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* AdaptedOut: [[spoiler:Of Hargon’s three generals, only Atlas and Pazuzu return. Belial is nowhere to be found.]]
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* ShipwreckStart: The game begins with the player being held prisoner on a ship and getting swept out to sea when it sinks in a storm. They end up washing ashore on the Isle of Awakening shortly afterwards.

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** CollisionDamage has been removed for all monsters except the Dancing Flames, Frostburns, and Bubble Slimes. This prevents having otherwise passive monsters turn hostile if the player accidentally touches most of them.



* KillItWithWater: While rare to see, Dancing Flames will instantly die if they touch a body of water.



* NostalgiaLevel: Unlike the other Explorer's Shores which are based on the story islands, Defiled Isle takes inspiration from Tantegel of the previous game.

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* NostalgiaLevel: Unlike the other Explorer's Shores which are based on the story islands, Defiled Isle takes inspiration from ash-covered Tantegel of the previous game.



* WeakToFire: Mammalian monsters, Treefaces, and Frostburns are weak to fire damage from sources such as Sizz Snares and Fire Blades. The former two groups would have unique lines should they get burned by Sizz Snares, while Frostburns will instantly die to not only to fire, but to lava as well.

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* WeakToFire: Mammalian monsters, monsters (such as the ones that make up the Hair Force of Hargon's Heroes), Treefaces, and Frostburns are weak to fire damage from sources such as Sizz Snares and Fire Blades. The former two groups would have unique lines should they get burned by Sizz Snares, while Frostburns will instantly die to not only to fire, but to lava as well.
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Bonus Boss is a disambiguation


* InfinityMinusOneSword: The Poison Needle is found on Furrowfield, the first story island, by defeating the giant killerpillar bonus boss. It has decent attack power, an enormously high critical hit rate of close to 50%, always does at least 1 point of damage to metal slimes, ''and'' has a chance of inflicting instant death, although seemingly with a lowered chance against [[BonusBoss super strong monsters]].

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* InfinityMinusOneSword: The Poison Needle is found on Furrowfield, the first story island, by defeating the giant killerpillar bonus boss. It has decent attack power, an enormously high critical hit rate of close to 50%, always does at least 1 point of damage to metal slimes, ''and'' has a chance of inflicting instant death, although seemingly with a lowered chance against [[BonusBoss super strong monsters]].monsters.
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* HeelFaceReincarnation: [[spoiler:Malroth the human is the reincarnation of Malroth the evil god, but turns good after befriending the Builder, and defeats his other self. He also invokes this by suggesting Hargon do the same if he reincarnates. Surprisingly, Hargon concedes he would consider it if, and only if, they defeat the God of Destruction.]]
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** Over the course of the game, the player befriends a Wiggly in Furrowfield and a Golem and a Goodybag on Khrumbul-Dun. You can also recruit other monsters outside the main quest line to journey with- some may even let you ride them.

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** Over the course of the game, the player befriends a Wiggly and Ghost in Furrowfield Furrowfield, and a Golem and a Goodybag on Khrumbul-Dun. You can also recruit other monsters outside the main quest line to journey with- some may even let you ride them.



** Included in the DLC is Gurgling Lagoon. This Shore is free of mid-bosses, and is mainly used to show off the kinds of fish that can be caught as bell as having the exclusive anemones to be taken back as decoration.

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** Included in the DLC is Gurgling Lagoon. This Shore is free of mid-bosses, and is mainly used to show off the kinds of fish that can be caught as bell well as having the exclusive anemones to be taken back as decoration.
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* MetalSlime: What would a ''Dragon Quest'' game be without these? Though with the change of mechanics, they now properly reward the Builder with experience points as well as granting rare items to build and decorate with.
** Regular Metal Slimes appear on the story islands. Not only that, but [[spoiler:The Builder gets to befriend one named Arisplotle during their time in Malhalla.]]
** A Liquid Metal Slime mini-boss can appear once every visit to the Laguna Perfuma Explorer's Shore. Should the Builder tame one and take it back to their island, they can play tag with it every in-game day to be rewarded with a generous amount of Gratitude Points.
** A Metal King Slime appears on the Defiled Isle, rewarding the Builder with either their crown for decoration, or the Sword of Kings.


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* UnderTheSea:
** One of the Explorer's Shores unlocked in the post-game is the Coral Cay. This Shore contains decorative sealife, ruby ore, and the Merman family of monsters as mid-bosses.
** Included in the DLC is Gurgling Lagoon. This Shore is free of mid-bosses, and is mainly used to show off the kinds of fish that can be caught as bell as having the exclusive anemones to be taken back as decoration.


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* UniqueEnemy: There is only one Mimic and Cannibox each in the entire game. They are found in parts of the story maps and once beaten, never respawn.

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* GiantMook: Populating both the story maps and the Explorer's Shores are larger-than-average monsters that play ''DQII'''s battle theme should they spot you. Defeating the ones on the story maps will usually reward the Builder with recipes for certain items the first time they are defeated, while the ones on Explorer's Shores will sometimes reward the Builder with a statue of the respective monster that can be used as decoration.



* MookMaker: [[spoiler:In Skelkatraz, they take dead prisoners, burn their flesh off in the crematorium, then reanimate their skeletons as servants of the Children of Hargon]].

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* MookMaker: [[spoiler:In Skelkatraz, they There's two examples of this, one within the story, and one within gameplay.
** Within the story, there's [[spoiler:Skelkatraz. The monsters that guard the island
take dead prisoners, burn their flesh off in the crematorium, then reanimate their skeletons as servants of the Children of Hargon]].Hargon]].
** Within gameplay, there are Beastly Burrows and Pestilential Nests that spawn Iron Ants, and Slimespawns and She-Slimespawns that spawn their respective Slime variants. While the former two can be built using a certain type of workbench, the latter two can only be found and harvested in the Explorer's Shore they appear in.
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* NocturnalMooks: Once again, Ghosts will roam at night and attempt to destroy you and your friends. This time, Sekerletons and Spirits join in on the chaos.


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* WeakToFire: Mammalian monsters, Treefaces, and Frostburns are weak to fire damage from sources such as Sizz Snares and Fire Blades. The former two groups would have unique lines should they get burned by Sizz Snares, while Frostburns will instantly die to not only to fire, but to lava as well.
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* WeakenedByTheLight: Much like last game, hostile ghosts will start spawning to attack you. If they come near light such as from torches or when the sun starts rising, they'll get scared and flee, eventually despawning.

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* WeakenedByTheLight: Much like last game, hostile ghosts will start spawning at night to attack you. If they come near light sources such as from torches or when the sun starts rising, they'll get scared and flee, eventually despawning.
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* MinusWorld: One accessible for a limited time. [[spoiler:Skelkatraz contains both the small ship that the battle before arriving there takes place on, and a square chunk of Malhalla used for a cutscene, located far to the south and east of the map respectively but within gliding distance by building a block tower to get enough height. While the ship is indestructible and cannot have blocks placed, trapping the player there, the Malhalla chunk has no such protection and allows harvesting Malroth scales, citadel blocks, and even the rare Hargon's Throne.]]
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I don't know if they fled in the previous game, it's been a while.

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* WeakenedByTheLight: Much like last game, hostile ghosts will start spawning to attack you. If they come near light such as from torches or when the sun starts rising, they'll get scared and flee, eventually despawning.
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* TheCameo: The Dragonlord's Throne is an unlockable item. Should the player sit in it, they'll temporarily take the form of the Dragonlord until they leave.
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* PowerUpMount: The Builder can ride some of the monsters they tame.
** Slimes (but not Metal Slimes like Arisplotle) can do a small bounce attack and, much like all the other rideable monsters, nullifies FallDamage.
** Chimaeras can spit out Frizz fireballs and replaces the jump with the ability to fly, using the Builder's stamina meter for fuel.
** Great Sabrecats (and the Great Sabrecubs) can DoubleJump and perform slash attacks with their claws. Unlike the first ''Builders'', they lost their ability to GoombaStomp.
** Golems can punch to break a large amount of blocks and deal heavy damage to enemies.
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Added to "Darker and Edgier". Moonbrooke is a perfect example of how grim this game can be despite its colorful visuals.


** In-game isn't any lighter. One of the first things you find after the tutorial are [[spoiler: a bunch of corpses at the beach]].

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** In-game isn't any lighter. One of the first things you find after the tutorial are [[spoiler: a bunch of corpses at the beach]]. [[spoiler: This eventually escalates with Chapter 3's Moonbrooke, where an unknown traitor kills off soldiers and villagers one by one which you then have to dig a grave for and bury.]]
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"Skelcatraz" to "Skelkatraz". Even if there is some translation that uses a 'c' that I'm unaware of, most of this page uses a 'k', so I'll consider it a spelling error/typo.


** Skelcatraz: An isolated island prison where monsters torment builders through monotonous, Sisyphean labor until their spirits are broken.

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** Skelcatraz: Skelkatraz: An isolated island prison where monsters torment builders through monotonous, Sisyphean labor until their spirits are broken.

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Game Gourmet has been disambiguated


* GameGourmet: With dozens of recipes to unlock, some having up to 3 levels of quality in some dishes, plus all the items that can be consumed raw, the number of food options is staggering and you can cook everything from warm milk to a beautifully piped cake.



* NoSuchThingAsDehydration: The game has the ability to create [[GameGourmet a wide variety of both food and drinks]], but they both fill the same hunger meter. You could theoretically go through the entire game without consuming a single beverage (in fact, you don't even have the ability to make them until the second chapter). [[VideoGame/DragonQuestBuilders The first game]] didn't even have the ability to make drinks, though that can be excused by the fact that [[spoiler:the main character is a RevenantZombie.]]

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* NoSuchThingAsDehydration: The game has the ability to create [[GameGourmet [[CookingMechanics a wide variety of both food and drinks]], but they both fill the same hunger meter. You could theoretically go through the entire game without consuming a single beverage (in fact, you don't even have the ability to make them until the second chapter). [[VideoGame/DragonQuestBuilders The first game]] didn't even have the ability to make drinks, though that can be excused by the fact that [[spoiler:the main character is a RevenantZombie.]]
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* TheThingThatGoesDoink: Courtesy of the Japanese inspired Hotto Stuff Pack [=DLC=].
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'''''Dragon Quest Builders 2''''' is a WideOpenSandbox spinoff of the ''Franchise/DragonQuest'' series, and a sequel to ''VideoGame/DragonQuestBuilders''. It was released for UsefulNotes/Playstation4 and UsefulNotes/NintendoSwitch in Japan in December 2018, with a Western release following in July 2019. It was also the final game Kazuya Niinou headed as director for Square Enix before moving on to join Type-Moon's BB Studio.

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'''''Dragon Quest Builders 2''''' is a WideOpenSandbox spinoff of the ''Franchise/DragonQuest'' series, and a sequel to ''VideoGame/DragonQuestBuilders''. It was released for UsefulNotes/Playstation4 and UsefulNotes/NintendoSwitch in Japan in December 2018, with a Western release following in July 2019. It was also the final game Kazuya Niinou headed as director for Square Enix before moving on to join Type-Moon's Creator/TypeMoon's BB Studio.
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* MoneyIsExperiencePoints: Gratitude Points are primarily used for leveling up your towns and thus progressing the story on each island. Once an island is completed, any extra points you have are added to your overall total and can be used to both unlock smaller non-story islands, recipes at your builder's station, and (eventually) purchasing almost any item you want from the Builderpedia. However, regular experience points that level up the Builder do not have any secondary use.
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The only potentially accurate example was lacking in context.


* BalefulPolymorph: The Mod Rod originally from ''VideoGame/DragonQuestIII'' makes an appearance helping you transform into different monsters so you can infiltrate their base and obtain information on how to beat them, though you have no control over which monster it will turn you into.
** Unfortunately, the enemy is also using this spell [[spoiler: to infiltrate the Moonbrooke resistance and undermine your efforts from within.]]
** The girl who was transformed into a dog, as described under CallBack below.
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* MookMaker: [[spoiler:In Skelkatraz, they they dead prisoners, burn their flesh off in the crematorium, then reanimate their skeletons as servants of the Children of Hargon]].

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* MookMaker: [[spoiler:In Skelkatraz, they they take dead prisoners, burn their flesh off in the crematorium, then reanimate their skeletons as servants of the Children of Hargon]].
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* MookMaker: [[spoiler:In Skelkatraz, they they dead prisoners, burn their flesh off in the crematorium, then reanimate their skeletons as servants of the Children of Hargon]].

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* BoringButPractical: For party members, Nuns, such as Esther, and Heal Slimes. They don't do much damage, but their attacks are ranged, and they can heal your party.

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* BoringButPractical: BoringButPractical:
**
For party members, Nuns, such as Esther, and Heal Slimes. They don't do much damage, but their attacks are ranged, and they can heal your party.party.
** In Khrumbul-dun, there are a number of food options, some of which boost your stats, but the most practical and boring food is the Cactus Steak, formed of Cactus Cutlets, which fill 20% hunger and heal 10 hitpoints and raise no stats. However, the desert is full of cacti, which drop a cutlet per section destroyed (three or four), and it's easy to get 999 or even more cutlets.
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** Unless this means one of them is a male cow you can milk or a male egg-laying chicken which leads to a whole different set of UnfortunateImplications.

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** Unless this means one of them is a male cow you can milk or a male egg-laying chicken which leads to a whole different set of UnfortunateImplications.problems.
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* Nerf: While you can still befriend a great sabrecub as a PowerUpMount like in the previous game, they lost their ability to GoombaStomp enemies. On the other hand, CollisionDamage from enemies is limited to only a small handful of them compared to ''every'' enemy having it.
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* Nerf: While you can still befriend a great sabrecub as a PowerUpMount like in the previous game, they lost their ability to GoombaStomp enemies. On the other hand, CollisionDamage from enemies is limited to only a small handful of them compared to ''every'' enemy having it.
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To talk about more aspects of the game, especially in terms of video game levels.

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* NostalgiaLevel: Unlike the other Explorer's Shores which are based on the story islands, Defiled Isle takes inspiration from Tantegel of the previous game.
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* DownerBeginning: The game opens after Hargon's defeat with you on a slave ship under the bootheel of his disciples. The ship is wrecked in a storm, with only you and one other prisoner surviving. This is on top of the fact that the Children of Hargon have ensured civilization cannot rebuild.

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* DownerBeginning: The game opens after Hargon's defeat with you on a slave ship under the bootheel of his disciples. The ship is wrecked in a storm, with only you and one other prisoner surviving. This is on top of the fact that the Children of Hargon have ensured civilization cannot rebuild. At least, until you show up.
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* HopeSpot: As spelled out in Furrowfield, the Children of Hargon are fond of weaponizing this trope: they will often let their victims build with minimal interference until they are within reach of their goals, only to come down hard on them and destroy their work, setting them back to square one and plunging them into even greater despair than when they started. [[spoiler:The brainy badboon demonstrates this in Furrowfield as well: after the harvest festival celebrating the blossoming of the Deitree, he completely destroys the Deitree and has the old corrupted Deitree unleash an endless storm of spoilspores. Most of the Furrowfieldians nearly plunge into the DespairEventHorizon as a result.]]

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