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* BalloonOfDoom: One of the random ''Daily Job'' Missions in the second game involves shooting as many balloons as possible before time runs out. Of course, said balloons have Zombies attached to the other end of their strings.



* BoomHeadshot: While zombies can be killed without aiming at their heads, shooting them in the head will kill or at least stun them long enough for another headshot or run.

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* BoomHeadshot: While zombies Zombies can be killed without aiming at their heads, shooting them in the head will kill or at least stun them long enough for another headshot or run.


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* LargeHam: When you enter the Arena of Death or any Tournament, T.N.T will serve as the commentarise, cheerfully delivering bombastic lines as you fend off against the increasing difficulty of each Zombie wave.
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** The second installment has both Daily Rewards (which earn a small amount of Gold) and Daily Job missions (whose income is doubled or tripled at the end of the mission).

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** The second installment has both Daily Rewards Challenges (which earn a small amount of Gold) Gold upon completion and range from healing/increasing 100 HP to setting booby traps at the Arena of Death) and Daily Job missions (whose income is doubled or tripled at the end of the mission).
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* LudicrousGibs: The Chainsaw T-800 and stronger shotguns allow the player to disintegrate zombies and thus earn them a Carnage bonus.

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* LudicrousGibs: The Chainsaw T-800 and stronger shotguns allow the player to disintegrate zombies and thus earn them a Carnage Carnage/Brutality bonus.
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* PlayEveryDay:
** The first installment has this in the form of Daily Missions, which earn the player 5 Gold upon success.
** The second installment has both Daily Rewards (which earn a small amount of Gold) and Daily Job missions (whose income is doubled or tripled at the end of the mission).

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* AnArmAndALeg: The player can blow zombies' limbs apart by aiming at them. However, they will keep going unless they receive a headshot.

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* AnArmAndALeg: The player can blow zombies' limbs apart by aiming at them. However, they will keep going they'll still crawl towards the player unless they receive a headshot.headshot, collide against walls, or their bodies give out.
* TheArmorer: The second game features Buck (Gunsmith), who provides the player with weapons to fend off against the Zombie threat.

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!! The first game provides examples of the following tropes:

to:

!! The first game provides Both games provide examples of the following tropes:tropes:
* AttackItsWeakPoint: Both Ragers and Panzers from the second installment have weak points at their backs.



* TheBerserker: The second game features the appropriately-named Rager. It makes a "roar" motion upon seeing the player before charging at them, felling them to the ground and killing other zombies in the way.
* BlingBlingBang: The Desert Eagle from the second game has gold camouflage by default. The Shop also features golden versions of the AK 74, Peacemaker, SCAR and even ''Butterfly Swords'' among its premium weapons. By far, the only golden weapon that can be obtained through blueprint drops from Special Zombies is the Golden Jackhammer at Gunsmith Level 10.



* ChainsawGood: The Chainsaw T-800.

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* ChainsawGood: Both games feature the chainsaw as a weapon.
* DemolitionsExpert:
The Chainsaw T-800.Engineer produces all sorts of explosives. Even the Sentry Gun, Sentry Chicken, and Ammo Chicken explode once they're out of ammo.
* FastKillingRadiation: The Scienfist from the second installment emits radiation that can deplete the player's health if they're within range. The radiation damage rate increases as it closes in on the player.
* GatlingGood: The Minigun from both games, with its high rate of fire and and clip size of 300, is almost guaranteed to disintegrate zombies in seconds. However, it's only effective when zombies are grouped together or corner the player. Its high rate of fire causes the ammunition to deplete quickly.
* GratuitousSpanish: The Engineer uses Spanish words from time to time when addressing the player.
* HolyHandGrenade: A literal example is found in the aptly-named Holy Grenade from the second game, obtainable only through Premium packs. Despite being far weaker than a Frag Grenade, it has a wider range and is cheaper and faster to produce. Upon exploding, the Holy Grenade completely disintegrates the zombies it kills into nothing



* KillTally: The SCAR has one engraved into its magazine holder, titled "ZOMBIES".
* TheMedic: Tara (Medic) produces Painkillers and Auto-Heals for the player to regenerate their health.
* OneHitPolykill: In the second game's Sentinel and Defense missions with the Sniper Rifle, the player can fell two or more zombies in one shot provided they are all in the line of fire.
** The shotgun Benelli 828U (spelled as Beneli 828U) can do the same in open-field missions.
* {{Projeggtile}}: A variation is found in the Boom Egg, which is thrown as a distraction for nearby zombies like the Boom Chicken. While they deal the same damage and have the same range as their Chicken counterparts, they have a shorter production time. However, the Boom Eggs are only produced in batches of two.
* RealMoneyTrade: Being online-only, ''Dead Trigger 2'' offers packages of powerful weapons that can only be obtained through buying a package with real money.
* RedEyesTakeWarning: In the second installment, red-eyed Zombies are more aggressive than green eyed ones and are intelligent enough to wield metal pipes as clubs.
* SentryGun: The Engineer produces them in batches of four, but the player can only have two of them active at the same time. Still, it can come in handy to handle any zombie that comes from behind.
** The Sentry Chicken serves the same role, only that it follows the player around and will run away when attacked by the zombies. Like the Sentry Gun, the player can only have two active units at the same time.
* ShootTheFuelTank: In both games, all missions have fuel barrels that the player can shoot in case of being chased by too many Zombies, or to take down a Special Zombie, provided it's close enough to the tank.




!! The second game provides examples of the following tropes:
* AttackItsWeakPoint: Both Ragers and Panzers have weak points at their backs.
* TheBerserker: The appropriately-named Rager makes a "roar" motion upon seeing the player before charging at them, felling them to the ground and killing other zombies in the way.
* BlingBlingBang: The Desert Eagle has gold camouflage by default. The Shop also features golden versions of the AK 74, Peacemaker, SCAR and even ''Butterfly Swords'' among its premium weapons. By far, the only golden weapon that can be obtained through blueprint drops from Special Zombies is the Golden Jackhammer at Gunsmith Level 10.
* DemolitionsExpert: The Engineer produces all sorts of explosives. Even the Sentry Gun, Sentry Chicken, and Ammo Chicken explode once they're out of ammo.
* FastKillingRadiation: The Scienfist emits radiation that can deplete the player's health if they're within range. The radiation damage rate increases as it closes in on the player.
* GatlingGood: The Minigun, with its high rate of fire and and clip size of 300, is almost guaranteed to disintegrate zombies in seconds. However, it's only effective when zombies are grouped together and its high rate of fire causes the ammunition to deplete quickly.
* GratuitousSpanish: The Engineer uses Spanish words from time to time when addressing the player.
* HolyHandGrenade: A literal example is found in the aptly-named Holy Grenade, obtainable only through Premium packs. Despite being far weaker than a Frag Grenade, it has a wider range and is cheaper and faster to produce. Upon exploding, the Holy Grenade completely disintegrates the zombies it kills into nothing
* KillTally: The SCAR has one engraved into its magazine holder, titled "ZOMBIES".
* TheMedic: Tara (Medic) produces Painkillers and Auto-Heals for the player to regenerate their health.
* OneHitPolykill: In the Sentinel and Defense missions with the Sniper Rifle, the player can fell two or more zombies in one shot provided they are all in the line of fire.
** The shotgun Benelli 828U (spelled as Beneli 828U) can do the same in open-field missions.
* {{Projeggtile}}: A variation is found in the Boom Egg, which is thrown as a distraction for nearby zombies like the Boom Chicken. While they deal the same damage and have the same range as their Chicken counterparts, they have a shorter production time. However, the Boom Eggs are only produced in batches of two.
* RealMoneyTrade: Being online-only, ''Dead Trigger 2'' offers packages of powerful weapons that can only be obtained through buying a package with real money.
* RedEyesTakeWarning: Red-eyed Zombies are more aggressive than green eyed ones and are intelligent enough to wield metal pipes as clubs.
* SentryGun: The Engineer produces them in batches of four, but the player can only have two of them active at the same time. Still, it can come in handy to handle any zombie that comes from behind.
** The Sentry Chicken serves the same role, only that it follows the player around and will run away when attacked by the zombies. Like the Sentry Gun, the player can only have two active units at the same time.
* ShootTheFuelTank: All missions have fuel barrels that the player can shoot in case of being chased by too many Zombies, or to take down a Special Zombie, provided it's close enough to the tank.
* StarterEquipment: At the beginning of this game, Kyle (the player character) is equipped with a CZ 75 and a wrench, both of which become useless as the game progresses.
* StuffBlowingUp: The Engineer produces explosives to deal with large crowds of Zombies, and even the stuff that's not supposed to explode (like Sentry Guns) does, causing mild damage to nearby Zombies. The Grenade Launcher and Rocket Launcher are also obvious examples.
* SuicideAttack: The Kamikaze is a Special Zombie who has a fuel barrel strapped to its body. If the player gets too close or the Kamikaze is killed, it will crush the barrel to blow itself up, killing or dealing heavy damage to the player depending on how close they got. However, in the former scenario, it won't drop any items if the player survives its explosion.

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\n!! The second game provides examples of the following tropes:\n* AttackItsWeakPoint: Both Ragers and Panzers have weak points at their backs.\n* TheBerserker: The appropriately-named Rager makes a "roar" motion upon seeing the player before charging at them, felling them to the ground and killing other zombies in the way.\n* BlingBlingBang: The Desert Eagle has gold camouflage by default. The Shop also features golden versions of the AK 74, Peacemaker, SCAR and even ''Butterfly Swords'' among its premium weapons. By far, the only golden weapon that can be obtained through blueprint drops from Special Zombies is the Golden Jackhammer at Gunsmith Level 10.\n* DemolitionsExpert: The Engineer produces all sorts of explosives. Even the Sentry Gun, Sentry Chicken, and Ammo Chicken explode once they're out of ammo.\n* FastKillingRadiation: The Scienfist emits radiation that can deplete the player's health if they're within range. The radiation damage rate increases as it closes in on the player.\n* GatlingGood: The Minigun, with its high rate of fire and and clip size of 300, is almost guaranteed to disintegrate zombies in seconds. However, it's only effective when zombies are grouped together and its high rate of fire causes the ammunition to deplete quickly. \n* GratuitousSpanish: The Engineer uses Spanish words from time to time when addressing the player.\n* HolyHandGrenade: A literal example is found in the aptly-named Holy Grenade, obtainable only through Premium packs. Despite being far weaker than a Frag Grenade, it has a wider range and is cheaper and faster to produce. Upon exploding, the Holy Grenade completely disintegrates the zombies it kills into nothing\n* KillTally: The SCAR has one engraved into its magazine holder, titled "ZOMBIES".\n* TheMedic: Tara (Medic) produces Painkillers and Auto-Heals for the player to regenerate their health.\n* OneHitPolykill: In the Sentinel and Defense missions with the Sniper Rifle, the player can fell two or more zombies in one shot provided they are all in the line of fire.\n** The shotgun Benelli 828U (spelled as Beneli 828U) can do the same in open-field missions.\n* {{Projeggtile}}: A variation is found in the Boom Egg, which is thrown as a distraction for nearby zombies like the Boom Chicken. While they deal the same damage and have the same range as their Chicken counterparts, they have a shorter production time. However, the Boom Eggs are only produced in batches of two.\n* RealMoneyTrade: Being online-only, ''Dead Trigger 2'' offers packages of powerful weapons that can only be obtained through buying a package with real money.\n* RedEyesTakeWarning: Red-eyed Zombies are more aggressive than green eyed ones and are intelligent enough to wield metal pipes as clubs. \n* SentryGun: The Engineer produces them in batches of four, but the player can only have two of them active at the same time. Still, it can come in handy to handle any zombie that comes from behind.\n** The Sentry Chicken serves the same role, only that it follows the player around and will run away when attacked by the zombies. Like the Sentry Gun, the player can only have two active units at the same time. \n* ShootTheFuelTank: All missions have fuel barrels that the player can shoot in case of being chased by too many Zombies, or to take down a Special Zombie, provided it's close enough to the tank.\n* StarterEquipment: At It varies between games:
** In
the beginning of this first game, Kyle (the player character) starts off with a Colt 1911, which becomes weaker as the player progresses.
** At the beginning of the second game, Kyle
is equipped with a CZ 75 and a wrench, both of which become useless as the game progresses.
* StuffBlowingUp: The In the second game, the Engineer produces explosives to deal with large crowds of Zombies, and even the stuff that's not supposed to explode (like Sentry Guns) does, causing mild damage to nearby Zombies. The Grenade Launcher and Rocket Launcher are also obvious examples.
* SuicideAttack: The Kamikaze from the second game is a Special Zombie who has a fuel barrel strapped to its body. If the player gets too close or the Kamikaze is killed, it will crush the barrel to blow itself up, killing or dealing heavy damage to the player depending on how close they got. However, in the former scenario, it won't drop any items if the player survives its explosion.

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* TheMedic: Tara produces Painkillers and Auto-Heals for the player to regenerate their health.

to:

* KillTally: The SCAR has one engraved into its magazine holder, titled "ZOMBIES".
* TheMedic: Tara (Medic) produces Painkillers and Auto-Heals for the player to regenerate their health.
Is there an issue? Send a MessageReason:
None


* DemolitionsExpert: The Engineer produces all sorts of explosives. Even the Sentry Gun, Sentry Chicken, and Ammo Chicken explode once they're used up.
* FastKillingRadiation: The Scienfist emits radiation that can deplete the player's health if they're within range, draining it quicker as they get close.

to:

* DemolitionsExpert: The Engineer produces all sorts of explosives. Even the Sentry Gun, Sentry Chicken, and Ammo Chicken explode once they're used up.
out of ammo.
* FastKillingRadiation: The Scienfist emits radiation that can deplete the player's health if they're within range, draining range. The radiation damage rate increases as it quicker as they get close.closes in on the player.



* SuicideAttack: The Kamikaze is a Special Zombie who has a fuel barrel strapped to its body. If the player gets too close, it will crush the barrel and blow itself up, killing or dealing heavy damage to the player depending on how close they got.

to:

* SuicideAttack: The Kamikaze is a Special Zombie who has a fuel barrel strapped to its body. If the player gets too close, close or the Kamikaze is killed, it will crush the barrel and to blow itself up, killing or dealing heavy damage to the player depending on how close they got.got. However, in the former scenario, it won't drop any items if the player survives its explosion.



* ZombiePukeAttack: The Vomitron attacks by expectorating red spit at the player, which on top of dealing heavy damage, it can mess up with their aim.

to:

* ZombiePukeAttack: The Vomitron attacks by expectorating red spit at the player, which on top of dealing heavy damage, it can mess up with their aim.aim for a short period of time.
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* StuffBlowingUp: The Engineer produces explosives to deal with large crowds of Zombies, and even the stuff that's not supposed to explode (like Sentry Guns) does, causing mild damage to nearby Zombies. The Grenade Launcher and Rocket Launcher are also obvious examples.

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* RedEyesTakeWarning: Red-eyed Zombies are more aggressive than green eyed ones and are intelligent enough to wield metal pipes as clubs.



* ShootTheFuelTank: All missions have fuel barrels that the player can shoot in case of being chased by too many zombies, or to take down a Special Zombie, provided it's close enough to the tank.

to:

* ShootTheFuelTank: All missions have fuel barrels that the player can shoot in case of being chased by too many zombies, Zombies, or to take down a Special Zombie, provided it's close enough to the tank.
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** Boom Chickens and Rocket Chickens kill zombies by blowing themselves up.
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** Yusif (Smuggler), whose role is to give the player money/health/damage boosters and [[DeathIsASlapOnTheWrist Second Chances]] in exchange for gold, is a black man.

to:

** Yusif (Smuggler), whose role is to give the player money/health/damage money/health/damage/speed boosters and [[DeathIsASlapOnTheWrist Second Chances]] in exchange for gold, is a black man.

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* ProjEggTile: A variation is found in the Boom Egg, which is thrown as a distraction for nearby zombies. While they deal the same damage as their Chicken counterparts, they have a far wider range, which means they can kill the farthest zombies. However, they are only produced in batches of two.

to:

* ProjEggTile: {{Projeggtile}}: A variation is found in the Boom Egg, which is thrown as a distraction for nearby zombies. zombies like the Boom Chicken. While they deal the same damage and have the same range as their Chicken counterparts, they have a far wider range, which means they can kill the farthest zombies. shorter production time. However, they the Boom Eggs are only produced in batches of two.


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* SentryGun: The Engineer produces them in batches of four, but the player can only have two of them active at the same time. Still, it can come in handy to handle any zombie that comes from behind.
** The Sentry Chicken serves the same role, only that it follows the player around and will run away when attacked by the zombies. Like the Sentry Gun, the player can only have two active units at the same time.
Is there an issue? Send a MessageReason:
None


* DemolitionsExpert: The Engineer produces all sorts of explosives (an exception being the Ammo Chicken).

to:

* DemolitionsExpert: The Engineer produces all sorts of explosives (an exception being explosives. Even the Sentry Gun, Sentry Chicken, and Ammo Chicken).Chicken explode once they're used up.

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* TheBerserker: The appropriately-named Rager makes a "roar" motion upon seeing the player before charging at them, throwing them to the ground if they don't get out of the way.

to:

* AttackItsWeakPoint: Both Ragers and Panzers have weak points at their backs.
* TheBerserker: The appropriately-named Rager makes a "roar" motion upon seeing the player before charging at them, throwing felling them to the ground if they don't get out of and killing other zombies in the way. way.



* ShootTheFuelTank: All missions have fuel barrels that the player can shoot in case of being chased by too many zombies, or to take down a Special Zombie, provided it's close enough to the tank.



* SuicideAttack: The Kamikaze is a Special Zombie who has a fuel barrel strapped to its body. If the player gets too close, it will crush the barrel and blow itself up, killing or dealing heavy damage to the player depending on how close they got.



** Roberto (Engineer), a mechanic who produces explosives to equip the player with, is implied to be Mexican, what with peppering his speech with Spanish words.

to:

** Roberto (Engineer), a mechanic who produces explosives to equip the player with, is implied to be Mexican, what with peppering his speech with Spanish words.words.
* ZombiePukeAttack: The Vomitron attacks by expectorating red spit at the player, which on top of dealing heavy damage, it can mess up with their aim.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheBerserker: The appropriately-named Rager makes a "roar" motion upon seeing the player before charging at them, throwing them to the ground if they don't get out of the way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FastKillingRadiation: The Scienfist emits radiation that can deplete the player's health if they're within range, draining it quicker as they get close.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChainsawGood: The Chainsaw T-800.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProjEggTile: A variation is found in the Boom Egg, which is thrown as a distraction for nearby zombies. While they deal the same damage as their Chicken counterparts, they have a far wider range, which means they can kill the farthest zombies. However, they are only produced in batches of two.
Is there an issue? Send a MessageReason:
None


* HolyHandGrenade: A literal example is found in the aptly-named Holy Grenade. Despite being far weaker than a Frag Grenade, it has a wider range and is cheaper and faster to produce.

to:

* HolyHandGrenade: A literal example is found in the aptly-named Holy Grenade.Grenade, obtainable only through Premium packs. Despite being far weaker than a Frag Grenade, it has a wider range and is cheaper and faster to produce. Upon exploding, the Holy Grenade completely disintegrates the zombies it kills into nothing
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HolyHandGrenade: A literal example is found in the aptly-named Holy Grenade. Despite being far weaker than a Frag Grenade, it has a wider range and is cheaper and faster to produce.
Is there an issue? Send a MessageReason:
None


* OneHitPolykill: In the Sentinel and Defense missions with the Sniper Rifle, the player can fell lines of zombies in one shot provided they have the right timing.

to:

* OneHitPolykill: In the Sentinel and Defense missions with the Sniper Rifle, the player can fell lines of two or more zombies in one shot provided they have are all in the right timing. line of fire.
Is there an issue? Send a MessageReason:
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''Dead Trigger'' is a zombie-themed first person survival horror video game developed and published by Madfinger Games. It was released in June 2012 for [=iOS=] and Android mobile devices. It was also released for Website/{{Facebook}} in February 20, 2014 but it's currently down due to the massive hacking.

to:

''Dead Trigger'' is a zombie-themed first person survival horror video game developed and published by Madfinger Games. It was released in June 2012 for [=iOS=] and Android mobile devices. It was also released for Website/{{Facebook}} in February 20, 2014 but it's that version is currently down due to the massive hacking.
Is there an issue? Send a MessageReason:
None


* OneHitPolykill: In the Sentinel missions with the Sniper Rifle, the player can fell lines of zombies in one shot provided they have the right timing.

to:

* OneHitPolykill: In the Sentinel and Defense missions with the Sniper Rifle, the player can fell lines of zombies in one shot provided they have the right timing.

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Changed: 152

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* GratuitousSpanish: The Engineer uses Spanish words from time to time when addressing the player.



* TokenMinority: The Smuggler, whose role is to give you money/health/damage boosters and [[DeathIsASlapOnTheWrist Second Chances]] in exchange for gold, is a black man.

to:

* TokenMinority: The Smuggler, TokenMinority:
** Yusif (Smuggler),
whose role is to give you the player money/health/damage boosters and [[DeathIsASlapOnTheWrist Second Chances]] in exchange for gold, is a black man.man.
** Roberto (Engineer), a mechanic who produces explosives to equip the player with, is implied to be Mexican, what with peppering his speech with Spanish words.

Added: 439

Changed: 9

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* BlingBlingBang: The Desert Eagle has gold camouflage by default. The Shop also features golden versions of the AK 74, Peacemaker, SCAR and even ''Butterfly Swords'' among its premium weapons. By far, the only golden weapon that can be obtained through blueprint drops from Special Zombies is the Golden Jackhammer at Tech and Gunsmith Level 10.

to:

* BlingBlingBang: The Desert Eagle has gold camouflage by default. The Shop also features golden versions of the AK 74, Peacemaker, SCAR and even ''Butterfly Swords'' among its premium weapons. By far, the only golden weapon that can be obtained through blueprint drops from Special Zombies is the Golden Jackhammer at Tech and Gunsmith Level 10.


Added DiffLines:

* GatlingGood: The Minigun, with its high rate of fire and and clip size of 300, is almost guaranteed to disintegrate zombies in seconds. However, it's only effective when zombies are grouped together and its high rate of fire causes the ammunition to deplete quickly.


Added DiffLines:

* StarterEquipment: At the beginning of this game, Kyle (the player character) is equipped with a CZ 75 and a wrench, both of which become useless as the game progresses.
Is there an issue? Send a MessageReason:
None


* RealMoneyTrade: Being online-only, ''Dead Trigger 2'' offers packages of powerful weapons that can only be obtained through buying a package with real money.

to:

* RealMoneyTrade: Being online-only, ''Dead Trigger 2'' offers packages of powerful weapons that can only be obtained through buying a package with real money.money.
* TokenMinority: The Smuggler, whose role is to give you money/health/damage boosters and [[DeathIsASlapOnTheWrist Second Chances]] in exchange for gold, is a black man.
Is there an issue? Send a MessageReason:
None



to:

* TheSmurfettePrinciple: Until the second installment, this game only had one type of female zombie, unlike the male ones who could be either policemen, SWAT agents, or civilians. This female zombie also has the tendency to flail her arms around while running at the player to attack them.



* BlingBlingBang: The Desert Eagle has gold camouflage by default. The Shop also features golden versions of the AK 74, Peacemaker, SCAR and even ''Butterfly Swords'' among its premium weapons. By far, the only golden weapon that can be obtained through blueprint drops is the Golden Jackhammer at Tech and Gunsmith Level 10.

to:

* BlingBlingBang: The Desert Eagle has gold camouflage by default. The Shop also features golden versions of the AK 74, Peacemaker, SCAR and even ''Butterfly Swords'' among its premium weapons. By far, the only golden weapon that can be obtained through blueprint drops from Special Zombies is the Golden Jackhammer at Tech and Gunsmith Level 10.

Added: 325

Changed: 90

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None


!! The first game provide examples of the following tropes:

to:

!! The first game provide provides examples of the following tropes:



* LudicrousGibs: The player can disintegrate zombies

!! The second game provide examples of the following tropes:

to:

* LudicrousGibs: The Chainsaw T-800 and stronger shotguns allow the player can to disintegrate zombies

zombies and thus earn them a Carnage bonus.

!! The second game provide provides examples of the following tropes:tropes:
* BlingBlingBang: The Desert Eagle has gold camouflage by default. The Shop also features golden versions of the AK 74, Peacemaker, SCAR and even ''Butterfly Swords'' among its premium weapons. By far, the only golden weapon that can be obtained through blueprint drops is the Golden Jackhammer at Tech and Gunsmith Level 10.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Dead Trigger'' is a zombie-themed first person survival horror video game developed and published by Madfinger Games. It was released in June 2012 for [=iOS=] and Android mobile devices. It was also released for Website/{{Facebook}} in February 20, 2014 but it's currently down due to the massive hacking.

The game is single-player only. Author Micah Nathan contributed to the script.

A sequel, ''Dead Trigger 2'', was released in 2013.

!! The first game provide examples of the following tropes:
* AnArmAndALeg: The player can blow zombies' limbs apart by aiming at them. However, they will keep going unless they receive a headshot.
* BoomHeadshot: While zombies can be killed without aiming at their heads, shooting them in the head will kill or at least stun them long enough for another headshot or run.
* LudicrousGibs: The player can disintegrate zombies

!! The second game provide examples of the following tropes:
* DemolitionsExpert: The Engineer produces all sorts of explosives (an exception being the Ammo Chicken).
* TheMedic: Tara produces Painkillers and Auto-Heals for the player to regenerate their health.
* OneHitPolykill: In the Sentinel missions with the Sniper Rifle, the player can fell lines of zombies in one shot provided they have the right timing.
** The shotgun Benelli 828U (spelled as Beneli 828U) can do the same in open-field missions.
* RealMoneyTrade: Being online-only, ''Dead Trigger 2'' offers packages of powerful weapons that can only be obtained through buying a package with real money.

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