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* SkillGateCharacter: Skyhammer has a devastating airstrike, free ammo refills, and his weapons are the archetypal "accurate with minimal recoil" weapons, encouraging a run-and-gun spray-and-pray strategy. In practice, his weapons' lower damage tends to lose out to other, more powerful guns in the hands of players who can control them, and his airstrike's long cooldown make them less effective at controlling objectives than the shorter cooldowns of grenades, traps, or artillery strikes.

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* SkillGateCharacter: SkillGateCharacters: Skyhammer has a devastating airstrike, free ammo refills, and his weapons are the archetypal "accurate with minimal recoil" weapons, encouraging a run-and-gun spray-and-pray strategy. In practice, his weapons' lower damage tends to lose out to other, more powerful guns in the hands of players who can control them, and his airstrike's long cooldown make them less effective at controlling objectives than the shorter cooldowns of grenades, traps, or artillery strikes.
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Removing outdated Five Man Band tree


* FiveManBand: Competitive teams are in teams of five, and the meta is built around this.
** TheHero: An assault class, usually Fragger, as he is responsible for most of the manpower.
** TheLancer: A medic, usually a Sawbonez, who follows the assault around to keep him topped off.
** TheSmartGuy: The engineer.
** TheBigGuy: A fire support class who takes out the EVs and can keep the other team off the point. Typically Skyhammer or Arty.
** TheChick: This role is a free one and can be taken by another assault (usually Thunder), another Medic (Sparks or Aura) and Red Eye (the most viable of the three spotters).
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Javelin, by default, is equipped with a Tactical Combat Axe.
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* DualTonfas: The only dual wielded weapons in the game are a pair of batons that deal the least damage per quick attack but has a heavy attack on par with the katana.
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trope split


* VendorTrash: Once you reach a certain level, lead, iron and possibly bronze become nothing but trade-up fodder.
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No longer a trope


* FingerlessGloves: Roughly half the roster wear these. The other half sport full-on gloves, except for Arty.
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I think it would be best for the game to stand alone, without drawing comparisons to works by other developers.


''Dirty Bomb'' is an online FreeToPlay multiplayer HeroShooter by Splash Damage, released for [[UsefulNotes/IBMPersonalComputer PC]] in 2015 and available through UsefulNotes/{{Steam}}. It is a PVP, objective-based game in which two teams of mercenaries compete to complete objectives. [[JustForFun/XMeetsY The game can be best described as]] "''VideoGame/TeamFortress2'' meets ''VideoGame/CounterStrike'' meets ''VideoGame/CallOfDuty''", or "''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein: Enemy Territory]]'' in modern-day London."

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''Dirty Bomb'' is an online FreeToPlay multiplayer HeroShooter by Splash Damage, released for [[UsefulNotes/IBMPersonalComputer PC]] in 2015 and available through UsefulNotes/{{Steam}}. It is a PVP, objective-based game in which two teams of mercenaries compete to complete objectives. [[JustForFun/XMeetsY The game can be best described as]] "''VideoGame/TeamFortress2'' meets ''VideoGame/CounterStrike'' meets ''VideoGame/CallOfDuty''", or "''[[VideoGame/ReturnToCastleWolfenstein [[VideoGame/ReturnToCastleWolfenstein Wolfenstein: Enemy Territory]]'' in modern-day London."

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Removed: 255

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Melee strikes to the groin aren't notably crueler than killing them as usual.


* VideoGameCaringPotential: Reviving allies is absolutely vital, regardless of whether you're a medic or not; picking up an ally saves them the trip back from spawn and helps you apply more pressure on the enemy. On top of that, at least half the classes have the ability to give their allies ammo and health, and doing so is critical to keeping your team's magazines full and health high.
** It's actually sort of enforced seeing how reviving, healing and restocking allies all result in valuable Experience points.
* VideoGameCrueltyPotential: Finishing off wounded enemies is a vital part of gameplay. There's nothing stopping you from being merciful and doing it with a bullet to the head... or from doing it via [[GroinAttack repeated shots or a knife to the groin.]]

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* VideoGameCaringPotential: Reviving allies is absolutely vital, regardless of whether you're a medic or not; picking up an ally saves them the trip back from spawn and helps you apply more pressure on the enemy. On top of that, at least half the classes have the ability to give their allies ammo and health, and doing so is critical to keeping your team's magazines full and health high.
**
high. It's actually sort of enforced seeing how reviving, healing and restocking allies all result in valuable Experience points.
* VideoGameCrueltyPotential: Finishing off wounded enemies is a vital part of gameplay. There's nothing stopping you from being merciful and doing it with a bullet to the head... or from doing it via [[GroinAttack repeated shots or a knife to the groin.]]teabagging them into submission.
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Hunter is a sniper as well.


** Recon: The recon mercs are characters that specialize in assassination, disruption and revealing enemy positions via spotting mechanics. Three of the four are snipers.

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** Recon: The recon mercs are characters that specialize in assassination, disruption and revealing enemy positions via spotting mechanics. Three Four of the four five are snipers.
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Added DiffLines:

* LagCancel: Every weapon can reload cancel by pressing sprint as soon as the ammo counter refills, which is around half the time of a typical reload animation. The "Double Time augment" prevents this, as it allows you to reload while sprinting.
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No longer a trope


* BadassGay: [[http://dirtybomb.nexon.net/mercs/nader Nader has a wife]].
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* BadassGrandpa: Red Eye and Sawbonez fit this trope.

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