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* AnAdventurerIsYou: Wielders are sorted into six classes, the first three having melee range and the last being ranged: Warrior, Tank, Assassin, Mage, Shooter, and Support.
* AerithAndBob: The game's cast runs the gamut from the normal (ex. Ann, Bonnie, Rachel), to mythical (Askr, Sigrifa, Iscariot), and to foreign (Kaliyyeh, Sulette, Li Ruoyin).

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* AnAdventurerIsYou: Wielders are sorted into six classes, the first three having melee range and the last being ranged: classes: Warrior, Tank, Mage, Assassin, Mage, Shooter, and Support.
Support. The first former and latter three classes are divided into two types based on their attack range.
** [[CloseRangeCombatant Melee]]:
*** [[LightningBruiser Warriors]] possess both the health to live through close engagements while dishing out high damage.
*** [[StoneWall Tanks]] have a large amount of health and can DrawAggro from enemies, taking heat off their teammates.
*** [[TheSneakyGuy Assassins]] have [[GlassCannon low health but high damage]], often boasting stealth and warp skills.
** [[LongRangeFighter Ranged]]:
*** [[SquishyWizard Mages]] specialize in dealing magical damage. In comparison to Shooters, they have lower range but deal large bursts of damage, sometimes having [[KneeCapping movement-restricting]] skills.
*** [[FriendlySniper Shooters]] can deal damage from afar, having the longest range of the six classes.
*** [[SupportPartyMember Supporters]] focus on [[TheMedic healing]] and/or [[StatusBuff buffing]] their team over dealing damage. Certain Supporters can also have skills focused on [[StatusEffects debuffing]] enemies or crowd control.
* AerithAndBob: The game's cast runs the gamut from the of normal (ex. Ann, Bonnie, Rachel), to mythical (Askr, Sigrifa, Iscariot), and to foreign (Kaliyyeh, Sulette, Li Ruoyin).



* ApocalypseHow: Class 5, though the ranking can be lower depending on the ending. The default 'bad endings' where you fail leads to a world reset because it ends up getting doomed in some way with little variation in how it happened, but most often because the huge Black Gate that appears at the last day opens up to release an unstoppable horde of the Dimension's Monsters swarming the ends of the earth. Though the other failure endings unique to the route also lead to planet-wide destruction, ''even some of the 'good' endings'' end up becoming [[BittersweetEnding bittersweet]] because the world ended anyway while you and other died on your own terms.

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* ApocalypseHow: Class 5, 5: Planetary Scale, (all multicellular) Species Extinction, though the ranking can be lower depending on the ending. The default 'bad endings' where you fail leads to a world reset because it ends up getting doomed in some way with little variation in how it happened, but most often because the huge Black Gate that appears at the last day opens up to release an unstoppable horde of the Dimension's Monsters swarming the ends of the earth. Though the other failure endings unique to the route also lead to planet-wide destruction, ''even some of the 'good' endings'' end up becoming [[BittersweetEnding bittersweet]] because the world ended anyway while you and other the others died on your own terms.



* BreatherEpisode:
** Most event stories qualify, like the summer event and the Fireworks Festival, being a great deal lighter than the main storyline.
** By refusing Antoneva's invitation to join the Central Department, the player is set on the ''Freedom'' route, which has a side quest far lighter on the requirements, and lets one take on any stage in any order with fewer stages to clear, thus giving freeing up time for Wielder storylines.



** ''VideoGame/ExtraordinaryOnes'' feature a few Wielders from ''Eternal City'': Kun Yui, Viatin

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** On the giving end, ''VideoGame/ExtraordinaryOnes'' feature a few Wielders from ''Eternal City'': Kun Yui, ViatinYui and Viatin.

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* VisualNovel, in which you go about the city liberating zones to progress the current 'cycle', or in the case of 'routes', complete objectives related to the one you are on. Each cycle consists of seven days, and each day allows you twelve actions to perform [[note]]Every action progresses time by one hour, starting from 9:00 and sleeping at 21:00[[/note]], each requiring 10 Action Points (AP); [[AntiPoopSocking you have a maximum of 240 AP]], which restores at a natural rate of 24 hours, though excess AP can be converted into clocks that can be saved for later game sessions. As for the actual Visual Novel parts, a majority of the story is read this way, at times with {{Dialogue Tree}}s you can choose from--it must be noted that many of such choices have a major impact on the ending you want to pursue, so choose carefully.

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* VisualNovel, in which you go about the city liberating zones to progress the current 'cycle', or in the case of 'routes', 'cycle' to complete objectives related to the one story 'route' you are on. Each cycle consists of seven days, and each day allows you twelve actions to perform (liberate a zone, patrol, construct buildings, etc.) [[note]]Every action progresses time by one hour, starting from 9:00 and sleeping at 21:00[[/note]], each requiring 10 Action Points (AP); [[AntiPoopSocking you have a maximum of 240 AP]], AP]] which restores at a natural rate of 24 hours, though excess AP can be converted into clocks that can be saved for later game sessions. As for the actual The more traditional Visual Novel parts, a majority of the story is read this way, at times with parts happen as you make progress in your cycle, during which you will encounter {{Dialogue Tree}}s you can choose from--it Tree}}s--it must be noted that many of such the choices have a major impact on the ending of the route you want to pursue, so choose carefully.



The game takes place on a world similar to Earth, where an incident that would come to be known as the "Black Gate Event" endangered the entire world where monsters of the unknown, alien Dimension invaded through space-tearing Black Gates. They terrorized the people until they were pushed back to the Gates' point of origin by the combined forces of countries around the world, and people who suddenly gained powers after coming into contact with strange items--[[ArtifactOfPower Artifacts]]--from the Dimension, later termed "Artifact Wielders". Once the threat was suppressed, it was at that conjunction between the world and the Dimension where the [[CityOfAdventure city of Confluence]] was established, led by the Central Department that took up the responsibility of managing Wielders and stemming the flow of monsters still coming through the Black Gates.

Six months later, Confluence is in the middle of a city-wide battle between the monsters and the Wielders, with you as a "Commander" directing a time-manipulating Wielder named Ann to seal a massive Black Gate, [[UncertainDoom only for it to engulf the entire city along with yourself...]]

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The game takes place on a world similar to Earth, where an incident that would come to be known as the "Black Gate Event" endangered the entire world where monsters of the unknown, alien Dimension invaded through space-tearing Black Gates. They terrorized the people until they were pushed back to the Gates' point of origin by the combined forces of countries around the world, and people who suddenly gained powers after coming into contact with strange items--[[ArtifactOfPower Divine Artifacts]]--from the Dimension, later termed "Artifact Wielders". Once the threat was suppressed, it was at that conjunction between the world and the Dimension where the [[CityOfAdventure city of Confluence]] was established, led by the Central Department that took up the responsibility of managing Wielders and stemming the flow of monsters still coming through the Black Gates.

Six months later, [[ActionPrologue Confluence is in the middle of a city-wide battle battle]] between the monsters and the Wielders, with you as a "Commander" [[FrontlineGeneral "Commander"]] directing a time-manipulating Wielder named Ann to seal a massive Black Gate, [[UncertainDoom only for it to engulf the entire city along with yourself...]]



And then you wake up in a hospital bed to two women watching over you: Ann and Antoneva (the brunette woman from the battle you were in), suddenly acting like they never met you before. You cry all of a sudden, find yourself with [[IdentityAmnesia no memory]], and only a mysterious device called a Tactical Terminal with your name on it by your side.

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And then you wake up in a hospital bed to two women watching over you: Ann and Antoneva (the brunette woman from the battle you were in), suddenly acting like they never met you before. You cry all of a sudden, find yourself with [[IdentityAmnesia no memory]], and only a mysterious device called a [[MementoMacGuffin Tactical Terminal Terminal]] with your name on it by your side.



* AnimeThemeSong: ''[[https://youtu.be/ts91a-3gP2g My Days]]'' is the game's opening theme (full version [[https://youtu.be/fW1HeyEQ8bM here]]) by [=GARNiDELiA=] (sung by Konomi Suzuki). Later, there's ''[[https://youtu.be/SjZl-_xyp5c Reminisce Reincarnation]]'' by Music/MythAndRoid.

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* AnimeThemeSong: ''[[https://youtu.be/ts91a-3gP2g My Days]]'' is the game's opening theme (full version [[https://youtu.be/fW1HeyEQ8bM here]]) by [=GARNiDELiA=] (sung by Konomi Suzuki). Later, there's Afterwards, ''[[https://youtu.be/SjZl-_xyp5c Reminisce Reincarnation]]'' by Music/MythAndRoid.Music/MythAndRoid was released.
* ApocalypseHow: Class 5, though the ranking can be lower depending on the ending. The default 'bad endings' where you fail leads to a world reset because it ends up getting doomed in some way with little variation in how it happened, but most often because the huge Black Gate that appears at the last day opens up to release an unstoppable horde of the Dimension's Monsters swarming the ends of the earth. Though the other failure endings unique to the route also lead to planet-wide destruction, ''even some of the 'good' endings'' end up becoming [[BittersweetEnding bittersweet]] because the world ended anyway while you and other died on your own terms.



** You can pit Wielders [[MirrorMatch against their own selves]] in stages where they appear as enemies, and routes involving them.
*** While the ''Steps Toward the Abyss'' route subverts it by ensuring that [[spoiler:you won't face Wielders loyal to you once the Central Department comes for you after defecting to Hiro, it's pretty funny to imagine that the remaining leaders (Antoneva, Anka and Elusha) are still playable and loyal despite their canonical selves opposing.]]

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** You can pit Wielders [[MirrorMatch against their own selves]] in stages where they appear as enemies, enemies and routes involving them.
*** While the ''Steps Toward the Abyss'' route subverts it by ensuring that [[spoiler:you won't face Wielders loyal to you once the Central Department comes for you after defecting to Hiro, it's pretty funny to imagine that the remaining leaders you earned affection with (Antoneva, Anka and Elusha) are still playable and loyal despite their canonical selves opposing.]]



** No matter the cycle, [[spoiler:Antoneva will always die early before the last day even happens, most often to Mortification. Not even her focus chapter's endings allow it; it isn't clear if she still lives in ''Person in the Shadows'', and despite being cured of Mortification, she sacrifices herself in ''Deep Blue Star''.]]

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** No matter the cycle, [[spoiler:Antoneva will always die early before the last day even happens, most often to Mortification. Not even her focus chapter's endings allow it; it isn't clear if despite being cured of Mortification; she still lives futilely sends the Commander away before dying in ''Person in the Shadows'', and despite being cured of Mortification, she sacrifices herself to dispel the huge Black Gate in ''Deep Blue Star''.]]
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* MorphicResonance: Though fairly rare, a lot of Wielders' appearances from when they were human are changed upon gaining their Artifacts. One example of this is Cybil, whose body has become virtually that of paper, as evidenced by the ends of her black hair turning to white paper, and [[BlessedWithSuck has to be careful of fire and water lest it damages her]].
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* VisualNovel, in which you go about the city liberating zones to progress the current cycle, or in the case of 'routes', complete objectives related to the one you are on. Each action (used for district liberations and patrols) requires 10 Action Points (AP); [[AntiPoopSocking you have a maximum of 240 AP]], which restores at a natural rate of 24 hours, though excess AP can be converted into clocks that can be saved for later game sessions. As for the actual Visual Novel parts, a majority of the story is read this way, at times with {{Dialogue Tree}}s you can choose from--it must be noted that many of such choices have a major impact on the ending you want to pursue, so choose carefully.

to:

* VisualNovel, in which you go about the city liberating zones to progress the current cycle, 'cycle', or in the case of 'routes', complete objectives related to the one you are on. Each cycle consists of seven days, and each day allows you twelve actions to perform [[note]]Every action (used for district liberations progresses time by one hour, starting from 9:00 and patrols) requires sleeping at 21:00[[/note]], each requiring 10 Action Points (AP); [[AntiPoopSocking you have a maximum of 240 AP]], which restores at a natural rate of 24 hours, though excess AP can be converted into clocks that can be saved for later game sessions. As for the actual Visual Novel parts, a majority of the story is read this way, at times with {{Dialogue Tree}}s you can choose from--it must be noted that many of such choices have a major impact on the ending you want to pursue, so choose carefully.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnimeThemeSong: ''[[https://youtu.be/ts91a-3gP2g My Days]]'' is the game's opening theme (full version [[https://youtu.be/fW1HeyEQ8bM here]]) by [=GARNiDELiA=] (sung by Konomi Suzuki). Later, there's ''[[https://youtu.be/SjZl-_xyp5c Reminisce Reincarnation]]'' by Music/MythAndRoid.

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* ArtifactOfPower: The Divine Artifacts, creations of unknown make that brim with Thauma and come from the Dimension. They seemingly have a will of their own since they are the ones that choose their Wielders.



** The ending song for ''[[https://youtu.be/30nyrZNpfBE Pure White Relief]]'' is based on [[Music/WolfgangAmadeusMozart Mozart's]] ''Requiem''.

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** The ending song for ''[[https://youtu.be/30nyrZNpfBE Pure White Relief]]'' is based on [[Music/WolfgangAmadeusMozart Mozart's]] ''Requiem''.''Requiem in D minor, K. 626''.

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** Some aspects of the game's setting are given a [[{{Deconstruction}} deep lookover]], and may or may not turn out [[{{Reconstruction}} for the better]], coming off as a DeconReconSwitch of the superhero genre. Issues include how a Wielder's powers affect their surroundings--and their own life--for good or bad or in-between, public fears (which are sometimes justified) of said Wielders using their powers for ill intentions, and a Wielder's life outside of being one.

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** Some aspects of the game's setting are given a [[{{Deconstruction}} deep lookover]], and may or may not turn out [[{{Reconstruction}} for the better]], coming off as a DeconReconSwitch of the superhero genre. Issues include how a Wielder's powers affect their surroundings--and their own life--for good or bad or in-between, public fears (which are sometimes justified) of said Wielders using their powers for ill intentions, and a Wielder's life outside of being one.one which may at times cross each other.



* TwoRoadsBeforeYou: With a few rare exceptions, each route has a major milestone where it offers you two choices, and thus two paths to go down. This becomes the norm in later routes after ''Mirrored Shadow of the Transient World'', [[spoiler:possibly as a result of the two Antonevas tying together your possibilities.]]

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* TwoRoadsBeforeYou: With a few rare exceptions, each route has a major milestone where it offers you two choices, and thus two paths to go down. This becomes the norm in later routes after ''Mirrored Shadow of the Transient World'', [[spoiler:possibly as a result of the two Antonevas tying together your possibilities.]]
* YourDaysAreNumbered:
** Literally; the number '7' that only the Commander [[spoiler:and Hiro]] can see is a countdown to doomsday on the last day, and no matter what happens, the most common ending is that the Commander dies, the deaths beforehand notwithstanding.
** No matter the cycle, [[spoiler:Antoneva will always die early before the last day even happens, most often to Mortification. Not even her focus chapter's endings allow it; it isn't clear if she still lives in ''Person in the Shadows'', and despite being cured of Mortification, she sacrifices herself in ''Deep Blue Star''.
]]
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** Invoked when using Wielders who have died in the route you're on. In the event of their death, disability or whatnot in-story, [[AntiFrustrationFeatures they can still be deployed in-game]], but their LoyaltyMission will be locked until you end the current cycle.

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** Invoked when using Wielders who have died in the route you're on. In the event of their death, disability or whatnot in-story, been disabled for various reasons in-story during a cycle; [[AntiFrustrationFeatures they can still be deployed in-game]], but their LoyaltyMission will be locked until you end the current cycle.

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* StandardSuperheroSetting: The game ticks off a few checkboxes:

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* StandardSuperheroSetting: The game setting ticks off a few checkboxes:lot of checkboxes:
** No matter the route, you can expect to confront at least one [[BewareTheSuperman hostile]] Wielder or even a small army of them.
** Some aspects of the game's setting are given a [[{{Deconstruction}} deep lookover]], and may or may not turn out [[{{Reconstruction}} for the better]], coming off as a DeconReconSwitch of the superhero genre. Issues include how a Wielder's powers affect their surroundings--and their own life--for good or bad or in-between, public fears (which are sometimes justified) of said Wielders using their powers for ill intentions, and a Wielder's life outside of being one.

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** The ending song for ''Pure White Relief'' is based on [[Music/WolfgangAmadeusMozart Mozart's]] ''Requiem''.

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** ''[[https://youtu.be/nufyAH-dVSY Victory Fanfare]]'' takes cues from Frédéric Chopin's ''[[https://youtu.be/Op1qBQRJNLM Etude Op.10, No.8 in F major "Sunshine"]]''.
** The ending song for ''Pure ''[[https://youtu.be/30nyrZNpfBE Pure White Relief'' Relief]]'' is based on [[Music/WolfgangAmadeusMozart Mozart's]] ''Requiem''.



** There's a [[FantasyKitchenSink huge mix of cultures, settings and powers]].

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** There's a [[FantasyKitchenSink huge mix FantasyKitchenSink of cultures, settings genres and powers]].powers.
** The [[StatusQuoIsGod current order]] of things in the city, and the rest of the world, is being kept by Wielders of the Central Department stopping monsters invading from the Dimension... except by the end of the last day of the week, things'll have gone to hell--until time resets anyway.
** Artifact Wielders [[SuperPowerLottery gain their powers]] from being chosen by said Artifacts. The Black Gate Event itself was what prompted a MassSuperEmpoweringEvent of humans-turned-Wielders before the current story.
** The Central Department is effectively the world's SuperTeam that manages a SuperRegistrationAct.
** Wielders and the threat of the Dimension [[TheUnmasquedWorld are all common knowledge the world over]], though it's presumable that there aren't Wielders all over the world at the moment because of how recent (six months) the rise of Wielders is.
** [[VillainsActHeroesReact Many antagonists often succeed in their plans and force our protagonists to respond.]] Only a few times does this get subverted, such as [[spoiler:Anka and Antoneva planning for every problem in the ''God's Fall'' route]].

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