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** The Feraldrakes had the same [=ACTs=] as their non-feral counterparts and it was up to the player to either ACT until they became tired or attack the feraldrake to snap them out of their feral state. A later update adds a rather out of place "Smack" ACT, which is treated as a standard attack with an accuracy of 10. This allows you to spare the feraldrakes ''without even seeing their first attack''.

to:

** The Feraldrakes had the same [=ACTs=] as their non-feral counterparts and it was up to the player to either ACT until they became tired or attack the feraldrake to snap them out of their feral state. A later update adds a rather out of place "Smack" ACT, which is treated as a standard attack with an accuracy of 10. Normally, you can only attack after performing other passive actions including sparing or using an offensive spell (though the latter requires enough TP), but because Smack is an ACT, you're effectively allowed to damage the enemy before sparing it. This allows you to spare the feraldrakes ''without even seeing their first attack''.

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** Sans's HP at the beginning of his fight on the Section 3 release was 1800 no matter what. In the 3.0.1 patch on the very next day, his HP ranges from 1400 to 1800 depending on your LV.

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** Sans's HP at the beginning of his fight on the Section 3 release was 1800 no matter what. In the 3.0.1 patch on the very next day, his HP ranges from 1400 to 1800 depending on your LV. A later patch nerfed him even further if you have no EXP.
** The Feraldrakes had the same [=ACTs=] as their non-feral counterparts and it was up to the player to either ACT until they became tired or attack the feraldrake to snap them out of their feral state. A later update adds a rather out of place "Smack" ACT, which is treated as a standard attack with an accuracy of 10. This allows you to spare the feraldrakes ''without even seeing their first attack''.
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** A Rough Mole appearing in every section after section 2 is stated to become one according to Sarah.
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* UselessItem: The Tough Glove. It's a Quad-type weapon with an attack value of 5. Problem is, its reticles are extremely tightly spaced between each other which requires you to mash the attack button at a rapid and consistent speed to maximize damage. And even then, its awful crit multiplier means that perfecting the attack only nets you 41 damage at LV 1, which is only ''barely'' stronger (by 1 damage) than the bat weapons you can obtain in the previous world. It's damage gets slightly better as your LV increases, but by then you likely already have the superior [[spoiler:Clean Pan]], which has a significantly better crit multiplier.
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** Ralsei is not available as a party member here.

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