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* LudicrousGibs: In ''Action Squad'', enemies that are shot will bleed profusely. Enemies that are shot by the Breacher will bleed much more profusely. Enemies that are shot by the Breacher using a slug round will become vaguely identifiable bits of gore.

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* LudicrousGibs: LudicrousGibs:
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In ''Action Squad'', enemies that are shot will bleed profusely. Enemies that are shot by the Breacher will bleed much more profusely. Enemies that are shot by the Breacher using a slug round will become vaguely identifiable bits of gore.gore.
** In ''2'', this is the fate of anyone caught in the immediate blast radius of a wall breach or rocket.

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!! Door Kickers contains examples of the following tropes:

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\n!! Door Kickers ----
!!''Door Kickers''
contains examples of the following tropes:



* ZergRush: The Nowheraki SWAT have Militia class troopers who have only basic medium-range rifles, light armor, and grenades. However, they take up only half of a deployment point, meaning you can potentially two militia in place of a single trooper. Assuming there's enough deployment spots on the map, you can field a ''lot'' of militia. While they aren't as capable in close combat as other units, they make up for it by being able to quite effectively engage in medium and long-range combat.

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* ZergRush: The Nowheraki SWAT have Militia class troopers who have only basic medium-range rifles, light armor, and grenades. However, they take up only half of a deployment point, meaning you can potentially two militia in place of a single trooper. Assuming there's enough deployment spots on the map, you can field a ''lot'' of militia. While they aren't as capable in close combat as other units, they make up for it by being able to quite effectively engage in medium and long-range combat.combat.
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* AuthorityEqualsAsskicking: For the Nowheraki SWAT, the Leader class is one of your strongest troopers in direct combat, able to wear full armor and carry a sniper rifle, carbine, or a rifle with a grenade launcher.

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* AuthorityEqualsAsskicking: RankScalesWithAsskicking: For the Nowheraki SWAT, the Leader class is one of your strongest troopers in direct combat, able to wear full armor and carry a sniper rifle, carbine, or a rifle with a grenade launcher.launcher. For all other groups, and in the original game, troopers gain bonuses to their stats when they go up a rank.



* BoomHeadshot: Officers are able to perform the Mozambique Drill when using a pistol at close range, where they will fire two quick shots and perform a headshot with the third. The headshot is a guaranteed kill that ignores any armor, which is extremely helpful in dealing with armored enemies who otherwise may require over a dozen bullets to kill.

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* BoomHeadshot: Officers are able to perform the Mozambique Drill when using a pistol at close range, where they will fire two quick shots and into centre mass then perform a headshot with the third. The headshot is a guaranteed kill that ignores any armor, which is extremely helpful in dealing with armored enemies who otherwise may require over a dozen bullets to kill.



** The Nowhereaki SWAT's Sapper class has this as their specialty. While Rangers can only carry one wall-breaching charge, the Sapper can carry ''three'' demolition charges to get quick and violent access to inaccessible parts of the map.
** All squads have access to rocket launchers as well, for when [[StuffBlowingUp subtlety is not an option]] and you need that wall breached now.

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** The Nowhereaki SWAT's Sapper class has this as their specialty. While Rangers can only carry one wall-breaching charge, the Sapper can carry ''three'' demolition charges to get quick and violent access to inaccessible parts of the map.
map. Their demolition charges are slightly weaker than the Rangers wall-breaching charges, so they don't extend as far into the room being breached.
** All squads have access to rocket launchers as well, for when [[StuffBlowingUp subtlety is not an option]] and you need that wall breached now.



* StuffBlowingUp: Demolition charges, wall-breaching charges, grenades, rocket launchers, underbarrel grenades, molotov cocktails, SLAP charges... there is no shortage of options to blow up the environment and your enemies.

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* StuffBlowingUp: Primarily in ''2''. Demolition charges, wall-breaching charges, grenades, rocket launchers, underbarrel grenades, molotov cocktails, SLAP charges... there is no shortage of options to blow up the environment and your enemies.



* TakeCover: You can duck down behind certain glowing objects in ''Action Squad'' to use them as cover from ranged enemies. Pretty handy sometimes. Don't mind the fact an empty steel drum probably won't stop full-caliber rifle fire. Some enemies will also take cover from ''you'' as well, mostly the molotov-throwers and a couple of other higher-tier enemies, which makes it impossible for you to hit them unless they're out of cover.

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* TakeCover: TakeCover:
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You can duck down behind certain glowing objects in ''Action Squad'' to use them as cover from ranged enemies. Pretty handy sometimes. Don't mind the fact an empty steel drum probably won't stop full-caliber rifle fire. Some enemies will also take cover from ''you'' as well, mostly the molotov-throwers and a couple of other higher-tier enemies, which makes it impossible for you to hit them unless they're out of cover.cover.
** ''2'' has some parts of levels allow both your troops and the enemy to use cover, and you can order your troops to kneel behind it for extra protection at the cost of not being able to attack. The enemy, on the other hand, ''can'' attack while kneeling behind cover, though they are less accurate due to firing blindly.



* VideoGameCrueltyPunishment: If you accidentally - or ''intentionally'' - kill hostages in ''Action Squad'', a significant chunk of your health will immediately evaporate. Figuring out how to save all the hostages is thus as much about self-preservation as it is about getting a high score.

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* VideoGameCrueltyPunishment: VideoGameCrueltyPunishment:
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If you accidentally - or ''intentionally'' - kill hostages in ''Action Squad'', a significant chunk of your health will immediately evaporate. Figuring out how to save all the hostages is thus as much about self-preservation as it is about getting a high score.score.
** In ''1'' and ''2'', killing hostages or failing to prevent the enemy from killing them at least prevents you from getting three stars, at most instantly fails the mission. In ''2'', killing non-hostage civvies who appear in some missions almost always prevents you from getting three stars, though usually doesn't cause an instant failure.
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* CoolShades: Some of your Troopers and the Operator Orville & Grenadier Glenn enemies wear these.
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* RevolversAreJustBetter: Subverted. The revolvers available, while powerful and accurate in their own right, generally offer no real advantages over the .45 pistols(except in the case of the 44 Magnum, which has marginally better armor penetration and slightly higher damage)but have multiple weaknesses such as a lower fire rate, smaller ammo capacity, and inability to pull off the [[BoomHeadshot Mozambique Drill]]. Although this is downplayed in regards to the shield class, as they are the highest damaging pistols available in-clas with good accuracy making them a good pick despite the aforementioned flaws. The weakest enemy in the game also uses a .38 revolver that is ineffective in harming your officers.

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* RevolversAreJustBetter: Subverted. The revolvers available, while powerful and accurate in their own right, generally offer no real advantages over the .45 pistols(except in the case of the 44 Magnum, which has marginally better armor penetration and slightly higher damage)but have multiple weaknesses such as a lower fire rate, smaller ammo capacity, and inability to pull off the [[BoomHeadshot Mozambique Drill]]. Although this is downplayed in regards to the shield class, as they are the highest damaging pistols available in-clas with good accuracy making them a good pick despite the aforementioned flaws. The weakest enemy in the game also uses a .38 revolver that is ineffective in harming your officers.

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