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* SdrawkcabName: Of sorts. When you visit one of the mages that can power up your rings, their incantation for doing so is "Azig taefed!!!" [[spoiler:or "Defeat Giza"]]

to:

* SdrawkcabName: Of sorts. When you visit one of the mages that can power up your rings, their incantation for doing so is "Azig taefed!!!" [[spoiler:or "Defeat Giza"]]Giza"]].
* SceneryPorn: The majority of backgrounds are incredibly nuanced, colorful pixels.



--> ''As Alex finishes a training regimen''
-->'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more!
-->'''Alex:''' ''Your jaw drops, and your smile fades'', "Surely you jest!"
-->'''Damme:''' Ha ha... gotcha! And don't call me 'Shirley'!

to:

--> ''As -->''(as Alex finishes a training regimen''
-->'''Damme:'''
regimen)''\\
'''Damme:'''
Since you're in such a good mood... How 'bout 30,000 more!
-->'''Alex:''' ''Your
more!\\
'''Narration:''' Your
jaw drops, and your smile fades'', "Surely fades.\\
'''Alex:''' Surely
you jest!"
-->'''Damme:'''
jest!\\
'''Damme:'''
Ha ha... gotcha! And don't call me 'Shirley'!
Is there an issue? Send a MessageReason:
Merged per TRS


* UnwinnableByMistake: This is VERY easy to do in the world map as, unlike ''Drakkhen'', there's no way to escape battles in the overworld once they've started, and going the wrong way will see you battle with creatures that will destroy you in a single shot. How unwinnable they are would depend on your skill since you will always do at least [[ScratchDamage 1 damage]] to an enemy regardless of their defense. Good luck getting in 40 hits before a single touch kills you immediately...

to:

* UnwinnableByMistake: UnintentionallyUnwinnable: This is VERY easy to do in the world map as, unlike ''Drakkhen'', there's no way to escape battles in the overworld once they've started, and going the wrong way will see you battle with creatures that will destroy you in a single shot. How unwinnable they are would depend on your skill since you will always do at least [[ScratchDamage 1 damage]] to an enemy regardless of their defense. Good luck getting in 40 hits before a single touch kills you immediately...

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''Dragon View'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game developed and published by Kemco for the UsefulNotes/SuperNintendoEntertainmentSystem in November 1994. Although it bears little resemblance to its predecessor, ''VideoGame/{{Drakkhen}}'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on [[WideOpenSandbox player-driven "free" exploration]].

to:

''Dragon View'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game developed and published by Kemco for the UsefulNotes/SuperNintendoEntertainmentSystem in November 1994. 1994.

Although it bears little resemblance to its predecessor, ''VideoGame/{{Drakkhen}}'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on [[WideOpenSandbox player-driven "free" exploration]].






* AbsurdlyHighLevelCap: Level 46, also referred to as "Master" in-game. You can actually reliably beat the final boss at Level 40 minimum if you've found all the upgrades to your armor and weapons, which makes it seem like this isn't quite played straight. However, starting at Level 35, the experience required for each new level starts rising '''sharply''', going from about 3000 more between each level to now about 30,000 added on to each new requirement. Once you hit Level 40, it would take you another ''2,703,214 experience points to reach the cap''. The highest amount of experience given by any regular enemy is the 2,611 Experience for killing the Grim Reaper enemies in the random battles in the Underworld map, or more reliably, the Gold Demon Knights giving 2,310 in Giza's Palace.
** Just to drive home how big a deal this is, calculation of the total experience necessary to go from Level 1 to Level 40 shows you need 1,107,304 total experience to get to a high enough level to beat the game reliably. Yes, to grind those remaining six levels, you would need ''almost 2.5 times'' the amount of experience you've acquired since the start of the game, which would take hours to do. While the total number of levels doesn't show it, the overall experience required to face the final boss confidently and the amount required to cap out your levels, the grand total being almost three times the minimum necessary, certainly does.

to:

* AbsurdlyHighLevelCap: Level 46, also referred to as "Master" in-game. You can actually reliably beat the final boss at Level 40 minimum if you've found all the upgrades to your armor and weapons, which makes it seem like this isn't quite played straight. However, starting at Level 35, the experience required for each new level starts rising '''sharply''', going from about 3000 more between each level to now about 30,000 added on to each new requirement. Once you hit Level 40, it would take you another ''2,703,214 experience points to reach the cap''. The highest amount of experience given by any regular enemy is the 2,611 Experience for killing the Grim Reaper enemies in the random battles in the Underworld map, or more reliably, the Gold Demon Knights giving 2,310 in Giza's Palace.
**
Palace. Just to drive home how big a deal this is, calculation of the total experience necessary to go from Level 1 to Level 40 shows you need 1,107,304 total experience to get to a high enough level to beat the game reliably. Yes, to grind those remaining six levels, you would need ''almost 2.5 times'' the amount of experience you've acquired since the start of the game, which would take hours to do. While the total number of levels doesn't show it, the overall experience required to face the final boss confidently and the amount required to cap out your levels, the grand total being almost three times the minimum necessary, certainly does.



%%* BeefGate: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the [[OhCrap wrong side]] [[CurbStompBattle of the curb]].

to:

%%* BeefGate: Sssssssort of. Travel * BeefGate:
** The game allows the player after a certain point to travel anywhere in the game world their heart desires (barring a few areas only accessible by teleport symbols.) Venture
too far off the plotted line, however, and you're likely to be annihilated by high-level encounters.
** Even if you follow the plotted line, the game doesn't even wait until the second major dungeon to throw one of these at you. In one of the early towns, you're told that there's a bow and arrow hidden in a nearby cave. Sure enough, north of the town is a cave with the bow
in the wrong direction, very first room. But if the player goes any deeper into the cave they encounter a gargoyle they can only do chip damage to and you'll find yourself on the [[OhCrap wrong side]] [[CurbStompBattle of the curb]].who can wipe them out in only a hit or two.
Is there an issue? Send a MessageReason:
Edited my previous Absurdly High Level Cap post a bit


** Just to drive home how big a deal this is, calculation of the total experience necessary to go from Level 1 to Level 40 shows you need 1,107,304 total experience to get to a high enough level to beat the game reliably. Yes, to grind those remaining six levels, you would need more than ''DOUBLE'' the amount of experience you've acquired since the start of the game, which would take hours to do. While the total number of levels doesn't show it, the overall experience required to face the final boss confidently and the amount required to cap out your levels, the grand total being almost three times the minimum necessary, certainly does.

to:

** Just to drive home how big a deal this is, calculation of the total experience necessary to go from Level 1 to Level 40 shows you need 1,107,304 total experience to get to a high enough level to beat the game reliably. Yes, to grind those remaining six levels, you would need more than ''DOUBLE'' ''almost 2.5 times'' the amount of experience you've acquired since the start of the game, which would take hours to do. While the total number of levels doesn't show it, the overall experience required to face the final boss confidently and the amount required to cap out your levels, the grand total being almost three times the minimum necessary, certainly does.
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added MAJOR game breaking bug trope. Also known as Grand memory Clobber

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* GameBreakingBug: If you defeat [[ScaryScorpions Piercia]], and Reach the dragon room inside Ortah Temple without saving and reloading your game (or dying), the game will scramble itself into utter madness, and do almost anything, including [[https://www.youtube.com/watch?v=f1vukPuSqa0 calling the credits.]]
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Added But Now I must Go, Lost Woods, Door to Before, and Meaningful Name tropes

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* ButNowIMustGo: Katarina believes this is what Alex is saying during the ending when he tells her Methraton has asked him to be king of the island. [[spoiler: Averted, because Alex soon tells her that while he is leaving to become king, he wants her to marry him and be his queen]].


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* DoorToBefore: The teleport sigil at the top of Mt. Badsel. You would think it would take you to where the Mouth of the Underworld is since Giza and Argos took Katarina this path, and it takes you...to the Desert Cave. However, it takes you to an unexplored section of that cave in the fire caverns beneath it that you likely noticed but couldn't explore. One path leads you back to where you had explored before, the other path leads to the Mouth of the Underworld.


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* LostWoods: The aptly named Illusion Forest. Going the wrong direction will lead you back to the beginning intersection. You need to have an item from Hujia and then save Ogma from Neil's Old Well to coax the fairy spirit back into it. Using the item will prompt the fairy to guide you through the woods.
* MeaningfulName: Alex, which means "Protector of mankind". Fitting name for a young warrior hero out to save the world.
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Added New World Tease and Lethal Lava Land tropes

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* LethalLavaLand: The Cave of Fire, as well as a few other areas in Miraj Desert. Some of them require special boots to go through.


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* NewWorldTease: Given how very open this game is, this is to be expected. You can go just about anywhere after Galys Pass with exception of Mt. Badsel and most key areas, limited only by your equipment and ability to survive the monsters in each place. However, special shout-out goes to the Desert Cave, which you likely found during exploration of Miraj Desert. There's several treasures to be found here, but one path leads to a [[LethalLavaLand cavern of fire that you can't cross through without the Fire Boots]]. Later on, you find [[spoiler: this area is actually the path to the Mouth of the Underworld, the final area of the game]].

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Edited a mistake with Absurdly High Level Cap and added Curb Stomp Battle


** Just to drive home how big a deal this is, calculation of the total experience necessary to go from Level 1 to Level 40 shows you need 1,107,304 total experience to get to a high enough level to beat the game reliably. Yes, to grind those remaining six levels, you would need almost ''DOUBLE'' the amount of experience you've acquired since the start of the game, which would take hours to do. While the total number of levels doesn't show it, the overall experience required to face the final boss confidently and the amount required to cap out your levels, the grand total being almost three times the minimum necessary, certainly does.

to:

** Just to drive home how big a deal this is, calculation of the total experience necessary to go from Level 1 to Level 40 shows you need 1,107,304 total experience to get to a high enough level to beat the game reliably. Yes, to grind those remaining six levels, you would need almost more than ''DOUBLE'' the amount of experience you've acquired since the start of the game, which would take hours to do. While the total number of levels doesn't show it, the overall experience required to face the final boss confidently and the amount required to cap out your levels, the grand total being almost three times the minimum necessary, certainly does.


Added DiffLines:

* CurbStompBattle: This happens a lot in this game, either as a result of you facing enemies overpowering you, or your levels being so high as to utterly destroy everything in a hit or two.
** [[spoiler: Giza]] will do this to you in Keire Temple. Ironically, if you actually manage to [[AbsurdlyHighLevelCap grind to Level 46]], you can return the favor in the final battle.

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Added more to Absurdly High Level Cap, and added Guide Dang It


* AbsurdlyHighLevelCap: Level 46, also referred to as "Master" in-game. You can actually reliably beat the final boss at Level 40 minimum, which makes it seem like this isn't quite played straight. However, starting at Level 35, the experience required for each new level starts rising '''sharply''', going from about 3000 more between each level to now about 30,000 added on to each new requirement. Once you hit Level 40, it would take you another ''2,703,214 experience points to reach the cap''. The highest amount of experience given by any regular enemy is the 2,611 Experience for killing the Grim Reaper enemies in the random battles in the Underworld map, or more reliably, the Gold Demon Knights giving 2,310 in Giza's Palace.

to:

* AbsurdlyHighLevelCap: Level 46, also referred to as "Master" in-game. You can actually reliably beat the final boss at Level 40 minimum, minimum if you've found all the upgrades to your armor and weapons, which makes it seem like this isn't quite played straight. However, starting at Level 35, the experience required for each new level starts rising '''sharply''', going from about 3000 more between each level to now about 30,000 added on to each new requirement. Once you hit Level 40, it would take you another ''2,703,214 experience points to reach the cap''. The highest amount of experience given by any regular enemy is the 2,611 Experience for killing the Grim Reaper enemies in the random battles in the Underworld map, or more reliably, the Gold Demon Knights giving 2,310 in Giza's Palace.Palace.
** Just to drive home how big a deal this is, calculation of the total experience necessary to go from Level 1 to Level 40 shows you need 1,107,304 total experience to get to a high enough level to beat the game reliably. Yes, to grind those remaining six levels, you would need almost ''DOUBLE'' the amount of experience you've acquired since the start of the game, which would take hours to do. While the total number of levels doesn't show it, the overall experience required to face the final boss confidently and the amount required to cap out your levels, the grand total being almost three times the minimum necessary, certainly does.


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* GuideDangIt: You do get reasonably reliable hints from the temples, which can help mark things on your map for exploration, but good luck finding all 17 Heart Containers, all 8 Magic Containers, all 4 Armor Energies, all 4 Sword Energies, all 4 Hauza Energies, the techniques for both weapons and ESPECIALLY their upgrades, as well as some of the other items and upgrades to your magic and such without any additional help. There's a lot to find in this game and you'll either have to try everything or read a guide.
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Added the Absurdly High Level Cap trope

Added DiffLines:

* AbsurdlyHighLevelCap: Level 46, also referred to as "Master" in-game. You can actually reliably beat the final boss at Level 40 minimum, which makes it seem like this isn't quite played straight. However, starting at Level 35, the experience required for each new level starts rising '''sharply''', going from about 3000 more between each level to now about 30,000 added on to each new requirement. Once you hit Level 40, it would take you another ''2,703,214 experience points to reach the cap''. The highest amount of experience given by any regular enemy is the 2,611 Experience for killing the Grim Reaper enemies in the random battles in the Underworld map, or more reliably, the Gold Demon Knights giving 2,310 in Giza's Palace.
Is there an issue? Send a MessageReason:
Added Dumb Muscle and Unwinnable By Mistake tropes

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* DumbMuscle: Played with, since Alex is somewhat implied to be this. Averted, however, since a number of the puzzles the game presents would logically require someone capable of thinking on their feet. Rather, Alex appears to be very easily enraged and blinded by it.


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* UnwinnableByMistake: This is VERY easy to do in the world map as, unlike ''Drakkhen'', there's no way to escape battles in the overworld once they've started, and going the wrong way will see you battle with creatures that will destroy you in a single shot. How unwinnable they are would depend on your skill since you will always do at least [[ScratchDamage 1 damage]] to an enemy regardless of their defense. Good luck getting in 40 hits before a single touch kills you immediately...

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None


NeedsWikiMagicLove.

to:

NeedsWikiMagicLove.
[[http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth Let's Play]] was done by "My Name Is Kaz". Others include ones done by [[https://www.youtube.com/playlist?list=PLA9950A1DC08D9975 Lantis02]], [[https://www.youtube.com/watch?v=y9EQqFFOocU Sir Eldric IV]] and [[https://www.youtube.com/playlist?list=PLRyeh5ztKRstBk9SsGHaymtBjPpPMN-Qs by]] LetsPlay/GunarmDyne.



!!Dragon View provides tropes such as:

* AerithAndBob: Alex, Katarina, Sarah, and... Giza.

to:

!!Dragon View provides tropes such as:

examples of the following tropes:

* AerithAndBob: Fairly common names like Alex, Katarina, Sarah, and... Giza.Giza all appear in the game.



* ImprobableWeapon: The Hyuza, which resembles the drunken love child of a boomerang and an axe. Somehow, it both works and is actually effective
* LetsPlay: [[http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one]] by a one "My Name Is Kaz". Others include ones done by [[https://www.youtube.com/playlist?list=PLA9950A1DC08D9975 Lantis02]], [[https://www.youtube.com/watch?v=y9EQqFFOocU Sir Eldric IV]] and [[https://www.youtube.com/playlist?list=PLRyeh5ztKRstBk9SsGHaymtBjPpPMN-Qs by]] LetsPlay/GunarmDyne.

to:

* ImprobableWeapon: The Hyuza, which resembles the drunken love child of a boomerang and an axe. Somehow, it both works and is actually effective
* LetsPlay: [[http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one]] by a one "My Name Is Kaz". Others include ones done by [[https://www.youtube.com/playlist?list=PLA9950A1DC08D9975 Lantis02]], [[https://www.youtube.com/watch?v=y9EQqFFOocU Sir Eldric IV]] and [[https://www.youtube.com/playlist?list=PLRyeh5ztKRstBk9SsGHaymtBjPpPMN-Qs by]] LetsPlay/GunarmDyne.
effective.



* LadyLand: Miraj...sort of. It's populated primarily by priestesses for a nearby shrine, though there are still a number of males living in town alongside them. -???

to:

%% * LadyLand: Miraj...sort of. It's populated primarily by priestesses for a nearby shrine, though there are still a number of males living in town alongside them. -???-???
%%
%% Examples are not arguable.
%%


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%%
%% Examples are not arguable.
%%

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This page is so bad


* AllDesertsHaveCacti
* BattleBoomerang / AnAxeToGrind: Hauza is most easy to describle, he is an flying axe and boomerang.
* BeefGate: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the [[OhCrap wrong side]] [[CurbStompBattle of the curb]].
* BigBad: Argos the Wizard.
** [[spoiler:TheManBehindTheMan: Until you meet Giza]].

to:

* %%* AllDesertsHaveCacti
* BattleBoomerang / AnAxeToGrind: %%* BattleBoomerang/AnAxeToGrind: Hauza is most easy to describle, he is an flying axe and boomerang.
*
boomerang. - ?????
%%*
BeefGate: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the [[OhCrap wrong side]] [[CurbStompBattle of the curb]].
* BigBad: Argos %%* BigBad:
%%**Argos
the Wizard.
** %%** [[spoiler:TheManBehindTheMan: Until you meet Giza]].



* DistressedDamsel: Katarina

to:

* %%* DistressedDamsel: Katarina



* EldritchLocation: Giza Temple.
* FacePalmOfDoom: [[spoiler:Administered to Alex, care of Giza]].
* FireIceLightning: The magic rings.

to:

* %%* EldritchLocation: Giza Temple.
* %%* FacePalmOfDoom: [[spoiler:Administered to Alex, care of Giza]].
* %%* FireIceLightning: The magic rings.



* HopelessBossFight: [[spoiler:Giza in Keire Temple]].
* ImprobableWeapon: The Hyuza, which resembles the drunken love child of a boomerang and an axe.

to:

* %%* HopelessBossFight: [[spoiler:Giza in Keire Temple]].
* ImprobableWeapon: The Hyuza, which resembles the drunken love child of a boomerang and an axe. Somehow, it both works and is actually effective



* LevelUpFillUp: Did you just ''barely'' make it through that last RandomEncounter, and need a quick breather? [[AvertedTrope Sucks to be you]].
* PaletteSwap: Some of enemies and you after levelling up your weapons or armor.

to:

* %%* LevelUpFillUp: Did you just ''barely'' make it through that last RandomEncounter, and need a quick breather? [[AvertedTrope Sucks to be you]].
* %%* PaletteSwap: Some of enemies and you after levelling up your weapons or armor.



* TheHero: Alex.
* LadyLand: Miraj...sort of. It's populated primarily by priestesses for a nearby shrine, though there are still a number of males living in town alongside them.
* NintendoHard

to:

* %%* TheHero: Alex.
* LadyLand: Miraj...sort of. It's populated primarily by priestesses for a nearby shrine, though there are still a number of males living in town alongside them.
*
them. -???
%%*
NintendoHard



* PrecisionGuidedBoomerang: The Hyuza again.
* RoarBeforeBeating: Most of the bosses.
* ScaryScorpions: There are {{Mook}} scorpions on the very first dungeon, [[GoddamnBats and their extensible stings are very annoying]].
** There's also the dungeon's boss, [[KingMook Piercia]].
* ScaryScorpions: Piercia, the first bosss.
* SdrawkcabName: Of sorts. When you visit one of the mages that can power up your rings, their incantation for doing so is "Azig taefed!!!" [[spoiler: or "Defeat Giza"]]
* SecondPersonNarration: Arguably an effective use.

to:

* %%* PrecisionGuidedBoomerang: The Hyuza again.
* %%* RoarBeforeBeating: Most of the bosses.
* %%* ScaryScorpions: There are {{Mook}} scorpions on the very first dungeon, [[GoddamnBats and their extensible stings are very annoying]].
**
annoying]]. There's also the dungeon's boss, [[KingMook Piercia]].
* %%* ScaryScorpions: Piercia, the first bosss.
* SdrawkcabName: Of sorts. When you visit one of the mages that can power up your rings, their incantation for doing so is "Azig taefed!!!" [[spoiler: or [[spoiler:or "Defeat Giza"]]
* %%* SecondPersonNarration: Arguably an effective use.



* TheStarscream: The Demon Knight is not very giddy about having to serve a human.
* SwordPlant: Used during Alex's casting animations [[spoiler: and, by proxy, as a BladeBrake when you first encounter Giza]].
* UndergroundMonkey: A lot of the enemies past the halfway point in the game are, sadly, palette swaps.

to:

* %%* TheStarscream: The Demon Knight is not very giddy about having to serve a human.
* %%* SwordPlant: Used during Alex's casting animations [[spoiler: and, by proxy, as a BladeBrake when you first encounter Giza]].
* %%* UndergroundMonkey: A lot of the enemies past the halfway point in the game are, sadly, palette swaps.
swaps.
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Added image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragon_view_snes.png]]
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''Dragon View'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game developed and published by Kemco for the SuperNintendoEntertainmentSystem in November 1994. Although it bears little resemblance to its predecessor, ''VideoGame/{{Drakkhen}}'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on [[WideOpenSandbox player-driven "free" exploration]].

to:

''Dragon View'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game developed and published by Kemco for the SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem in November 1994. Although it bears little resemblance to its predecessor, ''VideoGame/{{Drakkhen}}'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on [[WideOpenSandbox player-driven "free" exploration]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AerithAndBob: Alex, Katarina, Sarah, and... Giza.


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* PoorCommunicationKills: Enforced. [[spoiler:Sarah could not tell Giza that her sickness that couldn't be healed was her performing a HeroicSacrifice for his sake.]]

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Fixing the order a bit.


* LetsPlay: [[http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one]] by a one "My Name Is Kaz". Others include ones done by [[http://www.youtube.com/playlist?list=PLA9950A1DC08D9975 Lantis02]], [[http://www.youtube.com/watch?v=y9EQqFFOocU Sir Eldric IV]] and [[http://www.youtube.com/playlist?list=PLRyeh5ztKRstBk9SsGHaymtBjPpPMN-Qs by]] LetsPlay/GunarmDyne.



* LetsPlay: [[http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one]] by a one "My Name Is Kaz". Others include ones done by [[http://www.youtube.com/playlist?list=PLA9950A1DC08D9975 Lantis02]], [[http://www.youtube.com/watch?v=y9EQqFFOocU Sir Eldric IV]] and [[http://www.youtube.com/playlist?list=PLRyeh5ztKRstBk9SsGHaymtBjPpPMN-Qs by]] LetsPlay/GunarmDyne.
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None


* LadyLand: Miraj.

to:

* LadyLand: Miraj.Miraj...sort of. It's populated primarily by priestesses for a nearby shrine, though there are still a number of males living in town alongside them.
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None

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* FreudianExcuse: [[spoiler: Giza's StartOfDarkness happened after his sister fell ill and passed away despite his desperate prayers to the gods.]]

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* SdrawkcabName: Of sorts. When you visit one of the mages that can power up your rings, their incantation for doing so is "Azig taefed!!!" [[spoiler: or "Defeat Giza"]]


Added DiffLines:

* SdrawkcabName: Of sorts. When you visit one of the mages that can power up your rings, their incantation for doing so is "Azig taefed!!!" [[spoiler: or "Defeat Giza"]]
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None

Added DiffLines:

* SdrawkcabName: Of sorts. When you visit one of the mages that can power up your rings, their incantation for doing so is "Azig taefed!!!" [[spoiler: or "Defeat Giza"]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BattleBoomerang / AnAxeToGrind: Hauza is most easy to describle, he is an flying axe and boomerang.


Added DiffLines:

* ScaryScorpions: Piercia, the first bosss.
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None


* Palette Swap: Some of enemies and you after levelling up your weapons or armor.

to:

* Palette Swap: PaletteSwap: Some of enemies and you after levelling up your weapons or armor.

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* EldritchLocation: Giza Temple.



* GoddamnBats: ''IMPS''. Flying, capable of knocking you back during platforming areas, and the best time to hit them? When they're ''laughing at you'' after a successful attack.


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* Palette Swap: Some of enemies and you after levelling up your weapons or armor.
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NeedsMoreLove

to:

NeedsMoreLoveNeedsWikiMagicLove.

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* LetsPlay: [[http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one]] by a one "My Name Is Kaz".
** This Troper found SirEldricIV's play through of [[http://www.youtube.com/watch?v=y9EQqFFOocU Dragon View]] to be absolutely Hysterical.
** Others include ones done by [[http://www.youtube.com/playlist?list=PLA9950A1DC08D9975 Lantis02]] and [[http://www.youtube.com/playlist?list=PLRyeh5ztKRstBk9SsGHaymtBjPpPMN-Qs by]] LetsPlay/GunarmDyne.

to:

* LetsPlay: [[http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one]] by a one "My Name Is Kaz".
** This Troper found SirEldricIV's play through of
Kaz". Others include ones done by [[http://www.youtube.com/watch?v=y9EQqFFOocU Dragon View]] to be absolutely Hysterical.
** Others include ones done by
com/playlist?list=PLA9950A1DC08D9975 Lantis02]], [[http://www.youtube.com/playlist?list=PLA9950A1DC08D9975 Lantis02]] com/watch?v=y9EQqFFOocU Sir Eldric IV]] and [[http://www.youtube.com/playlist?list=PLRyeh5ztKRstBk9SsGHaymtBjPpPMN-Qs by]] LetsPlay/GunarmDyne.

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** This Troper found SirEldricIV's play through of [[http://www.youtube.com/watch?v=y9EQqFFOocU Dragon View]] to be absolutely Hysterical.

to:

** This Troper found SirEldricIV's play through of [[http://www.youtube.com/watch?v=y9EQqFFOocU Dragon View]] to be absolutely Hysterical. Hysterical.
** Others include ones done by [[http://www.youtube.com/playlist?list=PLA9950A1DC08D9975 Lantis02]] and [[http://www.youtube.com/playlist?list=PLRyeh5ztKRstBk9SsGHaymtBjPpPMN-Qs by]] LetsPlay/GunarmDyne.
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* ShoutOut: To ''[[{{ptitlesuqqsfypos4b}} Airplane!]]'' of all things:

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* ShoutOut: To ''[[{{ptitlesuqqsfypos4b}} Airplane!]]'' ''Film/{{Airplane}}'' of all things:
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''Dragon View'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game released for the SuperNintendoEntertainmentSystem in November 1994. Although it bears little resemblance to its predecessor, ''Drakkhen'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on [[WideOpenSandbox player-driven "free" exploration]].

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''Dragon View'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game released developed and published by Kemco for the SuperNintendoEntertainmentSystem in November 1994. Although it bears little resemblance to its predecessor, ''Drakkhen'', ''VideoGame/{{Drakkhen}}'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on [[WideOpenSandbox player-driven "free" exploration]].
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Added DiffLines:

''Dragon View'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game released for the SuperNintendoEntertainmentSystem in November 1994. Although it bears little resemblance to its predecessor, ''Drakkhen'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on [[WideOpenSandbox player-driven "free" exploration]].

NeedsMoreLove
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!!Dragon View provides tropes such as:

* AllDesertsHaveCacti
* BeefGate: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the [[OhCrap wrong side]] [[CurbStompBattle of the curb]].
* BigBad: Argos the Wizard.
** [[spoiler:TheManBehindTheMan: Until you meet Giza]].
* BullfightBoss: Piercia and the Efreet do screen-clearing charges in retaliation for being damaged.
* DistressedDamsel: Katarina
* EarlyBirdBoss: Piercia, with her habit of ramming you almost every time you hit her. You're going to need good reflexes.
* FacePalmOfDoom: [[spoiler:Administered to Alex, care of Giza]].
* FireIceLightning: The magic rings.
* GoddamnBats: ''IMPS''. Flying, capable of knocking you back during platforming areas, and the best time to hit them? When they're ''laughing at you'' after a successful attack.
* HopelessBossFight: [[spoiler:Giza in Keire Temple]].
* ImprobableWeapon: The Hyuza, which resembles the drunken love child of a boomerang and an axe.
* LevelUpFillUp: Did you just ''barely'' make it through that last RandomEncounter, and need a quick breather? [[AvertedTrope Sucks to be you]].
* LetsPlay: [[http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one]] by a one "My Name Is Kaz".
** This Troper found SirEldricIV's play through of [[http://www.youtube.com/watch?v=y9EQqFFOocU Dragon View]] to be absolutely Hysterical.
* TheHero: Alex.
* LadyLand: Miraj.
* NintendoHard
* MirrorMatch: The first enemies in the Sektra Temple are water clones of Alex. Thankfully, they only use the sword.
* PrecisionGuidedBoomerang: The Hyuza again.
* RoarBeforeBeating: Most of the bosses.
* ScaryScorpions: There are {{Mook}} scorpions on the very first dungeon, [[GoddamnBats and their extensible stings are very annoying]].
** There's also the dungeon's boss, [[KingMook Piercia]].
* SecondPersonNarration: Arguably an effective use.
* ShoutOut: To ''[[{{ptitlesuqqsfypos4b}} Airplane!]]'' of all things:
--> ''As Alex finishes a training regimen''
-->'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more!
-->'''Alex:''' ''Your jaw drops, and your smile fades'', "Surely you jest!"
-->'''Damme:''' Ha ha... gotcha! And don't call me 'Shirley'!
* TheStarscream: The Demon Knight is not very giddy about having to serve a human.
* SwordPlant: Used during Alex's casting animations [[spoiler: and, by proxy, as a BladeBrake when you first encounter Giza]].
* UndergroundMonkey: A lot of the enemies past the halfway point in the game are, sadly, palette swaps.

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