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--> '''AGENT:''' Alert. Heavily armoured hostile detected.

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--> '''AGENT:''' Alert. Heavily Alert, heavily armoured hostile detected.
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* BossWarningSiren: The AGENT has this to say when either [[FinalBoss Yosef]] shows up in the base game mode or the boss of a boss wave shows up.
--> '''AGENT:''' Alert. Heavily armoured hostile detected.
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* KingMook: The Sledge Queen is this to the Sledgehammer Scavs. She's even got a crown to really [[{{Pun}} hammer]] that point in.
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* CripplingOverspecialization: Long Ammo-using weapons, such as snipers, have massive damage on headshots... At the expense of low rate of fire. As such, with the exception of the Dragunov and Wolfsbane, they're pretty much only useful for clearing out scavs on the scavenging phase, and god forbid you use them against the Sickler and the Sledge Queen...

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* CripplingOverspecialization: Long Ammo-using weapons, such as snipers, have massive damage on headshots... At the expense of low rate of fire. As such, with the exception of the Dragunov Dragunov, Avtomat and Wolfsbane, they're pretty much only useful for clearing out scavs on the scavenging phase, and god forbid you use them against the Sickler and the Sledge Queen...
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* CripplingOverspecialization: Long Ammo-using weapons, such as snipers, have massive damage on headshots... At the expense of low rate of fire. As such, with the exception of the Dragunov and Wolfsbane, they're pretty much only useful for clearing out scavs on the scavenging phase, and god forbid you use them against the Sickler and the Sledge Queen...
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Holy fuck i have so many commas here man :|


* CigaretteOfAnxiety: The Koldera Black auxiliary equipment is a cigarette that, alongside granting you minor buffs, also reduces the effect of Morale.

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* CigaretteOfAnxiety: The Koldera Black auxiliary equipment is a cigarette that, that alongside granting you minor buffs, buffs also reduces the effect of Morale.



* GenreShift: The main game is a FirstPersonShooter with some emphasis on melee combat. ''Last Strandeds'', on the other hand, is an endless survival game with a higher emphasis on gunplay and a faster, arcade-style pace.

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* GenreShift: The main game is a FirstPersonShooter with some emphasis on melee combat. ''Last Strandeds'', on the other hand, is an endless survival game with a higher emphasis on gunplay and a faster, faster arcade-style pace.



* SuperSerum: Stimulants are items that apply a very strong buff, but inflict tinnitus once their effects run out. The Berserker also has the Calamity Serum as their ability, which lets them engage a SuperMode.
* ThePlague: Every player in the base game mode starts off with a permanent debuff called Infection, which progresses every 7 minutes and can only be suppressed with either Amoxicillin Tablets or Augmentin Antibiotics. As it progresses, you get increasingly worse effects, from absolutely nothing at Stage 1 to instant death at Stage 5.

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* SuperSerum: Stimulants are items that apply a very strong buff, but inflict tinnitus once their effects run out. The Berserker also has the Calamity Serum as their ability, ability which lets them engage a SuperMode.
* ThePlague: Every player in the base game mode starts off with a permanent debuff called Infection, which progresses every 7 minutes and can only be suppressed with either Amoxicillin Tablets or Augmentin Antibiotics. As it progresses, you get increasingly worse effects, effects from absolutely nothing at Stage 1 to instant death at Stage 5.
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infection is both epic AND cringe and we should add it as an example

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* ThePlague: Every player in the base game mode starts off with a permanent debuff called Infection, which progresses every 7 minutes and can only be suppressed with either Amoxicillin Tablets or Augmentin Antibiotics. As it progresses, you get increasingly worse effects, from absolutely nothing at Stage 1 to instant death at Stage 5.
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wanted to add a bit of more context to Genre Shift using text from the standalone Last Strandeds place


* GenreShift: The main game is a FirstPersonShooter with some emphasis on melee combat. ''Last Strandeds'', on the other hand, is an endless survival game with a higher emphasis on gunplay.

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* GenreShift: The main game is a FirstPersonShooter with some emphasis on melee combat. ''Last Strandeds'', on the other hand, is an endless survival game with a higher emphasis on gunplay.gunplay and a faster, arcade-style pace.
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* MoraleMechanic: [[ExactlyWhatItSaysOnTheTin Morale]], obviously. It's inflicted when one of the Agents die, causing a debuff to all of your stats, and it can stack all the way up to 4. It's effects can be mitigated with the Koldera Black's buff and using BL1 (Neloprephine) removes a stack of it.

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* MoraleMechanic: [[ExactlyWhatItSaysOnTheTin Morale]], obviously. It's inflicted when one of the Agents die, causing a debuff to all of your stats, and it can stack all the way up to 4. It's effects can be mitigated with the Koldera Black's buff and using BL1 [=BL1=] (Neloprephine) removes a stack of it.
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* GenreShift: The main game is a FirstPersonShooter with some emphasis on melee combat. ''Last Strandeds'', on the other hand, is an endless survival game with a higher emphasis on gunplay.


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* TooAwesomeToUse: While this could apply to any gun, the Negev and [=M60=] are the most notable offenders, given that they have a massive magazine count... And hard-to-replenish ammunition. You're better off saving it for the boss waves, even in ''Last Strandeds'' where ammo is more plentiful.
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we can't forget our beloathed, the arterial bleednig

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* DamageOverTime: The Bleed debuff, caused by being shot or taking hits from enemies with bladed weapons. Getting Bleed again when you're already bleeding gives you [[FromBadToWorse Arterial Bleeding]] instead, which can only be cured with the hard to find Esmarch Tourniquet and deals more damage than Bleed itself.
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* DropTheHammer: Hammers fall under the bludgeon weapon class, from the [[ImprovisedWeapon Construction Hammer]] to [[AmmoUsingMeleeWeapon The Decimator]].

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* DropTheHammer: Hammers fall under the bludgeon weapon class, ranging from the [[ImprovisedWeapon Construction Hammer]] to [[AmmoUsingMeleeWeapon The Decimator]].
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chk chk BOOM guns :): ):)

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* ArmorPiercingAttack: The Artillerist's ability prompts them to ready their HandCannon, firing a defense-ignoring bullet moments after. It can either deal 50 or 150 damage depending on if the headshot is landed or not.


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* BoomHeadshot: You are expected to land headshots if you want to kill anything without wasting dozens of ammunition. The Artillerist's ability also deals enough damage to OneHitKill nearly everything in the game upon a headshot, but deals a paltry 50 damage if the shot lands anywhere else.

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man i wish Damned still gave you an EXP buff... it got removed to add back his ability to sprint


* BodyguardingABadass: The Castle in the regular game mode is overrun with guards that are far above and beyond any of the scavengers you can find outside it. They all guard the Sledge Queen... who can and WILL end your entire team on her own, as she's armed with an EvilCounterpart version of the Arbiter perk, the ability to '''parry bullets''' and heal half of her max HP every time she kills someone.



* NotCompletelyUseless: The Damned is obviously meant to be the game's JokeCharacter, with the only redeeming factor that it does give an experience buff. However, the Damned is immune to the Morale debuff, meaning that the surviving members except the Damned can suicide after the end of a wave, then respawn and get their equipment back. [[SchmuckBait Just be sure they don't try to steal each other's equipment]].

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* NotCompletelyUseless: The Damned is obviously meant to be the game's JokeCharacter, with the only redeeming factor that it does give an experience buff.JokeCharacter. However, the Damned is immune to the Morale debuff, meaning that the surviving members except the Damned can suicide after the end of a wave, then respawn and get their equipment back. [[SchmuckBait Just be sure they don't try to steal each other's equipment]].
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* NotCompletelyUseless: The Damned is obviously meant to be the game's JokeCharacter, with the only redeeming factor that it does give an experience buff. However, the Damned is immune to the Morale debuff, meaning that the surviving members except the Damned can suicide after the end of a wave, then respawn and get their equipment back. [[SchmuckBait Just be sure they don't try to grab their equipment]].

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* NotCompletelyUseless: The Damned is obviously meant to be the game's JokeCharacter, with the only redeeming factor that it does give an experience buff. However, the Damned is immune to the Morale debuff, meaning that the surviving members except the Damned can suicide after the end of a wave, then respawn and get their equipment back. [[SchmuckBait Just be sure they don't try to grab their steal each other's equipment]].
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* NotCompletelyUseless: The Damned is obviously meant to be the game's JokeCharacter, with the only redeeming factor that it does give an experience buff. However, the Damned is immune to the Morale debuff, meaning that the surviving members except the Damned can suicide after the end of a wave, then respawn and get their equipment back. [[SchmuckBait Just be sure they don't try to grab their equipment]].
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and to finish my troping for today, the stimulants

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* InterfaceScrew: The tinnitus debuff, which causes the screen to blur and a ringing noise to play.


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* SuperSerum: Stimulants are items that apply a very strong buff, but inflict tinnitus once their effects run out. The Berserker also has the Calamity Serum as their ability, which lets them engage a SuperMode.

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improperly formatted the BFS example, sorry. figured i could also add a few weapons and wielding examples.


* AnAxeToGrind: A class of weapons, from the mediocre Tomahawk to the the Fire Axe and it's crafted upgrade, the Fireier Axe. Strangely enough, the Cleaver also is listed as an axe in the AGENT's interface.



* [[BFS]]: The Executioner Sword, capable of dishing out an OneHitKill with it's heavy attack.

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* [[BFS]]: {{BFS}}: The Executioner Sword, capable of dishing out an OneHitKill with it's heavy attack.attack.
* BladeOnAStick: A class of weapons, running from the [[TorchesAndPitchforks Pitchfork]] to the Tactical Spear.


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* DropTheHammer: Hammers fall under the bludgeon weapon class, from the [[ImprovisedWeapon Construction Hammer]] to [[AmmoUsingMeleeWeapon The Decimator]].


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* JavelinThrower: Averted. A throwing javelin appears a weapon, but the description for it states that it's too heavy to throw.


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* PipePain: The Lead Pipe. It's a tier 1, so it's something to be quickly replaced.
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very cool decaying winter page. will help. gonna crosswick later

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* [[BFS]]: The Executioner Sword, capable of dishing out an OneHitKill with it's heavy attack.


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* CigaretteOfAnxiety: The Koldera Black auxiliary equipment is a cigarette that, alongside granting you minor buffs, also reduces the effect of Morale.


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* JustFrameBonus: The Arbiter perk ability has a small window that lets you punch your own shotgun blast to boost it, doubling it's damage and greatly increasing it's range.


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* MoraleMechanic: [[ExactlyWhatItSaysOnTheTin Morale]], obviously. It's inflicted when one of the Agents die, causing a debuff to all of your stats, and it can stack all the way up to 4. It's effects can be mitigated with the Koldera Black's buff and using BL1 (Neloprephine) removes a stack of it.
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* WizardNeedsFoodBadly: You wont die if you are starving or dehydrated, but you ''will'' suffer a defense, damage and speed penalty.
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tried to add more context to Grey And Gray Morality


* GreyAndGrayMorality: Regardless of the blood everyone has spilled, ultimately, every faction is doing what they have to to survive the apocalyptic conditions of the planet the game takes place on.

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* GreyAndGrayMorality: Regardless of the blood everyone has spilled, ultimately, every faction is doing what they have to to survive the apocalyptic conditions of the planet the game takes place on. It's a lawless land, where everyone has to scavenge and kill to eat.
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* BossInMookClothing: Literal example with Skinners, who disguise themselves as melee-wielding scavs until a Agent gets too close or deals enough damage to it, at which point it reveals itself and begins to kill everyone on sight.

































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i just realized the agents don't work for ULACYLON considering that they get attacked by them in last strandeds


In the base game mode, you play in a group of up to 4 other Agents, members of the high-tech faction ULACYLON. The objective is to survive 10 nights of two segments each: scavenging for any loot that may help your team survive, and defending your base from other scavs.

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In the base game mode, you play in a group of up to 4 other Agents, members of the an unknown high-tech faction ULACYLON.faction. The objective is to survive 10 nights of two segments each: scavenging for any loot that may help your team survive, and defending your base from other scavs.
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more tropes

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* BoomInTheHand: All grenades in the game are capable of exploding in your hand if you hold them while primed for too long.


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* GunsAkimbo: You're allowed to wield two handguns at once and use them.


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* MolotovCocktail: You can find fire bombs while scavenging, and throw them to cover a specific field in fire for a while.

* NamesToRunAwayFromReallyFast: There is an enemy referred to as a "Shadow Sickler" in game.
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Text Formatting says i should bold the name


--> AGENT: Tropes secure.

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--> AGENT: '''AGENT:''' Tropes secure.
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* AmmoUsingMeleeWeapon: The Decimator blasts enemies with a shotgun shell explosion on a heavy attack. It never requires you to load it, however.

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* AmmoUsingMeleeWeapon: The Decimator has a box of shotgun shells on its model. The chain of shells goes up into the hammer bit, and the weapon blasts enemies with a shotgun shell explosion on a heavy attack. It never requires you to load it, however.
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my small brain added a ymmv to main so i'm creating a ymmv and moving it over


* ThatOneDisadvantage: Having the Damned perk makes you a lot worse at ''everything''. Your melee stats are awful, decreasing weapon damage and making all your swings feel half as fast, your durability is awful, enough so that taking a shot from a Cheytac sniper deals 85, and your firearm stats are horrendous, since the perk doesn't let you aim and even with an accuracy trait your shots will spread too much for comfort. The only weapons a Damned is good at using are bows while standing still. However, in return for all of this, you don't get Morale.
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added more tropes

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* AntiDebuff: Several items in the game will allow you to never receive a specific debuff for a period of time, on top of removing the debuff if you already have it.


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* DamageIncreasingDebuff: Every time one of your teammates dies, you gain a Morale. It caps at 4, and all of it vanishes if nobody on the team dies for 1 night. Since this game is NintendoHard, that's likely not gonna happen. Every Morale not only increases the damage you take, but decreases your mobility and melee stats as well. It's manageable with 1 or 2, but taking damage from any source has high risk of killing you beyond that. 4 Morale is busted, making you so vulnerable that where you would've taken 6 damage with no Morale turns into '''over 20'''.

* DiscOneNuke: Most of the loot is randomized. It's very rare, but there's nothing stopping you from finding a fully loaded M60-E6 in a crate on Night 1.


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* NintendoHard: This game has plenty of debuffs and dangerous enemies around to keep you busy. You shouldn't expect to have a satisfying amount of healing items, nor should you let your guard down around anyone, as most of them can remove a big chunk of your health if you aren't careful. Some random debuffs can break your arm and remove your ability to shove or aim, break your leg and force you to walk, or even give you arterial bleeding which makes you ''slowly bleed to death'' unless you have a tourniquet.


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* ThatOneDisadvantage: Having the Damned perk makes you a lot worse at ''everything''. Your melee stats are awful, decreasing weapon damage and making all your swings feel half as fast, your durability is awful, enough so that taking a shot from a Cheytac sniper deals 85, and your firearm stats are horrendous, since the perk doesn't let you aim and even with an accuracy trait your shots will spread too much for comfort. The only weapons a Damned is good at using are bows while standing still. However, in return for all of this, you don't get Morale.
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oops i forgot a "you"


* LuckilyMyShieldWillProtectMe: You're given a shield if you select the Zealot perk. Holding the perk button will allow to hold it in front of yourself and tank massive amounts of damage, but the button can be tapped to deploy it with its own little [[SentryGun turret]].

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* LuckilyMyShieldWillProtectMe: You're given a shield if you select the Zealot perk. Holding the perk button will allow you to hold it in front of yourself and tank massive amounts of damage, but the button can be tapped to deploy it with its own little [[SentryGun turret]].
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gonna get this page started (i'll crosswick the examples later)

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/png_4.png]]
[[caption-width-right:350:Ten waves. Zero mercy.]]

''Decaying Winter'' is a brutal wave survival game made in {{VideoGame/Roblox}}.

In the base game mode, you play in a group of up to 4 other Agents, members of the high-tech faction ULACYLON. The objective is to survive 10 nights of two segments each: scavenging for any loot that may help your team survive, and defending your base from other scavs.

In the Last Strandeds game mode, you still play as a small group of Agents, but you have to survive for as many waves as you can while defending a pilot at the center of the map.

You can play the game [[https://www.roblox.com/games/7551121821 here]].
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!!''Decaying Winter'' contains examples of:

* AmmoUsingMeleeWeapon: The Decimator blasts enemies with a shotgun shell explosion on a heavy attack. It never requires you to load it, however.

* ArtificialIntelligence: Each Agent has an AI device called AGENT on their wrist that resembles a watch. [=AGENTs=] inform the team of casualties, incoming enemies, [[TooDumbToLive when you enter the storm]], and so on.

* FirstPersonShooter: The game takes place in first person, and although there's a healthy amount of options for melee oriented combat, you'll soon need a gun and some ammo after Wave 5, when [[NeverBringAKnifeToAGunFight the amount of scavs with guns really starts to kick up.]]

* GreyAndGrayMorality: Regardless of the blood everyone has spilled, ultimately, every faction is doing what they have to to survive the apocalyptic conditions of the planet the game takes place on.

* HyperspaceArsenal: Even with a backpack on, it hardly makes sense how you can hold heavy weaponry in all 6 item slots.

* LuckilyMyShieldWillProtectMe: You're given a shield if you select the Zealot perk. Holding the perk button will allow to hold it in front of yourself and tank massive amounts of damage, but the button can be tapped to deploy it with its own little [[SentryGun turret]].

* SniperPistol: Normally, the different pistols have the accuracy you'd expect. But, with the right trait, and a Deadeye buff if needed, every pistol in the game can be hipfired rapidly with pinpoint accuracy.

* ZergRush: Most of the defense segments can easily swarm you with too many enemies for either your aim or your ammo reserves to handle.
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--> AGENT: Tropes secure.
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