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** ''7th Trax Bonus Edition'' was also a bit edgier looking in comparison to the original release (which had a largely gold/yellow interface) and ''Codename Violet'', with lots of red, black, and white.
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* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam", "Prime" and "Gothique Resonance" on Pump). "Dement -After Legend-" is also on ''Pump it Up XX'', but it's not officially billed as an [=EZ2AC=] crossover (it is still, however, sorted into the "Xross" folder in channel mode).

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* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", "Prime", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam", "Prime" "Bedlam" and "Gothique Resonance" on Pump). "Dement -After Legend-" is also on ''Pump it Up XX'', but it's not officially billed as an [=EZ2AC=] crossover (it is still, however, sorted into the "Xross" folder in channel mode).
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* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam", "Prime" and "Gothique Resonance" on Pump). "Dement -After Legend-" is also on ''Pump it Up XX'', but it's billed as a standard license and not officially part of the crossovers.

to:

* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam", "Prime" and "Gothique Resonance" on Pump). "Dement -After Legend-" is also on ''Pump it Up XX'', but it's billed as a standard license and not officially part of billed as an [=EZ2AC=] crossover (it is still, however, sorted into the crossovers."Xross" folder in channel mode).
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** ''Codename Violet'' modes have been present as an EasterEgg in ''Night Traveler'' and ''Time Traveler'' ("2.0" and "2.5" respectively).

to:

** ''Codename Violet'' modes have been present as an EasterEgg a secret mode in ''Night Traveler'' and ''Time Traveler'' ("2.0" and "2.5" respectively).respectively), housing hidden charts.
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* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam", "Prime" and "Gothique Resonance" on Pump). "Dement -After Legend-" is also on ''Pump it Up XX'' but it's not officially billed as part of the [=EZ2AC=] crossovers.

to:

* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam", "Prime" and "Gothique Resonance" on Pump). "Dement -After Legend-" is also on ''Pump it Up XX'' XX'', but it's billed as a standard license and not officially billed as part of the [=EZ2AC=] crossovers.
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* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam", "Dement -After Legend-", and "Gothique Resonance" on Pump)

to:

* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam", "Dement -After Legend-", "Prime" and "Gothique Resonance" on Pump)Pump). "Dement -After Legend-" is also on ''Pump it Up XX'' but it's not officially billed as part of the [=EZ2AC=] crossovers.
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** The circle note option uses sprites originating from ''[=ez2Dancer=]'', particularly from the hand sensor notes.
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-->R U READY 2 GO INSIDE DA DJ BOX?

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-->R U READY 2 GO INSIDE DA INSIDA DJ BOX?

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* UnexpectedGameplayChange: [[https://www.youtube.com/watch?v=sAhFa24XTGw Catch mode]], where you use the turntable to control a bowl to collect fruit.

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* UnexpectedGameplayChange: UnexpectedGameplayChange:
**
[[https://www.youtube.com/watch?v=sAhFa24XTGw Catch mode]], where you use the turntable to control a bowl to collect fruit.fruit.
** Turntable is a 5-key style where you have to "strum" the turntable for every note (think ''[[VideoGame/{{Gitadora}} Guitar Freaks]]'', ''VideoGame/GuitarHero'')
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Added DiffLines:

** ''Codename Violet'' modes have been present as an EasterEgg in ''Night Traveler'' and ''Time Traveler'' ("2.0" and "2.5" respectively).
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In 2012, a mysterious new arcade release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax'' with new songs. Afterwards, a new studio known as Square Pixels would develop new arcade releases under the title '''''[=EZ2AC=]''''' -- maintaining the existing [=EZ2DJ=] cabinets, but refreshing the engine with a more polished user experience and quality-of-life enhancements, and relatively newer PC hardware to replace the Windows 98-powered systems used on previous versions. The credits of the first [=EZ2AC=] release, ''Endless Circulation'', revealed that Square Pixels was [[IKnewIt pretty much the same team]] that worked on ''Azure Expression''.

to:

In 2012, a mysterious new arcade release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax'' with new songs. Afterwards, a new studio known as Square Pixels (which ended up being [[IKnewIt pretty much the same team]] that worked on ''Azure Expression'') would develop new arcade releases under the title '''''[=EZ2AC=]''''' -- maintaining the existing [=EZ2DJ=] cabinets, but refreshing the engine with a more polished user experience and quality-of-life enhancements, and relatively newer PC hardware to replace the Windows 98-powered systems used on previous versions. The credits versions, and new songs of the first [=EZ2AC=] release, ''Endless Circulation'', revealed that Square Pixels was [[IKnewIt pretty much the same team]] that worked on ''Azure Expression''.
course.
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** One of said crossovers is "Prime", a song by Tatsh. What makes this notable is that he used to work with Konami, and was the ''Beatmania'' producer for several versions.

to:

** One of said crossovers is "Prime", a song by Tatsh. What makes this notable is that he used to work with Konami, and ''and was the ''Beatmania'' Beatmania producer for several versions.''
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** One of said crossovers is "Prime", a song by Tatsh. What makes this notable is that he used to work with Konami, and was the ''Beatmania'' producer for several versions.

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* HarderThanHard: The game may have "EZ" in its title, but much like its Japanese counterpart, it is ''[[NonIndicativeName nowhere near easy]]'' at its hardest levels.
** "[[https://www.youtube.com/watch?v=TpGq2iIeDSQ GEHENNA]]" is pretty much the DiscOneFinalBoss of ''Final''.

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* HarderThanHard: The game may have "EZ" in its title, but much like its Japanese counterpart, it is ''[[NonIndicativeName nowhere near easy]]'' at its hardest levels.
** "[[https://www.
levels. If a song's SHD difficulty is simply a [[ReadingsAreOffTheScale skull and crossbones]], [[https://www.youtube.com/watch?v=TpGq2iIeDSQ GEHENNA]]" is pretty much the DiscOneFinalBoss of ''Final''.com/watch?v=GTy0JtC87tg you know you're in for a good time]].
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The franchise was originally developed by [=AmuseWorld=] -- a studio that had also developed a dance game called ''[=EZ2Dancer=]'' (which combined a three-panel layout with sets of infrared sensors similar to Creator/{{Konami}}'s ''Dance Maniax''). In 2007, Konami won a lawsuit against [=AmuseWorld=] to halt the production of new [=EZ2DJ=] hardware, due to the infringement of patents associated with ''Beatmania''. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a now-defunct, multiplayer PC port akin to ''VideoGame/{{DJMax}}'' known as ''ez2on''.

In 2012, a mysterious new arcade release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax'' with new songs. Afterwards, a new studio known as Square Pixels would develop new arcade releases under the title '''''[=EZ2AC=]''''' -- maintaining the existing [=EZ2DJ=] cabinets, but refreshing the engine with a more polished user experience and quality-of-life enhancements, and relatively newer PC hardware to replace the Windows 98-powered systems used on previous versions. The credits of the first [=EZ2AC=] release, ''Endless Circulation'', revealed that Square Pixels was pretty much the team that worked on ''Azure Expression''.

to:

The franchise was originally developed by [=AmuseWorld=] -- a studio that had also developed a dance game called ''[=EZ2Dancer=]'' (which combined a three-panel layout with sets of infrared hand sensors similar to Creator/{{Konami}}'s ''Dance Maniax''). Mania[=X=]''). In 2007, Konami won a patent lawsuit against over the game due to its strong similarities to ''Beatmania'' -- forcing [=AmuseWorld=] to halt the production of new [=EZ2DJ=] hardware, due to the infringement of patents associated with ''Beatmania''.hardware. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a now-defunct, multiplayer PC port akin to ''VideoGame/{{DJMax}}'' known as ''ez2on''.

In 2012, a mysterious new arcade release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax'' with new songs. Afterwards, a new studio known as Square Pixels would develop new arcade releases under the title '''''[=EZ2AC=]''''' -- maintaining the existing [=EZ2DJ=] cabinets, but refreshing the engine with a more polished user experience and quality-of-life enhancements, and relatively newer PC hardware to replace the Windows 98-powered systems used on previous versions. The credits of the first [=EZ2AC=] release, ''Endless Circulation'', revealed that Square Pixels was [[IKnewIt pretty much the team same team]] that worked on ''Azure Expression''.
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* HarderThanHard: The game may have been titled "[=EZ2DJ=]", but much like its Japanese counterpart, it is ''[[NonIndicativeName nowhere near easy]]'' at its hardest levels.
** [[https://www.youtube.com/watch?v=TpGq2iIeDSQ GEHENNA]] from ''Final'' on ''any'' mode

to:

* HarderThanHard: The game may have been titled "[=EZ2DJ=]", "EZ" in its title, but much like its Japanese counterpart, it is ''[[NonIndicativeName nowhere near easy]]'' at its hardest levels.
** [[https://www."[[https://www.youtube.com/watch?v=TpGq2iIeDSQ GEHENNA]] from ''Final'' on ''any'' modeGEHENNA]]" is pretty much the DiscOneFinalBoss of ''Final''.
Is there an issue? Send a MessageReason:
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The franchise was originally developed by [=AmuseWorld=] -- a studio that had also developed a dance game called ''[=EZ2Dancer=]'' (which combined a three-panel layout with sets of infrared sensors similar to Creator/{{Konami}}'s ''Dance Maniax''). In 2007, Konami won a lawsuit against [=AmuseWorld=] to halt the production of new [=EZ2DJ=] hardware, due to the infringement of patents associated with ''Beatmania''. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a PC port akin to ''VideoGame/{{DJMax}} Online'', known as ''ez2on''.

to:

The franchise was originally developed by [=AmuseWorld=] -- a studio that had also developed a dance game called ''[=EZ2Dancer=]'' (which combined a three-panel layout with sets of infrared sensors similar to Creator/{{Konami}}'s ''Dance Maniax''). In 2007, Konami won a lawsuit against [=AmuseWorld=] to halt the production of new [=EZ2DJ=] hardware, due to the infringement of patents associated with ''Beatmania''. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a now-defunct, multiplayer PC port akin to ''VideoGame/{{DJMax}} Online'', ''VideoGame/{{DJMax}}'' known as ''ez2on''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->R U READY 2 GO INSIDE DA DJ BOX?
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* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam" and "Dement -After Legend-" on Pump)

to:

* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam" and "Bedlam", "Dement -After Legend-" Legend-", and "Gothique Resonance" on Pump)
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* ThemeNaming: The original ''[=EZ2DJ=]'' games were titled as '''''N'''th Trax'' (with the first being subtitled "The 1st Tracks"), with some of them having [[{{Tagline}} taglines such as "It Rules Once Again", "Resistance", and "Self Evolution". The 5th version was titled ''Platinum'' instead. ''[=EZ2AC=]'' has gone in a more ''IIDX''-like direction for its themes, with "Endless Circulation" (referring to the ContinuityReboot), "Evolve" (a dark and futuristic, steel and magenta-colored motif), "Night Traveler" (which has a nightlife[=/=]city theme), and "Time Traveler" (a futuristic green and silver design). The most recent version is simply titled "[[GrandFinale Final]]".

to:

* ThemeNaming: The original ''[=EZ2DJ=]'' games were titled as '''''N'''th Trax'' (with the first being subtitled "The 1st Tracks"), with some of them having [[{{Tagline}} taglines taglines]] such as "It Rules Once Again", "Resistance", and "Self Evolution". The 5th version was titled ''Platinum'' instead. ''[=EZ2AC=]'' has gone in a more ''IIDX''-like direction for its themes, with "Endless Circulation" (referring to the ContinuityReboot), "Evolve" (a dark and futuristic, steel and magenta-colored motif), "Night Traveler" (which has a nightlife[=/=]city theme), and "Time Traveler" (a futuristic green and silver design). The most recent version is simply titled "[[GrandFinale Final]]".
Is there an issue? Send a MessageReason:
None


* ThemeNaming: The original ''[=EZ2DJ=]'' games were titled as '''''N'''th Trax'' (with the first being subtitled "The 1st Tracks"), with some of them having TagLines (like "It Rules Once Again", "Resistance", and "Self Evolution"). The 5th version was titled ''Platinum'' instead. ''[=EZ2AC=]'' has gone in a more ''IIDX''-like direction for its themes, with "Endless Circulation" (referring to the ContinuityReboot), "Evolve" (a dark and futuristic, steel and magenta-colored motif), "Night Traveler" (which has a nightlife[=/=]city theme), and "Time Traveler" (a futuristic green and silver design). The most recent version is simply titled "[[GrandFinale Final]]".

to:

* ThemeNaming: The original ''[=EZ2DJ=]'' games were titled as '''''N'''th Trax'' (with the first being subtitled "The 1st Tracks"), with some of them having TagLines (like [[{{Tagline}} taglines such as "It Rules Once Again", "Resistance", and "Self Evolution").Evolution". The 5th version was titled ''Platinum'' instead. ''[=EZ2AC=]'' has gone in a more ''IIDX''-like direction for its themes, with "Endless Circulation" (referring to the ContinuityReboot), "Evolve" (a dark and futuristic, steel and magenta-colored motif), "Night Traveler" (which has a nightlife[=/=]city theme), and "Time Traveler" (a futuristic green and silver design). The most recent version is simply titled "[[GrandFinale Final]]".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The most recent version (and the fifth in the [=EZ2AC=] continuity), ''[=EZ2AC=] -Final-'', was released in late-May 2019.
Is there an issue? Send a MessageReason:
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In 2012, a mysterious new arcade release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax'' with new songs. Afterwards, a new studio known as Square Pixels would develop new arcade releases under the title '''''[=EZ2AC=]''''' -- maintaining the existing [=EZ2DJ=] cabinets, but phasing in relatively newer PC hardware iterations than before (every version until the ''[=EZ2AC=]'' era was running on Windows 98-based hardware). The credits of the first [=EZ2AC=] release, ''Endless Circulation'', revealed that Square Pixels was a formalization of the team who worked on ''Azure Expression''.

to:

In 2012, a mysterious new arcade release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax'' with new songs. Afterwards, a new studio known as Square Pixels would develop new arcade releases under the title '''''[=EZ2AC=]''''' -- maintaining the existing [=EZ2DJ=] cabinets, but phasing in refreshing the engine with a more polished user experience and quality-of-life enhancements, and relatively newer PC hardware iterations than before (every version until to replace the ''[=EZ2AC=]'' era was running on Windows 98-based hardware). 98-powered systems used on previous versions. The credits of the first [=EZ2AC=] release, ''Endless Circulation'', revealed that Square Pixels was a formalization of pretty much the team who that worked on ''Azure Expression''.

Added: 140

Changed: 349

Is there an issue? Send a MessageReason:
None


In 2012, a mysterious new release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax'' with new songs. However, the team who developed this would become formalized under the name Square Pixels, and would develop new releases under the new title '''''[=EZ2AC=]''''' -- maintaining the existing [=EZ2DJ=] cabinets, but phasing in relatively newer PC hardware iterations than before (every version until the ''[=EZ2AC=]'' era was running on Windows 98-based hardware).

to:

In 2012, a mysterious new arcade release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax'' with new songs. However, the team who developed this would become formalized under the name Afterwards, a new studio known as Square Pixels, and Pixels would develop new arcade releases under the new title '''''[=EZ2AC=]''''' -- maintaining the existing [=EZ2DJ=] cabinets, but phasing in relatively newer PC hardware iterations than before (every version until the ''[=EZ2AC=]'' era was running on Windows 98-based hardware).
hardware). The credits of the first [=EZ2AC=] release, ''Endless Circulation'', revealed that Square Pixels was a formalization of the team who worked on ''Azure Expression''.



* MythologyGag

to:

* MythologyGagMythologyGag:
** The "get/ready/start" sounder is taken from the intro of the 1st Tracks song "[[https://www.youtube.com/watch?v=X9ZHr4Iykdc The Rhythm]]"



* ThemeNaming: The original ''[=EZ2DJ=]'' games were titled as '''''N'''th Trax''', with some of them having subtitles (like "It Rules Once Again", "Resistance", and "Self Evolution"). The 5th version was titled ''Platinum'' instead. ''[=EZ2AC=]'' has gone in a more ''IIDX''-like direction for its themes, with "Endless Circulation" (referring to the ContinuityReboot), "Evolve" (a dark and futuristic, steel and magenta-colored motif), "Night Traveler" (which has a nightlife[=/=]city theme), and "Time Traveler" (a futuristic green and silver design). The most recent version is simply titled "[[GrandFinale Final]]".

to:

* ThemeNaming: The original ''[=EZ2DJ=]'' games were titled as '''''N'''th Trax''', Trax'' (with the first being subtitled "The 1st Tracks"), with some of them having subtitles TagLines (like "It Rules Once Again", "Resistance", and "Self Evolution"). The 5th version was titled ''Platinum'' instead. ''[=EZ2AC=]'' has gone in a more ''IIDX''-like direction for its themes, with "Endless Circulation" (referring to the ContinuityReboot), "Evolve" (a dark and futuristic, steel and magenta-colored motif), "Night Traveler" (which has a nightlife[=/=]city theme), and "Time Traveler" (a futuristic green and silver design). The most recent version is simply titled "[[GrandFinale Final]]".
Is there an issue? Send a MessageReason:
None


The franchise was originally developed by [=AmuseWorld=] -- a studio that had also developed a dance game called ''EZ2Dancer'' (which combined a three-panel layout with sets of infrared sensors similar to Creator/{{Konami}}'s ''Dance Maniax''). In 2007, Konami won a lawsuit against [=AmuseWorld=] to halt the production of new [=EZ2DJ=] hardware, due to the infringement of patents associated with ''Beatmania''. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a PC port akin to ''VideoGame/{{DJMax}} Online'', known as ''ez2on''.

to:

The franchise was originally developed by [=AmuseWorld=] -- a studio that had also developed a dance game called ''EZ2Dancer'' ''[=EZ2Dancer=]'' (which combined a three-panel layout with sets of infrared sensors similar to Creator/{{Konami}}'s ''Dance Maniax''). In 2007, Konami won a lawsuit against [=AmuseWorld=] to halt the production of new [=EZ2DJ=] hardware, due to the infringement of patents associated with ''Beatmania''. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a PC port akin to ''VideoGame/{{DJMax}} Online'', known as ''ez2on''.
Is there an issue? Send a MessageReason:
None


'''''[=EZ2DJ=]''''' is a South Korean RhythmGame franchise. Essentially, it's to ''VideoGame/{{Beatmania}}'' what ''VideoGame/PumpItUp'' is to ''VideoGame/DanceDanceRevolution''; it is very much like the original 5-key ''Beatmania'' series (or, more specifically, ''beatmania III''), in terms of overall gameplay and controls, with five piano keys, a turntable, and a foot pedal. However, there is also a row of four effector buttons at the top center of the control deck: a 7-key mode adds a pair of these buttons to each player's keys. Its hardest songs easily rival those of ''Beatmania IIDX'' in terms of sheer difficulty.

The franchise was originally developed by [=AmuseWorld=], who also developed a dance game called ''ez2Dancer'' (which combined a three-panel layout with sets of infrared sensors similar to Creator/{{Konami}}'s ''Dance Maniax''). The game would face a similar fate to ''VideoGame/InTheGroove'' in 2007, when Konami successfully sued [=AmuseWorld=] to halt the production of new hardware due to patent infringement. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a PC port akin to ''VideoGame/{{DJMax}} Online'', known as ''ez2on''.

In 2012, a mysterious new release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax Bonus Edition Revision A'' with new songs. However, the team who developed this would become formalized under the name Square Pixels, and would develop new releases under the new title '''''[=EZ2AC=]'''''.

to:

'''''[=EZ2DJ=]''''' is a South Korean RhythmGame franchise. Essentially, it's franchise that is pretty much to ''VideoGame/{{Beatmania}}'' what ''VideoGame/PumpItUp'' is to ''VideoGame/DanceDanceRevolution''; it ''VideoGame/DanceDanceRevolution''. It is very much like the original 5-key ''Beatmania'' series (or, more specifically, ''beatmania III''), in terms of overall gameplay and controls, with five piano keys, a turntable, and a foot pedal. However, there is also a row of four effector buttons at the top center of the control deck: a 7-key mode adds a pair of these buttons to each player's keys. Its hardest songs easily rival those of ''Beatmania IIDX'' in terms of sheer difficulty.

The franchise was originally developed by [=AmuseWorld=], who [=AmuseWorld=] -- a studio that had also developed a dance game called ''ez2Dancer'' ''EZ2Dancer'' (which combined a three-panel layout with sets of infrared sensors similar to Creator/{{Konami}}'s ''Dance Maniax''). The game would face a similar fate to ''VideoGame/InTheGroove'' in In 2007, when Konami successfully sued won a lawsuit against [=AmuseWorld=] to halt the production of new hardware [=EZ2DJ=] hardware, due to patent infringement.the infringement of patents associated with ''Beatmania''. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a PC port akin to ''VideoGame/{{DJMax}} Online'', known as ''ez2on''.

In 2012, a mysterious new release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax Bonus Edition Revision A'' Trax'' with new songs. However, the team who developed this would become formalized under the name Square Pixels, and would develop new releases under the new title '''''[=EZ2AC=]'''''.
'''''[=EZ2AC=]''''' -- maintaining the existing [=EZ2DJ=] cabinets, but phasing in relatively newer PC hardware iterations than before (every version until the ''[=EZ2AC=]'' era was running on Windows 98-based hardware).



* DarkerAndEdgier: The UI of ''[=EZ2AC=] Evolve'' does have a noticeably darker, futuristic look than past feel

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* DarkerAndEdgier: The UI of ''[=EZ2AC=] Evolve'' does have a noticeably darker, futuristic look than past feel versions.



** The 7-key modes are naturally trickier due to the design of the deck, a the effector keys are diagonally above the main piano keys (much like ''IIDX'' cabinets, the turntables are on opposing sides).

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** The 7-key modes are naturally trickier due to the design of the deck, a the effector keys are diagonally above the main piano keys (much like ''IIDX'' cabinets, the turntables are on opposing sides).
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** [[https://www.youtube.com/watch?v=TpGq2iIeDSQGEHENNA]] from ''Final'' on ''any'' mode

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** [[https://www.youtube.com/watch?v=TpGq2iIeDSQGEHENNA]] com/watch?v=TpGq2iIeDSQ GEHENNA]] from ''Final'' on ''any'' mode

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* {{Crossover}}:

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* {{Crossover}}: There have been revivals from ''[=o2Jam=]'' (specifically "[[https://www.youtube.com/watch?v=jaCalot7Lxo Cross Time]]" and "[[https://www.youtube.com/watch?v=7K4he1na8GQ Visual Dream]]"), and there have also been exchanges of crossovers with ''VideoGame/PumpItUp'' (such as "Allegro Piu Mosso", "God Mode", and "Yog Sothoth" to [=EZ2AC=], and songs such as "Bedlam" and "Dement -After Legend-" on Pump)



* HarderThanHard

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* HarderThanHardHarderThanHard: The game may have been titled "[=EZ2DJ=]", but much like its Japanese counterpart, it is ''[[NonIndicativeName nowhere near easy]]'' at its hardest levels.
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Added DiffLines:

'''''[=EZ2DJ=]''''' is a South Korean RhythmGame franchise. Essentially, it's to ''VideoGame/{{Beatmania}}'' what ''VideoGame/PumpItUp'' is to ''VideoGame/DanceDanceRevolution''; it is very much like the original 5-key ''Beatmania'' series (or, more specifically, ''beatmania III''), in terms of overall gameplay and controls, with five piano keys, a turntable, and a foot pedal. However, there is also a row of four effector buttons at the top center of the control deck: a 7-key mode adds a pair of these buttons to each player's keys. Its hardest songs easily rival those of ''Beatmania IIDX'' in terms of sheer difficulty.

The franchise was originally developed by [=AmuseWorld=], who also developed a dance game called ''ez2Dancer'' (which combined a three-panel layout with sets of infrared sensors similar to Creator/{{Konami}}'s ''Dance Maniax''). The game would face a similar fate to ''VideoGame/InTheGroove'' in 2007, when Konami successfully sued [=AmuseWorld=] to halt the production of new hardware due to patent infringement. However, updates to its final version, ''7th Trax'', would continue to be released, and a studio known as Retro Games developed a PC port akin to ''VideoGame/{{DJMax}} Online'', known as ''ez2on''.

In 2012, a mysterious new release, ''Azure Expression'', surfaced. This particular version did not credit any specific studio, and it wound up effectively being an unofficial GameMod of ''7th Trax Bonus Edition Revision A'' with new songs. However, the team who developed this would become formalized under the name Square Pixels, and would develop new releases under the new title '''''[=EZ2AC=]'''''.

!! [=EZ2DJ/AC=] contains examples of
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* CapcomSequelStagnation
** 7th Trax ''really'' had this, with version 1.5 (11 new songs) and 2.0 (12 new songs, 6 revivals, and 5 removals), ''Class R - Codename Violet'' (which added 12 new songs and a purple-themed version of the UI, but removed 60 songs), ''Bonus Edition'' (36 new songs, 56 removals, and a ton of bugs), and ''Bonus Edition Revision A'' (a follow-up that fixed the aforementioned bugs, and added back many of the songs removed by ''Codename Violet'').
* {{Crossover}}:
* DarkerAndEdgier: The UI of ''[=EZ2AC=] Evolve'' does have a noticeably darker, futuristic look than past feel
* HarderThanHard
** [[https://www.youtube.com/watch?v=TpGq2iIeDSQGEHENNA]] from ''Final'' on ''any'' mode
* NintendoHard
** The 7-key modes are naturally trickier due to the design of the deck, a the effector keys are diagonally above the main piano keys (much like ''IIDX'' cabinets, the turntables are on opposing sides).
* MythologyGag
* OminousLatinChanting: [[https://www.youtube.com/watch?v=nHltDafg_Z4 Dement -After Legend-]]
* {{Retraux}}: Various gameplay UI themes from older versions are accessible as options on current iterations.
* ThemeNaming: The original ''[=EZ2DJ=]'' games were titled as '''''N'''th Trax''', with some of them having subtitles (like "It Rules Once Again", "Resistance", and "Self Evolution"). The 5th version was titled ''Platinum'' instead. ''[=EZ2AC=]'' has gone in a more ''IIDX''-like direction for its themes, with "Endless Circulation" (referring to the ContinuityReboot), "Evolve" (a dark and futuristic, steel and magenta-colored motif), "Night Traveler" (which has a nightlife[=/=]city theme), and "Time Traveler" (a futuristic green and silver design). The most recent version is simply titled "[[GrandFinale Final]]".
* UnexpectedGameplayChange: [[https://www.youtube.com/watch?v=sAhFa24XTGw Catch mode]], where you use the turntable to control a bowl to collect fruit.

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