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''Emergency 5'' was released November 28, 2014. It's available on {{UsefulNotes/Steam}}. It was delisted as the subsequent sequels are MissionPackSequel, culminating with ''Emergency 20''.

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''Emergency 5'' was released November 28, 2014. It's available on {{UsefulNotes/Steam}}.{{Platform/Steam}}. It was delisted as the subsequent sequels are MissionPackSequel, culminating with ''Emergency 20''.



* {{Blind Idiot Translation}}: In ''Emergency 3'', "Fire Plane" in German was translated to "Fire Engine" in English.

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* {{Blind Idiot Translation}}: BlindIdiotTranslation: In ''Emergency 3'', "Fire Plane" in German was translated to "Fire Engine" in English.



* InstantDeathBullet: A ZigZaggingTrope with respect to police sniper rifles. In ''Emergency 4,'' in contrast to the [[AlmostLethalWeapons handguns]], a single shot from a police sniper rifle is invariably fatal. Since ''Emergency 5,'' the sniper rifles got [[{{Nerf}} nerfed]] in general and rifle wounds became survivable.

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* InstantDeathBullet: A ZigZaggingTrope with respect to police sniper rifles. In ''Emergency 4,'' in contrast to the [[AlmostLethalWeapons handguns]], a single shot from a police sniper rifle is invariably fatal. Since ''Emergency 5,'' the sniper rifles got [[{{Nerf}} nerfed]] {{nerf}}ed in general and rifle wounds became survivable.
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* OOCIsSeriousBusiness: Normally the Supervisor instructs you calmly during the missions, but in 2014 a group of fanatics tries to destroy the rocket meant to blow up the Caligula asteroid in the final mission. That same group hacks your video connection to the Supervisor, who sees their message just like you do and is certainly no longer calm afterwards.

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Nuclear submarine incident is probably closer to Kursk since it says "Fire on board the Goliath nuclear sub!" and the intro is actually something similar to an internal explosion in the hull.


* KaizoTrap: One appears in the [[spoiler: sixth]] mission of ''Emergency 4''. Just when you think you've got the mission practically finished, with all the fires contained or extinguished and all the wounded accounted for, [[spoiler: an SUV full of armed terrorists attempts to drive off the map, and the mission will fail instantly if they succeed. However, the window to intercept them is very short, to the point you're almost guaranteed to fail if you didn't already bring a police vehicle with spike-strips ''and'' kept it in the right area, both being very unlikely without the hindsight of a failed attempt or watching some guide. Or if you had the vehicles in the right position to buy enough time.]]
* MagicalDefibrillator: Doctors have these, and use them on patients on the brink of death. There is a very narrow window in which they can be used successfully, however; if a doctor is not on-site, the patient will probably die.

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* KaizoTrap: Subverted. One appears in the [[spoiler: sixth]] mission of ''Emergency 4''. Just when you think you've got 4'' where the mission practically finished, with all the fires contained or extinguished and all the wounded accounted for, [[spoiler: an SUV full of armed terrorists attempts to drive off the map, and the mission will fail instantly if they succeed. However, the unexpectedly emerge when you're nearly done with everything. There is a very short window to intercept them them, but their presence is actually given away at the very short, to the point you're almost guaranteed to fail if you didn't already bring a police vehicle with spike-strips ''and'' kept it beginning in the right area, both being very unlikely without the hindsight of tips section, which then means setting up a failed attempt or watching some guide. Or if you had the vehicles in the right position to buy enough time.]]
roadblock pre-emptively with armored support.
* MagicalDefibrillator: Doctors have these, and use them on patients on the brink of death. There is a very narrow window in which they can be used successfully, however; if a likely when the doctor is not on-site, running to the patient will probably die.casualty just as their health empties.



* PacifistRun: Even if criminals are armed and dangerous (and possibly holding hostages) the game rewards the player with a higher efficiency score if they're stopped without lethal force (usually by having a police officer jump on them; incapacitating the criminal with a stun grenade greatly helps).

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* PacifistRun: Even if criminals are armed and dangerous (and possibly holding hostages) the game rewards the player with a higher efficiency score if they're they are stopped without lethal force further casualties (usually by having a police officer jump on them; incapacitating the criminal with them, sometimes supplemented by a stun grenade greatly helps).to minimize damage).



*** A nuclear submarine is involved in a collision. A [[https://en.wikipedia.org/wiki/Ehime_Maru_and_USS_Greeneville_collision submarine accident]] had recently caused an international incident.
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* ConvectionSchmonvection: Heavily averted in ''Emergency 3''. Fires will damage vehicles and gradually injure people until they are downed (excluding firefighters) in a range around the burning object, however this effect is exaggerated, and fires will down people and blow up cars that are across a street.
* CripplingOverspecialisation: Units can only ever do things that their profession generally requires them to. For instance, policemen cannot operate fire extinguishers or carry people, and firemen cannot give first aid or overpower criminal suspects (criminals can take on ten firemen at once and win, but can be subdued by one policeman). Additionally, units can only ever enter vehicles of the same branch, so e.g. medics cannot hitch a ride in an armoured car.

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* ConvectionSchmonvection: Heavily averted in ''Emergency 3''. Fires will damage vehicles and gradually injure people until they are downed (excluding firefighters) in a range around the burning object, however this effect is exaggerated, and fires will down people and blow up cars that are across a street.
street. Before this was subverted in Emergency 5, the only practical choice in that towering inferno would be the fire extinguishing tank.
* CripplingOverspecialisation: Units can only ever do things that their profession generally requires them to. For instance, policemen cannot operate fire extinguishers or carry people, and firemen cannot give first aid or overpower criminal suspects (criminals can take on ten firemen at once and win, but can be subdued by one policeman).easily defeat anything that isn't a police officer, who's usually able to handle them alone). Additionally, units can only ever enter vehicles of the same branch, so e.g. medics cannot hitch a ride in an armoured car.armored car for support.



* EmergencyServices: All three are represented, and all three are at your command. Later games include a fourth category: engineering crews (based on the German ''[[http://en.wikipedia.org/wiki/Technisches_Hilfswerk Technisches Hilfswerk]]'') who fix things, move objects with mobile cranes and bulldozers, and build pontoon bridges.

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* EmergencyServices: All three are represented, and all three are at your command. Later games include a fourth category: engineering crews (based on the German ''[[http://en.wikipedia.org/wiki/Technisches_Hilfswerk Technisches Hilfswerk]]'') who fix things, move objects with mobile cranes and bulldozers, and build pontoon bridges. Of course, these vehicles belonged to the FD before Emergency 3.



* EveryCarIsAPinto: [[DamageIsFire Shooting cars causes them to burn]]. [[MadeOfExplodium Cars left to burn will explode]]. Cars near hot fires explode in rapid succession. This can become a frequent cause of serious injuries among your emergency personnel.
* FiremansSafetyNet: The jump pad. In later games it's a big airbag, but in any case, it's used to catch people HangingByTheFingers--or about to jump from an upper-level window.

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* EveryCarIsAPinto: [[DamageIsFire Shooting cars causes them to burn]]. [[MadeOfExplodium Cars left to burn will explode]]. Cars near hot fires explode in rapid succession. will take damage and blow up. This can become a frequent cause of serious injuries among your emergency personnel.
personnel unless you move those vehicles or keep them far enough. This happens less often in Emergency 5, due to vehicles taking much longer to burn down and explode.
* FiremansSafetyNet: The jump pad. In later games it's a big airbag, but in any case, it's used to catch people HangingByTheFingers--or about to jump from an upper-level window.window when you can't spare an aerial ladder truck. You can't remove it after establishment, so choose the location wisely.



* HeroicFireRescue: A staple of a computer game that's largely about firefighters.
* HollywoodFire: The smoke problem is somewhat averted. Personnel not protected by breathing apparatus (as ''some'' but not all firefighters are) will suffer from smoke inhalation in burning structures.
* HollywoodHacking: A scenario in ''Emergency 4,'' where a hacker has disrupted the power system and caused several serious accidents. One of your first objectives is to have an engineer check Net Services for any unauthorized access. [[spoiler:There was no break-in there. How did the hacker gain access to the power system then? Through a ''satellite link.'' You have to actually search the operational area for a house with a ''satellite dish on the roof.'']]
* HostageSituation: This is the premise for some scenarios, as well as a random event in Free-Play.

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* HeroicFireRescue: A staple of a computer game that's largely about firefighters.
firefighters. A lot of missions don't get done without them.
* HollywoodFire: The smoke problem is somewhat averted. Personnel not protected by breathing apparatus (as ''some'' but not all firefighters are) will suffer from smoke inhalation in burning structures.
structures and lose health.
* HollywoodHacking: A scenario in ''Emergency 4,'' where a hacker has disrupted the power system and caused several serious accidents. One of your first objectives is to have an engineer check Net Services for any unauthorized access. [[spoiler:There was no break-in there. How did the hacker gain access to the power system then? Through a ''satellite link.'' You have to actually search the operational area for a house with a ''satellite dish on the roof.'']]
'' However, that's done easily if you could use the enter building command and it'll highlight the few corresponding houses.]]
* HostageSituation: This is the premise for some scenarios, as well as a random event in Free-Play. You can't send cops inside or they'll get killed, but the perps aren't the smartest either



* KaizoTrap: One appears in the [[spoiler: sixth]] mission of ''Emergency 4''. Just when you think you've got the mission practically finished, with all the fires contained or extinguished and all the wounded accounted for, [[spoiler: an SUV full of armed terrorists attempts to drive off the map, and the mission will fail instantly if they succeed. However, the window to intercept them is very short, to the point you're almost guarenteed to fail if you didn't already bring a police vehicle with spike-strips ''and'' kept it in the right area, both being very unlikely without the hindsight of a failed attempt.]]

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* KaizoTrap: One appears in the [[spoiler: sixth]] mission of ''Emergency 4''. Just when you think you've got the mission practically finished, with all the fires contained or extinguished and all the wounded accounted for, [[spoiler: an SUV full of armed terrorists attempts to drive off the map, and the mission will fail instantly if they succeed. However, the window to intercept them is very short, to the point you're almost guarenteed guaranteed to fail if you didn't already bring a police vehicle with spike-strips ''and'' kept it in the right area, both being very unlikely without the hindsight of a failed attempt.attempt or watching some guide. Or if you had the vehicles in the right position to buy enough time.]]



** The Engineer does less since ''Emergency 5.'' A police robot is provided instead for bomb disposal, and the recovery helicopter does not carry an Engineer.

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** The Engineer does less since ''Emergency 5.'' A police robot is provided instead for bomb disposal, and the recovery helicopter does not carry an Engineer.Engineer, so he does only the repairs.



* PacifistRun: Even if criminals are armed and dangerous (and possibly holding hostages) the game rewards the player with a higher efficiency score if they're stopped without lethal force (usually by having a police officer jump on them; incapacitating the criminal with tear gas greatly helps).

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* PacifistRun: Even if criminals are armed and dangerous (and possibly holding hostages) the game rewards the player with a higher efficiency score if they're stopped without lethal force (usually by having a police officer jump on them; incapacitating the criminal with tear gas a stun grenade greatly helps).
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* EveryCarIsAPinto: [[DamageIsFire Shooting cars causes them to burn]]. [[MadeOfExplodium Cars left to burn will explode]]. [[ChainReactionDestruction Cars near hot fires explode in rapid succession]]. This can become a frequent cause of serious injuries among your emergency personnel.

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* EveryCarIsAPinto: [[DamageIsFire Shooting cars causes them to burn]]. [[MadeOfExplodium Cars left to burn will explode]]. [[ChainReactionDestruction Cars near hot fires explode in rapid succession]].succession. This can become a frequent cause of serious injuries among your emergency personnel.
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* PacifistRun: Even if criminals are armed and dangerous (and possibly holding hostages) the game rewards the player with a higher efficiency score if they're stopped without lethal force (usually by having a police officer jump on them; incapacitating the criminal with tear gas greatly helps).
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: ''Emergency 4'' (at least) has [[ZombieApocalypse zombie behavior]] coded in, meaning that people can be set to the "zombie" role in the [[LevelEditor editor]]. Zombies will shamble toward non-zombies, moaning, and then infect them, repeating the cycle. This behavior was only ever implemented as a Free-Play event (that, by default, only occurs on Halloween) in the Deluxe version.
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** ''Emergency 5'' features a car crash involving a streetcar and a tanker truck carrying petrol. This is an (albeit far less deadly) allusion to the infamous [[https://en.wikipedia.org/wiki/1950_Chicago_streetcar_crash Green Hornet Green Hornet crash of Chicago]].

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** ''Emergency 5'' features a car crash involving a streetcar and a tanker truck carrying petrol. This is an (albeit far less deadly) allusion to the infamous [[https://en.wikipedia.org/wiki/1950_Chicago_streetcar_crash Green Hornet Green Hornet crash of Chicago]].
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** ''Emergency 5'' features a car crash involving a streetcar and a tanker truck carrying petrol. This is an (albeit far less deadly) allusion to the infamous [[https://en.wikipedia.org/wiki/1950_Chicago_streetcar_crash Green Hornet Green Hornet crash of Chicago]].
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Added example of "Kaizo Trap".

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* KaizoTrap: One appears in the [[spoiler: sixth]] mission of ''Emergency 4''. Just when you think you've got the mission practically finished, with all the fires contained or extinguished and all the wounded accounted for, [[spoiler: an SUV full of armed terrorists attempts to drive off the map, and the mission will fail instantly if they succeed. However, the window to intercept them is very short, to the point you're almost guarenteed to fail if you didn't already bring a police vehicle with spike-strips ''and'' kept it in the right area, both being very unlikely without the hindsight of a failed attempt.]]
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** ''Emergency 3:'' A jet pilot and his parachute get entangled on a church spire after bailing out of a crashing plane, á la [[http://www.gearthhacks.com/streetview/file.php?fileid=7026 John Steele]].

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** ''Emergency 3:'' A jet pilot and his parachute get entangled on a church spire after bailing out of a crashing plane, á la [[http://www.gearthhacks.com/streetview/file.php?fileid=7026 in the vein of [[https://en.wikipedia.org/wiki/John_Steele_(paratrooper) John Steele]].
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''Emergency 5'' was released November 28, 2014. It's available on {{UsefulNotes/Steam}}.

to:

''Emergency 5'' was released November 28, 2014. It's available on {{UsefulNotes/Steam}}.
{{UsefulNotes/Steam}}. It was delisted as the subsequent sequels are MissionPackSequel, culminating with ''Emergency 20''.
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* AlmostLethalWeapons: Handguns don't seem to do much damage. It takes several shots to take someone down, and then they only lie wounded so paramedics can simply shuffle them off to the hospital.

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* AlmostLethalWeapons: Handguns don't seem to do much damage. It takes several shots to take someone down, and [[ThouShaltNotKill then they only lie wounded so paramedics can simply shuffle them off to the hospital.hospital]].
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Not to be confused with the 1970s American TV-series ''Franchise/{{Emergency}}''.

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Not to be confused with the 1970s American TV-series ''Franchise/{{Emergency}}''.''Series/{{Emergency}}''.

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