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Commented out some Zero Context Examples, removed tropeslashing


* ActionBomb / SuicideAttack / TakingYouWithMe:

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* ActionBomb / SuicideAttack / TakingYouWithMe: ActionBomb:



** The Imploder turns the enemy it hits into an one that deals heavy KnockBack, pushing all other enemies around it backwards.

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** The Imploder turns the enemy it hits into an one that deals heavy KnockBack, pushing all other enemies around it backwards.



* DeathWorld: The desert planet.

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* %%* DeathWorld: The desert planet.



* FastTunnelling[=/=]SandIsWater: Hunters.

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* FastTunnelling[=/=]SandIsWater: %%* FastTunnelling: Hunters.



* PaletteSwap[=/=]UndergroundMonkey: Runners, Bursters and Hunters are pretty much recolours of each other, but they act differently. This can get annoying when one can't tell if that Mook in front is a Hunter or a Burster.

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* PaletteSwap[=/=]UndergroundMonkey: PaletteSwap: Runners, Bursters and Hunters are pretty much recolours of each other, but they act differently. This can get annoying when one can't tell if that Mook in front is a Hunter or a Burster.



* ShiftingSandLand
* SpikeShooter: The Nail Gun
* StandardStatusEffects: The Fuel Launcher coats the enemies in hardening oil, causing Runners, Bursters and Hunters to become slower (Infected are already slow). If they are hit by a flare gun or flamethrower, they catch fire and take extra damage (while being slow).

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* %%* ShiftingSandLand
* %%* SpikeShooter: The Nail Gun
* StandardStatusEffects: StatusEffects: The Fuel Launcher coats the enemies in hardening oil, causing Runners, Bursters and Hunters to become slower (Infected are already slow). If they are hit by a flare gun or flamethrower, they catch fire and take extra damage (while being slow).
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Averted. Lasers are instant {{hitscan}} weapons.



* FrickinLaserBeams: Averted. Lasers are instant {{hitscan}} weapons.

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Changed: 57

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Added release date.


''Desert Moon'' is a TowerDefense WebGame created on Flash by [=MaxGames=]. It plays similarly to ''VideoGame/PlantsVsZombies'', except in diagonal isometric view.

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''Desert Moon'' is a TowerDefense WebGame created on Flash UsefulNotes/AdobeFlash by [=MaxGames=].[=MaxGames=], and released on December 9th, 2010. It plays similarly to ''VideoGame/PlantsVsZombies'', except in diagonal isometric view.



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* ZergRush: The enemies attack in this format, especially on the final wave and "massive waves".

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* ZergRush: The enemies attack in this format, especially on the final wave and "massive waves".waves".
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* MooksButNoBosses: There are no bosses in the game, and "difficulty" is mainly done via [[ZergRush high enemy count]]. The final wave of the final day is TheWarSequence instead of a giant boss accompanied by mooks.
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* WeakToFire: Most weapons aren't very effective against Hunters except for the Flamethrower, which even pushes them backwards.
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* FrickinLaserBeams: Averted. Lasers are instant HitScan weapons.

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* FrickinLaserBeams: Averted. Lasers are instant HitScan {{hitscan}} weapons.
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* LightningBruiser: Hunters. While all the mooks can kill units in one hit, the Hunters have the durability of Infected and the speed of Bursters. Their tradeoff is that they're pushed away and slowed down by Flamethrowers.

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* LightningBruiser: Hunters. While all the mooks can kill units in one hit, the Hunters have the high durability of Infected and the speed of Bursters.Runners. Their tradeoff is that they're pushed away and slowed down by Flamethrowers.
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Added DiffLines:

* NailEm: The first unit you have is the Nail Gunner, who shoots nails at a moderate range.
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* FragileSpeedster: Bursters have the lowest amount of health alongside Runners, but they're much faster.


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* StoneWall: Infected are the slowest enemies and can take a huge amount of damage before going down.
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* DarkReprise: In levels 3 and 4, the music gets darker and more hectic as different, more deadly foes start appearing.

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