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* LostWoods: The aptly named Illusion Forest. Going the wrong direction will lead you back to the beginning intersection. You need to have an item from Hujia and then save Ogma from Neil's Old Well to coax the fairy spirit back into it. Using the item will prompt the fairy to guide you through the woods.

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* LostWoods: TheLostWoods: The aptly named Illusion Forest. Going the wrong direction will lead you back to the beginning intersection. You need to have an item from Hujia and then save Ogma from Neil's Old Well to coax the fairy spirit back into it. Using the item will prompt the fairy to guide you through the woods.
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Added And Then John Was a Zombie

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* AndThenJohnWasAZombie: Or rather some sort of slug-bug thing. In the Jade Mines, Alex will find Fess, whose obsession and greed over jade causes him to turn into a monster, necessitating an encounter. You don't kill him, but you beat enough sense into him to revert back and go home to his girlfriend.
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Added to Boring But Practical

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** Fruit! Oddly enough, it's actually useful on several occasions since several upgrades require large handfuls of it, and it can be used to heal Alex a little bit by eating one, and you can collect up to 99 of them. However, there's also several merchants in the world who will trade Crystals and Potions, the two most expensive items (cheapest is 200 and 100 jade respectively in the town of Hujia at the very beginning of the game)) for small handfuls of fruit. If you know where to farm for it, fruit is very easily acquired and replenished, making it a more useful resource than jade once you know where said merchants are.
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Added Chekhov's Gun, Roaring Rampage of Revenge, and Magic Knight

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* ChekhovsGun: Alex's Pendant, which he gives to Katarina in the opening cutscene prior to the title screen and is dropped by her when she's kidnapped by Argos. Turns out, it's really [[spoiler:the Guardrak, a special pendant that signifies Alex's relationship with the ancient hero and allows him to communicate with the Dragon Lords of Ortah and Sektra Temples. Turns into the Soldrak once the eight lords are on his side and allows him to break past Giza's defenses in the final battle]].


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* MagicKnight: Alex acquires several magic rings that allow him to cast fire, ice, and lightning spells.


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* RoaringRampageOfRevenge: One that escalates as the game goes on, as first Alex is simply trying to catch up to Argos to save Katarina, then gets his ass thoroughly handed to him by Giza in Keire which necessitates retributive ass beatings, and finally in the end where Giza [[spoiler:claims to have murdered Katarina]], causing Alex to fly into a murderous rampage to put an end to it for good. By the end of this game, there WILL be ass-whuppings....
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Added to Absurdly High Level Cap

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** In addition, the reward for all this? +24 Attack and +12 Defense total. While the defense bonus might be worthwhile to keep you from dying, playing the game carefully mitigates damage too. HP is tied to the {{Heart Container}}s and not character level, so there's really little to no reason to grind those extra levels except to put Giza in his place during the final battle.
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Added Historical Hero Upgrade

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* HistoricalHeroUpgrade: It isn't explicitly stated that they're the same eight from ''VideoGame/{{Drakkhen}}'', but if the dragon lords of the Ortah and Sektra Temples are them, then this game ignores the fact that half of them were the Fire Allies who attempted to kill all of humanity. Here, all eight guide Alex on his journey to stop Giza.
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Added Sequel Difficulty Drop and Distant Sequel

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* DistantSequel: The plot ''tries'' to invoke this between this game and ''VideoGame/{{Drakkhen}}'' by establishing a sort of continuity where an unknown hero from the previous game and his three companions managed to save humanity from the Drakkhen. Alex, the hero of this story, is supposed to be a descendant of that unknown hero.


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* SequelDifficultyDrop: Despite the fact that you only have Alex as opposed to a party of four, and going way too far off the beaten path can result in unwinnable battles, this game is significantly easier than ''VideoGame/{{Drakkhen}}'', being an action-RPG and relying more on player skill than RPG luck. The non-degrading armor is also a vast improvement.
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Added Awesome But Impractical, Boring But Practical, and Peninsula of Power Leveling

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* AwesomeButImpractical: The two weapon techniques. Adding 10 damage that can't be reduced on top of whatever damage you do already is all well and good and makes for very powerful attacks...but the usefulness is limited by the fact that chances are you only will find a use for it if you're fairly well underleveled, and it drains 8HP per use, which isn't always mitigated by drops if said encounters leave no Hearts behind. The upgrades reduce the drain to 4HP per use, but even then, it's only situationally useful as proper leveling makes it almost useless.


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* BoringButPractical: Alex gets bombs, magic rings, a bow and silver arrows, serpent scales, several weapon techniques, and the hauza, but his sword remains the most consistently useful piece of equipment in the game. Attacks with it come out fast and reliable, with different swings based on Alex's position in relation to the enemy in question, and the large arc of his slashes can hit more than one foe at a time if they're close together. It's nothing hugely special, but where his other equipment and skills are either awkward to use in a fight, take too long to use, don't do enough reliable damage, take from his limited MP pool and can be resisted, drain HP to be used, or has to return to his hand before it can be thrown again and only can damage one enemy at a time, the sword will see far more than its fair share of use throughout the whole game.


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* PeninsulaOfPowerLeveling: Occurs frequently but one of the best spots to grind is in the Quicksand Cave between the desert and Miraj. In the basement rooms are 4 blobs that are easily defeated and give 784 experience, which equals 3,186 experience with each visit to the room. Not only, but they also drop three items, and are among the few earlier enemies capable of dropping the Gold Jade worth 20 Jade a pickup, making it the best place to farm for levels and Jade around midgame.
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Added Actionized Sequel, Adam Smith Hates Your Guts, & Cast From Hitpoints

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* ActionizedSequel: As mentioned above, very much so compared to ''VideoGame/{{Drakkhen}}'', which was a strange sort of party-based RPG. This game, by comparison, is more an action-RPG with only a single character.
* AdamSmithHatesYourGuts: Played straight, as the further out into the island Alex travels, the goods in stores become significantly pricier. Lampshaded even as crossing Galys Pass allows the storekeeper of Casdra to return to her shop, but she merely laughs when Alex asks her about free supplies or a discount. [[CaptainObvious Being a hero isn't always what it's cracked up to be]].


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* CastFromHitPoints: The Sword and Hauza Techniques allow you to do a special move that adds 10 piercing damage to your attack, meaning that in addition to whatever damage you do normally, 10pts ignore defense entirely. Unfortunately, using the techs cost 8HP per use. There are hidden upgrades to be found that reduces this to 4HP per use, which is significantly more manageable.

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