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* PrecisionFStrike: Despite being a tad grittier than other HeroShooters, not many of these actually occur. For a long time, Phantom and Arty were the only ones to let one fly; Phantom after one-shotting an enemy with his melee weapon (given such a trigger after the line's use in the ''Scrubs'' trailer) and Arty through one of his taunts. Now, however, Javelin has one of her own for when she fires her rocket launcher.

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* PrecisionFStrike: Despite being a tad grittier than other HeroShooters, [[HeroShooter hero shooters]], not many of these actually occur. For a long time, Phantom and Arty were the only ones to let one fly; Phantom after one-shotting an enemy with his melee weapon (given such a trigger after the line's use in the ''Scrubs'' trailer) and Arty through one of his taunts. Now, however, Javelin has one of her own for when she fires her rocket launcher.

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Added release date.


''Dirty Bomb'' is an online free-to-play multiplayer HeroShooter by Splash Damage, available through UsefulNotes/{{Steam}}. It is a PVP, objective-based game in which two teams of mercenaries compete to complete objectives. [[JustForFun/XMeetsY The game can be best described as]] "''VideoGame/TeamFortress2'' meets ''VideoGame/CounterStrike'' meets ''VideoGame/CallOfDuty''", or "''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein: Enemy Territory]]'' in modern-day London."

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''Dirty Bomb'' is an online free-to-play FreeToPlay multiplayer HeroShooter by Splash Damage, released for [[UsefulNotes/IBMPersonalComputer PC]] in 2015 and available through UsefulNotes/{{Steam}}. It is a PVP, objective-based game in which two teams of mercenaries compete to complete objectives. [[JustForFun/XMeetsY The game can be best described as]] "''VideoGame/TeamFortress2'' meets ''VideoGame/CounterStrike'' meets ''VideoGame/CallOfDuty''", or "''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein: Enemy Territory]]'' in modern-day London."



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!!''Dirty Bomb'' provides examples of the following tropes:

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!!''Dirty Bomb''
!!Dirty Bomb provides examples of the following tropes:
tropes:



* YouMeanXmas: They celebrate Dickensmas instead of Christmas.

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* YouMeanXmas: They celebrate Dickensmas instead of Christmas.Christmas.
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** The Kek-10 is supposed to be based off the MP5 but looks like a submachinegun version of an [=HK32=], The SMG-9 looks like an Angstadt Arms UDP-9, and the Blishlok is a cross between a Kriss Victor and Thompson.

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** The Kek-10 is supposed to be based off the MP5 [=MP5=] but looks like a submachinegun version of an [=HK32=], The SMG-9 looks like an Angstadt Arms UDP-9, and the Blishlok is a cross between a Kriss Victor and Thompson.
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* DirtyBomb: The ExcusePlot explains not only why massive areas of London are deserted but also provides a battlefield hazard to avoid.

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** The Empire-9 is a Bruger & Thornet [=MP9=], and the MP 400 is a cross between the SIG MPX-P and the Tec-9.
** The Crotzni is an AKMSU.
** The Kek-10 is an [=HK32=], The SMG-9 looks like an Angstadt Arms UDP-9, and the Blishlok is a cross between a Kriss Victor and Thompson.

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** The Empire-9 is a Bruger & Thornet [=MP9=], and the MP 400 is a cross between the SIG MPX-P and the Tec-9.
Tec-9, but is apparently based off of an AR-15 Platform. The Ryburn MP is stated to have been based off of the Skorpion.
** The Crotzni is an AKMSU.
AK-74SU.
** The Kek-10 is supposed to be based off the MP5 but looks like a submachinegun version of an [=HK32=], The SMG-9 looks like an Angstadt Arms UDP-9, and the Blishlok is a cross between a Kriss Victor and Thompson.



** The Caulden is a Colt M1911.
** The M9 is a SIG P226, the Hoigot .224 is a futuristic FN Five-seveN,the Selbstadt .40 is a HK USP Tactical, and the DE .50 is an IMI Desert Eagle.
** The Smujth & Whetsman is a Smith & Wesson 629 Competitor, and the Simeon .357 is Smith & Wesson Performance Center Model M&P R8.

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** The Caulden is a Colt M1911.
** The
M1911, the M9 is a SIG P226, the Hoigot .224 is a futuristic FN Five-seveN,the Selbstadt .40 is a HK USP Tactical, the Arevarov 9 is a Makarov PM, and the DE .50 is an IMI Desert Eagle.
** The Smujth & Whetsman is a Smith & Wesson 629 Competitor, an S&W PPC, and the Simeon .357 is Smith & Wesson Performance Center Model M&P R8.



** The Timik-47 is an AK-103 fitted w/ picatinny rail, the SHAR-C is a SCAR-H, the Hurtsall 2K appears to be an FN F2000.
** The Ahnuld-12 is a Winchester model 1887 with sawn off barrel and stock, picatinny rails and synthetic furniture, the Hollunds 880 is a Mossberg 590a1 Tactical and the Remburg-7 is a Remington 870 with a folding stock, a rail system and a folding stocking.
** The FEL-IX is a [=GM6=] Lynx and the Grandeur SR is an M14.

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** The Timik-47 is an AK-103 AK-47 fitted w/ picatinny rail, the SHAR-C is a SCAR-H, the Hurtsall 2K appears to be an FN F2000.
** The Ahnuld-12 is a Winchester model 1887 with sawn off barrel and stock, picatinny rails and synthetic furniture, the Hollunds 880 is a Mossberg 590a1 Tactical and the Remburg-7 is a are both based off the Remington 870 870, but the Remburg is one with a folding stock, a rail system and a folding stocking.
** The PDP-70 is an HK-PSG 1, the FEL-IX is a [=GM6=] Lynx and the Grandeur SR is an M14.
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* AllThereInTheManual: The mercenaries backstories are all located on the official site.

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* AllThereInTheManual: The mercenaries backstories are all located on the official site. Even more information was revealed with the release of the Game's Design Documents.
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** Skyhammer is the first most players get. He can throw a marker that calls down an airstrike over a wide area; while not on the level of lethality as the ones seen in ''Franchise/CallOfDuty'', anyone caught in the area is going to be seriously wounded, if not killed outright. It has a one-minute cooldown, however.

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** Skyhammer is the first most players get. He can throw a marker that calls down an airstrike over a wide area; while not on the level of lethality as the ones seen in ''Franchise/CallOfDuty'', ''VideoGame/CallOfDuty'', anyone caught in the area is going to be seriously wounded, if not killed outright. It has a one-minute cooldown, however.
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[[caption-width-right:350:Let's play dirty.[[note]] from left to right: [[BloodKnight Fragger]], [[TheMedic Aura]], [[DemolitionsExpert Fletcher]], [[CyberNinja Phantom]], [[GrenadeSpam Nader]], [[InscrutableOriental Arty]], [[TheTurretMaster Bushwhacker]], [[GlassCannon Proxy]], [[KillSat Kira]], [[GeniusBruiser Rhino]], [[BraveScot Skyhammer]], [[SquishyWizard Sparks]], [[CombatMedic Sawbonez]] and [[ColdSniper Vassili]][[/note]]]]

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[[caption-width-right:350:Let's play dirty.[[caption-width-right:350: London is calling. Join the professionals.[[note]] from left to right: [[BloodKnight Fragger]], [[TheMedic Aura]], [[DemolitionsExpert Fletcher]], [[CyberNinja Phantom]], [[GrenadeSpam Nader]], [[InscrutableOriental Arty]], [[TheTurretMaster Bushwhacker]], [[GlassCannon Proxy]], [[KillSat Kira]], [[GeniusBruiser Rhino]], [[BraveScot Skyhammer]], [[SquishyWizard Sparks]], [[CombatMedic Sawbonez]] and [[ColdSniper Vassili]][[/note]]]]
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** The devs wanted the players to vote for the ship's name in Dockyard. Naturally, the fans wanted it called "Boaty [=McBoatface=]", but the team decided to go with "Bullship" instead. The fan favorite name is now referenced in one of CDAs losing lines.

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** The devs wanted the players to vote for the ship's name in Dockyard. Naturally, the fans wanted it called "Boaty [=McBoatface=]", but the team decided to go with "Bullship" instead. The fan favorite name is now referenced in one of CDAs CDA's losing lines.
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* JustifiedTutorial: Skyhammer is brought to [=MercServ=] HQ and the training process is more or less their way of familiarizing new mercs with the company's procedures.
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* AscendedMeme:
** The devs wanted the players to vote for the ship's name in Dockyard. Naturally, the fans wanted it called "Boaty [=McBoatface=]", but the team decided to go with "Bullship" instead. The fan favorite name is now referenced in one of CDAs losing lines.
** The fans refer to the objective canisters as milk jugs. In one of the tutorial videos, they are called jugs before being corrected.

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* Recon: [[ColdSniper Vassili]], [[FemmeFatale Aimée]], [[CyberNinja Phantom]], [[SmokeOut Red Eye]]

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* Recon: [[ColdSniper Vassili]], [[FemmeFatale Aimée]], [[CyberNinja Phantom]], [[SmokeOut Red Eye]]Eye]], [[TheStraightAndArrowPath Hunter]]


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** Hunter has no limit on using his arrows, but the EMP bolt needs to recharge.
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* SpiderSense/CombatClairvoyance: The augments Bomb Squad and Guardian Angel do this, respectively. Bomb squad allows you to see enemy deployables, up to and including grenades, but it really just helps you notice something coming towards you. Guardian Angel, on the other hand, gives you an audio of any oncoming air strike, so you immediately know when it's time to bolt out of there.

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* SpiderSense/CombatClairvoyance: SpiderSense / CombatClairvoyance: The augments Bomb Squad and Guardian Angel do this, respectively. Bomb squad allows you to see enemy deployables, up to and including grenades, but it really just helps you notice something coming towards you. Guardian Angel, on the other hand, gives you an audio of any oncoming air strike, so you immediately know when it's time to bolt out of there.
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* SpiderSense/CombatClairvoyance: The augments Bomb Squad and Guardian Angel do this, respectively. Bomb squad allows you to see enemy deployables, up to and including grenades, but it really just helps you notice something coming towards you. Guardian Angel, on the other hand, gives you an audio of any oncoming air strike, so you immediately know when it's time to bolt out of there.
** Guardian has this as an innate abilitity in the form of her Incoming Detection System. It provides an audio warning and red halo visual of where an air/artillery strike is about to hit, giving her around two seconds to deploy her Sky Shield.
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* NameMcAdjective: Some of the mercs use this as insults.
--> '''Bushwhacker:''' "Oooh, touchy. Touched a nerve there. Ain't you touchy [=McTouchy-Nervenstein?=]"
--> '''Vassili:'''"You think you're Mr. [=SpecialExcitingPants=]. But you're not. You're Mr. Boring [=McBoringSnoring=]."
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updated trope


* PlayEveryDay: You get bonuses for your first Objective, Stopwatch, Execution and win of the day.

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* PlayEveryDay: You get bonuses a bonus for your first Objective, Stopwatch, Execution and win game of the day.day
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* HugeGuyTinyGirl: The women in Dirty Bomb are almost always smaller than their class mates, which also means that they're [[FragileSpeedster can take less punishment, but move much quicker]]. Even Nader, who is as large as mercs in her health pool is tiny in comparison to the rest of the assaults. The only exceptions to this rule are Javelin and Guardian, who both have the same health pool as their toughest classmates.

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* HugeGuyTinyGirl: The women in Dirty Bomb are almost always smaller than their class mates, which also means that they're they [[FragileSpeedster can take less punishment, but move much quicker]]. Even Nader, who is as large as mercs in her health pool is tiny in comparison to the rest of the assaults. The only exceptions to this rule are Javelin and Guardian, who both have the same health pool as their toughest classmates.
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* HugeGuyTinyGirl: The women in Dirty Bomb are almost always smaller than their class mates, which also means that they're [[FragileSpeedster can take less punishment, but move much quicker]]. Even Nader, who is as large as mercs in her health pool is tiny in comparison to the rest of the assaults. The only exceptions to this rule are Javelin and Guardian, who both have the same health pool as their toughest classmates.
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* HyperspaceArsenal: As with a majority of FirstPersonShooters, unequipped weapons don't appear. It's interesting to note that characters have items on their models, such as an MP400 strapped to Vassili's chest, but they do not indicate that the player has that item equipped.

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* HyperspaceArsenal: As with a majority of FirstPersonShooters, unequipped weapons don't appear. It's interesting to note that characters have items on their models, such as an MP400 [=MP400=] strapped to Vassili's chest, but they do not indicate that the player has that item equipped.
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* CriticalHit: Headshots deal double damage, except for shotguns which deal one and a half times more damage.

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* CriticalHit: Headshots deal double damage, except for shotguns which don't deal one and a half times more any extra damage.



* ShortRangeShotgun: Averted with the Ahnuld-12. It's tight spread and greater effective range has given it the title of "Sniper Shotgun". Played straight, however with the Remburg-7 and the Hollunds 880 to a lesser extent.

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* ShortRangeShotgun: Averted with as the Ahnuld-12. It's tight spread and greater effective range has given it shotguns have pretty decent range. The Ahnuld-12 gets a special mention for having the title of "Sniper Shotgun". Played straight, however with the Remburg-7 and the Hollunds 880 to a lesser extent.most range.
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** In addition players used to playing as Phoenix suffer when they play as Nader, because [[BackFromTheDead his context ability]] is the exact opposite of [[TakingYouWithMe hers.]]

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** The Hochfir SMG is an [=MP5=]-K
** The Tolen MP is also an [=MP5-K=], sans foregrip. This might explain why it has similar stats with the Hochfir.
** The Empire-9 is a Bruger & Thornet [=MP9=].
** The MP 400 is a cross between the SIG MPX-P and the Tec-9.

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** The Hochfir SMG and is an [=MP5=]-K
** The Tolen MP is also an [=MP5-K=], sans foregrip. This might explain why it has similar stats with the Hochfir.
foregrip
** The Empire-9 is a Bruger & Thornet [=MP9=].
** The
[=MP9=], and the MP 400 is a cross between the SIG MPX-P and the Tec-9.



** The Kek-10 is an [=HK32=].
** The SMG-9 looks like an Angstadt Arms UDP-9.
** The Blishlok is a cross between a Kriss Victor and Thompson.
** The Grandeur SR is an M14.
** The K-121 is an [=HK21=].
** The [=MK46=] is an [=MK48=]

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** The Kek-10 is an [=HK32=].
**
[=HK32=], The SMG-9 looks like an Angstadt Arms UDP-9.
** The
UDP-9, and the Blishlok is a cross between a Kriss Victor and Thompson.
** The Grandeur SR is an M14.
** The
K-121 is an [=HK21=].
** The
[=HK21=] and the [=MK46=] is an [=MK48=]



** The M9 is a SIG P226.
** The Hoigot .224 is a futuristic FN Five-seveN.
** The Selbstadt .40 is a HK USP Tactical.
** The DE .50 is an IMI Desert Eagle.
** The Smujth & Whetsman is a Smith & Wesson 629 Competitor.
** The Simeon .357 is Smith & Wesson Performance Center Model M&P R8.
** The BR-16 is an M4 Carbine, fitted w/ handguard padding and folding sights.
** The Dreiss AR is HK G3, fitted w/ telescoping stock and picatinny rails.
** The Stark AR is an Steyr AUG A1.
** The Timik-47 is an AK-103, fitted w/ picatinny rail.
** The SHAR-C is a SCAR-H.
** The Hurtsall 2K appears to be an FN F2000.
** The Ahnuld-12 is a Winchester model 1887, w/ sawn off barrel and stock, picatinny rails, and synthetic furniture.
** The Hollunds 880 is a Mossberg 590a1 Tactical.
** The Remburg-7 is a Remington 870 with a folding stock, a rail system and a folding stocking.
** The FEL-IX is a [=GM6=] Lynx.

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** The M9 is a SIG P226.
** The
P226, the Hoigot .224 is a futuristic FN Five-seveN.
** The
Five-seveN,the Selbstadt .40 is a HK USP Tactical.
** The
Tactical, and the DE .50 is an IMI Desert Eagle.
** The Smujth & Whetsman is a Smith & Wesson 629 Competitor.
** The
Competitor, and the Simeon .357 is Smith & Wesson Performance Center Model M&P R8.
** The BR-16 is an M4 Carbine, Carbine fitted w/ with a handguard padding and folding sights.
** The
sights, the Dreiss AR is an HK G3, G3 fitted w/ with a telescoping stock and picatinny rails.
** The
rails, and the Stark AR is an a Steyr AUG A1.
** The Timik-47 is an AK-103, AK-103 fitted w/ picatinny rail.
** The
rail, the SHAR-C is a SCAR-H.
** The
SCAR-H, the Hurtsall 2K appears to be an FN F2000.
** The Ahnuld-12 is a Winchester model 1887, w/ 1887 with sawn off barrel and stock, picatinny rails, rails and synthetic furniture.
** The
furniture, the Hollunds 880 is a Mossberg 590a1 Tactical.
** The
Tactical and the Remburg-7 is a Remington 870 with a folding stock, a rail system and a folding stocking.
** The FEL-IX is a [=GM6=] Lynx.Lynx and the Grandeur SR is an M14.

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->''"We're not soldiers. We're hired guns. There's only one thing we fight for: [[PunctuatedForEmphasis Cold. Hard. Cash.]]

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->''"We're not soldiers. We're hired guns. There's only one thing we fight for: [[PunctuatedForEmphasis Cold. Hard. Cash.]]]]''



* OverlyLongGag: Every mercenary has a "sorry" taunt that can last up to thirty seconds.

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* OverlyLongGag: Every mercenary A few of the mercenaries has a "sorry" taunt that can last up to thirty seconds.


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* SophisticatedAsHell: Some of the mercs' insults delve into this.
-->'''Bushwhacker''':While entertaining, and possibly educational, you being such an asshole does not advance proceedings.
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* HyperspaceArsenal: AS with a majority of FirstPersonShooters, unequipped weapons don't appear. It's interesting to note that characters have items on their models, such as an MP400 strapped to Vassili's chest, but they do not indicate that the player has that item equipped.

to:

* HyperspaceArsenal: AS As with a majority of FirstPersonShooters, unequipped weapons don't appear. It's interesting to note that characters have items on their models, such as an MP400 strapped to Vassili's chest, but they do not indicate that the player has that item equipped.
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** This applies to all explosive mercs, as mishandling said ability can get you killed.
** A very rare occurrence, but Bushwhacker can get killed by his own turret if he's caught in the crossfire.


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** The Blishlok is named after the [[https://en.wikipedia.org/wiki/Blish_lock Blish lock system]], which is present in the Thompson submachine gun, which the Blishlok is sort of based on.
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* TheBadGuyWins: [[https://www.reddit.com/r/Dirtybomb/comments/7i5a35/nuclear_winter_is_here/dqw7jdr/ According to]] WordOfGod, Jackal has won Dome, Dockyard, and Vault.

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* AnAxeToGrind: Javelin, by default, is equipped with a Tactical Combat Axe.



* DeployableCover: Two mercs have these as their special ability. Turtle creates one out of hard light that takes the brunt of attacks, while Guardian's vaporizes projectiles that reach it for the duration of its effects.



* DoubleTap: Players are recommended to knife their enemy upon a successful kill to prevent a medic from reviving them.

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* DoubleTap: Players are recommended expected to knife their enemy upon a successful kill to prevent a medic from reviving them.



* ElevatorActionSequence: There are three prominent elevators in Underground, but only two were a lot of fighting can potentially take place in. Being able to safely use the elevator usually means that you have a stronghold on the area.

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* ElevatorActionSequence: There are three prominent elevators in Underground, but only two were where a lot of fighting can potentially take place in. Being able to safely use the elevator usually means that you have a stronghold on the area.



* EmptyLevels: Your player level essentially only shows how long you've been playing the game, and has absolutely no effect on game play at all. All equipment and abilities are determined by the loadout system which is unaffected by level, and leveling up doesn't even reward you with anything like in-game credits or equipment.

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* EmptyLevels: Your player level essentially only shows how long you've been playing the game, and has absolutely no effect on game play at all. All equipment and abilities are determined by the loadout system which is unaffected by level, and leveling up doesn't even reward you with anything like in-game credits or equipment.level.



* EscortMission: In Chapel and Bridge, the attacking team is tasked with escorting an EV to a station.

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* EscortMission: In Chapel and Chapel, Bridge, and the Dockyard, the attacking team is tasked with escorting an EV to a station.



** Turtle has a prosthetic arm.



* HoistByHisOwnPetard: Proxy can be killed by her own mines if an enemy shoots them near her. This applies to Fletcher to a lesser extent because he typically detonates his explosives immediately after deployment.

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* HoistByHisOwnPetard: Proxy can be killed by her own mines if an enemy shoots them near her. This applies to Fletcher to a lesser extent extent, because he typically detonates his explosives immediately after deployment.



* InstantWinCondition: An Execution match is won when the Jackals have their bomb reach detonation, CDA defuses the bomb, or if everyone on the other team dies.



* JackOfAllStats: The cookie-cutter mercs around the 110-120 health range, with access to automatic/burst weapons because of their versatility. This includes Skyhammer, Arty, Stoker, Fragger, Sawbonez, Bushwhacker, and Nader.

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* JackOfAllStats: The cookie-cutter mercs around the 110-120 health range, with access to automatic/burst weapons because of their versatility. This includes Skyhammer, Arty, Stoker, Fragger, Sawbonez, Bushwhacker, Turtle, and Nader.



* KatanasAreJustBetter: Phantom and Kira can use one of these as their melee; they are currently the only ones who can do so. The katana itself swings at a slower rate compared to the other melee weapons, but has nearly twice the range and deals more damage. A lunge with the katana can kill all lower health mercs in one hit.

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* KatanasAreJustBetter: Phantom and Kira can use one of these as their melee; they are currently the only ones who can do so. The katana itself swings at a slower rate compared to the other melee weapons, but has nearly twice the greater range and deals more damage. A lunge with the katana can kill all lower health mercs in one hit.
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* Medics: [[CombatMedic Sawbonez]], [[RoadRunnerPC Aura]], [[BackFromTheDead Phoenix]], [[LightningGun Sparks]]

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* Medics: [[CombatMedic Sawbonez]], [[RoadRunnerPC Aura]], [[BackFromTheDead Phoenix]], [[LightningGun Sparks]]Sparks]], [[DeployableCover Guardian]]

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** The Hoigot .224 is a futuristic FN Five-seveN.



** The SHAR-C is a SCAR-H.
** The Hurtsall 2K appears to be an FN F2000.



** The SHAR-C is a SCAR-H.


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* DualTonfas: The only dual wielded weapons in the game are a pair of batons that deal the least damage per quick attack but has a heavy attack on par with the katana.


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** The Hurstall 2K, hurts all.

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* FingerlessGloves: Roughly half the roster wear these. The other half sport full-on gloves, except for Arty.



** Melancholic: Arty, Red Eye, Sawbonez and Rhino

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** Melancholic: Arty, Red Eye, Sawbonez Sawbonez, Rhino, and RhinoTurtle

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