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* TheUnfought: Carborundum is never actually fought, due to him being invulnerable. Instead, you get past him by collapsing the floor he's standing on, plunging him into the abyss.
** The Insect Queen can be this, if you fight her the way the game designers intended. You CAN fight her in combat, but due to her DamageSponge nature, it's very difficult. Instead, you collapse the cave ceiling on top of her, impaling her on a cluster of stalactites.
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* CaptainErsatz: Red Lotus is [[Comicbook/RedSonja Red Sonja]] wearing a [[{{Stripperific}} leather leotard and tight high boots]] while Chaindog is [[Franchise/ConanTheBarbarian Conan]] wearing an armor.

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* CaptainErsatz: Red Lotus is [[Comicbook/RedSonja Red Sonja]] wearing a [[{{Stripperific}} leather leotard leotard, leather long gloves and tight high boots]] while Chaindog is [[Franchise/ConanTheBarbarian Conan]] wearing an armor.

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* CircusOfFear: The Circus Of the Damned, a legion of hellish clowns and performers that serve Agrash and the other demon lords of Hell.

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* CaptainErsatz: Red Lotus is [[Comicbook/RedSonja Red Sonja]] wearing a [[{{Stripperific}} leather leotard and tight high boots]] while Chaindog is [[Franchise/ConanTheBarbarian Conan]] wearing an armor.
* CircusOfFear: The Circus Of the Damned, a legion of hellish clowns and performers that serve Agrash and the other demon lords of Hell. Hell.
* DemBones


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* {{Gorn}}


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* OurDragonsAreDifferent
* OurGhostsAreDifferent
* OurOrcsAreDifferent
* OurZombiesAreDifferent
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* SarcasmMode: Once you're nearing the end of the game, it will tell you in a text log that (paraphrased) : "All you have to do now is defeat a bloodbeast and three dragons. Easy-peasy, ain't it ?"
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* AWinnerIsYou: What do you get for painstakingly fighting your way through Deathtrap Dungeon and defeating Melkor the Red Dragon ? [[spoiler: A less-than-a-minute long cutscene, depicting a giant blue goblin emerging from behind Melkor's corpse and creepily laughing at the player. It does not bring any closure, you don't get to see your character getting their reward, and you just end up wondering who the ''hell'' that giant goblin is, how he ended up there, and what his purpose is.]]
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''Deathtrap Dungeon'' (or ''Ian Livingstone's Deathtrap Dungeon'') is an action-adventure game released in 1998 for the PlayStation and Microsoft Windows. It is based on the adventure gamebook of the same name (the sixth in the ''[[Literature/FightingFantasy Fighting Fantasy]]'' series) written by Ian Livingstone, and published by Puffin Books in 1984.

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''Deathtrap Dungeon'' (or ''Ian Livingstone's Deathtrap Dungeon'') is an action-adventure game released in 1998 for the PlayStation UsefulNotes/PlayStation and Microsoft Windows. It is based on the adventure gamebook of the same name (the sixth in the ''[[Literature/FightingFantasy Fighting Fantasy]]'' series) written by Ian Livingstone, and published by Puffin Books in 1984.
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* StockScream: There are plenty of these.

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* StockScream: There are plenty of these.these (including the Howie Scream).
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* StockScream

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* StockScreamStockScream: There are plenty of these.
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* StockScream
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The Dragon is a villian\'s second-in-command, see Dragon Tropes for actual dragons


* {{Dragon}}: Three of them. The main villain of the game, Melkor The Red Dragon, Rend Rip Roar the Hydra and Vilefor the Purple Dragon.
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''Deathtrap Dungeon'' (or ''Ian Livingstone's Deathtrap Dungeon'') is an action-adventure game released in 1998 for the PlayStation and Microsoft Windows. It is based on the adventure gamebook of the same name (the sixth in the ''Fighting Fantasy'' series) written by Ian Livingstone, and published by Puffin Books in 1984.

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''Deathtrap Dungeon'' (or ''Ian Livingstone's Deathtrap Dungeon'') is an action-adventure game released in 1998 for the PlayStation and Microsoft Windows. It is based on the adventure gamebook of the same name (the sixth in the ''Fighting Fantasy'' ''[[Literature/FightingFantasy Fighting Fantasy]]'' series) written by Ian Livingstone, and published by Puffin Books in 1984.
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* BeautyIsNeverTarnished: Strongly averted. At low health, the heros' faces can appear absolutely shredded.
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* WeaknsauceWeakness: Ugluk Stormfart, the shaman who leads the orcs, is resistant to nearly all forms of magic. His weakness? Your weapon, the normal sword.

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* WeaknsauceWeakness: WeaksauceWeakness: Ugluk Stormfart, the shaman who leads the orcs, is resistant to nearly all forms of magic. His weakness? Your weapon, the normal sword.

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* BigCreepyCrawlies: The Hive, a race of giant insect beings that lived in the caves before Sukumvit constructed the dungeon. Consists of the [[Mook Insect Warriors]], the [[FlyingMook Flying Insect Warriors]] and the gargantuan Insect Queen. There's also the Scorpion Automaton created by the Alchemists, as well as the Giant Scorpions and Giant Spider enemies.

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* BigCreepyCrawlies: The Hive, a race of giant insect beings that lived in the caves before Sukumvit constructed the dungeon. Consists of the [[Mook Insect Warriors]], Warriors, the [[FlyingMook Flying Insect Warriors]] and the gargantuan Insect Queen. There's also the Scorpion Automaton created by the Alchemists, as well as the Giant Scorpions and Giant Spider enemies.



* CircusOfFear: The Circus Of the Damned, a legion of hellish clowns and performers that serve Agrash and the other demon lords of Hell.



* GiantMook: The Giant Hand and Giants Boot enemies, the hands and feet respectively of a dead race of giants who's body parts have been animated by magic to patrol the dungeon. There's also the Giant Rats, Giant Scorpions and Giant Spider enemies.

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* GiantMook: The Giant Hand Orc Sergeants and Giants Boot enemies, the hands and feet respectively Rat Ogres, larger, stronger versions of a dead race of giants who's body parts have been animated by magic to patrol the dungeon. There's also the Giant Rats, Giant Scorpions and Giant Spider enemies.their lower ranked cousins.




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* WeaknsauceWeakness: Ugluk Stormfart, the shaman who leads the orcs, is resistant to nearly all forms of magic. His weakness? Your weapon, the normal sword.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/36Deathtrap_Dungeon_2636.jpg]]
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* Infinity+1Sword: The Red Sword, a weapon specifically forged to combat firebased creatures like Melkor or Agrash, as well as the Magic Warhammer, the only weapon that can harm the Rockmen.

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* Infinity+1Sword: InfinityPlusOneSword: The Red Sword, a weapon specifically forged to combat firebased creatures like Melkor or Agrash, as well as the Magic Warhammer, the only weapon that can harm the Rockmen.
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* TyrannosaurusRex: The Pitfiend.
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* TyrannosaurusRex: The Pitfiend.

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* AdaptationExpansion: The overall theme of the original gamebook stays, altough the backstory changes a bit, several villains are added as boss characters, and Baron Sukumvit himself recieves a bit of an AdaptationVillainy (See below).
* AdaptationVillainy: While not exactly a saint in the original gamebook, the Baron Sukumvit present in the game is a [[AristocratsAreEvil tyrannical overlord who opresses the city of Fang]] and part of the prize of making it through the dungeon is that he will relinquish his grip on the city.

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* AdaptationExpansion: The overall theme of the original gamebook stays, altough the backstory changes a bit, several villains are added as boss characters, and Baron Sukumvit himself recieves a bit of an AdaptationVillainy AdaptationalVillainy (See below).
* AdaptationVillainy: AdaptationalVillainy: While not exactly a saint in the original gamebook, the Baron Sukumvit present in the game is a [[AristocratsAreEvil tyrannical overlord who opresses the city of Fang]] and part of the prize of making it through the dungeon is that he will relinquish his grip on the city.



* AttackOfThe50FootWhatever: The Pit Fiend, a Tyrranosaur-like monster.

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* AttackOfThe50FootWhatever: The Pit Fiend, a Tyrranosaur-like Tyrannosaur-like monster.


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* BreakableWeapon: ALL the magic weapons, even the ones that dont use ammo. This puts you in a precarious situation in the Quarry, where you simply dont have enough hits on the Magic Warhammer to take out all the Rockmen you encounter.


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* Infinity+1Sword: The Red Sword, a weapon specifically forged to combat firebased creatures like Melkor or Agrash, as well as the Magic Warhammer, the only weapon that can harm the Rockmen.


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* PoisonedWeapon: The Venom Sword, one of the first magical weapons you will encounter.

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* BigCreepyCrawlies: The Hive, a race of giant insect beings that lived in the caves before Sukumvit constructed the dungeon. Consists of the Insect Warriors, the Flying Insect Warriors and the gargantuan Insect Queen. There's also the Scorpion Automaton created by the Alchemists.

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* BigCreepyCrawlies: The Hive, a race of giant insect beings that lived in the caves before Sukumvit constructed the dungeon. Consists of the [[Mook Insect Warriors, Warriors]], the [[FlyingMook Flying Insect Warriors Warriors]] and the gargantuan Insect Queen. There's also the Scorpion Automaton created by the Alchemists.Alchemists, as well as the Giant Scorpions and Giant Spider enemies.


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* GiantMook: The Giant Hand and Giants Boot enemies, the hands and feet respectively of a dead race of giants who's body parts have been animated by magic to patrol the dungeon. There's also the Giant Rats, Giant Scorpions and Giant Spider enemies.


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* TheJuggernaut: The Knackerer automaton, a mindless machine resembling a medieval steamroller with spikes, is completely unstoppable and invulnerable, but only follows its preset route. There's also Carborundum, the Rockmens leader, who is completely invulnerable, and can only be defeated by luring him into a trap.
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* GiantSpaceFleaFromNowhere: If you arent aware of the games connection to the original gamebook, The Pit Fiend and The Bloodbeast comes off as this, as they dont really fit in with any of the other villain groups, and kinda come out of left field.


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* RuleOfThree: Some of the leader villains come in groups of three. There's three Dragons, three Medusa and three Alchemists that lead their respective groups.
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The game is a third-person adventure, with the player taking the role of an adventurer (either the Amazon "Red Lotus" or the Barbarian "Chaindog"), who at the invitation of a wizard explores a series of dungeons and must overcome both monsters and traps to find riches.

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The game is a third-person adventure, with the player taking the role of an adventurer (either the Amazon "Red Lotus" or the Barbarian "Chaindog"), who at have answered the invitation challenge of a wizard explores a series of dungeons Baron Sukumvit to try and must overcome both monsters and defeat his deadly dungeon of traps to find riches.
and monsters, with the prize for the winner being untold riches and the freedom for the town of Fang.

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* AmazonBrigade: Agrash's Warrior Priestesses



* BeastMan: The Ratmen, similar to the Skaven from Warhammer, uses a mix of primitive steampunk weapons, and classic iron weaponry. They also have a ruling class of mutated Rat Ogres, including their king, Skabulus.


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* {{Cult}}: One of the main villain factions, The Cult Of the Necrodemon, a group of demon worshippers loyal to Agrash.
* BreathWeapon: Used by several enemies. The dragons, obviously, can breathe fire, the Minor Automatons are essentially flamethrowers on legs, and the Giant Spiders can spit venom.
* {{Dragon}}: Three of them. The main villain of the game, Melkor The Red Dragon, Rend Rip Roar the Hydra and Vilefor the Purple Dragon.


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* HolyWeapon: The Silver Sword, a weapon specifically created to combat the undead.


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* HumanoidAbomination: The High Priestesses and Demonwitches of Agrash's cult. The High Priestesses, being half human, half demon hybrids, look disturbing enough, gangly alien-like women with green skin and pointy ears., but the Demonwitches are four armed monsters with hideous, snake like heads, and are the results of demonic spirits inhabiting the bodies of sacrificed cult members.
* IntelligentGerbil: The Ratmen, similar to the Skaven from Warhammer, are a species of anthromorphic rat creatures that makes use of primitive steampunk weapons, and classic iron weaponry. They also have a ruling class of mutated Rat Ogres, including their king, Skabulus.

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* BigCreepyCrawlies: The Hive, a race of giant insect beings that lived in the caves before Sukumvit constructed the dungeon. Consists of the Insect Warriors, the Flying Insect Warriors and the gargantuan Insect Queen.

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* BeastMan: The Ratmen, similar to the Skaven from Warhammer, uses a mix of primitive steampunk weapons, and classic iron weaponry. They also have a ruling class of mutated Rat Ogres, including their king, Skabulus.
* BigCreepyCrawlies: The Hive, a race of giant insect beings that lived in the caves before Sukumvit constructed the dungeon. Consists of the Insect Warriors, the Flying Insect Warriors and the gargantuan Insect Queen. There's also the Scorpion Automaton created by the Alchemists.



* EldritchAbomination: The Bloodbeast, a massive, hideous creature with a face covered in eyeballs, one of which is its weakspot, that lives in a large pit full of its own slime. Along with the Pit Fiend, its one of the few carryovers from the original gamebook.
* EvilWeapon: The Black Spirit Sword, a powerful weapon that does damage to the user as well as the target.



* TheUndead: A classic mix of Skeletons, Zombies and Ghosts.

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* TheUndead: A classic mix of Skeletons, Zombies and Ghosts.
Ghosts. There's also the Black Dragon Chapter Knights, undead spirits inhabiting black armor.

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* BigCreepyCrawlies: The Hive, a race of giant insect beings that lived in the caves before Sukumvit constructed the dungeon. Consists of the Insect Warriors, the Flying Insect Warriors and the gargantuan Insect Queen.



* {{Golems}}: The Rockmen, a race of golems created by an overambitious mage centuries ago. Theyre invulnerable to all weapons except the Magic Warhammer. Their leader, Carborundum, isnt even vulnerable to that.
* HalfHumanHybrid: Several. There's the Snake Girls, half breeds between human men and the {{Medusa}}, as well as the High Priestesses Of Agrash, the daughters of human female cult members and the demon lord Agrash.
* HornyDevils: Implied with Agrash and his tendency to crossbreed with his cultmembers.



* MonsterClown: The Death Jesters and Mad Jugglers of The Circus level.
* HalfHumanHybrid: Several. There's the Snake Girls, half breeds between human men and the {{Medusa}}, as well as the High Priestesses Of Agrash, the daughters of human female cult members and the demon lord Agrash.

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* {{Minotaur}}: Creations of the Alchemists of Chaos, and fittingly enough, are encountered in the Labyrinth level.
* MonsterClown: The Hell Clowns, Death Jesters and Mad Jugglers of and Hell Kings Jesters from The Circus level.
* HalfHumanHybrid: Several. There's the Snake Girls, half breeds between human men and the {{Medusa}}, as well as the High Priestesses Of Agrash, the daughters
of human female cult members and the demon lord Agrash.The Damned.



* SteamPunk: The Automata enemies, steampunk automatons created by the Alchemists Of Chaos, as well as some of the obtainable weapons of the game such as the Blunderbuss and the Flame Lance.

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* SteamPunk: The Automata enemies, steampunk automatons created by the Alchemists Of Chaos, as well as some of the obtainable weapons of the game such as the Blunderbuss and the Flame Lance.
Lance. There's also some of the technology used by the Ratmen.
* TheUndead: A classic mix of Skeletons, Zombies and Ghosts.

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* AttackOfThe50FootWhatever: The Pit Fiend, a Tyrranosaur-like monster.
* BigRedDevil: Agrash, The Necromantic Demon, one of the main villains of the game.
* MadScientist: The hat of the Alchemists Of Chaos.
* {{Medusa}}: Three of them in the game, part of the Orc army. The oldest of the three have the Stone Gaze power.



* RaceLift: BaronSukumvit and the city of Fang overall. In the original book, the setting carries a distinct Pacific Island feel, and the illustration shows both Sukumvit and his subject as asian, while the game cutscenes portray Sukumvit as white, and Fang as a generic SwordAndSorcery township.

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* HalfHumanHybrid: Several. There's the Snake Girls, half breeds between human men and the {{Medusa}}, as well as the High Priestesses Of Agrash, the daughters of human female cult members and the demon lord Agrash.
* RaceLift: BaronSukumvit Baron Sukumvit and the city of Fang overall. In the original book, the setting carries a distinct Pacific Island feel, and the illustration shows both Sukumvit and his subject as asian, while the game cutscenes portray Sukumvit as white, and Fang as a generic SwordAndSorcery township.
* SteamPunk: The Automata enemies, steampunk automatons created by the Alchemists Of Chaos, as well as some of the obtainable weapons of the game such as the Blunderbuss and the Flame Lance.
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* AdaptionExpansion/AdaptionDistillation: The overall theme of the original gamebook stays, altough the backstory changes a bit, several villains are added as boss characters, and Baron Sukumvit himself recieves a bit of an AdaptionVillainy.
* AdaptionVillainy: While not exactly a saint in the original gamebook, the Baron Sukumvit present in the game is a [[AristocratsAreEvil tyrannical overlord who opresses the city of Fang]] and part of the prize of making it through the dungeon is that he will relinquish his grip on the city.

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* AdaptionExpansion/AdaptionDistillation: AdaptationExpansion: The overall theme of the original gamebook stays, altough the backstory changes a bit, several villains are added as boss characters, and Baron Sukumvit himself recieves a bit of an AdaptionVillainy.
AdaptationVillainy (See below).
* AdaptionVillainy: AdaptationVillainy: While not exactly a saint in the original gamebook, the Baron Sukumvit present in the game is a [[AristocratsAreEvil tyrannical overlord who opresses the city of Fang]] and part of the prize of making it through the dungeon is that he will relinquish his grip on the city.



* RaceLift: BaronSukumvit and the city of Fang overall. In the original book, the area carries a distinct Chinese feel, and the illustration shows both Sukumvit and his subject as asian, while the game cutscenes portray Sukumvit as white, and Fang as a generic SwordAndSorcery township.

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* RaceLift: BaronSukumvit and the city of Fang overall. In the original book, the area setting carries a distinct Chinese Pacific Island feel, and the illustration shows both Sukumvit and his subject as asian, while the game cutscenes portray Sukumvit as white, and Fang as a generic SwordAndSorcery township.

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* AdaptionExpansion/AdaptionDistillation: The overall theme of the original gamebook stays, altough the backstory changes a bit, several villains are added as boss characters, and Baron Sukumvit himself recieves a bit of an AdaptionVillainy.
* AdaptionVillainy: While not exactly a saint in the original gamebook, the Baron Sukumvit present in the game is a [[AristocratsAreEvil tyrannical overlord who opresses the city of Fang]] and part of the prize of making it through the dungeon is that he will relinquish his grip on the city.
* MonsterClown: The Death Jesters and Mad Jugglers of The Circus level.
* RaceLift: BaronSukumvit and the city of Fang overall. In the original book, the area carries a distinct Chinese feel, and the illustration shows both Sukumvit and his subject as asian, while the game cutscenes portray Sukumvit as white, and Fang as a generic SwordAndSorcery township.
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''Deathtrap Dungeon'' (or ''Ian Livingstone's Deathtrap Dungeon'') is an action-adventure game released in 1998 for the PlayStation and Microsoft Windows. It is based on the adventure gamebook of the same name (the sixth in the ''Fighting Fantasy'' series) written by Ian Livingstone, and published by Puffin Books in 1984.

The game is a third-person adventure, with the player taking the role of an adventurer (either the Amazon "Red Lotus" or the Barbarian "Chaindog"), who at the invitation of a wizard explores a series of dungeons and must overcome both monsters and traps to find riches.

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