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* GiantMook: The Special Forces Ogres encountered as key points of the game are, quite simply, massive brutes. They are a head taller than [[TallDarkAndSnarky Jensen]], significantly wider, clad in armor plating, have their own Typhoon implants and invariably carry heavy machine guns that can put most [=SAWs=] to shame. And even if you manage to slip a tranquilizer between their armor, they take for-flipping-ever to go down.

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* GiantMook: The Special Forces Spec-Ops Ogres encountered as key points of the game are, quite simply, massive brutes. They are a head taller than [[TallDarkAndSnarky Jensen]], significantly wider, clad in armor plating, have their own Typhoon implants and invariably carry heavy machine guns that can put most [=SAWs=] to shame. And even if you manage to slip a tranquilizer between their armor, they take for-flipping-ever to go down.



* HeavilyArmoredMook: Belltower Heavies and Ogres.

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* HeavilyArmoredMook: Belltower Heavies and Spec-Ops Ogres.
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Not on this page.


* IronicEcho: "[[CrowningMomentOfAwesome Women always underestimate men.]]"

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* IronicEcho: "[[CrowningMomentOfAwesome Women "Women always underestimate men.]]""
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** Somewhat of a subversion since some of the easiest ways to win these fights involve using weapons most people just assumed didn't work on them. The game fairly consistently encourages non-lethal weapons, and many people seemed to not get that non-lethal weapons work on bosses.
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** In "The Missing Link" DLC, [[spoiler: one of the scientists on the Rifleman Base is a young Gary Savage.]]


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*SadisticChoice: [[spoiler: Toward the end of "The Missing Link" DLC, Adam is presented with a choice of letting either hundreds of innocent prisoners die in a gas attack versus one lone scientist, albeit who could potentially expose Belltower's misdeeds to the world and bring them down.]]
** [[spoiler: This ''can'' potentially be averted, however.]] See below.
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** [[spoiler: Eagle-eyed players playing the Missing Link may notice that almost all of the people Belltower kidnaps are women. This is further hammered home when you enter their detention facility and all but one of the prisoners are female. When you enter their underwater lab, you learn why. The lab is the "factory floor" for the Hyron project.]]
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Barret was not very loud at all (big != noisy) and Zhao has a CASIE mod. Jensen not using CASIE mods during cutscene conversation isn\'t really an example, because Jensen never tries to convince someone to give him anything during cutscenes. As for punching Namir, Jensen is fully capable of doing so to ordinary people, judging by how far he can chuck unconscious bodies. He doesn\'t because when he\'s punching someone, he\'s generally doing so as part of a nonlethal takedown, and smacking someone in the face so hard they\'d get lifted up and thrown that far away would defeat the whole purpose of a nonlethal takedown. With Namir he can cut loose.


* CutsceneIncompetence: Adam letting a lumbering brute like Barrett sneak up behind him, or letting [[spoiler:Zhao Yun Ru]] push him out while she locks herself in a saferoom, for starters.
** [[FridgeBrilliance Perhaps they used the silent walk and persuasion augs?]]
** You cannot attempt to use the persuasion augment during cutscene conversations and its presence isn't even acknowledged. Normally you can at least attempt to use it, even against NPCs that are immune to its effects.



** Jensen also punches [[spoiler:Namir]] so hard he sends [[spoiler:him]] crashing through a pane of reinforced glass, but you can't do this to people normally.
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** [[spoiler: The Missing Link DLC forces Jensen to choose between diverting gas to one of two locations, saving either hundreds of innocents or a single scientist needed to bring down Belltower; however, if the player has spent their incredibly rare praxis points on the heavy lifting and high jumping augments, they can reach and destroy the pumps themselves, allowing the player to bypass the whole choice issue).]]
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* PrisonRape: [[spoiler: In "The Missing Link" DLC, you can read a reprimand issued by Belltower to its guards regarding them raping female Unprivileged Detainees in their cells. Belltower is concerned this will damage useful women before they can be processed for scientific experimentation.]]

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* PrisonRape: [[spoiler: In "The Missing Link" DLC, you can read a reprimand issued by Belltower to its guards regarding them raping female Unprivileged Detainees in their cells. Belltower [[spoiler:Belltower is only concerned this will damage useful women subjects before they can be processed for scientific experimentation.]]
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** [[spoiler: In "The Missing Link" DLC, you take a tour of the "factory floor" for Hyron Drone production. You can administer a lethal dose of morphine to one of the babbling Drones, who's been mentally broken by her transformation.]]


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* PrisonRape: [[spoiler: In "The Missing Link" DLC, you can read a reprimand issued by Belltower to its guards regarding them raping female Unprivileged Detainees in their cells. Belltower is concerned this will damage useful women before they can be processed for scientific experimentation.]]
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* SwordDrag: Done by Adam in one of his lethal takedown animations.


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* SwordDrag: Done by Adam in one of his lethal takedown animations.
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* SwordDrag: Done by Adam in one of his lethal takedown animations.

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* ExpospeakGag: One email in the Omega Ranch discusses the practice of staff using expensive lab equipment as makeshif chairs:
--> Please consider the relative tensile strength of materials present in the object incomparison to your own mass volumetric density.
--> In other words, stop breaking things with your fat asses.



* SlobsVersusSnobs: The DRB live in a very run-down area, rely on sheer numbers, and get their weapons from various shady sources. The MRC live in a costly apartment, have gold-plated augmentations, give themselves fancy nicknames, and get their weapons from guys who own computers and fancy storage lockers with sophisticated security systems.

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* SlobsVersusSnobs: The DRB live in a very run-down area, rely on sheer numbers, and get their weapons from various shady sources. The MRC MCB live in a costly apartment, have gold-plated augmentations, give themselves fancy nicknames, and get their weapons from guys who own computers and fancy storage lockers with sophisticated security systems.
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By being fast and comfy, apparently.


* JustPlaneWrong: How exactly a bulky VTOL two-seater can cross the Pacific Ocean (and then some) is never explained.

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* ArmorPiercing: There are AP mods for weapons. Somewhat realistically, it doesn't do much more damage against lightly-armoured mooks.



** Belltower Heavies wear armour that resembles a bomb squad suit and provide MoreDakka. Remind you of a certain enemy from ''ModernWarfare 2''?



* HeavilyArmoredMook: Belltower Heavies and Ogres.



* HeroicSacrifice: You can let [[spoiler:Malik]] do this after [[spoiler:her VTOL is shot down in Hengsha]], to allow you to escape undetected. Or you can be a [[BigDamnHeroes Big Damn Hero]] and [[spoiler:kill/incapacitate everyone attacking her, including an air-dropped box guard robot, allowing her to repair the engines and take off unharmed, picking up the scientists you rescue later on in Singapore.]]
* HeyYouHaymaker: Adam will sometimes execute one of these as a non-leathal melee takedown, assuming that he engages from behind an unaware target.

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* HeroicSacrifice: You can let [[spoiler:Malik]] do this after [[spoiler:her VTOL is shot down in Hengsha]], to allow you to escape undetected. Or you can be a [[BigDamnHeroes Big {{Big Damn Hero]] Hero|es}} and [[spoiler:kill/incapacitate everyone attacking her, including an air-dropped box guard robot, allowing her to repair the engines and take off unharmed, picking up the scientists you rescue later on in Singapore.]]
* HeyYouHaymaker: Adam will sometimes execute one of these as a non-leathal non-lethal melee takedown, assuming that he engages from behind an unaware target.
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* OohMeAccentsSlipping: Just about everyone that ''doesn't'' speak with their native accent (so, Hispanic and Asian characters) tend to have some problems maintaining their accents.
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** The SWAT officers will give you hell no matter what you do in the factory after the mission is over. Use lethal force on Sanders? You killed someone who could have been questioned, you bastard! [[hottip:*: The fact that you did so to save a hostage is irrelevant.]] Use lethal force on the armed, hostile criminals with hostages (and who killed at least one hostage before you arrive)? You're a goddamn murderer, to quote one of the SWAT officers. Take Sanders down alive? Good job, Jensen, now he's going to be able to keep spreading his hate speech! You can't ''win'' with these guys; the best you can hope for is to save all the hostages and take down everyone alive, which will ''minimize'' the bitching-out the SWAT team gives you.
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Did Not Do The Research is never to be used as a trope on a works page.


* DidNotDoTheResearch: A [[http://www.strategyinformer.com/news/14652/deus-ex-hr-boss-battles-were-outsourced bizarre example]]: The boss battles were outsourced to Grip Entertainment, and the developer's boss, Paul Kruszewski, admitted he didn't know a lot about the ''VideoGame/DeusEx'' world. This resulted in much of the BrokenBase over the boss battles in which everything you developed your character for were seemingly thrown out the window, even gamers on a PacifistRun. The DLC ''The Missing Link'', being developed by Eidos Montreal, will actually allow players to non-lethally deal with ''its'' boss.
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** You can also use crates to block cameras' line of sight.

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** You can also use crates to block cameras' ''(or even guards')'' line of sight.

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** It is nearly impossible to unlock the CASIE social augmentation by the end of the first mission when you confront Zeke Sanders. You literally have to take down every single Purity First member and get both the Ghost and Smooth Operator bonuses, as well as hack every terminal. But ''if'' you go so far as to eke out every drop of XP and get the CASIE mod unlocked, [[http://www.youtube.com/watch?v=o1oEiU2Q8Dw Sanders has the usual persuasion responses that every other social "boss" encounter involves.]] Although he doesn't have the Alpha/Beta/Omega and pheromone option.

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** It is nearly impossible very difficult to unlock the CASIE social augmentation by the end of the first mission when you confront Zeke Sanders. You literally have to take down every single Purity First member and get both the Ghost and Smooth Operator bonuses, as well as hack every terminal. But ''if'' you go so far as to eke out every drop of XP and get the CASIE mod unlocked, [[http://www.youtube.com/watch?v=o1oEiU2Q8Dw Sanders has the usual persuasion responses that every other social "boss" encounter involves.]] Although he doesn't have the Alpha/Beta/Omega and pheromone option.



* DidNotDoTheResearch: A [[http://www.strategyinformer.com/news/14652/deus-ex-hr-boss-battles-were-outsourced bizarre example]]: The boss battles were outsourced to Grip Entertainment, and the developer's boss, Paul Kruszewski admitted he didn't know a lot about the ''VideoGame/DeusEx'' world. This resulted in much of the BrokenBase over the boss battles in which everything you developed your character for were seemingly thrown out the window, even gamers on a PacifistRun. The DLC ''The Missing Link'', being developed by Eidos Montreal, will actually allow players to non-lethally deal with ''its'' boss.

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* DidNotDoTheResearch: A [[http://www.strategyinformer.com/news/14652/deus-ex-hr-boss-battles-were-outsourced bizarre example]]: The boss battles were outsourced to Grip Entertainment, and the developer's boss, Paul Kruszewski Kruszewski, admitted he didn't know a lot about the ''VideoGame/DeusEx'' world. This resulted in much of the BrokenBase over the boss battles in which everything you developed your character for were seemingly thrown out the window, even gamers on a PacifistRun. The DLC ''The Missing Link'', being developed by Eidos Montreal, will actually allow players to non-lethally deal with ''its'' boss.



** The Xbox 360 version of the game was leaked a week before release. The developers were probably a bit less happy about that.
* DirtyCop: Detective Chet Wagner was never a model policeman to begin with, hacking his office email suggests that he takes bribes, and his unreliability [[spoiler: proves useful to the conspirators, as he is assigned to the Sarif Industries Attack Investigation and predictably botches it horribly.]]

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** The However, the Xbox 360 version of the game was leaked a week before release. The developers were probably a bit less happy about that.
* DirtyCop: Detective Chet Wagner was never a model policeman to begin with, hacking his office email suggests that he takes bribes, and his unreliability [[spoiler: proves useful to the conspirators, as he is assigned to the Sarif Industries Attack Investigation and predictably and, predictably, botches it horribly.]]



* EnemyScan: As featured in one of the CGI trailers, an augmentation allows Adam to scan nearby enemies for weaponry and vulnerabilities.
** Sadly, it didn't make it into the game proper.
** Th Smart Vision aug, fully upgraded, doesn't include the weapon scan part but DOES allow you to see (and mark, with the Mark&Track aug) track enemies through walls.

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* EnemyScan: As featured in one of the CGI trailers, an augmentation allows Adam to scan nearby enemies for weaponry and vulnerabilities.
**
vulnerabilities. Sadly, it didn't make it into the game proper.
** Th The Smart Vision aug, fully upgraded, doesn't include the weapon scan part but DOES allow you to see (and mark, with the Mark&Track aug) track enemies through walls.



* {{Expy}}: Adam Jensen has a lot in common with original protagonist JC Denton (i.e. BadassLongcoat, DeadpanSnarker GutturalGrowler voice, CoolShades, technological augmentation, etc.) It's even been pointed out by certain fans that "Adam Jensen" sounds like a phonetic inversion of "JC Denton."

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* {{Expy}}: Adam Jensen has a lot in common with original protagonist JC Denton (i.e. BadassLongcoat, DeadpanSnarker DeadpanSnarker, GutturalGrowler voice, CoolShades, technological augmentation, etc.) It's even been pointed out by certain fans that "Adam Jensen" sounds like a phonetic inversion of "JC Denton."



** Not only Adam, several character in the game have similar roles to those in the first game, such as:

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** Not only Adam, several character Several characters in the game have similar roles to those in the first game, such as:



**** Given what they do, LIMB could also double as an IncrediblyLamePun

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**** Given what they do, LIMB could also double as an IncrediblyLamePunIncrediblyLamePun.



* GlassCannon: Deus Ex difficulty effectively turns Adam into one. While he's lethally proficient with any weapon and can effortlessly wipe out most enemies with takedowns and the Typhoon aug, he is unable to survive anything more than a few seconds of gunfire.

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* GlassCannon: The Give Me Deus Ex difficulty effectively turns Adam into one. While he's lethally proficient with any weapon and can effortlessly wipe out most enemies with takedowns and the Typhoon aug, he is unable to survive anything more than a few seconds of gunfire.



* ViolationOfCommonSense: The game not only allows, but ''expects'' you to create some truly insane jumping puzzles if you don't have the right augmentations to bypass an obstacle. Why invest points in Hacking when I can go past a gate, or a laser grid, by creating a stairway out of ''cardboard boxes''?
** You can use crates to block cameras' line of sight.

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* ViolationOfCommonSense: The game not only allows, but ''expects'' you to create some truly insane jumping puzzles if you don't have the right augmentations to bypass an obstacle. Why invest points in Hacking when I you can go past a gate, or a laser grid, by creating a stairway out of ''cardboard boxes''?
** You can also use crates to block cameras' line of sight.
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* [[spoiler: TheHeroDies=/=KillEmAll: In one of the possible endings.]]

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* [[spoiler: TheHeroDies=/=KillEmAll: TheHeroDies[=/=]KillEmAll: In one of the possible endings.]]
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** Video of the post-credits stinger [[url=http://www.youtube.com/watch?v=Wf21Dl1vNvg available here]].

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** Video of the post-credits stinger [[url=http://www.[[http://www.youtube.com/watch?v=Wf21Dl1vNvg available here]].

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** D:[[spoiler:Destroy TheVeryDefinitelyFinalDungeon, along with [[KillEmAll himself and all three major conspirators]], leaving the public to decide the fate of augmentation technology for itself.]]
*** [[spoiler: This ending is notably the most optimistic, as, although Adam chooses to die and kill everyone in Panchaea, he notes that humanity has made the right choices in the past in regards to advancement, and has the opportunity to do so again, without the machinations of the people in Panchaea messing things up.]]

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** D:[[spoiler:Destroy TheVeryDefinitelyFinalDungeon, along with [[KillEmAll himself and all three major conspirators]], leaving the public to decide the fate of augmentation technology for itself.]]
*** [[spoiler: This
Even though everyone dies, this ending is notably the most still manages to be somewhat optimistic, as, although as Adam chooses to die and kill everyone in Panchaea, he notes that humanity has made the right choices in the past in regards to advancement, and has the opportunity to do so again, without the machinations of the people in Panchaea messing things up.]]



** Heng Sha is actually a clever variation on the classic vertically segregated city - rather than the poor living on the bottom and the rich living on the top, ''everyone'' lives in Lower Heng Sha, while Upper Heng Sha is home to businesses and institutions.

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** Heng Sha Hengsha is actually a clever variation on the classic vertically segregated city - rather than the poor living on the bottom and the rich living on the top, ''everyone'' lives in Lower Heng Sha, Hengsha, while Upper Heng Sha Hengsha is home to businesses and institutions.
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** In a similar vein crazy prophet in your second visit in Detroit prophesizes that a "gray and deadly" plague will come on the backs of 12 kings... cue MJ12.

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** In a similar vein crazy prophet in your second visit in Detroit prophesizes that a "gray and deadly" plague will come on the backs of 12 kings... cue MJ12.Majestic 12.
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* GiantMook: The Special Forces Ogres encountered as key points of the game are, quite simply, massive brutes. They are a head taller than [[TallDarkAndSnarky Jensen]], significantly wider, clad in armor plating, have their own Typhoon implants and invariably carry heavy machine guns that can put most SAWs to shame. And even if you manage to slip a tranquilizer between their armor, they take for-flipping-ever to go down.

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* GiantMook: The Special Forces Ogres encountered as key points of the game are, quite simply, massive brutes. They are a head taller than [[TallDarkAndSnarky Jensen]], significantly wider, clad in armor plating, have their own Typhoon implants and invariably carry heavy machine guns that can put most SAWs [=SAWs=] to shame. And even if you manage to slip a tranquilizer between their armor, they take for-flipping-ever to go down.



** They do, however, notice when you leave a dirty great hole in a wall, and mutter something about a tank coming through here.

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** They do, however, notice when you leave a dirty great giant hole in a wall, and mutter something about a tank coming through here.through.
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* AbsurdlySpaciousSewer: In the Detroit Hub and Heng Sha.

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* AbsurdlySpaciousSewer: In the Detroit Hub and Heng Sha.Hengsha.



* [[spoiler: BittersweetEnding: Arguably, if the Taggart and the Destroy Panchaea endings have any foundation with canon, these are it. Jensen hopes that the Illumanti will be able to lead humanity into a brighter future with the first ending, and in the second, he hopes that the destruction of Panchea and keeping the truth of what happened there will allow humanity to make it's own decisions on matters in the world, and lead to a better future. [[VideoGame/DeusEx Fast forward 25 years later...]] Also, by itself, the Destroy Panchea ending has this too, as everyone on board the Panchaea dies. ]]

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* [[spoiler: BittersweetEnding: Arguably, if the Taggart and the Destroy Panchaea endings have any foundation with canon, these are it. Jensen hopes that the Illumanti will be able to lead humanity into a brighter future with the first ending, and in the second, he hopes that the destruction of Panchea and keeping the truth of what happened there will allow humanity to make it's own decisions on matters in the world, and lead to a better future. [[VideoGame/DeusEx Fast forward 25 years later...]] Also, by itself, the Destroy Panchea ending has this too, as everyone on board the Panchaea station dies. ]]



* CityNoir: Detroit is quite noir but it has nothing on Heng Sha - a true urban planist's nightmare that would make an oil rig look like Taj Mahal in comparison.

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* CityNoir: Detroit is quite noir noir, but it has nothing on Heng Sha Hengsha - a true urban planist's planning nightmare that would make an oil rig look like the Taj Mahal in by comparison.



* CutscenePowerToTheMax: In the cutscene just before the final boss battle, Adam somehow manages to outrun ''Turret Fire''. [[http://www.youtube.com/watch?v=LKgPn-L2vdI&feature=player_detailpage#t=134s See for yourself.]]

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* CutscenePowerToTheMax: In the cutscene just before the final boss battle, Adam somehow manages to outrun ''Turret Fire''.''turret fire''. [[http://www.youtube.com/watch?v=LKgPn-L2vdI&feature=player_detailpage#t=134s See for yourself.]]



* {{Cyberpunk}}: The ''VideoGame/DeusEx'' series as a whole crosses between this and PostCyberpunk, depending on the time period. ''Human Revolution'' leans towards "traditional" cyberpunk, with its noir-style story of corporate conspiracies and [[spoiler: endings that don't change anything in the long run]]. Except they actually do. See [[FridgeLogic]], because [[spoiler: depending on which ending you choose, you actually create the situations which necessitate the creation of the Gray Plague from the first game, and the use of nanotechnology.]]. But really [[spoiler: if you really think about it, any one of the endings could plausibly lead the way to the events of the first game.]].

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* {{Cyberpunk}}: The ''VideoGame/DeusEx'' series as a whole crosses between this and PostCyberpunk, depending on the time period. ''Human Revolution'' leans towards "traditional" cyberpunk, with its noir-style story of corporate conspiracies and [[spoiler: [[ForegoneConclusion four endings that don't change anything in the long run]]. Except they actually do. See [[FridgeLogic]], because [[spoiler: depending on which ending you choose, you actually create the situations which necessitate the creation of the Gray Plague from the first game, and the use of nanotechnology.]]. But really [[spoiler: if you really think about it, any one of the endings could plausibly all eventually lead the way to to]] [[ItGotWorse the events of the first game.]].original game]] one way or the other.]]



-->'''Jenson''': Yeah, by a clown and a midget for a while. But they eventually met the bearded woman they were looking for near a coffee shop and we went our seperate ways.

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-->'''Jenson''': -->'''Jensen''': Yeah, by a clown and a midget for a while. But they eventually met the bearded woman they were looking for near a coffee shop and we went our seperate ways.



* EarnYourHappyEnding: [[spoiler: Malik]] can easily [[spoiler: die]] but you can prevent it if you work your ass off saving her.
** Extra happiness points if you still do it on a PacifistRun.

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* EarnYourHappyEnding: [[spoiler: Malik]] can easily [[spoiler: die]] die]], but you can prevent it if you work your ass off saving her.
off.
** Extra happiness points if you still do it on maintain a PacifistRun.PacifistRun in the process.



* FaceHeelTurn: [[spoiler: If you don't skip the credits, the post credits scene reveals that Megan Reed is now working with the Majestic 12]].

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* FaceHeelTurn: [[spoiler: If you don't skip the credits, the post credits scene reveals that Megan Reed is now working with the for Majestic 12]].



* ForegoneConclusion: Since it's a prequel, you had to expect ''Human Revolution'' to end with a [[DownerEnding downer]], or at least in a [[BittersweetEnding bittersweet way]] for its characters. [[spoiler: Despite Jensen's efforts and sacrifices, none of his [[MultipleEndings ending choices]] will change the fact that ''VideoGame/DeusEx'' will happen.]] Logically, however, every ending should have drastic effects on the Illuminati's plans: [[spoiler: Taggart's ending should prevent the Illuminati from biochipping a large segment of the population, weakening their control. Darrow's ending should do not only do this, but free the population from Neuropozyne dependence. Sarif's ending should trigger TheSingularity - neutralizing both biochips and Neuropozyne, and creating superhumans who would drive the Illuminati into extinction. Even the KillEmAll ending leaves Pritchard's evidence intact, which would fuel resistance movements such as Silhouette.]] Regardless of which ending is chosen, the events of this game lead to the exact situation which allows the Majestic 12 conspiracy to be executed and dispose of the Illuminati. In addition, [[spoiler:lacking the biochip and neuropozyne]] control methods they had based their entire Xanatos Gambit on, it necessitates the creation of another method of control - [[spoiler: the Gray Death.]]

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* ForegoneConclusion: Since it's a prequel, you had to expect ''Human Revolution'' to end with a [[DownerEnding downer]], or at least in a [[BittersweetEnding bittersweet way]] for its characters. [[spoiler: Despite Jensen's efforts and sacrifices, none of his [[MultipleEndings ending choices]] will change the fact that ''VideoGame/DeusEx'' will happen.]] Logically, however, every ending should have drastic effects on the Illuminati's plans: [[spoiler: Taggart's ending should prevent the Illuminati from biochipping a large segment of the population, weakening their control. Darrow's ending should do not only do this, but free the population from Neuropozyne dependence. Sarif's ending should trigger TheSingularity - neutralizing both biochips and Neuropozyne, and creating superhumans who would drive the Illuminati into extinction. Even the KillEmAll ending leaves Pritchard's evidence intact, which would fuel resistance movements such as Silhouette.]] Regardless of which ending is chosen, the events of this game lead to the exact situation which allows the Majestic 12 conspiracy to be executed will split from the weakened Illuminati, and dispose of the Illuminati. In addition, [[spoiler:lacking the plan for world domination will change from biochip and neuropozyne]] mind control methods they had based their entire Xanatos Gambit on, it necessitates the creation of another method of control - [[spoiler: the Gray Death.to engineered global pandemic.]]



* GiantMook: The Special Forces Ogres encountered as key points of the game are, quite simply, massive brutes. They are a head taller than [[TallDarkAndSnarky Jensen]], significantly wider, clad in armor plating, and invariably carry heavy machine guns that can put most SAWs to shame. And even if you manage to slip a tranquilizer between their armor, they take for-flipping-ever to go down.

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* GiantMook: The Special Forces Ogres encountered as key points of the game are, quite simply, massive brutes. They are a head taller than [[TallDarkAndSnarky Jensen]], significantly wider, clad in armor plating, have their own Typhoon implants and invariably carry heavy machine guns that can put most SAWs to shame. And even if you manage to slip a tranquilizer between their armor, they take for-flipping-ever to go down.



* GreyAndGrayMorality: You can find hints of this literally within five steps of the game turning control of Adam over to you. As the game progresses, the decisions you have to make only get harder - by the end of it you are presented with three options that will profoundly influence the future of humanity (although it is revealed in [[spoiler: the post-credit sequence that all of the endings will inevitably lead to the first game.]]), all of them offered by people who have done highly questionable, if not outright evil things over the course of the story, and the hell of it is they all have a pretty good case for why you should side with them. [[spoiler: And then there's the most canonical fourth option, which takes the decision out of everyone's hands.]]

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* GreyAndGrayMorality: You can find hints of this literally within five steps of the game turning control of Adam over to you. As the game progresses, the decisions you have to make only get harder - by the end of it you are presented with three options that will profoundly influence the future of humanity (although it is revealed in [[spoiler: the post-credit sequence that all of the endings will inevitably lead to the first game.]]), all of them offered by people who have done highly questionable, if not outright evil things over the course of the story, and the hell of it is they all have a pretty good case for why you should side with them. [[spoiler: And then there's the most canonical fourth option, which takes the decision out of everyone's hands.]]



* [[spoiler: TheHeroDies: In one of the possible endings, which is most likely the [[DownerEnding canon ending]].]]
* [[spoiler: HellishCopter: On the return trip to Heng Sha, Malik's bird is shot down by an EMP missile. Jensen jumps clear of the wreck while Mailk scrambles to repair the aircraft so she can escape the area. Moments later, mercs attack the wreck and Jensen has to kill or pacify a large number of mooks in a very short time to save her. Notably, failure to do so does not result in a NonstandardGameOver, but rather Malik being KilledOffForReal]]

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* [[spoiler: TheHeroDies: TheHeroDies=/=KillEmAll: In one of the possible endings, which is most likely the [[DownerEnding canon ending]].endings.]]
* [[spoiler: HellishCopter: On the return trip to Heng Sha, Hengsha, Malik's bird is shot down by an EMP missile. Jensen jumps clear of the wreck while Mailk scrambles to repair the aircraft so she can escape the area. Moments later, mercs attack the wreck and Jensen has to kill or pacify a large number of mooks in a very short time to save her. Notably, failure to do so does not result in a NonstandardGameOver, but rather Malik being KilledOffForReal]]



* ItHasBeenAnHonor: [[spoiler: Eliza to Adam should he use the "Kill everyone on the base" ending.]]

to:

* ItHasBeenAnHonor: [[spoiler: Eliza to Adam Adam, should he use choose the "Kill everyone on the base" KillEmAll ending.]]

Added: 219

Changed: 106

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* StoryDrivenInvulnerability: Generally avoided by adding areas that you are not allowed to use your weapons in. However, later in the game important NPCs appear outside of these areas. If you shoot them, they don't even flinch.

to:

* StoryDrivenInvulnerability: Generally avoided by adding areas that you are not allowed to use your weapons in. However, However,
later in the game important NPCs appear outside of these areas. If you shoot them, they don't even flinch.flinch.
* SuspiciousVideogameGenerosity: Even though ammo is extremely scarce, it's played straight in every boss battle.

Added: 70

Changed: 3

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*** Interestingly, despite the general unkempt state of his apartment, Adam apparently has an interesting in clock-making.

to:

*** Interestingly, despite the general unkempt state of his apartment, Adam apparently has an interesting interest in clock-making.clock-making.
*** Adam makes clocks to regain perfect control of his augmented arms.
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Remember the guy who commits suicide during the initial factory attack? An aug using hack tools is obvious to the naked eye, what with all the plugging in. Just entering a password or combo normally does not alert guards.


** This even happens when you are trying to hack a keypad to a random weapons stash in Hengsha. How do the cops know you're not the owner, trying to enter the right combination?
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Added DiffLines:

** Video of the post-credits stinger [[url=http://www.youtube.com/watch?v=Wf21Dl1vNvg available here]].

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