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* BarefootSage: The [[EccentricMentor eccentric sage]] Ormus [[https://wow.zamimg.com/uploads/screenshots/normal/1034878-diablo-2-resurrected-new-models-build-65890.jpg does not wear]] [[https://diablo2.io/download/file.php?id=18980 any shoes]].

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*** The Necromancer [[ExactlyWhatItSaysOnTheTin Head]] items -- Translated as "Leader", so you got things like "Leader of the Zombies", "Leader of the Untanglers", and "Leader of the Demons" (Hey, isn't it Diablo this one? You've already won the game!)

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*** The Necromancer [[ExactlyWhatItSaysOnTheTin Head]] items -- Translated as "Leader", "Leader" (well, actually "''the'' leader" - see below), so you got things like "Leader of the Zombies", "Leader of the Untanglers", and "Leader of the Demons" (Hey, isn't it Diablo this one? You've already won the game!)



*** The Worldstone gets referred during all of Act V as "Mundo de Piedra", which literally means "Stone World".
*** For some reason, the Rogues from Act I are referred to as "Arpías" (Harpies).

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*** For some reason, the Rogues from Act I are called "Arpías" (Harpies).
*** The Worldstone gets referred called during all of Act V as "Mundo de Piedra", which literally means "Stone World".
*** Items with the "scales with character level" modifier have its tooltip saying, instead of anything clarifying it's an EvolvingWeapon, the words "muerto viviente" (undead). Considering the game already has WeaponOfXSlaying modifiers, players could wrongly assume that it meant that the modifier only applied when fighting undead enemies.
*** It's easy to know whether an dropped item was already in the vanilla game or was added in the expansion, because all items and monsters added in the expansion have an article at the start of its name.
For some reason, example, an El rune is called "la runa El" (''the'' El rune), and a Heraldic Shield for the Rogues from Act I are referred to as "Arpías" (Harpies).Paladin is called "el escudo heráldico" (''the'' Heraldic Shield).

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Vendor Trash is being disambiguated + moving to YMMV


* PlotCouponThatDoesSomething: The Horadric Cube is needed to transmute several pieces of useless crap into a larger piece of useless crap just so you can get to the bosses of Acts II and III. However, you can continue to use it to transmute VendorTrash into better items that are both more useful and more valuable. It also doubles as a mini-BagOfHolding, taking up 2x2 space in inventory while having a 3x4 space for items. It's also essential to being able to access the Secret Cow level.

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* PlotCouponThatDoesSomething: The Horadric Cube is needed to transmute several pieces of useless crap into a larger piece of useless crap just so you can get to the bosses of Acts II and III. However, you can continue to use it to transmute VendorTrash low-value items into better items that are both more useful and more valuable. It also doubles as a mini-BagOfHolding, taking up 2x2 space in inventory while having a 3x4 space for items. It's also essential to being able to access the Secret Cow level.



* VendorTrash: Played straight with the copious amounts of low-quality weapons and armor to pawn for gold.
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* RevengeIsSweet: In Act II, Atma gives you a quest to kill Radament, a monster which killed her family. After you kill it, she tells you that although she's been told revenge is bittersweet, it's rather to her liking.

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disambig page, not a trope


* EverythingsBetterWithCows: The Secret Cow Level.



* MagnetHands: [[EverythingsBetterWithCows Cows]] wielding [[BladeOnAStick bardiches]]... with their hooves.

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* MagnetHands: [[EverythingsBetterWithCows Cows]] Cows wielding [[BladeOnAStick bardiches]]... with their hooves.
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* OverheadInteractionIndicator: NPCs with a glowing speech bubble containing an exclamation point overhead will either give you a quest or an important piece of quest-related dialogue.

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* OverheadInteractionIndicator: NPCs [=NPCs=] with a glowing speech bubble containing an exclamation point overhead will either give you a quest or an important piece of quest-related dialogue.
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* UnnecessarilyLargeInterior: Taken to ridiculously levels with some dungeons. The sewers of Lut Golein and Kurast are much larger than the cities themselves. Durance of Hate in later difficulties are not only vast, but also spawn on three levels.
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* WeaksauceWeakness: A Paladin using the skill Blessed Hammer are capable of throwing dozens of high-damage hammers at a time, even into the highest difficulties. Their weakness? ''Walls''. Since the hammers arc in a circular pattern, it can be extremely difficult to defeat certain monsters who are positioned in a difficult spot. There's a reason why the most effective equipment for a Hammerdin has an item that provides the Teleport spell: because there's quite a few mandatory sections of the game that are best served [[TeleportSpam teleporting around, avoiding enemies, grabbing the one item you need, and getting out of there]].

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* WeaksauceWeakness: A Paladin Paladins using the skill Blessed Hammer are capable of throwing dozens of high-damage hammers at a time, even into the highest difficulties. Their weakness? ''Walls''. Since the hammers arc in a circular pattern, it can be extremely difficult to defeat certain monsters who are positioned in a difficult spot. There's a reason why the most effective equipment for a Hammerdin has an item that provides the Teleport spell: because there's quite a few mandatory sections of the game that are best served [[TeleportSpam teleporting around, avoiding enemies, grabbing the one item you need, and getting out of there]].
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YMMV


* GlobalCurrencyException: The value of gold coins quickly reached the MoneyForNothing stage, so instead, players began using a very valuable ring, the Stone of Jordan (or [[FanNickname SoJ]]) as a standard currency for player-to-player interactions; it could easily be farmed through gaming the ingame casino, at least until Blizzard caught on and whacked it with a nerfbat, but it was a useful and compact item for player trading.

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* GlobalCurrencyException: The value of gold coins quickly reached the MoneyForNothing stage, so instead, players began using a very valuable ring, the Stone of Jordan (or [[FanNickname SoJ]]) as a standard currency for player-to-player interactions; it could easily be farmed through gaming the ingame casino, at least until Blizzard caught on and whacked it with a nerfbat, but it was a useful and compact item for player trading.



* WeaksauceWeakness: A Paladin using the skill Blessed Hammer (commonly known as [[FanNickname Hammerdins]]) are capable of throwing dozens of high-damage hammers at a time, even into the highest difficulties. Their weakness? ''Walls''. Since the hammers arc in a circular pattern, it can be extremely difficult to defeat certain monsters who are positioned in a difficult spot. There's a reason why the most effective equipment for a Hammerdin has an item that provides the Teleport spell: because there's quite a few mandatory sections of the game that are best served [[TeleportSpam teleporting around, avoiding enemies, grabbing the one item you need, and getting out of there]].

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* WeaksauceWeakness: A Paladin using the skill Blessed Hammer (commonly known as [[FanNickname Hammerdins]]) are capable of throwing dozens of high-damage hammers at a time, even into the highest difficulties. Their weakness? ''Walls''. Since the hammers arc in a circular pattern, it can be extremely difficult to defeat certain monsters who are positioned in a difficult spot. There's a reason why the most effective equipment for a Hammerdin has an item that provides the Teleport spell: because there's quite a few mandatory sections of the game that are best served [[TeleportSpam teleporting around, avoiding enemies, grabbing the one item you need, and getting out of there]].
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Bald Of Awesome has been renamed and redefined per TRS decision


* BaldOfAwesome: The Barbarian.
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* UndeadCounterpart: Bone Fetish are skeletal versions of normal Fetish that are found in various dungeons and temples in Act III. Like their living counterparts, they strike fast and deal tons of damage, with the added effect of exploding and dealing even more damage when killed.
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Direct link.


* BossInMooksClothing: The Minions of Destruction you fight right before [[FinalBoss Baal]] himself have 3-4k hp on the lowest difficulty (more than many uniques around the same level) and have a very strong melee attack which knocks you back with every hit.Even worse, one of them is itself a unique boss. Fortunately, you don't have to fight all of them at once but can run away and then lure them out one or two at a time if you're careful.

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* BossInMooksClothing: BossInMookClothing: The Minions of Destruction you fight right before [[FinalBoss Baal]] himself have 3-4k hp on the lowest difficulty (more than many uniques around the same level) and have a very strong melee attack which knocks you back with every hit.Even worse, one of them is itself a unique boss. Fortunately, you don't have to fight all of them at once but can run away and then lure them out one or two at a time if you're careful.



* BossDissonance: ''Diablo 2'' does both kinds. Act 1 and 2 have bosses that can chew you up in the matter of seconds if you blink. Especially Duriel, who's not only super tough and super fast, but you must also [[BossRoom fight him in a small chamber that doesn't even leave any room for strategy]], so if you're playing a ranged character, you can kiss him goodbye. In Acts 3, 4, and 5, the EliteMooks and their [[BossInMooksClothing leaders]] that you need to fight before facing the boss are MUCH harder than their infernal masters. Mainly because when facing the boss, all you really need to do is dodge. In Hell difficulty, act bosses and superuniques without minions are usually much easier than normal uniques and their minions since act bosses don't get extra boss modifiers and immunities.

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* BossDissonance: ''Diablo 2'' does both kinds. Act 1 and 2 have bosses that can chew you up in the matter of seconds if you blink. Especially Duriel, who's not only super tough and super fast, but you must also [[BossRoom fight him in a small chamber that doesn't even leave any room for strategy]], so if you're playing a ranged character, you can kiss him goodbye. In Acts 3, 4, and 5, the EliteMooks and their [[BossInMooksClothing [[BossInMookClothing leaders]] that you need to fight before facing the boss are MUCH harder than their infernal masters. Mainly because when facing the boss, all you really need to do is dodge. In Hell difficulty, act bosses and superuniques without minions are usually much easier than normal uniques and their minions since act bosses don't get extra boss modifiers and immunities.
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** The Necromancer's Bone Wall and Bone Prison were this during the early release of the game. The former raised a wall that block passage of monsters and the latter locked a monster in place. The side effect was that ''your own minions'' will attack the wall and the prison because their were insulted that bone were used in such manner. [[SubvertedTrope A later patch stopped the minions from attacking them and synergy bonuses render the skills more useful]].

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* ALoadOfBull:
** Hell Bovines from the Secret Cow Level.
** In ''Lord of Destruction'', there are some enormous minotaur-like demons in Act V, called [Descriptor] Lords. For some reason, bull-demons are all named for the Clans of ''goat''folk from Act I and Act II--Moon [=Clan/Lord=], Blood [=Clan/Lord=], etc.


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* OurMinotaursAreDifferent:
** Hell Bovines from the Secret Cow Level.
** In ''Lord of Destruction'', there are some enormous minotaur-like demons in Act V, called [Descriptor] Lords. For some reason, bull-demons are all named for the Clans of ''goat''folk from Act I and Act II--Moon [=Clan/Lord=], Blood [=Clan/Lord=], etc.
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* EasterEgg: The Den of Evil quest tasks players with killing every monster in the eponymous cave, but doesn't tell you just how many are left until you're down to the last 5. If, after this point, you allow a Fallen Shaman to revive a Fallen and bring the count back above 5, the counter will read "[[TheNumberOfTheBeast 666]]".

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* EasterEgg: The Den of Evil quest tasks players with killing every monster in the eponymous cave, but doesn't tell you just how many are left until you're down to the last 5. If, after this point, you allow a Fallen Shaman to revive a Fallen and bring the count back above 5, the counter will read "[[TheNumberOfTheBeast "[[NumberOfTheBeast 666]]".
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* OverheadInteractionIndicator: NPCs with a glowing speech bubble containing an exclamation point overhead will either give you a quest or an important piece of quest-related dialogue.
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* VillainByDefault: Averted with Necromancers. Necromancers there are innately Neutral, and are on the side of the heroes and a PC option because the demons have no respect for the Balance of Life and Death, indiscriminately killing people and animating the dead. It's also implied that all magic ''except'' necromancy is innately corruptive and risks turning its user evil if they aren't cautious.

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* VillainByDefault: Averted with Necromancers. Necromancers there are innately Neutral, and are on the side of the heroes and a PC option because the demons have no respect for the Balance of Life and Death, indiscriminately killing people and animating the dead. It's also implied that all magic ''except'' necromancy is innately corruptive and risks turning its user evil if they aren't cautious. It also helps that they don't fear death nor do they seek out power compared to other mages.



* ZombieGait: Not only do some of the zombies shamble around, some of them will poison the player with each hit and/or release a cloud of poison gas upon death, though this poison will not [[TheVirus turn the player or his/her minions into zombies]], mainly because these are undead animated by demonic influences and spirits and any poison is either just from the rotting flesh of zombies or the toxic embalming chemicals being released in the case of mummy enemies.

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* ZombieGait: Not only do some of the zombies shamble around, some of them will poison the player with each hit and/or release a cloud of poison gas upon death, though this poison will not [[TheVirus turn the player or his/her minions into zombies]], mainly because these are undead animated by demonic influences and spirits and any poison is either just from the rotting flesh of zombies hosting disease or the toxic embalming chemicals being released in the case of mummy enemies.

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Crosswicking.


* StandardStatusEffects:

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* StandardStatusEffects: StaminaBurn: There are monsters after Act 1 onwards that appear that can drain stamina from the player when attacking, such as [[TheSwarm Swarms]] and Giant Mosquitoes.
* StatusEffects:



* StupidSacrifice: [[NiceJobBreakingItHero Good job sticking a soulstone into your head,]] warrior from the first game. Wrestling against the lord of Terror, yeah right. Take the damn soulstone to the Horadric mage, who can send you back down to ''destroy'' the thing. Admittedly, he was kinda messed up by this point and it's pointed out that this was a very [[FromBadToWorse very]] bad idea. Still, why would you think your willpower can stand up to the devil, who also happens to be immortal so he'll win anyway?\\
\\

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* StupidSacrifice: [[NiceJobBreakingItHero Good job sticking a soulstone into your head,]] warrior from the first game. Wrestling against the lord of Terror, yeah right. Take the damn soulstone to the Horadric mage, who can send you back down to ''destroy'' the thing. Admittedly, he was kinda messed up by this point and it's pointed out that this was a very [[FromBadToWorse very]] bad idea. Still, why would you think your willpower can stand up to the devil, who also happens to be immortal so he'll win anyway?\\
\\
anyway?\\\
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misuse


* LooksLikeSheIsEnjoyingIt: The corrupted Sisters do this. In all fairness though, they are moaning in relief out of being released from a bondage to evil.
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* ZombieGait: Not only do some of the zombies shamble around, some of them will poison the player with each hit and/or release a cloud of poison gas upon death, though this poison will not [[TheVirus turn the player or his/her minions into zombies]], mainly because these are undead animated by demonic influences and spirits.

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* ZombieGait: Not only do some of the zombies shamble around, some of them will poison the player with each hit and/or release a cloud of poison gas upon death, though this poison will not [[TheVirus turn the player or his/her minions into zombies]], mainly because these are undead animated by demonic influences and spirits.spirits and any poison is either just from the rotting flesh of zombies or the toxic embalming chemicals being released in the case of mummy enemies.
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move Difficulty Spike to YMMV


* DifficultySpike:
** The game has a dramatic change as you go from Nightmare to Hell difficulty. The effectiveness of just about everything is reduced to a quarter, your resistances plummet to a base of -100, and almost every single monster is not only resistant, but entirely ''immune'' to a particular element (often when the monster had zero resistance to anything in either of the previous difficulties) while gaining additional resistances to one or nearly all attributes. The immunities are a particular problem, as it's very possible for your character's skills to be focused on only one form of damage if you didn't know about the problem beforehand.
** It deserves special mention that some monsters possess immunity to physical damage. I.E, melee attacks don't work. Speaking of bosses, there are three randomly generated per normal level in hell difficulty as opposed to one in normal plus their flock of minions is deadlier too.
** Less dramatic is Act IV of the game, when you invade Hell, featuring a jump in monster difficulty - suddenly homing, {{mana}} draining missiles, etc. Then of course there's [[FinalBoss Diablo himself]].
** The battle with the Ancients is far harder than the battle with Baal, the final boss of the expansion.
** Duriel is significantly harder than most every other boss in the game considering the level at which players normally have to deal with him at, but it becomes this especially considering players at a high enough level can absolutely breeze through the second acts final dungeon and STILL not be ready for Duriel himself. See ThatOneBoss.
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* ZombieGait: Not only do some of the zombies shamble around, some of them will poison the player with each hit and/or release a cloud of poison gas upon death, though this poison will not [[TheVirus turn the player or his/her minions into zombies]].

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* ZombieGait: Not only do some of the zombies shamble around, some of them will poison the player with each hit and/or release a cloud of poison gas upon death, though this poison will not [[TheVirus turn the player or his/her minions into zombies]].zombies]], mainly because these are undead animated by demonic influences and spirits.
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** Weapons or armors that lose their durability are broken, but can be repaired by the blacksmith. In Diablo 1, a broken item was gone forever, even unique ones.
** Added in the expansion, the "repair all" button repair all your equipment, saving you the hustle of repairing your gear one by one like the vanilla game and Diablo 1.

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** Weapons or armors that lose their durability are broken, but can be repaired by the blacksmith. In Diablo 1, ''Diablo'', a broken item was gone forever, even unique ones.
** Added in the expansion, the "repair all" button which will repair all your equipment, equipment at once, saving you the hustle of repairing your gear one by one like the vanilla game and Diablo 1.in ''Diablo''.
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** Added in the expansion, the "repair all" button repair all your equipment, saving you the hustle of repairing them one by one like the vanilla game and Diablo 1.

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** Added in the expansion, the "repair all" button repair all your equipment, saving you the hustle of repairing them your gear one by one like the vanilla game and Diablo 1.
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** Added in the expansion, the "repair all" button repair all your equipment, saving you the hustle of repairing them one by one like the vanilla game and Diablo 1.
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A remastered version, called ''Diablo II: Resurrected'', was announced on February 2021. It will include the base game and the ''Lord of Destruction'' expansion.

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A remastered version, called ''Diablo II: Resurrected'', was announced on February 2021 and released on September 23, 2021. It will include includes the base game and the ''Lord of Destruction'' expansion.



!!This game provides examples of the following:

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!!This game provides examples of the following:
of:

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* FinalDeathMode: ''Diablo II'', already quite similar to {{roguelike}}s, offers a "hardcore" setting to players who have beaten the game, in which their character file is locked after a single death, and can no longer be played. (It's still there, though, and you can see a record of all your Hardcore deaths if you feel like keeping them. And cheaters can edit the dead character's save to restore them to life, good as new. But that's cheating. Cheater.) Quoth the game manual:
-->''Note: Creator/BlizzardEntertainment is in no way responsible for your hardcore character. If you choose to create and play a hardcore character, you do so at your own risk. Blizzard is not responsible for the death and loss of your hardcore characters for any reason including Internet lag, bugs, Acts of God, your little sister, or any other reason whatsoever. Consult the End User License Agreement for more details. Blizzard will not, and does not have the capability to restore any deceased Hardcore characters. Don't even ask. La-la-la-la-la, we can't hear you.''

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* FinalDeathMode: ''Diablo II'', already quite similar to {{roguelike}}s, offers a "hardcore" setting to players who have beaten the game, in which their character file is locked after a single death, and can no longer be played. (It's still there, though, and you can see a record of all your Hardcore deaths if you feel like keeping them. And cheaters can edit the dead character's save to restore them to life, good as new. But that's cheating. Cheater.) Quoth the game manual:\n-->''Note: Creator/BlizzardEntertainment is in no way responsible for your hardcore character. If you choose to create and play a hardcore character, you do so at your own risk. Blizzard is not responsible for the death and loss of your hardcore characters for any reason including Internet lag, bugs, Acts of God, your little sister, or any other reason whatsoever. Consult the End User License Agreement for more details. Blizzard will not, and does not have the capability to restore any deceased Hardcore characters. Don't even ask. La-la-la-la-la, we can't hear you.''

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Merged per TRS


* UnintentionallyUnwinnable:
** If you lose everything, then you can still go back to where you died and pick up your body. Since it's a pain without your best weapons, you may decide to just quit the game and reload it instead. Doing this too many times causes the game to say "Bad Dead Bodies". There is no indication anywhere that this will happen.
** Why people run into the "Bad Dead Bodies" problem: if you die multiple times, pick up your first corpse with all of your items on it, but don't have enough inventory space to equip them all, the remainder stays on your corpse. If you then die again, then your items are now split among two corpses. The game only saves the corpse with the most valuable items on it. Some useless items have a grossly inflated sales price. This may not literally make the game ''unwinnable'', but losing almost all of your items in Hell difficulty can end your quest right there. This is considered a ''feature'' and it is the reason why most people simply quit and reload when they die once, and pick up their corpse in town.



* UnwinnableByMistake: If you lose everything, then you can still go back to where you died and pick up your body. Since it's a pain without your best weapons, you may decide to just quit the game and reload it instead. Doing this too many times causes the game to say "Bad Dead Bodies". There is no indication anywhere that this will happen.
** Why people run into the "Bad Dead Bodies" problem: if you die multiple times, pick up your first corpse with all of your items on it, but don't have enough inventory space to equip them all, the remainder stays on your corpse. If you then die again, then your items are now split among two corpses. The game only saves the corpse with the most valuable items on it. Some useless items have a grossly inflated sales price. This may not literally make the game ''unwinnable'', but losing almost all of your items in Hell difficulty can end your quest right there. This is considered a ''feature'' and it is the reason why most people simply quit and reload when they die once, and pick up their corpse in town.
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* ItOnlyWorksOnce: The Horadric Malus, a smithing hammer of great importance that you must fetch for the Rogue Sisterhood. Charsi uses it to enchant one of your item only once. You can get her to use it two more times, but only in later difficulties.

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* ItOnlyWorksOnce: The Horadric Malus, a smithing hammer of great importance that you must fetch for the Rogue Sisterhood. Charsi uses it to enchant one of your item only once. You can get her to use it two more times, but only in later difficulties, in Nightmare and Hell difficulties.
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* ItOnlyWorksOnce: The Horadric Malus, a smithing hammer of great importance that you must fetch for the Rogue Sisterhood. Charsi uses it to enchant one of your item only once. You can get her to use it two more times, but only in later difficulties.

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