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* AntiGrinding:
** The game's scenario system is built in such a way that each scenario has has both a minimum level requirement ''and'' a maximum level you can be to be able to accept them, meaning they both don't appear until you hit a certain level ''and'' become PermanentlyMissableContent if you are so much as one level above. The worst ending can be achieved this way, by attempting to level grind to level 13 all within the Dungeon Mode.
** Weaker enemies stop appearing in the Sealed Cave and Sealed Labyrinth the higher your level is, preventing you from getting easy experience since the amount gained stays relatively the same across the entire game.
** Enemies that may stop appearing in the aforementioned areas will still appear in scenarios, which reveals that they will give reduced experience points the higher your level is, up to a minimum of 0.
* ArbitraryHeadcountLimit: You can create up to four playable characters at the start of the game, but only three of them can join at most. The fourth slot is reserved for the occasional scenario-exclusive GuestStarPartyMember.



* ArtificialStupidity: Unless the enemy has a lot of AP to reach you or has access to spells, they aren't gonna know what to do when being pelted by projectiles from across the screen. Very rarely will they be aggro'd towards you, instead they'll be more than content just standing in one place as they slowly die.



* ContinuingIsPainful: There's two distinct flavors of this in this game:
** If you suffer a TotalPartyKill in the middle of a scenario, that scenario is considered abandoned, meaning you lose out on vital rewards ''and'' lock yourself out of the better endings, [[GuideDangIt not that the game tells you about the latter in any way]].
** In a cruel twist on AfterCombatRecovery, if a character gets knocked out in battle and you either win or run away without reviving them, said character will come back to life with 1 HP... at the cost of their Vigor stat permanently going down by 1, allowing you to even reach 0 Vigor this way. Vigor dictates how much you're affected by StandardStatusAilments like Poison and Paralysis, with the latter never wearing off if you're at the lowest value possible.



* DigitizedSprites: Some of the bigger sprites are done by digitizing 3D models, most noticeably the FinalBoss, due to being ''massive''. The difference in style from the very visually appealing sprites created by hand to these not all too high fidelity 3D model scans [[SpecialEffectFailure can be quite distracting at times]] once you notice it.
* DoYouWantToHaggle: Haggling is an integral mechanic if you want to make any kind of progress, which of course means [[GuideDangIt the game doesn't bother explaining you can do it at all]].



* EarlyGameHell: This game is '''infamous''' among those who have played it for being not only ''incredibly'' daunting for newcomers due to [[WithThisHerring the pittance of resources the game expects you to get a head start with]] (50 gold and some extra from selling Blue Crystals!), but also for having [[GuideDangIt the majority of its mechanics not explained]]. The majority of early game battles will be up to the whims of the RandomNumberGod, because 90% of your attacks will deal ScratchDamage as a result of a low Aim stat (instead of attacks missing in this game, they have a chance of dealing 1 damage). Even the ''[[TheGoomba blue slimes]]'' you can fight in the first room of the Sealed Cave can hand your head on a silver platter if luck isn't on your side.
* EpicFail: It's possible for your StatusBuff spells to ''miss'' your ''own'' party members. It's that kinda game.



* GuideDangIt: To a ridiculous degree. The game doesn't bother to tell you basic controls, let alone more advance things like what skills the various classes learn or how to use them.

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* GuestStarPartyMember: A few scenarios allow for a fourth character to join the party, with it always being temporary. You can't change their equipment, they come with pre-determined skills (like [=McStarr=] having access to Swordplay), and in the case of Meryl, she doesn't even participate in any fights.
* GuideDangIt: To a ridiculous degree. The game doesn't bother to tell you basic controls, ''basic controls'', let alone more advance advanced things like what skills the various classes learn or how to use them.them. However, even among those, there's a few particularly [[JustForFun/{{Egregious}} egregious]] instances of such:
** The game's [[DoYouWantToHaggle haggling]] system. It's only ever hinted at ''extremely vaguely'' through the Discount skill you can learn, and even then, its description is misleading at best, as it's not something that will ever occur when buying things normally. Pressing a button to cancel out of buying an item and ''actually selecting "No" when buying an item'' are two completely different things and only if you do the latter will you be able to have a ''chance'' of triggering haggling. The haggling success rate is based on character level, with each succeeding attempt having a smaller chance, with the Discount skill acting as a flat bonus to that. Because you can buy items up to almost ''half their full price'' this way, without making use of haggling, it's ''next to impossible'' to make progress because of how little gold you make at the start of the game.
** The magic system is certainly a can of worms in and of itself. Firstly, you can't even ''get'' spells without learning the Scroll skill from a handful of the jobs you can get, and even when you do, you'll find out that the spell selection is laughably small and the spells are prohibitively expensive (over 100 gold per spell). There's a spell discovery system where you combine elements to craft one for a fraction of the price of buying one directly, with the catch being that only a ''handful'' of spells the game actually tells you about, and they're located deep within the [[BonusDungeon Sealed Labyrinth]] and must be deciphered from poems written in YeOldeButcheredeEnglishe. The rest of the spells? Complete guesswork is required. It's to the point that there are three whole spells that nobody's been able to find a recipe for.
** Finding the [[spoiler:[[OptionalBoss Daruk Golem]]]] has been ever so ellusive to those aiming to get the game's GoldenEnding. What you're supposed to do is [[spoiler:reach the throne room located at the deepest floor of the dungeon before activating the final scenario, a feat that's next to impossible without accidentally skipping a few scenarios by overleveling, which can lock you out of the good endings anyway, as otherwise, if you return to it after obtaining the Golden Heart and temporarily breaking the seal of the cave to re-enter it under those circumstances, Daruk Golem won't spawn, you'll just receive [[PlotCoupon King Daruk's Heart]] when interacting with his corpse]].



* MultipleEndings: The game has six different endings depending on how much of the scenarios and the dungeon you completed and if you won the last battle or not. Outside of two, all of them are {{bad ending}}s

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* MultipleEndings: The game has six different endings depending on how much of the scenarios and the dungeon you completed and if you won the last battle or not. Outside of two, all of them are {{bad ending}}sending}}s.


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* PermanentlyMissableContent: This game takes this to an [[ExaggeratedTrope exaggerated]] degree:
** ''All'' of the scenarios are missable if your level is higher than the maximum they expect you to be when triggering them.
** The Thunder magic stone is only obtainable during the first visit to Toras Forest, in the starting "Writhen" scenario.
** You can finish the "Ed and Charon" scenario without ever collecting the Shield magic stone.
** Should you not get the [[spoiler:Golden Heart]] from Lefia and reached the final scenario, "All Things...", without collecting the Heaven magic stone on the second floor of the Sealed Cave, the seal will be fully activated, preventing you from temporarily disabling the seal and re-entering it ever again.
*** ...which also means you can't get [[spoiler:[[PlotCoupon King Daruk's Heart]] at the bottom of the Sealed Labyrinth in order to debuff the FinalBoss]].


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* PointOfNoReturn: You won't be able to use most of Shanoah Town's establishments upon triggering the "All Things..." scenario, including the shops, nor re-enter the Sealed Cave, as both will be unavailable for story reasons, [[spoiler:unless you get the Golden Heart from Lefia, which requires you to beat the "Lefia Reunion" scenario, which allows you to temporarily disable the fully re-enabled seal of the Sealed Cave in order to obtain [[PlotCoupon King Daruk's Heart]]]].
* PreRenderedGraphics: Shanoah Town's screens are pre-rendered backgrounds not too dissimilar to those found in VideoGame/TheLegendOfZeldaOcarinaOfTime, and the credits sequence shows 3D recreations of various area setpieces you may or may not have visited throughout the game.
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* AlchemyIsMagic: The gameworld never establishes a hard distinction between science and magic (or [[ReligionIsMagic religion]] for that matter) so for example a doctor should also be expected to be an alchemist, and a wizard taking an interest in their research is totally normal (as is said wizard having a temple dedicated to [[AGodIAm himself]]).

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* AlchemyIsMagic: The gameworld never establishes a hard distinction between science and magic (or [[ReligionIsMagic religion]] for that matter) so for example a doctor should also be expected to be an alchemist, and a wizard taking an interest in their research is totally normal (as is said wizard having a temple dedicated to [[AGodIAm [[AGodAmI himself]]).

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Any person turned into a Writhen (or Death-Creature), and there are a lot of examples of this, for starters it happened to ''the whole population of the kingdom of Amugnon'' in the backstory (that's not a spoiler, it's in the intro). There are also several quests involving this. Trying stop it from happening ("Guide of Death"), trying to save someone to whom it happened ("The Search"), etc.. [[spoiler:Most of these plots are King Daruk's servants tying to create a suitable body for him.]]


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* ForcedTransformation: Any person turned into a Writhen (or Death-Creature), and there are a lot of examples of this, for starters it happened to ''the whole population of the kingdom of Amugnon'' in the backstory (that's not a spoiler, it's in the intro). There are also several quests involving this. Trying stop it from happening ("Guide of Death"), trying to save someone to whom it happened ("The Search"), etc.. [[spoiler:Most of these plots are King Daruk's servants tying to create a suitable body for him.]]
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* UselessUsefulNonCombatAbilities: Classes learn a lot of skills, some non combat ones too. These range from essential (especially for the dungeon) like "Restore Lute" (restores HP), or "Unlock" (shows the combination of closed doors, without it... well you can ''try'' to brute force up to 5 digits in a reflex challenge), to occasionally useful like "Jumping" (outright needed for the TreasureMap side-side quest), and apparently '''useless'''... as in so far nobody figured out what you could gain from knowing "Swimming"... Outside of it apprently being a prerequisite for the "Crusader" job.

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* UselessUsefulNonCombatAbilities: Classes learn a lot of skills, some non combat ones too. These range from essential (especially for the dungeon) like "Restore Lute" (restores HP), or "Unlock" (shows the combination of closed doors, without it... well you can ''try'' to brute force up to 5 digits in a reflex challenge), to occasionally useful like "Jumping" (outright needed for the TreasureMap side-side quest), and apparently '''useless'''... as in so far nobody figured out what you could gain from knowing "Swimming"... Outside of it apprently apparently being a prerequisite for the "Crusader" job.
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A few corrections.


The story is set in the kingdom of Layfal that was ravaged by a terrible war 300 years ago, only saved by the prayer and sacrifice of the [[IncorruptiblePurePureness pure maiden]] Princess Sofia. You play as a bunch of adventurers doing quests and trying to explore the ancient dungeon (in search for ancient treasures) also set there... because recently the seal on it was broken.

to:

The story is set in the kingdom of Layfal Layfall that was ravaged by a terrible war 300 years ago, only saved by the prayer and sacrifice of the [[IncorruptiblePurePureness pure maiden]] Princess Sofia. You play as a bunch of adventurers doing quests and trying to explore the ancient dungeon (in search for ancient treasures) also set there... because recently the seal on it was broken.



On the mechanics side, the game can be divided into ''quests'' and the ''dungeon''/''fights'' unsurprisingly. The quests are when the game is more interested in telling you a story with adventure game elements, the dungeon/fights are the StrategyRPG part. It would be remarkably flexible, given it's from the '90s, but the quests ''have'' a fairly strict level requirement with only minimal overlap, making the end result fairly linear with the possibility to ''flat out miss'' large chunks of the story.

to:

On the mechanics side, the game can be divided into ''quests'' and the ''dungeon''/''fights'' ''dungeon''/''fights'', unsurprisingly. The quests are when the game is more interested in telling you a story with adventure game elements, the dungeon/fights are the StrategyRPG part. It would be remarkably flexible, given it's from the '90s, but the quests ''have'' a fairly strict level requirement with only minimal overlap, making the end result fairly linear with the possibility to ''flat out ''flat-out miss'' large chunks of the story.



* BalefulPolymorph: Any person turned into a Writhen (or Death-Creature), and there are a lot of examples of this, for starters it happened to ''the whole population of the kingdom of Anugmon'' in the backstory (that's not a spoiler, it's in the intro). There are also several quests involving this. Trying stop it from happening ("Guide of Death"), trying to save someone to whom it happened ("The Search"), etc.. [[spoiler:Most of these plots are King Daruk's servants tying to create a suitable body for him.]]

to:

* BalefulPolymorph: Any person turned into a Writhen (or Death-Creature), and there are a lot of examples of this, for starters it happened to ''the whole population of the kingdom of Anugmon'' Amugnon'' in the backstory (that's not a spoiler, it's in the intro). There are also several quests involving this. Trying stop it from happening ("Guide of Death"), trying to save someone to whom it happened ("The Search"), etc.. [[spoiler:Most of these plots are King Daruk's servants tying to create a suitable body for him.]]



* BigBadWannabe: [[spoiler:Nealertos]]. In a different game he could have been outright big bad, but not here. He's planing to replace humanity with a shape-shifting species of his own making. Unfortunately on his own could only make the process one way. The party (mostly) gets involved with this plot when he engages in some industrial espionage to get over that setback. [[spoiler:Also one of Daruk's men [[TheMole infiltrated]] his supporters to steal this research and using it to create the perfect body for his true master.]]

to:

* BigBadWannabe: [[spoiler:Nealertos]]. In a different game he could have been outright big bad, but not here. He's planing planning to replace humanity with a shape-shifting species of his own making. Unfortunately on his own could only make the process one way. The party (mostly) gets involved with this plot when he engages in some industrial espionage to get over that setback. [[spoiler:Also [[spoiler:Also, one of Daruk's men [[TheMole infiltrated]] his supporters to steal this research and using it to create the perfect body for his true master.]]



* DarkFantasy: Well yes. Gods range from absentee to outright evil and people die easily ([[NintendoHard including your party]]).

to:

* DarkFantasy: Well Well, yes. Gods range from absentee to outright evil and people die easily ([[NintendoHard including your party]]).



* DontFearTheReaper: Called Hybalt. He's just doing his job, and would really like if other forces would just stop interfering with it already.

to:

* DontFearTheReaper: Called Hybalt.Hybard. He's just doing his job, and would really like if other forces would just stop interfering with it already.



* HeroOfAnotherStory: [=McStarr=] and his sister Meryl are fellow adventurers your party will cross paths occasionally. The funniest of these is probably during [[spoiler:"The Search"]], when [=McStarr=], while doing something completely different, destroyed the elevator one of the sub-bosses intended to use to escape... he even threw a big rock down the shaft that lands on the head of the boss. (Your party still has to fight them though.)
* InvisibleToNormals: Hybalt should be only be perceivable by the people he's there to collect, he's sort of bemused why ''the party'' can see him too.

to:

* HeroOfAnotherStory: [=McStarr=] [=Rokifel=] and his sister Meryl are fellow adventurers your party will cross paths occasionally. The funniest of these is probably during [[spoiler:"The Search"]], when [=McStarr=], [=Rokifel=], while doing something completely different, destroyed the elevator one of the sub-bosses intended to use to escape... he even threw a big rock down the shaft that lands on the head of the boss. (Your party still has to fight them though.)
* InvisibleToNormals: Hybalt Hybard should be only be perceivable by the people he's there to collect, he's sort of bemused why by the fact ''the party'' can see him too.



* SealedEvilInACan: This world is positively littered with cans, most DemonicPossession examples are also this. The most prominent is the BigBad being imprisoned in [[spoiler:the depths of the dungeon]] on which the seal is broken at the start of the game by his servants. [[spoiler:Thankfully he happens to be a ghost then... so he really needs new body.]]

to:

* SealedEvilInACan: This world is positively littered with cans, most DemonicPossession examples are also this. The most prominent is the BigBad being imprisoned in [[spoiler:the depths of the dungeon]] on which the seal is broken at the start of the game by his servants. [[spoiler:Thankfully [[spoiler:Thankfully, he happens to be a ghost then... so he really needs new body.]]



* TreasureMap: You can find one of these in the background of one of the quests [[spoiler:("King of the Pit")]] but it's probably nothing. [[spoiler:Actually it ''can'' lead to a totally optional and somewhat ''soup can''y treasure hunt in which you can find a fairly good sword.]]
* UselessUsefulNonCombatAbilities: Classes learn a lot of skills, some non combat ones too. These range from essential (especially for the dungeon) like "Restore Lute" (restores HP), or "Unlock" (shows the combination of closed doors, without it... well you can ''try'' to brute force up to 5 digits in a reflex challenge), to occasionally useful like "Jumping" (outright needed for the TreasureMap side-side quest), and apparently '''useless'''... as in so far nobody figured out what you could gain from knowing "Swimming".

to:

* TreasureMap: You can find one of these in the background of one of the quests [[spoiler:("King of the Pit")]] but it's probably nothing. [[spoiler:Actually it ''can'' lead to a totally optional and somewhat ''soup can''y can''-u treasure hunt in which you can find a fairly good sword.]]
* UselessUsefulNonCombatAbilities: Classes learn a lot of skills, some non combat ones too. These range from essential (especially for the dungeon) like "Restore Lute" (restores HP), or "Unlock" (shows the combination of closed doors, without it... well you can ''try'' to brute force up to 5 digits in a reflex challenge), to occasionally useful like "Jumping" (outright needed for the TreasureMap side-side quest), and apparently '''useless'''... as in so far nobody figured out what you could gain from knowing "Swimming"."Swimming"... Outside of it apprently being a prerequisite for the "Crusader" job.



* YeOldeButcheredeEnglishe: The fan translation renders old documents (most dating back to the war 300 years ago) in this style to emphasise, well, how ''old'' they are.

to:

* YeOldeButcheredeEnglishe: The fan translation renders old documents (most dating back to the war 300 years ago) in this style to emphasise, emphasize, well, how ''old'' they are.
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''Dark Law: The Meaning of Death'' is a 1997 [[NoExportForYou Japan Only]] (a fantranslation patch does exist somewhere on the net) [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game published by the ASCII corporation, it's... well... a {{point and click|Game}} {{adventure game}}/[[StrategyRPG tactical JRPG]]/tabletop RPG simulation hybrid that actively hates you but you ''will'' love it anyway.

Story is set in the Kingdom of Layfal that was ravaged by a terrible war 300 years ago only saved by the prayer and sacrifice of the [[IncorruptiblePurePureness pure maiden]] Princess Sofia. You play as a bunch of adventurers doing quests and trying to explore the ancient dungeon (in search for ancient treasures) also set there... because recently the seal on it was broken.

to:

''Dark Law: The Meaning of Death'' is a 1997 [[NoExportForYou Japan Only]] Japan-only]] (a fantranslation fan translation patch does exist somewhere on the net) [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game developed by Sakata SAS and published by the ASCII corporation, it's...Corporation. It's... well... a {{point and click|Game}} {{adventure game}}/[[StrategyRPG tactical JRPG]]/tabletop RPG simulation hybrid that actively hates you you, but you ''will'' love it anyway.

Story The story is set in the Kingdom kingdom of Layfal that was ravaged by a terrible war 300 years ago ago, only saved by the prayer and sacrifice of the [[IncorruptiblePurePureness pure maiden]] Princess Sofia. You play as a bunch of adventurers doing quests and trying to explore the ancient dungeon (in search for ancient treasures) also set there... because recently the seal on it was broken.



On the mechanics side it can be divided into ''quests'' and the ''dungeon''/''fights'' unsurprisingly. The quests when the game is more interested in telling you a story with adventure game elements, the dungeon/fights are the StrategyRPG part. It would be remarkably flexible, given it's from the 90's, but the quests ''have'' a fairly strict level requirement with only minimal overlap making the end result fairly linear with the possibility to ''flat out miss'' large chunks of the story.

to:

On the mechanics side it side, the game can be divided into ''quests'' and the ''dungeon''/''fights'' unsurprisingly. The quests are when the game is more interested in telling you a story with adventure game elements, the dungeon/fights are the StrategyRPG part. It would be remarkably flexible, given it's from the 90's, '90s, but the quests ''have'' a fairly strict level requirement with only minimal overlap overlap, making the end result fairly linear with the possibility to ''flat out miss'' large chunks of the story.
story.



* ArtificialHuman: The doctor in the scenario the [[spoiler:''Sorcerer's Daughter'']] is obsessed with creating them. Most don't survive long.
* BalefulPolymorph: Any person turned into a ''Writhen'' (or Death-Creature), and there are a lot of examples of this, for starters it happened to ''the whole population of the Kingdom of Anugmon'' in the backstory (that's not a spoiler, it's in the intro). There are also several quests involving this. Trying stop it from happening (''Guide of Death''), trying to save someone to whom it happened (''The Search'') etc.. [[spoiler:Most of these plots are King Daruk's servants tying to create a suitable body for him.]]

to:

* ArtificialHuman: The doctor in the scenario the [[spoiler:''Sorcerer's Daughter'']] [[spoiler:"Sorcerer's Daughter"]] is obsessed with creating them. Most don't survive long.
* BalefulPolymorph: Any person turned into a ''Writhen'' Writhen (or Death-Creature), and there are a lot of examples of this, for starters it happened to ''the whole population of the Kingdom kingdom of Anugmon'' in the backstory (that's not a spoiler, it's in the intro). There are also several quests involving this. Trying stop it from happening (''Guide ("Guide of Death''), Death"), trying to save someone to whom it happened (''The Search'') ("The Search"), etc.. [[spoiler:Most of these plots are King Daruk's servants tying to create a suitable body for him.]]



* CameBackWrong: Any creature resurrected by the Gate in [[spoiler:''Ed and Charon'']]

to:

* CameBackWrong: Any creature resurrected by the Gate in [[spoiler:''Ed [[spoiler:"Ed and Charon'']]Charon"]]



* DemonicPossession: At least 4 different and unrelated case of it. In [[spoiler:''Ed and Charon'', ''Return of a Saint'', ''Temple of the Wizard'', and finally ''All Things...'']]
* [[DeusExMachina Deus Ex Mouseina]]: One of the quests [[spoiler:(''Guide of Death'')]] ends with you accidentally falling into the lair of the villain, almost getting killed... then a rat appearing (it previously stole your cheese) disrupting his ritual and [[spoiler:Death intervenes to add more BlackComedy, ie. he is here to collect a soul, might as well take the villain's]]. Yes, this MakesSenseInContext.

to:

* DemonicPossession: At least 4 different and unrelated case of it. In [[spoiler:''Ed [[spoiler:"Ed and Charon'', ''Return Charon", "Return of a Saint'', ''Temple Saint", "Temple of the Wizard'', Wizard", and finally ''All "All Things...'']]
"]]
* [[DeusExMachina Deus Ex Mouseina]]: DeusExMachina: One of the quests [[spoiler:(''Guide [[spoiler:("Guide of Death'')]] Death")]] ends with you accidentally falling into the lair of the villain, almost getting killed... then a rat appearing appears (it previously stole your cheese) cheese), disrupting his ritual and [[spoiler:Death intervenes to add more BlackComedy, ie. he is here to collect a soul, might as well take the villain's]]. Yes, this MakesSenseInContext.



* {{Golem}}: The BigBad has [[spoiler:a spirit backup in one of these, it gives him some freedom of movement until his true resurrection is complete, and also he won't be truly defeated if you don't destroy this golem too.]] Guess what's the difference between the regular and the golden good ending is! Yep. And nobody knows how exactly trigger that fight. Knowing this game it might even be at least partially random.

to:

* {{Golem}}: The BigBad has [[spoiler:a spirit backup in one of these, it gives him some freedom of movement until his true resurrection is complete, and also he won't be truly defeated if you don't destroy this golem too.]] Guess what's what the difference between the regular and the golden good ending is! Yep. And nobody knows how exactly trigger that fight. Knowing this game it might even be at least partially random.



* HeroOfAnotherStory: [=McStarr=] and his sister Meryl are fellow adventurers your party will cross paths occasionally. The funniest of these is probably when [=McStarr=], while doing something completely different, destroyed the elevator one of the sub-bosses intended to use to escape... he even threw a big rock down the shaft that lands on the head of the boss. (Your party still has to fight them though.) [[spoiler:''The Search'']]

to:

* HeroOfAnotherStory: [=McStarr=] and his sister Meryl are fellow adventurers your party will cross paths occasionally. The funniest of these is probably during [[spoiler:"The Search"]], when [=McStarr=], while doing something completely different, destroyed the elevator one of the sub-bosses intended to use to escape... he even threw a big rock down the shaft that lands on the head of the boss. (Your party still has to fight them though.) [[spoiler:''The Search'']])



* MultipleEndings: Has 6 different ones depending on how much of the scenarios and the dungeon you completed and if you won the last battle or not. Outside of two, all of them are {{bad ending}}s
* NonHumanUndead: The scenario ''Ed and Charon'' features or mentions several, including a Charon [[spoiler:turning into a zombie dog]].
* OrphansPlotTrinket: Lefia's pendant the [[spoiler:Golden Heart]], which she has since she was found left before the Temple of Princess Sofia as a baby 13 years ago.

to:

* MultipleEndings: Has 6 The game has six different ones endings depending on how much of the scenarios and the dungeon you completed and if you won the last battle or not. Outside of two, all of them are {{bad ending}}s
* NonHumanUndead: The scenario ''Ed "Ed and Charon'' Charon" features or mentions several, including a Charon [[spoiler:turning into a zombie dog]].
* OrphansPlotTrinket: Lefia's pendant pendant, the [[spoiler:Golden Heart]], which she has had since she was found left before the Temple of Princess Sofia as a baby 13 years ago.



* RandomNumberGod: Character progression is ''incredibly'' luck reliant (and this is a game where character states can go ''down'' if you're unlucky), as are loot drops and most treasure chests. Start praying.

to:

* RandomNumberGod: Character progression is ''incredibly'' luck reliant luck-reliant (and this is a game where character states can go ''down'' if you're unlucky), as are loot drops and most treasure chests. Start praying.



* ScoobyDooHoax: A somewhat unintentional one in [[spoiler:''Death-Creature'']]. A girl gets scared to death by a Wolfman like creature and asks the party to investigate, then it's revealed that the hunter in these woods dresses up in costume like that while hunting. Which he finds incredibly funny. However... [[spoiler:your party will deduce by the end that the timeline doesn't match, and then [[RealAfterAll there is]] TheStinger.]] The party might come back here later in [[spoiler:''The Search'']] in which you'll uncover that [[spoiler:the monster is real, but mostly just serves as a cover (and experiment) for one of Daruk's men's "body creating" project. Is this a DoubleSubversion?]]

to:

* ScoobyDooHoax: A somewhat unintentional one in [[spoiler:''Death-Creature'']]. [[spoiler:"Death-Creature"]]. A girl gets scared to death by a Wolfman like WolfMan-like creature and asks the party to investigate, then it's revealed that the hunter in these woods dresses up in costume like that while hunting. Which he finds incredibly funny. However... [[spoiler:your party will deduce by the end that the timeline doesn't match, and then [[RealAfterAll there is]] TheStinger.]] The party might come back here later in [[spoiler:''The Search'']] [[spoiler:"The Search"]] in which you'll uncover that [[spoiler:the monster is real, but mostly just serves as a cover (and experiment) for one of Daruk's men's "body creating" project. Is this a DoubleSubversion?]]



** Death-Creature -> Guide of Death
** Death-Creature (if you also found a specific item) -> The Search
** King of the Pit -> Sorcerer's Daughter -> Temple of the Wizard
* SolveTheSoupCans: Several puzzles are really obtuse mostly because objects you can interact with aren't properly highlighted. At least one you can solve in a way that literally makes the scenario un-winnable. Also at one point in a scenario you need to interact with the scenery (ie. make the characters gaze upon the vast sea)... who would think of that?
* TreasureMap: You can find one of these in the background of one of the quests [[spoiler:(''King of the Pit'')]] but it's probably nothing. [[spoiler:Actually it ''can'' lead to a totally optional and somewhat ''soup can''y treasure hunt in which you can find a fairly good sword.]]
* UselessUsefulNonCombatAbilities: Classes learn a lot of skills, some non combat ones too. These range from essential (especially for the dungeon) like ''Restore Lute'' (restores HP), or ''Unlock'' (shows the combination of closed doors, without it... well you can ''try'' to brute force up to 5 digits in a reflex challenge), to occasionally useful like ''Jumping'' (outright needed for the TreasureMap side-side quest), and apparently '''useless'''... as in so far nobody figured out what you could gain from knowing ''Swimming''.
* WeaksauceWeakness: The party will eventually deduce that [[spoiler:the Gate's]] weakness in [[spoiler:''Ed and Charon'']] is '''water'''. Not even holy or anything, just regular water.
* WholePlotReference: [[spoiler:''Ed and Charon'']] is simplified, shortened (kid never reaches the point where he tries to resurrect people), and slightly more hopeful ''Literature/PetSematary''.

to:

** Death-Creature "Death-Creature" -> Guide "Guide of Death
Death"
** Death-Creature "Death-Creature" (if you also found a specific item) -> The Search
"The Search"
** King "King of the Pit Pit" -> Sorcerer's Daughter "Sorcerer's Daughter" -> Temple "Temple of the Wizard
Wizard"
* SolveTheSoupCans: Several puzzles are really obtuse obtuse, mostly because objects you can interact with aren't properly highlighted. At least one you can solve in a way that literally makes the scenario un-winnable. Also at one point in a scenario you need to interact with the scenery (ie. make the characters gaze upon the vast sea)... who would think of that?
* TreasureMap: You can find one of these in the background of one of the quests [[spoiler:(''King [[spoiler:("King of the Pit'')]] Pit")]] but it's probably nothing. [[spoiler:Actually it ''can'' lead to a totally optional and somewhat ''soup can''y treasure hunt in which you can find a fairly good sword.]]
* UselessUsefulNonCombatAbilities: Classes learn a lot of skills, some non combat ones too. These range from essential (especially for the dungeon) like ''Restore Lute'' "Restore Lute" (restores HP), or ''Unlock'' "Unlock" (shows the combination of closed doors, without it... well you can ''try'' to brute force up to 5 digits in a reflex challenge), to occasionally useful like ''Jumping'' "Jumping" (outright needed for the TreasureMap side-side quest), and apparently '''useless'''... as in so far nobody figured out what you could gain from knowing ''Swimming''.
"Swimming".
* WeaksauceWeakness: The party will eventually deduce that [[spoiler:the Gate's]] weakness in [[spoiler:''Ed [[spoiler:"Ed and Charon'']] Charon"]] is '''water'''. Not even holy or anything, just regular water.
* WholePlotReference: [[spoiler:''Ed [[spoiler:"Ed and Charon'']] Charon"]] is a simplified, shortened (kid never reaches the point where he tries to resurrect people), and slightly more hopeful ''Literature/PetSematary''.



* YeOldeButcheredeEnglishe: The fantranslation renders old documents (most dating back to the war 300 years ago) in this style to emphasise, well, how ''old'' they are.

to:

* YeOldeButcheredeEnglishe: The fantranslation fan translation renders old documents (most dating back to the war 300 years ago) in this style to emphasise, well, how ''old'' they are.
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* UselessUsefulNonCombatAbilities: Classes learn a lot of skills, some non combat ones too. These range from essential (especially for the dungeon) like ''Restore Lute'' (restores HP), or ''Lock Picking'' (shows the combination of closed doors, without it... well you can ''try'' to brute force up to 5 digits in a reflex challenge), to occasionally useful like ''Jumping'' (outright needed for the TreasureMap side-side quest), and apparently '''useless'''... as in so far nobody figured out what you could gain from knowing ''Swimming''.

to:

* UselessUsefulNonCombatAbilities: Classes learn a lot of skills, some non combat ones too. These range from essential (especially for the dungeon) like ''Restore Lute'' (restores HP), or ''Lock Picking'' ''Unlock'' (shows the combination of closed doors, without it... well you can ''try'' to brute force up to 5 digits in a reflex challenge), to occasionally useful like ''Jumping'' (outright needed for the TreasureMap side-side quest), and apparently '''useless'''... as in so far nobody figured out what you could gain from knowing ''Swimming''.
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''Dark Law: The Meaning of Death'' is a 1997 [[NoExportForYou Japan Only]] [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game published by the ASCII corporation, it's... well... a {{point and click|Game}} {{adventure game}}/[[StrategyRPG tactical JRPG]]/tabletop RPG simulation hybrid that actively hates you but you ''will'' love it anyway.

to:

''Dark Law: The Meaning of Death'' is a 1997 [[NoExportForYou Japan Only]] (a fantranslation patch does exist somewhere on the net) [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game published by the ASCII corporation, it's... well... a {{point and click|Game}} {{adventure game}}/[[StrategyRPG tactical JRPG]]/tabletop RPG simulation hybrid that actively hates you but you ''will'' love it anyway.
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Added DiffLines:

* SaveScumming: Theoretically the game is beatable without doing this, but if you want to see the rarer classes and loot it's ''highly'' encouraged. What you need to remember is that your save game will include the current RNG seed... so without hitting the "Shuffle Luck" button in the options menu after reloading you ''will'' get the same result you wanted to avoid again.
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Added DiffLines:

* UselessUsefulNonCombatAbilities: Classes learn a lot of skills, some non combat ones too. These range from essential (especially for the dungeon) like ''Restore Lute'' (restores HP), or ''Lock Picking'' (shows the combination of closed doors, without it... well you can ''try'' to brute force up to 5 digits in a reflex challenge), to occasionally useful like ''Jumping'' (outright needed for the TreasureMap side-side quest), and apparently '''useless'''... as in so far nobody figured out what you could gain from knowing ''Swimming''.

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