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** You can't directly harm friendly NPCs in the overworld with your weapons or guns, but there's nothing stopping you from using the splash damage from a grenade or bomb to blow them to pieces.

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** You can't directly harm friendly NPCs [=NPCs=] in the overworld with your weapons or guns, but there's nothing stopping you from using the splash damage from a grenade or bomb to blow them to pieces.
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** You can't directly harm friendly NPCs in the overworld with your weapons or guns, but there's nothing stopping you from using the splash damage from a grenade or bomb to blow them to pieces.
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The game was released on January 28, 2015 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. It was later brought to the UsefulNotes/NintendoSwitch with all expansions on October 19, 2021, and patched to support the UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS during the month of March 2022.

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The game was released on January 28, 2015 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC. It was later brought to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch with all expansions on October 19, 2021, and patched to support the UsefulNotes/PlayStation5 Platform/PlayStation5 and UsefulNotes/XboxSeriesXAndS Platform/XboxSeriesXAndS during the month of March 2022.
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** Escalated to full blown ''ApocalypseHow/Class3A'' in the 15 years before VideoGame/DyingLight2StayHuman's events.

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** Escalated to full blown ''ApocalypseHow/Class3A'' ''ApocalypseHow/Class2'' in the 15 years before VideoGame/DyingLight2StayHuman's events.
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added game-breaking bug

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* GameBreakingBug: ''The Following'' has its own save file and is loaded separately from the main campaign in the menu, though your save is linked to your campaign save so that your stats and inventory can sync back and forth. There's a bug, with no clearly-established cause, that makes your ''Following'' save load you into the Harran map instead of The Countryside. As it's not normally possible to return to Harran during ''The Following'', there's no built-in way to go to The Countryside from Harran either, so you're stuck. The only known fix is to have someone else invite you to their ''Following'' co-op session, which forces your game to load you into The Countryside. This bug was never fixed, and [[https://dyinglight.support.techland.pl/en/support/solutions/articles/15000009874-can-t-play-the-following-it-goes-to-the-regular-campaign-in-the-slums Techland's own support site only offers the co-op workaround as a solution]]. If the game's co-op stops working someday, or if you're playing on console and don't pay for online features, you're out of luck, and probably can't play ''The Following'' again without losing progress (potentially your progress in both the expansion ''and'' the main campaign).

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added Brand X example, corrected USC reference


* BrandX: The outbreak happened just as Harran hosted the "Global Athletics Games," an obvious stand in for the UsefulNotes/OlympicGames.



** He used to work at Southern University of California.

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** He used to work at Southern University of Southern California.

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->''"Good night. Good luck."''
-->

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\n->''"Good [[caption-width-right:350:''[[{{Tagline}} Good night. Good luck."''
-->
]]'']]
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* ReptilianConspiracy: {{Referenced}}. Suspected to be behind the outbreak by a ConspiracyTheorist survivor. [[spoiler: He is, of course, just crazy]].

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* ReptilianConspiracy: {{Referenced}}.[[DiscussedTrope Referenced]]. Suspected to be behind the outbreak by a ConspiracyTheorist survivor. [[spoiler: He is, of course, just crazy]].
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An Axe To Grind is no longer a trope


* AnAxeToGrind: One out of many weapon types in the game. Smaller one handed hatchets and bigger two handed axes are available. Later on in the game, killing a Demolisher at the Old Town and searching their body will always give you a heavy two handed axe.
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Per TRS, this is YMMV


* SequelDifficultySpike: As part of rebalancing the game for the new "Legends" perk system, the patch that came with ''The Following'' has made zombies noticeably tougher, which applies to both the main game as well as ''The Following''. Due to the massively different geography, there are even far smaller opportunity to parkour.
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** The game features randomly-occurring events where you can rescue friendly NPC's from a zombie attack in exchange for a reward. Said NPC's will then thank you and run off - often right into an even larger pack of zombies who will kill them in a matter of moments.

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** The game features randomly-occurring events where you can rescue friendly NPC's from a zombie attack in exchange for a reward. Said NPC's will then thank you and run off - often right into an even larger pack of zombies who will kill them in a matter of moments. This can also set you up for a bit of VideoGameCrueltyPotential if you use explosives or guns nearby to draw a pack of virals to the person you just saved.

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* AmbiguousDisorder: Gazi (who refers to himself in third-person) in the ''Mother's Day'' sidequest. He brought prescription everyday from the local clinic for his mother, not realizing that his mother is dead and the 'person' he is giving to is a bunch of furnitures arranged together to look like a person with the word 'MOTHER' written in the middle. When you go visit him to get for some medicines, he asks you to find a box of chocolates and a VHS 'Charly' tape for his mother because it's 'Mother's Day'. Despite his condition however, he managed to survive relatively quite well in the apocalypse (which he probably isn't aware of), seeing as his anti-social tendencies has prevent him from being swarmed by zombies and targeted by Rais' men. He's also a relatively friendly person and doesn't show any hostility whatsoever towards Crane and hold on to his promise to give out the medicine to him.


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** In an aversion of this trope, one room in the sewers (where the first Screamer is encountered) does contain the unzombified bodies of several children. Fortunately, they are at least clean of any blood or visible injuries.
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* DummiedOut: By changing a text value in one of the game's data files, you can enable a fairly large number of weather types, including overcast, fog, dust storms, and varying combinations of rain/thunder - however, the vanilla game supports only sunny weather with rain showing up occasionally at night and very rarely during the day. This was likely a deliberate development choice given the game's atmospheric focus on oppressive [[DaylightHorror]].
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* DummiedOut: By changing a text value in one of the game's data files, you can enable a fairly large number of weather types, including overcast, fog, dust storms, and varying combinations of rain/thunder - however, the vanilla game supports only sunny weather with rain showing up occasionally at night and very rarely during the day. This was likely a deliberate development choice given the game's atmospheric focus on oppressive [[DaylightHorror]].

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* BecomingTheMask[=/=]GoingNative: [[spoiler: Crane ultimately ends up joining the locals for real after learning of the [=GRE=]'s corruption and ruthlessness. He's still out to topple Suleiman, though. As evidenced by the final cutscene of the game.]]
--> [[spoiler: '''Crane''']]: [[spoiler: What do you want?]]
--> [[spoiler: '''GRE''']]: [[spoiler: Rais already told us he had that dead scientist's data. All we're interested in is the cure. We're offering you a chance, here! Get the rest of the research and come with us!]]
--> [[spoiler: '''Crane''']]: [[spoiler: I can think of a lot of reasons to tell you to go fuck yourself, but don't we pretend for a minute that you DON'T think I'm stupid? You need the cure. It's here, in the city... somewhere. And as long as it is, you won't try to pull any Ministry-style bullshit.]]
--> [[spoiler: '''GRE''']]: [[spoiler: Crane, why do you even GIVE a fuck what happens to these people? You don't belong here! This is just a job for you!]]
--> [[spoiler: '''Crane''']]: [[spoiler: Not anymore, it's not. I'll be in touch when I've decided what to do next.]]



--> '''Crane''': [[spoiler:Wow, Tahir. You're looking pretty fucked up, huh? Yeah, those don't look like the kind of wounds you recover from.]]
--> [[spoiler: '''Tahir''']]: [[spoiler: So? Then kill me.]]
--> '''Crane''': [[spoiler: No, no, I shouldn't. I should just leave you here to suffer. That's what you deserve.]]
--> [[spoiler: '''Tahir''']]: [[spoiler: Yes? Then why don't you?]]
--> '''Crane''': [[spoiler: Because you're not the kind of loose end you leave untied.]]

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--> '''Crane''': [[spoiler:Wow, Tahir. You're looking pretty fucked up, huh? Yeah, those don't look like the kind of wounds you recover from.]]
-->
]]\\
[[spoiler: '''Tahir''']]: [[spoiler: So? Then kill me.]]
-->
]]\\
'''Crane''': [[spoiler: No, no, I shouldn't. I should just leave you here to suffer. That's what you deserve.]]
-->
]]\\
[[spoiler: '''Tahir''']]: [[spoiler: Yes? Then why don't you?]]
-->
you?]]\\
'''Crane''': [[spoiler: Because you're not the kind of loose end you leave untied.]]



* FragileSpeedster / GlassCannon: The player-controlled Hunters that appear as [=PvP=] invasions are both these tropes. They are extremely maneuverable and ''very'' deadly, but aren't any more durable than a regular zombie and can be dispatched with only a few hits.



* GlassCannon: The player-controlled Hunters that appear as [=PvP=] invasions are extremely maneuverable and ''very'' deadly, but aren't any more durable than a regular zombie and can be dispatched with only a few hits.
* GoingNative: [[spoiler: Crane ultimately ends up joining the locals for real after learning of the [=GRE=]'s corruption and ruthlessness. He's still out to topple Suleiman, though. As evidenced by the final cutscene of the game.]]
-->[[spoiler: '''Crane''']]: [[spoiler: What do you want?]]\\
[[spoiler: '''GRE''']]: [[spoiler: Rais already told us he had that dead scientist's data. All we're interested in is the cure. We're offering you a chance, here! Get the rest of the research and come with us!]]\\
[[spoiler: '''Crane''']]: [[spoiler: I can think of a lot of reasons to tell you to go fuck yourself, but why don't we just pretend for a minute that you DON'T think I'm stupid? You need the cure. It's here, in the city... somewhere. And as long as it is, you won't try to pull any Ministry-style bullshit.]]\\
[[spoiler: '''GRE''']]: [[spoiler: Crane, why do you even GIVE a fuck what happens to these people? You don't belong here! This is just a job for you!]]\\
[[spoiler: '''Crane''']]: [[spoiler: Not anymore, it's not. I'll be in touch when I've decided what to do next.]]



* MissionPackSequel: ''Dying Light'' is built on an updated version of the same engine and code as ''Dead Island'', the core combat system is the same and the basic zombie types share quite a few animations and code with their ''Dead Island'' counterparts (the Biters are Walkers, the Virals are Infected, etc). However, a robust parkour system, day[=/=]night cycle, and many tweaks and balances have been added, and the EliteZombie enemies are somewhat different from those in ''Dead Island''.



---> ''(Crane [[spoiler: shows a picture of Amir to Camden]])''
---> [[spoiler: '''Camden''']]: [[spoiler: Hey! That's him! That's the GRE operative I was telling you about! What's his name?]]
---> '''Crane''': [[spoiler: Amir.]]
---> [[spoiler: '''Camden''']]: [[spoiler: Yes! Yes! Amir Ghoreyshi! What are you doing with a picture of him?]]
---> '''Crane''': [[spoiler: We, uh... had a mutual friend.]]

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---> ''(Crane --->''(Crane [[spoiler: shows a picture of Amir to Camden]])''
--->
Camden]])''\\
[[spoiler: '''Camden''']]: [[spoiler: Hey! That's him! That's the GRE operative I was telling you about! What's his name?]]
--->
name?]]\\
'''Crane''': [[spoiler: Amir.]]
--->
]]\\
[[spoiler: '''Camden''']]: [[spoiler: Yes! Yes! Amir Ghoreyshi! What are you doing with a picture of him?]]
--->
him?]]\\
'''Crane''': [[spoiler: We, uh... had a mutual friend.]]



** MissionPackSequel: ''Dying Light'' is built on an updated version of the same engine and code as ''Dead Island'', the core combat system is the same and the basic zombie types share quite a few animations and code with their ''Dead Island'' counterparts (the Biters are Walkers, the Virals are Infected, etc). However, a robust parkour system, day[=/=]night cycle, and many tweaks and balances have been added, and the EliteZombie enemies are somewhat different from those in ''Dead Island''.



* KingMook[=/=]BonusBoss: Taking a cue from ''VideoGame/DeadIslandRiptide'', ''The Following'' has named, significantly tougher-than-normal special zombies scattered throughout the game world acting as optional bosses. They're referred to in-game as "Freaks of Nature" and are ''significantly'' larger than normal zombies, as well as being incredibly tough (the tougher ones can withstand several dozen headshots from an InfinityPlusOneSword that kills normal GiantMook enemies with one headshot).


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* {{Superboss}}: Taking a cue from ''VideoGame/DeadIslandRiptide'', ''The Following'' has named, significantly tougher-than-normal special zombies scattered throughout the game world acting as optional bosses. They're referred to in-game as "Freaks of Nature" and are ''significantly'' larger than normal zombies, as well as being incredibly tough (the tougher ones can withstand several dozen headshots from an InfinityPlusOneSword that kills normal GiantMook enemies with one headshot).
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Up To Eleven is a defunct trope


** Taken UpToEleven in the "be the zombie" online mode, with the enormously powerful Night Hunter zombie type watching over nests of Volatiles and hunting human players with a host of abilities that sometimes border on the supernatural (like the ability to temporarily disable UV lights).

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** Taken UpToEleven Exaggerated in the "be the zombie" online mode, with the enormously powerful Night Hunter zombie type watching over nests of Volatiles and hunting human players with a host of abilities that sometimes border on the supernatural (like the ability to temporarily disable UV lights).
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An epidemic of a mutant strain of rabies forces the outside world to quarantine two districts of the [[strike:Turkish]] [[WhereTheHellIsSpringfield fictional city of Harran]], where the handful of survivors hole up in defensible buildings against the infected who roam the streets. One of the agents in charge of fighting the epidemic loses his brother, and blaming his government bosses, steals a file that details the production of a vaccine before assuming a new identity and hiding somewhere in Harran. The agency implements a communications blackout to stop him from broadcasting the details of the vaccine, as it's incomplete; producing the "vaccine" will actually make the infection much worse.

The player steps in here, in the role of freelance operative Kyle Crane, who's hired to infiltrate the quarantine, find out where the rogue agent is, and reclaim the file by any means necessary. Crane's mission is complicated when, within moments of his landing in the city, he's beaten half to death by looters and bitten by one of the infected. This forces him into the same situation as half the other survivors in Harran: find more vials of Antizin, the drug that temporarily suppresses the infection, by any means necessary.

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An epidemic of a mutant strain of rabies forces the outside world to quarantine two districts of the [[strike:Turkish]] [[WhereTheHellIsSpringfield fictional city of Harran]], where the handful of survivors hole up in defensible buildings against the infected who roam the streets. One of the agents in charge of fighting the epidemic epidemic, Colonel Kadir Suleiman, loses his brother, and blaming his government bosses, steals a file that details the production of a vaccine before assuming a new identity and hiding somewhere in Harran. The agency implements a communications blackout to stop him from broadcasting the details of the vaccine, as it's incomplete; producing the "vaccine" will actually make the infection much worse.

The player steps in here, in the role of freelance operative Kyle Crane, who's hired to infiltrate the quarantine, find out where the rogue agent agent, now known as [[BigBad Rais]], is, and reclaim the file by any means necessary. Crane's mission is complicated when, within moments of his landing in the city, he's beaten half to death by looters and bitten by one of the infected. This forces him into the same situation as half the other survivors in Harran: find more vials of Antizin, the drug that temporarily suppresses the infection, by any means necessary.
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Made it more specific which type of DLC is being mentioned here, as just "DLC" is usually in reference to The Following


** DLC and event weapon blueprints are fairly obvious examples of this trope, as a lot of them are craftable from common ingredients despite having high damage bonuses; being able to turn a beginner weapon into a decently powerful one against early-game enemies. Craftable DLC firearms are also an example of this, although ammo for them appears very rarely until later in the game.

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** Cosmetic bundle DLC and event weapon blueprints are fairly obvious examples of this trope, as a lot of them are craftable from common ingredients despite having high damage bonuses; being able to turn a beginner weapon into a decently powerful one against early-game enemies. Craftable DLC firearms are also an example of this, although ammo for them appears very rarely until later in the game.
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DLC and Event weapons blueprints are known for being gamebreaking early on, so they fit pretty well here.

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** DLC and event weapon blueprints are fairly obvious examples of this trope, as a lot of them are craftable from common ingredients despite having high damage bonuses; being able to turn a beginner weapon into a decently powerful one against early-game enemies. Craftable DLC firearms are also an example of this, although ammo for them appears very rarely until later in the game.
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Typo in previous edit


A sequel, ''VideoGame/DyingLight2StayHuman'', was announced and was originally set for a 2020 release with Creator/ChrisAvellone as the narrative designer. Avellone was later removed from the project due to secual harrasment allegations and the game was delayed and released on February 4th of 2022.

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A sequel, ''VideoGame/DyingLight2StayHuman'', was announced and was originally set for a 2020 release with Creator/ChrisAvellone as the narrative designer. Avellone was later removed from the project due to secual sexual harrasment allegations and the game was delayed and released on February 4th of 2022.
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Dying Light 2 has since released so I put together a quick edit to reflect that fact.


A sequel, ''VideoGame/DyingLight2StayHuman'', has been announced and was originally set for a 2020 release with Creator/ChrisAvellone as the narrative designer. The game was delayed to February 4th of 2022, and Avellone has since been removed from the project due to sexual harassment allegations.

to:

A sequel, ''VideoGame/DyingLight2StayHuman'', has been was announced and was originally set for a 2020 release with Creator/ChrisAvellone as the narrative designer. The game was delayed to February 4th of 2022, and Avellone has since been was later removed from the project due to sexual harassment allegations.
secual harrasment allegations and the game was delayed and released on February 4th of 2022.
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* HeadCrushing: The player can gain the ability to finish off knocked down enemies with a head kick.

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