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* InterfaceScrew: When fighting King Conga, or if the Shrine of Rhythm is active, every eighth beat is dropped.
* LifeDrain: All blood weapons are known for this power. For every 10 foes defeated, half a heart is restored.
** The Crown of Thorns shares this same ability with blood weapons, with the exception that upon being equipped, damage is dealt.
* MagikarpPower: Obsidian items start off only as powerful as your starting gear, but increase in power the bigger your groove chain gets. That said, they also reset to minimum power if your groove chain gets broken.
* MoneySpider: Every enemy drops coins upon being defeated.



* LifeDrain: All blood weapons are known for this power. For every 10 foes defeated, half a heart is restored.
** The Crown of Thorns shares this same ability with blood weapons, with the exception that upon being equipped, damage is dealt.
* MagikarpPower: Obsidian items start off only as powerful as your starting gear, but increase in power the bigger your groove chain gets. That said, they also reset to minimum power if your groove chain gets broken.
* MoneySpider: Every enemy drops coins upon being defeated.
* [[{{PowerataPrice}} Power At A Price]]: Nearly every shrine in the game is this one way or another.

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* LifeDrain: All blood weapons are known for this power. For every 10 foes defeated, half a heart is restored.
** The Crown of Thorns shares this same ability with blood weapons, with the exception that upon being equipped, damage is dealt.
* MagikarpPower: Obsidian items start off only as powerful as your starting gear, but increase in power the bigger your groove chain gets. That said, they also reset to minimum power if your groove chain gets broken.
* MoneySpider: Every enemy drops coins upon being defeated.
* [[{{PowerataPrice}} Power At A Price]]:
PowerAtAPrince: Nearly every shrine in the game is this one way or another.
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* BullfightBoss: The Minotaur, naturally. When the player is in an orthogonal line from them, they "charge" straight in that direction, and if the player gets out of the way, they'll eventually hit a wall or another enemy and be stunned for two turns.
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** A Shrine of Rhythm can increase your maximum coin multiplier, but you're forced to play the rest of the game dropping every 7th beat and dying if you miss a beat.

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** A Shrine of Rhythm can increase your maximum coin multiplier, but you're forced to play the rest of the game dropping every 7th 8th beat and dying if you miss a beat.
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** Played straight, however, when you use a Blood Shop (see Power at a Price).
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Correcting misleading information about Aria


* HarderThanHard: Made it through Hardcore mode? Congratulations! Now you can play through as Cadence's Mom, Melody - who can only use the dagger as a weapon, and only has one heart and can't collect any more. Still not enough? Then play through as Melody's Mom, Aria - who can only use the dagger as a weapon, and only has ''one-half'' heart and can't collect any more. In addition, missing a beat will kill Aria. In addition to the addition, every eighth beat is missing. Best of luck!

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* HarderThanHard: Made it through Hardcore mode? Congratulations! Now you can play through as Cadence's Mom, Melody - who can only use the dagger as a weapon, and only has one heart and can't collect any more. Still not enough? Then play through as Melody's Mom, Grandmother, Aria - who can only use the dagger as a weapon, and only has ''one-half'' heart and can't collect any more. In addition, missing a beat will kill Aria. In addition You can also play through as Bolt, who forces you to traverse the addition, every eighth beat is missing.dungeons ''twice as fast''. Best of luck!



* [[MoneyMultiplier Money Multiplier]]/[[ScoreMultiplier Score Multiplier]]: Each enemy killed, adds to the coin multiplier. [[note]]The effectiveness of obsidian items is based on how high your coin multiplier is.[[/note]] In addition to this, permanent money multiplier bonuses can be purchased from the lobby shop.

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* [[MoneyMultiplier Money Multiplier]]/[[ScoreMultiplier Score Multiplier]]: Each enemy killed, killed adds to the coin multiplier. [[note]]The effectiveness of obsidian items is based on how high your coin multiplier is.[[/note]] In addition to this, permanent money multiplier bonuses can be purchased from the lobby shop.



** [[UpToEleven This is taken up to eleven]] if you also take the Shrine of Rhythm, which will further raise your multiplier.

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** [[UpToEleven This is taken up to eleven]] if you also take activate the Shrine of Rhythm, which will further raise your multiplier.multiplier. [[HarderThanHard At the cost of your life if you miss a beat.]]

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** The hidden heart shop does this as well - offering you items in exchange for taking 1-2 hearts worth of damage. If you don't have enough life when you make the exchange, this ''will'' kill you (and give you a death by "Blood Debt".)

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** A Shrine of Rhythm can increase your maximum coin multiplier, but you're forced to play the rest of the game dropping every 7th beat and dying if you miss a beat.
** The hidden heart shop Blood Shop does this as well - offering you items in exchange for taking 1-2 hearts worth of damage. If you don't have enough life when you make the exchange, this ''will'' kill you (and give you a death by "Blood Debt".)



* ShopliftAndDie: Completely averted. Not only can you shoplift without concequence when wearing the Ring of Shadows, but the shopkeeper is a happy pacifist that sings along with the current music. In addition, he doesn't care if you (or enemies) knock down his golden walls for some gold, and while you can't hurt him, enemies can. Should he die, not only can you take all his goods for free, but he'll drop the Crown of Greed, which will double all gold received. Not that it's all that useful, though, as all future shops will be empty [[CaptainObvious for some reason]].

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* ShopliftAndDie: Completely averted. Not only can you shoplift without concequence consequence when wearing the Ring of Shadows, but the shopkeeper is a happy pacifist that sings along with the current music. In addition, he doesn't care if you (or enemies) knock down his golden walls for some gold, and while you can't hurt him, enemies can. Should he die, not only can you take all his goods for free, but he'll drop the Crown of Greed, which will double all gold received. Not that it's all that useful, though, as all future shops will be empty [[CaptainObvious for some reason]].


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** Played straight, however, when you use a Blood Shop (see Power at a Price).

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* ShopliftAndDie: Completely averted. Not only can you shoplift without concequence when wearing the Ring of Shadows, but the shopkeeper is a happy pacifist that sings along with the current music. In addition, he doesn't care if you (or enemies) knock down his golden walls for some gold, and while you can't hurt him, enemies can. Should he die, not only can you take all his goods for free, but he'll drop the Crown of Greed, which will double all gold received. Not that it's all that useful, though, as all future shops will be empty [[CaptainObvious for some reason]].

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* ShopliftAndDie: Completely averted. Not only can you shoplift without concequence when wearing the Ring of Shadows, but the shopkeeper is a happy pacifist that sings along with the current music. In addition, he doesn't care if you (or enemies) knock down his golden walls for some gold, and while you can't hurt him, enemies can. Should he die, not only can you take all his goods for free, but he'll drop the Crown of Greed, which will double all gold received. Not that it's all that useful, though, as all future shops will be empty [[CaptainObvious for some reason]]. reason]].
** Not entirely useless, as a Crown of Greed is essential to a high scoring hardcore run.
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** ''King Conga'' has his zombie minions dance in a conga line before taking you on.

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** ''King Conga'' has his zombie minions dance in a conga line before taking you on.on, and is a [[KingKong gorilla]].

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* MagikarpPower: Obsidian items start off only as powerful as your starting gear, but increase in power the bigger your groove chain gets. That said, they also reset to minimum power if your groove chain gets broken.



* [[{{PowerataPrice}} Power at a price]]: Nearly every shrine in the game is this one way or another. A Shrine of Blood will give you [[LifeDrain blood weapons]], at the cost of nearly all of your health. A Shrine of Risk offers you powerful weapons and HP items, but you're dealt damage when traveling between floors. A Shrine of War gives you some kind of telepathy item, but evolves all enemies into [[EliteMooks their strongest versions]].

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* [[{{PowerataPrice}} Power at a price]]: At A Price]]: Nearly every shrine in the game is this one way or another. another.
**
A Shrine of Blood will give you [[LifeDrain blood weapons]], at the cost of nearly all of your health. health.
**
A Shrine of Risk offers you powerful weapons and HP items, but you're dealt damage when traveling between floors. floors.
**
A Shrine of War gives you some kind of telepathy item, but evolves all enemies into [[EliteMooks their strongest versions]].versions]].
** A Shrine of Peace refills your life and gives you an extra heart container, but takes away all your equipment and replaces it with your starting gear.
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* HurricaneOfPuns: Each of the bosses has their own punny name and theme music:
** ''Deep Blues'' plays his blues while sending his fifteen chess piece minions after you.
** ''Death Metal'' looks like the Grim Reaper and has a real fast theme as well.
** ''King Conga'' has his zombie minions dance in a conga line before taking you on.
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Removed a bunch of commas. It occurs to me that they might\'ve been there to simulate the beat element of the game, but they didn\'t really do that and mostly hampered readability.


You're [[GraveRobbing digging up a grave]], when suddenly the ground opens up, you [[GravityIsaHarshMistress fall to wherever]], and you [[NoOneShouldSurviveThat land on a rock]]. Unbeknownst to you, a mysterious and sinister figure known as the Necrodancer, rises from the earth and [[OrganTheft steals]] [[FromBadtoWorse your]] [[OrganTheft heart]]. [[NotQuiteDead Unsure as to what happened]], as your heart beats like a drum, you set out to find the answers.

''Crypt of the Necrodancer'', created by Brace Yourself Games, and published by Klei, is an Indie game, that uses the almost unrelatable aspects of [[RogueLike roguelikes]] and [[RhythmGame rhythm games]], to create a rather unique combination. The game was released as an early-access on June 30th, and prior to then, had limited beta testing. It uses music by Danny Baranowsky.

In the ''Crypt of the Necrodancer'', your character can only move and fight to the beat of the music. The goal is to fight and dance your way through a procedurally generated dungeon, and slay monsters as you go along. You're encouraged to maintain the rhythm to obtain a coin multiplier, and missing a beat, or taking damage resets it. Though enemies travel through predictable patterns, the fast paced action of the game causes it to be surprisingly difficult.

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You're [[GraveRobbing digging up a grave]], grave]] when suddenly the ground opens up, you up. You [[GravityIsaHarshMistress fall to wherever]], and you [[NoOneShouldSurviveThat land on a rock]]. Unbeknownst to you, a mysterious and sinister figure known as the Necrodancer, Necrodancer rises from the earth and [[OrganTheft steals]] [[FromBadtoWorse your]] [[OrganTheft heart]]. [[NotQuiteDead Unsure as to what happened]], as your heart beats like a drum, you set out to find the answers.

''Crypt of the Necrodancer'', created by Brace Yourself Games, Games and published by Klei, is an Indie game, game that uses the almost unrelatable aspects of [[RogueLike roguelikes]] and [[RhythmGame rhythm games]], games]] to create a rather unique combination. The game was released as an early-access on June 30th, and prior to then, then had limited beta testing. It uses music by Danny Baranowsky.

In the ''Crypt of the Necrodancer'', Necrodancer'' your character can only move and fight to the beat of the music. The goal is to fight and dance your way through a procedurally generated dungeon, and slay slaying monsters as you go along. You're encouraged to maintain the rhythm to obtain a coin multiplier, multiplier and missing a beat, beat or taking damage resets it. Though enemies travel through predictable patterns, patterns the fast paced action of the game causes it to be surprisingly difficult.

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Adding more tropes. Also, the Difficult but awesome trope is getting rather sizable. Is there a way to make a better looking list for it?


* [[{{BoringbutPractical}} Boring, but Practical]]: This applies to most of the cheapest dungeon shop items (most of which can also be obtained as random loot from chests). Torches light up blocks that are 2 tiles away from you. Packs allow you to carry an extra consumable.



* ChestMonster: From typical chest mimics that drop loot, to wall mimics and even cauldron mimics.



* [[{{HeartIsanAwesomePower}} Courage is an Awesome Power]]: When you slay an enemy while wearing the Ring of Courage, you immediately take that enemies place (or move forward a square towards where that enemy was). The real surprise comes from the fact that if taking that step would put you in a position to get attacked by enemies, the attack is stopped by your courage.



** Boots of Speed allow (but thankfully do not force) you to perform actions twice as fast. If used to their fullest potential, it becomes rather difficult to maintain your focus, keep track of who is about to attack, and generally makes you more accident prone.



* GameBreaker (?):
**Ballet Shoes allow you to maintain your money multiplier when standing still, or when you tried to do something that you couldn't do (such as dig into a wall too strong for your equipment). This item alone makes getting flawless victories against bosses a simple matter of not getting hit.
** Boots of Speed allow you to move off of the beat, and as a result, essentially lowers the bar for what counts as an action done on the beat (to such a degree that just by hitting keys, you can guarantee that you won't lose your multiplier).



* HyperactiveMetabolism: Healing items come in the form of food.

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* HealThyself: From healing spells, food (see Hyperactive Metabolism below), blood magic and other magical objects, there are a number of ways to find HP.
* HyperactiveMetabolism: Healing items come in the form of food. You can choose between apples, cheese, drumsticks and ham.



* LifeDrain: All blood weapons are known for this power. For every 10 foes defeated, half a heart is restored.
** The Crown of Thorns shares this same ability with blood weapons, with the exception that upon being equipped, damage is dealt.



* PowerataPrice: Nearly every shrine in the game is this one way or another. A Shrine of Blood will give you [[LifeSteal blood weapons]], at the cost of nearly all of your health. A Shrine of Risk offers you powerful weapons and HP items, but you're dealt damage when traveling between floors. A Shrine of War gives you some kind of telepathy item, but evolves all enemies into [[EliteMooks their strongest versions]].

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* PowerataPrice: [[{{PowerataPrice}} Power at a price]]: Nearly every shrine in the game is this one way or another. A Shrine of Blood will give you [[LifeSteal [[LifeDrain blood weapons]], at the cost of nearly all of your health. A Shrine of Risk offers you powerful weapons and HP items, but you're dealt damage when traveling between floors. A Shrine of War gives you some kind of telepathy item, but evolves all enemies into [[EliteMooks their strongest versions]].


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** Some skeletons will carry shields. These shields have a defense that's as high as the health of the skeleton using it [[note]] Meaning white skeletons, the lowest ranking, still play this straight. [[/note]] and can stop any attack that couldn't 1-shot the wielder. If your attack matches or overpowers the defense of their shield, they lose their shield.


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* SprintShoes: The Boots of Speed allow you to move ''twice as often per beat''.
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* CoolbutInefficient: The [[{{Intangibility}} Ring of Phasing]], while looking like a rather cool item, has the very negative side-effect of rendering your character ''unable to dig''. This not only keeps you from getting treasure inside walls, but monster closets can't be accessed either, because '''you can't attack from inside a wall'''. And if you're traveling through walls without a torch, you better hope there's no enemy on the other side [[LeeroyJenkins waiting for you]].

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* CoolbutInefficient: [[{{CoolbutInefficient}} Cool, but Inefficient]]: The [[{{Intangibility}} Ring of Phasing]], while looking like a rather cool item, has the very negative side-effect of rendering your character ''unable to dig''. This not only keeps you from getting treasure inside walls, but monster closets can't be accessed either, because '''you can't attack from inside a wall'''. And if you're traveling through walls without a torch, you better hope there's no enemy on the other side [[LeeroyJenkins waiting for you]].
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You\'d think wicking would be easy. But then you suddenly come across one that no matter how you do it, makes you go on a reverse-engineered effort to find out how a single worded title is properly wicked...

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* CoolbutInefficient: The [[{{Intangibility}} Ring of Phasing]], while looking like a rather cool item, has the very negative side-effect of rendering your character ''unable to dig''. This not only keeps you from getting treasure inside walls, but monster closets can't be accessed either, because '''you can't attack from inside a wall'''. And if you're traveling through walls without a torch, you better hope there's no enemy on the other side [[LeeroyJenkins waiting for you]].
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* Cartoon Bomb: One of your most useful tools. They destroy almost any wall in a 1 block radius (including diagonally), and hit enemies for 4 hearts of damage. Just be sure to run away after lighting the fuse.

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* Cartoon Bomb: CartoonBomb: One of your most useful tools. They destroy almost any wall in a 1 block radius (including diagonally), and hit enemies for 4 hearts of damage. Just be sure to run away after lighting the fuse.
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* Cartoon Bomb: One of your most useful tools. They destroy almost any wall in a 1 block radius (including diagonally), and hit enemies for 4 hearts of damage. Just be sure to run away after lighting the fuse.

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** So can Shrines of Darkness. The whole dungeon becomes incredibly dark, your vision is reduced to 3-5 tiles, you lose your torch, and any ring you might have had, but on the plus side you get an exit-finding Compass, a map, three free bombs, and the Ring of Shadows, which allows you to rob shopkeepers with no repercussions.

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** So can Shrines of Darkness. The whole dungeon becomes incredibly dark, your vision is reduced to 3-5 tiles, you lose your torch, and any ring you might have had, but on the plus side you get an exit-finding Compass, a map, three free bombs, and the Ring of Shadows, which allows you to rob shopkeepers with no repercussions. repercussions.
** Since only the four cardinal directions are used for controls (with using two directions at once to use items/spells), this game can be played with a ''DanceDanceRevolution'' controller. Dance Pad difficulty gives the player a few bonuses, which will be needed.
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** The hidden heart shop does this as well - offering you items in exchange for taking 1-2 hearts worth of damage. If you don't have enough life when you make the exchange, this ''will'' kill you (and give you a death by "Blood Debt".)
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** Whips also fall under this. Players can attack enemies in an L shape, but it's difficult to remember which button must be pressed to start the attack.

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** Whips also fall under this. Players can attack enemies any enemy one square in an L shape, front of them, one square caddy-corner in front of them, or one square forward and two up or down (in a knight's L-shape), but it's difficult to remember which button must be pressed to start attack them as opposed to move towards them. In addition, the attack.whip only hits one of the enemies in those five squares at a time, unlike the broadsword.



* GlassCannon: Taken quite literally with glass weapons, which do 4 times the damage, but [[OhCrap shatter when you get hit]], leaving you with [[ImprovisedWeapon glass shards]] as powerful as the starting dagger. Oh, and did we forget to mention that you ''drop'' the glass shards when you get hit, leaving you ''unable to attack'' until you can pick them up? You're in deep if the enemy that hit you then blocks you from said shards...

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* GlassCannon: Taken quite literally with glass weapons, which do 4 times the damage, but [[OhCrap shatter when you get hit]], leaving you with [[ImprovisedWeapon glass shards]] as powerful as the starting dagger. Oh, and did we forget to mention that you ''drop'' the glass shards when you get hit, the glass weapons shatter, leaving you ''unable to attack'' until you can pick them up? You're in deep if the enemy that hit you then blocks you from said shards...
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* HarderThanHard: Made it through Hardcore mode? Congratulations! Now you can play through as Cadence's Mom, Melody - who can only use the dagger as a weapon, and only has one heart and can't collect any more. Still not enough? Then play through as Melody's Mom, Aria - who can only use the dagger as a weapon, and only has ''one-half'' heart and can't collect any more. In addition, missing a beat will kill Aria. In addition to the addition, every eighth beat is missing. Best of luck!
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** Taken up to...ten with the jeweled dagger. This item ''multiplies'' your multiplier by ten for the next enemy hit, after which it becomes an ordinary dagger. Note that the operative word is next enemy ''hit'', not necessarily killed. It really helps if you holster the jeweled dagger and wear down that dragon with a better weapon, then pull the jeweled dagger for the coup de grace.
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* GlassCannon: Taken quite literally with glass weapons, which do 4 times the damage, but [[OhCrap shatter when you get hit]], leaving you with [[ImprovisedWeapon glass shards]] as powerful as the starting dagger. Oh, and did we forget to mention that you ''drop'' the glass shards when you get hit, leaving you ''completely defenseless'' until you can pick them up? You're in deep if the enemy that hit you then blocks you from said shards...

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* GlassCannon: Taken quite literally with glass weapons, which do 4 times the damage, but [[OhCrap shatter when you get hit]], leaving you with [[ImprovisedWeapon glass shards]] as powerful as the starting dagger. Oh, and did we forget to mention that you ''drop'' the glass shards when you get hit, leaving you ''completely defenseless'' ''unable to attack'' until you can pick them up? You're in deep if the enemy that hit you then blocks you from said shards...
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* ShopliftAndDie: Completely averted. Not only can you shoplift without concequence when wearing the Ring of Shadows, but the shopkeeper is a happy pacifist that sings along with the current music. In addition, he doesn't care if you (or enemies) knock down his golden walls for some gold, and while you can't hurt him, enemies can. Should he die, not only can you take all his goods for free, but he'll drop the Crown of Greed, which will double all gold received. Not that it's all that useful, though, as all future shops will be empty [[CaptainObvious for some reason]].

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Added to Glass Cannon


* GlassCannon: Taken quite literally with glass weapons, which do 4 times the damage, but [[OhCrap shatter when you get hit]], leaving you with [[ImprovisedWeapon glass shards]].

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* GlassCannon: Taken quite literally with glass weapons, which do 4 times the damage, but [[OhCrap shatter when you get hit]], leaving you with [[ImprovisedWeapon glass shards]].shards]] as powerful as the starting dagger. Oh, and did we forget to mention that you ''drop'' the glass shards when you get hit, leaving you ''completely defenseless'' until you can pick them up? You're in deep if the enemy that hit you then blocks you from said shards...
** You can also receive glass shovels that will dig through almost everything as well. They also shatter and get dropped after being hit, which can leave you trapped at a moment's notice.

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Added more tropes. At some point, I\'ll try to get one of those YMMV/Trivia tabs made and add that one bit of info.


* DifficultButAwesome: Certain shrines:
** Shrine of Blood-- drop to [[OneHitPointWonder half a heart]], in exchange for a blood weapon (which you can use to recover the lost health).
** Shrine of Darkness-- all torches are extinguished (in both your inventory and the dungeon itself), but you get a map and compass, three free bombs, and the Ring of Shadows (which allows you to rob shopkeepers with no repercussions).
** Shrine of Glass-- all of your equipment [[GlassCannon turns to glass]].
** Shrine of Rhythm-- a larger coin multiplier, but instant-death if you miss a single beat ''and'' every 8th beat is skipped.
** Shrine of Risk-- receive a Pack of Holding, two apples, and a powerful weapon, but take damage at the beginning of each floor.
* DifficultySpike: Zone 3.

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* BladeOnAStick: Spears are one of the many weapons available to the player. They can attack an enemy 2 tiles away.
* BlackoutBasement: Using the Shrine of Darkness causes every wall torch in the dungeon to disappear, at the benefits of being given a compass, 3 bombs, and a map. You also lose your torch, and you're given a Ring of Shadows, which will replace and destroy any ring you might currently be carrying. [[note]] A player can [[InvokedTrope invoke]] this trope by picking up a Ring of Shadows.[[/note]]
* DifficultButAwesome: Certain shrines:
** Shrine of Blood-- drop to [[OneHitPointWonder half a heart]], in
Rhythm Shrines fall under this. In exchange for a blood weapon (which you can use to recover the lost health).
** Shrine of Darkness-- all torches are extinguished (in both your inventory and the dungeon itself), but you get a map and compass, three free bombs, and the Ring of Shadows (which allows you to rob shopkeepers with no repercussions).
** Shrine of Glass-- all of your equipment [[GlassCannon turns to glass]].
** Shrine of Rhythm-- a larger
large coin multiplier, but you're threatened with instant-death if you miss a single beat ''and'' on the next floor. Also, every [[OhCrap 8th beat is skipped.
removed]].
** Shrine Whips also fall under this. Players can attack enemies in an L shape, but it's difficult to remember which button must be pressed to start the attack.
** So can Shrines
of Risk-- receive a Pack of Holding, two apples, Darkness. The whole dungeon becomes incredibly dark, your vision is reduced to 3-5 tiles, you lose your torch, and a powerful weapon, any ring you might have had, but take damage at on the beginning plus side you get an exit-finding Compass, a map, three free bombs, and the Ring of each floor.
Shadows, which allows you to rob shopkeepers with no repercussions.
* DifficultySpike: Zone 3.3 falls under this.



* EpicFlail: Features flails as an unlockable weapon. Enemies attacked are knocked-back.



* GlassCannon: Literally with glass weapons, which deal 4x damage, but shatter when you get hit, leaving you with a base-damage glass shard.

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* GlassCannon: Literally Taken quite literally with glass weapons, which deal 4x do 4 times the damage, but [[OhCrap shatter when you get hit, hit]], leaving you with a base-damage [[ImprovisedWeapon glass shard.shards]].
* HandCannon: The Blunderbuss counts as this.



* MoneyMultiplier: Each enemy killed adds to the coin multiplier. The effectiveness of obsidian items is based on how high your coin multiplier is.

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* MoneyMultiplier: [[MoneyMultiplier Money Multiplier]]/[[ScoreMultiplier Score Multiplier]]: Each enemy killed killed, adds to the coin multiplier. The [[note]]The effectiveness of obsidian items is based on how high your coin multiplier is.[[/note]] In addition to this, permanent money multiplier bonuses can be purchased from the lobby shop.
** In the game exist items which can increase the amount of money enemies drop: this can range from golden weapons, a ring of gold, and a crown of greed.
** [[UpToEleven This is taken up to eleven]] if you also take the Shrine of Rhythm, which will further raise your multiplier.



* PowerGlows: Obsidian items glow visibly brighter as your multiplier (and by proxy, their strength) increases.
* SingleUseShield: Glass armor completely stops any attack, but shatters after one use. The Crown of Teleportation is also one-use, but teleports you to somewhere random.
* WeaponsAndWieldingTropes:
** AutomaticCrossbows: The Crossbow can shoot three times before having to reload.
** BladeOnAStick: The Spear.
** EpicFlail: The Flail.
** HandCannon: The Blunderbuss.
** RoyalRapier: The Rapier.
** WhipItGood: The Whip and the Cat-o'-nine-tails.

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* PowerataPrice: Nearly every shrine in the game is this one way or another. A Shrine of Blood will give you [[LifeSteal blood weapons]], at the cost of nearly all of your health. A Shrine of Risk offers you powerful weapons and HP items, but you're dealt damage when traveling between floors. A Shrine of War gives you some kind of telepathy item, but evolves all enemies into [[EliteMooks their strongest versions]].
* PowerGlows: Obsidian items glow visibly brighter as your multiplier (and and by proxy, their strength) strength, increases.
* RoyalRapier: One of the weapons available, is a rapier, which does double damage on a successful attack on any enemy 2 tiles away. Your character will also step forward on such an attack.
* SingleUseShield: Glass armor plays this straight. It completely stops any attack, but shatters after one use. as a result. The Crown of Teleportation is also one-use, but teleports you does this, except when it shatters, you're teleported to somewhere random.
* WeaponsAndWieldingTropes:
** AutomaticCrossbows: The Crossbow can shoot three times before having to reload.
** BladeOnAStick: The Spear.
** EpicFlail: The Flail.
** HandCannon: The Blunderbuss.
** RoyalRapier: The Rapier.
**
WhipItGood: The Whip and Features whips as a weapon. Whips attack in an L shape, like knights in chess. Also available is the Cat-o'-nine-tails.
Cat o' Nine Tails, which allows one to attack while moving.
* VideoGameStealing: Wearing the Ring of Shadows allows you to steal from shops.

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Removed: 133

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* BladeOnAStick: Spears are one of the many weapons available to the player. They can attack an enemy 2 tiles away.
* DifficultButAwesome: Rhythm Shrines fall under this. In exchange for a large coin multiplier, you're threatened with instant-death if you miss a single beat on the next floor. Also, every [[OhCrap 8th beat is removed]].
** Whips also fall under this. Players can attack enemies in an L shape, but it's difficult to remember which button must be pressed to start the attack.
** So can Shrines of Darkness. The whole dungeon becomes incredibly dark and you lose your torch, but on the plus side you get an exit-finding Compass, a map, three free bombs, and the Ring of Shadows, which allows you to rob shopkeepers with no repercussions.
* DifficultySpike: Zone 3 falls under this.

to:

* BladeOnAStick: Spears are one of the many weapons available to the player. They can attack an enemy 2 tiles away.
* DifficultButAwesome: Rhythm Shrines fall under this. In Certain shrines:
** Shrine of Blood-- drop to [[OneHitPointWonder half a heart]], in
exchange for a large blood weapon (which you can use to recover the lost health).
** Shrine of Darkness-- all torches are extinguished (in both your inventory and the dungeon itself), but you get a map and compass, three free bombs, and the Ring of Shadows (which allows you to rob shopkeepers with no repercussions).
** Shrine of Glass-- all of your equipment [[GlassCannon turns to glass]].
** Shrine of Rhythm-- a larger
coin multiplier, you're threatened with but instant-death if you miss a single beat on the next floor. Also, ''and'' every [[OhCrap 8th beat is removed]].
skipped.
** Whips also fall under this. Players can attack enemies in an L shape, Shrine of Risk-- receive a Pack of Holding, two apples, and a powerful weapon, but it's difficult to remember which button must be pressed to start take damage at the attack.
** So can Shrines
beginning of Darkness. The whole dungeon becomes incredibly dark and you lose your torch, but on the plus side you get an exit-finding Compass, a map, three free bombs, and the Ring of Shadows, which allows you to rob shopkeepers with no repercussions.
each floor.
* DifficultySpike: Zone 3 falls under this.3.



* EpicFlail: Features flails as an unlockable weapon. Enemies attacked are knocked-back.



* GlassCannon: Taken quite literally with glass weapons, which do 4 times the damage, but [[OhCrap shatter when you get hit]], leaving you with glass shards.
* HandCannon: The Blunderbuss counts as this.

to:

* GlassCannon: Taken quite literally Literally with glass weapons, which do 4 times the deal 4x damage, but [[OhCrap shatter when you get hit]], hit, leaving you with a base-damage glass shards.
* HandCannon: The Blunderbuss counts as this.
shard.



* MoneyMultiplier: Each enemy killed, adds to the coin multiplier. The effectiveness of obsidian items is based on how high your coin multiplier is.

to:

* MoneyMultiplier: Each enemy killed, killed adds to the coin multiplier. The effectiveness of obsidian items is based on how high your coin multiplier is.



* PowerGlows: Obsidian items glow visibly brighter as your multiplier and by proxy, their strength, increases.
* RoyalRapier: One of the weapons available, is a rapier, which does double damage on a successful attack on any enemy 2 tiles away. Your character will also step forward on such an attack.
* SingleUseShield: Glass armor plays this straight. It completely stops any attack, but shatters as a result. The Crown of Teleportation also does this, except when it shatters, you're teleported to somewhere random.
* ThatOneBoss: The Red Dragon can fall under this.
* WhipItGood: Features whips as a weapon. Whips attack in an L shape, like knights in chess. Also available is the Cat o' Nine Tails, which allows one to attack while moving.

to:

* PowerGlows: Obsidian items glow visibly brighter as your multiplier and (and by proxy, their strength, strength) increases.
* RoyalRapier: One of the weapons available, is a rapier, which does double damage on a successful attack on any enemy 2 tiles away. Your character will also step forward on such an attack.
* SingleUseShield: Glass armor plays this straight. It completely stops any attack, but shatters as a result. after one use. The Crown of Teleportation is also does this, except when it shatters, you're teleported one-use, but teleports you to somewhere random.
* ThatOneBoss: WeaponsAndWieldingTropes:
** AutomaticCrossbows:
The Red Dragon Crossbow can fall under this.
*
shoot three times before having to reload.
** BladeOnAStick: The Spear.
** EpicFlail: The Flail.
** HandCannon: The Blunderbuss.
** RoyalRapier: The Rapier.
**
WhipItGood: Features whips as a weapon. Whips attack in an L shape, like knights in chess. Also available is The Whip and the Cat o' Nine Tails, which allows one to attack while moving.
Cat-o'-nine-tails.
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Added DiffLines:

** So can Shrines of Darkness. The whole dungeon becomes incredibly dark and you lose your torch, but on the plus side you get an exit-finding Compass, a map, three free bombs, and the Ring of Shadows, which allows you to rob shopkeepers with no repercussions.


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* PowerGlows: Obsidian items glow visibly brighter as your multiplier and by proxy, their strength, increases.
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* BladeonaStick: Spears are one of the many weapons available to the player. They can attack an enemy 2 tiles away.

to:

* BladeonaStick: BladeOnAStick: Spears are one of the many weapons available to the player. They can attack an enemy 2 tiles away.
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Started a new article on Crypt of the Necrodancer. Started a sizable part of the work, but needs improvement. Tropes list is by no means done, and listed tropes haven\'t had the game itself added to their lists.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/th_7869.jpg]]

You're [[GraveRobbing digging up a grave]], when suddenly the ground opens up, you [[GravityIsaHarshMistress fall to wherever]], and you [[NoOneShouldSurviveThat land on a rock]]. Unbeknownst to you, a mysterious and sinister figure known as the Necrodancer, rises from the earth and [[OrganTheft steals]] [[FromBadtoWorse your]] [[OrganTheft heart]]. [[NotQuiteDead Unsure as to what happened]], as your heart beats like a drum, you set out to find the answers.

''Crypt of the Necrodancer'', created by Brace Yourself Games, and published by Klei, is an Indie game, that uses the almost unrelatable aspects of [[RogueLike roguelikes]] and [[RhythmGame rhythm games]], to create a rather unique combination. The game was released as an early-access on June 30th, and prior to then, had limited beta testing. It uses music by Danny Baranowsky.

In the ''Crypt of the Necrodancer'', your character can only move and fight to the beat of the music. The goal is to fight and dance your way through a procedurally generated dungeon, and slay monsters as you go along. You're encouraged to maintain the rhythm to obtain a coin multiplier, and missing a beat, or taking damage resets it. Though enemies travel through predictable patterns, the fast paced action of the game causes it to be surprisingly difficult.

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!!''Crypt of the Necrodancer'' contains examples of:

*BladeonaStick: Spears are one of the many weapons available to the player. They can attack an enemy 2 tiles away.
*DifficultButAwesome: Rhythm Shrines fall under this. In exchange for a large coin multiplier, you're threatened with instant-death if you miss a single beat on the next floor. Also, every [[OhCrap 8th beat is removed]].
** Whips also fall under this. Players can attack enemies in an L shape, but it's difficult to remember which button must be pressed to start the attack.
*DifficultySpike: Zone 3 falls under this.
*DoubleUnlock: Shopkeepers in the lobby can sell you items that'll appear later in the dungeons.
** It's played even further by the fact that some of the shopkeepers must be rescued in the dungeons.
*DungeonShop: Every non-boss floor has a shop in it, and the vocally-gifted shopkeeper is the same person. [[LordBritishPostulate If somehow the shopkeeper dies]], he stops appearing in that dungeon run.
*EpicFlail: Features flails as an unlockable weapon. Enemies attacked are knocked-back.
*EquipmentBasedProgression: Every run has your character traveling through a dungeon, and as you move along, you come across chests and shops filled with items that give your character an advantage. Played straight in Hardcore mode, where your character starts off brand-new.
*FakeUltimateMook: A number of enemies can seem to fall under this, the main examples being [[MightyGlacier Golems]], and Yetis especially, only needing a single hit.
*GlassCannon: Taken quite literally with glass weapons, which do 4 times the damage, but [[OhCrap shatter when you get hit]], leaving you with glass shards.
*HandCannon: The Blunderbuss counts as this.
*HyperactiveMetabolism: Healing items come in the form of food.
*MoneyMultiplier: Each enemy killed, adds to the coin multiplier. The effectiveness of obsidian items is based on how high your coin multiplier is.
*MoneySpider: Every enemy drops coins upon being defeated.
*RoyalRapier: One of the weapons available, is a rapier, which does double damage on a successful attack on any enemy 2 tiles away. Your character will also step forward on such an attack.
*SingleUseShield: Glass armor plays this straight. It completely stops any attack, but shatters as a result. The Crown of Teleportation also does this, except when it shatters, you're teleported to somewhere random.
*ThatOneBoss: The Red Dragon can fall under this.
*WhipItGood: Features whips as a weapon. Whips attack in an L shape, like knights in chess. Also available is the Cat o' Nine Tails, which allows one to attack while moving.

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