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''Dragonriders of Pern'' is a 1983 TurnBasedStrategy game for the UsefulNotes/Atari8BitComputers and UsefulNotes/{{Commodore 64}}, based on the ''Literature/DragonridersOfPern'' series by Anne [=McCaffrey=].

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''Dragonriders of Pern'' is a 1983 TurnBasedStrategy game for the UsefulNotes/Atari8BitComputers Platform/Atari8BitComputers and UsefulNotes/{{Commodore Platform/{{Commodore 64}}, based on the ''Literature/DragonridersOfPern'' series by Anne [=McCaffrey=].
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* AllianceMeter: Played with; the player never knows exactly how strong their relationships are, beyond identifying their top three supporters. However, winning the game requires taking actions to acquire more Victory Points with Pern's various factions over the other Weyrs.

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* AllianceMeter: Played with; the player never knows exactly how strong their relationships are, beyond identifying their top three supporters. However, winning the game requires taking actions to acquire more Victory Points with Pern's various factions over the other Weyrs. Each Weyr is ColorCodedForYourConvenience, however, and the map will show if any forts are aligned via color (black being unaligned).
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* MultiplePersuasionModes: Players can affect relationships by diplomatic negotiations, offers of alliances, weddings, invitations to hatchings, challenging rivals to duels, or calling conclaves.

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In the lore of the novels, the feudal world of Pern is threatened every few hundred years by The Thread, a deadly alien microorganism that falls onto Pern in the form of long strings. The player takes the role of the ruler of a Weyr, a mountaintop clan that raises dragons to destroy the Thread before it can destroy the land. The player must form strategic alliances with the various factions of Pern, and occasionally controls a dragon to destroy falling Thread.

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In the lore of the novels, the feudal world of Pern is threatened every few hundred years by The Thread, a deadly alien microorganism that falls onto Pern in the form of long strings. The player takes the role is a Weyrmaster, leader of the ruler of a Weyr, a mountaintop clan that raises dragons to destroy the Thread before it can destroy cause destruction to the land. surface. The player must use various diplomatic and political tools to form strategic alliances with the various factions of Pern, and occasionally controls at the end of each turn control a dragon to destroy falling Thread.



* AllianceMeter: Played with; the player never knows exactly how strong their relationships are, beyond identifying their top three supporters. However, winning the game requires taking actions to acquire more Victory Points with Pern's various factions over the other Weyrs.



* RelationshipValues: A key aspect of the game is building alliances between your Weyr and the other Weyrs, Guilds, and Holds with offers of alliances, diplomatic gestures, and offering to help Holds threatened with Threadfall.

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* RelationshipValues: A key aspect of the game is building alliances between your Weyr and the other Weyrs, Guilds, and Holds with offers of alliances, diplomatic gestures, and offering offers to help Holds protect areas threatened with Threadfall.Threadfall.
* ThrowingDownTheGauntlet: When diplomacy fails, you can challenge a leader to a duel. Winning a duel incapacitates the leader for a while, but can jeopardize your status with peaceful leaders.
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* RelationshipValues: A key aspect of the game is building alliances between your Weyr and the other Weyrs, Guilds, and Holds with offers of alliances and diplomatic gestures.

to:

* RelationshipValues: A key aspect of the game is building alliances between your Weyr and the other Weyrs, Guilds, and Holds with offers of alliances and alliances, diplomatic gestures.gestures, and offering to help Holds threatened with Threadfall.
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''For the 2001 game by Creator/{{Ubisoft}}, [[VideoGame/DragonridersChroniclesOfPern click here.]]''

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Moved "Cragonriders: Chronicles of Pern" to the correct works page, fixing this page.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chronicles_of_pern.png]]
''Dragon Riders: Chronicles of Pern'' is a 2001 game for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/SegaDreamcast, based on the ''Literature/DragonridersOfPern'' series.

Taking place in the Seventh Pass, the story follows D'kor, a dragonrider at Fort Weyr, as he searches for a suitable Weyrwoman to replace their last one, who mysteriously died recently of a sudden illness. As time goes on, it becomes clear that people across Pern are contracting this illness, and that someone may be responsible for it...

A plot summary can be found [[http://pern.wikia.com/wiki/Dragon_Riders:_Chronicles_of_Pern here.]]

!!Dragon Riders: Chronicles of Pern provides examples of:
* AllThereInTheManual: A number of texts about characters can be found in the Harper Hall archives, giving insights into their characters.
* BestServedCold: [[spoiler: Roth's plan was to kill all the dragonriders at Fort Weyr to spite his weyrbred father who abandoned him when he failed to impress.]]
* TheCameo: A drudge called "Anne" appears in the Fort Hold kitchens, dreaming about writing stories about dragons.
* DefiantToTheEnd: [[spoiler: Roth]], at least until the good guys aren't watching.
* EasyExp
* FridgeLogic: D'kor is barred from entering an archery contest at Fort Hold, as his skills as a dragonrider mean he will likely outshine the other contestants. After obtaining a disguise, he is able to enter, although the people who barred him in the first place still recognise him; addressing him with his dragonrider honorific.
** Later, on Ista Island, D'kor has to disguise himself to enter a bar that isn't friendly to dragonriders. His friend N'eth has no problem just walking in, however.
* HealingHerb: Several of these are needed to cure the sickness.
* InformedAttribute: According to one of the texts in the Harper Hall, V'hul isn't coping with having a green dragon. This only really comes out when [[spoiler: it turns out V'hul is working with the bad guys.]]
* KilledOffForReal: [[spoiler: K'tan, S'bor, and N'eth if you don't manage to rescue him.]]
* MooksButNoBosses: Combat in the game amounts to picking one of three weapons (knife, sword, crossbow) and hitting the enemy with it until they fall over dead.
* MoralDissonance: Towards the end of the game, when D'kor is busy killing the villains of the story, [[spoiler: he inexplicably takes pity on V'hul and lets him escape, despite him being one of the major co-conspirators]]. However, he does later [[spoiler: imprison F'ben when he discovers his connection to the crime]], so it could just be that he and [[spoiler: V'hul]] had some form of friendship that wasn't really explored in the game.
* RaceAgainstTheClock: N'eth gets kidnapped at one point and is left to drown in rising water. However...
** TakeYourTime: N'eth only is in danger of dying once you get to the end of the level he's imprisoned in. If you go into the wrong room, he'll drown, but it doesn't affect the plot in any way.
* RedHerring: D'kor is tricked into thinking that the villain is [[spoiler: S'lon]]
* SeriesContinuityError: One of the in-game texts talks about a settlement on the Southern Continent built by a "Lord Torric", although the game takes place more than seven hundred years before any new settlements on the Southern Continent were built. [[spoiler: Not counting Roth's Hold on Ierne Island, of course...]]
* ThePlague: Revealed to be a newer strain of the sickness that spread across Pern in the Sixth Pass.
** [[spoiler: SyntheticPlague: Roth manufactured the disease himself, basing it off the aforementioned sickness. Exactly HOW he did this in a largely agrarian society is never revealed, however...]]
* TravellingAtTheSpeedOfPlot: Fin the Runner is somehow able to get from Fort Hold to Ista Island before D'kor.
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to:

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chronicles_of_pern.png]]
''Dragon Riders: Chronicles
org/pmwiki/pub/images/pernaus.jpg]]

''Dragonriders
of Pern'' is a 2001 1983 TurnBasedStrategy game for [[UsefulNotes/IBMPersonalComputer PC]] the UsefulNotes/Atari8BitComputers and UsefulNotes/SegaDreamcast, UsefulNotes/{{Commodore 64}}, based on the ''Literature/DragonridersOfPern'' series.

Taking place in
series by Anne [=McCaffrey=].

In
the Seventh Pass, lore of the story follows D'kor, a dragonrider at Fort Weyr, as he searches for a suitable Weyrwoman to replace their last one, who mysteriously died recently of a sudden illness. As time goes on, it becomes clear that people across Pern are contracting this illness, and that someone may be responsible for it...

A plot summary can be found [[http://pern.wikia.com/wiki/Dragon_Riders:_Chronicles_of_Pern here.]]

!!Dragon Riders: Chronicles
novels, the feudal world of Pern is threatened every few hundred years by The Thread, a deadly alien microorganism that falls onto Pern in the form of long strings. The player takes the role of the ruler of a Weyr, a mountaintop clan that raises dragons to destroy the Thread before it can destroy the land. The player must form strategic alliances with the various factions of Pern, and occasionally controls a dragon to destroy falling Thread.

A sequel for the Commodore 64, ''Moreta: Dragonlady of Pern,'' was planned but never completed.

----
!!''Dragonriders of Pern''
provides examples of:
of:

* AllThereInTheManual: A number of texts about characters AltarDiplomacy: One way to influence relationship is by sending (or ''not'' sending) invitations to weddings to other factions.
* CreatureHunterOrganization: The weyrs and their Dragonriders, whose purpose is to fight the dangerous Thread.
* EasilyThwartedAlienInvasion: Played with. In the source novels, Thread
can be found in destroyed by water, fire and cold, and Threadfall can be stopped by a good rainstorm. In the Harper Hall archives, giving insights into their characters.
* BestServedCold: [[spoiler: Roth's plan was to kill all
game, the dragonriders at Fort only thing standing between the Thread and Pern are the dragons' fiery breath.
* EnemyToAllLivingThings: The Thread.
* KillItWithFire: The player's only defense against the Thread.
* RelationshipValues: A key aspect of the game is building alliances between your
Weyr to spite his weyrbred father who abandoned him when he failed to impress.]]
* TheCameo: A drudge called "Anne" appears in the Fort Hold kitchens, dreaming about writing stories about dragons.
* DefiantToTheEnd: [[spoiler: Roth]], at least until the good guys aren't watching.
* EasyExp
* FridgeLogic: D'kor is barred from entering an archery contest at Fort Hold, as his skills as a dragonrider mean he will likely outshine
and the other contestants. After obtaining a disguise, he is able to enter, although the people who barred him in the first place still recognise him; addressing him Weyrs, Guilds, and Holds with his dragonrider honorific.
** Later, on Ista Island, D'kor has to disguise himself to enter a bar that isn't friendly to dragonriders. His friend N'eth has no problem just walking in, however.
* HealingHerb: Several
offers of these are needed to cure alliances and diplomatic gestures.
* TurnBasedStrategy: Despite
the sickness.
* InformedAttribute: According to one of the texts in the Harper Hall, V'hul isn't coping with having a green dragon. This only really comes out when [[spoiler: it turns out V'hul is working with the bad guys.]]
* KilledOffForReal: [[spoiler: K'tan, S'bor, and N'eth if you don't manage to rescue him.]]
* MooksButNoBosses: Combat in
arcade-like threadfall sequences, the game amounts to picking one of three weapons (knife, sword, crossbow) is primarily focused on strategy. Each turn represents a year, and hitting the enemy with it until they fall over dead.
* MoralDissonance: Towards the end of the game, when D'kor is busy killing the villains of the story, [[spoiler: he inexplicably takes pity on V'hul and lets him escape, despite him being one of the major co-conspirators]]. However, he does later [[spoiler: imprison F'ben when he discovers his connection to the crime]], so it could just be that he and [[spoiler: V'hul]] had some form of friendship that wasn't really explored in the game.
* RaceAgainstTheClock: N'eth gets kidnapped at one point and is left to drown in rising water. However...
** TakeYourTime: N'eth only is in danger of dying once you get to the end of the level he's imprisoned in. If you go into the wrong room, he'll drown, but it doesn't affect the plot in any way.
* RedHerring: D'kor is tricked into thinking that the villain is [[spoiler: S'lon]]
* SeriesContinuityError: One of the in-game texts talks about
a settlement on the Southern Continent built by a "Lord Torric", although the game takes place more than seven hundred years before any new settlements on the Southern Continent were built. [[spoiler: Not counting Roth's Hold on Ierne Island, of course...]]
* ThePlague: Revealed
can be set to be a newer strain of the sickness that spread across Pern in the Sixth Pass.
** [[spoiler: SyntheticPlague: Roth manufactured the disease himself, basing it off the aforementioned sickness. Exactly HOW he did this in a largely agrarian society is never revealed, however...]]
* TravellingAtTheSpeedOfPlot: Fin the Runner is somehow able to get
last from Fort Hold 1 to Ista Island before D'kor.
----
99 turns. During each turn, players make decisions which influence the ongoing negotiations between the various factions.

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A number of video games based on the Dragonriders of Pern series have been made over the years.

[[header: Dragon Riders: Chronicles of Pern]]

to:

A number of video games based on the Dragonriders of Pern series have been made over the years.

[[header: Dragon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chronicles_of_pern.png]]
''Dragon
Riders: Chronicles of Pern]]
Pern'' is a 2001 game for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/SegaDreamcast, based on the ''Literature/DragonridersOfPern'' series.



A plot summary can be found here; [http://pern.wikia.com/wiki/Dragon_Riders:_Chronicles_of_Pern]

-----

to:

A plot summary can be found here; [http://pern.[[http://pern.wikia.com/wiki/Dragon_Riders:_Chronicles_of_Pern]

-----
com/wiki/Dragon_Riders:_Chronicles_of_Pern here.]]






* AuthorCameo: A drudge called "Anne" appears in the Fort Hold kitchens, dreaming about writing stories about dragons.



* TheCameo: A drudge called "Anne" appears in the Fort Hold kitchens, dreaming about writing stories about dragons.



* TravellingAtTheSpeedOfPlot: Fin the Runner is somehow able to get from Fort Hold to Ista Island before D'kor.

to:

* TravellingAtTheSpeedOfPlot: Fin the Runner is somehow able to get from Fort Hold to Ista Island before D'kor.D'kor.
----
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The Obi Wan has been merged with Mentor Archetype. Misuse and zero context examples will be cut.


* TheObiWan: K'tan to D'kor, according to the in-game texts.
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Added DiffLines:

A number of video games based on the Dragonriders of Pern series have been made over the years.

[[header: Dragon Riders: Chronicles of Pern]]

Taking place in the Seventh Pass, the story follows D'kor, a dragonrider at Fort Weyr, as he searches for a suitable Weyrwoman to replace their last one, who mysteriously died recently of a sudden illness. As time goes on, it becomes clear that people across Pern are contracting this illness, and that someone may be responsible for it...

A plot summary can be found here; [http://pern.wikia.com/wiki/Dragon_Riders:_Chronicles_of_Pern]

-----
!!Dragon Riders: Chronicles of Pern provides examples of:

* AllThereInTheManual: A number of texts about characters can be found in the Harper Hall archives, giving insights into their characters.
* AuthorCameo: A drudge called "Anne" appears in the Fort Hold kitchens, dreaming about writing stories about dragons.
* BestServedCold: [[spoiler: Roth's plan was to kill all the dragonriders at Fort Weyr to spite his weyrbred father who abandoned him when he failed to impress.]]
* DefiantToTheEnd: [[spoiler: Roth]], at least until the good guys aren't watching.
* EasyExp
* FridgeLogic: D'kor is barred from entering an archery contest at Fort Hold, as his skills as a dragonrider mean he will likely outshine the other contestants. After obtaining a disguise, he is able to enter, although the people who barred him in the first place still recognise him; addressing him with his dragonrider honorific.
** Later, on Ista Island, D'kor has to disguise himself to enter a bar that isn't friendly to dragonriders. His friend N'eth has no problem just walking in, however.
* HealingHerb: Several of these are needed to cure the sickness.
* InformedAttribute: According to one of the texts in the Harper Hall, V'hul isn't coping with having a green dragon. This only really comes out when [[spoiler: it turns out V'hul is working with the bad guys.]]
* KilledOffForReal: [[spoiler: K'tan, S'bor, and N'eth if you don't manage to rescue him.]]
* MooksButNoBosses: Combat in the game amounts to picking one of three weapons (knife, sword, crossbow) and hitting the enemy with it until they fall over dead.
* MoralDissonance: Towards the end of the game, when D'kor is busy killing the villains of the story, [[spoiler: he inexplicably takes pity on V'hul and lets him escape, despite him being one of the major co-conspirators]]. However, he does later [[spoiler: imprison F'ben when he discovers his connection to the crime]], so it could just be that he and [[spoiler: V'hul]] had some form of friendship that wasn't really explored in the game.
* RaceAgainstTheClock: N'eth gets kidnapped at one point and is left to drown in rising water. However...
** TakeYourTime: N'eth only is in danger of dying once you get to the end of the level he's imprisoned in. If you go into the wrong room, he'll drown, but it doesn't affect the plot in any way.
* RedHerring: D'kor is tricked into thinking that the villain is [[spoiler: S'lon]]
* SeriesContinuityError: One of the in-game texts talks about a settlement on the Southern Continent built by a "Lord Torric", although the game takes place more than seven hundred years before any new settlements on the Southern Continent were built. [[spoiler: Not counting Roth's Hold on Ierne Island, of course...]]
* TheObiWan: K'tan to D'kor, according to the in-game texts.
* ThePlague: Revealed to be a newer strain of the sickness that spread across Pern in the Sixth Pass.
** [[spoiler: SyntheticPlague: Roth manufactured the disease himself, basing it off the aforementioned sickness. Exactly HOW he did this in a largely agrarian society is never revealed, however...]]
* TravellingAtTheSpeedOfPlot: Fin the Runner is somehow able to get from Fort Hold to Ista Island before D'kor.

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