Is there an issue? Send a MessageReason:
Changed to YMMV
Deleted line(s) 90 (click to see context) :
* NintendoHard: ''Enchanter'' was pretty modest by Infocom standards. ''Sorcerer'' was quite a bit harder, particularly the mind-bending coal mine puzzle. ''[[UnusualEuphemism Holy Christ on a neon surfboard]]'' was ''Spellbreaker'' difficult! Considered one of the hardest games Infocom ''ever'' made, people actually criticised it for supposedly being unreasonably frustrating in an attempt to boost sales of the hint book, and it significantly negatively impacted the game's popularity.
Is there an issue? Send a MessageReason:
None
Changed line(s) 62 (click to see context) from:
* {{Foreign|Remake}} VideoGameRemake: In 1993, ten years after the original ''Enchanter'', Japanese software development company [=SystemSoft=] developed and published its [[http://www.mobygames.com/game/pc98/enchanter-wakaki-madshi-no-shiren remake for]] [[UsefulNotes/PC98 the PC-9801]] entitled ''Enchanter: Wakaki Madōshi no Shirén'' (エンチャンター ~若き魔導士の試練~; ''[[TheForeignSubtitle Enchanter: The Trial of the Young Sorcerer]]''). Unlike the original, this game has some of the most common verb commands ("look", "take", etc.) that can be accessed by pressing a corresponding button (the player still has to type the name of an object, though), and enhanced graphics for the unique background pictures on which the text is super-imposed.
to:
* {{Foreign|Remake}} VideoGameRemake: In 1993, ten years after the original ''Enchanter'', Japanese software development company [=SystemSoft=] developed and published its [[http://www.mobygames.com/game/pc98/enchanter-wakaki-madshi-no-shiren remake for]] [[UsefulNotes/PC98 [[Platform/PC98 the PC-9801]] entitled ''Enchanter: Wakaki Madōshi no Shirén'' (エンチャンター ~若き魔導士の試練~; ''[[TheForeignSubtitle Enchanter: The Trial of the Young Sorcerer]]''). Unlike the original, this game has some of the most common verb commands ("look", "take", etc.) that can be accessed by pressing a corresponding button (the player still has to type the name of an object, though), and enhanced graphics for the unique background pictures on which the text is super-imposed.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21,23 (click to see context) from:
** In ''Spellbreaker'', it appears using a spell that detects the power level of cubes. Naturally, the spell can be used only three times. And you don't know whether the correct cube will glow ''more'' or ''less'' than the fakes.
** Or only two times, if you [[spoiler:take any of the treasure]], making the puzzle and the game {{Unwinnable}}. [[spoiler:The random number generator will be biased against you if you screw up.]]
** After three weighings [[SchrodingersGun the game determines which coins might be the fake given the information you have, and if there's more than one possibility the game will switch it so that you have the wrong coin]]. Infocom was great.
** Or only two times, if you [[spoiler:take any of the treasure]], making the puzzle and the game {{Unwinnable}}. [[spoiler:The random number generator will be biased against you if you screw up.]]
** After three weighings [[SchrodingersGun the game determines which coins might be the fake given the information you have, and if there's more than one possibility the game will switch it so that you have the wrong coin]]. Infocom was great.
to:
** In ''Spellbreaker'', it appears using a spell that detects the power level of cubes. Naturally, the spell can be used only three times. And you don't know whether the correct cube will glow ''more'' or ''less'' than the fakes.
**fakes. Or only two times, if you [[spoiler:take any of the treasure]], making the puzzle and the game {{Unwinnable}}. [[spoiler:The The random number generator will be biased against you if you screw up.]]
up.
** After threeweighings weighings, the game [[SchrodingersGun the game determines which coins might be the fake fake]] given the information you have, and if there's more than one possibility the game will switch it so that you have the wrong coin]].coin. Infocom was great.
**
** After three
Is there an issue? Send a MessageReason:
Redundancy
Deleted line(s) 134 (click to see context) :
* TwelveCoinsPuzzle: Implemented in ''Spellbreaker'' as a puzzle involving the magical power levels of a set of physically-indistinguishable white cubes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TwelveCoinsPuzzle:
** In ''Spellbreaker'', it appears using a spell that detects the power level of cubes. Naturally, the spell can be used only three times. And you don't know whether the correct cube will glow ''more'' or ''less'' than the fakes.
** Or only two times, if you [[spoiler:take any of the treasure]], making the puzzle and the game {{Unwinnable}}. [[spoiler:The random number generator will be biased against you if you screw up.]]
** After three weighings [[SchrodingersGun the game determines which coins might be the fake given the information you have, and if there's more than one possibility the game will switch it so that you have the wrong coin]]. Infocom was great.
** In ''Spellbreaker'', it appears using a spell that detects the power level of cubes. Naturally, the spell can be used only three times. And you don't know whether the correct cube will glow ''more'' or ''less'' than the fakes.
** Or only two times, if you [[spoiler:take any of the treasure]], making the puzzle and the game {{Unwinnable}}. [[spoiler:The random number generator will be biased against you if you screw up.]]
** After three weighings [[SchrodingersGun the game determines which coins might be the fake given the information you have, and if there's more than one possibility the game will switch it so that you have the wrong coin]]. Infocom was great.
Is there an issue? Send a MessageReason:
None
Changed line(s) 140 (click to see context) from:
* WholePlotReference: The plot of '''Spellbreaker'' is one to the ''Literature/{{Earthsea}}'' trilogy, which was creator Dave Lebling's favorite series; [[spoiler:the protagonist spends the entire game pursing a mysterious shadow who turns out to be himself, as in the first book; and ultimately, to repair the universe, he must give up his magical powers forever, as in the final book.]]
to:
* WholePlotReference: The plot of '''Spellbreaker'' ''Spellbreaker'' is one to the ''Literature/{{Earthsea}}'' trilogy, which was creator Dave Lebling's favorite series; [[spoiler:the protagonist spends the entire game pursing a mysterious shadow who turns out to be himself, as in the first book; and ultimately, to repair the universe, he must give up his magical powers forever, as in the final book.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
''For the arcade pinball game called'' Sorcerer, ''[[Pinball/{{Sorcerer}} click here]].''
to:
''For the arcade pinball game called'' Sorcerer, ''[[Pinball/{{Sorcerer}} click here]].''
And for the {{gamebook}} also called ''Spellbreaker'', [[Literature/SpellBreaker click here]].''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ImpliedDeathThreat: In ''Enchanter'', [[spoiler:if you defeated both the dragon and the monster shape, Krill is surprised and threatens you with, "I am through playing games, carnival-clown! You shall return to your Circle, but I am afraid that all the little pieces will prove hard to re-assemble!", before opening the portal to the void.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 127 (click to see context) from:
* TrialAndErrorGameplay: In both ''Enchanter' and ''Spellbreaker'', you lose your spellbook near the end of the game. You need to have the correct spells memorized to deal with endgame events, but unless you consult a walkthrough, there's no way to know what you'll need without going through each game's final sequence and dying to the threats at least once.
to:
* TrialAndErrorGameplay: In both ''Enchanter' ''Enchanter'' and ''Spellbreaker'', you lose your spellbook near the end of the game. You need to have the correct spells memorized to deal with endgame events, but unless you consult a walkthrough, there's no way to know what you'll need without going through each game's final sequence and dying to the threats at least once.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TrialAndErrorGameplay: In both ''Enchanter' and ''Spellbreaker'', you lose your spellbook near the end of the game. You need to have the correct spells memorized to deal with endgame events, but unless you consult a walkthrough, there's no way to know what you'll need without going through each game's final sequence and dying to the threats at least once.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OrcusOnHisThrone: Krill is strangely passive about your intrusion into his castle. Casting certain spells will cause him to probe your mind, but he doesn't attack or send minions. When you sleep, he may try to steal your spell book if you don't protect it, but he doesn't have you killed or imprisoned. The whole ''point'' of sending you is that he wouldn't consider you a threat, but he seems willfully blind or stupid.
Is there an issue? Send a MessageReason:
Add take that
Added DiffLines:
* TakeThat: Villain Jeearr is named after the ad agency G/R.
Is there an issue? Send a MessageReason:
No Pronunciation Guide is now a disambig. Dewicking
Deleted line(s) 89 (click to see context) :
* NoPronunciationGuide: Some of the spell names are a bit difficult to pronounce. Is it "MAHL-yon" or "MAYL-yon" (MALYON)? "LEH-sock" or "Leh-SOTCH" (LESOCH)?
Is there an issue? Send a MessageReason:
None
Changed line(s) 137 (click to see context) from:
* WholePlotReference: The plot of '''Spellbreaker'' is one to the ''[[Literature/Earthsea]]'' trilogy, which was creator Dave Lebling's favorite novel; [[spoiler:the protagonist spends the entire game pursing a mysterious shadow who turns out to be himself, as in the first book; and ultimately, to repair the universe, he must give up his magical powers forever, as in the final book.]]
to:
* WholePlotReference: The plot of '''Spellbreaker'' is one to the ''[[Literature/Earthsea]]'' ''Literature/{{Earthsea}}'' trilogy, which was creator Dave Lebling's favorite novel; series; [[spoiler:the protagonist spends the entire game pursing a mysterious shadow who turns out to be himself, as in the first book; and ultimately, to repair the universe, he must give up his magical powers forever, as in the final book.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* WholePlotReference: The plot of '''Spellbreaker'' is one to the ''[[Literature/Earthsea]]'' trilogy, which was creator Dave Lebling's favorite novel; [[spoiler:the protagonist spends the entire game pursing a mysterious shadow who turns out to be himself, as in the first book; and ultimately, to repair the universe, he must give up his magical powers forever, as in the final book.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 123 (click to see context) from:
* TimeSkip: Occurs throughout the series: ''Enchanter'' takes place in 956 GUE, eight years after the events of the ''Zork'' trilogy; ''Sorcerer'' takes place one year after the events of ''Enchanter''; and ''Spellbreaker'' takes place [[spoiler:at the [[EndOfAnAge end of the First Age of Magic]]]] in 966 GUE, nine years after the events of ''Sorcerer''.
to:
* TimeSkip: Occurs throughout the series: ''Enchanter'' takes place in 956 GUE, eight years after the events of the ''Zork'' trilogy; ''Sorcerer'' takes place one year after the events of ''Enchanter''; ''Enchanter'' with you having been Belboz's student as your reward for defeating Krill; and ''Spellbreaker'' takes place [[spoiler:at the [[EndOfAnAge end of the First Age of Magic]]]] in 966 GUE, nine years after the events of ''Sorcerer''.''Sorcerer'', with Belboz having retired and you having taken his place as Master of the Enchanter's Guild.
Is there an issue? Send a MessageReason:
bad example indentation (multiple tropes shouldn't be on the same line like that)
Changed line(s) 29 (click to see context) from:
* BalefulPolymorph / BewitchedAmphibians: The CLEESH spell turns a person into a frog or a newt.
to:
* BalefulPolymorph / BewitchedAmphibians: The CLEESH spell turns a person into a frog or a newt.
Is there an issue? Send a MessageReason:
Turtle Power is no longer a trope
Changed line(s) 121 (click to see context) from:
* SuperSpeed: The EXEX spell is very useful for allowing you to move faster than normal. And it just might work on a {{turtle|Power}} if you time it right.
to:
* SuperSpeed: The EXEX spell is very useful for allowing you to move faster than normal. And it just might work on a {{turtle|Power}} turtle if you time it right.
Deleted line(s) 127 (click to see context) :
* TurtlePower: In ''Enchanter'', a turtle is one of the friendly creatures you encounter, and a useful ally in getting one necessary item.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope
Changed line(s) 67 (click to see context) from:
* IFellForHours: Played for drama and taken UpToEleven: If your KULCAD spell turns the endless stairs into a {{Bottomless Pit|s}}, you'll fall down for hours. If you don't IZYUK yourself or if your IZYUK wears off, you'll fall forever and eventually die.
to:
* IFellForHours: Played for drama and taken UpToEleven: If exaggerated; if your KULCAD spell turns the endless stairs into a {{Bottomless Pit|s}}, you'll fall down for hours. If you don't IZYUK yourself or if your IZYUK wears off, you'll fall forever and eventually die.
Is there an issue? Send a MessageReason:
Dewicked trope
Changed line(s) 72 (click to see context) from:
* ImpaledWithExtremePrejudice: In ''Enchanter'', the large, black-robed figure [[spoiler: (that is, the BigBad Krill himself)]] prepares to stab you in the heart [[KnifeNut with a sacrificial dagger]] in a HumanSacrifice ritual. [[DeathIsCheap With the OZMOO spell on yourself, however, you'll]] FeelNoPain as the spell turns it into a BloodlessCarnage.
to:
* ImpaledWithExtremePrejudice: In ''Enchanter'', the large, black-robed figure [[spoiler: (that is, the BigBad Krill himself)]] prepares to stab you in the heart [[KnifeNut with a sacrificial dagger]] dagger in a HumanSacrifice ritual. [[DeathIsCheap With the OZMOO spell on yourself, however, you'll]] FeelNoPain as the spell turns it into a BloodlessCarnage.