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* ArtisticLicenseMilitary: Soldiers will not use their own weapons for self-defence, leaving their rescue to your policemen. Also, your policemen can arrest and detain soldiers all by themselves, without the presence of military police (which is averted in a few modifications).
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** Or the crashing of a large zeppelin called ''[[{{Irony}}Hindenburg II]]''.

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** Or the crashing of a large zeppelin called ''[[{{Irony}}Hindenburg ''[[{{Irony}} Hindenburg II]]''.
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Thank GOD someone created a Tv Tropes page for these games! Go get a cookie!

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** Or the crashing of a large zeppelin called ''[[{{Irony}}Hindenburg II]]''.


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** As do riot police officers, being the only units allowed to carry pistols.


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* UnitsNotToScale: In about every game, the vehicles and humans have a size ratio of about 2:3 compared to RealLife. This can cause some rather humorous instances of technicians sitting in helicopters that are little bigger than themselves or firemen using aerial ladder baskets half their own size.
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Not to be confused with the 1970s American TV-series ''{{Emergency}}''.
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* HollywoodHacking: A scenario in ''Emergency 4,'' where a hacker has disrupted the power system and caused several serious accidents. One of your first objectives is to have an engineer check Net Services for any unauthorized access. [[spoiler:There was no break-in there. How did the hacker gain access to the power system then? Through a ''satellite link.'' You have to actually search the operational area for a house with a ''satellite dish on the roof.'']]
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THW


** Engineers: '''Purple''' (''Emergency 3'' and later)

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** Engineers: '''Purple''' '''Dark Blue/Purple''' (''Emergency 3'' and later)



* EmergencyServices: All three are represented, and all three are at your command. Later games include a fourth category: engineering crews who fix things, move objects with mobile cranes and bulldozers, and build pontoon bridges.

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* EmergencyServices: All three are represented, and all three are at your command. Later games include a fourth category: engineering crews (based on the German ''[[http://en.wikipedia.org/wiki/Technisches_Hilfswerk Technisches Hilfswerk]]'') who fix things, move objects with mobile cranes and bulldozers, and build pontoon bridges.
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* HollywoodFire: The smoke problem is somewhat averted. Personnel not protected by breathing apparatus (as ''some'' but not all firefighters are) will suffer from smoke inhalation in burning structures.
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* FiremansSafetyNet: A big airbag, really, but the jump pad is used to catch people HangingByTheFingers--or about to jump from an upper-level window.

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* FiremansSafetyNet: A The jump pad. In later games it's a big airbag, really, but the jump pad is in any case, it's used to catch people HangingByTheFingers--or about to jump from an upper-level window.
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* HostageSituation: This is the premise for some scenarios, as well as a random event in Free-Play.
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** The [[spoiler:second-to-last]] scenario in ''Emergency'' is a cat rescue. That's it. It's a puzzle, but serves as something of a BreatherLevel.

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** The [[spoiler:second-to-last]] scenario in ''Emergency'' is a cat rescue. That's it. It's a puzzle, but serves as something of a BreatherLevel.BreatherEpisode.
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Specifics for Cat Up A Tree

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** The [[spoiler:second-to-last]] scenario in ''Emergency'' is a cat rescue. That's it. It's a puzzle, but serves as something of a BreatherLevel.
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* SceneryGorn: Needless to say, things can get pretty ugly.
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* BigDamPlot: Once in ''Emergency'', then again in ''Emergency 4'' with the dam broken and a town flooded upon your arrival.
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* DummiedOut: ''Emergency 4'' (at least) has [[ZombieApocalypse zombie behavior]] coded in, meaning that people can be set to the "zombie" role in the [[LevelEditor editor]]. Zombies will shamble toward non-zombies, moaning, and then infect them, repeating the cycle. This behavior was only ever implemented as a Free-Play event (that, by default, only occurs on Halloween) in the Deluxe version.

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* AlmostLethalWeapons: Handguns don't seem to do much damage. It takes several shots to take someone down, and then they only lie wounded so paramedics can simply shuffle them off to the hospital.



* InstantDeathBullet: In contrast to the [[AlmostLethalWeapons handguns]], a single shot from a police sniper is invariably fatal. There's nothing you can do for anyone subjected to this treatment except to transport the body.



* SetSwordsToStun: Handguns cause wounds, necessitating a response from EMS. Sniper rifles cause instant death; you only get to transport the body.
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A Couple More Tropes

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* ArtificialStupidity: Unfortunately, all the games have a reputation for poor pathfinding.


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* SwatTeam: "Marksmen" fill this role. They dress the part, but only seem to carry handguns.

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More Tropes


''Emergency'' is a series of real-time strategy or simulation games that places the player in the shoes of an incident commander. The task at hand is to coordinate EmergencyServices--firefighters, emergency medical services, police officers, and engineering crews--to bring a quick end to various disasters and emergencies with a minimal loss of life. All games in the series have a campaign mode with a series of scenarios requiring a response to a disaster or some other such incident. Later games also include Endless Game and Challenge modes that place the player in command of local EmergencyServices and pit the player against random emergencies ranging from injured persons and pickpockets to earthquakes and major structure fires.

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''Emergency'' is a series of real-time strategy or simulation games that places the player in the shoes of an incident commander. The task at hand is to coordinate EmergencyServices--firefighters, emergency medical services, police officers, and engineering crews--to bring a quick end to various disasters and emergencies with a minimal loss of life. All games in the series have a campaign mode with a series of scenarios requiring a response to a disaster or some other such incident. Later games also include Endless Game and Challenge modes that place the player in command of local EmergencyServices and pit the player against [[RandomEvent random emergencies emergencies]] ranging from injured persons and pickpockets to earthquakes and major structure fires.
gas line explosions.



* GameMod: ''Emergency 3'' and ''4'' have mod tools built in. The most notable mod be the ''[[http://losangelesmod.com/ Los Angeles Mod]]'' that replaces the default units with EmergencyServices found in the Los Angeles area, and also includes a Free-Play map based on Los Angeles.

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* GameMod: ''Emergency 3'' and ''4'' have [[LevelEditor mod tools tools]] built in. The most notable mod be the ''[[http://losangelesmod.com/ Los Angeles Mod]]'' that replaces the default units with EmergencyServices found in the Los Angeles area, and also includes a Free-Play map based on Los Angeles.


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* RandomEvent: They drive Free-Play. You respond to randomly-triggered fires, medical emergencies, crimes, etc.


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* SetSwordsToStun: Handguns cause wounds, necessitating a response from EMS. Sniper rifles cause instant death; you only get to transport the body.


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* VideoGameSetpiece: They drive scenario play. Structures often collapse, and new hazards introduced, according to a fixed schedule. Alternatively, some objects catching fire can have undesirable consequences, such as a chemical release.

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* ColorCodedForYourConvenience: Vehicles are color-coded depending on the [[EmergencyServices particular service]] to which they belong:
** Firefighters: '''Red''' (obviously)
** Emergency Medical Services: '''Orange''' (''Emergency 3'' and later)
** Police: '''Green''' (''Emergency'' to ''Emergency 3'') or '''Light Blue''' (''Emergency 4'' and ''Emergency 2012'')
*** This correlates to a real-world shift in German police liveries around the time ''Emergency 4'' was developed.
** Engineers: '''Purple''' (''Emergency 3'' and later)
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Explanation of EMS peculiarities

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** Note that emergency medical services in ''Emergency'' [[KeepItForeign follow the German model in all releases.]] This means that emergency physicians are dispatched into the field--optionally in a dedicated fly car before ''2012'', and ''necessarily'' in ''2012''--to provide advanced life support measures, and "paramedics," who staff ambulances and are employed primarily to carry the stretcher, normally cannot do much medicine on their own. Tellingly, the latter personnel were translated as "orderlies" in the English release of the first game.
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Rewrote Magical Defibrillator example


* MagicalDefibrillator: For doctors to bring patients from the brink of death, they employ defibrillators. The window in which they can be used successfully, however, is very slim; if a doctor is not on-site, the patient will almost certainly die first.

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* MagicalDefibrillator: For doctors to bring Doctors have these, and use them on patients from on the brink of death, they employ defibrillators. The death. There is a very narrow window in which they can be used successfully, however, is very slim; however; if a doctor is not on-site, the patient will almost certainly die first.probably die.
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A couple more tropes

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* DecontaminationChamber: Built into a fire apparatus.


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* MagicalDefibrillator: For doctors to bring patients from the brink of death, they employ defibrillators. The window in which they can be used successfully, however, is very slim; if a doctor is not on-site, the patient will almost certainly die first.
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Quote

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->''"After all, it's our mission to protect human lives, and that includes the lives of criminals."''
-->--''Supervisor from'' Emergency 4 / 911: First Responders.
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More Tropes Still

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* CatUpATree: It's not what you're there for, but there is the occasional cat to rescue from a tree. Sometimes with flames licking the tree at that moment.


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* FiremansSafetyNet: A big airbag, really, but the jump pad is used to catch people HangingByTheFingers--or about to jump from an upper-level window.


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* HangingByTheFingers: Just the occasion to deploy a turntable ladder truck or a [[FiremansSafetyNet jump pad]].
* HeroicFireRescue: A staple of a computer game that's largely about firefighters.
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* RippedFromTheHeadlines: Several examples. In the first game, the aerobatic plane crashing into a diner was allegedly based on the Ramstein Air Show disaster. ''Emergency 2'' includes a collision involving a nuclear submarine.
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Added \"or simulation.\" RTS that isn\'t about killing things? Does that make it a simulation game?


''Emergency'' is a series of real-time strategy games that places the player in the shoes of an incident commander. The task at hand is to coordinate EmergencyServices--firefighters, emergency medical services, police officers, and engineering crews--to bring a quick end to various disasters and emergencies with a minimal loss of life. All games in the series have a campaign mode with a series of scenarios requiring a response to a disaster or some other such incident. Later games also include Endless Game and Challenge modes that place the player in command of local EmergencyServices and pit the player against random emergencies ranging from injured persons and pickpockets to earthquakes and major structure fires.

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''Emergency'' is a series of real-time strategy or simulation games that places the player in the shoes of an incident commander. The task at hand is to coordinate EmergencyServices--firefighters, emergency medical services, police officers, and engineering crews--to bring a quick end to various disasters and emergencies with a minimal loss of life. All games in the series have a campaign mode with a series of scenarios requiring a response to a disaster or some other such incident. Later games also include Endless Game and Challenge modes that place the player in command of local EmergencyServices and pit the player against random emergencies ranging from injured persons and pickpockets to earthquakes and major structure fires.
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Fixed Typo


* TechnicolorToxin: Anything that poses a contamination risk--including chemical, biological, and radiological contaminanats--can be visible as a green cloud.

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* TechnicolorToxin: Anything that poses a contamination risk--including chemical, biological, and radiological contaminanats--can contaminants--can be visible as a green cloud.
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Yet More Tropes

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* EveryCarIsAPinto: [[DamageIsFire Shooting cars causes them to burn]]. [[MadeOfExplodium Cars left to burn will explode]]. [[ChainReactionDestruction Cars near hot fires explode in rapid succession]]. This can become a frequent cause of serious injuries among your emergency personnel.


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* TechnicolorToxin: Anything that poses a contamination risk--including chemical, biological, and radiological contaminanats--can be visible as a green cloud.

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This is a German-developed series. ''Emergency'' through ''Emergency 4'' were developed by Sixteen Tons Entertainment, starting in 1998. The most recent entry in the series, ''Emergency 2012/2013'', was developed by Quadriga Games and released in 2010. Note that ''Emergency 4'' was published by Atari in the United States as ''[[CompletelyDifferentTitle 911: First Responders]]''.

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This is a German-developed series. ''Emergency'' through ''Emergency 4'' were developed by Sixteen Tons Entertainment, starting in 1998. The most recent entry in the series, ''Emergency 2012/2013'', was developed by Quadriga Games and released in 2010. Note that ''Emergency 4'' was published by Atari in the United States as ''[[CompletelyDifferentTitle ''[[MarketBasedTitle 911: First Responders]]''.



* CompletelyDifferentTitle: Atari's United States release of ''Emergency 4'' was renamed ''911: First Responders.''


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* MarketBasedTitle: Atari's United States release of ''Emergency 4'' was renamed ''911: First Responders.''
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More Tropes

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* IncrediblyObviousBomb: Not ''super''-obvious from your top-down perspective, but with blinking lights and left out in the open for your [[MrFixit Engineer]] to [[BombDisposal disarm]].


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* MrFixit: The Engineer. He fixes inoperative traffic signals, shuts down blown out oil rigs, closes leaks of concentrated acid, and [[BombDisposal disarms bombs]]. All this on top of operating the hoist of a rescue helicopter.
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Created

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''Emergency'' is a series of real-time strategy games that places the player in the shoes of an incident commander. The task at hand is to coordinate EmergencyServices--firefighters, emergency medical services, police officers, and engineering crews--to bring a quick end to various disasters and emergencies with a minimal loss of life. All games in the series have a campaign mode with a series of scenarios requiring a response to a disaster or some other such incident. Later games also include Endless Game and Challenge modes that place the player in command of local EmergencyServices and pit the player against random emergencies ranging from injured persons and pickpockets to earthquakes and major structure fires.

This is a German-developed series. ''Emergency'' through ''Emergency 4'' were developed by Sixteen Tons Entertainment, starting in 1998. The most recent entry in the series, ''Emergency 2012/2013'', was developed by Quadriga Games and released in 2010. Note that ''Emergency 4'' was published by Atari in the United States as ''[[CompletelyDifferentTitle 911: First Responders]]''.
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!! ''Emergency'' contains examples of:
* CompletelyDifferentTitle: Atari's United States release of ''Emergency 4'' was renamed ''911: First Responders.''
* EmergencyServices: All three are represented, and all three are at your command. Later games include a fourth category: engineering crews who fix things, move objects with mobile cranes and bulldozers, and build pontoon bridges.
* GameMod: ''Emergency 3'' and ''4'' have mod tools built in. The most notable mod be the ''[[http://losangelesmod.com/ Los Angeles Mod]]'' that replaces the default units with EmergencyServices found in the Los Angeles area, and also includes a Free-Play map based on Los Angeles.
* MonumentalDamage: ''Emergency 2012'', being the one game in the series with real-world settings, ups the stakes by endangering and destroying many highly recognizable world landmarks: the Cologne Cathedral, Tower Bridge, the Eiffel Tower, Brandenburg Gate, the Matterhorn, Red Square, the Kremlin, and the Acropolis of Athens.
* PlayerHeadquarters: Found in Free-Play maps. It somehow includes facilities for all four of your EmergencyServices in a single building.
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