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* LogoJoke: The Genesis version boots up with one of the fighters destroying the SEGA logo.
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Dewicked trope


* BareYourMidriff: Every female EXCEPT for Shadow.
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Moved from character sheet as it's not about the character.

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* ThreateningShark: Sent flying on the last hit of the far left of Riptide's ship? This triggers the Sudden Death. The losing fighter falls off the ship and into the ocean. Just then a hungry Great White swims up and pulls them underwater before coming back up and gorily devours them before diving back under, the loser permanently lost at sea.
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* ArtisticLicenseHistory: Ramses III’s bio makes mention of an Alexander the Great and '''''his''''' Roman Legions; apparently conflating Alexander (who is Macedonian) with Ptolemy (his general who took over the Egyptian territories after Alexander’s death and founded the Ptolemaic dynasty) and Octavian (Julius Caesar’s successor who ended the Ptolemaic dynasty and brought Egypt under Roman dominion.).
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** Fail to beat the Eternal Champion ''and'' the Dark Champion in the sequel, and you're treated to a cinematic of your character's death (unless you're playing a hidden character, in which case you'll just get returned to the title screen).

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** Fail to beat the Eternal Champion ''and'' and/or the Dark Champion in the sequel, and you're treated to a cinematic of your character's death (unless you're playing a hidden character, in which case you'll just get returned to the title screen).
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* {{Gorn}}: While the first game doesn't really count, ''Challenge from the Dark Side'' takes this trope and sprints with it. It's actually quite disturbing at times.

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* {{Gorn}}: While the first game doesn't really count, ''Challenge from the Dark Side'' takes this trope and sprints with it. It's actually quite disturbing at times.times, and a fine demonstration of why ''Franchise/MortalKombat's'' gore is usually [[LudicrousGibs as over-the-top as possible]].
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* StrippedToTheBone: The sequel has extremely shocking fatalities which can get pretty "messy" sometimes. However, the following fatality is already frightening enough without blood and plays a more intense version of this trope. In Midknight's stage, the sudden death involves the losing player being sent to a microwave machine. The machine quickly strips the victim layer by layer by melting off their skin first, after a few seconds, the machine eventually melts off the muscles, reducing them to a skeleton. The trope is played even further when microwave burns the bones away themselves, leaving the losing victim into a framework of their nerves and internal organs which eventually explode and shatter the window. This shocking fatality does have a comedic attribute, upon the bones being burnt off, the nerves and internal organs make a cartoonish rattling noise.

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* StrippedToTheBone: The sequel has extremely shocking fatalities which can get pretty "messy" sometimes. However, the following fatality is already frightening enough without blood the bloody part at the end and plays a more intense version of this trope. In Midknight's stage, the sudden death involves the losing player being sent to a microwave machine. The machine quickly strips the victim layer by layer by melting off their skin first, after a few seconds, the machine eventually melts off the muscles, reducing them to a skeleton. The trope is played even further when microwave burns the bones away themselves, leaving the losing victim into a framework of their nerves and internal organs which eventually explode and shatter the window. This shocking fatality does have a comedic attribute, upon the bones being burnt off, the nerves and internal organs make a cartoonish rattling noise.
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None

Added DiffLines:

* StrippedToTheBone: The sequel has extremely shocking fatalities which can get pretty "messy" sometimes. However, the following fatality is already frightening enough without blood and plays a more intense version of this trope. In Midknight's stage, the sudden death involves the losing player being sent to a microwave machine. The machine quickly strips the victim layer by layer by melting off their skin first, after a few seconds, the machine eventually melts off the muscles, reducing them to a skeleton. The trope is played even further when microwave burns the bones away themselves, leaving the losing victim into a framework of their nerves and internal organs which eventually explode and shatter the window. This shocking fatality does have a comedic attribute, upon the bones being burnt off, the nerves and internal organs make a cartoonish rattling noise.
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''Eternal Champions'' was {{Creator/Sega}}'s first-party home entry to the fighting game craze in 1993, and their answer to ''Franchise/MortalKombat'''s category of stylish, violent gameplay and extensive lore. A UsefulNotes/SegaGenesis exclusive, it was a rarity in that it was made specifically for a home system by a first-party publisher and developer, as opposed to being an arcade port.

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''Eternal Champions'' was {{Creator/Sega}}'s first-party home entry to the fighting game craze in 1993, and their answer to ''Franchise/MortalKombat'''s category of stylish, violent gameplay and extensive lore. A UsefulNotes/SegaGenesis exclusive, it was a rarity in that it was made specifically for a 16-bit home system by a first-party publisher and developer, as opposed to being an arcade port.
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* {{Stripperiffic}}: Shadow's original outfit, which has her in a busty corset, open jacket, nylons and tall black boots. The sequel and ''VideoGame/XPerts'' both give her a more modest (but still sexy) green {{qipao}} with black vinyl gloves and boots. Jetta even more so as her outfit is nothing but a bikini with strips of cloth cross-crossing her limbs and fights [[DoesNotLikeShoes barefoot]].

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* {{Stripperiffic}}: Shadow's original outfit, which has her in a busty corset, open jacket, nylons and tall black boots. The sequel and ''VideoGame/XPerts'' both give her a more modest (but still sexy) green {{qipao}} UsefulNotes/{{qipao}} with black vinyl gloves and boots. Jetta even more so as her outfit is nothing but a bikini with strips of cloth cross-crossing her limbs and fights [[DoesNotLikeShoes barefoot]].
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The game was notable for some innovations beyond being a first-party home exclusive: it delved deep into backstory, including a menu section specifically for character biographies and a primer into their preferred martial arts. There was also an extensive training mode that was not yet commonplace in fighting games at the time; players could set up drones or programmed AI to spar against in a "danger room" setting, complete with a laundry list of togglable hazards like buzzsaws and stun bolts. The final bout against the Eternal Champion had mid-match, in-game cinematics when it would change to a different elemental fighting style (and eventually when defeated), a forebearer to dramatic, multi-stage fighting game bosses. Finally, the game upped ''Mortal Kombat'''s stage fatalities by including them in every level, activated not by a player input, but when a final blow landed their victim in a specific spot on the stage to trigger it.

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The game was notable for some innovations beyond being a first-party home exclusive: it delved deep into backstory, including a menu section specifically for character biographies and a primer into their preferred martial arts. There was also an extensive training mode that was not yet commonplace in fighting games at the time; players could set up drones or programmed AI to spar against in a "danger room" setting, complete with a laundry list of togglable hazards like buzzsaws and stun bolts. The final bout against the Eternal Champion had mid-match, in-game cinematics when it would change to a different elemental fighting style (and eventually when defeated), a forebearer to dramatic, multi-stage fighting game bosses. Finally, the game upped ''Mortal Kombat'''s stage fatalities by including them in every level, activated not by a player input, but when a final blow landed their victim in a specific spot on the stage to trigger it.
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None


The game was notable for some innovations beyond being a first-party home exclusive: it delved deep into backstory, including a menu section specifically for character biographies and a primer into their preferred martial arts. There was also an extensive training mode that was not yet commonplace in fighting games at the time; players could set up drones or programmed AI to spar against in a "danger room" setting, complete with a laundry list of togglable hazards like electrified floors. The final bout against the Eternal Champion had mid-match, in-game cinematics when it would change to a different elemental fighting style (and eventually when defeated), a forebearer to dramatic, multi-stage fighting game bosses. Finally, the game upped ''Mortal Kombat'''s stage fatalities by including them in every level, activated not by a player input, but when a final blow landed their victim in a specific spot on the stage to trigger it.

to:

The game was notable for some innovations beyond being a first-party home exclusive: it delved deep into backstory, including a menu section specifically for character biographies and a primer into their preferred martial arts. There was also an extensive training mode that was not yet commonplace in fighting games at the time; players could set up drones or programmed AI to spar against in a "danger room" setting, complete with a laundry list of togglable hazards like electrified floors.buzzsaws and stun bolts. The final bout against the Eternal Champion had mid-match, in-game cinematics when it would change to a different elemental fighting style (and eventually when defeated), a forebearer to dramatic, multi-stage fighting game bosses. Finally, the game upped ''Mortal Kombat'''s stage fatalities by including them in every level, activated not by a player input, but when a final blow landed their victim in a specific spot on the stage to trigger it.
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None


''Eternal Champions'' was commercially successful, and saw a psuedo-sequel in ''Eternal Champions: Challenge from the Dark Side'' for the Sega CD. It doubled the roster with new traditional characters and other joke characters, addressed some of the criticisms of the original's gameplay, and added a wide number of new [[BloodierAndGorier gorier stage kills]] and finishers, including CG "Cinekills" performed by the Dark Champion himself. The game was one of the best-selling games on Sega's ill-fated CD system, but the series would come to an end due to the infamous in-fighting between Sega's American and Japanese branches, with the decision being made to support just one flagship fighting series in the company, which ended up being ''VideoGame/VirtuaFighter''.

to:

''Eternal Champions'' was commercially successful, and saw a psuedo-sequel in ''Eternal Champions: Challenge from the Dark Side'' for the Sega CD. It doubled the roster with new traditional characters and other joke characters, addressed some of the criticisms of the original's gameplay, and added a wide number of new [[BloodierAndGorier gorier stage kills]] and finishers, including CG "Cinekills" performed by the Dark Champion himself. The game It was one of the best-selling games on Sega's ill-fated CD system, but the series would come to an end due to the infamous in-fighting between Sega's American and Japanese branches, with the decision being made to support just one flagship fighting series in the company, which ended up being ''VideoGame/VirtuaFighter''.
Is there an issue? Send a MessageReason:
None


The game was notable for some innovations beyond being a first-party home exclusive: the game delved deep into backstory, including a section in the menu specifically for character biographies and a primer into their preferred martial arts. There was also an extensive training mode that was not yet commonplace in fighting games at the time; players could set up drones or programmed AI to spar against in a "danger room" setting, complete with a laundry list of togglable hazards like electrified floors. The final bout against the Eternal Champion had mid-match, in-game cinematics when it would change to a different elemental fighting style (and eventually when defeated), a forebearer to dramatic, multi-stage fighting game bosses. Finally, the game upped ''Mortal Kombat'''s stage fatalities by including them in every level, activated not by a player input, but when a final blow landed their victim in a specific spot on the stage to trigger it.

to:

The game was notable for some innovations beyond being a first-party home exclusive: the game it delved deep into backstory, including a menu section in the menu specifically for character biographies and a primer into their preferred martial arts. There was also an extensive training mode that was not yet commonplace in fighting games at the time; players could set up drones or programmed AI to spar against in a "danger room" setting, complete with a laundry list of togglable hazards like electrified floors. The final bout against the Eternal Champion had mid-match, in-game cinematics when it would change to a different elemental fighting style (and eventually when defeated), a forebearer to dramatic, multi-stage fighting game bosses. Finally, the game upped ''Mortal Kombat'''s stage fatalities by including them in every level, activated not by a player input, but when a final blow landed their victim in a specific spot on the stage to trigger it.
Is there an issue? Send a MessageReason:
None


''Eternal Champions'' was commercially successful, and saw a psuedo-sequel in ''Eternal Champions: Challenge from the Dark Side'' for the Sega CD. It doubled the roster with new traditional characters and other joke characters, addressed some of the criticisms of the original's gameplay, and added a wide number of new [[BloodierAndGorier gorier stage kills]] and finishers, including CG "Cinekills" performed by the Dark Champion himself. The game was one of the best-selling games on Sega's ill-fated CD system, but the series would come to an end due to the infamous in-fighting between Sega's American and Japanese branches, with the decision landing on supporting just one flagship fighting series in the company, which ended up being ''VideoGame/VirtuaFighter''.

to:

''Eternal Champions'' was commercially successful, and saw a psuedo-sequel in ''Eternal Champions: Challenge from the Dark Side'' for the Sega CD. It doubled the roster with new traditional characters and other joke characters, addressed some of the criticisms of the original's gameplay, and added a wide number of new [[BloodierAndGorier gorier stage kills]] and finishers, including CG "Cinekills" performed by the Dark Champion himself. The game was one of the best-selling games on Sega's ill-fated CD system, but the series would come to an end due to the infamous in-fighting between Sega's American and Japanese branches, with the decision landing on supporting being made to support just one flagship fighting series in the company, which ended up being ''VideoGame/VirtuaFighter''.

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Cleaned up trope description to be more informative about the game itself, and removing editorialization in the entry description that is better served for YMMV


{{Creator/Sega}}'s answer to the likes of ''Franchise/MortalKombat'': a 2D FightingGame for the [[UsefulNotes/SegaGenesis Genesis / Mega Drive]] which came out near the end of the console's life cycle.

The [[FinishingMove Fatalities]] in ''EC'' were named Overkills. You trigger them by delivering the knockout blow on [[RingOut certain spots]] in the level.

The characters have an interesting lore since they all [[UnfinishedBusiness died for tragic reasons]]. Nine people across history, ranging from a caveman to a future cop, cause a disturbance in the [[OrderVersusChaos balance of the universe]]. The Eternal Champion, a supernatural being who oversees this balance, temporarily rescues them from their imminent deaths. Any of the nine [[SetRightWhatOnceWentWrong can restore balance through the ripple effects of what their full lives would accomplish]], but he only has the power to revive one of them. He pits them against each other in a battle to the death: the winner will be restored to life with the foreknowledge and power to prevent their fate. The others will meet their maker in BloodyHilarious ways, such as being eaten by a T-Rex or turned to Swiss cheese by Prohibition gangsters.

to:

''Eternal Champions'' was {{Creator/Sega}}'s first-party home entry to the fighting game craze in 1993, and their answer to ''Franchise/MortalKombat'''s category of stylish, violent gameplay and extensive lore. A UsefulNotes/SegaGenesis exclusive, it was a rarity in that it was made specifically for a home system by a first-party publisher and developer, as opposed to being an arcade port.

In regards to
the likes of ''Franchise/MortalKombat'': a 2D FightingGame for the [[UsefulNotes/SegaGenesis Genesis / Mega Drive]] which came out near the end of the console's life cycle.

The [[FinishingMove Fatalities]] in ''EC'' were named Overkills. You trigger them by delivering the knockout blow on [[RingOut certain spots]] in the level.

The characters have an interesting lore since they all [[UnfinishedBusiness died for tragic reasons]]. Nine
story and roster, nine people across history, ranging from a caveman to a future cop, cause a disturbance in the [[OrderVersusChaos balance of the universe]].universe]] due to untimely, tragic deaths. The Eternal Champion, a supernatural being who oversees this balance, temporarily rescues them from their imminent deaths. Any of the nine [[SetRightWhatOnceWentWrong can restore balance through the ripple effects of what their full lives would accomplish]], but he only has the power to revive one of them. He pits them against each other in a battle to the death: the winner will be restored to life with the foreknowledge and power to prevent their fate. The others will meet fate at the moment of their maker in BloodyHilarious ways, such as original demise.

The game was notable for some innovations beyond
being eaten a first-party home exclusive: the game delved deep into backstory, including a section in the menu specifically for character biographies and a primer into their preferred martial arts. There was also an extensive training mode that was not yet commonplace in fighting games at the time; players could set up drones or programmed AI to spar against in a "danger room" setting, complete with a laundry list of togglable hazards like electrified floors. The final bout against the Eternal Champion had mid-match, in-game cinematics when it would change to a different elemental fighting style (and eventually when defeated), a forebearer to dramatic, multi-stage fighting game bosses. Finally, the game upped ''Mortal Kombat'''s stage fatalities by including them in every level, activated not by a T-Rex or turned player input, but when a final blow landed their victim in a specific spot on the stage to Swiss cheese trigger it.

''Eternal Champions'' was commercially successful, and saw a psuedo-sequel in ''Eternal Champions: Challenge from the Dark Side'' for the Sega CD. It doubled the roster with new traditional characters and other joke characters, addressed some of the criticisms of the original's gameplay, and added a wide number of new [[BloodierAndGorier gorier stage kills]] and finishers, including CG "Cinekills" performed
by Prohibition gangsters.
the Dark Champion himself. The game was one of the best-selling games on Sega's ill-fated CD system, but the series would come to an end due to the infamous in-fighting between Sega's American and Japanese branches, with the decision landing on supporting just one flagship fighting series in the company, which ended up being ''VideoGame/VirtuaFighter''.




That said, ''EC'' didn't invent anything or push the genre in a new direction. It could never escape the shadow of its predecessors, or even UsefulNotes/NeoGeo fighters like ''VideoGame/SamuraiShodown''. It definitely pushed the envelope when it came to violence, though, prompting Creator/JamesRolfe to jest, "''Mortal Kombat''[='s=] for pussies! This is a ''real'' fucking game!" (Check out the UsefulNotes/SegaCD version, it makes the original ''Mortal Kombat'' look like a kid's game.)

The 16-bit game was decent for the time but hasn't aged very well, whereas the Sega CD version improves on it a lot: ''Eternal Champions: Challenge from the Dark Side''. It doubles the roster and explains their presence by introducing the Dark Champion, an EvilCounterpart to the Eternal one: he hid the other nine in order to keep the tournament going and prevent the preservation of the universe. ''Challenge from the Dark Side'' has more responsive controls and a better difficulty curve, in addition to [[BloodierAndGorier gorier stage kills]] and CGI "Cinekills" performed by the Dark Champion himself. There's a lot of innovative mechanics in it, including attacks that mess with the timer and such. Plus, anti-video game activist Joe Lieberman is a playable SecretCharacter called "Senator."
----
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* LoadsAndLoadsOfLoading: You'll always know when you've triggered a finishing move in the Sega CD version because the action and sound will come to a complete stop for a few seconds as it spools up the animation. There's considerable loading between matches, as well.
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* AllThereInTheManual: Thankfully, the "manual" is included in-game, but some things only make sense if you read the supplemental info, like why Midknight's stage is an impoverished Vietnamese village in the original game (even then, the connection was tenuous enough that the sequel changed the stage to Midknight's laboratory and gave his old stage to Vietnam War-era soldier "Blast").
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misread, restoring the paragraph that was about EC CD (rated M)


** Arguably every Overkill, Sudden Death, and Vendetta move in the sequel.

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** Arguably every Overkill, Sudden Death, and Vendetta move in the sequel. The game could have easily gotten away with a T-rating at worst had the finishing moves been removed.
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some notes about ratings - the first EC game is actually rated MA-13 by Sega's VRC and T by ESRB (according to Mega Hit re-release and VC version)


* ContentWarnings: ''Challenge from the Dark Side'' received the ESRB's "M" rating (as well it should have). It also received a special Sega-specific classification known as "Deep Water", which was supposed to denote games with undeniably adult content. Only two other games -- ''VideoGame/XPerts'' and ''VideoGame/DukeNukem3D'' -- ever used it.

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* ContentWarnings: ''Challenge from the Dark Side'' received the ESRB's "M" rating (as well it should have). It also received a special Sega-specific classification known as "Deep Water", which was supposed to denote games with undeniably adult content. Only two other games -- ''VideoGame/XPerts'' (ironically rated T by ESRB) and ''VideoGame/DukeNukem3D'' -- ever used it.



** Arguably every Overkill, Sudden Death, and Vendetta move in the sequel. The game could have easily gotten away with a T-rating at worst had the finishing moves been removed.

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** Arguably every Overkill, Sudden Death, and Vendetta move in the sequel. The game could have easily gotten away with a T-rating at worst had the finishing moves been removed.
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{{Creator/Sega}}'s answer to the likes of ''VideoGame/MortalKombat'': a 2D FightingGame for the [[UsefulNotes/SegaGenesis Genesis / Mega Drive]] which came out near the end of the console's life cycle.

to:

{{Creator/Sega}}'s answer to the likes of ''VideoGame/MortalKombat'': ''Franchise/MortalKombat'': a 2D FightingGame for the [[UsefulNotes/SegaGenesis Genesis / Mega Drive]] which came out near the end of the console's life cycle.



** The games [[https://retrogamingaus.com/wordpress/wp-content/uploads/2013/06/Eternal-Champions-1.jpg infamous magazine ad]] takes cheap shots at both ''VideoGame/StreetFighterII'' and ''VideoGame/MortalKombat''.

to:

** The games [[https://retrogamingaus.com/wordpress/wp-content/uploads/2013/06/Eternal-Champions-1.jpg infamous magazine ad]] takes cheap shots at both ''VideoGame/StreetFighterII'' and ''VideoGame/MortalKombat''.''VideoGame/MortalKombat1''.
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* {{Stripperiffic}}: Shadow's original outfit, which has her in a busty corset, open jacket, nylons and tall black boots. The sequel and ''VideoGame/XPerts'' both give her a more modest (but still sexy) green {{qipao}} with black vinyl gloves and boots.

to:

* {{Stripperiffic}}: Shadow's original outfit, which has her in a busty corset, open jacket, nylons and tall black boots. The sequel and ''VideoGame/XPerts'' both give her a more modest (but still sexy) green {{qipao}} with black vinyl gloves and boots. Jetta even more so as her outfit is nothing but a bikini with strips of cloth cross-crossing her limbs and fights [[DoesNotLikeShoes barefoot]].

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* CruelAndUnusualDeath: It's not enough the original game gave a lot of the characters backstories ending on this, ''Challenge from the Dark Side'' also adds Sudden Deaths and Cinekills to the mix, the former where the loser dies in a variety of gruesome [[UndignifiedDeath (and if they're unlucky, humiliating)]] ways from the stage itself, the latter an out-and-out execution courtesy of the Dark Champion, teleporting the loser away and utilizing their greatest fears to kill them. Ouch.

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* CruelAndUnusualDeath: It's not enough the original game gave a lot of the characters backstories ending on this, this and their respective Overkill finisher attacks, ''Challenge from the Dark Side'' also adds Sudden Deaths and Cinekills to the mix, the former where the loser dies in a variety of gruesome [[{{Gorn}} gruesome]] [[UndignifiedDeath (and if they're unlucky, humiliating)]] ways from the stage itself, the latter an out-and-out execution courtesy of the Dark Champion, teleporting the loser away and utilizing their greatest fears to kill them. Ouch.



* DeadlyGame: A variant, as the fighters here are fighting for the right to avert their original deaths. Justified, as the Eternal Champion is only capable of reviving one of them, but that doesn't stop the deaths in the tournament itself from being [[CruelAndUnusualDeath extremely]] [[{{Gorn}} gruesome.]]



%%* EarnYourHappyEnding

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%%* EarnYourHappyEnding* EarnYourHappyEnding: Only one of them will get the chance to avert their original death and be sent back to their time with the knowledge at hand to ensure a brighter future for not just them, but the entire world.
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* CruelAndUnusualDeath: It's not enough the original game gave a lot of the characters backstories ending on this, ''Challenge from the Dark Side'' also adds Sudden Deaths and Cinekills to the mix, the former where the loser dies in a variety of gruesome [[UndignifiedDeath (and if they're unlucky, humiliating)]] ways from the stage itself, the latter an out-and-out execution courtesy of the Dark Champion, teleporting the loser away and utilizing their greatest fears to kill them. Ouch.
--> ''[[PreMortemOneLiner "To your death."]]''
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* ThereCanOnlyBeOne

to:

* ThereCanOnlyBeOneThereCanOnlyBeOne: In which the fighters in question have ''already'' died, only to be given one last chance at life by the titular Eternal Champion.
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That said, ''EC'' didn't invent anything or push the genre in a new direction. It could never escape the shadow of its predecessors, or even UsefulNotes/NeoGeo fighters like ''VideoGame/SamuraiShodown''. It definitely pushed the envelope when it came to violence, though, prompting Creator/JamesRolfe to jest, "''Mortal Kombat''[='s=] for pussies! This is a ''real'' fucking game!" (Check out the [[UsefulNotes/OtherSegaSystems Sega CD]] version, it makes the original ''Mortal Kombat'' look like a kid's game.)

to:

That said, ''EC'' didn't invent anything or push the genre in a new direction. It could never escape the shadow of its predecessors, or even UsefulNotes/NeoGeo fighters like ''VideoGame/SamuraiShodown''. It definitely pushed the envelope when it came to violence, though, prompting Creator/JamesRolfe to jest, "''Mortal Kombat''[='s=] for pussies! This is a ''real'' fucking game!" (Check out the [[UsefulNotes/OtherSegaSystems Sega CD]] UsefulNotes/SegaCD version, it makes the original ''Mortal Kombat'' look like a kid's game.)



!! ''Eternal Champions'' and its sequel contain examples of the following tropes:

to:

!! ''Eternal !!''Eternal Champions'' and its sequel contain examples of the following tropes:
tropes:
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Wait


* RingsOfDeath: A hoop is carried by hidden fighter Chin Wo.
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* RingsOfDeath: A hoop is carried by hidden fighter Chin Wo.
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Moved to trivia.



Sega had a third and final game -- ''Eternal Champions: The Final Chapter'' -- in pre-production for the Sega Saturn after ''Challenge from the Dark Side'' became...well, [[DamnedByFaintPraise as much of a hit on the Sega CD as anything really could]]. ''Final Chapter'' would have featured a faction-oriented storyline, with characters supporting either the Eternal Champion or the Dark Champion in an effort to allow good or evil to balance the universe in its favor. Character levels were intended to represent the character's time periods, and victory would lock the opposing faction out of influencing a specific time period forever. Sega cancelled the game, however, when the company feared it would draw too much attention away from ''VideoGame/VirtuaFighter''.



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{{Creator/Sega}}'s answer to the likes of ''VideoGame/MortalKombat'', a 2D FightingGame for the UsefulNotes/SegaGenesis which came out near the end of the console's life cycle.

to:

{{Creator/Sega}}'s answer to the likes of ''VideoGame/MortalKombat'', ''VideoGame/MortalKombat'': a 2D FightingGame for the UsefulNotes/SegaGenesis [[UsefulNotes/SegaGenesis Genesis / Mega Drive]] which came out near the end of the console's life cycle.

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