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Fixed a self-made accidental edit to "Emergency Services".


** Note that emergency medical services in ''Emergency'' [[KeepItForeign follow the German model in all releases.]] This means that emergency physicians are dispatched into the field--optionally in a ded:icated fly car before ''2012'', and ''necessarily'' in ''2012''--to provide advanced life support measures, and "paramedics," who staff ambulances and are employed primarily to carry the stretcher, normally cannot do much medicine on their own. Tellingly, the latter personnel were translated as "orderlies" in the English release of the first game.

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** Note that emergency medical services in ''Emergency'' [[KeepItForeign follow the German model in all releases.]] This means that emergency physicians are dispatched into the field--optionally in a ded:icated dedicated fly car before ''2012'', and ''necessarily'' in ''2012''--to provide advanced life support measures, and "paramedics," who staff ambulances and are employed primarily to carry the stretcher, normally cannot do much medicine on their own. Tellingly, the latter personnel were translated as "orderlies" in the English release of the first game.
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** Note that emergency medical services in ''Emergency'' [[KeepItForeign follow the German model in all releases.]] This means that emergency physicians are dispatched into the field--optionally in a dedicated fly car before ''2012'', and ''necessarily'' in ''2012''--to provide advanced life support measures, and "paramedics," who staff ambulances and are employed primarily to carry the stretcher, normally cannot do much medicine on their own. Tellingly, the latter personnel were translated as "orderlies" in the English release of the first game.

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** Note that emergency medical services in ''Emergency'' [[KeepItForeign follow the German model in all releases.]] This means that emergency physicians are dispatched into the field--optionally in a dedicated ded:icated fly car before ''2012'', and ''necessarily'' in ''2012''--to provide advanced life support measures, and "paramedics," who staff ambulances and are employed primarily to carry the stretcher, normally cannot do much medicine on their own. Tellingly, the latter personnel were translated as "orderlies" in the English release of the first game.
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Added "Blind Idiot" Translation.

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* {{Blind Idiot Translation}}: In ''Emergency 3'', "Fire Plane" in German was translated to "Fire Engine" in English.
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Added "Convection, Schmonvection".

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*ConvectionSchmonvection: Heavily averted in ''Emergency 3''. Fires will damage vehicles and gradually injure people until they are downed (excluding firefighters) in a range around the burning object, however this effect is exaggerated, and fires will down people and blow up cars that are across a street.

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Engineers replaced with bomb disposal robots


* IncrediblyObviousBomb: Not ''super''-obvious from your top-down perspective, but with blinking lights and left out in the open for your [[MrFixit Engineer]] to [[BombDisposal disarm]].

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* IncrediblyObviousBomb: Not ''super''-obvious from your top-down perspective, but with blinking lights and left out in the open for your [[MrFixit Engineer]] (or bomb disposal robot) to [[BombDisposal disarm]].


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** The Engineer does less since ''Emergency 5.'' A police robot is provided instead for bomb disposal, and the recovery helicopter does not carry an Engineer.
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Fixed Nerf pothole


* InstantDeathBullet: A ZigZaggingTrope with respect to police sniper rifles. In ''Emergency 4,'' in contrast to the [[AlmostLethalWeapons handguns]], a single shot from a police sniper rifle is invariably fatal. Since ''Emergency 5,'' the sniper rifles got [[Nerf nerfed]] in general and rifle wounds became survivable.

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* InstantDeathBullet: A ZigZaggingTrope with respect to police sniper rifles. In ''Emergency 4,'' in contrast to the [[AlmostLethalWeapons handguns]], a single shot from a police sniper rifle is invariably fatal. Since ''Emergency 5,'' the sniper rifles got [[Nerf [[{{Nerf}} nerfed]] in general and rifle wounds became survivable.
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Survivable sniper rifles


* InstantDeathBullet: In contrast to the [[AlmostLethalWeapons handguns]], a single shot from a police sniper is invariably fatal. There's nothing you can do for anyone subjected to this treatment except to transport the body.

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* InstantDeathBullet: A ZigZaggingTrope with respect to police sniper rifles. In ''Emergency 4,'' in contrast to the [[AlmostLethalWeapons handguns]], a single shot from a police sniper rifle is invariably fatal. There's nothing you can do for anyone subjected to this treatment except to transport Since ''Emergency 5,'' the body.sniper rifles got [[Nerf nerfed]] in general and rifle wounds became survivable.
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*** This correlates to [[UsefulNotes/TheThinGreenLine a real-world shift in German police liveries]] around the time ''Emergency 4'' was developed.

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*** This correlates to [[UsefulNotes/TheThinGreenLine [[UsefulNotes/TheThinFormerlyGreenLine a real-world shift in German police liveries]] around the time ''Emergency 4'' was developed.
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*** This correlates to a real-world shift in German police liveries around the time ''Emergency 4'' was developed.

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*** This correlates to [[UsefulNotes/TheThinGreenLine a real-world shift in German police liveries liveries]] around the time ''Emergency 4'' was developed.
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* ''Emergency 2017'' features a mission in which the police must dissolve a nationalist demonstration and protect a refugee centre from arsonists. It's a relatively unsubtle nod to the (then-ongoing) European migrant crisis.

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* ** ''Emergency 2017'' features a mission in which the police must dissolve a nationalist demonstration and protect a refugee centre from arsonists. It's a relatively unsubtle nod to the (then-ongoing) European migrant crisis.
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* WhereTheHellIsSpringfield: All the games, save ''2'', ''2012'' (which oozes with place references), and ''5'' (which has maps representing Munich, Hamburg, and Berlin) try to make the places the missions are set in ambiguous, everyday German cities near lakes in the lower-ish country. It does not always work, such as in the ''3'' mission, in which a fire breaks out in a very Bavarian horse stable that's called... ''Bavaria Hof''. Another problem are the police uniforms. By the time ''4'' rolled around, most German states had adapted uniforms similar to the blue ones in the game, but ''not'' states such as Bavaria, Saarland (green) or Hamburg (black).
** Played with in the ''4 Deluxe'' missions, which are set in obvious expies of unnamed African (Sierra Leone), Middle-Eastern (Afghanistan) and former Soviet (Ukraine) countries.

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* WhereTheHellIsSpringfield: All the games, save ''2'', ''2012'' (which oozes with place references), and ''5'' (which has maps representing Munich, Hamburg, and Berlin) try to make the places the missions are set in ambiguous, everyday German cities near lakes in the lower-ish country. It does not always work, such as in the ''3'' mission, in which a fire breaks out in a very Bavarian horse stable that's called... ''Bavaria Hof''.Ranch''. Another problem are the police uniforms. By the time ''4'' rolled around, most German states had adapted uniforms similar to the blue ones in the game, but ''not'' states such as Bavaria, Saarland (green) or Hamburg (black).
** Played with in the ''4 Deluxe'' ''4'' and ''Deluxe'' foreign missions, which are set in obvious expies of unnamed African (Sierra Leone), South European (Yugoslavia), Middle-Eastern (Afghanistan) (Saudi Arabia) and former Soviet (Ukraine) countries.
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* ''Emergency 2017'' features a mission in which the police must dissolve a nationalist demonstration and protect a refugee centre from arsonists. It's a relatively unsubtle nod to the (then-ongoing) European migrant crisis.

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Added image.



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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/emergency_2_german.jpg]]
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This is a German-developed series. ''Emergency'' through ''Emergency 4'' were developed by Sixteen Tons Entertainment, starting in 1998. The most recent entry in the series, ''Emergency 2012/2013'', was developed by Quadriga Games and released in 2010. Note that ''Emergency 4'' was published by Atari in the United States as ''[[MarketBasedTitle 911: First Responders]]''.

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This is a German-developed series. ''Emergency'' through ''Emergency 4'' were series developed by Sixteen Tons Entertainment, starting in 1998. The most recent entry in the series, 1998, excluding ''Emergency 2012/2013'', which was developed by Quadriga Games and released in 2010. Note that ''Emergency 4'' was published by Atari in the United States as ''[[MarketBasedTitle 911: First Responders]]''.
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* GameMod: ''Emergency 3'', ''4'', and ''5'' have a [[LevelEditor]] built in (''2013'' didn't). The most notable mod be the ''[[http://losangelesmod.com/ Los Angeles Mod]]'' that replaces the default units with EmergencyServices found in the Los Angeles area, and also includes a Free-Play map based on Los Angeles.

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* GameMod: ''Emergency 3'', ''4'', and ''5'' have a [[LevelEditor]] LevelEditor built in (''2013'' didn't). The most notable mod be the ''[[http://losangelesmod.com/ Los Angeles Mod]]'' that replaces the default units with EmergencyServices found in the Los Angeles area, and also includes a Free-Play map based on Los Angeles.
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* GameMod: ''Emergency 3'' and ''4'' have [[LevelEditor mod tools]] built in. The most notable mod be the ''[[http://losangelesmod.com/ Los Angeles Mod]]'' that replaces the default units with EmergencyServices found in the Los Angeles area, and also includes a Free-Play map based on Los Angeles.

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* GameMod: ''Emergency 3'' 3'', ''4'', and ''4'' ''5'' have [[LevelEditor mod tools]] a [[LevelEditor]] built in.in (''2013'' didn't). The most notable mod be the ''[[http://losangelesmod.com/ Los Angeles Mod]]'' that replaces the default units with EmergencyServices found in the Los Angeles area, and also includes a Free-Play map based on Los Angeles.



* WhereTheHellIsSpringfield: All the games, save ''2'' and ''2012'' (which oozes with place references) try to make the places the missions are set in ambiguous, everyday German cities near lakes in the lower-ish country. It does not always work, such as in the ''3'' mission, in which a fire breaks out in a very Bavarian horse stable that's called... ''Bavaria Hof''. Another problem are the police uniforms. By the time ''4'' rolled around, most German states had adapted uniforms similar to the blue ones in the game, but ''not'' states such as Bavaria, Saarland (green) or Hamburg (black).

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* WhereTheHellIsSpringfield: All the games, save ''2'' and ''2'', ''2012'' (which oozes with place references) references), and ''5'' (which has maps representing Munich, Hamburg, and Berlin) try to make the places the missions are set in ambiguous, everyday German cities near lakes in the lower-ish country. It does not always work, such as in the ''3'' mission, in which a fire breaks out in a very Bavarian horse stable that's called... ''Bavaria Hof''. Another problem are the police uniforms. By the time ''4'' rolled around, most German states had adapted uniforms similar to the blue ones in the game, but ''not'' states such as Bavaria, Saarland (green) or Hamburg (black).
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''Emergency 5'' is slated for release on November 14th, 2014.

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''Emergency 5'' is slated for release on was released November 14th, 2014.
28, 2014. It's available on {{UsefulNotes/Steam}}.
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''Emergency 5'' is slated for release on November 14th, 2014.
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** Another notable mod is the Winterberg Mod, a realistic and highly detailed depiction of the emergency services of the tiny Northrhine-Westphalian ski resort of Winterberg.

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* WhereTheHellIsSpringfield: All the games, save ''2'' and ''2012'' (which oozes with place references) try to make the places the missions are set in ambiguous, everyday German cities near lakes in the lower-ish country. It does not always work, such as in the ''3'' mission, in which a fire breaks out in a very Bavarian horse stable that's called... ''Bavaria Hof''. Another problem are the police uniforms. By the time ''4'' rolled around, most German states had adapted uniforms similar to the blue ones in the game, but ''not'' eg Bavaria, Saarland (green) or Hamburg (black).

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* WhereTheHellIsSpringfield: All the games, save ''2'' and ''2012'' (which oozes with place references) try to make the places the missions are set in ambiguous, everyday German cities near lakes in the lower-ish country. It does not always work, such as in the ''3'' mission, in which a fire breaks out in a very Bavarian horse stable that's called... ''Bavaria Hof''. Another problem are the police uniforms. By the time ''4'' rolled around, most German states had adapted uniforms similar to the blue ones in the game, but ''not'' eg states such as Bavaria, Saarland (green) or Hamburg (black).

Changed: 15

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** Played with in the ''4 Deluxe'' missions, which are set in obvious expies of unnamed African (Somalia), Middle-Eastern (Afghanistan) and former Soviet (Ukraine) countries.

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** Played with in the ''4 Deluxe'' missions, which are set in obvious expies of unnamed African (Somalia), (Sierra Leone), Middle-Eastern (Afghanistan) and former Soviet (Ukraine) countries.

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* RippedFromTheHeadlines: Several examples. In the first game, the aerobatic plane crashing into a diner was allegedly based on the Ramstein Air Show disaster. ''Emergency 2'' includes a collision involving a nuclear submarine.
** Or the crashing of a large zeppelin called ''[[{{Irony}} Hindenburg II]]''.
** In the third game, a jet pilot and his parachute get entangled on a church spire after bailing out of a crashing plane, á la [[http://www.gearthhacks.com/streetview/file.php?fileid=7026 John Steele]].

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* RippedFromTheHeadlines: Several examples. In the first game, the examples:
** ''Emergency:'' The
aerobatic plane crashing into a diner was allegedly based on the [[http://en.wikipedia.org/wiki/Ramstein_air_show_disaster Ramstein Air Show disaster. disaster]].
**
''Emergency 2'' includes a collision involving a nuclear submarine.
** Or the
2:''
*** The
crashing of a large zeppelin called ''[[{{Irony}} the ''[[http://en.wikipedia.org/wiki/Hindenburg_disaster Hindenburg II]]''.
*** A nuclear submarine is involved in a collision. A [[https://en.wikipedia.org/wiki/Ehime_Maru_and_USS_Greeneville_collision submarine accident]] had recently caused an international incident.
** In the third game, a ''Emergency 3:'' A jet pilot and his parachute get entangled on a church spire after bailing out of a crashing plane, á la [[http://www.gearthhacks.com/streetview/file.php?fileid=7026 John Steele]].
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Not to be confused with the 1970s American TV-series ''{{Emergency}}''.

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Not to be confused with the 1970s American TV-series ''{{Emergency}}''.''Franchise/{{Emergency}}''.
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Spelling Fix


* WhereTheHellIsSpringfield: All the games, save ''2'' and ''2012'' (which oozes with place references) try to make the places the missions are set in ambigious, everyday German cities near lakes in the lower-ish country. It does not always work, such as in the ''3'' mission, in which a fire breaks out in a very Bavarian horse stable that's called... ''Bavaria Hof''. Another problem are the police uniforms. By the time ''4'' rolled around, most German states had adapted uniforms similar to the blue ones in the game, but ''not'' eg Bavaria, Saarland (green) or Hamburg (black).

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* WhereTheHellIsSpringfield: All the games, save ''2'' and ''2012'' (which oozes with place references) try to make the places the missions are set in ambigious, ambiguous, everyday German cities near lakes in the lower-ish country. It does not always work, such as in the ''3'' mission, in which a fire breaks out in a very Bavarian horse stable that's called... ''Bavaria Hof''. Another problem are the police uniforms. By the time ''4'' rolled around, most German states had adapted uniforms similar to the blue ones in the game, but ''not'' eg Bavaria, Saarland (green) or Hamburg (black).
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None

Added DiffLines:

* WhereTheHellIsSpringfield: All the games, save ''2'' and ''2012'' (which oozes with place references) try to make the places the missions are set in ambigious, everyday German cities near lakes in the lower-ish country. It does not always work, such as in the ''3'' mission, in which a fire breaks out in a very Bavarian horse stable that's called... ''Bavaria Hof''. Another problem are the police uniforms. By the time ''4'' rolled around, most German states had adapted uniforms similar to the blue ones in the game, but ''not'' eg Bavaria, Saarland (green) or Hamburg (black).
** Played with in the ''4 Deluxe'' missions, which are set in obvious expies of unnamed African (Somalia), Middle-Eastern (Afghanistan) and former Soviet (Ukraine) countries.

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Removed: 77

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* TheOner: The intro of ''Emergency 3'' is a rather epic one, [[http://www.youtube.com/watch?v=y-PoKa750dI pulling through a fire brigade garage as they gear up for an apparent large-scale disaster]].



* SwatTeam: "Marksmen" fill this role. They dress the part, but only seem to carry handguns.
** As do riot police officers, being the only units allowed to carry pistols.

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* SwatTeam: "Marksmen" fill this role. They dress the part, but only seem to carry handguns.
** As do riot police officers, being the only units allowed to carry
pistols.
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** The Reeperbahn, the red-light district of Hamburg, Germany, hardly qualifies as a monument, but does qualify as a famous place.
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* CripplingOverspecialisation: Units can only ever do things that their profession generally requires them to. For instance, policemen cannot operate fire extinguishers or carry people, and firemen cannot give first aid or overpower criminal suspects (criminals can take on ten firemen at once and win, but can be subdued by one policeman). Additionally, units can only ever enter vehicles of the same branch, so e.g. medics cannot hitch a ride in an armoured vehicle.

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* CripplingOverspecialisation: Units can only ever do things that their profession generally requires them to. For instance, policemen cannot operate fire extinguishers or carry people, and firemen cannot give first aid or overpower criminal suspects (criminals can take on ten firemen at once and win, but can be subdued by one policeman). Additionally, units can only ever enter vehicles of the same branch, so e.g. medics cannot hitch a ride in an armoured vehicle.car.
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Added DiffLines:

* CripplingOverspecialisation: Units can only ever do things that their profession generally requires them to. For instance, policemen cannot operate fire extinguishers or carry people, and firemen cannot give first aid or overpower criminal suspects (criminals can take on ten firemen at once and win, but can be subdued by one policeman). Additionally, units can only ever enter vehicles of the same branch, so e.g. medics cannot hitch a ride in an armoured vehicle.
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Added DiffLines:

** In the third game, a jet pilot and his parachute get entangled on a church spire after bailing out of a crashing plane, á la [[http://www.gearthhacks.com/streetview/file.php?fileid=7026 John Steele]].

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