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[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_588.jpg]]
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!''DON'T LOOK AWAY'' contains examples of:
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!!''DON'T LOOK AWAY'' contains examples of:
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* SurvivalHorror: The Survivors have no hope of actually defeating the Entity and are ultimately only looking to escape it. Their only defense against the Entity, which can otherwise kill them with a touch, is that it CantMoveWhileBeingWatched. Most of the time.
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* SurvivalHorror: The Survivors have no hope of actually defeating the Entity and are ultimately only looking to escape it. Their only defense against the Entity, which can otherwise kill them with a touch, is that it CantMoveWhileBeingWatched. Most of the time.time.
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Capitalization was fixedfrom Video Game.DONTLOOKAWAY to VideoGame.Dont Look Away. Null edit to update page.
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''DON'T LOOK AWAY'' is a 2022 AsymmetricMultiplayer survival horror game developed by DMNT Interactive. The game pits four nameless humans against The Entity, a demonic force capable of possessing five [[MurderousMannequin mannequins]] scattered around the map. If any of the mannequins touch the humans, they instantly die a painful death, with the only defense being that the mannequins CantMoveWhileBeingWatched. But this only protects the humans for so long and they must find and destroy the five demonic spirals scattered around the map before the Entity manages to kill them all.
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''DON'T LOOK AWAY'' is a 2022 AsymmetricMultiplayer survival horror SurvivalHorror game developed by DMNT Interactive. The game pits four nameless humans against The Entity, a demonic force capable of possessing five [[MurderousMannequin mannequins]] scattered around the map. If any of the mannequins touch the humans, they instantly die a painful death, with the only defense being that the mannequins CantMoveWhileBeingWatched. But this only protects the humans for so long and they must find and destroy the five demonic spirals scattered around the map and then escape before the Entity manages to kill them all.
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* GeometricMagic: The Entity only seems to be able to exist as long as the spiral symbols that have been drawn in random places across the map are intact.
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* GeometricMagic: The Entity only seems survivors are unable to be able to exist leave the map as long as the spiral symbols that have been drawn in random places across the map are intact.
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* InvisibilityWithDrawbacks: The Entity can turn a mannequin invisible in an instant, which allows it to run faster and doesn't need to freeze while being observed. However, the Entity cannot attack while invisible, cannot switch between states while being observed, and can be [[InvisibilityFlicker partially seen]] if the humans shine a light at it.
* MurderousMannequin: Each game has the humans facing five of these, though only one is active at any given moment.
* MurderousMannequin: Each game has the humans facing five of these, though only one is active at any given moment.
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* InvisibilityWithDrawbacks: The Entity can turn a mannequin invisible in an instant, which allows it to run faster faster, jump and doesn't remove need to freeze while being observed. However, the Entity cannot attack while invisible, cannot switch between states while being observed, and can be [[InvisibilityFlicker partially seen]] if the humans shine a light at it.
* MurderousMannequin: Each game has the humans facing five of these, though only one is active at any givenmoment.moment.
* SurvivalHorror: The Survivors have no hope of actually defeating the Entity and are ultimately only looking to escape it. Their only defense against the Entity, which can otherwise kill them with a touch, is that it CantMoveWhileBeingWatched. Most of the time.
* MurderousMannequin: Each game has the humans facing five of these, though only one is active at any given
* SurvivalHorror: The Survivors have no hope of actually defeating the Entity and are ultimately only looking to escape it. Their only defense against the Entity, which can otherwise kill them with a touch, is that it CantMoveWhileBeingWatched. Most of the time.
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* CantMoveWhileBeingWatched: The main conceit of the game is that the Entity cannot move while the humans are directly looking at a mannequin it is possessing. [[Subverted Trope However]], each of the mannequins has a "frustration meter" that fills up while they're frozen. Once filled, the mannequin can activate a rage state that lets them move freely for a short time.
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* CantMoveWhileBeingWatched: The main conceit of the game is that the Entity cannot move while the humans are directly looking at a mannequin it is possessing. [[Subverted Trope [[SubvertedTrope However]], each of the mannequins has a "frustration meter" that fills up while they're frozen. Once filled, the mannequin can activate a rage state that lets them move freely for a short time.
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* InvisibilityFlicker: If the humans shine a light at the Entity while it is invisible, it appears as a flickering shadow.
* InvisibilityWithDrawbacks: The Entity can turn a mannequin invisible in an instant, which allows it to run faster and doesn't need to freeze while being observed. However, the Entity cannot attack while invisible, cannot switch between states while being observed, and can be [[InvisibilityFlicker partially seen]] if the humans shine a light at it.
* InvisibilityWithDrawbacks: The Entity can turn a mannequin invisible in an instant, which allows it to run faster and doesn't need to freeze while being observed. However, the Entity cannot attack while invisible, cannot switch between states while being observed, and can be [[InvisibilityFlicker partially seen]] if the humans shine a light at it.
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* BodyHorror: If the Entity manages to touch one of the humans, the player is treated a horrifying cutscene as the character's limbs contort and break in a way that quickly kills them.
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''DON'T LOOK AWAY'' is a 2022 asymmetrical multiplayer horror game developed by DMNT Interactive. The game pits four nameless humans against The Entity, a demonic force capable of possessing five mannequins scattered around the map. If any of the mannequins touch the humans, they instantly die a painful death, with the only defense being that the mannequins cannot move if being directly observed. But this only protects the humans for so long and they must find and destroy the five demonic spirals scattered around the map before the Entity manages to kill them all.
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''DON'T LOOK AWAY'' is a 2022 asymmetrical multiplayer AsymmetricMultiplayer survival horror game developed by DMNT Interactive. The game pits four nameless humans against The Entity, a demonic force capable of possessing five mannequins [[MurderousMannequin mannequins]] scattered around the map. If any of the mannequins touch the humans, they instantly die a painful death, with the only defense being that the mannequins cannot move if being directly observed.CantMoveWhileBeingWatched. But this only protects the humans for so long and they must find and destroy the five demonic spirals scattered around the map before the Entity manages to kill them all.
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* AsymmetricMultiplayer: The game pits up to four players controlling the humans against a single player as the Entity.
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* InfiniteFlashlight: The flashlight each of the humans carry works for as long as the match does, only flickering as a warning that one of the mannequins has entered a rage state.
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''DON'T LOOK AWAY'' is a 2022 asymmetrical multiplayer horror game developed by DMNT Interactive. The game pits four nameless humans against The Entity, a demonic force capable of possessing five mannequins scattered around the map. If any of the mannequins touch the humans, they instantly die a painful death, with the only defense being that the mannequins cannot move if being directly observed. But this only protects the humans for so long and they must find and destroy the five demonic spirals scattered around the map before the Entity manages to kill them all.
The game is currently in Early Access and available through Steam.
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!''DON'T LOOK AWAY'' contains examples of:
* CantMoveWhileBeingWatched: The main conceit of the game is that the Entity cannot move while the humans are directly looking at a mannequin it is possessing. [[Subverted Trope However]], each of the mannequins has a "frustration meter" that fills up while they're frozen. Once filled, the mannequin can activate a rage state that lets them move freely for a short time.
* DemonicPossession: The Entity is implied to be an intangible force that is possessing the mannequins.
* GeometricMagic: The Entity only seems to be able to exist as long as the spiral symbols that have been drawn in random places across the map are intact.
* InnateNightVision: The darkness of the maps proves no hinderance to the Entity, who can see fine, though in black and white.
* MurderousMannequin: Each game has the humans facing five of these, though only one is active at any given moment.
The game is currently in Early Access and available through Steam.
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!''DON'T LOOK AWAY'' contains examples of:
* CantMoveWhileBeingWatched: The main conceit of the game is that the Entity cannot move while the humans are directly looking at a mannequin it is possessing. [[Subverted Trope However]], each of the mannequins has a "frustration meter" that fills up while they're frozen. Once filled, the mannequin can activate a rage state that lets them move freely for a short time.
* DemonicPossession: The Entity is implied to be an intangible force that is possessing the mannequins.
* GeometricMagic: The Entity only seems to be able to exist as long as the spiral symbols that have been drawn in random places across the map are intact.
* InnateNightVision: The darkness of the maps proves no hinderance to the Entity, who can see fine, though in black and white.
* MurderousMannequin: Each game has the humans facing five of these, though only one is active at any given moment.