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---> '''Steward of the Past''': Here is what was...\\

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---> '''Steward --->'''Steward of the Past''': Here is what was...\\



* {{Cult}}: A recurring foe throughout ''Eternal'' lore; Radiant-worshippers who live in the ruins of the Xenan temple, dragon-worshipping exiles in Xulta, the Queen of Glass' followers in Bastion.

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** Certain units in ''Unleashed'' are crazed versions of units from earlier sets:
--->'''[[https://eternalwarcry.com/cards/d/1-502/temple-scribe Temple Scribe]]''': It's written right here!\\
'''[[https://eternalwarcry.com/cards/d/13-48/temple-looter Temple Looter]]''': ''(panicked)'' It's not written ''anywhere!''
* {{Cult}}: A recurring foe throughout ''Eternal'' lore; Radiant-worshippers who live in the ruins of the Xenan temple, dragon-worshipping exiles in Xulta, the Queen of Glass' followers in Bastion.Bastion, Hecaton worshippers in Thera.



* DropTheHammer: [[https://eternalwarcry.com/cards/details/1-170/hammer-of-might Hammer of Might]], [[https://eternalwarcry.com/cards/details/1-166/auric-runehammer Auric Runehammer]], etc.



* EverythingsWorseWithBears: As of the ''Homecoming'', bears are a newly-pushed creature type, and if you aren't playing Hooru or Ixtun, then yes, everything is ''much'' worse with them now.

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* EverythingsWorseWithBears: As FantasticDrug: Miviox, a red mist that heightens emotions, lowers inhibitions, and can turn any crowd into [[PowderKegCrowd a crazed mob]] in moments. ''Unleashed'' involves a joint venture between the Cabal and [[MorallyBankruptBanker the Auric Bank]] to release clouds of the ''Homecoming'', bears are a newly-pushed creature type, and if you aren't playing Hooru or Ixtun, then yes, everything is ''much'' worse with them now.stuff on Argenport, to profit off the resulting chaos.



** [[spoiler:The final encounters of "The Empty Throne" and ''The Tale of Horus Traver'' are the same, except you play the other side]]

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** [[spoiler:The The final encounters of "The [[spoiler:''The Empty Throne" Throne'']] and ''The [[spoiler:''The Tale of Horus Traver'' Traver'']] campaigns are the same, except you play the other side]]from opposite sides.



* SealedEvilInACan: The Lumen seek to prevent ''someone'', implied to be the Tormentor, from being released.

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* SealedEvilInACan: The Lumen seek to prevent ''someone'', implied to be the Tormentor, ''someone'' from being released.released, but who or what is as of yet unknown.



* StateSec: After the Resistance's crushing defeat in Argenport, the Inquisition was founded to hunt down the remaining rebels, as well as [[spoiler:bury all evidence of Rolant's involvement in the Harsh Rule]]. In ''Argent Depths'', the Inquisition is unnecessary as the Crownwatch is ''already'' the authoritarian arm of [[spoiler:the alternate King Caiphus]].

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* StateSec: StateSec:
**
After the Resistance's crushing defeat in Argenport, the Inquisition was founded to hunt down the remaining rebels, as well as [[spoiler:bury all evidence of Rolant's involvement in the Harsh Rule]]. In ''Argent Depths'', the Inquisition is unnecessary as the Crownwatch is ''already'' the authoritarian arm of [[spoiler:the alternate King Caiphus]].Caiphus]].
** In Thera, Steelwarren has its own inquisition to root out followers of the Hecaton (and later the Hermit), with its leader Ziat resorting to [[ColdBloodedTorture more and more drastic measures]] to root out perceived enemies.



* WildWest: The general aesthetic of Stonescar, a mining town on the frontier. Rakano, a frontier town that became the nucleus of the Rebellion against Rolant's regency has a lot of this flavor as well.

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* WarriorPoet:
** Fire being associated with both creation and destruction, an artisan is emblematic of Fire just as much as a warrior is. [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya, Warrior Poet]] is a textbook example of both.
** These are common among Oni culture, particularly in Xulta:
--->''To the oni, bards and orators were as important as warriors. Songs and epics inspired soldiers to greater and greater feats of battle, and without chroniclers and eulogists even the most heroic warrior would one day be forgotten.''
* WeirdWest: Myria at large has its fair share of gunslingers, frontier towns, desert outlands, and at least one casino, but is also a FantasyKitchenSink with dragons and dinosaurs.
* WildWest: The general aesthetic of Stonescar, a mining town on the frontier.frontier, has a more "classic" western flavor compared to other areas of Myria. Rakano, a frontier town that became the nucleus of the Rebellion against Rolant's regency has a lot of this flavor as well.



* AnotherSideAnotherStory: The last portion of ''The Tale of Horus Traver'' retraces segments of the Empty Throne campaign, particularly Talir's story and [[spoiler:Caiphus' last stand in the throne room, with the player in control of the Strangers instead]].

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* AnotherSideAnotherStory: The last portion of ''The Tale of Horus Traver'' retraces segments of the ''The Empty Throne Throne'' campaign, particularly Talir's story and [[spoiler:Caiphus' last stand in the throne room, with the player in control of the Strangers instead]].



* BigScrewedUpFamily: None of the Scions seem to particularly ''like'' each other, with most of them being indifferent or tolerant at best. The only exception seems to be Eilyn towards her daughter Vara, and even ''that'' is [[RebelliousPrincess one-sided]] for a good while. Notably, ''everyone'' hates Rolant. Most of them have reconciled following ''The Fall of Argenport''.

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* BigScrewedUpFamily: None Few of the Scions seem to particularly ''like'' each other, with most of them being indifferent or tolerant at best. The only exception seems exceptions seem to be Eilyn towards her daughter Vara, and Vara (and even ''that'' is [[RebelliousPrincess one-sided]] for a good while.while), and half-siblings Vara and Kaleb being content to not bother each other. Notably, ''everyone'' hates Rolant. Most of them have reconciled following ''The Fall of Argenport''.



* WarriorPoet:
** Fire being associated with both creation and destruction, an artisan is emblematic of Fire just as much as a warrior is. [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya, Warrior Poet]] is a textbook example of both.
** These are common among Oni culture, particularly in Xulta:
--->''To the oni, bards and orators were as important as warriors. Songs and epics inspired soldiers to greater and greater feats of battle, and without chroniclers and eulogists even the most heroic warrior would one day be forgotten.''

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* DrawAggro: When a unit with Taunt attacks, the opposing player ''must'' block it if able. This can be used to force an opponent to make a less-favorable block, or to allow stronger units through untouched.



** '''Fire''': PlayingWithFire, {{Blood Knight}}s, ZergRush, weapons, single-target damage, temporary power gain, most of the AttackAttackAttack keywords. Limited in its potential for card draw, and in catching up when you've fallen behind.

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** '''Fire''': PlayingWithFire, {{Blood Knight}}s, ZergRush, weapons, single-target damage, temporary power gain, most of the AttackAttackAttack keywords. Limited in its potential for card draw, and in catching up when you've fallen behind.dealing with multiple threats at once.



** '''Shadow''': strong removal, units that grant bonuses once they hit the opponent, LifeDrain, and bringing cards BackFromTheDead. Very specialized counterplay can leave it high and dry if it doesn't draw exactly what it needs.

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** '''Shadow''': strong removal, units that grant bonuses once they hit the opponent, LifeDrain, gaining advantage from cards in the Void, and bringing cards BackFromTheDead.[[BackFromTheDead back from the Void]]. Very specialized counterplay can leave it high and dry if it doesn't draw exactly what it needs.



* BadassLongcoat: [[https://eternalwarcry.com/cards/details/4-131/sheriff-marley Sheriff Marley and [[https://eternalwarcry.com/cards/details/1-174/marshal-ironthorn Marshal Ironthorn]] sport these, complete with dramatic flow.

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* BadassLongcoat: [[https://eternalwarcry.com/cards/details/4-131/sheriff-marley Sheriff Marley Marley]] and [[https://eternalwarcry.com/cards/details/1-174/marshal-ironthorn Marshal Ironthorn]] sport these, complete with dramatic flow.



* {{Shadowland}}: The Shadowlands (natch), a wasteland tainted by dark magic.

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* {{Shadowland}}: The Shadowlands (natch), a Myria is surrounded by the Shadowlands, an encroaching wasteland tainted by dark magic.magic. Other realms have their own equivalent, and it's been shown in more than one form; Bastion is a massive tower city being slowly consumed by the rising Shadow''sea''.



* VoidBetweenTheWorlds: The true nature of the Shadowlands. It's possible to travel between realms ''if'' you can find a safe path. A group of Myrian explorers follow a Waystone route to Xulta, [[spoiler:and following Xulta's destruction, a caravan of refugees eventually find their way to Myria]]. Another realm, Bastion, is a massive tower city slowly being consumed by the rising Shadow''sea''.

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* VoidBetweenTheWorlds: The true nature of the Shadowlands. It's possible to travel between realms ''if'' you can find a safe path. A group of Myrian explorers follow a Waystone route to Xulta, [[spoiler:and following Xulta's destruction, a caravan of refugees eventually find their way to Myria]]. Another realm, Bastion, is a massive tower city slowly being consumed by the rising Shadow''sea''.



* AlternateSelf: [[spoiler:Each and every Stranger is an alternate Horus Traver, gathered by Azindel.]]
* AnotherSideAnotherStory: The last portion of "The Tale of Horus Traver" retraces segments of the Empty Throne campaign, particularly Talir's story and [[spoiler:Caiphus' last stand in the throne room, with the player in control of the Strangers instead]].

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* AlternateSelf: Multiple characters travelling to other realms have met their alternate-universe counterparts:
**
[[spoiler:Each and every Stranger is an alternate Horus Traver, gathered by Azindel.]]
** ''Hour of Glass'' reveals the enigmatic Queen of Glass to be an alternate [[spoiler:Talir]].
** When Kaleb's RagtagBandOfMisfits end up in Thera, Finneas ends up meeting [[https://eternalwarcry.com/cards/d/14-474/finneas-and-finneas his Theran counterpart]].
* AnotherSideAnotherStory: The last portion of "The ''The Tale of Horus Traver" Traver'' retraces segments of the Empty Throne campaign, particularly Talir's story and [[spoiler:Caiphus' last stand in the throne room, with the player in control of the Strangers instead]].



** Fire is associated with both creation and destruction, an artisan is emblematic of Fire just as much as a warrior is. [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya, Warrior Poet]] is a textbook example of both.

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** Fire is being associated with both creation and destruction, an artisan is emblematic of Fire just as much as a warrior is. [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya, Warrior Poet]] is a textbook example of both.
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Cloning Blues renamed to Clone Angst as per TRS, specifically about angst from a character discovering that they're a clone.


* CloningBlues: Kaleb journeyed down into the Sunken Tower and found... [[https://eternalwarcry.com/cards/details/3-270/failed-reflection something]]. [[spoiler:Taking Marisen's cryptic message into account ("The acorn seeks a second tree..."), it's implied that Kaleb himself is a clone of Caiphus.]] He comes to terms with it later on and redoubles his drive to claim the throne himself, though ''Argent Depths'' puts a more sinister spin on it: [[spoiler:in the MirrorUniverse Vara is trapped in, the corrupt Caiphus uses his son as a BodyBackupDrive, and it's implied Kaleb wasn't the first.]]

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I picked this game back up for the first time in a while, and there's a lot of lore to catch up on. I'll add more to the gameplay tropes and character list later on.


The realm of Myria is in turmoil. [[DeathByOriginStory King Caiphus is dead]]; his remaining relatives (his trueborn daughter Vara, his bastard son Kaleb, his widow Eilyn, his sister Talir, and his uncle Rolant) all have claim to his title, but each has his or her own personal agenda to pursue. The capital city of Argenport is wracked by civil war, and the frontier is all but lawless. All the while, strange and supernatural threats are emerging from the {{Shadowland}}s. Build your armies, defeat your opponents, and fight to claim the Eternal Throne!

''[[http://www.direwolfdigital.com/eternal/ Eternal]]'' is a TradingCardGame created by Denver, CO-based Dire Wolf Digital. The game touts itself as a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', and its stable of designers includes several prominent ''Magic'' pros. Unsurprisingly, it shares most of its features with ''Magic'': players must play "Sigils" to increase their {{mana}} {{cap}}; players may only have four of any card (besides Basic Sigils) in their decks; units are "Exhausted" after attacking or blocking; the defending player can block attacking units with their own; players can play "Fast Spells" at certain points during any turn; there are [[FactionCalculus five factions]] that can be combined in any way you please. However, it also shares ''Hearthstone''[='s=] [=PvE=] elements, slick visual aesthetic, premium "foil" cards, and ability to convert useless cards into [[GreenRocks shiftstone]] and then into actually-useful cards of your choosing. Finally, it has a few traits completely unique to itself, such as the fact that units' stat changes or abilities gained are persistent across zones; if you give a unit +1/+1, it will retain that bonus in the graveyard ("Void") and retain that bonus if taken out again, although many bonuses are explicitly temporary. As of Spring 2019, the game has released five major sets and four minor "campaign" sets.

The game has multiple modes, including multiple single-player campaigns (as in Hearthstone, single-player campaigns must be purchased with either gold or real money but contain exclusive card sets which form 'side sets' released between the main sets), a Gauntlet mode against AI opponents, Ranked matches against other players on a ladder, the new "Expedition" format (essentially a rotating set-limited format) a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.

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The realm of Myria is in turmoil. [[DeathByOriginStory King Caiphus is dead]]; his remaining relatives (his trueborn relatives-- his daughter Vara, his bastard son Kaleb, his widow Eilyn, his sister Talir, and his uncle Rolant) all Rolant --all have claim to his title, but each has his or her own personal agenda to pursue. The capital city of Argenport is wracked by civil war, and the frontier is all but lawless. All the while, strange and supernatural threats are emerging from the {{Shadowland}}s. Build your armies, defeat your opponents, and fight to claim the Eternal Throne!

''[[http://www.direwolfdigital.com/eternal/ Eternal]]'' is a TradingCardGame CollectibleCardGame created by Denver, CO-based Dire Wolf Digital. The game touts itself as a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', and its stable of designers includes several prominent ''Magic'' pros. Unsurprisingly, it shares most of its features with ''Magic'': players must play "Sigils" Power cards to increase their {{mana}} {{cap}}; cap; players may only have four of any card (besides Basic Sigils) in their decks; units are "Exhausted" after attacking or blocking; the defending player can block attacking units with their own; players can play "Fast Spells" Spells on their own turn and Fast Spells at certain points during any turn; there are [[FactionCalculus five factions]] that can be combined in any way you please. However, it also shares ''Hearthstone''[='s=] [=PvE=] elements, slick visual aesthetic, premium "foil" cards, and ability to convert useless cards into [[GreenRocks shiftstone]] and then into actually-useful cards of your choosing. Finally, it has a few traits completely unique to itself, itself taking advantage of its digital-only format, such as the fact that units' stat changes or abilities gained are persistent across zones; if you give a unit +1/+1, it will retain that bonus in the graveyard ("Void") cards being altered, transformed, and retain that bonus if taken out again, although many bonuses are explicitly temporary. As of Spring 2019, the game has released five major sets and four minor "campaign" sets.

duplicated mid-game.

The game has multiple modes, including multiple single-player campaigns (as in Hearthstone, single-player campaigns must be purchased with either gold or real money but contain exclusive card sets which form 'side sets' released between the main sets), a Gauntlet mode against AI opponents, Ranked and Casual matches against other players on a ladder, the new ladder (with two formats, "Expedition" format (essentially a rotating set-limited format) using cards from the most recent sets and "Throne" using cards from across all of ''Eternal''), a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, an ongoing story, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.
"[[SwordAndSorcery swords, six-guns and sorcery]]" setting.

''Eternal'' first launched in 2016. As of 2023, the game has released fifteen major sets and about as many minor "campaign" sets. A physical card game adaptation, ''Eternal: Chronicles of the Throne'' was released in 2019.



* AscendedMeme: A scarf was removed from [[https://eternalwarcry.com/cards/details/1-99/sandstorm-titan Sandstorm Titan's]] art during Eternal's Beta, and the community's common joke was asking when it would get its scarf back. In the 4th set, ''the Fall of Argenport'', a card was added called "Sandstorm Scarf", which depicted the scarf and possessed the same special text (units cannot fly) that Sandstorm Titan himself did.
* AttackAttackAttack: Keywords like Warcry (when this unit attacks, the top unit or weapon of your deck gains +1/+1) and Spark (if the enemy player has taken damage that turn, this card has an additional effect when played) encourage this, while Reckless (this unit ''must'' attack if possible) enforces it.

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* AscendedMeme: A scarf was removed from [[https://eternalwarcry.com/cards/details/1-99/sandstorm-titan Sandstorm Titan's]] art during Eternal's Beta, and the community's common joke was asking when it would get its scarf back. In the 4th set, ''the ''The Fall of Argenport'', a card was Argenport'' added called "Sandstorm Scarf", which depicted the scarf and possessed the same special text (units cannot fly) that [[https://eternalwarcry.com/cards/d/4-50/sandstorm-scarf Sandstorm Titan himself did.
Scarf]], a relic with the same passive effect as the Titan.
* AttackAttackAttack: Keywords like Warcry (when Warcry[[note]]when this unit attacks, the top unit or weapon of your deck gains +1/+1) and Spark (if +1/+1[[/note]], Spark[[note]]if the enemy player has taken damage that turn, this card has an additional effect when played) played[[/note]], and Onslaught [[note]]if you or any of your units have attacked this turn, this card has an additional effect when played[[/note]] encourage this, while Reckless (this Reckless[[note]]this unit ''must'' attack if possible) possible[[/note]] enforces it.it.
* BackFromTheDead: Multiple factions are able to draw cards from their void and put them back into play. It's a staple of Shadow (necromancy) and to a lesser extent Time (digging up buried secrets), while Fire and Primal have a more limited form returning weapons and spells respectively.



* BoringButPractical: Several very basic effects, like [[https://eternalwarcry.com/cards/details/1-8/torch dealing 3 damage]], [[https://eternalwarcry.com/cards/details/1-193/permafrost permanently locking down an enemy unit]], or even just [[https://eternalwarcry.com/cards/details/1-218/wisdom-of-the-elders drawing two cards]], are nonetheless very well-used.
** The preconstructed Fire/Justice deck, [[http://eternalcardgame.wikia.com/wiki/Rakano_Glory Rakano Glory]], is the ''Eternal'' equivalent of ''[=MtG=]'s'' Boros. It's filled with Warcry, so you don't have to really think about your plays; you just AttackAttackAttack, knowing that even if you have a sub-optimal trades this turn, you'll inevitably draw something huge. Even at low levels of player skill, this deck will get you pretty far in Casual or Forge.

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* BoringButPractical: Several very basic effects, like [[https://eternalwarcry.com/cards/details/1-8/torch dealing 3 damage]], [[https://eternalwarcry.com/cards/details/1-193/permafrost permanently locking down stunning an enemy unit]], or even just [[https://eternalwarcry.com/cards/details/1-218/wisdom-of-the-elders drawing two cards]], are nonetheless very well-used.
** The preconstructed Fire/Justice starter deck, [[http://eternalcardgame.wikia.com/wiki/Rakano_Glory Rakano Glory]], is the ''Eternal'' equivalent of ''[=MtG=]'s'' Boros. It's filled with Warcry, so you don't have to really think about your plays; you just AttackAttackAttack, knowing that even if you have a sub-optimal trades this turn, you'll inevitably draw something huge. Even at low levels of player skill, this deck will get you pretty far in Casual or Forge.



* BreakableWeapons: all "relic weapons," which are deployed on your avatar (IE ''Hearthstone''[='s=] weapons), add Armor, and shatter when you have taken more-than-that-amount-of damage.

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* BreakableWeapons: all All "relic weapons," weapons", which are deployed on your avatar (IE ''Hearthstone''[='s=] weapons), add Armor, and shatter when you have taken more-than-that-amount-of damage.your Armor is broken.



* {{Cap}}: There are two of them related to the number of spells you can play per turn. "Power" is the amount of {{mana}} you can spend each turn. In general, it only goes up by one every turn, as you can only play one Sigil (what ''Magic'' would call a Land) per turn (though naturally there are cards that let you get around this). "Influence" controls what ''colors'' of spells you can play. There are one- and two-color power cards, the latter of which typically come into play "Depleted" unless you meet certain other conditions. If you play a Depleted power card, then your Power cap will go up but the ''available'' Power will not change.
** This system results in a number of convolutions over the "tap a land for mana" system from ''Magic''. First off, you don't use up Sigils every turn; they're just a pass-fail check. If your hand is filled with (say) 1-mana red spells and you ''finally'' get a red Sigil, you can then dump ''all'' those red 1-drops in one turn, because all they require is that you have ''one'' red Influence on the board. Additionally, the two-color Sigils add two Influence but only one Power, so they don't enable two-mana spells on their own. Finally, there are some really interesting mana costs in the game, such as [[https://eternalwarcry.com/cards/details/1-64/sand-warrior Sand Warrior]], which doesn't cost ''any'' mana, but cannot be played (for free) unless you already control three yellow Sigils.
* CastFromHitPoints: [[https://eternalwarcry.com/cards/details/1-286/impending-doom Impending Doom]] deals 1 damage to you each turn, in exchange for being a powerful, yet cheap card.

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* {{Cap}}: There are two of them related to the number of spells you can play per turn. "Power" is the amount of {{mana}} you can spend each turn. In general, it only goes up by one every turn, as you can only play one Sigil (what ''Magic'' would call a Land) per turn (though naturally there are cards that let you get around this). "Influence" controls what ''colors'' of spells you can play. There are one- and two-color power cards, the latter of which typically come into play "Depleted" unless you meet certain other conditions. If you play a Depleted power card, then your Power cap and Influence will go up but the ''available'' Power will not change.
power itself won't be available until next turn.
** This system results in a number of convolutions over the "tap a land for mana" system from ''Magic''. First off, you don't use up Sigils every turn; they're just a pass-fail check. If your hand is filled with (say) 1-mana red 1-power Fire spells and you ''finally'' get a red Fire Sigil, you can then dump ''all'' those red 1-drops in one turn, because all they require is that you have ''one'' red Influence Fire influence on the board. Additionally, the two-color Sigils power cards add two Influence but only one Power, so they don't enable two-mana two-power spells on their own. Finally, there are some really interesting mana power costs in the game, such as [[https://eternalwarcry.com/cards/details/1-64/sand-warrior Sand Warrior]], which doesn't cost ''any'' mana, power, but cannot be played (for free) unless you already control until your Time influence is three yellow Sigils.
or more.
* CastFromHitPoints: Multiple Shadow cards deal self-damage as an additional cost for its effect, whether directly like [[https://eternalwarcry.com/cards/d/1005-17/desecrate Desecrate]] or [[https://eternalwarcry.com/cards/d/14-144/dangerous-gambit Dangerous Gambit]], or indirectly like [[https://eternalwarcry.com/cards/details/1-286/impending-doom Impending Doom]] deals 1 dealing damage to you each turn, in exchange for being a powerful, yet cheap card.turn it's on the field.



* ColorCodedItemTiers: Common (grey), Uncommon (green), Rare (blue), Legendary (orange), Promo (purple). Promo cards have three-quarters the cost of Rare cards, but are earned by playing the game during a certain time frame, then afterwards can only be obtained via crafting.

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* ColorCodedItemTiers: Common (grey), Uncommon (green), Rare (blue), Legendary (orange), Promo (purple). Promo cards have three-quarters the cost of Rare cards, but are earned by playing the game during a certain time frame, Events or Chapters, then afterwards can only be obtained via crafting.



* {{Counterspell}}: [[https://eternalwarcry.com/cards/details/1-200/backlash Backlash]] and [[https://eternalwarcry.com/cards/details/1-373/spell-swipe Spell Swipe]], among others.

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* {{Counterspell}}: A staple of Primal, with [[https://eternalwarcry.com/cards/details/1-200/backlash Backlash]] and [[https://eternalwarcry.com/cards/details/1-373/spell-swipe Spell Swipe]], among others.Swipe]] being some of the earliest examples.



* DeaderThanDead: Cards with "Voidbound" in their effects cannot be retrieved from the void under ''any'' circumstance.
** Further invoked with the spell "In Cold Blood". If used on any other enemy unit, it just kills them. If it kills a Justice unit, however, it kills the unit, all copies of that unit in-hand and in-deck are discarded, and the copies are ''voidbound'' to ensure they can never be taken out again.

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* DeaderThanDead: Cards with "Voidbound" in their effects DeaderThanDead:
** Voidbound cards
cannot be retrieved from the void under ''any'' circumstance.
** Further invoked with the spell "In Cold Blood". If used on any other
circumstance. This can either be applied by an enemy unit, it just kills them. If it kills (for instance, if [[https://eternalwarcry.com/cards/d/1003-15/in-cold-blood In Cold Blood]] is cast on a Justice unit, however, it kills will also force the unit, enemy player to discard all copies of that unit in-hand card, and in-deck are discarded, and the copies are ''voidbound'' marks them as Voidbound to ensure they can never be taken out again.again), or by yourself (cards that bring other cards back from the void such as [[https://eternalwarcry.com/cards/d/8-48/turn-back-time Turn Back Time]] frequently mark them as Voidbound, or are inherently Voidbound themselves, to ensure that ItOnlyWorksOnce).
** Cards with a Devour effect must destroy a certain number of cards from the enemy void, removing them from play altogether. In an interesting quirk, this is mutually exclusive with the other DeaderThanDead effect -- Voidbound cards are protected from Devour.



** '''Fire''': PlayingWithFire, {{Blood Knight}}s, ZergRush, small creatures, most of the AttackAttackAttack keywords, a lot of "Relic Weapons" which go on your hero. No card draw, no ways to deal with really big creatures, no ability to play from behind.
** '''Time''': DishingOutDirt, BadassArmy, MagikarpPower, {{Mana}} ramping, health gain, [[TacticalWithdrawal bounce]]. No Relic Weapons, little direct damage outside of the "Killer" keyword which lets a unit, only once, attack an enemy Unit directly the way they can in ''Hearthstone''.
** '''Justice''': RedshirtArmy, buffs, control spells, the only board-wipe in the game, "Endurance" (vigilance). A weird hybrid color that shifts from an early-game aggro strategy to later-game control.
** '''Primal''': AnIcePerson, ShockAndAwe, card drawing, {{Flight}}, direct damage, lots of spells, AntiMagic. Weak, mana-inefficient creatures, and difficulty dealing with opposing fatties.
** '''Shadow''': strong removal, units that grant bonuses once they hit the opponent, LifeDrain, BackFromTheDead, etc. Very specialized counterplay can leave it high and dry if it doesn't draw exactly what it needs. Ultimately, though, it's the most powerful faction due to its consistency and the fact that [[WhyWontYouDie killing its units is rarely enough to stop it]].

to:

** '''Fire''': PlayingWithFire, {{Blood Knight}}s, ZergRush, small creatures, weapons, single-target damage, temporary power gain, most of the AttackAttackAttack keywords, a lot of "Relic Weapons" which go on your hero. No keywords. Limited in its potential for card draw, no ways to deal with really big creatures, no ability to play from and in catching up when you've fallen behind.
** '''Time''': DishingOutDirt, BadassArmy, MagikarpPower, {{Mana}} power ramping, health gain, [[TacticalWithdrawal bounce]]. No Relic Weapons, little Limited in its ability to deal direct damage outside of the "Killer" keyword which lets a unit, only once, attack an enemy Unit directly the way they can in ''Hearthstone''.
to units.
** '''Justice''': RedshirtArmy, buffs, buffs and weapons, control spells, the only board-wipe in the game, "Endurance" (vigilance). spells. A weird hybrid color that shifts from an early-game aggro strategy with small units, to later-game control.
late-game control with tankier units.
** '''Primal''': AnIcePerson, ShockAndAwe, card drawing, {{Flight}}, drawing cards, direct damage, lots of spells, AntiMagic. Weak, mana-inefficient creatures, and difficulty dealing Its units are often weaker than their counterparts in other colors, forcing you to supplement them with opposing fatties.
its more powerful spells.
** '''Shadow''': strong removal, units that grant bonuses once they hit the opponent, LifeDrain, BackFromTheDead, etc.and bringing cards BackFromTheDead. Very specialized counterplay can leave it high and dry if it doesn't draw exactly what it needs. Ultimately, though, it's the most powerful faction due to its consistency and the fact that [[WhyWontYouDie killing its units is rarely enough to stop it]].



* ForcedTransformation: A useful way to permanently remove a unit's abilities is to transform it into a Frog ([[https://eternalwarcry.com/cards/details/1-211/polymorph Polymorph]], [[https://eternalwarcry.com/cards/details/1-221/rain-of-frogs Rain of Frogs]]) or a Pig ([[https://eternalwarcry.com/cards/details/1-381/feeding-time Feeding Time]], [[https://eternalwarcry.com/cards/details/1-362/cirso-the-great-glutton Cirso, the Great Glutton]]).

to:

* ForcedTransformation: A useful way to permanently remove a unit's abilities troublesome unit is to transform it into a weaker unit with no special abilities, like a Frog ([[https://eternalwarcry.com/cards/details/1-211/polymorph Polymorph]], [[https://eternalwarcry.com/cards/details/1-221/rain-of-frogs Rain of Frogs]]) or a Pig ([[https://eternalwarcry.com/cards/details/1-381/feeding-time Feeding Time]], [[https://eternalwarcry.com/cards/details/1-362/cirso-the-great-glutton Cirso, the Great Glutton]]).



** Having said that, the very first thing you get to do is choose between logging in to a pre-existing account or starting a new one (and thus experiencing the ForcedTutorial). This is a marked contrast to many other {{Mobile Phone Game}}s, where the ForcedTutorial comes ''before'' the chance to prove you didn't need it.
* GondorCallsForAid: The ''X Ally'' keyword, which gives a bonus (typically creating and playing a free unit or buffing the card with ''Ally'') when a unit with type X is in play on your board.

to:

** Having said that, the very first thing you get to do is choose between logging in to a pre-existing account or starting a new one (and thus experiencing the ForcedTutorial). This is a marked contrast to many other {{Mobile Phone Game}}s, where the ForcedTutorial comes ''before'' the chance to prove you didn't need it.
* GondorCallsForAid: The ''X Ally'' Ally keyword, which gives a one-time bonus (typically creating and playing a free unit or buffing the card with ''Ally'') when a unit with a given type X is in play on your board.board (for instance, [[https://eternalwarcry.com/cards/d/3-121/tandem-watchwing Tandem Watchwing]] gets +1/+1 when another Valkyrie is in play).



* HeroicSecondWind: The first time a unit with ''Revenge'' dies, it's shuffled back into its owner's deck and gains the Destiny skill, which means it'll be instantly returned to play when drawn. Certain Revenge units gain a bonus on the second pass, such as [[https://eternalwarcry.com/cards/details/1002-9/watchwing-conscript Watchwing Conscript]].
* HPToOne: Most debuffs reduce a unit's health by a fixed amount, but the [[https://eternalwarcry.com/cards/details/1-368/withering-witch Withering Witch]] will ''always'' set enemy units' health to 1 regardless of existing buffs or debuffs (and if a unit has already taken damage that turn, said damage will carry over, causing it to drop dead on the spot), making her one of the most potent tools in Feln's arsenal.
** In an inverse example, [[https://eternalwarcry.com/cards/details/3-148/last-stand-at-the-gate Last Stand at the Gate]] sets ''your own'' health to one, but plays three sturdy units and a powerful weapon for free.

to:

* HeroicSecondWind: The first time a unit with ''Revenge'' Revenge dies, it's shuffled back into its owner's deck and gains the Destiny skill, which means it'll be instantly returned to play when drawn. Certain Revenge units gain a bonus on the second pass, such as [[https://eternalwarcry.com/cards/details/1002-9/watchwing-conscript Watchwing Conscript]].
* HPToOne: HPToOne:
**
Most debuffs reduce a unit's health by a fixed amount, but the [[https://eternalwarcry.com/cards/details/1-368/withering-witch Withering Witch]] will ''always'' set enemy units' health to 1 regardless of existing buffs or debuffs (and if a unit has already taken damage that turn, said damage will carry over, causing it to drop dead on the spot), making her one of the most potent tools in Feln's arsenal.
** In an inverse example, [[https://eternalwarcry.com/cards/details/3-148/last-stand-at-the-gate Last Stand at the Gate]] sets ''your own'' health to one, but plays three sturdy units and a powerful weapon for free.



* MookMaker: Present in most factions. [[https://eternalwarcry.com/cards/details/1-123/marisen-the-eldest Marisen, the Eldest]] summons a random vermin on each player's turn, [[https://eternalwarcry.com/cards/details/NYt8tVNLYOs/the-tormentor The Tormentor]] summons a Spiteling each turn [[SealedEvilInACan as long as he's in the void]].
* MutualDisadvantage: Cards that affect every unit on the board.
* MyRulesAreNotYourRules: the single-player campaign "Jekk's Bounty" is all about this. Each of its 16 matches involves some sort of altered rule. Some of them apply to both players (Mission 2, "All units, when played, deal their Strength in damage to a random target"), some of them involve EquivalentExchange (Mission 1, "The opponent's units are all +1/+0, but you draw a card when you kill one"), some are particular challenges (Mission 3, "Get the opponent down to 3 Health or less and then defeat it using a specific spell which you are furnished with"). The kicker is, of course, the last one: Jekk himself, who gets several advantages.
** While some of these rules can obviously be used to advantage, the final battle of the Horus Traver campaign is the first where a rule unambiguously benefits the player: at the start of each turn, you play a random Stranger. Your opponent ''does not'' get this benefit. Instead, he starts with 5 Power and 5 Influence of each color.
** Inquisitor Makto, the RecurringBoss of the third campaign, gets this with a side of SerialEscalation. Each battle has a special rule that killed units cause Warcry 1 / 2 / 3; Makto's deck is built to take advantage of this, with tons of Revenge units. Additionally, in the second battle he starts with 35 Life to your 25; in the third, 50.
* {{Necromancer}}: Several Shadow cards allow you to pull cards out of your void and put them back in play.

to:

* MookMaker: Present in most factions. For instance, [[https://eternalwarcry.com/cards/details/1-123/marisen-the-eldest Marisen, the Eldest]] summons a random vermin on each player's turn, and [[https://eternalwarcry.com/cards/details/NYt8tVNLYOs/the-tormentor The Tormentor]] summons a Spiteling each turn [[SealedEvilInACan as long as he's in the void]].
* MutualDisadvantage: Cards that affect Some effects, like [[https://eternalwarcry.com/cards/d/1003-11/hailstorm Hailstorm]] or [[https://eternalwarcry.com/cards/d/1-172/harsh-rule Harsh Rule]] hit every unit on the board.
board, regardless of friend or foe.
* MyRulesAreNotYourRules: the single-player campaign "Jekk's Bounty" is all about this. Each of its 16 matches involves Single-player Campaign and Chapter missions typically feature some sort of altered rule. Some of them apply to both players (Mission 2, (ex: "All units, when played, deal their Strength in damage to a random target"), some of them involve EquivalentExchange (Mission 1, (ex: "The opponent's units are all +1/+0, but you draw a card when you kill one"), some are particular challenges (Mission 3, "Get (ex: "Deal enough damage to break the opponent down to 3 enemy's Armor, [[NonLethalKO without reducing their Health or less and then defeat it using a specific spell which you are furnished with"). The kicker is, of course, the last one: Jekk himself, who gets several advantages.
** While some of these rules can obviously be used
to advantage, the final battle of the Horus Traver campaign is the first where a rule unambiguously benefits the player: at the start of each turn, you play a random Stranger. Your opponent ''does not'' get this benefit. Instead, he starts with 5 Power and 5 Influence of each color.
** Inquisitor Makto, the RecurringBoss of the third campaign, gets this with a side of SerialEscalation. Each battle has a special rule that killed units cause Warcry 1 / 2 / 3; Makto's deck is built to take advantage of this, with tons of Revenge units. Additionally, in the second battle he starts with 35 Life to your 25; in the third, 50.
* {{Necromancer}}: Several Shadow cards allow you to pull cards out of your void and put them back in play.
0]]").



** [[https://eternalwarcry.com/cards/details/2-200/decimate Decimate]] bypasses Aegis and cannot be negated by counterspells.

to:

** Certain powerful spells like [[https://eternalwarcry.com/cards/details/2-200/decimate Decimate]] bypasses bypass Aegis and cannot be negated by counterspells.



* ObviousRulePatch: Exploits involving certain cards are sometimes patched out. In particular, any interaction that generates an infinite combo (usually involving cards with Echo) will usually be nerfed.

to:

* ObviousRulePatch: Exploits involving certain cards are sometimes patched out. In particular, any interaction that generates an infinite combo (usually involving cards with Echo) Echo, or returning cards from the void) will usually be nerfed.



* PurposefullyOverpowered: A number of cards in any set would qualify, but special mention goes to [[https://eternalwarcry.com/cards/details/1-99/sandstorm-titan Sandstorm Titan]], who is the most heavily overstatted card in the game, at 5 attack/6 health for 4 power, aside from his powerful battle skill and situationally useful card text.
* SaveScumming: Campaign levels can end up involving this trope, because luck of the draw -- both towards you, in getting a strong opening hand, and your opponent, in getting a bad one -- can be such a deciding factor in a game where you don't automatically increase your {{mana}} {{cap}} every turn. If at first you don't succeed, just Retry until the RandomNumberGod finally blesses your hand. The third campaign, "Dead Reckoning," ups the ante by making you play pre-constructed decks in its first couple of missions, meaning that opening hand is basically the only thing you ''can'' control.
* SingleUseShield: "Aegis" gives one that protects a Unit (or player) against a single spell or effect. It does ''not'' work on battle damage from another creature or a relic weapon, nor does it protect against an effect cast by its controller (so you can't put Aegis on your creatures and then have them survive your own board wipe spell, for instance). This contrasts with Hearthstone's Aegis, which protects against one source of damage, but does not protect from silencing or other effects that don't deal damage.

to:

* PurposefullyOverpowered: A number of cards in any set would qualify, but special mention goes to qualify. ''The Empty Throne'''s [[https://eternalwarcry.com/cards/details/1-99/sandstorm-titan Sandstorm Titan]], who Titan]] is considered the most heavily overstatted card in the game, at 5 attack/6 health first such case, being a unit with 5/6 stats for 4 power, aside from his in addition to its powerful battle skill and situationally useful card text.
* SaveScumming: Campaign levels can end up involving this trope, because luck of the draw -- both towards you, in getting a strong opening hand, and your opponent, in getting a bad one -- can be such a deciding factor in a game where you don't automatically increase your {{mana}} {{cap}} power cap every turn.turn like you would in games like ''Hearthstone''. If at first you don't succeed, just Retry until the RandomNumberGod finally blesses your hand. The third campaign, "Dead Reckoning," ups the ante by making Certain Campaigns and Chapters require you to play pre-constructed decks in its first couple of missions, with a pre-set deck, meaning that opening hand is basically the only thing you ''can'' control.
* SingleUseShield: "Aegis" SingleUseShield:
** Aegis
gives one that protects a Unit (or player) against a single spell or effect. It does ''not'' work on battle damage from another creature or a relic weapon, nor does it protect against an effect cast by its controller (so you can't put Aegis on your creatures and then have them survive your own board wipe spell, for instance). This contrasts with Hearthstone's Aegis, which protects against one source of damage,
** Regen wil prevent the first damage a unit takes,
but does will not protect from silencing or other prevent non-damaging effects that don't deal damage.or spells, similar to ''Hearthstone'''s Divine Shield.



* SplashDamageAbuse: Averted, unlike many other card games. Units with Aegis are protected even from effects that hit the entire board (unless the effect came from their controller).
* StraightForTheCommander: As in Magic, you declare attacks at your opponent directly, and he declares which of his units are blocking your attackers. Averted only with units with the ''Killer'' skill, which lets them attack another unit directly (once).
** As of Set 5, ''Defiance'', a new card type, "Site", has been added. If your opponent has a Site in play, you declare attacks either at his life total or at his site, but all attacking units target the same one.

to:

* SplashDamageAbuse: Averted, unlike many other card games. Units with Aegis are protected even from enemy effects that hit the entire board (unless the effect came from their controller).
(but not against your own effects, so if ''you'' play a board-clearing spell, Aegis won't save them).
* StraightForTheCommander: StraightForTheCommander:
**
As in Magic, ''Magic'', you declare attacks at your opponent directly, and he declares they declare which of his their units are blocking your attackers. Averted only with units with the ''Killer'' Killer skill, which lets them attack another unit directly (once).
** As of Set 5, ''Defiance'', ''Defiance'' adds a new card type, "Site", has been added. Site. If your opponent has a Site in play, you declare attacks either at his life their total or at his their site, but all attacking units can only target one or the same one.other.



** Units with Tribute, on the other hand, encourage you to get your own units killed before deploying them, since they get bonuses if one of your units was sent to the void before you play them.
* ZergRush: Fire does this the best, especially with Grenadin, almost all of whom summon more Grenadin.
* ZeroEffortBoss: the final level of "Dead Reckoning" involves the PlayerCharacter ''dealing'' a PlotlineDeath to someone else. As a result, said victim is trapped at 1 HP and 0 Power; you take your turn first and [[DevelopersForesight are not allowed to pass it]]; and you are given more than one way of dealing lethal damage. There is no way the boss can survive your turn. The only way you can lose is by Conceding.

to:

** Units with Tribute, on the other hand, encourage you to get your own units killed or discarded before deploying them, since they get bonuses if one of your units was sent to the void before you play them.
* ZergRush: Fire does this the best, especially with Grenadin, almost all of whom summon more Grenadin.
Grenadin. Shadow can also manage this to some extent, with cards like [[https://eternalwarcry.com/cards/d/5-153/rat-cage Rat Cage]].
* ZeroEffortBoss: the The final level of "Dead Reckoning" involves the PlayerCharacter ''dealing'' one character dealing a PlotlineDeath to someone else. As a result, said another (namely, [[spoiler:Jekk killing Rolant]]). Said victim is trapped at 1 HP Health and 0 Power; you take your turn first and [[DevelopersForesight are not allowed to pass it]]; and you are given more than one way the option of dealing lethal damage. There is no way whether you want to use [[spoiler:Jekk's gun or [[TragicKeepsake Icaria's sword]]]] to finish the job. Unless you concede, the boss can has no way to survive your turn. The only way you can lose is by Conceding.
the turn.



* BoldExplorer: Explorer is a creature type, present in Primal, Time and Fire (representing the Praxis search for sentinels, and the Elysian search for anything mysterious in Myria).

to:

* BoldExplorer: Explorer is a creature type, present in Primal, Time and Fire (representing the Praxis search for digging up ancient sentinels, and the Elysian search for anything mysterious Elysians exploring the furthest reaches in Myria).



* {{Cult}}: A sect of Radiant-worshippers who live in the ruins of the Xenan temple, known to partake in human sacrifice.

to:

* {{Cult}}: A sect of recurring foe throughout ''Eternal'' lore; Radiant-worshippers who live in the ruins of the Xenan temple, known to partake dragon-worshipping exiles in human sacrifice.Xulta, the Queen of Glass' followers in Bastion.



* DropTheHammer: [[https://eternalwarcry.com/cards/details/1-170/hammer-of-might Hammer of Might]], [[https://eternalwarcry.com/cards/details/1-166/auric-runehammer Auric Runehammer]].

to:

* DropTheHammer: [[https://eternalwarcry.com/cards/details/1-170/hammer-of-might Hammer of Might]], [[https://eternalwarcry.com/cards/details/1-166/auric-runehammer Auric Runehammer]].Runehammer]], etc.



* DungeonPunk: Eternal's setting is this, sporting colorful fantasy elements in an unpleasant, noir setting.

to:

* DungeonPunk: Eternal's setting is this, sporting Myria and many of its counterparts sport colorful fantasy elements in an unpleasant, noir setting.



* MetallicMotifs: '''Argen'''port, '''Silver'''wing, '''Auric''', '''Copper'''hall.

to:

* MetallicMotifs: '''Argen'''port, '''Silver'''wing, '''Auric''', '''Copper'''hall.'''Copper'''hall, and the '''Auric''' Bank.
* TheMultiverse: Multiple realms visited in the story are hinted to be alternate versions of Myria, with some sharing characters and affiliations, and all of them sharing a single constant: The Eternal Throne.



** [[spoiler:The final Encounters of the "Empty Throne"-Campaign and "The Tale of Horus Traver" are the same, except you play the other side]]

to:

** [[spoiler:The final Encounters encounters of the "Empty Throne"-Campaign and "The Empty Throne" and ''The Tale of Horus Traver" Traver'' are the same, except you play the other side]]



* StarKilling: Lastlight Judgement. One of the few cards that requires all five influences to play and has a cost of ''15'', and in return it kills ''everything on the board'' and forces both players into a neverending Night phase that saps their HP every turn and forces them to draw two cards. It is essentially the GodzillaThreshold embodied by a single card.
* StateSec: After the Resistance's crushing defeat in Argenport, the Inquisition was founded to hunt down the remaining rebels, as well as [[spoiler:bury all evidence of Rolant's involvement in the Harsh Rule]].

to:

* StarKilling: [[https://eternalwarcry.com/cards/d/8-325/lastlight-judgement Lastlight Judgement.Judgement]]. One of the few cards that requires all five influences to play and has a cost of ''15'', and in return it kills ''everything on the board'' and forces both players into a neverending Night phase that saps their HP every turn and forces them to draw two cards. It is essentially the GodzillaThreshold embodied by a single card.
card.
* StateSec: After the Resistance's crushing defeat in Argenport, the Inquisition was founded to hunt down the remaining rebels, as well as [[spoiler:bury all evidence of Rolant's involvement in the Harsh Rule]]. In ''Argent Depths'', the Inquisition is unnecessary as the Crownwatch is ''already'' the authoritarian arm of [[spoiler:the alternate King Caiphus]].



* VoidBetweenTheWorlds: The true nature of the Shadowlands. It's possible to travel between realms ''if'' you can find a safe path. A group of Myrian explorers follow a Waystone route to Xulta, [[spoiler:and following Xulta's destruction, a caravan of refugees eventually find their way to Myria]]. Another realm, Bastion, is a massive tower city slowly being consumed by the rising Shadow''sea''.



* AlternateSelf: [[spoiler:Each and every Stranger is an alternate Horus Traver, gathered by Azindel.]]



* ArcWords: "Finding the way" comes up frequently.
* TheBard: [[https://eternalwarcry.com/cards/details/2-179 Diogo Málaga]] and his ''electric guitar''.

to:

* ArcWords: "Finding "Until the way" comes up frequently.
world goes dark."
* TheBard: [[https://eternalwarcry.com/cards/details/2-179 Diogo Málaga]] and his ''electric guitar''.



* BigScrewedUpFamily: None of the Scions seem to particularly ''like'' each other, with most of them being indifferent or tolerant at best. The only exception seems to be Eilyn towards her daughter Vara, and even ''that'' is [[RebelliousPrincess one-sided]]. Notably, ''everyone'' hates Rolant. Eilyn and Kaleb do seem to have come to terms following set 4, ''The Fall of Argenport'' however.
* CloningBlues: Kaleb journeyed down into the Sunken Tower and found... [[https://eternalwarcry.com/cards/details/3-270/failed-reflection something]]. [[spoiler:Taking Marisen's cryptic message into account ("The acorn seeks a second tree..."), it's implied that Kaleb himself is a clone of Caiphus]].
** However, he comes to terms with it in [[https://www.direwolfdigital.com/news/chapter-18-a-search-for-answers/ Chapter 18]] and is seeking to claim the throne himself.

to:

* BigScrewedUpFamily: None of the Scions seem to particularly ''like'' each other, with most of them being indifferent or tolerant at best. The only exception seems to be Eilyn towards her daughter Vara, and even ''that'' is [[RebelliousPrincess one-sided]].one-sided]] for a good while. Notably, ''everyone'' hates Rolant. Eilyn and Kaleb do seem to Most of them have come to terms reconciled following set 4, ''The Fall of Argenport'' however.
Argenport''.
* CloningBlues: Kaleb journeyed down into the Sunken Tower and found... [[https://eternalwarcry.com/cards/details/3-270/failed-reflection something]]. [[spoiler:Taking Marisen's cryptic message into account ("The acorn seeks a second tree..."), it's implied that Kaleb himself is a clone of Caiphus]].
** However, he
Caiphus.]] He comes to terms with it in [[https://www.direwolfdigital.com/news/chapter-18-a-search-for-answers/ Chapter 18]] later on and is seeking redoubles his drive to claim the throne himself.himself, though ''Argent Depths'' puts a more sinister spin on it: [[spoiler:in the MirrorUniverse Vara is trapped in, the corrupt Caiphus uses his son as a BodyBackupDrive, and it's implied Kaleb wasn't the first.]]



* DoubleMeaningTitle: The "Jekk's Bounty" campaign refers both to Jekk's work as a BountyHunter, and [[spoiler:the bounty ''on'' him, which the player character defeats him in the last stage to collect]].

to:

* DoubleMeaningTitle: The "Jekk's Bounty" ''Jekk's Bounty'' campaign refers both to Jekk's work as a BountyHunter, and [[spoiler:the bounty ''on'' him, which the player character defeats him in the last stage to collect]].collect]].
* EpicHail: The isolated city of Bastion, knowing other cities exist beyond the Shadowsea, uses salvaged Waystones to send a distress call in the hopes that someone, ''anyone'' can answer. [[spoiler:Talir, searching through time and space to track down Caiphus, hears the call.]]



** The starting campaign is narrated by Jekk, recounting each of the Scions' tales before his execution by the Crownwatch. At the end, it's implied that [[spoiler:Icaria]] comes to his rescue.
** "The Tale of Horus Traver" is narrated by a future version of Talir, [[spoiler:who also serves as the penultimate opponent, reaching back through time in an attempt to stop Horus and save her brother]].

to:

** The starting campaign ''The Empty Throne'' is narrated by Jekk, recounting each of the Scions' tales before his execution by the Crownwatch. At the end, it's implied that [[spoiler:Icaria]] comes to his rescue.
** "The ''The Tale of Horus Traver" Traver'' is narrated by a future version of Talir, [[spoiler:who also serves as the penultimate opponent, reaching back through time in an attempt to stop Horus and save her brother]].



* HowWeGotHere: the Horus Traver campaign is a WholeEpisodeFlashback to the death of King Ciaphas.

to:

* HowWeGotHere: the ''The Tale of Horus Traver campaign Traver'' is a WholeEpisodeFlashback to the death of King Ciaphas.Caiphus.



* KilledOffForReal: [[spoiler: Icaria and Rolant in Dead Reckoning]]

to:

* KilledOffForReal: [[spoiler: Icaria [[spoiler:Icaria and Rolant in Dead Reckoning]]''Dead Reckoning'', Milos in ''Homecoming''.]]



* RebelLeader: There have been several leaders of two different rebellions to date: first [[https://eternalwarcry.com/cards/details/1-56/general-izalio General Izalio]], who was killed by Rolant in the final tutorial mission, then the iconic ''[[https://eternalwarcry.com/cards/details/1-329/icaria-the-liberator Icaria, the Liberator]]'', [[spoiler: killed by Inquisitor Makto at the end of act 2 of ''Dead Reckoning.'']]; ''[[https://eternalwarcry.com/cards/details/3-19/milos-izalio-heir-to-rebellion Milos Izalio]]'' took over but his father's rebellion was rendered moot by the events of ''the Fall of Argenport''; [[https://eternalwarcry.com/cards/details/5-313/milos-unwavering-idealist Milos]] then signed on to lead ''another'' rebellion in distant Kosul to restore the rightful ruler, Svetya, to the throne and topple [[https://eternalwarcry.com/cards/details/4-310/yushkov-the-usurper Yushkov, the Usurper]].

to:

* RebelLeader: There have been several leaders of two different rebellions to date: first [[https://eternalwarcry.com/cards/details/1-56/general-izalio General Izalio]], who was killed by Rolant in the final tutorial mission, then the iconic ''[[https://eternalwarcry.[[https://eternalwarcry.com/cards/details/1-329/icaria-the-liberator Icaria, the Liberator]]'', [[spoiler: killed Liberator]], [[spoiler:killed by Inquisitor Makto at the end of act 2 of during ''Dead Reckoning.'']]; ''[[https://eternalwarcry.Reckoning'']]; [[https://eternalwarcry.com/cards/details/3-19/milos-izalio-heir-to-rebellion Milos Izalio]]'' Izalio]] took over but his father's rebellion was rendered moot by the events of ''the Fall of Argenport''; [[https://eternalwarcry.com/cards/details/5-313/milos-unwavering-idealist Milos]] then signed on to lead ''another'' rebellion in distant Kosul to restore the rightful ruler, Svetya, to the throne and topple [[https://eternalwarcry.com/cards/details/4-310/yushkov-the-usurper Yushkov, the Usurper]].



* TheReveal: Caiphus was killed by [[spoiler:[[ArtifactOfDoom the Eternal Throne itself]]]].

to:

* TheReveal: Two layers: Caiphus was seemingly killed by [[spoiler:[[ArtifactOfDoom the Eternal Throne itself]]]].itself]]]], and it's later revealed that [[spoiler:he survived, but was cast into the Shadowlands by the Throne and possibly achieved some form of AscendToAHigherPlaneOfExistence as a result]].



* StartOfDarkness: "The Tale of Horus Traver" chronicles [[spoiler:Horus' descent from [[https://eternalwarcry.com/cards/details/1002-23/horus-traver ordinary homesteader]] to [[https://eternalwarcry.com/cards/details/1002-21/triumphant-stranger Stranger boss]].]]

to:

* StartOfDarkness: "The ''The Tale of Horus Traver" Traver'' chronicles [[spoiler:Horus' descent from [[https://eternalwarcry.com/cards/details/1002-23/horus-traver ordinary homesteader]] to [[https://eternalwarcry.com/cards/details/1002-21/triumphant-stranger Stranger boss]].]]



* WarriorPoet: [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya]], a Praxis warrior hero added in "Defiance" (set 5) is titled "Warrior Poet."

to:

* WarriorPoet: WarriorPoet:
** Fire is associated with both creation and destruction, an artisan is emblematic of Fire just as much as a warrior is.
[[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya]], Darya, Warrior Poet]] is a Praxis textbook example of both.
** These are common among Oni culture, particularly in Xulta:
--->''To the oni, bards and orators were as important as warriors. Songs and epics inspired soldiers to greater and greater feats of battle, and without chroniclers and eulogists even the most heroic
warrior hero added in "Defiance" (set 5) is titled "Warrior Poet."would one day be forgotten.''
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Asskicking Equals Authority has been renamed.


* YouCantGoHomeAgain: Eilyn left her clan when she married Caiphus. Many years later, she decided to pay them a visit, only to find out that the clan (in particular, her brother Vadius, who had risen up to lead the clans in her absence) had long since rejected her. However, she regains her position as leader by [[AsskickingEqualsAuthority defeating Vadius in combat]].

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* YouCantGoHomeAgain: Eilyn left her clan when she married Caiphus. Many years later, she decided to pay them a visit, only to find out that the clan (in particular, her brother Vadius, who had risen up to lead the clans in her absence) had long since rejected her. However, she regains her position as leader by [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership defeating Vadius in combat]].
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** '''Justice''': RedshirtArmy, buffs, control spells, the only [[KillEmAll board-wipe]] in the game, "Endurance" (vigilance). A weird hybrid color that shifts from an early-game aggro strategy to later-game control.

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** '''Justice''': RedshirtArmy, buffs, control spells, the only [[KillEmAll board-wipe]] board-wipe in the game, "Endurance" (vigilance). A weird hybrid color that shifts from an early-game aggro strategy to later-game control.
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Dewicked trope


* EverythingsBetterWithDinosaurs: Chiefly the domain of Time and Primal (though Shadow has gotten a few), dinosaurs are a widespread creature type, synergising well with Explorers in the Elysian (Time-Primal) alliance.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The [[https://eternalwarcry.com/cards/details/1-4/heavy-axe Heavy Axe]], ExactlyWhatItSaysOnTheTin.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: A useful way to permanently remove a unit's abilities is to transform it into a Frog ([[https://eternalwarcry.com/cards/details/1-211/polymorph Polymorph]], [[https://eternalwarcry.com/cards/details/1-221/rain-of-frogs Rain of Frogs]]) or a Pig ([[https://eternalwarcry.com/cards/details/1-381/feeding-time Feeding Time]], [[https://eternalwarcry.com/cards/details/1-362/cirso-the-great-glutton Cirso, the Great Glutton]]).


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* ForcedTransformation: A useful way to permanently remove a unit's abilities is to transform it into a Frog ([[https://eternalwarcry.com/cards/details/1-211/polymorph Polymorph]], [[https://eternalwarcry.com/cards/details/1-221/rain-of-frogs Rain of Frogs]]) or a Pig ([[https://eternalwarcry.com/cards/details/1-381/feeding-time Feeding Time]], [[https://eternalwarcry.com/cards/details/1-362/cirso-the-great-glutton Cirso, the Great Glutton]]).
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Dewicked trope


* KnifeNut: [[https://eternalwarcry.com/cards/details/1-257/knifejack Knifejack]] (see also: [[https://eternalwarcry.com/cards/details/2-139/jacks-knife Jack's Knife]]).

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* StarKilling: Lastlight Judgement. One of the few cards that requires all five influences to play and has a cost of ''15'', and in return it kills ''everything on the board'' and forces both players into a neverending Night phase that saps their HP every turn and forces them to draw two cards. It is essentially the GodzillaThreshold embodied by a single card.


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* StarKilling: Lastlight Judgement. One of the few cards that requires all five influences to play and has a cost of ''15'', and in return it kills ''everything on the board'' and forces both players into a neverending Night phase that saps their HP every turn and forces them to draw two cards. It is essentially the GodzillaThreshold embodied by a single card.
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* StarKilling: Lastlight Judgement. One of the few cards that requires all five influences to play and has a cost of ''15'', and in return it kills ''everything on the board'' and forces both players into a neverending Night phase that saps their HP every turn and forces them to draw two cards. It is essentially the GodzillaThreshold embodied by a single card.
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* DeaderThanDead: Cards with "Voidbound" in their effects cannot be retrieved from the void under ''any'' circumstance.
** Further invoked with the spell "In Cold Blood". If used on any other enemy unit, it just kills them. If it kills a Justice unit, however, it kills the unit, all copies of that unit in-hand and in-deck are discarded, and the copies are ''voidbound'' to ensure they can never be taken out again.

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* ALoadOfBull: The Auric minotaurs run the largest treasury in Argenport, making them one of the wealthiest and most influential factions in the city. They settle legal disputes with unarmed ("horn-to-horn") combat.


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* OurMinotaursAreDifferent: The Auric minotaurs run the largest treasury in Argenport, making them one of the wealthiest and most influential factions in the city. They settle legal disputes with unarmed ("horn-to-horn") combat.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eternal_card_game.jpg]]
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Direct link.


* TheNecromancer: Several Shadow cards allow you to pull cards out of your void and put them back in play.

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* TheNecromancer: {{Necromancer}}: Several Shadow cards allow you to pull cards out of your void and put them back in play.
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dewicking our elves are better per trs


* FantasyKitchenSink: And how! So far, the game includes [[Myth/JapaneseMythology oni]], [[Myth/NorseMythology valkyries]] (sort of), [[Myth/ClassicalMythology centaurs, minotaurs, gorgons]], [[OurDragonsAreDifferent dragons]], [[OurGiantsAreBigger giants]], [[OurElvesAreBetter elves]], and [[BigfootSasquatchAndYeti yeti]]. And that's on top of dinosaurs, gunslingers, ninjas, and robots.

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* FantasyKitchenSink: And how! So far, the game includes [[Myth/JapaneseMythology oni]], [[Myth/NorseMythology valkyries]] (sort of), [[Myth/ClassicalMythology centaurs, minotaurs, gorgons]], [[OurDragonsAreDifferent dragons]], [[OurGiantsAreBigger giants]], [[OurElvesAreBetter [[OurElvesAreDifferent elves]], and [[BigfootSasquatchAndYeti yeti]]. And that's on top of dinosaurs, gunslingers, ninjas, and robots.



* OurElvesAreBetter: They actually aren't, being sneaky, treacherous infiltrators and most closely associate with the Feln (Primal-Shadow) faction, which is known for forbidden blood magic.

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* OurElvesAreBetter: They actually aren't, being OurElvesAreDIfferent: They's sneaky, treacherous infiltrators and most closely associate with the Feln (Primal-Shadow) faction, which is known for forbidden blood magic.
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casual replaced by expedition


The game has multiple modes, including multiple single-player campaigns (as in Hearthstone, single-player campaigns must be purchased with either gold or real money but contain exclusive card sets which form 'side sets' released between the main sets), a Gauntlet mode against AI opponents, Casual and Ranked matches against other players, a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.

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The game has multiple modes, including multiple single-player campaigns (as in Hearthstone, single-player campaigns must be purchased with either gold or real money but contain exclusive card sets which form 'side sets' released between the main sets), a Gauntlet mode against AI opponents, Casual and Ranked matches against other players, players on a ladder, the new "Expedition" format (essentially a rotating set-limited format) a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.
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* EverythingsWorseWithBears: As of the ''Homecoming'', bears are a newly-pushed creature type, and if you aren't playing Hooru or Ixtun, then yes, everything is ''much'' worse with them now.
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* WarriorPoet: [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya, a Praxis warrior hero added in "Defiance" (set 5) is titled "Warrior Poet."

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* WarriorPoet: [[https://eternalwarcry.com/cards/details/5-186/darya-warrior-poet Darya, Darya]], a Praxis warrior hero added in "Defiance" (set 5) is titled "Warrior Poet."

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* BoldExplorer: Explorer is a creature type, present in Primal, Time and Fire (representing the Praxis search for sentinels, and the Elysian search for anything mysterious in Myria).



* EverythingsBetterWithDinosaurs: Chiefly the domain of Time and Primal (though Shadow has gotten a few), dinosaurs are a widespread creature type, synergising well with Explorers in the Elysian (Time-Primal) alliance.



* LaResistance: Led by [[https://eternalwarcry.com/cards/details/1-329/icaria-the-liberator Icaria, the Liberator]].

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* LaResistance: Led Exemplified by the iconic [[https://eternalwarcry.com/cards/details/1-329/icaria-the-liberator Icaria, the Liberator]].


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* {{Oni}}: Oni are a creature type associated chiefly with Fire and to a lesser extent Justice (and have appeared in Shadow). They live in a stratified martial society referred to as the "Shogunate" and are associated with Rakano, both the settlement and the Fire-Justice faction (though none to date have been Rebels).


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* RebelLeader: There have been several leaders of two different rebellions to date: first [[https://eternalwarcry.com/cards/details/1-56/general-izalio General Izalio]], who was killed by Rolant in the final tutorial mission, then the iconic ''[[https://eternalwarcry.com/cards/details/1-329/icaria-the-liberator Icaria, the Liberator]]'', [[spoiler: killed by Inquisitor Makto at the end of act 2 of ''Dead Reckoning.'']]; ''[[https://eternalwarcry.com/cards/details/3-19/milos-izalio-heir-to-rebellion Milos Izalio]]'' took over but his father's rebellion was rendered moot by the events of ''the Fall of Argenport''; [[https://eternalwarcry.com/cards/details/5-313/milos-unwavering-idealist Milos]] then signed on to lead ''another'' rebellion in distant Kosul to restore the rightful ruler, Svetya, to the throne and topple [[https://eternalwarcry.com/cards/details/4-310/yushkov-the-usurper Yushkov, the Usurper]].
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* StraightForTheCommander: As in Magic, you declare attacks at your opponent directly, and he declares which of his units are blocking your attackers. Averted only with units with the ''Killer'' skill, which lets them attack another unit directly (once).
** As of Set 5, ''Defiance'', a new card type, "Site", has been added. If your opponent has a Site in play, you declare attacks either at his life total or at his site, but all attacking units target the same one.
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The realm of Myria is in turmoil. [[DeathByOriginStory King Caiphus is dead]]; his remaining relatives (Kaleb, Vara, Talir, Eilyn, Rolant), powerful Scions in their own right, all have claim to his title, but each has his or her own personal agenda to pursue. The capital city of Argenport is overrun by civil war, and the frontier is all but lawless. All the while, strange and supernatural threats are emerging from the {{Shadowland}}s. Build your armies, defeat your opponents, and fight to claim the Eternal Throne!

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The realm of Myria is in turmoil. [[DeathByOriginStory King Caiphus is dead]]; his remaining relatives (Kaleb, (his trueborn daughter Vara, his bastard son Kaleb, his widow Eilyn, his sister Talir, Eilyn, Rolant), powerful Scions in their own right, and his uncle Rolant) all have claim to his title, but each has his or her own personal agenda to pursue. The capital city of Argenport is overrun wracked by civil war, and the frontier is all but lawless. All the while, strange and supernatural threats are emerging from the {{Shadowland}}s. Build your armies, defeat your opponents, and fight to claim the Eternal Throne!
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* PurposefullyOverpowered: A number of cards in any set would qualify, but special mention goes to [[https://eternalwarcry.com/cards/details/1-99/sandstorm-titan Sandstorm Titan]], who is the most heavily overstatted card in the game, at 5 attack/6 health for 4 power, aside from his powerful battle skill and situationally useful card text.
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* AscendedMeme: A scarf was removed from [[PurposefullyOverpowered Sandstorm Titan's]] art during Eternal's Beta, and the community's common joke was asking when it would get its scarf back. In the 4th set, the Fall of Argenport, a card was added called "Sandstorm Scarf", which depicted the scarf.

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* AscendedMeme: A scarf was removed from [[PurposefullyOverpowered [[https://eternalwarcry.com/cards/details/1-99/sandstorm-titan Sandstorm Titan's]] art during Eternal's Beta, and the community's common joke was asking when it would get its scarf back. In the 4th set, the ''the Fall of Argenport, Argenport'', a card was added called "Sandstorm Scarf", which depicted the scarf.scarf and possessed the same special text (units cannot fly) that Sandstorm Titan himself did.
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* SingleUseShield: "Aegis" gives one that protects a Unit (or player) against a single spell or effect. It does ''not'' work on battle damage from another creature or a relic weapon, nor does it protect against an effect cast by its controller (so you can't put aegis on your creatures and then have them survive your own board wipe spell, for instance). This contrasts with Aegis, which protects against one source of damage, but does not protect from silencing or other effects that don't deal damage.

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* SingleUseShield: "Aegis" gives one that protects a Unit (or player) against a single spell or effect. It does ''not'' work on battle damage from another creature or a relic weapon, nor does it protect against an effect cast by its controller (so you can't put aegis Aegis on your creatures and then have them survive your own board wipe spell, for instance). This contrasts with Hearthstone's Aegis, which protects against one source of damage, but does not protect from silencing or other effects that don't deal damage.

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