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** And now Javelin's in a class of her own, with the game's only rocket launcher.
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** As of July 11th, 2017 (Turtle's release date), this puts Dirty Bomb only four nationalities behind ''Overwatch'' (who, with the inclusion of Nigerian character Doomfist, bumped their list of represented nations up to 15).

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** As of July 11th, 2017 (Turtle's release date), this puts Dirty Bomb only four nationalities behind ''Overwatch'' (who, with the inclusion of Nigerian character Doomfist, bumped their list of represented nations up to 15). Javelin - the only Norwegian in either game - showing up in August cuts that gap down to three.

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* PrecisionFStrike: Despite being a tad grittier than other HeroShooters, not many of these actually occur. Phantom and Arty are the only ones to really let one fly; Phantom after one-shotting an enemy with his melee weapon and Arty through one of his taunts.

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* PrecisionFStrike: Despite being a tad grittier than other HeroShooters, not many of these actually occur. For a long time, Phantom and Arty are were the only ones to really let one fly; Phantom after one-shotting an enemy with his melee weapon (given such a trigger after the line's use in the ''Scrubs'' trailer) and Arty through one of his taunts.taunts. Now, however, Javelin has one of her own for when she fires her rocket launcher.


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-->'''Javelin:''' Panzer fuck you!!
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* MagicalDefibrillator: All medics, bar Sparks, have a defibrillator that can revive incapacitated teammates.
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** On April Fools 2017, they released a video of a Phoenix buff showcasing him instagibbing enemies with his healing pulse.
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** Players are able to interrupt the reloading process by sprinting, shaving off a fraction of a second (which is pretty significant in this game). The "Double Time" augment allows you to sprint while reloading, negating this. They've introduced the option where pressing the reload button can reload cancel, but it's slower than default reload cancelling.
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** Melee weapons can do this as well, but the katana stands out for its range.
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** The more injured you get, the more blood surrounds your screen. Having an explosive explode near you results in dirt covering part of your screen. Of course, this can be disabled.

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** The more injured you get, the more blood surrounds your screen. Having an explosive explode near you results in dirt covering part of your screen. Of course, this can be disabled.
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* InfiniteSupplies: Ammo stations dispense limitless ammo to anyone standing beside it

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* InfiniteSupplies: Ammo stations dispense limitless ammo to anyone standing beside itit.
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* Fire Supports: [[MacrossMissileMassacre Skyhammer]], [[InstantDeathRadius Arty]], [[KillItWithFire Stoker]], [[KillSat Kira]]

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* Fire Supports: [[MacrossMissileMassacre Skyhammer]], [[InstantDeathRadius Arty]], [[KillItWithFire Stoker]], [[KillSat Kira]]Kira]], [[AmmunitionBackpack Javelin]]
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** The Rocket Launcher is based off of the M72 LAW.
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Skyhammer was mentioned twice


** Sawbonez, Skyhammer, Bushwhacker and Skyhammer are this because they aren't as flashy as their classmates and have very standard play styles but are still effective at doing their jobs.

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** Sawbonez, Skyhammer, and Bushwhacker and Skyhammer are this because they aren't as flashy as their classmates and have very standard play styles but are still effective at doing their jobs.

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** The SHAR-C is a SCAR-H.



* MultinationalTeam: Though some are unconfirmed, there are five from England (one of them, a Scotsman), five from various regions of the United States, a Chinese man, a Nigerian, a German, a Japanese woman, two Russians (one might be of false nationality), a Spaniard, an Australian, a Frenchwoman and, now that Turtle has finally emerged from development limbo, a Turk.

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* MultinationalTeam: Though some are unconfirmed, there are five from England (one of them, a Scotsman), five from various regions of the United States, a Chinese man, a Nigerian, a German, a Japanese woman, two Russians (one might be of false nationality), a Spaniard, an Australian, a Frenchwoman and, now that Turtle has finally emerged from development limbo, Frenchwoman, a Turk.Turk and with Javelin's release, a Norweigan.


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** The SHAR-C is just the SCAR-H, with the "C" and "H" interchanged.
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* CurbStompBattle: The matchmaking is...quirky, to put it lightly. It's not uncommon to see high-skill players matched against beginners. If they're charitable, they might end the match quickly. [[CycleOfHurting If not...]]
** There are some servers which are level-limited by either 'Max Level 5' or 'Min Level 10' in an attempt to curb this, but these servers are in the minority, and the latter type can just as easily be stacked with people whose levels are in the high 20s or even ''30s''.

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->''"We're not soldiers. We're hired guns. There's only one thing we fight for: [[PunctuatedForEmphasis Cold. Hard. Cash.]]
-->-- '''Phantom''', Scrubs Trailer



* FireSupports: [[MacrossMissileMassacre Skyhammer]], [[InstantDeathRadius Arty]], [[KillItWithFire Stoker]], [[KillSat Kira]]
* Medics: [[CombatMedic Sawbonez]], [[RoadRunnerPC Aura]], [[BackFromTheDead Phoenix]], [[LighningGun Sparks]]

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* FireSupports: Fire Supports: [[MacrossMissileMassacre Skyhammer]], [[InstantDeathRadius Arty]], [[KillItWithFire Stoker]], [[KillSat Kira]]
* Medics: [[CombatMedic Sawbonez]], [[RoadRunnerPC Aura]], [[BackFromTheDead Phoenix]], [[LighningGun [[LightningGun Sparks]]

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A string of [[TitleDrop 'dirty bomb']] attacks cripple London, leaving the Central Disaster Authority to restore it. When criminal syndicate Jackal begin disrupting and stealing their technology, the capital is thrown into chaos as mercenaries from around the globe are hired by both sides.



A string of [[TitleDrop 'dirty bomb']] attacks cripple London, leaving the Central Disaster Authority to restore it. When criminal syndicate Jackal begin disrupting and stealing their technology, the capital is thrown into chaos as mercenaries from around the globe are hired by both sides.

The game is free to download and play, with new players being given a couple mercs (out of over a dozen) off the bat, with a list of mercs being rotated through a free-to-play list weekly. Each merc has fixed base stats and special powers, but their weapons and perks are determined by loadout cards; players get free, basic loadout cards for all mercs, and can obtain more through cases (which grant a random card, can be purchased for a small amount of ingame currency, randomly drop, and high-quality cases with guaranteed rarer cards can be bought with real money), buying a specific card from the store (for either real money or ingame currency, and at a fixed, mid-range rarity), or by trading-up lower rarity cards for better ones. The game is currently in beta, with new maps, classes, gameplay modes, and gear being planned.

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A string of [[TitleDrop 'dirty bomb']] attacks cripple London, leaving the Central Disaster Authority to restore it. When criminal syndicate Jackal begin disrupting and stealing their technology, the capital is thrown into chaos as mercenaries from around the globe are hired by both sides.

The game's playable characters include:

* Recon: [[ColdSniper Vassili]], [[FemmeFatale Aimée]], [[CyberNinja Phantom]], [[SmokeOut Red Eye]]
* Engineers: [[GlassCannon Proxy]], [[TheTurretMaster Bushwhacker]], [[DemolitionsExpert Fletcher]], [[BarrierWarrior Turtle]]
* FireSupports: [[MacrossMissileMassacre Skyhammer]], [[InstantDeathRadius Arty]], [[KillItWithFire Stoker]], [[KillSat Kira]]
* Medics: [[CombatMedic Sawbonez]], [[RoadRunnerPC Aura]], [[BackFromTheDead Phoenix]], [[LighningGun Sparks]]
* Assaults: [[ThrowDownTheBomblet Fragger]], [[BlindedByTheLight Thunder]], [[GrenadeLauncher Nader]], [[GatlingGood Rhino]]

The game is free to download and play, with new players being given a couple mercs (out of over a dozen) off the bat, with a list of mercs being rotated through a free-to-play list weekly. Each merc has fixed base stats and special powers, but their weapons and perks are determined by loadout cards; players get free, basic loadout cards for all mercs, and can obtain more through cases (which grant a random card, can be purchased for a small amount of ingame currency, randomly drop, and high-quality cases with guaranteed rarer cards can be bought with real money), buying a specific card from the store (for either real money or ingame currency, and at a fixed, mid-range rarity), or by trading-up lower rarity cards for better ones. The game is currently in beta, with new maps, classes, gameplay modes, and gear being planned.
planned.

Gameplay revolves around two teams of five to eight mercenaries each, representing either Jackal or the CDA, with Jackal trying to accomplish objectives while CDA stops them. With the discontinuation of Execution mode on 22 August, 2017, there are two official game modes: Stopwatch and Objective. The only difference between the two is the fact that respawn waves in Stopwatch are synched and teams switch sides after the round ends.

The game's offical website can be found [[https://www.dirtybomb.com/ here]].

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The game is free to download and play, with new players being given a couple mercs (out of over a dozen) off the bat, with a list of mercs being rotated through a free-to-play list weekly. Each merc has fixed base stats and special powers, but their weapons and perks are determined by loadout cards; players get free, basic loadout cards for all mercs, and can obtain more through cases (which grant a random card, can be purchased for a small amount of ingame currency, randomly drop, and high-quality cases with guaranteed rarer cards can be bought with real money), buying a specific card from the store (for either real money or an exorbitant price of ingame currency, and at a fixed, mid-range rarity), or by trading-up lower rarity cards for better ones. The game is currently in beta, with new maps, classes, gameplay modes, and gear being planned.

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A string of [[TitleDrop 'dirty bomb']] attacks cripple London, leaving the Central Disaster Authority to restore it. When criminal syndicate Jackal begin disrupting and stealing their technology, the capital is thrown into chaos as mercenaries from around the globe are hired by both sides.

The game is free to download and play, with new players being given a couple mercs (out of over a dozen) off the bat, with a list of mercs being rotated through a free-to-play list weekly. Each merc has fixed base stats and special powers, but their weapons and perks are determined by loadout cards; players get free, basic loadout cards for all mercs, and can obtain more through cases (which grant a random card, can be purchased for a small amount of ingame currency, randomly drop, and high-quality cases with guaranteed rarer cards can be bought with real money), buying a specific card from the store (for either real money or an exorbitant price of ingame currency, and at a fixed, mid-range rarity), or by trading-up lower rarity cards for better ones. The game is currently in beta, with new maps, classes, gameplay modes, and gear being planned.



* BraggingRightsRewards: You can earn competitive points to buy cases for special loadout cards are a shiny trinket. These cost 1000 points and 2000 points, respectively. A loss nets you 10 points, a draw nets 30, and a win nets 50. Players are also rewarded with a trinket corresponding to the highest rank they've earned at the end of a season.

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* BraggingRightsRewards: BraggingRightsReward: You can earn competitive points to buy cases for special loadout cards are a shiny trinket. These cost 1000 points and 2000 points, respectively. A loss nets you 10 points, a draw nets 30, and a win nets 50. Players are also rewarded with a trinket corresponding to the highest rank they've earned at the end of a season.



** Aimee's ability is the '''S'''canning '''N'''ode (and) '''I'''nvasive '''T'''actical '''C'''overt '''H'''yperdynamic Device, or SNITCH.



* ItsAWonderfulFailure: Happens to the CDA when Jackal, who are a terrorist syndicate, win. This ranges from watching a helicopter fly away with important data, to the flooding of an underground railway system, to the destruction of the building they were supposed to protect.

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* ItsAWonderfulFailure: Happens to the CDA when Jackal, who are a terrorist syndicate, win. This ranges from watching a helicopter fly away with important data, to the flooding of an underground railway system, to the destruction of the building a research facility they were supposed to protect.



* MultinationalTeam: Though some are unconfirmed, there are five from England (one of them, a Scotsman), five from various regions of the United States, a Chinese man, a Nigerian, a German, a Japanese woman, two Russians (one might be of false nationality), a Spaniard, an Australian, a Frenchwoman and, now that Turtle has finally emerged from development limbo, we can add a Turk to the list.

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* MultinationalTeam: Though some are unconfirmed, there are five from England (one of them, a Scotsman), five from various regions of the United States, a Chinese man, a Nigerian, a German, a Japanese woman, two Russians (one might be of false nationality), a Spaniard, an Australian, a Frenchwoman and, now that Turtle has finally emerged from development limbo, we can add a Turk to the list.Turk.

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** Sniper rifles and shotguns from other games tend to have a bolt-action/pump-action animation in between shots that are canceled by switching weapons. In Dirty Bomb, the animations repeat themselves, so there is no way to cancel them.



* MoreDakka: Most weapons are fairly tame in terms of fire rate and magazine; however, Rhino's [[GatlingGood chaingun]] plays it completely straight. All mercs can utilize mounted machine guns somewhere on every map with similar rules to the chaingun, and newcomer Thunder introduces a handheld one that eats ammo faster than you can say "Medic!"

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* TheMillstone: While it's frustrating whenever a teammate doesn't know how to play their role properly (ex. never giving ammo, forgetting to revive, etc.), they are usually harmless and their inexperience can be played around with. An inexperienced Red Eye, who doesn't know how to properly smoke and tosses it around willy nilly is liable to blind their friends and get them killed.
* MoreDakka: Most weapons are fairly tame in terms of fire rate and magazine; however, Rhino's [[GatlingGood chaingun]] plays it completely straight. All mercs can utilize mounted machine guns somewhere on every map with similar rules to the chaingun, and newcomer Thunder introduces a handheld one that eats ammo faster than you can say "Medic!"


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* {{Tuckerization}}: The bots on the Assault Course are named after the devs.
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* ArtificialLimbs: Phoenix lost his leg.

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* ArtificialLimbs: Phoenix lost his leg.leg and Turtle lost his arm. The latter made prosthetic replacements for both of them.

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It doesn't count because Aura and Skyhammer are available for free and are two of the most powerful mercs in-game


* BraggingRightsRewards: You can earn competitive points to buy cases for special loadout cards are a shiny trinket. These cost 1000 points and 2000 points, respectively. A loss nets you 10 points, a draw nets 30, and a win nets 50. Players are also rewarded with a trinket corresponding to the highest rank they've earned at the end of a season.



** Played completely straight with the mercs. One merc can cost weeks worth of ingame currency, or else between $7 to $10 USD. However, even in this case, mercs you buy don't come with loadout cards; unless you've prepared some beforehand, your shiny new merc won't be usable at their full potential (unless you ALSO shell out for the specific loadout cards.)
*** However, that's also slightly migitated by the free Rotations which happen commonly. They're guaranteed to always have at least one Engineer-type merc, so every player has a chance to work with objectives faster.
* BulletproofHumanShield: You cannot shoot through players with anything other than a sniper. Amusingly (or not), this includes your teammates, which can result in you missing a crucial kill from an ally walking in front of you.

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** Played completely straight Straight to an extent with the mercs. One merc can cost weeks worth engineers as they tend to be what wins games purely because of ingame currency, or else between $7 to $10 USD. However, even in this case, mercs you buy don't come with loadout cards; unless you've prepared some beforehand, your shiny new merc won't be usable at their full potential (unless you ALSO shell out for the specific loadout cards.)
*** However, that's also slightly migitated by the free Rotations which happen commonly. They're guaranteed
ability to always have at least one Engineer-type merc, so every player has a chance to work with perform objectives faster.
faster. This is mitigated by the fact that there is always an engineer on free rotation.
* BulletproofHumanShield: You cannot shoot through players with anything other than a sniper.sniper rifle. Amusingly (or not), this includes your teammates, which can result in you missing a crucial kill from an ally walking in front of you.



* ColourCodedForYourConvenience: Enemies are red in tint, your friends are blue. This even applies to certain abilities such as Aura's health station or Kira's laser.

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* ColourCodedForYourConvenience: Enemies are red in tint, your friends are blue. This even applies to certain abilities such as Aura's health station or Kira's laser. This becomes a problem when an enemy is using a shard cobalt loadout, which is blue enough to throw you off for just a fraction of a second, which is way too long in Dirty Bomb time.

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* MeaningfulName: The mercs names are all related to their abilities somehow and implied to be codenames (because a parent who's cool enough to name their kid "Skyhammer" doesn't exist. Some, however, aren't as obvious as the others. See the [[Characters/DirtyBomb character page]] for more details.

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* MeaningfulName: The mercs names mercs' handles are all related to their abilities somehow and implied to be codenames (because a parent who's cool enough to name their kid "Skyhammer" doesn't exist. Some, however, aren't as obvious as the others. somehow. See the [[Characters/DirtyBomb character page]] for more details.details.
* {{Microtransactions}}: Every mercenary can be bought using the in-game currency or by spending real-life dosh. You can buy cases in the store for the chance of higher tier loadouts, but that isn't necessary as they are purely cosmetic and their lower-tier bronze versions can easily be bought with in-game currency. The only things that are impossible to earn in-game, whether through use of credits or random drops, are the obsidian skins.


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** The Obsidian Operative loadout cards are also only available for a limited time only.
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* ItsAWonderfulFailure: Happens to the CDA when Jackal, who are a terrorist syndicate, win. This ranges from watching a helicopter fly away with important data, to the flooding of an underground railway system, to the destruction of the building they were supposed to protect.
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* HeroShooter: The mercenaries you play as have their own unique personalities with their own unique abilities.


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* HoistByHisOwnPetard: Proxy can be killed by her own mines if an enemy shoots them near her. This applies to Fletcher to a lesser extent because he typically detonates his explosives immediately after deployment.


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* {{Incoming}}: It's a voice command. Players typically use this to alert their teammates of an incoming airstrike.


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** The more injured you get, the more blood surrounds your screen. Having an explosive explode near you results in dirt covering part of your screen. Of course, this can be disabled.

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* OneHitKill: Averted, as even the heaviest sniper rifles typically won't kill on a body shot, and even high explosives aren't a guaranteed kill unless the victim is dead center. Played straight with the fire support's abilities.

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* OneHitKill: Averted, as even the heaviest Though sniper rifles typically won't kill on can down most mercs with a body shot, and even high explosives single headshot, they aren't a guaranteed able to kill unless them outright. Even explosives need you to be at the victim is dead center. Played straight with the fire support's abilities. very epicenter for you to be die completely.



* PrecisionFStrike: Despite being grittier and darker in tone than other HeroShooters, not many of these actually occur. Phantom and Arty are the only ones to really let one fly; Phantom after one-shotting an enemy with his melee weapon and Arty through one of his taunts.

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* PrecisionFStrike: Despite being a tad grittier and darker in tone than other HeroShooters, not many of these actually occur. Phantom and Arty are the only ones to really let one fly; Phantom after one-shotting an enemy with his melee weapon and Arty through one of his taunts.



* SceneryPorn: Despite being still in beta, there is a lot of detail to the maps and even the occasional floating of a plastic bag/newspaper.

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* SceneryPorn: Despite being still in beta, there is a lot of detail to the maps and even the occasional floating of a plastic bag/newspaper.bag/newspaper/leaves.


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* SniperRifle: The snipers in this game have access to either the Fel-ix or MOA SNPR-1 for bolt-actions, the PDP-70 if they want a scoped semi-auto rifle, and the Grandeur SR, which is a scopeless battle rifle with a similar effective distance.
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* TacticalRockPaperScissors: Averted. Unlike other games in the HeroShooter genre, there aren't any hard counters and whoever comes out on top of a confrontation boils purely down to skill. The closest thing the game has to this relationship would be Red Eye vs Turtle vs Phantom. Red Eye can see through Phantom's cloak, who can disable Turtle's shield, who can protect himself from Red Eye's sniper shots. However, Turtle doesn't always need the protection the shield provides, Red Eye can always maneuver to a better position, and Phantom being spotted doesn't render him useless.
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** On another note, every weapon has a unique firing noise, so astute players can easily identify which weapons the enemies are using.
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* GrenadeHotPotato: The "Pineapple Juggle" perk allows this by swatting away grenades with your melee weapon. The problem with this is that it is situational, since only six of the twenty mercs have access to what are considered grenades. On top of that, Fletcher's sticky bombs get stuck on your body and Nader's grenades explode on contact, so timing has to be impeccable, deflecting a smoke grenade is pointless because Red Eye would still be capable of seeing through it, Thunder's concussion grenade still affects you, Fragger typically cooks his nades and Skyhammer rarely, if ever, actually uses it as a grenade.

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* GrenadeHotPotato: The "Pineapple Juggle" Juggler" perk allows this by swatting away grenades with your melee weapon. The problem with this is that it is situational, since only six seven of the twenty mercs have access to what are considered grenades. On top of that, Fletcher's sticky bombs get stuck on your body and Nader's and Stoker's grenades explode on contact, so timing has to be impeccable, deflecting a smoke grenade is pointless because Red Eye would still be capable of seeing through it, Thunder's concussion grenade still affects you, Fragger typically cooks his nades and Skyhammer rarely, if ever, actually uses it as a grenade.

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** Stoker is the narrator of the ''What the Dickens?'' update and Rhino is the model of the ''Classy Art Hole'' update.

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** Stoker is Turtle, Phoenix, and Proxy star in the narrator of the ''What the Dickens?'' update and Rhino is the model of the ''Classy Art Hole'' update.''Shell Shock'' comic.


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* GrenadeHotPotato: The "Pineapple Juggle" perk allows this by swatting away grenades with your melee weapon. The problem with this is that it is situational, since only six of the twenty mercs have access to what are considered grenades. On top of that, Fletcher's sticky bombs get stuck on your body and Nader's grenades explode on contact, so timing has to be impeccable, deflecting a smoke grenade is pointless because Red Eye would still be capable of seeing through it, Thunder's concussion grenade still affects you, Fragger typically cooks his nades and Skyhammer rarely, if ever, actually uses it as a grenade.
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* ScoreScreen: By default, you can press TAB to view the level, squad and experience points earned for every player on the server. When the game ends, the player is treated to three sreens, the first showing the scoreboard that also displays everyone's kill/death ratio. The second shows your experience breakdown, xp/minute, and progress until the next level. The third is for credit breakdown.
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* LaserSight: Bushwhacker's sentries have this, despite being aimbots that can never miss. This is probably so that distant players can determine whether or not it should be neutralized.

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