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* BemoaningTheNewBody: After being separated from the protagonist, Lizzie turns up at the lab in Vampire Village, having been turned into a large newt-like creature by [[BigBad Madison Storm]]. She's not in a good mood and needs you to turn her back with the lab equipment; screwing up in this puzzle can result in her being transformed into various other shapes, all of which Lizzie vocally despises -- not helped by the fact that [[AnnoyingYoungerSibling Luke]] insists on [[TauntingTheTransformed teasing her about them]], especially if she ends up transformed into a jack-o-lantern.
-->'''Lizzie:''' What's going on? Where's my body? (''despairing'') And why do I suddenly smell like Halloween?
-->'''Luke:''' Let me put it this way: you know how dad likes to call you... ''pumpkin?''
-->'''Lizzie:''' (''screams in horror'')

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* {{Mummy}}: The mummy that attacks/stalks you in the valley of the lost kings.


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* {{Mummy}}: The mummy that attacks/stalks you in the valley of the lost kings.

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Made a 'Multiple Endings' section & merged the 'Bittersweet Ending' trope into the section, as well as made some edits to the 'Point of No Return' trope.


* BittersweetEnding: Inevitable. Either [[spoiler:you defeat the big bad but let Lizzie and Luke's parents turn into monsters, or you save the parents but Madison Storm survives and moves into Lizzie and Luke's neighborhood]].



* MultipleEndings: This game has four endings, depending on how you do in the final challenge:
** You can get a BittersweetEnding by either [[spoiler:you defeat the big bad but let Lizzie and Luke's parents turn into monsters, or you save the parents but Madison Storm survives and moves into Lizzie and Luke's neighborhood]].
** You can also get a GainaxEnding by [[spoiler:defeating the big bad and saving the parents, but Madison Storm will somehow escape the Monster Attractor and move into Lizzie and Luke's neighborhood]].
** Or you can get a total DownerEnding by [[spoiler:letting the big bad escape ''and'' let Lizzie and Luke's parents turn into monsters]].



* PointOfNoReturn: Once you enter Dracula's Castle, you won't be able to go back to the previous areas you explored throughout the game.

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* PointOfNoReturn: Once you enter Dracula's Castle, you won't be able to go back to the previous areas you explored throughout the game. The same happens when you enter the coffin ride area, as well as the Monster Zoo.
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Not to be confused with the 2008 Goosebumps game ''Videogame/{{Horrorland}}'' for the Usefulnotes/NintendoDS, Usefulnotes/{{Wii}}, and Usefulnotes/PlayStation 2.

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Not to be confused with the 2008 Goosebumps game ''Videogame/{{Horrorland}}'' for the Usefulnotes/NintendoDS, Usefulnotes/{{Wii}}, Platform/NintendoDS, Platform/{{Wii}}, and Usefulnotes/PlayStation 2.
Platform/PlayStation2.
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As Gone Forever is not a trope, and Permanently Missable Content applies to ALL content - even something as insignificant as tokens are in this game.


* OneHundredPerCentCompletion: Infamously, this is practically (if not completely) impossible. The game has 777 tokens scattered throughout Horrorland and keeps track of how many the player has collected. Most of these are located in the underground tunnels, which can be tough (especially for the target audience) but are not impossible. What makes getting a perfect score difficult is that you lose tokens every time you sustain damage. Once you lose a token it is GoneForever, and there are certain instances where getting hurt is ''very'' difficult to avoid:

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* OneHundredPerCentCompletion: Infamously, this is practically (if not completely) impossible. The game has 777 tokens scattered throughout Horrorland and keeps track of how many the player has collected. Most of these are located in the underground tunnels, which can be tough (especially for the target audience) but are not impossible. What makes getting a perfect score difficult is that you lose tokens every time you sustain damage. Once you lose a token it is GoneForever, [[PermanentlyMissableContent gone forever]], and there are certain instances where getting hurt is ''very'' difficult to avoid:
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* CanonForeigner: Main villain Madison Storm, founder of the park, did not appear in the original book, and the park's creator would later be named Kit Katzman in Literature/GoosebumpsHorrorland.
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* PointOfNoReturn: Once you enter Dracula's Castle, you won't be able to go back to the previous areas you explored throughout the game.


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* PunnyName: According to [[https://goosebumps.fandom.com/wiki/Escape_from_HorrorLand_(video_game)?file=Escape_from_Horrorland_game_ad_Fox_Kids_Mag_Winter_1996.jpg this advert]], the name of the trash can tunnel monsters are Recyclops'.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Lizzie, who is captured and transformed into some kind of creepy worm-thing. In the process of curing her, you can accidentally give her a worse form.


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* ForcedTransformation: Lizzie, who is captured and transformed into some kind of creepy worm-thing. In the process of curing her, you can accidentally give her a worse form.
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Nice Hat is now a disambig.


* NiceHat: When you are in Dracula's castle, you wear a jester costume as a disguise, complete with the stupid hat, Luke enjoys laughing at it and playing with the bells. You can even click on the bells to make them jingle.
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* {{Revenge}}: It's eventually revealed Madison Storm kidnapped the Morris and Clay because they actually managed to escape Horrorland the first time which damaged his reputation with the monsters there. So he wants to prove to them otherwise by offing all of them in a grand spectacle. You getting dragged along was just collateral though ironically you turn out to be a SpannerInTheWorks to his plans.

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* {{Revenge}}: It's eventually revealed Madison Storm kidnapped the Morris and Clay because they actually managed to escape Horrorland the first time which damaged his reputation with the monsters there. So he wants to prove to them otherwise by offing all of them the family and Clay in a grand spectacle. You getting dragged along was just collateral though ironically you turn out to be a SpannerInTheWorks to his plans.
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* AmusmentParkOfDoom: Natch

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* AmusmentParkOfDoom: NatchAmusementParkOfDoom: Natch, being a kinda sequel to ''One Day in Horrorland'' this is a given.



* {{Revenge}}: It's eventually revealed Madison Storm kidnapped the Morris and Clay because they actually managed to escape Horrorland the first time which damaged his reputation with the monsters there. So he wants to prove to them otherwise by offing all of them in a grand spectacle.

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* {{Revenge}}: It's eventually revealed Madison Storm kidnapped the Morris and Clay because they actually managed to escape Horrorland the first time which damaged his reputation with the monsters there. So he wants to prove to them otherwise by offing all of them in a grand spectacle. You getting dragged along was just collateral though ironically you turn out to be a SpannerInTheWorks to his plans.



* WolfMan

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* WolfMan
WolfMan: You encounter one not long after you rescue Lizzie from the freezer who chases you through the woods where you have to follow Lizzie's voice to pick the right path to go on so you can lead it into a trap she set up.

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* AmusmentParkOfDoom: Natch



* BittersweetEnding: Inevitable. Either [[spoiler:you defeat the big bad but let Lizzie and Luke's parents turn into monsters, or you save the parents but the big bad survives and moves into Lizzie and Luke's neighborhood]].

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* BittersweetEnding: Inevitable. Either [[spoiler:you defeat the big bad but let Lizzie and Luke's parents turn into monsters, or you save the parents but the big bad Madison Storm survives and moves into Lizzie and Luke's neighborhood]].



* CircusOfFear: The whole place is a messed up amusement park.


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* FreudianExcuse: Madison Storm, the creator of the park, was bullied as a kid and eventually decided if he can't be happy, no one will be. He grew up, build Horrorland and created a machine to attract monsters to it fill it and terrorize humans that came across it.


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* MadScientist: Madison Storm, the creator and founder of Horrorland (least in this rendition). He managed to do so by making a machine that attracted monsters from all over the world and made it into a theme park to terrorize any unfortunate humans that came across it.


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* {{Revenge}}: It's eventually revealed Madison Storm kidnapped the Morris and Clay because they actually managed to escape Horrorland the first time which damaged his reputation with the monsters there. So he wants to prove to them otherwise by offing all of them in a grand spectacle.
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He is addressed as their new neighbor


* BittersweetEnding: Inevitable. Either [[spoiler:you defeat the big bad but let Lizzie and Luke's parents turn into monsters, or you save the parents but the big bad survives and moves into Lizzie and Luke's house]].

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* BittersweetEnding: Inevitable. Either [[spoiler:you defeat the big bad but let Lizzie and Luke's parents turn into monsters, or you save the parents but the big bad survives and moves into Lizzie and Luke's house]].neighborhood]].
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Also Judy Tenuta as Hannah Black, your Horrorland hostess.

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** Also Judy Tenuta as Hannah Black, your Horrorland hostess.
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Also Judy Tenuta as Hannah Black, your Horrorland hostess.
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''Escape From Horrorland'' is a 1996 computer game based on the ''Literature/{{Goosebumps}}'' book "One Day at Horrorland". It was one of the first games made by Dreamworks Interactive.

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''Escape From Horrorland'' is a 1996 computer game based on the ''Literature/{{Goosebumps}}'' book "One Day at Horrorland".''Literature/OneDayAtHorrorLand''. It was one of the first games made by Dreamworks Interactive.



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* CelebrityStar: Both Creator/IsabellaRossellini as Lady Cadaver and Creator/JeffGoldblum as Dracula.
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* CircusOfFear: the whole place is a messed up amusement park.

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* CircusOfFear: the The whole place is a messed up amusement park.

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* AdaptationExpansion: As [[http://screencappery.livejournal.com/195263.html this Let's Play]] points out, the Horrorland of the original novel was simply meant to be an evil theme park. The game expands it into a nightmarish realm full of monster towns, ancient pyramids and vampire castles, full of monsters drawn from all over the universe.

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* AdaptationExpansion: As [[http://screencappery.livejournal.com/195263.html this Let's Play]] points out, the The Horrorland of the original novel was simply meant to be an evil theme park. The game expands it into a nightmarish realm full of monster towns, ancient pyramids and vampire castles, full of monsters drawn from all over the universe.



* LetsPlay: [[https://www.youtube.com/watch?v=oHRsm7WXPwM Done here.]] [[https://www.youtube.com/watch?v=Lvnb-xEZpok And here.]] [[http://youtu.be/kUlVxRbXV7U Here's another.]]
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Not to be confused with the 2008 Goosebumps game ''Videogame/{{Horrorland}}'' for the Usefulnotes/NintendoDS and Usefulnotes/{{Wii}}.

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Not to be confused with the 2008 Goosebumps game ''Videogame/{{Horrorland}}'' for the Usefulnotes/NintendoDS Usefulnotes/NintendoDS, Usefulnotes/{{Wii}}, and Usefulnotes/{{Wii}}.
Usefulnotes/PlayStation 2.
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-> Greenery's dense...so are you! Meat treats make sense it you hope to get through!
-> On the werewolf's neck, there's the hand of a mummy. Trap him! Grab it! Or you'll be a dummy.
-> Boys in stocks got unlocked. Somebody appeared and... [[SubvertedTrope oh forget it. Do you think its easy making everything come out in some cutesy little rhyme? The point is the boys are gone, okay? They're G-O-N-E, gone. Want rhymes? Send a fax to Mother Goose.]]

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-> Greenery's The greenery's dense...so are you! Meat treats make sense it you hope to get through!
-> On the werewolf's neck, there's the hand of a mummy. Trap him! Grab it! Or you'll be you're a big dummy.
-> Boys in stocks got unlocked. Somebody appeared and... [[SubvertedTrope oh forget it. Do you think its it's easy making everything come out in some cutesy little rhyme? The point is the boys are gone, okay? They're G-O-N-E, gone. Want rhymes? Send a fax to Mother Goose.]]
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* RhymesOnADime: The hints given to you by the Riddle Wall in exchange for coins:
-> Trash cans lead to tunnels below. Beware of what lurks there...red eyes aglow!
-> Greenery's dense...so are you! Meat treats make sense it you hope to get through!
-> On the werewolf's neck, there's the hand of a mummy. Trap him! Grab it! Or you'll be a dummy.
-> Boys in stocks got unlocked. Somebody appeared and... [[SubvertedTrope oh forget it. Do you think its easy making everything come out in some cutesy little rhyme? The point is the boys are gone, okay? They're G-O-N-E, gone. Want rhymes? Send a fax to Mother Goose.]]
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* GottaCatchThemAll: The coins and the cards. What do they accomplish? Nothing, really.

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* GottaCatchThemAll: The coins and the cards. What do they accomplish? Nothing, Well, the coins you can use to get hints from "the riddle wall", but the cards...nothing, really.
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** The movie theater has [[MysteryScienceTheater3000 three silhouettes in front of the screen]].

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** The movie theater has [[MysteryScienceTheater3000 [[Series/MysteryScienceTheater3000 three silhouettes in front of the screen]].
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** The movie theater has [[MysteryScienceTheater3000 three silhouettes in front of the screen]].
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Not to be confused with the 2008 Goosebumps game ''Videogame/Horrorland'' for the Usefulnotes/NintendoDS and Usefulnotes/{{Wii}}.

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Not to be confused with the 2008 Goosebumps game ''Videogame/Horrorland'' ''Videogame/{{Horrorland}}'' for the Usefulnotes/NintendoDS and Usefulnotes/{{Wii}}.
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Not to be confused with the 2008 Goosebumps game ''Horrorland'' for the NintendoDS and {{Wii}}.

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Not to be confused with the 2008 Goosebumps game ''Horrorland'' ''Videogame/Horrorland'' for the NintendoDS Usefulnotes/NintendoDS and {{Wii}}.
Usefulnotes/{{Wii}}.
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Moved to the Trivia tab.


* UrbanLegendOfZelda: For years kids theorized that there is someway to unlock an alternate ending. There isn't.
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Moved to the correct namespace.

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/horrorlandma2_4763.jpg]]

-> ''"Ya know, Horrorland may SEEM like a scary, foreboding place... '''''BECAUSE IT IS!!!'''''"''

''Escape From Horrorland'' is a 1996 computer game based on the ''Literature/{{Goosebumps}}'' book "One Day at Horrorland". It was one of the first games made by Dreamworks Interactive.
Set as a sort-of sequel to the book, you are the friend of Lizzie, a bossy young girl who was babysitting her brother, Luke, and his friend, Clay, for the night. Suddenly cosmic forces transport all of you into a bizarre place called Horrorland. You need to rescue Luke and Clay and then [[TitleDrop escape from Horrorland]].

Rather infamous among children of the 1990s for being scary in a variety of ways. It used a combination of 3D graphics, miniature sets, live-action video, and animated puppets to create a pretty impressive setting.

Not to be confused with the 2008 Goosebumps game ''Horrorland'' for the NintendoDS and {{Wii}}.

See also ''VideoGame/AttackOfTheMutant'', another PC ''Literature/{{Goosebumps}}'' game released in 1997.

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!!This game provides examples of:


* AdaptationExpansion: As [[http://screencappery.livejournal.com/195263.html this Let's Play]] points out, the Horrorland of the original novel was simply meant to be an evil theme park. The game expands it into a nightmarish realm full of monster towns, ancient pyramids and vampire castles, full of monsters drawn from all over the universe.
* AnnoyingYoungerSibling: Luke
* BalefulPolymorph: Lizzie, who is captured and transformed into some kind of creepy worm-thing. In the process of curing her, you can accidentally give her a worse form.
* BoundAndGagged: Happens to all the protogonists (though not the player) near the end.
* BittersweetEnding: Inevitable. Either [[spoiler:you defeat the big bad but let Lizzie and Luke's parents turn into monsters, or you save the parents but the big bad survives and moves into Lizzie and Luke's house]].
* BrattyHalfPint: Luke and Clay, and Lizzie to an extent.
* CircusOfFear: the whole place is a messed up amusement park.
* {{Claustrophobia}}: Two unavoidable instances of this. One is where you are crawling through incredibly cramped wooden tunnels while being chased by a mummy at high speed directly behind you, and it is very easy to get lost in the tunnels. The other time is when you have to shut yourself inside a coffin and use it as a boat down a sewer, while spiders enter the coffin and try to bite you.
* CombatTentacles: The giant evil octopus that grabs Clay and tries to strangle him.
* DamselOutOfDistress: Lizzie gets captured ''twice'', but is still one of the bravest of the characters and is the one devising and setting all the traps and leading the way in the game.
* FeaturelessProtagonist: Even more so than in ''Attack of the Mutant'', which shows its protagonist's clearly white hands and shows her/him in costume at the end. The player character in ''Horrorland'' is never shown at all, leaving her/his gender, race and age completely up to the player. All that is known is that s/he is a kid, is Lizzie's friend and is "good at chemistry".
* GottaCatchThemAll: The coins and the cards. What do they accomplish? Nothing, really.
* HereWeGoAgain: Considering this is considered a sequel of the book, its not surprising. Lizzie even outright says it once you arrive in Horrorland.
* IncrediblyLamePun: After Lizzie is unknowingly turned into a jack o'lantern, "Um.. let me put it this way, you know how Dad always likes to call you ''pumpkin''?
* LargeHam: Madison Storm "WHO STOLE ALL MY CHOCOLATE?!" Along with the video tour guide lady.
* LetsPlay: [[http://www.youtube.com/watch?v=oHRsm7WXPwM Done here.]] [[http://www.youtube.com/watch?v=Lvnb-xEZpok And here.]] [[http://youtu.be/kUlVxRbXV7U Here's another.]]
* LockedInAFreezer: After Lizzie suddenly goes missing soon after the two of you land in Werewolf Village, you find her in the butcher shop, locked inside the freezer, covered in frost and too numb with cold and fear to panic.
* MadnessMantra: The scarecrow.
* MonsterTown: Horrorland. Werewolf Village and Vampire Village in particular.
* {{Mummy}}: The mummy that attacks/stalks you in the valley of the lost kings.
* NiceHat: When you are in Dracula's castle, you wear a jester costume as a disguise, complete with the stupid hat, Luke enjoys laughing at it and playing with the bells. You can even click on the bells to make them jingle.
* OneHundredPerCentCompletion: Infamously, this is practically (if not completely) impossible. The game has 777 tokens scattered throughout Horrorland and keeps track of how many the player has collected. Most of these are located in the underground tunnels, which can be tough (especially for the target audience) but are not impossible. What makes getting a perfect score difficult is that you lose tokens every time you sustain damage. Once you lose a token it is GoneForever, and there are certain instances where getting hurt is ''very'' difficult to avoid:
** After springing a trap for the werewolf, the wolf lashes out at you while dangling from a rope. The rate at which it hits you is random and incredibly fast, and the slow turning speed means that it's not easy to turn around and grab the item from the werewolf before it hits you, and if you get hit you have to load from before the lengthy chase scene.
** During the fight with the Mummy, you have to burn him with a torch to force him across the room towards a pillar. Once again, the turning speed makes it difficult to grab the torch before the Mummy hits you, and to make matters worse the Mummy can put out the torch and force you to do it again. This is also preceded by a lengthy chase scene.
** When Dracula is chasing you through the tunnels under his castle there are lots of tokens to collect, all of which must be clicked on in the time that it takes him to catch up with you. It is unclear whether this is even possible due to (once again) the slow turning time.
** The coffin minigame features spiders descending towards you at a lightning fast speed, and you have to click on all of them before they hit you.
* ParentsInDistress: [[spoiler:Revealed when you enter the final level.]]
* PungeonMaster: Pretty much everything that comes out of Luke's mouth is a terrible pun, usually at the expense of his sister or best friend.
* ShoutOut:
** Two-Socks the wolf from ''Film/DancesWithWolves'' is seen as a full wolf form.
** The pumpkins say variations of "The scarecrow walks at midnight" in different accents, including impressions of Creator/JimmyStewart, Creator/JohnTravolta and Creator/ChristopherWalken.
* SpritePolygonMix: When you explore the tunnels, the tunnels are 3D, and the monsters that chase you are 2D sprites. Polygons are only used in those segments.
* ThirdPersonPerson: Stump
* UnwinnableByDesign: Averted. There's really no way you can lose. The only thing that happens when you get damaged is that you lose coins, and those aren't really used for anything.
* UrbanLegendOfZelda: For years kids theorized that there is someway to unlock an alternate ending. There isn't.
* WolfMan

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