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** ''[=EZ2ON=] REBOOT : R - CODENAME VIOLET'' (April 14, 2022) -- 10 songs from and cosmetic items based on ''CODENAME VIOLET''.

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** ''[=EZ2ON=] REBOOT : R - CODENAME VIOLET'' (April 14, 2022) -- 10 songs from and cosmetic items based on ''CODENAME VIOLET''. [[PreorderBonus Players who purchase the base game before the maintenance period for the official launch get this DLC set for free]], but it can be purchased by those who don't.
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* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.) -- This release breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with 254 songs available[[note]]265 with existing DLC and 314 with planned upcoming songs as well[[/note]], which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC contents are listed below:

to:

* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA.April 14, 2021. Worldwide release.) -- This release breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with 254 songs available[[note]]265 with existing DLC and 314 with planned upcoming songs as well[[/note]], which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC contents are listed below:
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* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.) -- This release breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with 250 songs available[[note]]261 with existing DLC and 314 with planned upcoming songs as well[[/note]], which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC contents are listed below:

to:

* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.) -- This release breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with 250 254 songs available[[note]]261 available[[note]]265 with existing DLC and 314 with planned upcoming songs as well[[/note]], which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC contents are listed below:
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** ''[=EZ2ON=] REBOOT : R - TIME TRAVELER'' (September 29, 2021) -- 11 songs and cosmetic items based on ''TIME TRAVELER''. Four more songs are planned for a May 2022 release.
** ''[=EZ2ON=] REBOOT : R - CODENAME VIOLET'' (April 14, 2022) -- 10 songs and cosmetic items based on ''CODENAME VIOLET''.

to:

** ''[=EZ2ON=] REBOOT : R - TIME TRAVELER'' (September 29, 2021) -- 11 songs from and cosmetic items based on ''TIME TRAVELER''. Four more songs are planned for a May 2022 release.
** ''[=EZ2ON=] REBOOT : R - CODENAME VIOLET'' (April 14, 2022) -- 10 songs from and cosmetic items based on ''CODENAME VIOLET''.
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* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.) -- This release breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with 250 songs available, which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC contents are listed below:

to:

* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.) -- This release breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with 250 songs available, available[[note]]261 with existing DLC and 314 with planned upcoming songs as well[[/note]], which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC contents are listed below:
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* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.) -- This song breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with 250 songs available, which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC contents are listed below:

to:

* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.) -- This song release breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with 250 songs available, which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC contents are listed below:
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* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.) -- DLC packs are listed below:
** ''[=EZ2ON=] REBOOT : R - TIME TRAVELER'' (September 29, 2021)
** ''[=EZ2ON=] REBOOT : R - CODENAME VIOLET'' (April 14, 2022) -- Free for Early Access players
** ''[=EZ2ON=] REBOOT : R - QUANTUM COMPLEX'' (April 14, 2022)
** ''[=EZ2ON=] REBOOT : R - PRESTIGE PASS'' (April 14, 2022)

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* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.) -- This song breaks away from the business model of the first two ''[=EZ2ON=]'' games, featuring a more conventional model of having a paid base game with 250 songs available, which includes existing ''[=EZ2DJ=]'' and ''[=EZ2ON=]'' songs, new songs made for this game, and licensed BMS songs. DLC packs contents are listed below:
below:
** ''[=EZ2ON=] REBOOT : R - TIME TRAVELER'' (September 29, 2021)
2021) -- 11 songs and cosmetic items based on ''TIME TRAVELER''. Four more songs are planned for a May 2022 release.
** ''[=EZ2ON=] REBOOT : R - CODENAME VIOLET'' (April 14, 2022) -- Free for Early Access players
10 songs and cosmetic items based on ''CODENAME VIOLET''.
** ''[=EZ2ON=] REBOOT : R - QUANTUM COMPLEX'' (April 14, 2022)
2022) -- Cosmetic items based on ''FINAL EX''.
** ''[=EZ2ON=] REBOOT : R - PRESTIGE PASS'' (April 14, 2022)2022) -- A DLC pass with 24 new songs and original cosmetic items. 15 more songs are planned for a September 2022 release.
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The most recent version (and the sixth in the ''[=EZ2AC=]'' continuity), ''[=EZ2AC=] FINAL EX'', was released in August 2020. In August 2019, Neonvoice acquired the rights to ''ez2on'', and launched a remake known as ''[=EZ2ON=] REBOOT : R'' on Steam as an early access game in March 2021 worldwide, making it the first time an ''[=EZ2DJ=]'' game was released outside of South Korea. It largely draws from the previous ''ez2on'', some of the new songs from ''FINAL EX'', and licenses from BMS musicians. The first DLC expansion was released in September 2021, based on ''[=EZ2AC=]: Time Traveler'', featuring songs from it and its graphical skins. A full release is scheduled for March 31, 2022.

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The most recent version (and the sixth in the ''[=EZ2AC=]'' continuity), ''[=EZ2AC=] FINAL EX'', was released in August 2020. In August 2019, Neonvoice Neonovice acquired the rights to ''ez2on'', and launched a remake known as ''[=EZ2ON=] REBOOT : R'' on Steam as an early access game in March 2021 worldwide, making it the first time an ''[=EZ2DJ=]'' game was released outside of South Korea. It largely draws from the previous ''ez2on'', ''[=EZ2ON=]'' games, some of the new songs from ''FINAL EX'', and licenses from BMS musicians. The first DLC expansion was released in September 2021, based on ''[=EZ2AC=]: Time Traveler'', featuring songs from it and its graphical skins. Three additional DLC packs are planned for April 14, 2022. A full release is scheduled for March 31, sometime later in 2022.

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* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.)
[[/folder]]

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* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: TBA. Worldwide release.)
[[/folder]]
) -- DLC packs are listed below:
** ''[=EZ2ON=] REBOOT : R - TIME TRAVELER'' (September 29, 2021)
** ''[=EZ2ON=] REBOOT : R - CODENAME VIOLET'' (April 14, 2022) -- Free for Early Access players
** ''[=EZ2ON=] REBOOT : R - QUANTUM COMPLEX'' (April 14, 2022)
** ''[=EZ2ON=] REBOOT : R - PRESTIGE PASS'' (April 14, 2022)
[[/folder]]
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* SequelSong: The trailer for ''REBOOT : R''[='=]s upcoming ''Prestige Pass'' DLC features [[https://youtu.be/96irczeITB8?t=4764 "MAX 301"]] by NAOKI as one of the songs to be added in the DLC, a sequel to "MAX 300" from ''VideoGame/DanceDanceRevolution'' (as well as "[=MAX428=]" from ''VideoGame/SEVENsCODE'' and ''VideoGame/StepManiaX'').
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* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: March 31, 2022. Worldwide release.)

to:

* ''[=EZ2ON=] REBOOT : R'' (UsefulNotes/{{Steam}} Early Access: March 17, 2021. Official release: March 31, 2022.TBA. Worldwide release.)
Is there an issue? Send a MessageReason:
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The most recent version (and the sixth in the ''[=EZ2AC=]'' continuity), ''[=EZ2AC=] FINAL EX'', was released in August 2020. In August 2019, Neonvoice acquired the rights to ''ez2on'', and launched a remake known as ''[=EZ2ON=] REBOOT : R'' on Steam as an early access game in March 2021 worldwide, making it the first time an ''[=EZ2DJ=]'' game was released outside of South Korea. It largely draws from the previous ''ez2on'', some of the new songs from ''FINAL EX'', and licenses from BMS musicians. The first DLC expansion was released in September 2021, based on ''[=EZ2AC=]: Time Traveler'', featuring songs from it and its graphical skins.

to:

The most recent version (and the sixth in the ''[=EZ2AC=]'' continuity), ''[=EZ2AC=] FINAL EX'', was released in August 2020. In August 2019, Neonvoice acquired the rights to ''ez2on'', and launched a remake known as ''[=EZ2ON=] REBOOT : R'' on Steam as an early access game in March 2021 worldwide, making it the first time an ''[=EZ2DJ=]'' game was released outside of South Korea. It largely draws from the previous ''ez2on'', some of the new songs from ''FINAL EX'', and licenses from BMS musicians. The first DLC expansion was released in September 2021, based on ''[=EZ2AC=]: Time Traveler'', featuring songs from it and its graphical skins.
skins. A full release is scheduled for March 31, 2022.
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** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]], [[https://www.youtube.com/watch?v=9hzoj00BDnw far more chords than should be acceptable in a rhythm game chart]], and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects instead of catching them]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame). Or, did you think 14K mode wasn't horrific enough? [[https://www.youtube.com/watch?v=Ilu_VptId5I Here's 16K mode]], which uses all 10 primary keys, both turntables, all 4 effects, ''and'' both pedals!

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** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]], [[https://www.youtube.com/watch?v=9hzoj00BDnw far more chords than should be acceptable in a rhythm game chart]], and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects instead of catching them]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame). Or, did you think 14K mode wasn't horrific [[NintendoHard horrific]] enough? [[https://www.youtube.com/watch?v=Ilu_VptId5I Here's 16K mode]], which uses all 10 primary keys, both turntables, all 4 effects, ''and'' both pedals!
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** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]], [[https://www.youtube.com/watch?v=9hzoj00BDnw far more chords than should be acceptable in a rhythm game chart]], and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects instead of catching them]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame).

to:

** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]], [[https://www.youtube.com/watch?v=9hzoj00BDnw far more chords than should be acceptable in a rhythm game chart]], and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects instead of catching them]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame). Or, did you think 14K mode wasn't horrific enough? [[https://www.youtube.com/watch?v=Ilu_VptId5I Here's 16K mode]], which uses all 10 primary keys, both turntables, all 4 effects, ''and'' both pedals!
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** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]] and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects instead of catching them]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame).

to:

** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]] notes]], [[https://www.youtube.com/watch?v=9hzoj00BDnw far more chords than should be acceptable in a rhythm game chart]], and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects instead of catching them]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame).
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** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]] and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame).

to:

** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]] and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects]] objects instead of catching them]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame).

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* GimmickLevel: In ''[=EZ2ON=] REBOOT'' and ''REBOOT : R'', "Sudden Death" has extremely simple charts on all difficulties...but with absurdly strict timing windows. On Easy, the window for a Kool is ±10 milliseconds, and on [[HarderThanHard Super Hard]], it's ''±2 milliseconds''.

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* GimmickLevel: GimmickLevel:
** The ''Codename Violet'' modes in ''[=EZ2AC=]'' games feature charts with non-standard design, such as [[https://youtu.be/dyzjdmx57Hw one with only scratch notes]] and [[https://www.youtube.com/watch?v=gFoYHKw6WIs EZ2Catch charts where the player has to AVOID the objects]] (in a manner reminiscent of a BulletHell game or EndlessRunningGame).
**
In ''[=EZ2ON=] REBOOT'' and ''REBOOT : R'', "Sudden Death" has extremely simple charts on all difficulties...but with absurdly strict timing windows. On Easy, the window for a Kool is ±10 milliseconds, and on [[HarderThanHard Super Hard]], it's ''±2 milliseconds''.

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Removed: 691

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* TheArtifact: The artist for "Y Gate" has their name, 이종필, romanized as "Lee Chong Pil" in the song artwork, however later versions of the game romanize it as "Lee Jong-phil" in textual data. This is because when the song was first released for ''[=3rdTRAX=]'' in 2000, South Korea was still using [[https://en.wikipedia.org/wiki/McCune%E2%80%93Reischauer McCune-Reischauer romanization]], resulting in the former romanization, but shortly afterwards, [[https://en.wikipedia.org/wiki/Revised_Romanization_of_Korean Revised Romanization]] became the new official romanization method, leading to the latter romanziation. The song graphics still use the MR romanization.



* SpellMyNameWithAnS: The artist for "Y Gate" has their name, 이종필, romanized as "Lee Chong Pil" in the song artwork, however later versions of the game romanize it as "Lee Jong-phil" in textual data. This is because when the song was first released for ''[=3rdTRAX=]'' in 2000, South Korea was still using [[https://en.wikipedia.org/wiki/McCune%E2%80%93Reischauer McCune-Reischauer romanization]], resulting in the former romanization, but shortly afterwards, [[https://en.wikipedia.org/wiki/Revised_Romanization_of_Korean Revised Romanization]] became the new official romanization method, leading to the latter romanziation. The song graphics [[TheArtifact still use the MR romanization]].
Is there an issue? Send a MessageReason:
None


* SpellMyNameWithAnS: The artist for "Y Gate" has their name, 이종필, romanized as "Lee Chong Pil" in the song artwork, however later versions of the game romanize it as "Lee Jong-phil" in textual data. This is because when the song was first released for ''[=3rdTRAX=]'' in 2000, South Korea was still using [[https://en.wikipedia.org/wiki/McCune%E2%80%93Reischauer McCune-Reischauer romanization]], resulting in the former romanization, but shortly afterwards, [[https://en.wikipedia.org/wiki/Revised_Romanization_of_Korean Revised Romanization]] became the new official romanization method. The song graphics [[TheArtifact still use the MR romanization]].

to:

* SpellMyNameWithAnS: The artist for "Y Gate" has their name, 이종필, romanized as "Lee Chong Pil" in the song artwork, however later versions of the game romanize it as "Lee Jong-phil" in textual data. This is because when the song was first released for ''[=3rdTRAX=]'' in 2000, South Korea was still using [[https://en.wikipedia.org/wiki/McCune%E2%80%93Reischauer McCune-Reischauer romanization]], resulting in the former romanization, but shortly afterwards, [[https://en.wikipedia.org/wiki/Revised_Romanization_of_Korean Revised Romanization]] became the new official romanization method. method, leading to the latter romanziation. The song graphics [[TheArtifact still use the MR romanization]].
Is there an issue? Send a MessageReason:
None


* SpellMyNameWithAnS: The artist for "Y Gate" has their name, 이종필, romanized as "Lee Chong Pil" in the song artwork, however later versions of the game romanize it as "Lee Jong-phil". This is because when the song was first released for ''[=3rdTRAX=]'' in 2000, South Korea was still using [[https://en.wikipedia.org/wiki/McCune%E2%80%93Reischauer McCune-Reischauer romanization]], resulting in the former romanization, but shortly afterwards, [[https://en.wikipedia.org/wiki/Revised_Romanization_of_Korean Revised Romanization]] became the new official romanization method. The song graphics [[TheArtifact still use the MR romanization]].

to:

* SpellMyNameWithAnS: The artist for "Y Gate" has their name, 이종필, romanized as "Lee Chong Pil" in the song artwork, however later versions of the game romanize it as "Lee Jong-phil".Jong-phil" in textual data. This is because when the song was first released for ''[=3rdTRAX=]'' in 2000, South Korea was still using [[https://en.wikipedia.org/wiki/McCune%E2%80%93Reischauer McCune-Reischauer romanization]], resulting in the former romanization, but shortly afterwards, [[https://en.wikipedia.org/wiki/Revised_Romanization_of_Korean Revised Romanization]] became the new official romanization method. The song graphics [[TheArtifact still use the MR romanization]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpellMyNameWithAnS: The artist for "Y Gate" has their name, 이종필, romanized as "Lee Chong Pil" in the song artwork, however later versions of the game romanize it as "Lee Jong-phil". This is because when the song was first released for ''[=3rdTRAX=]'' in 2000, South Korea was still using [[https://en.wikipedia.org/wiki/McCune%E2%80%93Reischauer McCune-Reischauer romanization]], resulting in the former romanization, but shortly afterwards, [[https://en.wikipedia.org/wiki/Revised_Romanization_of_Korean Revised Romanization]] became the new official romanization method. The song graphics [[TheArtifact still use the MR romanization]].
Is there an issue? Send a MessageReason:
None


** In ''REBOOT : R'', the maximum score on a song is 1100000 points plus the number of notes. Scoring is mostly accuracy-based, but every time you increase your max combo, you get 1 additonal point.

to:

** In ''REBOOT : R'', the maximum score on a song is 1100000 points plus the number of notes. Scoring is mostly accuracy-based, but every time you increase your max combo, with the first 1100000 points coming from note accuracy; at the end of the song you get 1 additonal point.a bonus equal to the highest combo you achieved in the song.

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* ScoringPoints:
** In the arcade games, each note is worth a fixed amount of points, with 300 points earned for getting a "KOOL!" judgement; thus the maximum score possible is the total number of notes times 300.

to:

* ScoringPoints:
** In
ScoringPoints: The series has had multiple scoring systems over the arcade games, each note years:
** Most of the earlier games use a scoring system in which KOOL
is worth a fixed amount of 170 points, with 300 points earned for getting COOL is worth 100 points, and GOOD is worth 40 points. There's also a "KOOL!" judgement; thus the maximum score possible combo multiplier that's...[[https://namu.wiki/w/EZ2AC%20%EC%8B%9C%EB%A6%AC%EC%A6%88/%ED%8C%90%EC%A0%95%EA%B3%BC%20%EC%A0%90%EC%88%98%EC%B2%B4%EA%B3%84#s-2.3 weirdly calculated, involving logarithms]]. This is the total number of notes times 300. same scoring system used in "All Combo Challenge" courses in ''REBOOT : R''.
** Starting in ''[=EZ2AC=] Evolve'', a KOOL is worth 300 points, a COOL is worth 150, and a GOOD is worth 40; no combo-based bonuses. ''Time Traveler'' and later slightly revise this to make a GOOD worth 41 points, likely to make it easier to distinguish an All COOL run in progress. The ''Time Traveler'' variant is also used in courses in ''REBOOT : R'', except for All Combo Challenge courses.
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The franchise was originally developed by [=AmuseWorld=] -- a studio that had also developed a dance game called ''[=EZ2Dancer=]'' (which combined a three-panel layout with infrared hand sensors similar to Creator/{{Konami}}'s ''Dance Mania[=X=]''). In 2007, Konami won a patent lawsuit over the game due to its strong similarities to ''Beatmania'' -- forcing [=AmuseWorld=] to halt the production of new [=EZ2DJ=] hardware. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a now-defunct, multiplayer PC port akin to ''VideoGame/{{DJMax}} Online'' known as ''[=EZ2ON=]''. The first edition of ''[=EZ2ON=]'', ''RETRO [=EZ2ON=]'', was released in 2008 and service was terminated less than a year later in 2009. ''[=EZ2ON=] REBOOT'' was released in 2013 in an attempt to reboot the game, but service was terminated within the same year.

to:

The franchise was originally developed by [=AmuseWorld=] -- a studio that had also developed a dance game called ''[=EZ2Dancer=]'' (which combined a three-panel layout with infrared hand sensors similar to Creator/{{Konami}}'s ''Dance Mania[=X=]''). In 2007, Konami won a patent lawsuit over the game due to its strong similarities to ''Beatmania'' -- forcing [=AmuseWorld=] to halt the production of new [=EZ2DJ=] hardware. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a now-defunct, multiplayer PC port akin to ''VideoGame/{{DJMax}} Online'' known as ''[=EZ2ON=]''. The first edition of ''[=EZ2ON=]'', ''RETRO [=EZ2ON=]'', was released in 2008 and service was terminated [[DefunctOnlineVideoGames terminated]] less than a year later in 2009. ''[=EZ2ON=] REBOOT'' was released in 2013 in an attempt to reboot the game, but service was terminated within the same year.
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* AllegedlyFreeGame: The first two iterations of ''[=EZ2ON=]'' operated on a "free-to-play" model, with some songs available for free, but certain songs required paid "DJ Points" every time one wanted to play them. Certain features were locked behind paywalls too. ''[=EZ2ON=] REBOOT : R'' averts this, requiring one to pay before playing it; while there are DLC packs, there are no money-based restrictions on playing songs once you have access to them.
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Added DiffLines:

* WritingAroundTrademarks: Due to a Creator/{{Konami}} patent, the judgement line/shadows in ''REBOOT : R'' slightly bobs up and down.
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** In ''REBOOT : R'', the maximum score on a song is 1100000 points plus the number of notes. Scoring is mostly accuracy-based, but every time you increase your max combo, you also get 1 additonal point.

to:

** In ''REBOOT : R'', the maximum score on a song is 1100000 points plus the number of notes. Scoring is mostly accuracy-based, but every time you increase your max combo, you also get 1 additonal point.

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* ScoringPoints: In the arcade games, each note is worth a fixed amount of points, with 300 points earned for getting a "KOOL!" judgement; thus the maximum score possible is the total number of notes times 300.

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* ScoringPoints: ScoringPoints:
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In the arcade games, each note is worth a fixed amount of points, with 300 points earned for getting a "KOOL!" judgement; thus the maximum score possible is the total number of notes times 300. 300.
** In ''REBOOT : R'', the maximum score on a song is 1100000 points plus the number of notes. Scoring is mostly accuracy-based, but every time you increase your max combo, you also get 1 additonal point.

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* {{Bowdlerise}}: An attempted example with "Brain Power". The background video is a LyricVideo, and the word "COCAINE" is censored...by writing it as "COXXXXX", making it seem like a line about cocaine is now about penises.

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* {{Bowdlerise}}: {{Bowdlerise}}:
**
An attempted example with "Brain Power". The background video is a LyricVideo, and the word "COCAINE" is censored...by writing it as "COXXXXX", making it seem like a line about cocaine is now about penises.penises.
** The [[https://www.youtube.com/watch?v=x86F_bVqjeU background animation]] for "You love the life you live ~Remix~", has a scene that features some tribal Black people engaging in [[ImAHumanitarian cannibalism]] (more specifically, the scene features a cauldron and the skeletal remains of humans). However during the Early Access period of the globally-released ''REBOOT : R'', which the song is included in, a patch was applied to remove this scene and replace it with a visual of an erupting volcano, so as to avoid the racist implications of the original scene.
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* EmbeddedPrecursor: ''[=6thTRAX=]'' features a gameplay mode called "Remember 1st?", which loads up ''The 1st TRACKS''. As in, the game hardware ''exits to Windows to launch a separate executable''.

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