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** [=MetalGreymon=] (Virus) is the standard [=MetalGreymon=], and the orange Vaccine [=MetalGreymon=] is not present, as it was a created for the anime.
** Ultimate is the final level of evolution rather than the Mega level.

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** [=MetalGreymon=] (Virus) is was the standard [=MetalGreymon=], and the "original" [=MetalGreymon=]; its orange Vaccine [=MetalGreymon=] is variant [=MetalGreymon=](Vaccine) did not present, exist yet, as it was a created for the anime.
'Digimon Adventure' anime released a few months after this game.
** Ultimate Ultimate(Perfect) is the final level of evolution rather than the Mega level.Mega(Ultimate) and Ultra(Super Ultimate) levels. Again because this game debut a few months before the anime introduced evolution levels beyond Ultimate.
** Machinedramon was originally classified as an Ultimate-level Digimon when it made its debut in ''Digimon World'', after ''Digimon Adventure'' anime, it has been consistently classified as a Mega-level Digimon.



** There are some undesirable digivolutions at Champion-level. They have lower stats than their previous forms, and occur when your Rookie doesn't meet the requirements for any other Champion (Numemon), has both its happiness and discipline reach zero (Nanimon), or poops a 16th time outside of a toilet (Sukamon, and this evolution happens the 16th time your Digimon poops out of a toilet regardless of its evolutive stage). When you get a Sukamon, the King of Sukamon at Trash Mountain will change it back, though.

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** There are some undesirable digivolutions at Champion-level. They have lower stats than their previous forms, and occur when your Rookie doesn't meet the requirements for any other Champion (Numemon), has both its happiness and discipline reach zero (Nanimon), or poops a 16th time outside of a toilet (Sukamon, and this evolution happens the 16th time your Digimon poops out of a toilet regardless of its evolutive evolution stage). When you get a Sukamon, the King of Sukamon at Trash Mountain will change it back, though.



** Ogremon's fortress is normally accessed by talkign to the guard at the entrance; in the PAL version, or at the very least some versions of the French one, the guard cannot be talked to, making Whamon and Shellmon impossible to obtain. While this doesn't make the game impossible to finish, it makes it harder as you'll have less Digimon to send to File City.

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** Ogremon's fortress is normally accessed by talkign talking to the guard at the entrance; in the PAL version, or at the very least some versions of the French one, the guard cannot be talked to, making Whamon and Shellmon impossible to obtain. While this doesn't make the game impossible to finish, it makes it harder as you'll have less Digimon to send to File City.
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* HiddenMechanic: In addition to evolution conditions like certain stat barriers and battle techniques learned, the game also has conditions for Care Mistakes and battles won, which aren't described or featured in the game at all. If a certain Digimon requires over 50 battles won it's best to keep a count yourself.

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adding some examples and removing a trope slashing (which is not allowed).


* AlwaysAccurateAttack: Techniques that locks into the target such as Magma Bomb and Tear Drop, or that covers the entire screen like Winter Blast and Heat Laser is unavoidable, but still can be blocked.



* AxeCrazy[=/=]AIIsACrapshoot: The recruitable Giromon in Factorial Town. Probably the first trope more than the second, but given that he ''is'' a machine Digimon....

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* AxeCrazy[=/=]AIIsACrapshoot: AxCrazy: The recruitable Giromon in Factorial Town. Probably Town is... unstable, to say the first trope more than the second, but given that he ''is'' a machine Digimon....least.



* FishingMinigame: It will make you want to gouge your eyes out with boredom, and is full of GuideDangIt moments. The rewards are worth it, though...

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* FishingMinigame: It will make you want to gouge your eyes out with boredom, and is full of GuideDangIt moments. The rewards are worth it, though...though.... [[spoiler: Also, to unlock access to Beetle Land, you must fish for the Lake Guardian, [=MegaSeadramon=].]]


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* IceMagicIsWater: Aquatic Digimon like Coelamon and Seadramon are classified as Ice type. Likewise, Water-based techs (Water Blitz, Aqua Magic, and Tear Drop) are treated as Ice techniques.

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Bonus Boss was disambiguated. Moved examples to Optional Boss.


* BonusBoss:
** Megadramon, who can be found on the second-to-last floor of Mt. Infinity, and fought. He's not relevant to the storyline, and can be skipped, he's just sort of there.
** Digitamamon, who can be found on the top floor of Mt. Infinity after you beat the game.


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* OptionalBoss:
** Megadramon, who can be found on the second-to-last floor of Mt. Infinity, and fought. He's not relevant to the storyline, and can be skipped, he's just sort of there.
** Digitamamon, who can be found on the top floor of Mt. Infinity after you beat the game.

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Dewicking disambig


* GameGourmet: This first game in its series emphasizes raising Digimon like pets, not least of all by keeping them well fed. Throughout the game, you'll find a whole host of different meats, mushrooms, fruits, vegetables, and fish, with which to feed your Digimon in order to satiate their hunger and fatigue, increase lifespans and various stats, and restore HP and MP. Some of these can make them sick, though.



* PowerUpFood: The meals you can buy at the restaurant all increase your Digimon's stats a bit. Can be abused for rather [[GameBreaker game breaking]] results thanks to a certain GoodBadBug.

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* PowerUpFood: PowerUpFood:
**
The meals you can buy at the restaurant all increase your Digimon's stats a bit. Can be abused for rather [[GameBreaker game breaking]] results thanks to a certain GoodBadBug.GoodBadBug.
** This is the first game in its series emphasizes raising Digimon like pets, not least of all by keeping them well fed. Throughout the game, you'll find a whole host of different meats, mushrooms, fruits, vegetables, and fish, with which to feed your Digimon in order to satiate their hunger and fatigue, increase lifespans and various stats, and restore HP and MP. Some of these can make them sick, though.
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* PlayerPersonalityQuiz: How the game determines whether your starting partner will be Agumon or Gabumon. However, the quiz is notably shorter than most examples of this trope - you are only asked two yes/no questions, with the second question depending on your answer to the first one.
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** The starting digimon you get is stronger then most rookies fresh from digivolution, and is 0 days old. This will give you some leeway for training before you can increase the gym's efficiency.

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** The starting digimon Digimon you get is stronger then most rookies fresh from digivolution, Digivolution, and is 0 days old. This will give you some leeway for training before you can increase the gym's efficiency.



* AxeCrazy[=/=]AIIsACrapshoot: The recruitable Giromon in Factorial Town. Probably the first trope more than the second, but given that he ''is'' a machine digimon....

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* AxeCrazy[=/=]AIIsACrapshoot: The recruitable Giromon in Factorial Town. Probably the first trope more than the second, but given that he ''is'' a machine digimon....Digimon....



* DeathIsASlapOnTheWrist: Your digimon dying of old age doesn't really have any serious effect, but dying in battle means they might forget some techniques.

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* DeathIsASlapOnTheWrist: Your digimon Digimon dying of old age doesn't really have any serious effect, but dying in battle means they might forget some techniques.



** If you're lucky when your digimon dies, there is about a 10% chance of it digivolving to a Bakemon. This can give you a champion days earlier than usual. Many speedrun strategies actually recommend getting one.

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** If you're lucky when your digimon Digimon dies, there is about a 10% chance of it digivolving Digivolving to a Bakemon. This can give you a champion days earlier than usual. Many speedrun strategies actually recommend getting one.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph:
** The Flat status affliction causes a Digimon to revert to a two-dimensional appearance reminiscent of the old Digimon virtual pets. Until they change back, they are limited to a weak attack and cannot block, though they're invincible during the change animation.
** There are some undesirable digivolutions at Champion-level. They have lower stats than their previous forms, and occur when your Rookie doesn't meet the requirements for any other Champion (Numemon), has both its happiness and discipline reach zero (Nanimon), or poops a 16th time outside of a toilet (Sukamon, and this evolution happens the 16th time your Digimon poops out of a toilet regardless of its evolutive stage). When you get a Sukamon, the King of Sukamon at Trash Mountain will change it back, though. Funnily, the other Sukamon there seem to consider ''this'' a BalefulPolymorph.


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* ForcedTransformation:
** The Flat status affliction causes a Digimon to revert to a two-dimensional appearance reminiscent of the old Digimon virtual pets. Until they change back, they are limited to a weak attack and cannot block, though they're invincible during the change animation.
** There are some undesirable digivolutions at Champion-level. They have lower stats than their previous forms, and occur when your Rookie doesn't meet the requirements for any other Champion (Numemon), has both its happiness and discipline reach zero (Nanimon), or poops a 16th time outside of a toilet (Sukamon, and this evolution happens the 16th time your Digimon poops out of a toilet regardless of its evolutive stage). When you get a Sukamon, the King of Sukamon at Trash Mountain will change it back, though.

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** A pile of rocks by Mt. Panorama. Fighting Meramon will clear them away, allowing access to most of the rest of the island.



* ChekhovsGun: The Rain Plant, which grows in Palmon's meat garden every now and then, aside from being a useful battle item is also a part of recruiting Veggiemon.



* CrueltyIsTheOnlyOption: Want Frigimon to come to the city? You're going to have to take a Fresh or In-Training 'mon to Freezeland and find the right spot to stand in. It's the only way to get Frigi's attention.



* TheUnintelligible: Vademon and Bakemon. The latter however will become intelligible if you [[spoiler:have a Bakemon of your own.]]

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* TheUnintelligible: Vademon and Bakemon. The latter however will become intelligible if you [[spoiler:have have a Bakemon of your own.]]



* WhamEpisode: The northern parts of the island are when it starts becoming pretty clear the mass amnesia is not just something that's happened, but deliberately. Moreso as you get to Toy Town and Factorial Town, when it's revealed [[spoiler:not only have humans been to File Island before, they've attacked it.]]



* YouHaveResearchedBreathing:
** For some reason, even filth-type Digimon have to learn how to toss poop at their opponents. Even assuming filth-types would be the only ones capable of doing it on command, most filth techniques are just Digimon flinging crap in different ways, or farting. Better yet: filth Digimon have to learn how to use their bodily wastes either by watching Digimon in mid-level areas do so, or by having the player explain it to them in detail.

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* YouHaveResearchedBreathing:
**
YouHaveResearchedBreathing: For some reason, even filth-type Digimon have to learn how to toss poop at their opponents. Even assuming filth-types would be the only ones capable of doing it on command, most filth techniques are just Digimon flinging crap in different ways, or farting. Better yet: filth Digimon have to learn how to use their bodily wastes either by watching Digimon in mid-level areas do so, or by having the player explain it to them in detail.
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* LuckBasedMission: In order to recruit Monochromon, you must make about 3065 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). There is nothing you can do but hope that the customer Digimon accept higher and universally standard prices without storming out, that they ask for Medicine and don't ask for meat, and that they are not goddamn [[{{Jerkass}} Weedmon]].
** There are three recruitable Digimon (Mamemon, [=MetalMamemon=], and Piximon) who appear randomly on certain maps. The chances of finding them are around '''5%''', meaning if you want to recruit them you have to enter and exit these maps several times until you get lucky. Not helping matters is that even if you do find them, unless you have a very strong Digimon and a lot of healing items, you probably won't be able to beat them, as they're very tough to defeat.

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* LuckBasedMission: In order to recruit Monochromon, you must make about 3065 3072 BITS worth of profit working in his shop. Failure The customers that will come in, what they want, and to do so some extent their reaction to the price you offer them is entirely up to RNG. In order to even have a chance of reaching your goal you not only need to overcharge as many items as possible, but you also need to get at least a few customers wanting medicine (the most profitable item), with hopefully as few of your customers as possible being Weedmon (as they generally won't respond well to charging higher prices for goods) and praying that none of the customers walk out on you for overcharging. If you fail you essentially results in waste 8 digi-hours wasted (although, you do hours of in-game time and only get paid a small wage for your troubles). There is nothing you can do amount of profit, with no choice but to try again and hope that the customer Digimon accept higher and universally standard prices without storming out, that they ask for Medicine and don't ask for meat, and that they are not goddamn [[{{Jerkass}} Weedmon]].
better luck.
** There are three recruitable Digimon (Mamemon, [=MetalMamemon=], and Piximon) who appear randomly on certain maps. The chances of finding them are around '''5%''', '''3%''', meaning if you want to recruit them you have to enter and exit these maps several times until you get lucky. Not helping matters is that even if you do find them, unless you have a very strong Digimon and a lot of healing items, you probably won't be able to beat them, as they're all Ultimate level Digimon who are very tough to defeat.tough.
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** [=WaruSeadramon=]'s helmet conceals his eyes behind dark screens, which makes him look like he's using sunglasses.
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* PolarPenguins: This game introduces Penguinmon to the franchsie. An NPC one lives in Freeze Land and runs a curling minigame, and as the player's partner Digimon, one of its evolutions is the snowman-like Frigimon. According to lore found elsewhere, it was discovered in an Antarctic base's computer.
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''Digimon World'' is a ''Franchise/{{Digimon}}'' videogame for the Playstation. Released by Bandai in 1999, as a result it is based more on the Digimon Virtual Pets rather than the better-known [[Anime/DigimonAdventure anime series]].

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''Digimon World'' is a ''Franchise/{{Digimon}}'' videogame video game for the Playstation. Released by Bandai in 1999, as a result it is based more on the Digimon Virtual Pets rather than the better-known [[Anime/DigimonAdventure anime series]].






!!Provides examples of:

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!!Provides !!''Digimon World'' provides examples of:
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** [=MetalGreymon=] (Virus) is the standard MetalGreymon, and the orange Vaccine [=MetalGreymon=] is not present, as it was a created for the anime.

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** [=MetalGreymon=] (Virus) is the standard MetalGreymon, [=MetalGreymon=], and the orange Vaccine [=MetalGreymon=] is not present, as it was a created for the anime.
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** [=MetalGreymon=] (Virus) is the standard MetalGreymon, and the orange Vaccine MetalGreymon is not present, as it was a created for the anime.

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** [=MetalGreymon=] (Virus) is the standard MetalGreymon, and the orange Vaccine MetalGreymon [=MetalGreymon=] is not present, as it was a created for the anime.

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* EarlyInstallmentWeirdness: As the game was made fairly early on into the franchise's lifespan (before the first anime even came out), much of it may come across as strange to fans of the franchise. For example, Palmon cannot digivolve into Togemon (which isn't even in the game), Whamon is a Champion and not an Ultimate, [=MetalGreymon=] is purple and a Virus type, the Mega level doesn't exist, etc.

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* EarlyInstallmentWeirdness: As the game was made fairly early on into the franchise's lifespan (before the first anime even came out), much of it may come across as strange to fans of the franchise. For example, franchise, especially those introduced through the anime.
**
Palmon cannot digivolve into Togemon (which (who isn't even in the game), game).
**
Whamon is a Champion and not an Ultimate, Ultimate [[note]]Though it would be established later on that Whamon at both levels coexist as variants of each other.[[/note]]
**
[=MetalGreymon=] (Virus) is purple the standard MetalGreymon, and the orange Vaccine MetalGreymon is not present, as it was a Virus type, created for the anime.
** Ultimate is the final level of evolution rather than
the Mega level doesn't exist, etc.level.
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[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/resize1_5814.png]]

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[[quoteright:280:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/resize1_5814.png]]org/pmwiki/pub/images/digimongame01.jpg]]
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* CrutchCharacter: Centarumon is the easiest Champion leveled Digimon to get[[note]]only requiring 100 brains, a weight of 25 to 35, and less than three care mistakes[[/note]] and has decent stats, making it the easiest worth wild Champion to shoot for early on. Getting its ultimates are a little more involved, however, and once you unlock easier ways to get stats, it's often better to shoot for other Digimon lines in the late game.

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* CrutchCharacter: Centarumon is the easiest Champion leveled Digimon to get[[note]]only requiring 100 brains, a weight of 25 to 35, and less than three care mistakes[[/note]] and has decent stats, making it the easiest worth wild and most worth-while Champion to shoot for early on. Getting its ultimates are a little more involved, however, and once you unlock easier ways to get stats, it's often better to shoot for other Digimon lines in the late game.



** If your lucky when your digimon dies, about a 10% chance, it might digivolve to a Bakemon. This can give you a champion days earlier then usual. Many speedrun strategies actually recommend getting one.s

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** If your you're lucky when your digimon dies, there is about a 10% chance, chance of it might digivolve digivolving to a Bakemon. This can give you a champion days earlier then than usual. Many speedrun strategies actually recommend getting one.s

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** Kokatorimon's special is stated in canon to turn its target to stone. In-game, the recruitable Kokatorimon even lives amongst eerily life-like statues of Digimon, [[TakenForGranite the implication being all but actually spoken]]. However, neither the Kokatorimon boss nor the playable ones can permanently turn anything to stone.
** While in some cases requiring luck alongside very deliberate planning, it's completely possible to have a Digimon be unable to use a technique that they, by all means, should be able to. Like a big fire-breathing dinosaur that suddenly "forgot" how to sustain a steady stream of fire. Outside of their special attack that is; that specific instance is fine and won't ever be forgotten.




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* YouHaveResearchedBreathing:
** For some reason, even filth-type Digimon have to learn how to toss poop at their opponents. Even assuming filth-types would be the only ones capable of doing it on command, most filth techniques are just Digimon flinging crap in different ways, or farting. Better yet: filth Digimon have to learn how to use their bodily wastes either by watching Digimon in mid-level areas do so, or by having the player explain it to them in detail.
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** Ogremon's fortress is normally accessed by talkign to the guard at the entrance; in the PAL version, or at the very least some versions of the French one, the guard cannot be talked to, making Whamon and Shellmon impossible to obtain. While this doesn't make the game impossible to finish, it makes it harder as you'll have less Digimon to send to File City.
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Everythings Better With Monkeys is no longer a trope.


* EverythingsBetterWithMonkeys: An Etemon lives in the tree-house overlooking Coela Point. After the city reaches a certain size he can be fought and recruited. You can also raise an Etemon of your own, although it's difficult to do given that he only evolves from Sukamon, a very weak Champion.
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* MyRulesAreNotYourRules: Your Digimon can only have three techniques equipped at a time, while enemy Digimon can have four. However, this is most likely [[JustifiedTrope purely for technical reasons]] - all Digimon have four move slots, but the fourth slot is taken up by finishers for the playable Digimon. As most non-boss enemy don't have finishers, they can use the fourth move slot for other techniques.

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* MyRulesAreNotYourRules: Your Digimon can only have three techniques equipped at a time, while enemy Digimon can have four. However, this is most likely [[JustifiedTrope purely for technical reasons]] - all Digimon have four move slots, but the fourth slot is taken up by finishers for the playable Digimon. As most non-boss enemy enemies don't have finishers, they can use the fourth move slot for other techniques.
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** Due to how the geometry of the maps is handled, it's entirely possible for an in-battle Digimon to be able to phase into normally blocked-off areas through faulty spots in the terrain, but then be unable (or unwilling) to go back out. If no Digimon participating in the battle can reach each other with attacks (or even be able to get close enough to each other to trigger a ranged attack), then you're essentially soft-locked as Digimon cannot phase through terrain during battle. If this happens during a boss fight, where the "Flee" command is disabled, you might as well just reset the game and lose progress.
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Minor typo fix


* It is entirely possible to advance Ogremon's questline before beating Meramon at the Drill Tunnel by recruiting Coelamon and forcing Yuramon's rumour about the invisible bridge at Overdell. If Ogremon reaches Drill Tunnel before Meramon is defeated, then the latter will become unrecruitable for that playthrough. While not really necessary to complete the game, this will lock the player out of 100% completion, and also deprive them of a very handy shortcut to Mt. Panorama.
* Due to a programming oversight, the Mojyamon at Freezeland scoot ever so slightly in the player's direction every time they are interacted with. If a player interacts enough times with them without moving, they will trap the player within their collision box. If this happens, the player will be unable to move, and they must either use an Auto-Pilot or reset their game to escape their grasp.
* Starting at 700 Brains, a Digimon will start getting MP Consumption Bonuses after battle every 100 points, plus at 999 brains. The intended behaviour is for the Digimon's techs to cost 5% less MP for each MP Consumption Bonus they get. However, in the US version, the message letting the player know of the bonus lacks a terminating character. This essentially crashes the game as it tries to render on screen data past what would normally be shown. You don't even get a chance to save: you might as well just reset the game after getting the notification.

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* ** It is entirely possible to advance Ogremon's questline before beating Meramon at the Drill Tunnel by recruiting Coelamon and forcing Yuramon's rumour about the invisible bridge at Overdell. If Ogremon reaches Drill Tunnel before Meramon is defeated, then the latter will become unrecruitable for that playthrough. While not really necessary to complete the game, this will lock the player out of 100% completion, and also deprive them of a very handy shortcut to Mt. Panorama.
* ** Due to a programming oversight, the Mojyamon at Freezeland scoot ever so slightly in the player's direction every time they are interacted with. If a player interacts enough times with them without moving, they will trap the player within their collision box. If this happens, the player will be unable to move, and they must either use an Auto-Pilot or reset their game to escape their grasp.
* ** Starting at 700 Brains, a Digimon will start getting MP Consumption Bonuses after battle every 100 points, plus at 999 brains. The intended behaviour is for the Digimon's techs to cost 5% less MP for each MP Consumption Bonus they get. However, in the US version, the message letting the player know of the bonus lacks a terminating character. This essentially crashes the game as it tries to render on screen data past what would normally be shown. You don't even get a chance to save: you might as well just reset the game after getting the notification.
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* It is entirely possible to advance Ogremon's questline before beating Meramon at the Drill Tunnel by recruiting Coelamon and forcing Yuramon's rumour about the invisible bridge at Overdell. If Ogremon reaches Drill Tunnel before Meramon is defeated, then the latter will become unrecruitable for that playthrough. While not really necessary to complete the game, this will lock the player out of 100% completion, and also deprive them of a very handy shortcut to Mt. Panorama.
* Due to a programming oversight, the Mojyamon at Freezeland scoot ever so slightly in the player's direction every time they are interacted with. If a player interacts enough times with them without moving, they will trap the player within their collision box. If this happens, the player will be unable to move, and they must either use an Auto-Pilot or reset their game to escape their grasp.
* Starting at 700 Brains, a Digimon will start getting MP Consumption Bonuses after battle every 100 points, plus at 999 brains. The intended behaviour is for the Digimon's techs to cost 5% less MP for each MP Consumption Bonus they get. However, in the US version, the message letting the player know of the bonus lacks a terminating character. This essentially crashes the game as it tries to render on screen data past what would normally be shown. You don't even get a chance to save: you might as well just reset the game after getting the notification.

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Commented out some Zero Context Examples


* StandardStatusEffects: There's your workaday poison, stunning and confusion effects, but there's also a bizarre status effect where the affected Digimon briefly turns into a flat, pixelated Virtual Pet version of itself. While in this state, it can only attack with weak but [[CursedWithAwesome occasionally disruptingly fast]] pixel attacks. While transforming in and out of this state, the monster is completely invulnerable.
* StatGrinding: The damned Gyms.

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%%* StatGrinding: The damned Gyms.
* StandardStatusEffects: StatusEffects: There's your workaday poison, stunning and confusion effects, but there's also a bizarre status effect where the affected Digimon briefly turns into a flat, pixelated Virtual Pet version of itself. While in this state, it can only attack with weak but [[CursedWithAwesome occasionally disruptingly fast]] pixel attacks. While transforming in and out of this state, the monster is completely invulnerable.
* StatGrinding: The damned Gyms.
invulnerable.



* TalkativeLoon: Giromon.

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* %%* TalkativeLoon: Giromon.



* UndyingLoyalty[=/=]MyMasterRightOrWrong: Your partner. No matter [[VideoGameCrueltyPotential how much of a cruel and heartless bastard you decide to be to them]], he ''always'' follows the player and will fight to the death for them.

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* UndyingLoyalty[=/=]MyMasterRightOrWrong: UndyingLoyalty: Your partner. No matter [[VideoGameCrueltyPotential how much of a cruel and heartless bastard you decide to be to them]], he ''always'' follows the player and will fight to the death for them.



* YearInsideHourOutside: From information gathered by Andromon and the player's speculation, apparently time runs more slowly in the digital world; the ending implies your character has only been there for a few real-world hours, and he theorises that that's why he doesn't have to eat or sleep in that world. Confusing this is the fact that it has its own time system, which works on a cycle of approximately half-hour days.

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* YearInsideHourOutside: From information gathered by Andromon and the player's speculation, apparently time runs more slowly in the digital world; the ending implies your character has only been there for a few real-world hours, and he theorises that that's why he doesn't have to eat or sleep in that world. Confusing this is the fact that it has its own time system, which works on a cycle of approximately half-hour days.days.

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