it, them, which is why Wielders (at least those registered with the Central Department) are always around and obligated to take down the threat. Dangers aside, there's adventure to be found throughout the city, especially alongside your Wielders.

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''Eternal City'' (永远的7日之都 in Chinese, lit. ''City of Forever 7 Days'' or ''Forever 7th Capital'') is a real-time [[ActionRPG action]] EasternRPG [[GachaGames mobile gacha game]] developed by [=NetEase=] Games, formerly available for download in China, South Korea, Japan, Taiwan. The Southeast Asia (SEA) version that released in the English language went under the name ''Eternal City'', however its servers went defunct as of June 30, 2020. Currently, it has a Japanese-only re-release as an auto-battler idle game.

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''Eternal City'' (永远的7日之都 in Chinese, lit. ''City of Forever 7 Days'' or ''Forever 7th Capital'') is a real-time [[ActionRPG action]] EasternRPG [[MobilePhoneGame mobile]] [[GachaGames mobile gacha game]] developed by [=NetEase=] Games, formerly available for download in China, South Korea, Japan, Taiwan. The Southeast Asia (SEA) version that released in the English language went under the name ''Eternal City'', however its servers went defunct as of June 30, 2020. Currently, it has a Japanese-only re-release as an auto-battler idle game.



''Wielder life-signs critical... Death confirmed.\\

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''Wielder -->''Wielder life-signs critical... Death confirmed.\\



And then you wake up to Ann, who doesn't recognize you, and another woman, Antoneva, watching over you, while you cry all of a sudden, find yourself with no memory, and with only a mysterious Tactical Terminal by your side.

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And then you wake up to Ann, who doesn't recognize you, and another woman, Antoneva, watching over you, while you you. You cry all of a sudden, find yourself with no memory, and with only a mysterious Tactical Terminal by your side.



Not to be confused with the other similarly titled game ''VideoGame/TheEternalCity''.

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Not to be confused with the other similarly another identically titled game ''VideoGame/TheEternalCity''.''VideoGame/TheEternalCity''.
----

!! ''Eternal City'' counts down to these tropes:
* AnAdventurerIsYou: Wielders are sorted into six classes--Warrior, Tank, Mage, Assassin, Shooter, and Support--that define their role in battle, further divided into two types based on their range.
** [[CloseRangeCombatant Melee]]:
*** Warriors possess both the health to live through close engagements while dishing out high damage.
*** Tanks have a large amount of health and can DrawAggro from enemies, taking heat off their teammates.
*** Assassins have low health but high damage, often boasting stealth and warp skills.
** [[LongRangeFighter Ranged]]:
*** Mages specialize in dealing magical damage. In comparison to Shooters, they have lower range but deal large bursts of damage.
*** Shooters can deal damage from afar, having the longest range of the six classes.
*** Supporters focus on healing and buffing their team over dealing damage.
* CityOfAdventure: Confluence, a city built on the conjunction between the real world and the Dimension. As a result, it's constantly under attack by Black Gates and the monsters invading through it, which is why Wielders (at least those registered with the Central Department) are always around and obligated to take down the threat. Dangers aside, there's adventure to be found throughout the city, especially alongside your Wielders.
* CombatAndSupport: The Wielders and the Commander are this respectively, the latter being incapable of fighting monsters and hostile humans alike, but with the ability to boost the power of Wielders that do the fighting in their stead. In gameplay, this takes the form of three yellow gems under their health bar, which boosts their health and resets their skill cooldowns whenever you switch Wielders.
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Added DiffLines:

[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/forever_7th_capital_chinese_title_cover.jpg]]
[[caption-width-right:350:''The countdown of your destiny and the city's starts now.'']]

''Eternal City'' (永远的7日之都 in Chinese, lit. ''City of Forever 7 Days'' or ''Forever 7th Capital'') is a real-time [[ActionRPG action]] EasternRPG [[GachaGames mobile gacha game]] developed by [=NetEase=] Games, formerly available for download in China, South Korea, Japan, Taiwan. The Southeast Asia (SEA) version that released in the English language went under the name ''Eternal City'', however its servers went defunct as of June 30, 2020. Currently, it has a Japanese-only re-release as an auto-battler idle game.

The game takes place on a world similar to Earth when an incident that would come to be known as the "Black Gate Event" endangered the entire world where monsters of the unknown, alien Dimension invaded through space-tearing Black Gates. They terrorized the people until they were pushed back to the Gates' point of origin by the combined forces of countries around the world, and "Relic Wielders", people who suddenly gained powers after coming into contact with strange items from the Dimension. Once the threat was suppressed, it was there the city of Confluence was established, led by the Central Department that took up the responsibility of managing Wielders and stemming the flow of monsters still coming through the Black Gates.

Six months later, Confluence is in the middle of a city-wide battle between the monsters and the Wielders, with you as a "Commander" directing a time-manipulating Wielder named Ann to seal a massive Black Gate, only for it to engulf the entire city along with yourself...

''Wielder life-signs critical... Death confirmed.\\
Outcomes of current challenge - Failed\\
Scanning for survivors... Residual rate: '''0.0045002%'''\\
Real-time data deletion initiated...\\
Logging in again to new data...\\
Acquiring heart rate......\\
Reading resources......\\
System prepared. Time is set to: 7 days\\
Start activation when ready.\\
'''World restruction...............starts'''''

And then you wake up to Ann, who doesn't recognize you, and another woman, Antoneva, watching over you, while you cry all of a sudden, find yourself with no memory, and with only a mysterious Tactical Terminal by your side.

It is explained then that you are a newly inducted Commander of the Central Department--a job with only one other person qualifying besides yourself--responsible for directing your Wielders and with the ability to supply them with extra energy to boost their powers. You are then tasked with sealing the Black Gates appearing throughout the city with your Wielders... all while a huge number '7' floats high above the city that only you can see, which ticks down with every day that passes...

Not to be confused with the other similarly titled game ''VideoGame/TheEternalCity''.

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